From: Samual Date: Fri, 30 Sep 2011 04:52:02 +0000 (-0400) Subject: Move g_maxpushtime to balance config files -- It certainly is relevant to weapon... X-Git-Tag: xonotic-v0.6.0~40^2~92^2~1^2~28 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7397e3d07377bd1ef5005d40942b99df0beb36e3;p=xonotic%2Fxonotic-data.pk3dir.git Move g_maxpushtime to balance config files -- It certainly is relevant to weapon balance, and i'd like to change its values --- diff --git a/balance25.cfg b/balance25.cfg index 12c56c907..4e21074ff 100644 --- a/balance25.cfg +++ b/balance25.cfg @@ -192,6 +192,7 @@ set g_balance_contents_playerdamage_drowning 20 // damage per second for while p set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups diff --git a/balanceFruit.cfg b/balanceFruit.cfg index 2ec1c23bf..cf5622c20 100644 --- a/balanceFruit.cfg +++ b/balanceFruit.cfg @@ -192,6 +192,7 @@ set g_balance_contents_playerdamage_drowning 20 // damage per second for while p set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg index 3c9749c36..242a1ae7b 100644 --- a/balanceLeeStricklin.cfg +++ b/balanceLeeStricklin.cfg @@ -192,6 +192,7 @@ set g_balance_contents_playerdamage_drowning 20 // damage per second for while p set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 63f084317..b14ff5d05 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -192,6 +192,7 @@ set g_balance_contents_playerdamage_drowning 20 // damage per second for while p set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups diff --git a/balancetZork.cfg b/balancetZork.cfg index 07b35e2ee..778f2f410 100644 --- a/balancetZork.cfg +++ b/balancetZork.cfg @@ -192,6 +192,7 @@ set g_balance_contents_playerdamage_drowning 20 // damage per second for while p set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" // }}} // {{{ powerups diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index a0d50e3e7..8125db4ec 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -535,7 +535,6 @@ seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - D seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" set samelevel 0 "when 1, always play the same level over and over again" -set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" set g_cloaked 0 "display all players mostly invisible" set g_player_alpha 1