From: Samual Lenks Date: Sat, 15 Jun 2013 06:35:28 +0000 (-0400) Subject: Merge remote-tracking branch 'origin/master' into samual/weapons X-Git-Tag: xonotic-v0.8.0~152^2~384 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6b7f6568458d842f2416c8fb0d6b5127a478cb44;p=xonotic%2Fxonotic-data.pk3dir.git Merge remote-tracking branch 'origin/master' into samual/weapons --- 6b7f6568458d842f2416c8fb0d6b5127a478cb44 diff --cc oldbalanceXPM.cfg index f0f116448,000000000..1b3b5286e mode 100644,000000..100644 --- a/oldbalanceXPM.cfg +++ b/oldbalanceXPM.cfg @@@ -1,783 -1,0 +1,783 @@@ +g_mod_balance XPM + +// {{{ starting gear +set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE +set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" +set g_balance_health_start 100 +set g_balance_armor_start 0 +set g_start_ammo_shells 15 +set g_start_ammo_nails 0 +set g_start_ammo_rockets 0 +set g_start_ammo_cells 0 +set g_start_ammo_fuel 0 +set g_warmup_start_health 100 "starting values when being in warmup-stage" +set g_warmup_start_armor 100 "starting values when being in warmup-stage" +set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" +set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" +set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" +set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" +set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" +set g_lms_start_health 200 +set g_lms_start_armor 200 +set g_lms_start_ammo_shells 60 +set g_lms_start_ammo_nails 320 +set g_lms_start_ammo_rockets 160 +set g_lms_start_ammo_cells 180 +set g_lms_start_ammo_fuel 0 +set g_balance_nix_roundtime 25 +set g_balance_nix_incrtime 1.6 +set g_balance_nix_ammo_shells 60 +set g_balance_nix_ammo_nails 320 +set g_balance_nix_ammo_rockets 160 +set g_balance_nix_ammo_cells 180 +set g_balance_nix_ammo_fuel 0 +set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume +set g_balance_nix_ammoincr_nails 6 +set g_balance_nix_ammoincr_rockets 2 +set g_balance_nix_ammoincr_cells 2 +set g_balance_nix_ammoincr_fuel 2 +// }}} + +// {{{ pickup items +set g_pickup_ammo_anyway 1 +set g_pickup_weapons_anyway 1 +set g_pickup_shells 15 +set g_pickup_shells_weapon 15 +set g_pickup_shells_max 60 +set g_pickup_nails 80 +set g_pickup_nails_weapon 80 +set g_pickup_nails_max 320 +set g_pickup_rockets 40 +set g_pickup_rockets_weapon 40 +set g_pickup_rockets_max 160 +set g_pickup_cells 30 +set g_pickup_cells_weapon 30 +set g_pickup_cells_max 180 +set g_pickup_fuel 50 +set g_pickup_fuel_weapon 50 +set g_pickup_fuel_jetpack 100 +set g_pickup_fuel_max 100 +set g_pickup_armorsmall 5 +set g_pickup_armorsmall_max 200 +set g_pickup_armorsmall_anyway 0 +set g_pickup_armormedium 25 +set g_pickup_armormedium_max 100 +set g_pickup_armormedium_anyway 0 +set g_pickup_armorbig 50 +set g_pickup_armorbig_max 100 +set g_pickup_armorbig_anyway 0 +set g_pickup_armorlarge 100 +set g_pickup_armorlarge_max 200 +set g_pickup_armorlarge_anyway 0 +set g_pickup_healthsmall 5 +set g_pickup_healthsmall_max 200 +set g_pickup_healthsmall_anyway 0 +set g_pickup_healthmedium 25 +set g_pickup_healthmedium_max 100 +set g_pickup_healthmedium_anyway 0 +set g_pickup_healthlarge 50 +set g_pickup_healthlarge_max 100 +set g_pickup_healthlarge_anyway 0 +set g_pickup_healthmega 100 +set g_pickup_healthmega_max 200 +set g_pickup_healthmega_anyway 0 +set g_pickup_respawntime_short 15 +set g_pickup_respawntime_medium 20 +set g_pickup_respawntime_long 30 +set g_pickup_respawntime_powerup 120 +set g_pickup_respawntime_weapon 10 +set g_pickup_respawntime_superweapon 120 +set g_pickup_respawntime_ammo 15 +set g_pickup_respawntimejitter_short 0 +set g_pickup_respawntimejitter_medium 0 +set g_pickup_respawntimejitter_long 0 +set g_pickup_respawntimejitter_powerup 30 +set g_pickup_respawntimejitter_weapon 0 +set g_pickup_respawntimejitter_superweapon 10 +set