From: Thomas Debesse Date: Mon, 3 May 2021 05:31:09 +0000 (+0200) Subject: q3map2/games: bikeshedding X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=69072a1c852da0952d53341045ffc6016481a895;p=xonotic%2Fnetradiant.git q3map2/games: bikeshedding --- diff --git a/tools/quake3/q3map2/game_reaction.h b/tools/quake3/q3map2/game_reaction.h index 8974556e..ab26f9eb 100644 --- a/tools/quake3/q3map2/game_reaction.h +++ b/tools/quake3/q3map2/game_reaction.h @@ -46,21 +46,21 @@ ------------------------------------------------------------------------------- */ #define REACTION_SURF_GRAVEL 0x80000 -#define REACTION_SURF_WOOD 0x81000 +#define REACTION_SURF_WOOD 0x81000 #define REACTION_SURF_CARPET 0x100000 #define REACTION_SURF_METAL2 0x101000 -#define REACTION_SURF_GLASS 0x180000 -#define REACTION_SURF_GRASS 0x181000 -#define REACTION_SURF_SNOW 0x200000 -#define REACTION_SURF_MUD 0x201000 -#define REACTION_SURF_WOOD2 0x280000 +#define REACTION_SURF_GLASS 0x180000 +#define REACTION_SURF_GRASS 0x181000 +#define REACTION_SURF_SNOW 0x200000 +#define REACTION_SURF_MUD 0x201000 +#define REACTION_SURF_WOOD2 0x280000 #define REACTION_SURF_HARDMETAL 0x281000 #define REACTION_SURF_LEAVES 0x300000 #define REACTION_SURF_CEMENT 0x301000 #define REACTION_SURF_MARBLE 0x380000 -#define REACTION_SURF_SNOW2 0x381000 +#define REACTION_SURF_SNOW2 0x381000 #define REACTION_SURF_HARDSTEPS 0x400000 -#define REACTION_SURF_SAND 0x401000 +#define REACTION_SURF_SAND 0x401000 diff --git a/tools/quake3/q3map2/game_tremulous.h b/tools/quake3/q3map2/game_tremulous.h index be0da88e..6a5fd0f1 100644 --- a/tools/quake3/q3map2/game_tremulous.h +++ b/tools/quake3/q3map2/game_tremulous.h @@ -40,6 +40,7 @@ content and surface flags - also uses defines from game_quake3.h ------------------------------------------------------------------------------- */ + #define TREM_CONT_NOALIENBUILD 0x1000 #define TREM_CONT_NOHUMANBUILD 0x2000 #define TREM_CONT_NOBUILD 0x4000 @@ -57,10 +58,10 @@ ------------------------------------------------------------------------------- */ { - "tremulous", /* -game x */ - "base", /* default base game data dir */ - ".tremulous", /* unix home sub-dir */ - "tremulous", /* magic path word - think this is right for trem*/ + "tremulous", /* -game x */ + "base", /* default base game data dir */ + ".tremulous", /* unix home sub-dir */ + "tremulous", /* magic path word - think this is right for trem*/ "scripts", /* shader directory */ 64, /* max lightmapped surface verts */ 999, /* max surface verts */