From: MirceaKitsune Date: Mon, 2 Jan 2012 15:31:20 +0000 (+0200) Subject: Commit all my local TODO notes to GIT. It's easier to keep track of everything and... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6c9435dc6ec74358a8235072a16d840936bcb491;p=voretournament%2Fvoretournament.git Commit all my local TODO notes to GIT. It's easier to keep track of everything and work this way. TODO's marked as +0.8 mean "do it in 0.8 or later", and those marked as 0.7 | 0.8 mean "in either 0.7 or 0.8". --- diff --git a/docs/TODO.txt b/docs/TODO.txt new file mode 100644 index 00000000..eec5da26 --- /dev/null +++ b/docs/TODO.txt @@ -0,0 +1,111 @@ +- 1.0: Create documentation + +- +0.8: Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber + +- +0.8: ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them. + +- +0.8: Teach bots to run away from large players they see around them + +- 0.8: Don't allow throwing weapons for infinite ammo with Weapon Stay + +- +0.8: Add a prey / predator stats in accuracy + +- +0.8: Make Grabber icon on HUD be red yellow or green based on accuracy + +- 0.8: Use new grabber model, I likely know which + +- 0.8: Do something with killing spree messages, to make them more obvious and possibly rename them + +- 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers + +- 0.8: Improve most dialogues in tutorial map again + +- +0.8: Add a feature to the HUD to show your air level when underwater + +- 0.8: Make a new area in the Vore Temple map, I know where and how + +- 0.7 | 0.8: Check if it's really ok to change the viewsize cvar to toggle the HUD in the menu + +- 0.7 | 0.8: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it + +- +0.8: Port some player models from Xonotic when they are properly done + +- +0.8: Arrange data in pk3dir's + +- 0.8 BUG: Respawn ghosts don't fade SMOOTHLY + +- 0.7 | 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load + +- 0.8: Make a balancing settings menu + +- 0.7 | 0.8: Skill based damage for bots + +- 0.8: Sort the credits better + +- 0.7 | 0.8: Vore roles mutator, or gametype + +- +0.8: Make sure bots follow the prey they are trying to swallow, and don't go for other items and stuff + +- 0.7: New player color symbols for scoreboard + +- +0.8: Perhaps make new bots in bots.txt, using characters with names? + +- 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL + +- +0.8: Port that "into the vixen" map in some form + +- 0.7: Remove Corsair due to compile time and lag + +- 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects) + +- 0.8: Can I port the flying spectators from Xonotic? + +- 0.7: Enable that new engine setting, to render models in batches for higher FPS + +- 0.7 | 0.8: Remake helper voices + +- 0.7: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls + +- 0.7: Make all punchangles account all directions + +- 0.7: Anaglyph stereo in the menu + +- +0.8: Once _shirt and _pants can be modded from qc, make fully RGB players? + +- 0.8: Loading screens with messages + +- 0.7: Better vixen textures? + +- 0.7: HUD ring; Make a glow? + +- 0.8: Refraction effect for damage when you have armor (with a model) + +- 0.7: Do we really need a framegroups file for the weapon model? + +- 0.8: Lower glow color on weapon when shooting and reloading? + +- 0.8: Fix remaining divisions by zero, look for backtrace in the console + +- 0.7 | 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring + +- 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too + +- 0.7: Make sure default player depthtest works + +- 0.7: Combine .digesting and .stat_digesting, same with other cases, possibly rename the stats themselves + +- 0.8: Add info about consumable items to tutorial map + +- +0.8: Add icons to indicate live prey + dead prey + items + +- 0.7: Is distributed digestion really working properly? + +- 0.7: Create missing player / map / skin preview images + +- 0.7 | 0.8: Make slime and lava on all maps reflective, and possible cubemapped + +- 0.7 | 0.8: Make sure the new blood leaves stains + +- 0.7: Fix bunny hopping in tutorial map with the new physics + +- 0.7: Does r_viewfbo belong in the effect presets too? \ No newline at end of file diff --git a/docs/Todo & known bugs.txt b/docs/Todo & known bugs.txt deleted file mode 100644 index 74e0d183..00000000 --- a/docs/Todo & known bugs.txt +++ /dev/null @@ -1,15 +0,0 @@ -TODO: - -- Create documentation - -- Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber - -- ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them. - -- Update player models to the iqm format (except stomach model). See the Xonotic project for example on how that's done. - -- Implement a slow swallowing feature, rather than immediately swallowing an opponent. - -- Health-based player size: Change the bounding box of players to match their size, once darkplaces will support this for cl_movement. - -Known bugs: