From: Mircea Kitsune Date: Sat, 2 Apr 2011 16:48:32 +0000 (+0300) Subject: Default the tick rate to 0.1. I don't believe this can cause any noticeable lag at... X-Git-Tag: xonotic-v0.6.0~110^2^2~175 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6e88df336e6d228dc3f202549332c36791a5fc59;p=xonotic%2Fxonotic-data.pk3dir.git Default the tick rate to 0.1. I don't believe this can cause any noticeable lag at all, even lower. --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 48d9cbb1b..cca981001 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -349,7 +349,7 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set sv_damageeffect_tick 0.2 "how often the damage effect is updated (particles per second), low values might cause lag" +set sv_damageeffect_tick 0.1 "how often the damage effect is updated (particles per second), low values might cause lag" set sv_damageeffect_lifetime 3 "how much a damage effect lasts" set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"