From: TimePath Date: Mon, 17 Aug 2015 07:13:19 +0000 (+1000) Subject: Add items topic X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=7294432c5e9d2e1c013d780560d6c1e9e1ee553d;p=xonotic%2Fxonotic-data.pk3dir.git Add items topic --- diff --git a/qcsrc/common/items/item.qh b/qcsrc/common/items/item.qh index 6ecd6d7f7a..a976da5caa 100644 --- a/qcsrc/common/items/item.qh +++ b/qcsrc/common/items/item.qh @@ -5,6 +5,12 @@ /** If you register a new item, make sure to add it to all.inc */ CLASS(GameItem, Object) ATTRIB(GameItem, m_id, int, 0) + ATTRIB(GameItem, m_name, string, string_null) + ATTRIB(GameItem, m_icon, string, string_null) + METHOD(GameItem, display, void(entity this, void(string name, string icon) returns)) + void GameItem_display(entity this, void(string name, string icon) returns) { + returns(this.m_name, this.m_icon ? sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon) : string_null); + } METHOD(GameItem, show, void(entity this)) void GameItem_show(entity this) { print("A game item\n"); } void ITEM_HANDLE(Show, entity this) { this.show(this); } diff --git a/qcsrc/common/items/item/ammo.qc b/qcsrc/common/items/item/ammo.qc index 58f30fb848..84c22cdcd2 100644 --- a/qcsrc/common/items/item/ammo.qc +++ b/qcsrc/common/items/item/ammo.qc @@ -6,6 +6,7 @@ REGISTER_ITEM(Bullets, Ammo) { this.m_model = "models/items/a_bullets.mdl"; this.m_name = "bullets"; + this.m_icon = "ammo_bullets"; #ifdef SVQC this.m_botvalue = 2000; this.m_itemid = IT_NAILS; @@ -14,6 +15,7 @@ REGISTER_ITEM(Bullets, Ammo) { REGISTER_ITEM(Cells, Ammo) { this.m_model = "models/items/a_cells.md3"; this.m_name = "cells"; + this.m_icon = "ammo_cells"; #ifdef SVQC this.m_botvalue = 2000; this.m_itemid = IT_CELLS; @@ -22,6 +24,7 @@ REGISTER_ITEM(Cells, Ammo) { REGISTER_ITEM(Plasma, Ammo) { this.m_model = "models/items/a_cells.md3"; this.m_name = "plasma"; + this.m_icon = "ammo_plasma"; #ifdef SVQC this.m_botvalue = 2000; this.m_itemid = IT_PLASMA; @@ -30,6 +33,7 @@ REGISTER_ITEM(Plasma, Ammo) { REGISTER_ITEM(Rockets, Ammo) { this.m_model = "models/items/a_rockets.md3"; this.m_name = "rockets"; + this.m_icon = "ammo_rockets"; #ifdef SVQC this.m_botvalue = 3000; this.m_itemid = IT_ROCKETS; @@ -38,6 +42,7 @@ REGISTER_ITEM(Rockets, Ammo) { REGISTER_ITEM(Shells, Ammo) { this.m_model = "models/items/a_shells.md3"; this.m_name = "shells"; + this.m_icon = "ammo_shells"; #ifdef SVQC this.m_botvalue = 500; this.m_itemid = IT_SHELLS; diff --git a/qcsrc/common/items/item/armor.qc b/qcsrc/common/items/item/armor.qc index 0db9d1f70e..b587b98c9e 100644 --- a/qcsrc/common/items/item/armor.qc +++ b/qcsrc/common/items/item/armor.qc @@ -7,6 +7,7 @@ REGISTER_ITEM(ArmorSmall, Armor) { this.m_model = "models/items/item_armor_small.md3"; this.m_sound = "misc/armor1.wav"; this.m_name = "5 Armor"; + this.m_icon = "armor"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_LOW; this.m_itemid = IT_ARMOR_SHARD; @@ -19,6 +20,7 @@ REGISTER_ITEM(ArmorMedium, Armor) { this.m_model = "models/items/item_armor_medium.md3"; this.m_sound = "misc/armor10.wav"; this.m_name = "25 Armor"; + this.m_icon = "armor"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_MID; this.m_itemid = IT_ARMOR; @@ -31,6 +33,7 @@ REGISTER_ITEM(ArmorBig, Armor) { this.m_model = "models/items/item_armor_big.md3"; this.m_sound = "misc/armor17_5.wav"; this.m_name = "50 Armor"; + this.m_icon = "armor"; #ifdef SVQC this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH? this.m_itemid = IT_ARMOR; @@ -43,6 +46,7 @@ REGISTER_ITEM(ArmorLarge, Armor) { this.m_model = "models/items/item_armor_large.md3"; this.m_sound = "misc/armor25.wav"; this.m_name = "100 Armor"; + this.m_icon = "item_large_armor"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_HIGH; this.m_itemid = IT_ARMOR; diff --git a/qcsrc/common/items/item/health.qc b/qcsrc/common/items/item/health.qc index 4867273a61..dded21951f 100644 --- a/qcsrc/common/items/item/health.qc +++ b/qcsrc/common/items/item/health.qc @@ -7,6 +7,7 @@ REGISTER_ITEM(HealthSmall, Health) { this.m_model = "models/items/g_h1.md3"; this.m_sound = "misc/minihealth.wav"; this.m_name = "5 Health"; + this.m_icon = "health"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_LOW; this.m_itemid = IT_5HP; @@ -19,6 +20,7 @@ REGISTER_ITEM(HealthMedium, Health) { this.m_model = "models/items/g_h25.md3"; this.m_sound = "misc/mediumhealth.wav"; this.m_name = "25 Health"; + this.m_icon = "health"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_MID; this.m_itemid = IT_25HP; @@ -31,6 +33,7 @@ REGISTER_ITEM(HealthLarge, Health) { this.m_model = "models/items/g_h50.md3"; this.m_sound = "misc/mediumhealth.wav"; this.m_name = "50 Health"; + this.m_icon = "health"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_MID; this.m_itemid = IT_25HP; @@ -43,6 +46,7 @@ REGISTER_ITEM(HealthMega, Health) { this.m_model = "models/items/g_h100.md3"; this.m_sound = "misc/megahealth.wav"; this.m_name = "100 Health"; + this.m_icon = "item_mega_health"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_HIGH; this.m_itemid = IT_HEALTH; diff --git a/qcsrc/common/items/item/jetpack.qc b/qcsrc/common/items/item/jetpack.qc index ad4ab2d0df..fa286c93ec 100644 --- a/qcsrc/common/items/item/jetpack.qc +++ b/qcsrc/common/items/item/jetpack.qc @@ -6,6 +6,7 @@ REGISTER_ITEM(Jetpack, Pickup) { this.m_model = "models/items/g_jetpack.md3"; this.m_name = "Jet pack"; + this.m_icon = "jetpack"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_LOW; this.m_itemflags = FL_POWERUP; @@ -19,6 +20,7 @@ REGISTER_ITEM(Jetpack, Pickup) { REGISTER_ITEM(JetpackFuel, Pickup) { this.m_model = "models/items/g_fuel.md3"; this.m_name = "Fuel"; + this.m_icon = "ammo_fuel"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_LOW; this.m_itemid = IT_FUEL; @@ -31,6 +33,7 @@ REGISTER_ITEM(JetpackFuel, Pickup) { REGISTER_ITEM(JetpackRegen, Pickup) { this.m_model = "models/items/g_fuelregen.md3"; this.m_name = "Fuel regenerator"; + this.m_icon = "fuelregen"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_LOW; this.m_itemflags = FL_POWERUP; diff --git a/qcsrc/common/items/item/powerup.qc b/qcsrc/common/items/item/powerup.qc index 0f025aed8f..d1e017c6b8 100644 --- a/qcsrc/common/items/item/powerup.qc +++ b/qcsrc/common/items/item/powerup.qc @@ -5,6 +5,7 @@ REGISTER_ITEM(Strength, Powerup) { this.m_model = "models/items/g_strength.md3"; this.m_sound = "misc/powerup.wav"; this.m_name = "Strength Powerup"; + this.m_icon = "strength"; #ifdef SVQC this.m_itemid = IT_STRENGTH; #endif @@ -13,6 +14,7 @@ REGISTER_ITEM(Shield, Powerup) { this.m_model = "models/items/g_invincible.md3"; this.m_sound = "misc/powerup_shield.wav"; this.m_name = "Shield"; + this.m_icon = "shield"; #ifdef SVQC this.m_itemid = IT_INVINCIBLE; #endif diff --git a/qcsrc/menu/xonotic/dialog_media_guide.qc b/qcsrc/menu/xonotic/dialog_media_guide.qc index d4b9354046..33a06ace75 100644 --- a/qcsrc/menu/xonotic/dialog_media_guide.qc +++ b/qcsrc/menu/xonotic/dialog_media_guide.qc @@ -4,6 +4,7 @@ #define TOPICS(X) \ X(NEW(GametypeSource), _("Gametypes"), "gametype_dm") \ + X(NEW(ItemSource), _("Items"), "gametype_kh") \ X(NEW(MapSource), _("Maps"), "gametype_ctf") \ if (cvar("developer")) X(NEW(DebugSource), _("Debug"), "gametype_ons") \ /**/ @@ -82,6 +83,18 @@ CLASS(GametypeSource, DataSource) int GametypeSource_reload(string filter) { return MAPINFO_TYPE_COUNT; } ENDCLASS(GametypeSource) +#include "../../common/items/all.qh" +CLASS(ItemSource, DataSource) + METHOD(ItemSource, getEntry, entity(int, void(string, string))) + entity ItemSource_getEntry(int i, void(string, string) returns) { + entity e = ITEMS[i]; + if (returns) e.display(e, returns); + return e; + } + METHOD(ItemSource, reload, int(string)) + int ItemSource_reload(string filter) { return ITEM_COUNT; } +ENDCLASS(ItemSource) + CLASS(MapSource, DataSource) METHOD(MapSource, getEntry, entity(int, void(string, string))) entity MapSource_getEntry(int i, void(string, string) returns) diff --git a/qcsrc/server/mutators/mutator_instagib_items.qc b/qcsrc/server/mutators/mutator_instagib_items.qc index cd72aee3b4..1d806e6796 100644 --- a/qcsrc/server/mutators/mutator_instagib_items.qc +++ b/qcsrc/server/mutators/mutator_instagib_items.qc @@ -9,24 +9,26 @@ GETTER(float, instagib_respawntime_ammo) GETTER(float, instagib_respawntimejitter_ammo) REGISTER_ITEM(VaporizerCells, Ammo) { - this.m_model = "models/items/a_cells.md3"; - this.m_sound = "misc/itempickup.wav"; - this.m_name = "Vaporizer Ammo"; + this.m_model = "models/items/a_cells.md3"; + this.m_sound = "misc/itempickup.wav"; + this.m_name = "Vaporizer Ammo"; + this.m_icon = "ammo_supercells"; #ifdef SVQC - this.m_botvalue = 100; - this.m_itemid = IT_CELLS; - this.m_respawntime = GET(instagib_respawntime_ammo); - this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo); + this.m_botvalue = 100; + this.m_itemid = IT_CELLS; + this.m_respawntime = GET(instagib_respawntime_ammo); + this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo); #endif } REGISTER_ITEM(ExtraLife, Powerup) { - this.m_model = "models/items/g_h100.md3"; - this.m_sound = "misc/megahealth.wav"; - this.m_name = "Extralife"; + this.m_model = "models/items/g_h100.md3"; + this.m_sound = "misc/megahealth.wav"; + this.m_name = "Extralife"; + this.m_icon = "item_mega_health"; #ifdef SVQC - this.m_itemid = IT_NAILS; - this.m_botvalue = BOT_PICKUP_RATING_HIGH; + this.m_itemid = IT_NAILS; + this.m_botvalue = BOT_PICKUP_RATING_HIGH; #endif }