From: Samual Date: Sun, 25 Sep 2011 18:14:37 +0000 (-0400) Subject: Merge remote-tracking branch 'origin/master' into samual/updatecommands X-Git-Tag: xonotic-v0.6.0~188^2~28^2~266 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6f4349956b11b36ba20e65e34d39b5029a5eb3ac;p=xonotic%2Fxonotic-data.pk3dir.git Merge remote-tracking branch 'origin/master' into samual/updatecommands Conflicts: qcsrc/server/clientcommands.qc qcsrc/server/defs.qh qcsrc/server/gamecommand.qc --- 6f4349956b11b36ba20e65e34d39b5029a5eb3ac diff --cc qcsrc/server/clientcommands.qc index c7d2cefe3,f89d38363..de37d377d --- a/qcsrc/server/clientcommands.qc +++ b/qcsrc/server/clientcommands.qc @@@ -255,910 -571,83 +255,922 @@@ void restartTimer_Think() return; } -/** - * Checks whether the player who calls the timeout is allowed to do so. - * If so, it initializes the timeout countdown. It also checks whether another - * timeout was already running at this time and reacts correspondingly. - * - * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime, - * timeoutInitiator, timeoutStatus, timeoutHandler - * - * This function is called when a player issues the calltimeout command. - */ -void evaluateTimeout() { - if (inWarmupStage && !g_warmup_allow_timeout) - return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); - if (time < game_starttime ) - return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); - if (timeoutStatus != 2) { - //if the map uses a timelimit make sure that timeout cannot be called right before the map ends - if (autocvar_timelimit) { - //a timelimit was used - local float myTl; - myTl = autocvar_timelimit; - - local float lastPossibleTimeout; - lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; - - if (lastPossibleTimeout < time - game_starttime) - return sprint(self, "^7Error: It is too late to call a timeout now!\n"); - } + +// ======================= +// Command Sub-Functions +// ======================= + +void ClientCommand_autoswitch(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n"); + return; + + case CC_REQUEST_COMMAND: + self.autoswitch = ("0" != argv(1)); + sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n")); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd autoswitch selection\n"); + sprint(self, " Where 'selection' is 1 or 0 for on or off.\n"); + return; + } +} + +void ClientCommand_checkfail(float request, string command) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2checkfail^7: Report if a client-side check failed\n"); + return; + + case CC_REQUEST_COMMAND: + print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)))); + self.checkfail = 1; + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd checkfail message\n"); + sprint(self, " Where 'message' is the message reported by client about the fail.\n"); + return; } - //player may not call a timeout if he has no calls left - if (self.allowedTimeouts < 1) - return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); - //now all required checks are passed - self.allowedTimeouts -= 1; - bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) - remainingTimeoutTime = autocvar_sv_timeout_length; - remainingLeadTime = autocvar_sv_timeout_leadtime; - timeoutInitiator = self; - if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet - timeoutStatus = 1; - //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing - timeoutHandler = spawn(); - timeoutHandler.think = timeoutHandler_Think; +} + +void ClientCommand_clientversion(float request, float argc) // used only by client side code +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2clientversion^7: Release version of the game\n"); + return; + + case CC_REQUEST_COMMAND: + if(self.flags & FL_CLIENT) + { + self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1))); + + if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) + { + self.version_mismatch = 1; + ClientKill_TeamChange(-2); // observe + } + else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force) + { + //JoinBestTeam(self, FALSE, TRUE); + } + else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) + { + self.classname = "observer"; // really? + stuffcmd(self, "menu_showteamselect\n"); + } + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd clientversion version\n"); + sprint(self, " Where 'version' is the game version reported by self.\n"); + return; } - timeoutHandler.nextthink = time; //always let the entity think asap +} - //inform all connected clients about the timeout call - Announce("timeoutcalled"); +void ClientCommand_cvar_changes(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2cvar_changes^7: Prints a list of all changed server cvars\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, cvar_changes); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_purechanges^7\n"); + return; + } } -/** - * Checks whether a player is allowed to resume the game. If he is allowed to do it, - * and the lead time for the timeout is still active, this countdown just will be aborted (the - * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding - * value of the cvar sv_timeout_resumetime. - * - * This function is called when a player issues the resumegame command. - */ -void evaluateTimein() { - if (!timeoutStatus) - return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); - if (self != timeoutInitiator) - return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); - if (timeoutStatus == 1) { - remainingTimeoutTime = timeoutStatus = 0; - timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately - bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); - } - else if (timeoutStatus == 2) { - //only shorten the remainingTimeoutTime if it makes sense - if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) { - bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); - remainingTimeoutTime = autocvar_sv_timeout_resumetime; - timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately - } - else - sprint(self, "^7Error: Your resumegame call was discarded!\n"); +void ClientCommand_cvar_purechanges(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, cvar_purechanges); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n"); + sprint(self, " No arguments required.\n"); + //sprint(self, "See also: ^2cvar_changes^7\n"); + return; + } +} + +void ClientCommand_info(float request, float argc) +{ + string command; + + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2info^7: Request for unique server information set up by admin\n"); + return; + + case CC_REQUEST_COMMAND: + command = cvar_string_builtin(strcat("sv_info_", argv(1))); + if(command) + wordwrap_sprint(command, 1111); // why 1111? + else + sprint(self, "ERROR: unsupported info command\n"); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd info request\n"); + sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n"); + return; + } +} + +void ClientCommand_join(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2join^7: Become a player in the game\n"); + return; + + case CC_REQUEST_COMMAND: + if(self.flags & FL_CLIENT) + { + if(self.classname != "player" && !lockteams && !g_arena) + { + if(nJoinAllowed(1)) + { + if(g_ca) { self.caplayer = 1; } + if(autocvar_g_campaign) { campaign_bots_may_start = 1; } + + self.classname = "player"; + PlayerScore_Clear(self); + bprint ("^4", self.netname, "^4 is playing now\n"); + PutClientInServer(); + } + else + { + //player may not join because of g_maxplayers is set - centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT); ++ centerprint(self, PREVENT_JOIN_TEXT); + } + } + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd join\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_ladder(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2ladder^7: Get information about top players if supported\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, ladder_reply); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd ladder\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_lsmaps(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2lsmaps^7: List maps which can be used with the current game mode\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, lsmaps_reply); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd lsmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_lsnewmaps(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2lsnewmaps^7: List maps which TODO\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, lsnewmaps_reply); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd lsnewmaps\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_maplist(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2maplist^7: Full server maplist reply\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, maplist_reply); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd maplist\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_rankings(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2rankings^7: Print information about rankings\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, rankings_reply); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd rankings\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_ready(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2ready^7: Qualify as ready to end warmup stage (or restart server if allowed)\n"); + return; + + case CC_REQUEST_COMMAND: + if(self.flags & FL_CLIENT) + { + if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2) + { + if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) + { + if (self.ready) // toggle + { + self.ready = FALSE; + bprint(self.netname, "^2 is ^1NOT^2 ready\n"); + } + else + { + self.ready = TRUE; + bprint(self.netname, "^2 is ready\n"); + } + + // cannot reset the game while a timeout is active! + if(!timeoutStatus) + ReadyCount(); + } else { + sprint(self, "^1Game has already been restarted\n"); + } + } + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd ready\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad? +{ + float i; + + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2records^7: List top 10 records for the current map\n"); + return; + + case CC_REQUEST_COMMAND: + for(i = 0; i < 10; ++i) + sprint(self, records_reply[i]); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd records\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works +{ + float tokens; + string s; + + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2reportcvar^7: Old system for sending a client cvar to the server\n"); + return; + + case CC_REQUEST_COMMAND: + if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd reportcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } +} + +void ClientCommand_say(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2say^7: Print a message to chat to all players\n"); + return; + + case CC_REQUEST_COMMAND: + if(argc >= 2) + Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd say \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } +} + +void ClientCommand_say_team(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2say_team^7: Print a message to chat to all team mates\n"); + return; + + case CC_REQUEST_COMMAND: + if(argc >= 2) + Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd say_team \n"); + sprint(self, " Where 'message' is the string of text to say.