From: Mario <mario@smbclan.net>
Date: Tue, 22 Mar 2016 11:06:43 +0000 (+1000)
Subject: Purge self from bot roles
X-Git-Tag: xonotic-v0.8.2~1044
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=68d68e5cbc145772438bfdd775302b91f442f029;p=xonotic%2Fxonotic-data.pk3dir.git

Purge self from bot roles
---

diff --git a/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc b/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc
index f47763882..93afb7207 100644
--- a/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc
+++ b/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc
@@ -110,13 +110,13 @@ const int HAVOCBOT_ONS_ROLE_OFFENSE 	= 8;
 .int havocbot_role_flags;
 .float havocbot_attack_time;
 
-void havocbot_role_ons_defense();
-void havocbot_role_ons_offense();
-void havocbot_role_ons_assistant();
+void havocbot_role_ons_defense(entity this);
+void havocbot_role_ons_offense(entity this);
+void havocbot_role_ons_assistant(entity this);
 
-void havocbot_ons_reset_role(entity bot);
-void havocbot_goalrating_items(float ratingscale, vector org, float sradius);
-void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius);
+void havocbot_ons_reset_role(entity this);
+void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius);
+void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius);
 
 // score rule declarations
 const int ST_ONS_CAPS = 1;
@@ -1304,20 +1304,20 @@ void Onslaught_RoundStart()
 
 // NOTE: LEGACY CODE, needs to be re-written!
 
-void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector org, float sradius)
+{
 	entity head;
 	float t, c;
 	bool needarmor = false, needweapons = false;
 
 	// Needs armor/health?
-	if(self.health<100)
+	if(this.health<100)
 		needarmor = true;
 
 	// Needs weapons?
 	c = 0;
 	FOREACH(Weapons, it != WEP_Null, {
-		if(self.weapons & (it.m_wepset))
+		if(this.weapons & (it.m_wepset))
 		if(++c >= 4)
 			break;
 	});
@@ -1328,8 +1328,8 @@ void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float s
 	if(!needweapons && !needarmor)
 		return;
 
-	LOG_DEBUG(strcat(self.netname, " needs weapons ", ftos(needweapons) , "\n"));
-	LOG_DEBUG(strcat(self.netname, " needs armor ", ftos(needarmor) , "\n"));
+	LOG_DEBUG(strcat(this.netname, " needs weapons ", ftos(needweapons) , "\n"));
+	LOG_DEBUG(strcat(this.netname, " needs armor ", ftos(needarmor) , "\n"));
 
 	// See what is around
 	head = findchainfloat(bot_pickup, true);
@@ -1340,43 +1340,43 @@ void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float s
 		if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) )
 		if (vlen(head.origin - org) < sradius)
 		{
-			t = head.bot_pickupevalfunc(self, head);
+			t = head.bot_pickupevalfunc(this, head);
 			if (t > 0)
-				navigation_routerating(head, t * ratingscale, 500);
+				navigation_routerating(this, head, t * ratingscale, 500);
 		}
 		head = head.chain;
 	}
 }
 
-void havocbot_role_ons_setrole(entity bot, int role)
+void havocbot_role_ons_setrole(entity this, int role)
 {
-	LOG_DEBUG(strcat(bot.netname," switched to "));
+	LOG_DEBUG(strcat(this.netname," switched to "));
 	switch(role)
 	{
 		case HAVOCBOT_ONS_ROLE_DEFENSE:
 			LOG_DEBUG("defense");
-			bot.havocbot_role = havocbot_role_ons_defense;
-			bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
-			bot.havocbot_role_timeout = 0;
+			this.havocbot_role = havocbot_role_ons_defense;
+			this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
+			this.havocbot_role_timeout = 0;
 			break;
 		case HAVOCBOT_ONS_ROLE_ASSISTANT:
 			LOG_DEBUG("assistant");
-			bot.havocbot_role = havocbot_role_ons_assistant;
-			bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
-			bot.havocbot_role_timeout = 0;
+			this.havocbot_role = havocbot_role_ons_assistant;
+			this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
+			this.havocbot_role_timeout = 0;
 			break;
 		case HAVOCBOT_ONS_ROLE_OFFENSE:
 			LOG_DEBUG("offense");
-			bot.havocbot_role = havocbot_role_ons_offense;
-			bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
-			bot.havocbot_role_timeout = 0;
+			this.havocbot_role = havocbot_role_ons_offense;
+			this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
+			this.havocbot_role_timeout = 0;
 			break;
 	}
 	LOG_DEBUG("\n");
 }
 
-void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ons_controlpoints_attack(entity this, float ratingscale)
+{
 	entity cp, cp1, cp2, best, wp;
 	float radius, bestvalue;
 	int c;
@@ -1392,13 +1392,13 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
 			continue;
 
 		// Ignore owned controlpoints
-		if(!(cp2.isgenneighbor[self.team] || cp2.iscpneighbor[self.team]))
+		if(!(cp2.isgenneighbor[this.team] || cp2.iscpneighbor[this.team]))
 			continue;
 
 		// Count team mates interested in this control point
 		// (easier and cleaner than keeping counters per cp and teams)
 		FOREACH_CLIENT(IS_PLAYER(it), {
-			if(SAME_TEAM(it, self))
+			if(SAME_TEAM(it, this))
 			if(it.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE)
 			if(it.havocbot_ons_target == cp2)
 				++c;
@@ -1421,14 +1421,14 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
 		{
 			bestvalue = cp1.wpcost;
 			cp = cp1;
-			self.havocbot_ons_target = cp1;
+			this.havocbot_ons_target = cp1;
 		}
 	}
 
 	if (!cp)
 		return;
 
