From: terencehill <piuntn@gmail.com>
Date: Sun, 31 Oct 2010 21:01:25 +0000 (+0100)
Subject: Strip _color from crosshair*_color_alpha cvars
X-Git-Tag: xonotic-v0.1.0preview~207^2~1
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6ac92d930bc3ba23d4deeccaebe1cdd359d770d2;p=xonotic%2Fxonotic-data.pk3dir.git

Strip _color from crosshair*_color_alpha cvars
If there is a good reason to keep the old names just revert this commit
---

diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg
index 929c93994d..9b073652d4 100644
--- a/defaultXonotic.cfg
+++ b/defaultXonotic.cfg
@@ -91,7 +91,7 @@ seta crosshair 3
 seta crosshair_color_red 0.6
 seta crosshair_color_green 0.8
 seta crosshair_color_blue 1
-seta crosshair_color_alpha 1
+seta crosshair_alpha 1
 seta crosshair_size 0.35
 seta crosshair_dot 1
 seta crosshair_dot_alpha 1
@@ -107,109 +107,109 @@ seta crosshair_laser ""	"crosshair to display when wielding the laser"
 seta crosshair_laser_color_red 1	"crosshair color red component to display when wielding the laser"
 seta crosshair_laser_color_green 0.35	"crosshair color green component to display when wielding the laser"
 seta crosshair_laser_color_blue 0.2	"crosshair color blue component to display when wielding the laser"
-seta crosshair_laser_color_alpha 0.75	"crosshair alpha value to display when wielding the laser"
+seta crosshair_laser_alpha 0.75	"crosshair alpha value to display when wielding the laser"
 seta crosshair_laser_size 0.4	"crosshair size when wielding the laser"
 seta crosshair_shotgun ""	"crosshair to display when wielding the shotgun"
 seta crosshair_shotgun_color_red 0.7	"crosshair color red component to display when wielding the shotgun"
 seta crosshair_shotgun_color_green 0.7	"crosshair color green component to display when wielding the shotgun"
 seta crosshair_shotgun_color_blue 0.7	"crosshair color blue component to display when wielding the shotgun"
-seta crosshair_shotgun_color_alpha 1.1	"crosshair alpha value to display when wielding the shotgun"
+seta crosshair_shotgun_alpha 1.1	"crosshair alpha value to display when wielding the shotgun"
 seta crosshair_shotgun_size 0.65	"crosshair size when wielding the shotgun"
 seta crosshair_uzi ""	"crosshair to display when wielding the machinegun"
 seta crosshair_uzi_color_red 0.4	"crosshair color red component to display when wielding the machinegun"
 seta crosshair_uzi_color_green 0.9	"crosshair color green component to display when wielding the machinegun"
 seta crosshair_uzi_color_blue 0.35	"crosshair color blue component to display when wielding the machinegun"
-seta crosshair_uzi_color_alpha 0.9	"crosshair alpha value to display when wielding the machinegun"
+seta crosshair_uzi_alpha 0.9	"crosshair alpha value to display when wielding the machinegun"
 seta crosshair_uzi_size 0.6	"crosshair size when wielding the machinegun"
 seta crosshair_grenadelauncher ""	"crosshair to display when wielding the mortar"
 seta crosshair_grenadelauncher_color_red 1	"crosshair color red component to display when wielding the mortar"
 seta crosshair_grenadelauncher_color_green 0.15	"crosshair color green component to display when wielding the mortar"
 seta crosshair_grenadelauncher_color_blue 0	"crosshair color blue component to display when wielding the mortar"
-seta crosshair_grenadelauncher_color_alpha 1.15	"crosshair alpha value to display when wielding the mortar"
+seta crosshair_grenadelauncher_alpha 1.15	"crosshair alpha value to display when wielding the mortar"
 seta crosshair_grenadelauncher_size 0.7	"crosshair size when wielding the mortar"
 seta crosshair_minelayer ""	"crosshair to display when wielding the mortar"
 seta crosshair_minelayer_color_red 0.75	"crosshair color red component to display when wielding the mortar"
 seta crosshair_minelayer_color_green 0.75	"crosshair color green component to display when wielding the mortar"
 seta crosshair_minelayer_color_blue 0	"crosshair color blue component to display when wielding the mortar"
-seta crosshair_minelayer_color_alpha 1.15	"crosshair alpha value to display when wielding the mortar"
+seta crosshair_minelayer_alpha 1.15	"crosshair alpha value to display when wielding the mortar"
 seta crosshair_minelayer_size 0.9	"crosshair size when wielding the mortar"
 seta crosshair_electro ""	"crosshair to display when wielding the electro"
 seta crosshair_electro_color_red 0.35	"crosshair color red component to display when wielding the electro"
 seta crosshair_electro_color_green 0.5	"crosshair color green component to display when wielding the electro"
 seta crosshair_electro_color_blue 1	"crosshair color blue component to display when wielding the electro"
-seta crosshair_electro_color_alpha 1	"crosshair alpha value to display when wielding the electro"
+seta crosshair_electro_alpha 1	"crosshair alpha value to display when wielding the electro"
 seta crosshair_electro_size 0.5	"crosshair size when wielding the electro"
 seta crosshair_crylink ""	"crosshair to display when wielding the crylink"
 seta crosshair_crylink_color_red 0.85	"crosshair color red component to display when wielding the crylink"
 seta crosshair_crylink_color_green 0.25	"crosshair color green component to display when wielding the crylink"
 seta crosshair_crylink_color_blue 1	"crosshair color blue component to display when wielding the crylink"
-seta crosshair_crylink_color_alpha 0.85	"crosshair alpha value to display when wielding the crylink"
+seta crosshair_crylink_alpha 0.85	"crosshair alpha value to display when wielding the crylink"
 seta crosshair_crylink_size 0.4	"crosshair size when wielding the crylink"
 seta crosshair_nex ""	"crosshair to display when wielding the nex gun"
 seta crosshair_nex_color_red 0	"crosshair color red component to display when wielding the nex gun"
 seta crosshair_nex_color_green 0.9	"crosshair color green component to display when wielding the nex gun"
 seta crosshair_nex_color_blue 1	"crosshair color blue component to display when wielding the nex gun"
-seta crosshair_nex_color_alpha 0.85	"crosshair alpha value to display when wielding the nex gun"
+seta crosshair_nex_alpha 0.85	"crosshair alpha value to display when wielding the nex gun"
 seta crosshair_nex_size 0.65	"crosshair size when wielding the nex gun"
 seta crosshair_hagar ""	"crosshair to display when wielding the hagar"
 seta crosshair_hagar_color_red 0.85	"crosshair color red component to display when wielding the hagar"
 seta crosshair_hagar_color_green 0.5	"crosshair color green component to display when wielding the hagar"
 seta crosshair_hagar_color_blue 0.35	"crosshair color blue component to display when wielding the hagar"
-seta crosshair_hagar_color_alpha 1	"crosshair alpha value to display when wielding the hagar"
+seta crosshair_hagar_alpha 1	"crosshair alpha value to display when wielding the hagar"
 seta crosshair_hagar_size 0.8	"crosshair size when wielding the hagar"
