From: Samual Lenks Date: Fri, 10 May 2013 05:11:57 +0000 (-0400) Subject: Burn the old arena file X-Git-Tag: xonotic-v0.7.0~57^2^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=697f85abf14826d72c017ce5e8ef46f0417f2f05;p=xonotic%2Fxonotic-data.pk3dir.git Burn the old arena file --- diff --git a/qcsrc/server/arena.qc b/qcsrc/server/arena.qc deleted file mode 100644 index b3f28843a..000000000 --- a/qcsrc/server/arena.qc +++ /dev/null @@ -1,467 +0,0 @@ -float maxspawned; -float numspawned; -float arena_roundbased; -.float spawned; -.entity spawnqueue_next; -.entity spawnqueue_prev; -.float spawnqueue_in; -entity spawnqueue_first; -entity spawnqueue_last; -entity champion; -float warmup; -.float caplayer; - -void PutObserverInServer(); -void PutClientInServer(); - -float next_round; -float redalive, bluealive, yellowalive, pinkalive; -float totalalive; -.float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat; -float red_players, blue_players, yellow_players, pink_players; -float total_players; - -/** - * Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map. - * Sets the 'warmup' global variable. - */ -void reset_map(float dorespawn) -{ - entity oldself; - oldself = self; - - if(g_arena && autocvar_g_arena_warmup) - warmup = time + autocvar_g_arena_warmup; - else if(g_ca) { - warmup = time + autocvar_g_ca_warmup; - allowed_to_spawn = 1; - } - else if(g_freezetag) - { - warmup = time + autocvar_g_freezetag_warmup; - } - - lms_lowest_lives = 999; - lms_next_place = player_count; - - race_ReadyRestart(); - - for(self = world; (self = nextent(self)); ) - if(IS_NOT_A_CLIENT(self)) - { - if(self.reset) - { - self.reset(); - continue; - } - - if(self.team_saved) - self.team = self.team_saved; - - if(self.flags & FL_PROJECTILE) // remove any projectiles left - remove(self); - } - - // Waypoints and assault start come LAST - for(self = world; (self = nextent(self)); ) - if(IS_NOT_A_CLIENT(self)) - { - if(self.reset2) - { - self.reset2(); - continue; - } - } - - // Moving the player reset code here since the player-reset depends - // on spawnpoint entities which have to be reset first --blub - if(dorespawn) - FOR_EACH_CLIENT(self) { - if(IS_CLIENT(self)) // reset all players - { - if(g_arena) - { - if(self.spawned) - PutClientInServer(); - else - PutObserverInServer(); - } - else if(g_ca && self.caplayer) { - self.classname = "player"; - PutClientInServer(); - } - else if(g_freezetag) - { - if(IS_PLAYER(self)) - PutClientInServer(); - } - else - { - /* - only reset players if a restart countdown is active - this can either be due to cvar sv_ready_restart_after_countdown having set - restart_mapalreadyrestarted to 1 after the countdown ended or when - sv_ready_restart_after_countdown is not used and countdown is still running - */ - if (restart_mapalreadyrestarted || (time < game_starttime)) - { - //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players - if (IS_PLAYER(self)) { - //PlayerScore_Clear(self); - if(g_lms) - PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()); - self.killcount = 0; - //stop the player from moving so that he stands still once he gets respawned - self.velocity = '0 0 0'; - self.avelocity = '0 0 0'; - self.movement = '0 0 0'; - PutClientInServer(); - } - } - } - } - } - - if(g_keyhunt) - kh_Controller_SetThink_NoMsg(autocvar_g_balance_keyhunt_delay_round+(game_starttime - time), kh_StartRound); - - if(g_arena) - if(champion && IS_PLAYER(champion) && player_count > 1) - UpdateFrags(champion, +1); - - self = oldself; -} - -void Spawnqueue_Insert(entity e) -{ - if(e.spawnqueue_in) - return; - dprint(strcat("Into queue: ", e.netname, "\n")); - e.spawnqueue_in = TRUE; - e.spawnqueue_prev = spawnqueue_last; - e.spawnqueue_next = world; - if(spawnqueue_last) - spawnqueue_last.spawnqueue_next = e; - spawnqueue_last = e; - if(!spawnqueue_first) - spawnqueue_first = e; -} - -void Spawnqueue_Remove(entity e) -{ - if(!e.spawnqueue_in) - return; - dprint(strcat("Out of queue: ", e.netname, "\n")); - e.spawnqueue_in = FALSE; - if(e == spawnqueue_first) - spawnqueue_first = e.spawnqueue_next; - if(e == spawnqueue_last) - spawnqueue_last = e.spawnqueue_prev; - if(e.spawnqueue_prev) - e.spawnqueue_prev.spawnqueue_next = e.spawnqueue_next; - if(e.spawnqueue_next) - e.spawnqueue_next.spawnqueue_prev = e.spawnqueue_prev; - e.spawnqueue_next = world; - e.spawnqueue_prev = world; -} - -void Spawnqueue_Unmark(entity e) -{ - if(!e.spawned) - return; - e.spawned = FALSE; - numspawned = numspawned - 1; -} - -void Spawnqueue_Mark(entity e) -{ - if(e.spawned) - return; - e.spawned = TRUE; - numspawned = numspawned + 1; -} - -/** - * If roundbased arena game mode is active, it centerprints the texts for the - * player when player is waiting for the countdown to finish. - * Blocks the players movement while countdown is active. - * Unblocks the player once the countdown is over. - * - * Called in StartFrame() - */ -float roundStartTime_prev; // prevent networkspam -void Arena_Warmup() -{ - float f; - entity e; - - if(gameover) - { - if(warmup && time < warmup) - { - FOR_EACH_REALCLIENT(e) - Send_CSQC_Centerprint_Generic_Expire(e, CPID_ROUND_STARTING); - warmup = 0; - } - if(champion && g_arena) - { - FOR_EACH_REALCLIENT(e) - centerprint(e, strcat("The Champion is ", champion.netname)); - champion = world; - } - return; - } - if((!g_arena && !g_ca && !g_freezetag) || (g_arena && !arena_roundbased) || (time < game_starttime)) - return; - - f = ceil(warmup - time); - - if(inWarmupStage) - allowed_to_spawn = 1; - else if(!g_ca) - allowed_to_spawn = 0; - - if(time < warmup && !inWarmupStage) - { - if (g_ca) - allowed_to_spawn = 1; - if(champion && g_arena) - { - FOR_EACH_REALCLIENT(e) - centerprint(e, strcat("The Champion is ", champion.netname)); - } - - if(f != roundStartTime_prev) { - roundStartTime_prev = f; - if(g_ca && !(red_players && blue_players)) { - FOR_EACH_REALCLIENT(self) - Send_CSQC_Centerprint_Generic(self, CPID_ROUND_STARTING, "^1Need at least 1 player in each team to play CA", 2, 0); - warmup = time + autocvar_g_ca_warmup; - } else { - if(f == 5) - Announce("prepareforbattle"); - else if(f == 3) - Announce("3"); - else if(f == 2) - Announce("2"); - else if(f == 1) - Announce("1"); - - FOR_EACH_REALCLIENT(e) - Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "Round will start in %d", 1, f); - } - } - - if (g_arena) { - FOR_EACH_CLIENT(e) - { - if(e.spawned && IS_PLAYER(e)) - e.player_blocked = 1; - } - } - } - else if(f > -1 && f != roundStartTime_prev) - { - roundStartTime_prev = f; - if(g_ca) { - if(red_players && blue_players) - allowed_to_spawn = 0; - else - reset_map(TRUE); - } else { - Announce("begin"); - FOR_EACH_REALCLIENT(e) - Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "^1Begin!", 1, 0); - } - - if(g_arena) { - FOR_EACH_CLIENT(e) - { - if(e.player_blocked) - e.player_blocked = 0; - } - } - } - - // clear champion to avoid centerprinting again the champion msg - if (champion) - champion = world; -} - -void count_players() -{ - // count amount of players in each team - total_players = red_players = blue_players = yellow_players = pink_players = 0; - FOR_EACH_PLAYER(self) { - if (self.team == COLOR_TEAM1) - { - red_players += 1; - total_players += 1; - } - else if (self.team == COLOR_TEAM2) - { - blue_players += 1; - total_players += 1; - } - else if (self.team == COLOR_TEAM3) - { - yellow_players += 1; - total_players += 1; - } - else if (self.team == COLOR_TEAM4) - { - pink_players += 1; - total_players += 1; - } - } -} - -void count_alive_players() -{ - totalalive = redalive = bluealive = yellowalive = pinkalive = 0; - if(g_ca) - { - FOR_EACH_PLAYER(self) { - if (self.team == COLOR_TEAM1 && self.health >= 1) - { - redalive += 1; - totalalive += 1; - } - else if (self.team == COLOR_TEAM2 && self.health >= 1) - { - bluealive += 1; - totalalive += 1; - } - } - FOR_EACH_REALCLIENT(self) { - self.redalive_stat = redalive; - self.bluealive_stat = bluealive; - } - } - else if(g_freezetag) - { - // count amount of alive players in each team - FOR_EACH_PLAYER(self) { - if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0 && self.health >= 1) - { - redalive += 1; - totalalive += 1; - } - else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0 && self.health >= 1) - { - bluealive += 1; - totalalive += 1; - } - else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0 && self.health >= 1) - { - yellowalive += 1; - totalalive += 1; - } - else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0 && self.health >= 1) - { - pinkalive += 1; - totalalive += 1; - } - } - FOR_EACH_REALCLIENT(self) { - self.redalive_stat = redalive; - self.bluealive_stat = bluealive; - self.yellowalive_stat = yellowalive; - self.pinkalive_stat = pinkalive; - } - } - -} - -/** - * This function finds out whether an arena round is over 1 player is left. - * It determines the last player who's still alive and saves it's entity reference - * in the global variable 'champion'. Then the new enemy/enemies are put into the server. - * - * Gets called in StartFrame() - */ -void Spawnqueue_Check() -{ - if(warmup == 0 && g_ca && !inWarmupStage) - { - if(red_players || blue_players) - reset_map(TRUE); - return; - } - if(time < warmup + 1 || inWarmupStage || intermission_running) - return; - - if(g_ca) { - if(allowed_to_spawn) // round is not started yet - return; - if(!next_round) { - if(!(redalive && bluealive)) { - // every player of (at least) one team is dead, round ends here - if(redalive) { - play2all("ctf/red_capture.wav"); - FOR_EACH_CLIENT(self) centerprint(self, "^1RED ^7team wins the round"); - TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, +1); - } - else if(bluealive) { - play2all("ctf/blue_capture.wav"); - FOR_EACH_CLIENT(self) centerprint(self, "^4BLUE ^7team wins the round"); - TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, +1); - } - else - FOR_EACH_CLIENT(self) centerprint(self, "^7Round tied"); - next_round = -1; - } - else if(time - warmup > autocvar_g_ca_round_timelimit) { - FOR_EACH_CLIENT(self) centerprint(self, "^7Round tied"); - next_round = time + 5; - } - } - else if(next_round == -1) { - // wait for killed players to be put as spectators - if(!(red_players && blue_players)) - next_round = time + 5; - } - else if((next_round > 0 && next_round < time)) - { - next_round = 0; - reset_map(TRUE); - } - } else if(g_freezetag) { - if((next_round && next_round < time)) - { - next_round = 0; - reset_map(TRUE); - } - } else { // arena - //extend next_round if it isn't set yet and only 1 player is spawned - if(!next_round) - if(numspawned < 2) - next_round = time + 3; - - if(!arena_roundbased || (next_round && next_round < time && player_count > 1)) - { - next_round = 0; - - if(arena_roundbased) - { - champion = find(world, classname, "player"); - while(champion && champion.deadflag) - champion = find(champion, classname, "player"); - reset_map(TRUE); - } - - while(numspawned < maxspawned && spawnqueue_first) - { - self = spawnqueue_first; - - bprint ("^4", self.netname, "^4 is the next challenger\n"); - - Spawnqueue_Remove(self); - Spawnqueue_Mark(self); - - self.classname = "player"; - PutClientInServer(); - } - } - } -}