From: FruitieX <rasse@rasse-lappy.localdomain>
Date: Mon, 2 Aug 2010 11:25:45 +0000 (+0300)
Subject: disable health/armor stats in XPM, not good to know this stuff in duels. :P Also... 
X-Git-Tag: xonotic-v0.1.0preview~374
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=68d75747c274518b07cbb05ff319d85d9ee8166d;p=xonotic%2Fxonotic-data.pk3dir.git

disable health/armor stats in XPM, not good to know this stuff in duels. :P Also, make the grunt sound and footsteps default in defaultXonotic.cfg (we need better sounds for these!!)
---

diff --git a/defaultXPM.cfg b/defaultXPM.cfg
index f90dea357..bca8798e4 100644
--- a/defaultXPM.cfg
+++ b/defaultXPM.cfg
@@ -21,8 +21,8 @@ set sv_q3acompat_machineshotgunswap 0
 
 // other options
 set sv_fragmessage_information_ping 1
-set sv_fragmessage_information_handicap 2
-set sv_fragmessage_information_stats 1
+set sv_fragmessage_information_handicap 1
+set sv_fragmessage_information_stats 0
 set sv_fragmessage_information_typefrag 1
 
 set sv_defaultcharacter 1
diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg
index 1cea3ed48..6b0a9be7d 100644
--- a/defaultXonotic.cfg
+++ b/defaultXonotic.cfg
@@ -849,7 +849,7 @@ exec balanceXonotic.cfg
 
 set g_bloodloss 0   "amount of health below which blood loss occurs"
 
-set g_footsteps 0	"serverside footstep sounds"
+set g_footsteps 1	"serverside footstep sounds"
 
 set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
 
@@ -1529,7 +1529,7 @@ prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
 
 sv_allowdownloads_inarchive 1 // for csprogs.dat
 
-set g_jump_grunt 0	"Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
+set g_jump_grunt 1	"Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
 
 alias allready "sv_cmd allready"