From: tomaz tomaz@d7cf8633-e32d-0410-b094-e92efae38249 <> Date: Sat, 18 Sep 2010 22:45:49 +0000 (+0000) Subject: UNMERGE X-Git-Tag: xonotic-v0.1.0preview~221 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6ebc58059e6c0ae641447c95c6ab3862aa4f1ecd;p=xonotic%2Fdarkplaces.git UNMERGE Fixed the x axis flipped shadows, 1 step closer to getting all this to work perfecty in d3d9 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10476 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::unmerge=633439b8c943def5f39a8be5b460733ba3c1fd07 --- diff --git a/r_shadow.c b/r_shadow.c index a5005db3..45fe5c9f 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -4366,25 +4366,6 @@ void R_DrawModelShadowMaps(void) Matrix4x4_Concat(&texmatrix, &scalematrix, &shadowmatrix); Matrix4x4_Concat(&r_shadow_shadowmapmatrix, &texmatrix, &invmvpmatrix); - switch (vid.renderpath) - { - case RENDERPATH_D3D9: - case RENDERPATH_D3D10: - case RENDERPATH_D3D11: -#ifdef OPENGL_ORIENTATION - r_shadow_shadowmapmatrix.m[0][0] *= -1.0f; - r_shadow_shadowmapmatrix.m[0][1] *= -1.0f; - r_shadow_shadowmapmatrix.m[0][2] *= -1.0f; - r_shadow_shadowmapmatrix.m[0][3] *= -1.0f; -#else - r_shadow_shadowmapmatrix.m[0][0] *= -1.0f; - r_shadow_shadowmapmatrix.m[1][0] *= -1.0f; - r_shadow_shadowmapmatrix.m[2][0] *= -1.0f; - r_shadow_shadowmapmatrix.m[3][0] *= -1.0f; -#endif - break; - } - r_shadow_usingshadowmaportho = true; switch (r_shadow_shadowmode) {