\n"); + return; + } +} + +void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command +{ ++ float selection; ++ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2selectteam^7: Attempt to choose a team to join into\n"); + return; + + case CC_REQUEST_COMMAND: + if (self.flags & FL_CLIENT) + { + if(teamplay) + if not(self.team_forced > 0) + if not(lockteams) ++ { + switch(argv(1)) + { - case "red": ClientKill_TeamChange(COLOR_TEAM1); break; - case "blue": ClientKill_TeamChange(COLOR_TEAM2); break; - case "yellow": ClientKill_TeamChange(COLOR_TEAM3); break; - case "pink": ClientKill_TeamChange(COLOR_TEAM4); break; - case "auto": ClientKill_TeamChange(-1); break; ++ case "red": selection = COLOR_TEAM1; break; ++ case "blue": selection = COLOR_TEAM2; break; ++ case "yellow": selection = COLOR_TEAM3; break; ++ case "pink": selection = COLOR_TEAM4; break; ++ case "auto": selection = (-1); break; + + default: break; + } ++ ++ if(selection) ++ { ++ if(self.team != selection || self.deadflag != DEAD_NO) ++ ClientKill_TeamChange(selection); ++ else ++ sprint(self, "^7You already are on that team.\n"); ++ } ++ } + else + sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); + else - sprint(self, "selectteam can not be used as your team is forced\n"); ++ sprint(self, "^7selectteam can not be used as your team is forced\n"); + else - sprint(self, "selectteam can only be used in teamgames\n"); ++ sprint(self, "^7selectteam can only be used in teamgames\n"); + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + //sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) ); + sprint(self, "\nUsage:^3 cmd selectteam team\n"); + sprint(self, " Where 'team' is the prefered team to try and join.\n"); + sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n"); + return; + } +} + +void ClientCommand_sentcvar(float request, float argc, string command) +{ + float tokens; + string s; + + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2sentcvar^7: New system for sending a client cvar to the server\n"); + return; + + case CC_REQUEST_COMMAND: + if(argc == 2) // undefined cvar: use the default value on the server then + { + s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); + tokens = tokenize_console(s); + } + GetCvars(1); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd sentcvar \n"); + sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); + return; + } +} + +void ClientCommand_spectate(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2spectate^7: Become an observer\n"); + return; + + case CC_REQUEST_COMMAND: + if(self.flags & FL_CLIENT) + { + if(g_arena) { return; } + if(g_lms) + { + if(self.lms_spectate_warning) + { + // mark player as spectator + PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); + } + else + { + self.lms_spectate_warning = 1; + sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + return; + } + } + + if(self.classname == "player" && autocvar_sv_spectate == 1) + ClientKill_TeamChange(-2); // observe + + // in CA, allow a dead player to move to spectatators (without that, caplayer!=0 will be moved back to the player list) + // note: if arena game mode is ever done properly, this needs to be removed. + if(g_ca && self.caplayer && (self.classname == "spectator" || self.classname == "observer")) + { + sprint(self, "WARNING: you will spectate in the next round.\n"); + self.caplayer = 0; + } + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd spectate\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_suggestmap(float request, float argc) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2suggestmap^7: Suggest a map to the mapvote at match end\n"); + return; + + case CC_REQUEST_COMMAND: + sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd suggestmap map\n"); + sprint(self, " Where 'map' is the name of the map to suggest.\n"); + return; + } +} + +void ClientCommand_teamstatus(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2teamstatus^7: Print detailed score information for all players\n"); + return; + + case CC_REQUEST_COMMAND: + Score_NicePrint(self); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd teamstatus\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_tell(float request, float argc, string command) +{ + entity e; + + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2tell^7: Send a message directly to a player\n"); + return; + + case CC_REQUEST_COMMAND: + e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1); + if(e && argc > ParseCommandPlayerSlotTarget_firsttoken) + { + Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE); + } + else + { + if(argc > ParseCommandPlayerSlotTarget_firsttoken) + trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken))); + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd tell playerid \n"); + sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n"); + return; + } +} + +void ClientCommand_timein(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2timein^7: Resume the game from being paused with a timeout\n"); + return; + + case CC_REQUEST_COMMAND: + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if (!timeoutStatus) + return sprint(self, "^7Error: There is no active timeout which could be aborted!\n"); + if (self != timeoutInitiator) + return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n"); + + if (timeoutStatus == 1) + { + remainingTimeoutTime = timeoutStatus = 0; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n")); + } + else if (timeoutStatus == 2) + { + //only shorten the remainingTimeoutTime if it makes sense + if( remainingTimeoutTime > (autocvar_sv_timeout_resumetime + 1) ) + { + bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n")); + remainingTimeoutTime = autocvar_sv_timeout_resumetime; + timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately + } + else + sprint(self, "^7Error: Your resumegame call was discarded!\n"); + } + } + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd timein\n"); + sprint(self, " No arguments required.\n"); + return; + } +} +void ClientCommand_timeout(float request) // DEAR GOD THIS COMMAND IS TERRIBLE. +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2timeout^7: Call a timeout which pauses the game for certain amount of time unless unpaused\n"); + return; + + case CC_REQUEST_COMMAND: + if(self.flags & FL_CLIENT) + { + if(autocvar_sv_timeout) + { + if(self.classname == "player") + { + if(votecalled) + sprint(self, "^7Error: you can not call a timeout while a vote is active!\n"); + else + { + if (inWarmupStage && !g_warmup_allow_timeout) + return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n"); + if (time < game_starttime ) + return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n"); + + if (timeoutStatus != 2) { + //if the map uses a timelimit make sure that timeout cannot be called right before the map ends + if (autocvar_timelimit) { + //a timelimit was used + float myTl; + myTl = autocvar_timelimit; + + float lastPossibleTimeout; + lastPossibleTimeout = (myTl*60) - autocvar_sv_timeout_leadtime - 1; + + if (lastPossibleTimeout < time - game_starttime) + return sprint(self, "^7Error: It is too late to call a timeout now!\n"); + } + } + + //player may not call a timeout if he has no calls left + if (self.allowedTimeouts < 1) + return sprint(self, "^7Error: You already used all your timeout calls for this map!\n"); + + + //now all required checks are passed + self.allowedTimeouts -= 1; + bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left) + remainingTimeoutTime = autocvar_sv_timeout_length; + remainingLeadTime = autocvar_sv_timeout_leadtime; + timeoutInitiator = self; + if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet + timeoutStatus = 1; + //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing + timeoutHandler = spawn(); + timeoutHandler.think = timeoutHandler_Think; + } + timeoutHandler.nextthink = time; //always let the entity think asap + + //inform all connected clients about the timeout call + Announce("timeoutcalled"); + } + } + else + sprint(self, "^7Error: only players can call a timeout!\n"); + } + } + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd timeout\n"); + sprint(self, " No arguments required.\n"); + return; + } +} + +void ClientCommand_voice(float request, float argc, string command) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2voice^7: Send voice message via sound\n"); + return; + + case CC_REQUEST_COMMAND: + if(argc >= 3) + VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); + else + VoiceMessage(argv(1), ""); + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd voice\n"); + sprint(self, " FIXME ARGUMENTS UNKNOWN.\n"); + return; } } + +/* +void ClientCommand_(float request) +{ + switch(request) + { + case CC_REQUEST_HELP: + sprint(self, " ^2blah^7: foobar\n"); + return; + + case CC_REQUEST_COMMAND: + + return; // never fall through to usage + + default: + case CC_REQUEST_USAGE: + sprint(self, "\nUsage:^3 cmd \n"); + sprint(self, " No arguments required.\n"); + return; + } +} +*/ + + +// ====================================== +// Main Function Called By Engine (cmd) +// ====================================== +// If this function exists, server game code parses clientcommand before the engine code gets it. + +void SV_ParseClientCommand(string command) +{ + float search_request_type; + float argc = tokenize_console(command); + + // for floodcheck + switch(strtolower(argv(0))) + { + // exempt commands which are not subject to floodcheck + case "begin": break; // handled by engine in host_cmd.c + case "pause": break; // handled by engine in host_cmd.c + case "prespawn": break; // handled by engine in host_cmd.c + case "reportcvar": break; // handled by server in this file + case "sentcvar": break; // handled by server in this file + case "spawn": break; // handled by engine in host_cmd.c + + default: + if(SV_ParseClientCommand_floodcheck()) + break; // "TRUE": continue, as we're not flooding yet + else + return; // "FALSE": not allowed to continue, halt + } + + /* NOTE: totally disabled for now, however the functionality and descriptions are there if we ever want it. + if(argv(0) == "help") + { + if(argc == 1) + { + sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n"); + ClientCommand_autoswitch(CC_REQUEST_HELP, 0); + ClientCommand_checkfail(CC_REQUEST_HELP, ""); + ClientCommand_clientversion(CC_REQUEST_HELP, 0); + ClientCommand_cvar_changes(CC_REQUEST_HELP); + ClientCommand_cvar_purechanges(CC_REQUEST_HELP); + ClientCommand_info(CC_REQUEST_HELP, 0); + ClientCommand_join(CC_REQUEST_HELP); + ClientCommand_ladder(CC_REQUEST_HELP); + ClientCommand_lsmaps(CC_REQUEST_HELP); + ClientCommand_lsnewmaps(CC_REQUEST_HELP); + ClientCommand_maplist(CC_REQUEST_HELP); + ClientCommand_rankings(CC_REQUEST_HELP); + ClientCommand_ready(CC_REQUEST_HELP); + ClientCommand_records(CC_REQUEST_HELP); + ClientCommand_reportcvar(CC_REQUEST_HELP, 