From: bones_was_here Date: Fri, 10 Jul 2020 10:58:48 +0000 (+1000) Subject: Run maps supporting Q3A and Q3TA in TA mode X-Git-Tag: xonotic-v0.8.5~352^2~85 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6c1941c9ca16b4db6a166c17d339ef140dbf8205;p=xonotic%2Fxonotic-data.pk3dir.git Run maps supporting Q3A and Q3TA in TA mode --- diff --git a/qcsrc/server/compat/quake3.qc b/qcsrc/server/compat/quake3.qc index 4d469b455..dc1d2eaa7 100644 --- a/qcsrc/server/compat/quake3.qc +++ b/qcsrc/server/compat/quake3.qc @@ -258,20 +258,16 @@ spawnfunc(target_fragsFilter) .float notteam; .float notsingle; .float notfree; -.float notq3a; .float notta; .string gametype; bool DoesQ3ARemoveThisEntity(entity this) { // Q3 style filters (DO NOT USE, THIS IS COMPAT ONLY) - if(this.notq3a) - if(!teamplay || g_tdm || g_ctf) - return true; - + // Q3 mappers use "notq3a" or "notta" to disable an entity in Q3A or Q3TA + // Xonotic has ~equivalent features to Team Arena if(this.notta) - if (!(!teamplay || g_tdm || g_ctf)) - return true; + return true; if(this.notsingle) if(maxclients == 1)