From: terencehill Date: Wed, 21 Sep 2016 18:13:01 +0000 (+0200) Subject: Keep infinite ammo playing overkill in whatever gametype X-Git-Tag: xonotic-v0.8.2~553^2~8 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6af02ad4aacebf3ef70cbccdbba9738c4095e4ac;p=xonotic%2Fxonotic-data.pk3dir.git Keep infinite ammo playing overkill in whatever gametype --- diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc index ea7ed953c..572261528 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc @@ -362,7 +362,7 @@ MUTATOR_HOOKFUNCTION(ok, SpectateCopy) client.ok_use_ammocharge = spectatee.ok_use_ammocharge; } -MUTATOR_HOOKFUNCTION(ok, SetStartItems) +MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST) { WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));