0, ""); + ClientCommand_say(CC_REQUEST_HELP, 0, ""); + ClientCommand_say_team(CC_REQUEST_HELP, 0, ""); + ClientCommand_selectteam(CC_REQUEST_HELP, 0); + ClientCommand_sentcvar(CC_REQUEST_HELP, 0, ""); + ClientCommand_spectate(CC_REQUEST_HELP); + ClientCommand_suggestmap(CC_REQUEST_HELP, 0); + ClientCommand_teamstatus(CC_REQUEST_HELP); + ClientCommand_tell(CC_REQUEST_HELP, 0, ""); + ClientCommand_timein(CC_REQUEST_HELP); + ClientCommand_timeout(CC_REQUEST_HELP); + ClientCommand_voice(CC_REQUEST_HELP, 0, ""); + sprint(self, "For help about specific commands, type cmd help COMMAND\n"); + return; + } + else + search_request_type = CC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it + } + else*/ if(GameCommand_Vote(command, self)) + { + return; // handled by server/vote.qc + } + else if(GameCommand_MapVote(argv(0))) + { + return; // handled by server/g_world.qc + } + else if(CheatCommand(argc)) + { + return; // handled by server/cheats.qc + } + else + search_request_type = CC_REQUEST_COMMAND; // continue as usual and scan for normal commands + + switch(strtolower((search_request_type == CC_REQUEST_USAGE) ? argv(1) : argv(0))) + { + // Do not hard code aliases for these, instead create them in defaultXonotic.cfg + // also: keep in alphabetical order, please ;) + + case "autoswitch": ClientCommand_autoswitch(search_request_type, argc); break; + case "checkfail": ClientCommand_checkfail(search_request_type, command); break; + case "clientversion": ClientCommand_clientversion(search_request_type, argc); break; + case "cvar_changes": ClientCommand_cvar_changes(search_request_type); break; + case "cvar_purechanges": ClientCommand_cvar_purechanges(search_request_type); break; + case "info": ClientCommand_info(search_request_type, argc); break; + case "join": ClientCommand_join(search_request_type); break; + case "ladder": ClientCommand_ladder(search_request_type); break; + case "lsmaps": ClientCommand_lsmaps(search_request_type); break; + case "lsnewmaps": ClientCommand_lsnewmaps(search_request_type); break; + case "maplist": ClientCommand_maplist(search_request_type); break; + case "rankings": ClientCommand_rankings(search_request_type); break; + case "ready": ClientCommand_ready(search_request_type); break; + case "records": ClientCommand_records(search_request_type); break; + case "reportcvar": ClientCommand_reportcvar(search_request_type, argc, command); break; + case "say": ClientCommand_say(search_request_type, argc, command); break; + case "say_team": ClientCommand_say_team(search_request_type, argc, command); break; + case "selectteam": ClientCommand_selectteam(search_request_type, argc); break; + case "sentcvar": ClientCommand_sentcvar(search_request_type, argc, command); break; + case "spectate": ClientCommand_spectate(search_request_type); break; + case "suggestmap": ClientCommand_suggestmap(search_request_type, argc); break; + case "teamstatus": ClientCommand_teamstatus(search_request_type); break; + case "tell": ClientCommand_tell(search_request_type, argc, command); break; + case "timein": ClientCommand_timein(search_request_type); break; + case "timeout": ClientCommand_timeout(search_request_type); break; + case "voice": ClientCommand_voice(search_request_type, argc, command); break; + + default: + clientcommand(self, command); //print("Invalid command. For a list of supported commands, try cmd help.\n"); + } - } ++} diff --cc qcsrc/server/defs.qh index 0e57c5c36,bc05d1b04..6c7eaa126 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@@ -284,7 -286,8 +286,6 @@@ float orig_slowmo; // contains the valu .vector lastV_angle; //used when pausing the game in order to force the player to keep his old view angle fixed entity timeoutHandler; //responsible for centerprinting the timeout countdowns and playing sounds void timeoutHandler_Think(); - string getTimeoutText(float addOneSecond); -void evaluateTimeout(); -void evaluateTimein(); .float spawnshieldtime; diff --cc qcsrc/server/gamecommand.qc index 097cf592a,a8537a0ae..70371f42b --- a/qcsrc/server/gamecommand.qc +++ b/qcsrc/server/gamecommand.qc @@@ -487,1735 -696,809 +487,1772 @@@ void modelbug( e.nextthink = time + 1; } -void GameCommand(string command) + +// ======================= +// Command Sub-Functions +// ======================= + +void GameCommand_adminmsg(float request, float argc) { - float argc; - entity client, e; - vector v; - float entno, i, n; + entity client; + float entno = stof(argv(1)); + float n, i; string s; - argc = tokenize_console(command); - - if(argv(0) == "help" || argc == 0) + + switch(request) { - print("Usage: sv_cmd COMMAND..., where possible commands are:\n"); - print(" adminmsg clientnumber \"message\" [infobartime]\n"); - print(" teamstatus\n"); - print(" printstats\n"); - print(" make_mapinfo\n"); - print(" gametype dm|ctf|...\n"); - print(" savedb filename\n"); - print(" dumpdb filename\n"); - print(" loaddb filename\n"); - print(" allready\n"); - print(" effectindexdump\n"); - print(" radarmap [--force] [--quit | --loop] [sharpness]\n"); - print(" bbox\n"); - print(" cvar_changes\n"); - print(" cvar_purechanges\n"); - print(" find classname\n"); - print(" extendmatchtime\n"); - print(" reducematchtime\n"); - print(" warp [level]\n"); - GameCommand_Vote("help", world); - GameCommand_Ban("help"); - GameCommand_Generic("help"); - return; + case GC_REQUEST_HELP: + print(" ^2adminmsg^7: Send an admin message to a client directly\n"); + return; + + case GC_REQUEST_COMMAND: + if(argc >= 3 && argc <= 4) { + if((entno < 0) | (entno > maxclients)) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + n = 0; + for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i) + { + client = edict_num(i); + if(client.flags & FL_CLIENT) + { + if(argc == 4) + { + // make the string console safe + s = argv(2); + s = strreplace("\n", "", s); + s = strreplace("\\", "\\\\", s); + s = strreplace("$", "$$", s); + s = strreplace("\"", "\\\"", s); + stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s)); + } + else + { - centerprint_atprio(client, CENTERPRIO_ADMIN, strcat("^3", admin_name(), ":\n\n^7", argv(2))); ++ centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2))); + sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n")); + } + dprint("Message sent to ", client.netname, "\n"); + ++n; + } + } + if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); } + return; + } + + default: + print("Incorrect parameters for ^2adminmsg^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n"); + print(" If infobartime is provided, the message will be sent to infobar.\n"); + print(" Otherwise, it will just be sent as a centerprint message.\n"); + print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n"); + print(" adminmsg 2 \"this message will be a centerprint\"\n"); + return; } +} - if(GameCommand_Vote(command, world)) - return; - - if(GameCommand_Ban(command)) - return; - - if(GameCommand_Generic(command)) - return; - - if(argv(0) == "printstats") +void GameCommand_allready(float request) +{ + switch(request) { - DumpStats(FALSE); - return; + case GC_REQUEST_HELP: + print(" ^2allready^7: Restart the server and reset the players\n"); + return; + + case GC_REQUEST_COMMAND: + ReadyRestart(); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd allready\n"); + print(" No arguments required.\n"); + return; } +} - if(argv(0) == "make_mapinfo") +void GameCommand_allspec(float request, float argc) +{ + entity client; + float i; + + switch(request) { - e = spawn(); - e.classname = "make_mapinfo"; - e.think = make_mapinfo_Think; - e.nextthink = time; - MapInfo_Enumerate(); - return; + case GC_REQUEST_HELP: + print(" ^2allspec^7: Force all players to spectate\n"); + return; + + case GC_REQUEST_COMMAND: + FOR_EACH_PLAYER(client) + { + self = client; + PutObserverInServer(); + ++i; + } + if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (argv(1) ? strcat(" for reason: '", argv(1), "'") : ""), ".\n")); } + else { print("No players found to spectate.\n"); } + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd allspec [reason]\n"); + print(" Where 'reason' is an optional argument for explanation of allspec command.\n"); + print("See also: ^2moveplayer^7\n"); + return; } +} - if(argv(0) == "gotomap") if(argc == 2) +void GameCommand_anticheat(float request, float argc) // FIXME: player entity is never found +{ + entity client; + float entno = stof(argv(1)); + + switch(request) { - print(GotoMap(argv(1)), "\n"); - return; + case GC_REQUEST_HELP: + print(" ^2anticheat^7: Create an anticheat report for a client\n"); + return; + + case GC_REQUEST_COMMAND: + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + client = edict_num(entno); + if(clienttype(client) != CLIENTTYPE_REAL && clienttype(client) != CLIENTTYPE_BOT) { + print("Player ", client.netname, " is not active\n"); + return; + } + self = client; + anticheat_report(); + return; + + default: + print("Incorrect parameters for ^2anticheat^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd anticheat clientnumber\n"); + print(" where 'clientnumber' is player entity number.\n"); + return; } +} - if(argv(0) == "gametype") if(argc == 2) +void GameCommand_bbox(float request) +{ + switch(request) { - float t, tsave; - s = argv(1); - t = MapInfo_Type_FromString(s); - tsave = MapInfo_CurrentGametype(); - if(t) - { - MapInfo_SwitchGameType(t); - MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); - if(MapInfo_count > 0) - { - bprint("Game type successfully switched to ", s, "\n"); - } + case GC_REQUEST_HELP: + print(" ^2bbox^7: Print detailed information about world size\n"); + return; + + case GC_REQUEST_COMMAND: + print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z)); + print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n"); + print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z)); + print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n"); + print("Solid bounding box size:"); + + tracebox('1 0 0' * world.absmin_x, + '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z, + '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z, + '1 0 0' * world.absmax_x, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmin_x)); else - { - bprint("Cannot use this game type: no map for it found\n"); - MapInfo_SwitchGameType(tsave); - MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); - } - } - else - bprint("Game type switch to ", s, " failed: this type does not exist!