From: LegendaryGuard Date: Sun, 21 Mar 2021 00:06:25 +0000 (+0100) Subject: Added karma damage feature X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=70016457844d82ec0a92f1e13c7e0aa6c3378bdb;p=xonotic%2Fxonotic-data.pk3dir.git Added karma damage feature --- diff --git a/qcsrc/common/gamemodes/gamemode/ttt/sv_ttt.qc b/qcsrc/common/gamemodes/gamemode/ttt/sv_ttt.qc index 9159544e2..392ae56ed 100644 --- a/qcsrc/common/gamemodes/gamemode/ttt/sv_ttt.qc +++ b/qcsrc/common/gamemodes/gamemode/ttt/sv_ttt.qc @@ -12,6 +12,7 @@ float autocvar_g_ttt_max_karma_points = 1000; //LegendGuard sets Karma points 21 float autocvar_g_ttt_min_karma_points = 400; int autocvar_g_ttt_karma_bankick_tool = 0; //LegendGuard sets a ban tool for server admins 11-03-2021 float autocvar_g_ttt_karma_bantime = 1800; //karma ban seconds +bool autocvar_g_ttt_karma_damageactive = true; //LegendGuard sets Karma damage setting if active 20-03-2021 // 27-02-2021 //Ideas: skills/items per each player-type: (these skills/items should be used once) @@ -443,26 +444,6 @@ MUTATOR_HOOKFUNCTION(ttt, ClientObituary) GiveFrags(frag_attacker, frag_target, ((autocvar_g_ttt_punish_teamkill) ? -1 : -2), frag_deathtype, wep_ent.weaponentity_fld); karma_Control(frag_attacker); } - - //TODO: Try to make detective skill 12-03-2021 - if(IS_DEAD(frag_target)) - { - if (frag_target.ttt_status == TTT_STATUS_INNOCENT) - { - PrintToChat(frag_attacker, strcat("^6Name^3: ", frag_target.netname)); - PrintToChat(frag_attacker, "^5Type^3: ^2Innocent"); - } - else if (frag_target.ttt_status == TTT_STATUS_TRAITOR) - { - PrintToChat(frag_attacker, strcat("^6Name^3: ", frag_target.netname)); - PrintToChat(frag_attacker, "^5Type^3: ^1Traitor"); - } - else if (frag_target.ttt_status == TTT_STATUS_DETECTIVE) - { - PrintToChat(frag_attacker, strcat("^6Name^3: ", frag_target.netname)); - PrintToChat(frag_attacker, "^5Type^3: ^4Detective"); - } - } } if (frag_attacker.ttt_status == TTT_STATUS_INNOCENT) @@ -484,24 +465,32 @@ MUTATOR_HOOKFUNCTION(ttt, ClientObituary) } //TODO: DETECTIVE SKILL TO RESEARCH CORPSES + //TODO: Try to make detective skill 12-03-2021 if (frag_attacker.ttt_status == TTT_STATUS_DETECTIVE) { - if(IS_DEAD(frag_target)) + if(!IS_DEAD(frag_target)) { if (frag_target.ttt_status == TTT_STATUS_INNOCENT) { - PrintToChat(frag_attacker, strcat("^6Name^3: ", frag_target.netname)); - PrintToChat(frag_attacker, "^5Type^3: ^2Innocent"); + //try to add centerprint message for chat privately if possible + centerprint(frag_attacker, strcat("^6Name^3:^7 ", frag_target.netname)); + centerprint(frag_attacker, "^5Type^3: ^2Innocent"); + /*Say(other.owner, false, frag_attacker, strcat("^6Name^3:^7 ", frag_target.netname), true); + Say(other.owner, false, frag_attacker, "^5Type^3: ^2Innocent", true);*/ } else if (frag_target.ttt_status == TTT_STATUS_TRAITOR) { - PrintToChat(frag_attacker, strcat("^6Name^3: ", frag_target.netname)); - PrintToChat(frag_attacker, "^5Type^3: ^1Traitor"); + centerprint(frag_attacker, strcat("^6Name^3:^7 ", frag_target.netname)); + centerprint(frag_attacker, "^5Type^3: ^1Traitor"); + /*Say(other.owner, false, frag_attacker, strcat("^6Name^3:^7 ", frag_target.netname), true); + Say(other.owner, false, frag_attacker, "^5Type^3: ^1Traitor", true);*/ } else if (frag_target.ttt_status == TTT_STATUS_DETECTIVE) { - PrintToChat(frag_attacker, strcat("^6Name^3: ", frag_target.netname)); - PrintToChat(frag_attacker, "^5Type^3: ^4Detective"); + centerprint(frag_attacker, strcat("^6Name^3:^7 ", frag_target.netname)); + centerprint(frag_attacker, "^5Type^3: ^4Detective"); + /*Say(other.owner, false, frag_attacker, strcat("^6Name^3:^7 ", frag_target.netname), true); + Say(other.owner, false, frag_attacker, "^5Type^3: ^4Detective", true);*/ } } } @@ -509,6 +498,33 @@ MUTATOR_HOOKFUNCTION(ttt, ClientObituary) M_ARGV(5, bool) = true; // anonymous attacker } +//karma weapon damage, halve the damage attack when player has low karma 20-03-2021 +MUTATOR_HOOKFUNCTION(ttt, Damage_Calculate) +{ + entity attacker = M_ARGV(1, entity); + entity target = M_ARGV(2, entity); + + float damage = M_ARGV(4, float); + vector force = M_ARGV(6, vector); // + + if (autocvar_g_ttt_karma_damageactive != false) + { + if(target == attacker) // damage done to yourself + { + damage /= autocvar_g_weaponforcefactor / (attacker.karmapoints / autocvar_g_ttt_max_karma_points); + force /= autocvar_g_weaponforcefactor / (attacker.karmapoints / autocvar_g_ttt_max_karma_points); + } + else + { + damage /= autocvar_g_weapondamagefactor / (attacker.karmapoints / autocvar_g_ttt_max_karma_points); + force /= autocvar_g_weaponforcefactor / (attacker.karmapoints / autocvar_g_ttt_max_karma_points); + } + } + + M_ARGV(4, float) = damage; + M_ARGV(6, vector) = force; +} + MUTATOR_HOOKFUNCTION(ttt, PlayerPreThink) { entity player = M_ARGV(0, entity);