g_pickup_respawntimejitter_ammo 0 +// }}} + +// {{{ regen/rot +set g_balance_health_regen 0.08 +set g_balance_health_regenlinear 0.5 +set g_balance_pause_health_regen 5 +set g_balance_pause_health_regen_spawn 0 +set g_balance_health_rot 0.03 +set g_balance_health_rotlinear 0.75 +set g_balance_pause_health_rot 1 +set g_balance_pause_health_rot_spawn 5 +set g_balance_health_regenstable 100 +set g_balance_health_rotstable 100 +set g_balance_health_limit 999 +set g_balance_armor_regen 0 +set g_balance_armor_regenlinear 0 +set g_balance_armor_rot 0.03 +set g_balance_armor_rotlinear 0.75 +set g_balance_pause_armor_rot 1 +set g_balance_pause_armor_rot_spawn 5 +set g_balance_armor_regenstable 100 +set g_balance_armor_rotstable 100 +set g_balance_armor_limit 999 +set g_balance_armor_blockpercent 0.6 +set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" +set g_balance_fuel_regenlinear 0 +set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter +set g_balance_fuel_rot 0.05 +set g_balance_fuel_rotlinear 0 +set g_balance_pause_fuel_rot 5 +set g_balance_pause_fuel_rot_spawn 10 +set g_balance_fuel_regenstable 50 +set g_balance_fuel_rotstable 100 +set g_balance_fuel_limit 999 +// }}} + +// {{{ misc +set g_balance_selfdamagepercent 0.65 +set g_weaponspeedfactor 1 "weapon projectile speed multiplier" +set g_weaponratefactor 1 "weapon fire rate multiplier" +set g_weapondamagefactor 1 "weapon damage multiplier" +set g_weaponforcefactor 1 "weapon force multiplier" +set g_weaponspreadfactor 1 "weapon spread multiplier" +set g_balance_firetransfer_time 0.9 +set g_balance_firetransfer_damage 0.8 +set g_throughfloor_damage 0.75 +set g_throughfloor_force 0.75 +set g_projectiles_damage 1 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 0 +set g_projectiles_newton_style 0 +// possible values: +// 0: absolute velocity projectiles (like Quake) +// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) +// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) +set g_projectiles_newton_style_2_minfactor 0.8 +set g_projectiles_newton_style_2_maxfactor 1.5 +set g_projectiles_spread_style 7 +// possible values: +// 0: forward + solid sphere (like Quake) - varies velocity +// 1: forward + flattened solid sphere +// 2: forward + solid circle +// 3: forward + normal distribution 3D - varies velocity +// 4: forward + normal distribution on a plane +// 5: forward + circle with 1-r falloff +// 6: forward + circle with 1-r^2 falloff +// 7: forward + circle with (1-r)(2-r) falloff +set g_balance_falldamage_deadminspeed 250 +set g_balance_falldamage_minspeed 900 +set g_balance_falldamage_factor 0.20 +set g_balance_falldamage_maxdamage 40 +set g_balance_damagepush_speedfactor 2.5 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" +// }}} + +// {{{ powerups +set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken +set g_balance_powerup_invincible_time 30 +set g_balance_powerup_strength_damage 3 +set g_balance_powerup_strength_force 3 +set g_balance_powerup_strength_time 30 +set g_balance_powerup_strength_selfdamage 1.5 +set g_balance_powerup_strength_selfforce 1.5 +set g_balance_superweapons_time 30 +// }}} + +// {{{ jetpack/hook +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" +set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" +set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" +set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" +set g_jetpack_fuel 8 "fuel per second for jetpack" +set g_jetpack_attenuation 2 "jetpack sound attenuation" + +set g_grappling_hook_tarzan 2 // 2: can also pull players +set g_balance_grapplehook_speed_fly 1800 +set g_balance_grapplehook_speed_pull 2000 +set g_balance_grapplehook_force_rubber 2000 +set g_balance_grapplehook_force_rubber_overstretch 1000 +set g_balance_grapplehook_length_min 50 +set g_balance_grapplehook_stretch 50 +set