From: Thomas Debesse Date: Mon, 11 Feb 2019 08:44:15 +0000 (+0100) Subject: Garux: replace undefined stricmp with Q_stricmp X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6de1fb8196448b618189c34308deadf01995993c;p=xonotic%2Fnetradiant.git Garux: replace undefined stricmp with Q_stricmp --- diff --git a/tools/quake3/common/vfs.c b/tools/quake3/common/vfs.c index 0ee642e8..ed4c1f61 100644 --- a/tools/quake3/common/vfs.c +++ b/tools/quake3/common/vfs.c @@ -287,7 +287,7 @@ void vfsListShaderFiles( char list[512][64], int *num ){ } for ( k = 0; k < *num; k++ ){ - if ( !stricmp( list[k], dirlist ) ) goto shISdouplicate; + if ( !Q_stricmp( list[k], dirlist ) ) goto shISdouplicate; } strcpy( list[*num], dirlist ); (*num)++; @@ -314,7 +314,7 @@ shISdouplicate: ext++; for ( k = 0; k < *num; k++ ){ - if ( !stricmp( list[k], ext ) ) goto shISdouplicate2; + if ( !Q_stricmp( list[k], ext ) ) goto shISdouplicate2; } strcpy( list[*num], ext ); (*num)++; diff --git a/tools/quake3/q3map2/main.c b/tools/quake3/q3map2/main.c index 75bc4608..c920d30b 100644 --- a/tools/quake3/q3map2/main.c +++ b/tools/quake3/q3map2/main.c @@ -292,10 +292,10 @@ void tex2list( char texlist[512][MAX_QPATH], int *texnum, char EXtex[2048][MAX_Q StripExtension( token ); FixDOSName( token ); for ( i = 0; i < *texnum; i++ ){ - if ( !stricmp( texlist[i], token ) ) return; + if ( !Q_stricmp( texlist[i], token ) ) return; } for ( i = 0; i < *EXtexnum; i++ ){ - if ( !stricmp( EXtex[i], token ) ) return; + if ( !Q_stricmp( EXtex[i], token ) ) return; } strcpy ( texlist[*texnum], token ); (*texnum)++; @@ -310,7 +310,7 @@ void res2list( char data[512][MAX_QPATH], int *num ){ int i; if ( data[*num][0] == '\0') return; for ( i = 0; i < *num; i++ ){ - if ( !stricmp( data[i], data[*num] ) ) return; + if ( !Q_stricmp( data[i], data[*num] ) ) return; } (*num)++; return; @@ -436,13 +436,13 @@ int pk3BSPMain( int argc, char **argv ){ strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[i], "noise" ) ); if ( pk3Sounds[pk3SoundsN][0] != '*' ) res2list( pk3Sounds, &pk3SoundsN ); - if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){ + if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){ strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_strt.wav"); res2list( pk3Sounds, &pk3SoundsN ); strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_end.wav"); res2list( pk3Sounds, &pk3SoundsN ); } - if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){ + if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){ if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){ strcpy( pk3Sounds[pk3SoundsN], "sound/misc/windfly.wav"); res2list( pk3Sounds, &pk3SoundsN ); @@ -531,19 +531,19 @@ int pk3BSPMain( int argc, char **argv ){ } /* blocks */ - if ( !stricmp( token, "textures" ) ){ + if ( !Q_stricmp( token, "textures" ) ){ parseEXblock ( EXpk3Textures, &EXpk3TexturesN, exName ); } - else if ( !stricmp( token, "shaders" ) ){ + else if ( !Q_stricmp( token, "shaders" ) ){ parseEXblock ( EXpk3Shaders, &EXpk3ShadersN, exName ); } - else if ( !stricmp( token, "shaderfiles" ) ){ + else if ( !Q_stricmp( token, "shaderfiles" ) ){ parseEXblock ( EXpk3Shaderfiles, &EXpk3ShaderfilesN, exName ); } - else if ( !stricmp( token, "sounds" ) ){ + else if ( !Q_stricmp( token, "sounds" ) ){ parseEXblock ( EXpk3Sounds, &EXpk3SoundsN, exName ); } - else if ( !stricmp( token, "videos" ) ){ + else if ( !Q_stricmp( token, "videos" ) ){ parseEXblock ( EXpk3Videos, &EXpk3VideosN, exName ); } else{ @@ -596,7 +596,7 @@ skipEXfile: /* do wanna le shader? */ wantShader = qfalse; for ( j = 0; j < pk3ShadersN; j++ ){ - if ( !stricmp( pk3Shaders[j], token) ){ + if ( !Q_stricmp( pk3Shaders[j], token) ){ strcpy ( shadername, pk3Shaders[j] ); pk3Shaders[j][0] = '\0'; wantShader = qtrue; @@ -641,8 +641,8 @@ skipEXfile: if ( !wantShader ) continue; /* digest any images */ - if ( !stricmp( token, "map" ) || - !stricmp( token, "clampMap" ) ) { + if ( !Q_stricmp( token, "map" ) || + !Q_stricmp( token, "clampMap" ) ) { /* get an image */ GetToken( qfalse ); @@ -650,15 +650,15 @@ skipEXfile: tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN ); } } - else if ( !stricmp( token, "animMap" ) || - !stricmp( token, "clampAnimMap" ) ) { + else if ( !Q_stricmp( token, "animMap" ) || + !Q_stricmp( token, "clampAnimMap" ) ) { GetToken( qfalse );// skip num while ( TokenAvailable() ){ GetToken( qfalse ); tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN ); } } - else if ( !stricmp( token, "videoMap" ) ){ + else if ( !Q_stricmp( token, "videoMap" ) ){ GetToken( qfalse ); FixDOSName( token ); if ( strchr( token, "/" ) == NULL ){ @@ -666,12 +666,12 @@ skipEXfile: strcpy( token, temp ); } for ( j = 0; j < pk3VideosN; j++ ){ - if ( !stricmp( pk3Videos[j], token ) ){ + if ( !Q_stricmp( pk3Videos[j], token ) ){ goto away; } } for ( j = 0; j < EXpk3VideosN; j++ ){ - if ( !stricmp( EXpk3Videos[j], token ) ){ + if ( !Q_stricmp( EXpk3Videos[j], token ) ){ goto away; } } @@ -690,20 +690,20 @@ skipEXfile: ----------------------------------------------------------------- */ /* match surfaceparm */ - else if ( !stricmp( token, "surfaceparm" ) ) { + else if ( !Q_stricmp( token, "surfaceparm" ) ) { GetToken( qfalse ); - if ( !stricmp( token, "nodraw" ) ) { + if ( !Q_stricmp( token, "nodraw" ) ) { wantShader = qfalse; } } /* skyparms */ - else if ( !stricmp( token, "skyParms" ) ) { + else if ( !Q_stricmp( token, "skyParms" ) ) { /* get image base */ GetToken( qfalse ); /* ignore bogus paths */ - if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) { + if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) { strcpy ( temp, token ); sprintf( token, "%s_up", temp ); tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN ); @@ -726,7 +726,7 @@ skipEXfile: //exclude shader if ( wantShader ){ for ( j = 0; j < EXpk3ShadersN; j++ ){ - if ( !stricmp( EXpk3Shaders[j], shadername ) ){ + if ( !Q_stricmp( EXpk3Shaders[j], shadername ) ){ wantShader = qfalse; break; } @@ -734,7 +734,7 @@ skipEXfile: /* shouldnt make shaders for shipped with the game textures aswell */ if ( wantShader ){ for ( j = 0; j < EXpk3TexturesN; j++ ){ - if ( !stricmp( EXpk3Textures[j], shadername ) ){ + if ( !Q_stricmp( EXpk3Textures[j], shadername ) ){ wantShader = qfalse; break; } @@ -749,7 +749,7 @@ skipEXfile: //exclude shader file if ( wantShaderFile ){ for ( j = 0; j < EXpk3ShaderfilesN; j++ ){ - if ( !stricmp( EXpk3Shaderfiles[j], pk3Shaderfiles[ i ] ) ){ + if ( !Q_stricmp( EXpk3Shaderfiles[j], pk3Shaderfiles[ i ] ) ){ Sys_Printf( "WARNING: excluded shader %s, since it was located in restricted shader file: %s\n", lastwantedShader, pk3Shaderfiles[i] ); pk3Shaderfiles[ i ][0] = '\0'; break; @@ -770,14 +770,14 @@ skipEXfile: if ( pk3Shaders[i][0] != '\0' ){ FixDOSName( pk3Shaders[i] ); for ( j = 0; j < pk3TexturesN; j++ ){ - if ( !stricmp( pk3Shaders[i], pk3Textures[j] ) ){ + if ( !Q_stricmp( pk3Shaders[i], pk3Textures[j] ) ){ pk3Shaders[i][0] = '\0'; break; } } if ( pk3Shaders[i][0] == '\0' ) continue; for ( j = 0; j < EXpk3TexturesN; j++ ){ - if ( !stricmp( pk3Shaders[i], EXpk3Textures[j] ) ){ + if ( !Q_stricmp( pk3Shaders[i], EXpk3Textures[j] ) ){ pk3Shaders[i][0] = '\0'; break; } @@ -789,7 +789,7 @@ skipEXfile: for ( i = 0; i < pk3SoundsN; i++ ){ FixDOSName( pk3Sounds[i] ); for ( j = 0; j < EXpk3SoundsN; j++ ){ - if ( !stricmp( pk3Sounds[i], EXpk3Sounds[j] ) ){ + if ( !Q_stricmp( pk3Sounds[i], EXpk3Sounds[j] ) ){ pk3Sounds[i][0] = '\0'; break; }