\n"); - return; + print(" ", ftos(trace_endpos_x)); + + tracebox('0 1 0' * world.absmin_y, + '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z, + '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z, + '0 1 0' * world.absmax_y, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmin_y)); + else + print(" ", ftos(trace_endpos_y)); + + tracebox('0 0 1' * world.absmin_z, + '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y, + '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y, + '0 0 1' * world.absmax_z, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmin_z)); + else + print(" ", ftos(trace_endpos_z)); + + tracebox('1 0 0' * world.absmax_x, + '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z, + '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z, + '1 0 0' * world.absmin_x, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmax_x)); + else + print(" ", ftos(trace_endpos_x)); + + tracebox('0 1 0' * world.absmax_y, + '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z, + '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z, + '0 1 0' * world.absmin_y, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmax_y)); + else + print(" ", ftos(trace_endpos_y)); + + tracebox('0 0 1' * world.absmax_z, + '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y, + '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y, + '0 0 1' * world.absmin_z, + MOVE_WORLDONLY, + world); + if(trace_startsolid) + print(" ", ftos(world.absmax_z)); + else + print(" ", ftos(trace_endpos_z)); + + print("\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd bbox\n"); + print(" No arguments required.\n"); + print("See also: ^2gettaginfo^7\n"); + return; } +} - if(argv(0) == "adminmsg") - if(argc >= 3 && argc <= 4) +void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code. +{ + entity bot; + + switch(request) { - entno = stof(argv(1)); - - if((entno < 0) | (entno > maxclients)) { - print("Player ", argv(1), " doesn't exist\n"); + case GC_REQUEST_HELP: + print(" ^2bot_cmd^7: Control and send commands to bots\n"); return; - } - - n = 0; - for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i) - { - client = edict_num(i); - if(client.flags & FL_CLIENT) + + case GC_REQUEST_COMMAND: + if(argv(1) == "reset") + { + bot_resetqueues(); + return; + } + else if(argv(1) == "load" && argc == 3) { - if(argc == 4) + float fh, i; + string s; + fh = fopen(argv(2), FILE_READ); + if(fh < 0) + { + print("cannot open the file\n"); + return; + } + + i = 0; + while((s = fgets(fh))) { - s = argv(2); - s = strreplace("\n", "", s); - s = strreplace("\\", "\\\\", s); - s = strreplace("$", "$$", s); - s = strreplace("\"", "\\\"", s); - stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s)); + argc = tokenize_console(s); + + if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd") + { + // let's start at token 2 so we can skip sv_cmd bot_cmd + bot = find_bot_by_number(stof(argv(2))); + if(bot == world) + bot = find_bot_by_name(argv(2)); + if(bot) + bot_queuecommand(bot, strcat(argv(3), " ", argv(4))); + } + else + localcmd(strcat(s, "\n")); + + ++i; } + print(ftos(i), " commands read\n"); + fclose(fh); + return; + } + else if(argv(1) == "help") + { + if(argv(2)) + bot_cmdhelp(argv(2)); else + bot_list_commands(); + return; + } + else if(argc >= 3) // this comes last + { + bot = find_bot_by_number(stof(argv(1))); + if(bot == world) + bot = find_bot_by_name(argv(1)); + if(bot) { - centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2))); - sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n")); + print(strcat("Command '", (argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n")); + bot_queuecommand(bot, strcat(argv(2), " ", argv(3))); + return; } - print("Message sent to ", client.netname, "\n"); - ++n; + else + print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown } - } - if(!n) - print("Client not found\n"); - - return; + + default: + print("Incorrect parameters for ^2bot_cmd^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n"); + print(" 'client' can be either the name or entity id of the bot\n"); + print(" For full list of commands, see bot_cmd help [command].\n"); + print("Examples: bot_cmd cc \"say something\"\n"); + print(" bot_cmd presskey jump\n"); + return; } +} - if(argv(0) == "savedb") if(argc == 2) +void GameCommand_cointoss(float request, float argc) +{ + entity client; + string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n"); + string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n"); + string choice = ((random() > 0.5) ? result1 : result2); + + switch(request) { - db_save(ServerProgsDB, argv(1)); - print("DB saved.\n"); - return; + case GC_REQUEST_HELP: + print(" ^2cointoss^7: Flip a virtual coin and give random result\n"); + return; + + case GC_REQUEST_COMMAND: + FOR_EACH_CLIENT(client) + centerprint(client, strcat("^3Throwing coin... Result: ", choice)); + bprint(strcat("^3Throwing coin... Result: ", choice)); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n"); + print(" Where 'result1' and 'result2' are user created options.\n"); + return; } +} - if(argv(0) == "dumpdb") if(argc == 2) +void GameCommand_cvar_changes(float request) +{ + switch(request) { - db_dump(ServerProgsDB, argv(1)); - print("DB dumped.\n"); - return; + case GC_REQUEST_HELP: + print(" ^2cvar_changes^7: Prints a list of all changed server cvars\n"); + return; + + case GC_REQUEST_COMMAND: + print(cvar_changes); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd cvar_changes\n"); + print(" No arguments required.\n"); + print("See also: ^2cvar_purechanges^7\n"); + return; } +} - if(argv(0) == "loaddb") if(argc == 2) +void GameCommand_cvar_purechanges(float request) +{ + switch(request) { - db_close(ServerProgsDB); - ServerProgsDB = db_load(argv(1)); - print("DB loaded.\n"); - return; + case GC_REQUEST_HELP: + print(" ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n"); + return; + + case GC_REQUEST_COMMAND: + print(cvar_purechanges); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd cvar_purechanges\n"); + print(" No arguments required.\n"); + print("See also: ^2cvar_changes^7\n"); + return; } +} - if (argv(0) == "nospectators") +void GameCommand_database(float request, float argc) +{ + switch(request) { - blockSpectators = 1; - local entity plr; - FOR_EACH_CLIENT(plr) //give every spectator seconds time to become a player - { - if(plr.classname == "spectator" || plr.classname == "observer") + case GC_REQUEST_HELP: + print(" ^2database^7: Extra controls of the serverprogs database\n"); + return; + + case GC_REQUEST_COMMAND: + if(argc == 3) { - plr.spectatortime = time; - sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n")); + if(argv(1) == "save") + { + db_save(ServerProgsDB, argv(2)); + print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n")); + return; + } + else if(argv(1) == "dump") + { + db_dump(ServerProgsDB, argv(2)); + print("DB dumped.\n"); // wtf does this do? + return; + } + else if(argv(1) == "load") + { + db_close(ServerProgsDB); + ServerProgsDB = db_load(argv(2)); + print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n")); + return; + } } - } - bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n")); - return; + + default: + print("Incorrect parameters for ^2database^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd database action filename\n"); + print(" Where 'action' is the command to complete,\n"); + print(" and 'filename' is what it acts upon.\n"); + print(" Full list of commands here: \"save, dump, load.\"\n"); + return; } +} - if (argv(0) == "lockteams") +void GameCommand_defer_clear(float request, float argc) +{ + entity client; + float entno = stof(argv(1)); + + switch(request) { - if(teamplay) - { - lockteams = 1; - bprint("^1The teams are now locked.\n"); - } - else - bprint("That command can only be used in a team-based gamemode.\n"); - return; + case GC_REQUEST_HELP: + print(" ^2defer_clear^7: Clear all queued defer commands for client\n"); + return; + + case GC_REQUEST_COMMAND: + if(argc == 2) + { + // player_id is out of range + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + client = edict_num(entno); + if not(client.flags & FL_CLIENT) { + print("Player ", argv(1), " doesn't exist\n"); + return; + } + if(clienttype(client) == CLIENTTYPE_BOT) { + print("Player ", argv(1), " (", client.netname, ") is a bot\n"); + return; + } + stuffcmd(client, "defer clear\n"); + print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n"); + return; + } + + default: + print("Incorrect parameters for ^2defer_clear^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd defer_clear clientnumber\n"); + print(" where 'clientnumber' is player entity number.\n"); + print("See also: ^2defer_clear_all^7\n"); + return; } +} - if (argv(0) == "unlockteams") +void GameCommand_defer_clear_all(float request) +{ + entity client; + float i; + float argc; + + switch(request) { - if(teamplay) - { - lockteams = 0; - bprint("^1The teams are now unlocked.\n"); - } - else - bprint("That command can only be used in a team-based gamemode.\n"); - return; - } - if(argv(0) == "movetoteam") if(argc == 3 || argc == 4) { - // sv_cmd movetoteam player_id team_colour - // sv_cmd movetoteam player_id team_colour type_of_move - - // type of move - // 0 (00) automove centerprint, admin message - // 1 (01) automove centerprint, no admin message - // 2 (10) no centerprint, admin message - // 3 (11) no centerprint, no admin message - - if(!teamplay) { // death match - print("Currently not playing a team game\n"); + case GC_REQUEST_HELP: + print(" ^2defer_clear_all^7: Clear all queued defer commands for all clients\n"); return; - } - - entno = stof(argv(1)); - - // player_id is out of range - if((entno < 1) | (entno > maxclients)) { - print("Player ", argv(1), " doesn't exist\n"); + + case GC_REQUEST_COMMAND: + FOR_EACH_CLIENT(client) + { + argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client)))); + GameCommand_defer_clear(GC_REQUEST_COMMAND, argc); + ++i; + } + if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? return; - } - - client = edict_num(entno); - - // player entity is not a client - if not(client.flags & FL_CLIENT) { - print("Player ", argv(1), " doesn't exist\n"); + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd defer_clear_all\n"); + print(" No arguments required.\n"); + print("See also: ^2defer_clear^7\n"); return; - } - - // find the team to move the player to - float team_colour; - float save; - - save = client.team_forced; - client.team_forced = 0; - - team_colour = ColourToNumber(argv(2)); + } +} - if(team_colour == client.team) { // player already on the team - print("Player ", argv(1), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), "\n"); - // keep the forcing undone +void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such? +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2delrec^7: Delete race time record for a map\n"); return; - } else if(team_colour == 0) // auto team - team_colour = NumberToTeamNumber(FindSmallestTeam(client, FALSE)); - else - CheckAllowedTeams(client); - - client.team_forced = save; - - switch(team_colour) { - case COLOR_TEAM1: - if(c1 == -1) { - print("Sorry, there isn't a red team\n"); - return; - } - break; - - case COLOR_TEAM2: - if(c2 == -1) { - print("Sorry, there isn't a blue team\n"); - return; - } - break; - - case COLOR_TEAM3: - if(c3 == -1) { - print("Sorry, there isn't a yellow team\n"); - return; - } - break; - - case COLOR_TEAM4: - if(c4 == -1) { - print("Sorry, there isn't a pink team\n"); - return; - } - break; - - default: - print("Sorry, team ", argv(2), " doesn't exist\n"); + + case GC_REQUEST_COMMAND: + if(argv(1)) + { + if(argv(2)) + race_deleteTime(argv(2), stof(argv(1))); + else + race_deleteTime(GetMapname(), stof(argv(1))); return; - } - print("Player ", argv(1), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_colour), "\n"); - - client.team_forced = 0; - MoveToTeam(client, team_colour, 6, stof(argv(3))); - - return; - } - if (argv(0) == "teamstatus") - { - Score_NicePrint(world); - return; - } - if (argv(0) == "allready") - { - ReadyRestart(); - return; - } - if (argv(0) == "effectindexdump") - { - EffectIndexDump(); - return; - } - if (argv(0) == "radarmap") - { - RadarMap(argc); - return; - } - if (argv(0) == "bbox") - { - BBox(); - return; - } - if (argv(0) == "cvar_changes") - { - print(cvar_changes); - return; - } - if (argv(0) == "cvar_purechanges") - { - print(cvar_purechanges); - return; + } + + default: + print("Incorrect parameters for ^2delrec^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd delrec ranking [map]\n"); + print(" 'ranking' is which ranking level to clear up to, \n"); + print(" it will clear all records up to nth place.\n"); + print(" if 'map' is not provided it will use current map.\n"); + return; } - if (argv(0) == "find") if(argc == 2) +} + +void GameCommand_effectindexdump(float request) +{ + float fh, d; + string s; + + switch(request) { - for(client = world; (client = find(client, classname, argv(1))); ) - print(etos(client), "\n"); - return; + case GC_REQUEST_HELP: + print(" ^2effectindexdump^7: Dump list of effects from code and effectinfo.txt\n"); + return; + + case GC_REQUEST_COMMAND: + d = db_create(); + print("begin of effects list\n"); + db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n"); + db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n"); + db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n"); + db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n"); + db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n"); + db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n"); + db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n"); + db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n"); + db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n"); + db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n"); + db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n"); + db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n"); + db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n"); + db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n"); + db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n"); + db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n"); + db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n"); + db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n"); + db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n"); + db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n"); + db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n"); + db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n"); + db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n"); + db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n"); + db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n"); + db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n"); + db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n"); + db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n"); + db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n"); + db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n"); + db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n"); + db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n"); + db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n"); + db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n"); + db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n"); + db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n"); + + fh = fopen("effectinfo.txt", FILE_READ); + while((s = fgets(fh))) + { + tokenize(s); // tokenize_console would hit the loop counter :( + if(argv(0) == "effect") + { + if(db_get(d, argv(1)) != "1") + { + if(particleeffectnum(argv(1)) >= 0) + print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n"); + db_put(d, argv(1), "1"); + } + } + } + print("end of effects list\n"); + + db_close(d); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd effectindexdump\n"); + print(" No arguments required.\n"); + return; } - if (argv(0) == "records") +} + +void GameCommand_extendmatchtime(float request) +{ + switch(request) { - for (i = 0; i < 10; ++i) - print(records_reply[i]); - return; + case GC_REQUEST_HELP: + print(" ^2extendmatchtime^7: Increase the timelimit value incrementally\n"); + return; + + case GC_REQUEST_COMMAND: + changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd extendmatchtime\n"); + print(" No arguments required.\n"); + print("See also: ^2reducematchtime^7\n"); + return; } - if (argv(0) == "ladder") +} + +void GameCommand_find(float request, float argc) +{ + entity client; + + switch(request) { - print(ladder_reply); - return; + case GC_REQUEST_HELP: + print(" ^2find^7: Search through entities for matching classname\n"); + return; + + case GC_REQUEST_COMMAND: + for(client = world; (client = find(client, classname, argv(1))); ) + print(etos(client), "\n"); + return; + + default: + print("Incorrect parameters for ^2find^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd find classname\n"); + print(" Where 'classname' is the classname to search for.\n"); + return; } - if (argv(0) == "rankings") +} + +void GameCommand_gametype(float request, float argc) +{ + string s = argv(1); + float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype(); + + switch(request) { - strunzone(rankings_reply); - rankings_reply = strzone(getrankings()); - print(rankings_reply); - return; + case GC_REQUEST_HELP: + print(" ^2gametype^7: Simple command to change the active gametype\n"); + return; + + case GC_REQUEST_COMMAND: + if(t) + { + MapInfo_SwitchGameType(t); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + if(MapInfo_count > 0) + bprint("Game type successfully switched to ", s, "\n"); + else + { + bprint("Cannot use this game type: no map for it found\n"); + MapInfo_SwitchGameType(tsave); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + } + } + else + bprint("Game type switch to ", s, " failed: this type does not exist!\n"); + return; + + default: + print("Incorrect parameters for ^2gametype^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd gametype mode\n"); + print(" Where 'mode' is the gametype mode to switch to.\n"); + print("See also: ^2gotomap^7\n"); + return; } +} - if(argv(0) == "cointoss") +void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit) +{ + entity tmp_entity; + float i; + vector v; + + switch(request) { - bprint("^3Throwing coin... Result: "); - if (random() > 0.5) - bprint("^1heads ^3!\n"); - else - bprint("^1tails ^3!\n"); - return; + case GC_REQUEST_HELP: + print(" ^2gettaginfo^7: Get specific information about a weapon model\n"); + return; + + case GC_REQUEST_COMMAND: + if(argc >= 4) + { + tmp_entity = spawn(); + if(argv(1) == "w") + setmodel(tmp_entity, (nextent(world)).weaponentity.model); + else + { + precache_model(argv(1)); + setmodel(tmp_entity, argv(1)); + } + tmp_entity.frame = stof(argv(2)); + if(substring(argv(3), 0, 1) == "#") + i = stof(substring(argv(3), 1, -1)); + else + i = gettagindex(tmp_entity, argv(3)); + if(i) + { + v = gettaginfo(tmp_entity, i); + print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name); + print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n"); + print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n"); + print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n"); + print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n"); + print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n"); + print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n"); + if(argc >= 6) + { + v_y = -v_y; + localcmd(strcat(argv(4), vtos(v), argv(5), "\n")); + } + } + else + print("bone not found\n"); + + remove(tmp_entity); + return; + } + + default: + print("Incorrect parameters for ^2gettaginfo^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd gettaginfo\n"); + print(" FIXME: Arguments currently unknown\n"); + print("See also: ^2bbox^7\n"); + return; } +} - if(argv(0) == "__FORCE_READY_RESTART") +void GameCommand_gotomap(float request, float argc) +{ + switch(request) { - reset_map(FALSE); - return; + case GC_REQUEST_HELP: + print(" ^2gotomap^7: Simple command to switch to another map\n"); + return; + + case GC_REQUEST_COMMAND: + if(argc == 2) + { + print(GotoMap(argv(1)), "\n"); + return; + } + + default: + print("Incorrect parameters for ^2gotomap^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd gotomap map\n"); + print(" Where 'map' is the *.bsp file to change to.\n"); + print("See also: ^2gametype^7\n"); + return; } +} - if(argv(0) == "debug_shotorg") +void GameCommand_ladder(float request) +{ + switch(request) { - debug_shotorg = stov(argv(1)); - debug_shotorg_y = -debug_shotorg_y; - return; + case GC_REQUEST_HELP: + print(" ^2ladder^7: Get information about top players if supported\n"); + return; + + case GC_REQUEST_COMMAND: + print(ladder_reply); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd ladder\n"); + print(" No arguments required.\n"); + return; } +} - if(argv(0) == "gettaginfo") if(argc >= 4) +void GameCommand_lockteams(float request) +{ + switch(request) { - e = spawn(); - if(argv(1) == "w") - setmodel(e, (nextent(world)).weaponentity.model); - else - { - precache_model(argv(1)); - setmodel(e, argv(1)); - } - e.frame = stof(argv(2)); - if(substring(argv(3), 0, 1) == "#") - i = stof(substring(argv(3), 1, -1)); - else - i = gettagindex(e, argv(3)); - if(i) - { - v = gettaginfo(e, i); - print("model ", e.model, " frame ", ftos(e.frame), " tag ", gettaginfo_name); - print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n"); - print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n"); - print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n"); - print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n"); - print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n"); - print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n"); - if(argc >= 6) + case GC_REQUEST_HELP: + print(" ^2lockteams^7: Disable the ability for players to switch or enter teams\n"); + return; + + case GC_REQUEST_COMMAND: + if(teamplay) { - v_y = -v_y; - localcmd(strcat(argv(4), vtos(v), argv(5), "\n")); + lockteams = 1; + bprint("^1The teams are now locked.\n"); } - } - else - print("bone not found\n"); - remove(e); - return; + else + bprint("That command can only be used in a team-based gamemode.\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd lockteams\n"); + print(" No arguments required.