From: havoc Date: Sun, 28 May 2006 07:27:18 +0000 (+0000) Subject: added a few more GLSL shader program setting calls in R_RenderScene just to prevent... X-Git-Tag: xonotic-v0.1.0preview~3971 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6c27615eed1aee3d76a96e2df1f4a0ab4e8c9c7a;p=xonotic%2Fdarkplaces.git added a few more GLSL shader program setting calls in R_RenderScene just to prevent problems if a model/map rendering call leaves a GLSL program active git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6399 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/gl_rmain.c b/gl_rmain.c index 594d871e..82a25ff2 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -1790,12 +1790,25 @@ void R_RenderScene(void) R_TimeReport("explosions"); } + if (gl_support_fragment_shader) + { + qglUseProgramObjectARB(0);CHECKGLERROR + } VM_AddPolygonsToMeshQueue(); + if (gl_support_fragment_shader) + { + qglUseProgramObjectARB(0);CHECKGLERROR + } R_MeshQueue_RenderTransparent(); if (r_timereport_active) R_TimeReport("drawtrans"); + if (gl_support_fragment_shader) + { + qglUseProgramObjectARB(0);CHECKGLERROR + } + if (cl.csqc_vidvars.drawworld) { R_DrawCoronas();