g_balance_grapplehook_airfriction 0.2 +set g_balance_grapplehook_health 50 +set g_balance_grapplehook_damagedbycontents 1 +// }}} + +// {{{ weapon properties +// {{{ laser +set g_balance_laser_melee_animtime 0.3 +set g_balance_laser_melee_damage 80 +set g_balance_laser_melee_delay 0.25 +set g_balance_laser_melee_force 200 +set g_balance_laser_melee_multihit 1 +set g_balance_laser_melee_no_doubleslap 1 +set g_balance_laser_melee_nonplayerdamage 40 +set g_balance_laser_melee_range 120 +set g_balance_laser_melee_refire 1.25 +set g_balance_laser_melee_swing_side 120 +set g_balance_laser_melee_swing_up 30 +set g_balance_laser_melee_time 0.15 +set g_balance_laser_melee_traces 10 + +set g_balance_laser_primary 0 // 0 = shockwave attack, 1 = projectile primary +set g_balance_laser_primary_damage 25 +set g_balance_laser_primary_edgedamage 12.5 +set g_balance_laser_primary_force 300 +set g_balance_laser_primary_radius 70 +set g_balance_laser_primary_speed 6000 +set g_balance_laser_primary_spread 0 +set g_balance_laser_primary_refire 0.7 +set g_balance_laser_primary_animtime 0.2 +set g_balance_laser_primary_lifetime 5 +set g_balance_laser_primary_shotangle 0 +set g_balance_laser_primary_delay 0 +set g_balance_laser_primary_force_zscale 1.2 +set g_balance_laser_primary_force_velocitybias 0 +set g_balance_laser_primary_force_other_scale 1 + +set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary +set g_balance_laser_secondary_damage 25 +set g_balance_laser_secondary_edgedamage 12.5 +set g_balance_laser_secondary_force 400 +set g_balance_laser_secondary_radius 70 +set g_balance_laser_secondary_speed 12000 +set g_balance_laser_secondary_spread 0 +set g_balance_laser_secondary_refire 0.7 +set g_balance_laser_secondary_animtime 0.2 +set g_balance_laser_secondary_lifetime 5 +set g_balance_laser_secondary_shotangle -90 +set g_balance_laser_secondary_delay 0 +set g_balance_laser_secondary_force_zscale 1.25 +set g_balance_laser_secondary_force_velocitybias 0 +set g_balance_laser_secondary_force_other_scale 1 + +set g_balance_laser_shockwave_damage 20 +set g_balance_laser_shockwave_distance 2000 +set g_balance_laser_shockwave_edgedamage 0 +set g_balance_laser_shockwave_force 200 +set g_balance_laser_shockwave_force_forwardbias 50 +set g_balance_laser_shockwave_force_zscale 2 +set g_balance_laser_shockwave_jump_damage 20 +set g_balance_laser_shockwave_jump_edgedamage 0 +set g_balance_laser_shockwave_jump_force 300 +set g_balance_laser_shockwave_jump_force_velocitybias 0 +set g_balance_laser_shockwave_jump_force_zscale 1.25 +set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_jump_multiplier_distance 0.5 +set g_balance_laser_shockwave_jump_multiplier_min 0 +set g_balance_laser_shockwave_jump_radius 150 +set g_balance_laser_shockwave_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_multiplier_distance 0.5 +set g_balance_laser_shockwave_multiplier_min 0 +set g_balance_laser_shockwave_splash_damage 15 +set g_balance_laser_shockwave_splash_edgedamage 0 +set g_balance_laser_shockwave_splash_force 100 +set g_balance_laser_shockwave_splash_force_forwardbias 50 +set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5 +set g_balance_laser_shockwave_splash_multiplier_distance 0.5 +set g_balance_laser_shockwave_splash_multiplier_min 0 +set g_balance_laser_shockwave_splash_radius 70 +set g_balance_laser_shockwave_spread_max 120 +set g_balance_laser_shockwave_spread_min 25 + +set g_balance_laser_switchdelay_drop 0.15 +set g_balance_laser_switchdelay_raise 0.15 +set g_balance_laser_reload_ammo 0 //default: 6 +set g_balance_laser_reload_time 2 +// }}} +// {{{ shotgun +set g_balance_shotgun_primary_bullets 14 +set g_balance_shotgun_primary_damage 4 +set g_balance_shotgun_primary_force 15 +set g_balance_shotgun_primary_spread 0.12 +set g_balance_shotgun_primary_refire 0.75 +set g_balance_shotgun_primary_animtime 0.2 +set g_balance_shotgun_primary_ammo 1 +set g_balance_shotgun_primary_speed 8000 +set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow +set g_balance_shotgun_secondary_melee_range 120 +set g_balance_shotgun_secondary_melee_swing_side 120 +set g_balance_shotgun_secondary_melee_swing_up 30 +set g_balance_shotgun_secondary_melee_time 0.15 +set g_balance_shotgun_secondary_melee_traces 10 +set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_melee_nonplayerdamage 40 +set g_balance_shotgun_secondary_melee_multihit 1 +set g_balance_shotgun_secondary_damage 80 +set g_balance_shotgun_secondary_force 200 +set g_balance_shotgun_secondary_refire 1.25 +set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_switchdelay_drop 0.2 +set g_balance_shotgun_switchdelay_raise 0.2 +set g_balance_shotgun_reload_ammo 0 //default: 5 +set g_balance_shotgun_reload_time 2 +// }}} +// {{{ uzi +set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary +set g_balance_uzi_spread_min 0.02 +set g_balance_uzi_spread_max 0.05 +set g_balance_uzi_spread_add 0.012 + +set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) +set g_balance_uzi_burst_animtime 0.3 +set g_balance_uzi_burst_refire 0.06 // refire between burst bullets +set g_balance_uzi_burst_refire2 0.45 // refire after burst +set g_balance_uzi_burst_spread 0.02 +set g_balance_uzi_burst_damage 25 +set g_balance_uzi_burst_force 20 +set g_balance_uzi_burst_ammo 3 + +set g_balance_uzi_first 1 +set g_balance_uzi_first_damage 14 +set g_balance_uzi_first_force 5 +set g_balance_uzi_first_spread 0.03 +set g_balance_uzi_first_refire 0.125 +set g_balance_uzi_first_ammo 1 + +set g_balance_uzi_sustained_damage 10 // 100 dps +set g_balance_uzi_sustained_force 5 +set g_balance_uzi_sustained_spread 0.03 +set g_balance_uzi_sustained_refire 0.1 +set g_balance_uzi_sustained_ammo 1 + +set g_balance_uzi_speed 18000 +set g_balance_uzi_bulletconstant 115 // 13.1qu + +set g_balance_uzi_switchdelay_drop 0.2 +set g_balance_uzi_switchdelay_raise 0.2 + +set g_balance_uzi_reload_ammo 60 //default: 30 +set g_balance_uzi_reload_time 2 +// }}} +// {{{ mortar +set g_balance_grenadelauncher_primary_type 0 +set g_balance_grenadelauncher_primary_damage 50 +set g_balance_grenadelauncher_primary_edgedamage 25 +set g_balance_grenadelauncher_primary_force 250 +set g_balance_grenadelauncher_primary_radius 120 +set g_balance_grenadelauncher_primary_speed 1900 +set g_balance_grenadelauncher_primary_speed_up 225 +set g_balance_grenadelauncher_primary_speed_z 0 +set g_balance_grenadelauncher_primary_spread 0 +set g_balance_grenadelauncher_primary_lifetime 5 +set g_balance_grenadelauncher_primary_lifetime2 1 +set g_balance_grenadelauncher_primary_refire 0.8 +set g_balance_grenadelauncher_primary_animtime 0.3 +set g_balance_grenadelauncher_primary_ammo 2 +set g_balance_grenadelauncher_primary_health 15 +set g_balance_grenadelauncher_primary_damageforcescale 0 +set g_balance_grenadelauncher_primary_remote_minbouncecnt 0 + +set g_balance_grenadelauncher_secondary_type 1 +set g_balance_grenadelauncher_secondary_damage 60 +set g_balance_grenadelauncher_secondary_edgedamage 30 +set g_balance_grenadelauncher_secondary_force 250 +set g_balance_grenadelauncher_secondary_radius 120 +set g_balance_grenadelauncher_secondary_speed 1400 +set g_balance_grenadelauncher_secondary_speed_up 150 +set g_balance_grenadelauncher_secondary_speed_z 0 +set g_balance_grenadelauncher_secondary_spread 0 +set g_balance_grenadelauncher_secondary_lifetime 5 +set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5 +set g_balance_grenadelauncher_secondary_lifetime_stick 0 +set g_balance_grenadelauncher_secondary_refire 0.7 +set g_balance_grenadelauncher_secondary_animtime 0.3 +set g_balance_grenadelauncher_secondary_ammo 2 +set g_balance_grenadelauncher_secondary_health 30 +set g_balance_grenadelauncher_secondary_damageforcescale 4 +set g_balance_grenadelauncher_secondary_remote_detonateprimary 0 + +set g_balance_grenadelauncher_bouncefactor 0.5 +set g_balance_grenadelauncher_bouncestop 0.075 + +set g_balance_grenadelauncher_switchdelay_drop 0.2 +set g_balance_grenadelauncher_switchdelay_raise 0.2 + +set g_balance_grenadelauncher_reload_ammo 0 //default: 12 +set g_balance_grenadelauncher_reload_time 2 +// }}} +// {{{ electro +set g_balance_electro_lightning 0 +set g_balance_electro_primary_damage 40 +set g_balance_electro_primary_edgedamage 20 +set g_balance_electro_primary_force 200 +set g_balance_electro_primary_force_up 0 +set g_balance_electro_primary_radius 100 +set g_balance_electro_primary_comboradius 200 +set g_balance_electro_primary_speed 2500 +set g_balance_electro_primary_spread 0 +set g_balance_electro_primary_lifetime 5 +set g_balance_electro_primary_refire 0.6 +set g_balance_electro_primary_animtime 0.3 +set g_balance_electro_primary_ammo 4 +set g_balance_electro_primary_range 0 +set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius +set g_balance_electro_primary_falloff_maxdist 850 +set g_balance_electro_primary_falloff_halflifedist 425 +set g_balance_electro_secondary_damage 40 +set g_balance_electro_secondary_edgedamage 20 +set g_balance_electro_secondary_force 50 +set g_balance_electro_secondary_radius 150 +set g_balance_electro_secondary_speed 1000 +set g_balance_electro_secondary_speed_up 200 +set g_balance_electro_secondary_speed_z 0 +set g_balance_electro_secondary_spread 0.04 +set g_balance_electro_secondary_lifetime 4 +set g_balance_electro_secondary_refire 0.2 +set g_balance_electro_secondary_refire2 1.6 +set g_balance_electro_secondary_animtime 0.2 +set g_balance_electro_secondary_ammo 2 +set g_balance_electro_secondary_health 5 +set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_damagedbycontents 1 +set g_balance_electro_secondary_count 3 +set g_balance_electro_secondary_bouncefactor 0.3 +set g_balance_electro_secondary_bouncestop 0.05 +set g_balance_electro_combo_damage 50 +set g_balance_electro_combo_edgedamage 25 +set g_balance_electro_combo_force 120 +set g_balance_electro_combo_radius 150 +set g_balance_electro_combo_comboradius 300 +set g_balance_electro_combo_speed 2000 +set g_balance_electro_combo_safeammocheck 1 +set g_balance_electro_switchdelay_drop 0.2 +set g_balance_electro_switchdelay_raise 0.2 +set g_balance_electro_reload_ammo 0 //default: 20 +set g_balance_electro_reload_time 2 +// }}} +// {{{ lightning +set g_balance_lightning_primary_ammo 5 +set g_balance_lightning_primary_animtime 0.2 +set g_balance_lightning_primary_damage 100 +set g_balance_lightning_primary_edgedamage 0 +set g_balance_lightning_primary_falloff_mindist 0 +set g_balance_lightning_primary_falloff_maxdist 0 +set g_balance_lightning_primary_falloff_halflifedist 0 +set g_balance_lightning_primary_force 425 +set g_balance_lightning_primary_lifetime 0 +set g_balance_lightning_primary_radius 850 +set g_balance_lightning_primary_range 800 +set g_balance_lightning_primary_refire 0.4 +set g_balance_lightning_primary_speed 0 +set g_balance_lightning_primary_spread 0 +set g_balance_lightning_secondary_ammo 5 +set g_balance_lightning_secondary_animtime 0.5 +set g_balance_lightning_secondary_damage 100 +set g_balance_lightning_secondary_damageforcescale 4 +set g_balance_lightning_secondary_edgedamage 80 +set g_balance_lightning_secondary_flyingdamage 1 +set g_balance_lightning_secondary_flyingforce -80 +set g_balance_lightning_secondary_flyingradius 200 +set g_balance_lightning_secondary_force -200 +set g_balance_lightning_secondary_health 1 +set g_balance_lightning_secondary_lifetime 30 +set g_balance_lightning_secondary_radius 300 +set g_balance_lightning_secondary_refire 5 +set g_balance_lightning_secondary_speed 600 +// }}} +// {{{ crylink +set g_balance_crylink_primary_damage 12 +set g_balance_crylink_primary_edgedamage 6 +set g_balance_crylink_primary_force -50 +set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_speed 2000 +set g_balance_crylink_primary_spread 0.08 +set g_balance_crylink_primary_shots 6 +set g_balance_crylink_primary_bounces 1 +set g_balance_crylink_primary_refire 0.7 +set g_balance_crylink_primary_animtime 0.3 +set g_balance_crylink_primary_ammo 3 +set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_joindelay 0.1 +set g_balance_crylink_primary_joinspread 0.2 +set g_balance_crylink_primary_jointime 0 +set g_balance_crylink_primary_joinexplode 1 +set g_balance_crylink_primary_joinexplode_damage 0 +set g_balance_crylink_primary_joinexplode_edgedamage 0 +set g_balance_crylink_primary_joinexplode_radius 0 +set g_balance_crylink_primary_joinexplode_force 0 +set g_balance_crylink_primary_linkexplode 1 + +set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 +set g_balance_crylink_primary_middle_fadetime 5 +set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_other_fadetime 5 + +set g_balance_crylink_secondary 1 +set g_balance_crylink_secondary_damage 10 +set g_balance_crylink_secondary_edgedamage 5 +set g_balance_crylink_secondary_force -250 +set g_balance_crylink_secondary_radius 100 +set g_balance_crylink_secondary_speed 3000 +set g_balance_crylink_secondary_spread 0.01 +set g_balance_crylink_secondary_spreadtype 1 +set g_balance_crylink_secondary_shots 5 +set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_refire 0.7 +set g_balance_crylink_secondary_animtime 0.2 +set g_balance_crylink_secondary_ammo 2 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_joindelay 0 +set g_balance_crylink_secondary_joinspread 0 +set g_balance_crylink_secondary_jointime 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_linkexplode 1 + +set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 +set g_balance_crylink_secondary_middle_fadetime 5 +set g_balance_crylink_secondary_line_lifetime 5 +set g_balance_crylink_secondary_line_fadetime 5 + +set g_balance_crylink_switchdelay_drop 0.2 +set g_balance_crylink_switchdelay_raise 0.2 + +set g_balance_crylink_reload_ammo 0 //default: 10 +set g_balance_crylink_reload_time 2 +// }}} +// {{{ nex +set g_balance_nex_primary_damage 80 +set g_balance_nex_primary_force 400 +set g_balance_nex_primary_refire 1.5 +set g_balance_nex_primary_animtime 0.6 +set g_balance_nex_primary_ammo 6 +set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 +set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 +set g_balance_nex_primary_damagefalloff_halflife 0 // 1500 +set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500 + +set g_balance_nex_secondary 0 +set g_balance_nex_secondary_charge 0 +set g_balance_nex_secondary_charge_rate 0.1 +set g_balance_nex_secondary_chargepool 0 +set g_balance_nex_secondary_chargepool_regen 0.15 +set g_balance_nex_secondary_chargepool_pause_regen 1 +set g_balance_nex_secondary_chargepool_pause_health_regen 1 +set g_balance_nex_secondary_damage 0 +set g_balance_nex_secondary_force 0 +set g_balance_nex_secondary_refire 0 +set g_balance_nex_secondary_animtime 0 +set g_balance_nex_secondary_ammo 2 +set g_balance_nex_secondary_damagefalloff_mindist 0 +set g_balance_nex_secondary_damagefalloff_maxdist 0 +set g_balance_nex_secondary_damagefalloff_halflife 0 +set g_balance_nex_secondary_damagefalloff_forcehalflife 0 + +set g_balance_nex_charge 1 +set g_balance_nex_charge_mindmg 40 +set g_balance_nex_charge_start 0.5 +set g_balance_nex_charge_rate 0.4 +set g_balance_nex_charge_animlimit 0.5 +set g_balance_nex_charge_limit 1 +set g_balance_nex_charge_rot_rate 0 +set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button +set g_balance_nex_charge_shot_multiplier 0 +set g_balance_nex_charge_velocity_rate 0 +set g_balance_nex_charge_minspeed 400 +set