\n"); + print("See also: ^2unlockteams^7\n"); + return; } +} - if(argv(0) == "time") +void GameCommand_make_mapinfo(float request) // UNTESTED +{ + entity tmp_entity; + + switch(request) { - print("time = ", ftos(time), "\n"); - print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n"); - print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n"); - print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n"); - print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n"); - print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); - print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); - return; + case GC_REQUEST_HELP: + print(" ^2make_mapinfo^7: Automatically rebuild mapinfo files\n"); + return; + + case GC_REQUEST_COMMAND: + tmp_entity = spawn(); + tmp_entity.classname = "make_mapinfo"; + tmp_entity.think = make_mapinfo_Think; + tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later + MapInfo_Enumerate(); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd make_mapinfo\n"); + print(" No arguments required.\n"); + return; } +} - if(argv(0) == "tracebug") +void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore? +{ + switch(request) { - print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n"); - for(;;) - { - vector org, delta, start, end, p, q, q0, pos; - float safe, unsafe, dq, dqf; - - org = world.mins; - delta = world.maxs - world.mins; - - start_x = org_x + random() * delta_x; - start_y = org_y + random() * delta_y; - start_z = org_z + random() * delta_z; - - end_x = org_x + random() * delta_x; - end_y = org_y + random() * delta_y; - end_z = org_z + random() * delta_z; - - start = stov(vtos(start)); - end = stov(vtos(end)); + case GC_REQUEST_HELP: + print(" ^2modelbug^7: foobar\n"); + return; + + case GC_REQUEST_COMMAND: + modelbug(); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd modelbug\n"); + print(" No arguments required.\n"); + return; + } +} - tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world); - if(!trace_startsolid) - { - p = trace_endpos; - tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world); - if(trace_startsolid || trace_fraction == 1) +void GameCommand_moveplayer(float request, float argc) +{ + entity client; + string targets = argv(1); + string destination = argv(2); + string notify = argv(3); + float i; + argc = tokenizebyseparator(targets, ","); // re-use argc for the targets + + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2moveplayer^7: Change the team/status of a player\n"); + return; + + case GC_REQUEST_COMMAND: + // lets see if the target(s) even actually exist. + if((targets) && (destination)) + { + for(i = 0; i < argc; ++i) { - rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid - tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world); - tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world); - - if(trace_startsolid) + // Check to see if the player is a valid target + if((stof(argv(i)) < 1) | (stof(argv(i)) > maxclients)) // player_id is out of range + { + print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n"))); + continue; + } + client = edict_num(stof(argv(i))); + if not(client.flags & FL_CLIENT) // player entity is not a client + { + print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n"))); + continue; + } + + // Where are we putting this player? + if(destination == "spec" || destination == "spectator") + { + if(client.classname != "spectator" && client.classname != "observer") + { + self = client; + PutObserverInServer(); + } + else + { + print("Player ", argv(i), " (", client.netname, ") is already spectating.\n"); + } + return; + } + else { - // how much do we need to back off? - safe = 1; - unsafe = 0; - for(;;) + if(client.classname != "spectator" && client.classname != "observer") { - pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5); - tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world); - if(trace_startsolid) + if(teamplay) { - if((safe + unsafe) * 0.5 == unsafe) - break; - unsafe = (safe + unsafe) * 0.5; + // set up + float team_color; + float save = client.team_forced; + client.team_forced = 0; + + // find the team to move the player to + team_color = ColourToNumber(destination); + if(team_color == client.team) // already on the destination team + { + // keep the forcing undone + print("Player ", argv(i), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), ".\n"); + return; + } + else if(team_color == 0) // auto team + { + team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE)); + } + else + { + CheckAllowedTeams(client); + } + client.team_forced = save; + + // Check to see if the destination team is even available + switch(team_color) + { + case COLOR_TEAM1: + if(c1 == -1) { + print("Sorry, can't move player to red team if it doesn't exist.\n"); + return; + } + break; + + case COLOR_TEAM2: + if(c2 == -1) { + print("Sorry, can't move player to blue team if it doesn't exist.\n"); + return; + } + break; + + case COLOR_TEAM3: + if(c3 == -1) { + print("Sorry, can't move player to yellow team if it doesn't exist.\n"); + return; + } + break; + + case COLOR_TEAM4: + if(c4 == -1) { + print("Sorry, can't move player to pink team if it doesn't exist.\n"); + return; + } + break; + + default: + print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); + return; + } + + // If so, lets continue and finally move the player + client.team_forced = 0; + MoveToTeam(client, team_color, 6, stof(notify)); + print("Player ", argv(i), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n"); + return; } else { - if((safe + unsafe) * 0.5 == safe) - break; - safe = (safe + unsafe) * 0.5; + print("Can't change teams when currently not playing a team game.\n"); + return; } } - - print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n"); - print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n"); - - tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world); - if(trace_startsolid) - print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); else - print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); - break; - } - - q0 = p; - dq = 0; - dqf = 1; - for(;;) - { - q = p + normalize(end - p) * (dq + dqf); - if(q == q0) - break; - tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world); - if(trace_startsolid) - error("THIS ONE cannot happen"); - if(trace_fraction > 0) - dq += dqf * trace_fraction; - dqf *= 0.5; - q0 = q; - } - if(dq > 0) - { - print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); - print("could go ", ftos(dq), " units further to ", vtos(q), "\n"); - break; + { + print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P + return; + } } } + print("No acceptable players given, aborting.\n"); + return; // still correct parameters so return to avoid usage print } - } + + default: + print("Incorrect parameters for ^2moveplayer^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n"); + print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n"); + print(" 'destination' is what to send the player to, be it team or spectating\n"); + print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n"); + print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n"); + print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n"); + print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n"); + print("Examples: moveplayer 1,3,5 red 3\n"); + print(" moveplayer 2 spec \n"); + print("See also: ^2allspec^7\n"); + return; } +} - if(argv(0) == "tracebug2") +void GameCommand_nospectators(float request) +{ + switch(request) { - e = nextent(world); - float f; - vector vv, dv; - tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e); - vv = trace_endpos; - if(trace_fraction == 1) - { - print("not above ground, aborting\n"); + case GC_REQUEST_HELP: + print(" ^2nospectators^7: Automatically remove spectators from a match\n"); return; - } - f = 0; - for(i = 0; i < 100000; ++i) - { - dv = randomvec(); - if(dv_z > 0) - dv = -1 * dv; - tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e); - if(trace_startsolid) - print("bug 1\n"); - if(trace_fraction == 1) - if(dv_z < f) + + case GC_REQUEST_COMMAND: + blockSpectators = 1; + entity plr; + FOR_EACH_CLIENT(plr) //give every spectator seconds time to become a player { - print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z)); - print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n"); - f = dv_z; + if(plr.classname == "spectator" || plr.classname == "observer") + { + plr.spectatortime = time; + sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n")); + } } - } - print("highest possible dist: ", ftos(f), "\n"); - return; - } - - if(argv(0) == "tracewalk") - { - e = nextent(world); - if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL)) - print("can walk\n"); - else - print("cannot walk\n"); - return; + bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n")); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd nospectators\n"); + print(" No arguments required.\n"); + return; } +} - if(argv(0) == "onslaught_updatelinks") +void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead.... +{ + switch(request) { - onslaught_updatelinks(); - print("ONS links updated\n"); - return; + case GC_REQUEST_HELP: + print(" ^2onslaught_updatelinks^7: Refresh link status for onslaught\n"); + return; + + case GC_REQUEST_COMMAND: + onslaught_updatelinks(); + print("ONS links updated\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd onslaught_updatelinks\n"); + print(" No arguments required.