 seta crosshair_rocketlauncher ""	"crosshair to display when wielding the rocketlauncher"
 seta crosshair_rocketlauncher_color_red 1	"crosshair color red component to display when wielding the rocketlauncher"
 seta crosshair_rocketlauncher_color_green 0.75	"crosshair color green component to display when wielding the rocketlauncher"
 seta crosshair_rocketlauncher_color_blue 0.2	"crosshair color blue component to display when wielding the rocketlauncher"
-seta crosshair_rocketlauncher_color_alpha 1	"crosshair alpha value to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_alpha 1	"crosshair alpha value to display when wielding the rocketlauncher"
 seta crosshair_rocketlauncher_size 0.5875	"crosshair size when wielding the rocketlauncher"
 seta crosshair_porto ""	"crosshair to display when wielding the porto"
 seta crosshair_porto_color_red 0.5	"crosshair color red component to display when wielding the porto"
 seta crosshair_porto_color_green 1	"crosshair color green component to display when wielding the porto"
 seta crosshair_porto_color_blue 0.5	"crosshair color blue component to display when wielding the porto"
-seta crosshair_porto_color_alpha 0.85	"crosshair alpha value to display when wielding the porto"
+seta crosshair_porto_alpha 0.85	"crosshair alpha value to display when wielding the porto"
 seta crosshair_porto_size 0.6	"crosshair size when wielding the porto"
 seta crosshair_minstanex ""	"crosshair to display when wielding the minstanex gun"
 seta crosshair_minstanex_color_red 0.65	"crosshair color red component to display when wielding the minstanex gun"
 seta crosshair_minstanex_color_green 0.65	"crosshair color green component to display when wielding the minstanex gun"
 seta crosshair_minstanex_color_blue 1	"crosshair color blue component to display when wielding the minstanex gun"
-seta crosshair_minstanex_color_alpha 1	"crosshair alpha value to display when wielding the minstanex gun"
+seta crosshair_minstanex_alpha 1	"crosshair alpha value to display when wielding the minstanex gun"
 seta crosshair_minstanex_size 0.4	"crosshair size when wielding the minstanex gun"
 seta crosshair_hook ""	"crosshair to display when wielding the hook"
 seta crosshair_hook_color_red 0.65	"crosshair color red component to display when wielding the hook"
 seta crosshair_hook_color_green 1	"crosshair color green component to display when wielding the hook"
 seta crosshair_hook_color_blue 0.85	"crosshair color blue component to display when wielding the hook"
-seta crosshair_hook_color_alpha 0.85	"crosshair alpha value to display when wielding the hook"
+seta crosshair_hook_alpha 0.85	"crosshair alpha value to display when wielding the hook"
 seta crosshair_hook_size 0.5	"crosshair size when wielding the hook"
 seta crosshair_hlac ""	"crosshair to display when wielding the H.L.A.C"
 seta crosshair_hlac_color_red 1	"crosshair color red component to display when wielding the H.L.A.C."
 seta crosshair_hlac_color_green 0.65	"crosshair color green component to display when wielding the H.L.A.C."
 seta crosshair_hlac_color_blue 0.2	"crosshair color blue component to display when wielding the H.L.A.C."
-seta crosshair_hlac_color_alpha 1	"crosshair alpha value to display when wielding the H.L.A.C."
+seta crosshair_hlac_alpha 1	"crosshair alpha value to display when wielding the H.L.A.C."
 seta crosshair_hlac_size 0.6	"crosshair size when wielding the H.L.A.C."
