From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Date: Mon, 2 Jan 2012 15:31:20 +0000 (+0200)
Subject: Commit all my local TODO notes to GIT. It's easier to keep track of everything and... 
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6c9435dc6ec74358a8235072a16d840936bcb491;p=voretournament%2Fvoretournament.git

Commit all my local TODO notes to GIT. It's easier to keep track of everything and work this way. TODO's marked as +0.8 mean "do it in 0.8 or later", and those marked as 0.7 | 0.8 mean "in either 0.7 or 0.8".
---

diff --git a/docs/TODO.txt b/docs/TODO.txt
new file mode 100644
index 00000000..eec5da26
--- /dev/null
+++ b/docs/TODO.txt
@@ -0,0 +1,111 @@
+- 1.0: Create documentation
+
+- +0.8: Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber
+
+- +0.8: ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them.
+
+- +0.8: Teach bots to run away from large players they see around them
+
+- 0.8: Don't allow throwing weapons for infinite ammo with Weapon Stay
+
+- +0.8: Add a prey / predator stats in accuracy
+
+- +0.8: Make Grabber icon on HUD be red yellow or green based on accuracy
+
+- 0.8: Use new grabber model, I likely know which
+
+- 0.8: Do something with killing spree messages, to make them more obvious and possibly rename them
+
+- 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers
+
+- 0.8: Improve most dialogues in tutorial map again
+
+- +0.8: Add a feature to the HUD to show your air level when underwater
+
+- 0.8: Make a new area in the Vore Temple map, I know where and how
+
+- 0.7 | 0.8: Check if it's really ok to change the viewsize cvar to toggle the HUD in the menu
+
+- 0.7 | 0.8: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it
+
+- +0.8: Port some player models from Xonotic when they are properly done
+
+- +0.8: Arrange data in pk3dir's
+
+- 0.8 BUG: Respawn ghosts don't fade SMOOTHLY
+
+- 0.7 | 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load
+
+- 0.8: Make a balancing settings menu
+
+- 0.7 | 0.8: Skill based damage for bots
+
+- 0.8: Sort the credits better
+
+- 0.7 | 0.8: Vore roles mutator, or gametype
+
+- +0.8: Make sure bots follow the prey they are trying to swallow, and don't go for other items and stuff
+
+- 0.7: New player color symbols for scoreboard
+
+- +0.8: Perhaps make new bots in bots.txt, using characters with names?
+
+- 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL
+
+- +0.8: Port that "into the vixen" map in some form
+
+- 0.7: Remove Corsair due to compile time and lag
+
+- 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects)
+
+- 0.8: Can I port the flying spectators from Xonotic?
+
+- 0.7: Enable that new engine setting, to render models in batches for higher FPS
+
+- 0.7 | 0.8: Remake helper voices
+
+- 0.7: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls
+
+- 0.7: Make all punchangles account all directions
+
+- 0.7: Anaglyph stereo in the menu
+
+- +0.8: Once _shirt and _pants can be modded from qc, make fully RGB players?
+
+- 0.8: Loading screens with messages
+
+- 0.7: Better vixen textures?
+
+- 0.7: HUD ring; Make a glow?
+
+- 0.8: Refraction effect for damage when you have armor (with a model)
+
+- 0.7: Do we really need a framegroups file for the weapon model?
+
+- 0.8: Lower glow color on weapon when shooting and reloading?
+
+- 0.8: Fix remaining divisions by zero, look for backtrace in the console
+
+- 0.7 | 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring
+
+- 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too
+
+- 0.7: Make sure default player depthtest works
+
+- 0.7: Combine .digesting and .stat_digesting, same with other cases, possibly rename the stats themselves
+
+- 0.8: Add info about consumable items to tutorial map
+
+- +0.8: Add icons to indicate live prey + dead prey + items
+
+- 0.7: Is distributed digestion really working properly?
+
+- 0.7: Create missing player / map / skin preview images
+
+- 0.7 | 0.8: Make slime and lava on all maps reflective, and possible cubemapped
+
+- 0.7 | 0.8: Make sure the new blood leaves stains
+
+- 0.7: Fix bunny hopping in tutorial map with the new physics
+
+- 0.7: Does r_viewfbo belong in the effect presets too?
\ No newline at end of file
diff --git a/docs/Todo & known bugs.txt b/docs/Todo & known bugs.txt
deleted file mode 100644
index 74e0d183..00000000
--- a/docs/Todo & known bugs.txt	
+++ /dev/null
@@ -1,15 +0,0 @@
-TODO:
-
-- Create documentation
-
-- Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber
-
-- ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them.
-
-- Update player models to the iqm format (except stomach model). See the Xonotic project for example on how that's done.
-
-- Implement a slow swallowing feature, rather than immediately swallowing an opponent.
-
-- Health-based player size: Change the bounding box of players to match their size, once darkplaces will support this for cl_movement.
-
-Known bugs: