From: Rudolf Polzer Date: Mon, 6 Sep 2010 04:38:55 +0000 (+0200) Subject: add that VISCULLING flag X-Git-Tag: xonotic-v0.1.0preview~151^2~28 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6af3a32c13fa0d61d91cbd4d9476e0b92230aa91;p=xonotic%2Fxonotic-maps.pk3dir.git add that VISCULLING flag --- diff --git a/scripts/entities.def b/scripts/entities.def index 6572153f..ef802b83 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -1268,7 +1268,7 @@ race_place: if target points to the trigger_race_checkpoint with cnt 0 (finish l restriction: when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn) */ -/*QUAKED func_pointparticles (.5 .5 .5) ? START_ON IMPULSE +/*QUAKED func_pointparticles (.5 .5 .5) ? START_ON IMPULSE VISCULLING A brush that emits particles. -------- KEYS -------- mdl: particle effect name from effectinfo.txt @@ -1289,6 +1289,7 @@ bgmscriptrelease: release time of the effect strength (0 to 3.9) -------- SPAWNFLAGS -------- START_ON: when targeted, the particle emitter will start switched on IMPULSE: only send the full amount of impulse particles when the entity is triggered +VISCULLING: only emit particles if the emitter brush is in the current PVS -------- NOTES -------- Use trigger_monoflop if you want the particles to turn off for a while, then turn back on. A BGM script is a .bgs file named like the map, in the maps directory. Its format is lines of the form