From: Samual Date: Mon, 16 Jan 2012 18:34:27 +0000 (-0500) Subject: Use four columns instead of six in the multiplayer dialog -- now the buttons actually... X-Git-Tag: xonotic-v0.6.0~156 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=71ff8c51af651cff0581fc19ca6a3566bc57a2b3;p=xonotic%2Fxonotic-data.pk3dir.git Use four columns instead of six in the multiplayer dialog -- now the buttons actually MAKE SENSE there. --- diff --git a/qcsrc/menu/xonotic/dialog_multiplayer.c b/qcsrc/menu/xonotic/dialog_multiplayer.c index 2492581d0..2c86f79c3 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer.c @@ -5,7 +5,7 @@ CLASS(XonoticMultiplayerDialog) EXTENDS(XonoticDialog) ATTRIB(XonoticMultiplayerDialog, color, vector, SKINCOLOR_DIALOG_MULTIPLAYER) ATTRIB(XonoticMultiplayerDialog, intendedWidth, float, 0.96) ATTRIB(XonoticMultiplayerDialog, rows, float, 24) - ATTRIB(XonoticMultiplayerDialog, columns, float, 6) + ATTRIB(XonoticMultiplayerDialog, columns, float, 4) ENDCLASS(XonoticMultiplayerDialog) #endif @@ -15,10 +15,10 @@ void XonoticMultiplayerDialog_fill(entity me) entity mc, e; mc = makeXonoticTabController(me.rows - 2); me.TR(me); - me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Servers"), makeXonoticServerListTab())); - me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Create"), makeXonoticServerCreateTab())); - me.TD(me, 1, 1, mc.makeTabButton(mc, _("Demos"), makeXonoticDemoBrowserTab())); - me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Player Setup"), makeXonoticPlayerSettingsTab())); + me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Servers"), makeXonoticServerListTab())); + me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Create"), makeXonoticServerCreateTab())); + me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Demos"), makeXonoticDemoBrowserTab())); + me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Player Setup"), makeXonoticPlayerSettingsTab())); me.TR(me); me.TR(me);