\n"); + return; } +} - if(argv(0) == "bot_cmd") +void GameCommand_playerdemo(float request, float argc) // UNTESTED // TODO: change the if statements for sub arguments to switches +{ + entity client; + float i, n, entno; + string s; + + switch(request) { - local entity bot; - - if(argv(1) == "help") - { - if(argc==2) + case GC_REQUEST_HELP: + print(" ^2playerdemo^7: Control the ability to save demos of players\n"); + return; + + case GC_REQUEST_COMMAND: + if(argv(1) == "read") { - bot_list_commands(); - print("\nsv_cmd bot_cmd reset #Clear the cmd queues of all bots\n"); - print("sv_cmd bot_cmd load #Load script file\n"); - print("\nUse sv_cmd bot_cmd help for more\n\n"); + // TODO: Create a general command for looking this up, save a lot of space everywhere in this file + entno = stof(argv(2)); + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(2), " doesn't exist\n"); + return; + } + client = edict_num(entno); + if(clienttype(client) != CLIENTTYPE_BOT) { + print("Player ", client.netname, " is not a bot\n"); + return; + } + self = client; + playerdemo_open_read(argv(3)); return; } - - bot_cmdhelp(argv(2)); - return; - } - - // Clear all bot queues - if(argv(1) == "reset") - { - bot_resetqueues(); - return; - } - - // Load cmds from file - if(argv(1) == "load" && argc == 3) - { - float fh; - fh = fopen(argv(2), FILE_READ); - if(fh < 0) + else if(argv(1) == "write") { - print("cannot open the file\n"); + entno = stof(argv(2)); + if((entno < 1) | (entno > maxclients)) { + print("Player ", argv(2), " doesn't exist\n"); + return; + } + client = edict_num(entno); + self = client; + playerdemo_open_write(argv(3)); return; } - - i = 0; - while((s = fgets(fh))) + else if(argv(1) == "auto_read_and_write") { - argc = tokenize_console(s); - - if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd") - { - // let's start at token 2 so we can skip sv_cmd bot_cmd - bot = find_bot_by_number(stof(argv(2))); - if(bot == world) - bot = find_bot_by_name(argv(2)); - if(bot) - bot_queuecommand(bot, strcat(argv(3), " ", argv(4))); - } - else - localcmd(strcat(s, "\n")); - - ++i; + s = argv(2); + n = stof(argv(3)); + cvar_set("bot_number", ftos(n)); + localcmd("wait; wait; wait\n"); + for(i = 0; i < n; ++i) + localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); + localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n"); + return; + } + else if(argv(1) == "auto_read") + { + s = argv(2); + n = stof(argv(3)); + cvar_set("bot_number", ftos(n)); + localcmd("wait; wait; wait\n"); + for(i = 0; i < n; ++i) + localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); + return; } - - print(ftos(i), " commands read\n"); - - fclose(fh); - return; - } - - if(argc < 3) - { - print("Usage: sv_cmd bot_cmd [argument]\n"); - print("Examples: bot_cmd cc \"say something\"\n"); - print(" bot_cmd presskey jump\n"); - print(" .. or sv_cmd bot_cmd help for more\n"); + + default: + print("Incorrect parameters for ^2radarmap^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd \n"); + print(" FIXME: Arguments currently unknown\n"); return; - } - - bot = find_bot_by_number(stof(argv(1))); - if(bot == world) - bot = find_bot_by_name(argv(1)); - - if(bot) - bot_queuecommand(bot, strcat(argv(2), " ", argv(3))); - else - print(strcat("Error: Unable to find a bot with the name or number '",argv(1),"'\n")); + } +} - return; +void GameCommand_printstats(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2printstats^7: foobar\n"); + return; + + case GC_REQUEST_COMMAND: + DumpStats(FALSE); + print("stats dumped.\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd printstats\n"); + print(" No arguments required.\n"); + return; } +} - if(argv(0) == "playerdemo") +void GameCommand_radarmap(float request, float argc) +{ + float i; + + switch(request) { - if(argv(1) == "read") - { - entno = stof(argv(2)); - if((entno < 1) | (entno > maxclients)) { - print("Player ", argv(2), " doesn't exist\n"); - return; - } - client = edict_num(entno); - if(clienttype(client) != CLIENTTYPE_BOT) { - print("Player ", client.netname, " is not a bot\n"); - return; - } - self = client; - playerdemo_open_read(argv(3)); + case GC_REQUEST_HELP: + print(" ^2radarmap^7: Generate a radar image of the map\n"); return; - } - else if(argv(1) == "write") - { - entno = stof(argv(2)); - if((entno < 1) | (entno > maxclients)) { - print("Player ", argv(2), " doesn't exist\n"); - return; + + case GC_REQUEST_COMMAND: + if(!radarmapper) + { + radarmapper = spawn(); + radarmapper.classname = "radarmapper"; + radarmapper.think = RadarMap_Think; + radarmapper.nextthink = time; + radarmapper.count = 8; // default to the --trace method, as it is faster now + radarmapper.ltime = 1; + radarmapper.size = '512 512 1'; + + for(i = 1; i < argc; ++i) + { + switch(argv(i)) + { + case "--force": { radarmapper.count |= 1; break; } + case "--loop": { radarmapper.count |= 2; break; } + case "--quit": { radarmapper.count |= 4; break; } + case "--block": { radarmapper.count &~= 24; break; } + case "--trace": { radarmapper.count &~= 24; radarmapper.count |= 8; break; } + case "--sample": { radarmapper.count &~= 24; radarmapper.count |= 16; break; } + case "--lineblock": { radarmapper.count |= 24; break; } + case "--flags": { ++i; radarmapper.count = stof(argv(i)); break; } // for the recursive call + case "--sharpen": { ++i; radarmapper.ltime = stof(argv(i)); break; } // for the recursive call + case "--res": // minor alias + case "--resolution": { ++i; radarmapper.size_x = stof(argv(i)); ++i; radarmapper.size_y = stof(argv(i)); break; } + case "--qual": // minor alias + case "--quality": { ++i; radarmapper.size_z = stof(argv(i)); break; } + + default: + i = argc; + remove(radarmapper); + radarmapper = world; + break; + } + } + + if(radarmapper) // after doing the arguments, see if we successfully went forward. + { + print("Radarmap entity spawned.\n"); + return; // if so, don't print usage. + } } - client = edict_num(entno); - self = client; - playerdemo_open_write(argv(3)); + + default: + print("Incorrect parameters for ^2radarmap^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n"); + print(" The quality factor Q is roughly proportional to the time taken.\n"); + print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n"); return; - } - else if(argv(1) == "auto_read_and_write") - { - s = argv(2); - n = stof(argv(3)); - cvar_set("bot_number", ftos(n)); - localcmd("wait; wait; wait\n"); - for(i = 0; i < n; ++i) - localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); - localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n"); + } +} + +void GameCommand_rankings(float request) // this is OLD.... jeez. +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2rankings^7: Print information about rankings\n"); return; - } - else if(argv(1) == "auto_read") - { - s = argv(2); - n = stof(argv(3)); - cvar_set("bot_number", ftos(n)); - localcmd("wait; wait; wait\n"); - for(i = 0; i < n; ++i) - localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n"); + + case GC_REQUEST_COMMAND: + strunzone(rankings_reply); + rankings_reply = strzone(getrankings()); + print(rankings_reply); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd rankings\n"); + print(" No arguments required.\n"); return; - } } +} - if(argv(0) == "anticheat") +void GameCommand_records(float request) +{ + float i; + + switch(request) { - entno = stof(argv(1)); - if((entno < 1) | (entno > maxclients)) { - print("Player ", argv(1), " doesn't exist\n"); + case GC_REQUEST_HELP: + print(" ^2records^7: List top 10 records for the current map\n"); return; - } - client = edict_num(entno); - if(clienttype(client) != CLIENTTYPE_REAL && clienttype(client) != CLIENTTYPE_BOT) { - print("Player ", client.netname, " is not active\n"); + + case GC_REQUEST_COMMAND: + for (i = 0; i < 10; ++i) + print(records_reply[i]); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd records\n"); + print(" No arguments required.\n"); return; - } - self = client; - anticheat_report(); - return; } +} - if(argv(0) == "defer_clear") - if(argc == 2) +void GameCommand_reducematchtime(float request) +{ + switch(request) { - entno = stof(argv(1)); - - // player_id is out of range - if((entno < 1) | (entno > maxclients)) { - print("Player ", argv(1), " doesn't exist\n"); + case GC_REQUEST_HELP: + print(" ^2reducematchtime^7: Decrease the timelimit value incrementally\n"); return; - } - - client = edict_num(entno); - - if not(client.flags & FL_CLIENT) { - print("Player ", argv(1), " doesn't exist\n"); + + case GC_REQUEST_COMMAND: + changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); return; - } - - if(clienttype(client) == CLIENTTYPE_BOT) { - print("Player ", argv(1), " (", client.netname, ") is a bot\n"); + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd reducematchtime\n"); + print(" No arguments required.\n"); + print("See also: ^2extendmatchtime^7\n"); return; - } - - stuffcmd(client, "defer clear\n"); - print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n"); - return; } +} - if(argv(0) == "defer_clear_all") +void GameCommand_stuffto(float request, float argc) +{ + // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon. + // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way, + // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument. + + entity client; + float entno; + + #ifdef STUFFTO_ENABLED + switch(request) { - FOR_EACH_CLIENTSLOT(client) - GameCommand(strcat("defer_clear ", ftos(num_for_edict(client)))); - - return; + case GC_REQUEST_HELP: + print(" ^2stuffto^7: Send a command to be executed on a client\n"); + return; + + case GC_REQUEST_COMMAND: + if(argc == 3) + { + entno = stof(argv(1)); + client = world; + if(entno <= maxclients) + client = edict_num(entno); + if(client.flags & FL_CLIENT) + { + stuffcmd(client, strcat("\n", argv(2), "\n")); + print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n")); + } + else + print(strcat("Client (", argv(1) ,") not found.\n")); + + return; + } + + default: + print("Incorrect parameters for ^2stuffto^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd stuffto clientnumber command\n"); + print(" FIXME: Arguments currently unknown\n"); + return; } - if(argv(0) == "delrec") + #else // give the response for missing command to fake them out ;3 + if(request == GC_REQUEST_COMMAND) { - if(argv(2) != "") - race_deleteTime(argv(2), stof(argv(1))); - else - race_deleteTime(GetMapname(), stof(argv(1))); - + print("Invalid command. For a list of supported commands, try sv_cmd help.\n"); return; } + #endif +} - if(argv(0) == "showtraceline") +void GameCommand_teamstatus(float request) +{ + switch(request) { - vector src, dst; - src = stov(argv(1)); - dst = stov(argv(2)); - traceline(src, dst, MOVE_NORMAL, world); - trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), src, trace_endpos); - trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dst); - return; + case GC_REQUEST_HELP: + print(" ^2teamstatus^7: Show information about player and team scores\n"); + return; + + case GC_REQUEST_COMMAND: + Score_NicePrint(world); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd teamstatus\n"); + print(" No arguments required.\n"); + return; } +} - if(argv(0) == "extendmatchtime") +void GameCommand_time(float request) +{ + switch(request) { - changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); - return; + case GC_REQUEST_HELP: + print(" ^2time^7: Print different formats/readouts of time\n"); + return; + + case GC_REQUEST_COMMAND: + print("time = ", ftos(time), "\n"); + print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n"); + print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n"); + print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n"); + print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n"); + print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think. + print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd time\n"); + print(" No arguments required.