From: Mario Date: Mon, 22 Apr 2013 18:21:29 +0000 (+1000) Subject: Lower gib amount when gibbing a monster corpse X-Git-Tag: xonotic-v0.8.0~241^2^2~305 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=68e540b526a0d035966db7f18b2b44d62088215c;p=xonotic%2Fxonotic-data.pk3dir.git Lower gib amount when gibbing a monster corpse --- diff --git a/qcsrc/server/monsters/lib/monsters.qc b/qcsrc/server/monsters/lib/monsters.qc index 2dc50ab44..f09e07560 100644 --- a/qcsrc/server/monsters/lib/monsters.qc +++ b/qcsrc/server/monsters/lib/monsters.qc @@ -781,7 +781,7 @@ void monsters_corpse_damage (entity inflictor, entity attacker, float damage, fl if(self.health <= -100) // 100 health until gone? { - Violence_GibSplash(self, 1, 0.5, attacker); + Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); self.think = SUB_Remove; self.nextthink = time + 0.1;