 seta crosshair_seeker ""	"crosshair to display when wielding the TAG Seeker"
 seta crosshair_seeker_color_red 1	"crosshair color red component to display when wielding the TAG seeker"
 seta crosshair_seeker_color_green 0.35	"crosshair color green component to display when wielding the TAG seeker"
 seta crosshair_seeker_color_blue 0.35	"crosshair color blue component to display when wielding the TAG seeker"
-seta crosshair_seeker_color_alpha 0.9	"crosshair alpha value to display when wielding the TAG seeker"
+seta crosshair_seeker_alpha 0.9	"crosshair alpha value to display when wielding the TAG seeker"
 seta crosshair_seeker_size 0.8	"crosshair size when wielding the TAG seeker"
 seta crosshair_campingrifle ""	"crosshair to display when wielding the campingrifle"
 seta crosshair_campingrifle_color_red 0.85	"crosshair color red component to display when wielding the campingrifle"
 seta crosshair_campingrifle_color_green 0.5	"crosshair color green component to display when wielding the campingrifle"
 seta crosshair_campingrifle_color_blue 0.25	"crosshair color blue component to display when wielding the campingrifle"
-seta crosshair_campingrifle_color_alpha 1	"crosshair alpha value to display when wielding the campingrifle"
+seta crosshair_campingrifle_alpha 1	"crosshair alpha value to display when wielding the campingrifle"
 seta crosshair_campingrifle_size 0.65	"crosshair size when wielding the campingrifle"
 seta crosshair_tuba ""	"crosshair to display when wielding the tuba"
 seta crosshair_tuba_color_red 0.85	"crosshair color red component to display when wielding the tuba"
 seta crosshair_tuba_color_green 0.5	"crosshair color green component to display when wielding the tuba"
 seta crosshair_tuba_color_blue 0.25	"crosshair color blue component to display when wielding the tuba"
-seta crosshair_tuba_color_alpha 1	"crosshair alpha value to display when wielding the tuba"
+seta crosshair_tuba_alpha 1	"crosshair alpha value to display when wielding the tuba"
 seta crosshair_tuba_size 1	"crosshair size when wielding the tuba"
 seta crosshair_fireball ""	"crosshair to display when wielding the fireball"
 seta crosshair_fireball_color_red 0.2	"crosshair color red component to display when wielding the fireball"
 seta crosshair_fireball_color_green 1.0	"crosshair color green component to display when wielding the fireball"
 seta crosshair_fireball_color_blue 0.2	"crosshair color blue component to display when wielding the fireball"
-seta crosshair_fireball_color_alpha 1	"crosshair alpha value to display when wielding the fireball"
+seta crosshair_fireball_alpha 1	"crosshair alpha value to display when wielding the fireball"
 seta crosshair_fireball_size 1	"crosshair size when wielding the fireball"
 seta crosshair_ring_size 2	"bullet counter ring size for Rifle, velocity ring for Nex"
 seta crosshair_campingrifle_bulletcounter_alpha 0.15
diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc
index 79a3b760b5..00c395893c 100644
--- a/qcsrc/client/View.qc
+++ b/qcsrc/client/View.qc
@@ -706,7 +706,7 @@ void CSQC_UpdateView(float w, float h)
 			wcross_resolution = cvar("crosshair_size");
 			if (wcross_resolution == 0)
 				return;
-			wcross_alpha = cvar("crosshair_color_alpha");
+			wcross_alpha = cvar("crosshair_alpha");
 			if (wcross_alpha == 0)
 				return;
 
@@ -750,7 +750,7 @@ void CSQC_UpdateView(float w, float h)
 					wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
 					if (wcross_resolution == 0)
 						return;
-					wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
+					wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_alpha"));
 					if (wcross_alpha == 0)
 						return;
 
diff --git a/qcsrc/menu/xonotic/crosshairbutton.c b/qcsrc/menu/xonotic/crosshairbutton.c
index 058bfd7eb1..645b932075 100644
--- a/qcsrc/menu/xonotic/crosshairbutton.c
+++ b/qcsrc/menu/xonotic/crosshairbutton.c
@@ -66,7 +66,7 @@ void XonoticCrosshairButton_draw(entity me)
 	float a;
 
 	rgb = eX * cvar("crosshair_color_red") + eY * cvar("crosshair_color_green") + eZ * cvar("crosshair_color_blue");
-	a = cvar("crosshair_color_alpha");
+	a = cvar("crosshair_alpha");
 
 	if(!me.checked && !me.focused)
 	{
diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c
index 751c555918..354c1857e2 100644
--- a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c
+++ b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c
@@ -131,7 +131,7 @@ void XonoticPlayerSettingsTab_fill(entity me)
 	me.TR(me);
 		me.TDempty(me, 0.2);
 		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair alpha:"));
-		me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.1, "crosshair_color_alpha"));
+		me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.1, "crosshair_alpha"));
 	me.TR(me);
 		me.TDempty(me, 0.2);
 		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair red:"));