\n"); + return; } +} - if(argv(0) == "reducematchtime") +void GameCommand_trace(float request, float argc) +{ + entity e; + vector org, delta, start, end, p, q, q0, pos, vv, dv; + float i, f, safe, unsafe, dq, dqf; + + // TODO: Clean up all of these variables and merge the code below to use only a few + + switch(request) { - changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); - return; + case GC_REQUEST_HELP: + print(" ^2trace^7: Various debugging tools with tracing\n"); + return; + + case GC_REQUEST_COMMAND: + switch(argv(1)) + { + case "debug": + print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n"); + for(;;) + { + org = world.mins; + delta = world.maxs - world.mins; + + start_x = org_x + random() * delta_x; + start_y = org_y + random() * delta_y; + start_z = org_z + random() * delta_z; + + end_x = org_x + random() * delta_x; + end_y = org_y + random() * delta_y; + end_z = org_z + random() * delta_z; + + start = stov(vtos(start)); + end = stov(vtos(end)); + + tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world); + if(!trace_startsolid) + { + p = trace_endpos; + tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world); + if(trace_startsolid || trace_fraction == 1) + { + rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid + tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world); + tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world); + + if(trace_startsolid) + { + // how much do we need to back off? + safe = 1; + unsafe = 0; + for(;;) + { + pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5); + tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world); + if(trace_startsolid) + { + if((safe + unsafe) * 0.5 == unsafe) + break; + unsafe = (safe + unsafe) * 0.5; + } + else + { + if((safe + unsafe) * 0.5 == safe) + break; + safe = (safe + unsafe) * 0.5; + } + } + + print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n"); + print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n"); + + tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world); + if(trace_startsolid) + print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); + else + print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); + break; + } + + q0 = p; + dq = 0; + dqf = 1; + for(;;) + { + q = p + normalize(end - p) * (dq + dqf); + if(q == q0) + break; + tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world); + if(trace_startsolid) + error("THIS ONE cannot happen"); + if(trace_fraction > 0) + dq += dqf * trace_fraction; + dqf *= 0.5; + q0 = q; + } + if(dq > 0) + { + print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); + print("could go ", ftos(dq), " units further to ", vtos(q), "\n"); + break; + } + } + } + } + return; + + case "debug2": + e = nextent(world); + tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e); + vv = trace_endpos; + if(trace_fraction == 1) + { + print("not above ground, aborting\n"); + return; + } + f = 0; + for(i = 0; i < 100000; ++i) + { + dv = randomvec(); + if(dv_z > 0) + dv = -1 * dv; + tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e); + if(trace_startsolid) + print("bug 1\n"); + if(trace_fraction == 1) + if(dv_z < f) + { + print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z)); + print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n"); + f = dv_z; + } + } + print("highest possible dist: ", ftos(f), "\n"); + return; + + case "walk": + if(argc == 3) + { + e = nextent(world); + if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL)) + print("can walk\n"); + else + print("cannot walk\n"); + return; + } + + case "showline": + if(argc == 3) + { + vv = stov(argv(1)); + dv = stov(argv(2)); + traceline(vv, dv, MOVE_NORMAL, world); + trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos); + trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv); + return; + } + + // no default case, just go straight to "invalid arguments" + } + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd trace command [arguments]\n"); + print(" FIXME: Arguments currently unknown\n"); + return; } +} - if(argv(0) == "modelbug") +void GameCommand_unlockteams(float request) +{ + switch(request) { - modelbug(); - return; + case GC_REQUEST_HELP: + print(" ^2unlockteams^7: Enable the ability for players to switch or enter teams\n"); + return; + + case GC_REQUEST_COMMAND: + if(teamplay) + { + lockteams = 0; + bprint("^1The teams are now unlocked.\n"); + } + else + bprint("That command can only be used in a team-based gamemode.\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd unlockteams\n"); + print(" No arguments required.\n"); + print("See also: ^2lockteams^7\n"); + return; } +} - if(argv(0) == "warp") ++void GameCommand_warp(float request, float argc) ++{ ++ switch (request) + { - if(autocvar_g_campaign) - { - if(argc >= 2) - CampaignLevelWarp(stof(argv(1))); ++ case GC_REQUEST_HELP: ++ print(" ^2warp^7: Choose different level in campaign\n"); ++ return; ++ ++ case GC_REQUEST_COMMAND: ++ if(autocvar_g_campaign) ++ { ++ ++ if(argc >= 2) ++ { ++ CampaignLevelWarp(stof(argv(1))); ++ print("Successfully warped to campaign level ", stof(argv(1)), ".\n"); ++ } ++ else ++ { ++ CampaignLevelWarp(-1); ++ print("Successfully warped to next campaign level.\n"); ++ } ++ } + else - CampaignLevelWarp(-1); - } - else - print("Not in campaign, can't level warp\n"); ++ print("Not in campaign, can't level warp\n"); ++ return; ++ ++ default: ++ case GC_REQUEST_USAGE: ++ print("\nUsage:^3 sv_cmd level\n"); ++ print(" 'level' is the level to change campaign mode to.\n"); ++ return; + } - - print("Invalid command. For a list of supported commands, try sv_cmd help.\n"); + } + + +// ========================================= +// Main Function Called By Engine (sv_cmd) +// ========================================= +// If this function exists, game code handles gamecommand instead of the engine code. + +void GameCommand(string command) +{ + // ===== TODO list ===== + // find all FIXME's and TODO'S and UNTESTED'S and finish them :P + + float search_request_type; + float argc = tokenize_console(command); + + if(strtolower(argv(0)) == "help") + { + if(argc == 1) + { + print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n"); + GameCommand_adminmsg(GC_REQUEST_HELP, 0); + GameCommand_allready(GC_REQUEST_HELP); + GameCommand_allspec(GC_REQUEST_HELP, 0); + GameCommand_anticheat(GC_REQUEST_HELP, 0); + GameCommand_bbox(GC_REQUEST_HELP); + GameCommand_bot_cmd(GC_REQUEST_HELP, 0); + GameCommand_cointoss(GC_REQUEST_HELP, 0); + GameCommand_cvar_changes(GC_REQUEST_HELP); + GameCommand_cvar_purechanges(GC_REQUEST_HELP); + GameCommand_database(GC_REQUEST_HELP, 0); + GameCommand_defer_clear(GC_REQUEST_HELP, 0); + GameCommand_defer_clear_all(GC_REQUEST_HELP); + GameCommand_delrec(GC_REQUEST_HELP, 0); + GameCommand_effectindexdump(GC_REQUEST_HELP); + GameCommand_extendmatchtime(GC_REQUEST_HELP); + GameCommand_find(GC_REQUEST_HELP, 0); + GameCommand_gametype(GC_REQUEST_HELP, 0); + GameCommand_gettaginfo(GC_REQUEST_HELP, 0); + GameCommand_gotomap(GC_REQUEST_HELP, 0); + GameCommand_ladder(GC_REQUEST_HELP); + GameCommand_lockteams(GC_REQUEST_HELP); + GameCommand_make_mapinfo(GC_REQUEST_HELP); + GameCommand_modelbug(GC_REQUEST_HELP); + GameCommand_moveplayer(GC_REQUEST_HELP, 0); + GameCommand_nospectators(GC_REQUEST_HELP); + GameCommand_onslaught_updatelinks(GC_REQUEST_HELP); + GameCommand_playerdemo(GC_REQUEST_HELP, 0); + GameCommand_printstats(GC_REQUEST_HELP); + GameCommand_radarmap(GC_REQUEST_HELP, 0); + GameCommand_rankings(GC_REQUEST_HELP); + GameCommand_records(GC_REQUEST_HELP); + GameCommand_reducematchtime(GC_REQUEST_HELP); + GameCommand_stuffto(GC_REQUEST_HELP, 0); + GameCommand_teamstatus(GC_REQUEST_HELP); + GameCommand_time(GC_REQUEST_HELP); + GameCommand_trace(GC_REQUEST_HELP, 0); + GameCommand_unlockteams(GC_REQUEST_HELP); ++ GameCommand_warp(GC_REQUEST_HELP, 0); + GameCommand_Vote("help", world); + GameCommand_Ban("help"); + GameCommand_Generic("help"); + print("For help about specific commands, type sv_cmd help COMMAND\n"); + return; + } + else + search_request_type = GC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it + } + else if(GameCommand_Vote(command, world)) + { + return; // handled by server/vote.qc + } + else if(GameCommand_Ban(command)) + { + return; // handled by server/ipban.qc + } + else if(GameCommand_Generic(command)) + { + return; // handled by common/gamecommand.qc + } + else + search_request_type = GC_REQUEST_COMMAND; // continue as usual and scan for normal commands + + switch(strtolower((search_request_type == GC_REQUEST_USAGE) ? argv(1) : argv(0))) // if first argument is help, then search for the second argument. Else, search for first. + { + // Do not hard code aliases for these, instead create them in defaultXonotic.cfg + // also: keep in alphabetical order, please ;) + + case "adminmsg": GameCommand_adminmsg(search_request_type, argc); break; + case "allready": GameCommand_allready(search_request_type); break; + case "allspec": GameCommand_allspec(search_request_type, argc); break; + case "anticheat": GameCommand_anticheat(search_request_type, argc); break; + case "bbox": GameCommand_bbox(search_request_type); break; + case "bot_cmd": GameCommand_bot_cmd(search_request_type, argc); break; + case "cointoss": GameCommand_cointoss(search_request_type, argc); break; + case "cvar_changes": GameCommand_cvar_changes(search_request_type); break; + case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break; + case "database": GameCommand_database(search_request_type, argc); break; + case "defer_clear": GameCommand_defer_clear(search_request_type, argc); break; + case "defer_clear_all": GameCommand_defer_clear_all(search_request_type); break; + case "delrec": GameCommand_delrec(search_request_type, argc); break; + case "effectindexdump": GameCommand_effectindexdump(search_request_type); break; + case "extendmatchtime": GameCommand_extendmatchtime(search_request_type); break; + case "find": GameCommand_find(search_request_type, argc); break; + case "gametype": GameCommand_gametype(search_request_type, argc); break; + case "gettaginfo": GameCommand_gettaginfo(search_request_type, argc); break; + case "gotomap": GameCommand_gotomap(search_request_type, argc); break; + case "ladder": GameCommand_ladder(search_request_type); break; + case "lockteams": GameCommand_lockteams(search_request_type); break; + case "make_mapinfo": GameCommand_make_mapinfo(search_request_type); break; + case "modelbug": GameCommand_modelbug(search_request_type); break; + case "moveplayer": GameCommand_moveplayer(search_request_type, argc); break; + case "nospectators": GameCommand_nospectators(search_request_type); break; + case "onslaught_updatelinks": GameCommand_onslaught_updatelinks(search_request_type); break; + case "playerdemo": GameCommand_playerdemo(search_request_type, argc); break; + case "printstats": GameCommand_printstats(search_request_type); break; + case "radarmap": GameCommand_radarmap(search_request_type, argc); break; + case "rankings": GameCommand_rankings(search_request_type); break; + case "records": GameCommand_records(search_request_type); break; + case "reducematchtime": GameCommand_reducematchtime(search_request_type); break; + case "stuffto": GameCommand_stuffto(search_request_type, argc); break; + case "teamstatus": GameCommand_teamstatus(search_request_type); break; + case "time": GameCommand_time(search_request_type); break; + case "trace": GameCommand_trace(search_request_type, argc); break; + case "unlockteams": GameCommand_unlockteams(search_request_type); break; ++ case "warp": GameCommand_warp(search_request_type, argc); break; + + default: + print("Invalid command. For a list of supported commands, try sv_cmd help.\n"); + } +}