g_balance_nex_charge_maxspeed 800 + +set g_balance_nex_switchdelay_drop 0.3 - set g_balance_nex_switchdelay_raise 0.3 ++set g_balance_nex_switchdelay_raise 0.25 + +set g_balance_nex_reload_ammo 0 //default: 25 +set g_balance_nex_reload_time 2 +// }}} +// {{{ minstanex +set g_balance_minstanex_refire 1 +set g_balance_minstanex_animtime 0.3 +set g_balance_minstanex_ammo 10 +set g_balance_minstanex_laser_ammo 0 +set g_balance_minstanex_laser_animtime 0.3 +set g_balance_minstanex_laser_refire 0.7 +set g_balance_minstanex_switchdelay_drop 0.2 +set g_balance_minstanex_switchdelay_raise 0.2 +set g_balance_minstanex_reload_ammo 0 //default: 50 +set g_balance_minstanex_reload_time 2 +// }}} +// {{{ hagar +set g_balance_hagar_primary_damage 25 +set g_balance_hagar_primary_edgedamage 12.5 +set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_health 15 +set g_balance_hagar_primary_damageforcescale 0 +set g_balance_hagar_primary_radius 65 +set g_balance_hagar_primary_spread 0.03 +set g_balance_hagar_primary_speed 2500 +set g_balance_hagar_primary_lifetime 5 +set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second +set g_balance_hagar_primary_ammo 1 +set g_balance_hagar_secondary 1 +set g_balance_hagar_secondary_load 1 +set g_balance_hagar_secondary_load_speed 0.5 +set g_balance_hagar_secondary_load_spread 0.075 +set g_balance_hagar_secondary_load_spread_bias 0.5 +set g_balance_hagar_secondary_load_max 4 +set g_balance_hagar_secondary_load_hold 4 +set g_balance_hagar_secondary_load_releasedeath 0 +set g_balance_hagar_secondary_load_abort 0 +set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_animtime 0.2 +set g_balance_hagar_secondary_damage 40 +set g_balance_hagar_secondary_edgedamage 20 +set g_balance_hagar_secondary_force 75 +set g_balance_hagar_secondary_health 15 +set g_balance_hagar_secondary_damageforcescale 0 +set g_balance_hagar_secondary_radius 80 +set g_balance_hagar_secondary_spread 0.05 +set g_balance_hagar_secondary_speed 2000 +set g_balance_hagar_secondary_lifetime_min 10 +set g_balance_hagar_secondary_lifetime_rand 0 +set g_balance_hagar_secondary_refire 0.5 +set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_switchdelay_drop 0.2 +set g_balance_hagar_switchdelay_raise 0.2 +set g_balance_hagar_reload_ammo 0 //default: 25 +set g_balance_hagar_reload_time 2 +// }}} +// {{{ rocketlauncher +set g_balance_rocketlauncher_damage 80 +set g_balance_rocketlauncher_edgedamage 40 +set g_balance_rocketlauncher_force 450 +set g_balance_rocketlauncher_radius 110 +set g_balance_rocketlauncher_speed 1300 +set g_balance_rocketlauncher_speedaccel 1300 +set g_balance_rocketlauncher_speedstart 1000 +set g_balance_rocketlauncher_lifetime 10 +set g_balance_rocketlauncher_refire 1.1 +set g_balance_rocketlauncher_animtime 0.4 +set g_balance_rocketlauncher_ammo 4 +set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. +set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn +set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time +set g_balance_rocketlauncher_guiderate 90 // max degrees per second +set g_balance_rocketlauncher_guideratedelay 0.01 // immediate +set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) +set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in +set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again +set g_balance_rocketlauncher_remote_damage 70 +set g_balance_rocketlauncher_remote_edgedamage 35 +set g_balance_rocketlauncher_remote_radius 110 +set g_balance_rocketlauncher_remote_force 400 +set g_balance_rocketlauncher_switchdelay_drop 0.2 +set g_balance_rocketlauncher_switchdelay_raise 0.2 +set g_balance_rocketlauncher_reload_ammo 0 //default: 25 +set g_balance_rocketlauncher_reload_time 2 +// }}} +// {{{ porto +set g_balance_porto_primary_refire 1.5 +set g_balance_porto_primary_animtime 0.3 +set g_balance_porto_primary_speed 1000 +set g_balance_porto_primary_lifetime 5 +set g_balance_porto_secondary 1 +set g_balance_porto_secondary_refire 1.5 +set g_balance_porto_secondary_animtime 0.3 +set g_balance_porto_secondary_speed 1000 +set g_balance_porto_secondary_lifetime 5 +set g_balance_porto_switchdelay_drop 0.2 +set g_balance_porto_switchdelay_raise 0.2 +set g_balance_portal_health 200 // these get recharged whenever the portal is used +set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used +// }}} +// {{{ hook +set g_balance_hook_primary_fuel 5 // hook monkeys set 0 +set g_balance_hook_primary_refire 0 // hook monkeys set 0 +set g_balance_hook_primary_animtime 0.3 // good shoot anim +set g_balance_hook_primary_hooked_time_max 0 // infinite +set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free +set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked +set g_balance_hook_secondary_damage 25 // not much +set g_balance_hook_secondary_edgedamage 5 // not much +set g_balance_hook_secondary_radius 500 // LOTS +set g_balance_hook_secondary_force -2000 // LOTS +set g_balance_hook_secondary_ammo 30 // a whole pack +set g_balance_hook_secondary_lifetime 5 // infinite +set g_balance_hook_secondary_speed 0 // not much throwing +set g_balance_hook_secondary_gravity 5 // fast falling +set g_balance_hook_secondary_refire 3 // don't drop too many bombs... +set g_balance_hook_secondary_animtime 0.3 // good shoot anim +set g_balance_hook_secondary_power 3 // effect behaves like a square function +set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds +set g_balance_hook_secondary_health 15 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_switchdelay_drop 0.2 +set g_balance_hook_switchdelay_raise 0.2 +// }}} +// {{{ tuba +set g_balance_tuba_refire 0.05 +set g_balance_tuba_animtime 0.05 +set g_balance_tuba_attenuation 0.5 +set g_balance_tuba_volume 1 +set g_balance_tuba_fadetime 0.25 +set g_balance_tuba_damage 5 +set g_balance_tuba_edgedamage 0 +set g_balance_tuba_radius 200 +set g_balance_tuba_force 40 +set g_balance_tuba_pitchstep 6 +set g_balance_tuba_switchdelay_drop 0.2 +set g_balance_tuba_switchdelay_raise 0.2 +// }}} +// {{{ fireball // this is a superweapon -- lets make it behave as one. +set g_balance_fireball_primary_animtime 0.2 +set g_balance_fireball_primary_bfgdamage 100 +set g_balance_fireball_primary_bfgforce 0 +set g_balance_fireball_primary_bfgradius 1000 +set g_balance_fireball_primary_damage 200 +set g_balance_fireball_primary_damageforcescale 0 +set g_balance_fireball_primary_edgedamage 50 +set g_balance_fireball_primary_force 600 +set g_balance_fireball_primary_health 0 +set g_balance_fireball_primary_laserburntime 0.5 +set g_balance_fireball_primary_laserdamage 80 +set g_balance_fireball_primary_laseredgedamage 20 +set g_balance_fireball_primary_laserradius 256 +set g_balance_fireball_primary_lifetime 15 +set g_balance_fireball_primary_radius 200 +set g_balance_fireball_primary_refire 2 +set g_balance_fireball_primary_refire2 0 +set g_balance_fireball_primary_speed 1200 +set g_balance_fireball_primary_spread 0 +set g_balance_fireball_secondary_animtime 0.3 +set g_balance_fireball_secondary_damage 40 +set g_balance_fireball_secondary_damageforcescale 4 +set g_balance_fireball_secondary_damagetime 5 +set g_balance_fireball_secondary_force 100 +set g_balance_fireball_secondary_laserburntime 0.5 +set g_balance_fireball_secondary_laserdamage 50 +set g_balance_fireball_secondary_laseredgedamage 20 +set g_balance_fireball_secondary_laserradius 110 +set g_balance_fireball_secondary_lifetime 7 +set g_balance_fireball_secondary_refire 1.5 +set g_balance_fireball_secondary_speed 900 +set g_balance_fireball_secondary_speed_up 100 +set g_balance_fireball_secondary_speed_z 0 +set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0.2 +set g_balance_fireball_switchdelay_raise 0.2 +// }}}