From: TimePath <andrew.hardaker1995@gmail.com>
Date: Sat, 11 Jun 2016 13:15:54 +0000 (+1000)
Subject: Fix gameplay regression
X-Git-Tag: xonotic-v0.8.2~824
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6d17571dd8df280ccf3b46571d48f218edba002a;p=xonotic%2Fxonotic-data.pk3dir.git

Fix gameplay regression
---

diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc
index 3435c2b296..105e4d5e98 100644
--- a/qcsrc/server/cl_player.qc
+++ b/qcsrc/server/cl_player.qc
@@ -551,7 +551,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 	if(accuracy_isgooddamage(attacker, this))
         attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1;
 
-		MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, excess);
+		MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, damage);
 		excess = M_ARGV(4, float);
 
 		Weapon wep = PS(this).m_weapon;