-	LOG_DEBUG(strcat(self.netname, " chose cp ranked ", ftos(bestvalue), "\n"));
+	LOG_DEBUG(strcat(this.netname, " chose cp ranked ", ftos(bestvalue), "\n"));
 
 	if(cp.goalentity)
 	{
@@ -1457,24 +1457,24 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
 
 		if(best)
 		{
-			navigation_routerating(best, ratingscale, 10000);
+			navigation_routerating(this, best, ratingscale, 10000);
 			best.cnt += 1;
 
-			self.havocbot_attack_time = 0;
-			if(checkpvs(self.view_ofs,cp))
-			if(checkpvs(self.view_ofs,best))
-				self.havocbot_attack_time = time + 2;
+			this.havocbot_attack_time = 0;
+			if(checkpvs(this.view_ofs,cp))
+			if(checkpvs(this.view_ofs,best))
+				this.havocbot_attack_time = time + 2;
 		}
 		else
 		{
-			navigation_routerating(cp, ratingscale, 10000);
+			navigation_routerating(this, cp, ratingscale, 10000);
 		}
-		LOG_DEBUG(strcat(self.netname, " found an attackable controlpoint at ", vtos(cp.origin) ,"\n"));
+		LOG_DEBUG(strcat(this.netname, " found an attackable controlpoint at ", vtos(cp.origin) ,"\n"));
 	}
 	else
 	{
 		// Should be touched
-		LOG_DEBUG(strcat(self.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
+		LOG_DEBUG(strcat(this.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
 		found = false;
 
 		// Look for auto generated waypoint
@@ -1483,26 +1483,26 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
 		{
 			if(wp.classname=="waypoint")
 			{
-				navigation_routerating(wp, ratingscale, 10000);
+				navigation_routerating(this, wp, ratingscale, 10000);
 				found = true;
 			}
 		}
 
 		// Nothing found, rate the controlpoint itself
 		if (!found)
-			navigation_routerating(cp, ratingscale, 10000);
+			navigation_routerating(this, cp, ratingscale, 10000);
 	}
 }
 
-bool havocbot_goalrating_ons_generator_attack(float ratingscale)
-{SELFPARAM();
+bool havocbot_goalrating_ons_generator_attack(entity this, float ratingscale)
+{
 	entity g, wp, bestwp;
 	bool found;
 	int best;
 
 	for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
 	{
-		if(SAME_TEAM(g, self) || g.isshielded)
+		if(SAME_TEAM(g, this) || g.isshielded)
 			continue;
 
 		// Should be attacked
@@ -1528,13 +1528,13 @@ bool havocbot_goalrating_ons_generator_attack(float ratingscale)
 		if(bestwp)
 		{
 			LOG_DEBUG("waypoints found around generator\n");
-			navigation_routerating(bestwp, ratingscale, 10000);
+			navigation_routerating(this, bestwp, ratingscale, 10000);
 			bestwp.cnt += 1;
 
-			self.havocbot_attack_time = 0;
-			if(checkpvs(self.view_ofs,g))
-			if(checkpvs(self.view_ofs,bestwp))
-				self.havocbot_attack_time = time + 5;
+			this.havocbot_attack_time = 0;
+			if(checkpvs(this.view_ofs,g))
+			if(checkpvs(this.view_ofs,bestwp))
+				this.havocbot_attack_time = time + 5;
 
 			return true;
 		}
@@ -1542,69 +1542,69 @@ bool havocbot_goalrating_ons_generator_attack(float ratingscale)
 		{
 			LOG_DEBUG("generator found without waypoints around\n");
 			// if there aren't waypoints near the generator go straight to it
-			navigation_routerating(g, ratingscale, 10000);
-			self.havocbot_attack_time = 0;
+			navigation_routerating(this, g, ratingscale, 10000);
+			this.havocbot_attack_time = 0;
 			return true;
 		}
 	}
 	return false;
 }
 
-void havocbot_role_ons_offense()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_ons_offense(entity this)
+{
+	if(IS_DEAD(this))
 	{
-		self.havocbot_attack_time = 0;
-		havocbot_ons_reset_role(self);
+		this.havocbot_attack_time = 0;
+		havocbot_ons_reset_role(this);
 		return;
 	}
 
 	// Set the role timeout if necessary
-	if (!self.havocbot_role_timeout)
-		self.havocbot_role_timeout = time + 120;
+	if (!this.havocbot_role_timeout)
+		this.havocbot_role_timeout = time + 120;
 
-	if (time > self.havocbot_role_timeout)
+	if (time > this.havocbot_role_timeout)
 	{
-		havocbot_ons_reset_role(self);
+		havocbot_ons_reset_role(this);
 		return;
 	}
 
-	if(self.havocbot_attack_time>time)
+	if(this.havocbot_attack_time>time)
 		return;
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
-		navigation_goalrating_start();
-		havocbot_goalrating_enemyplayers(20000, self.origin, 650);
-		if(!havocbot_goalrating_ons_generator_attack(20000))
-			havocbot_goalrating_ons_controlpoints_attack(20000);
-		havocbot_goalrating_ons_offenseitems(10000, self.origin, 10000);
-		navigation_goalrating_end();
+		navigation_goalrating_start(this);
+		havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
+		if(!havocbot_goalrating_ons_generator_attack(this, 20000))
+			havocbot_goalrating_ons_controlpoints_attack(this, 20000);
+		havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000);
+		navigation_goalrating_end(this);
 
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
 	}
 }
 
-void havocbot_role_ons_assistant()
-{SELFPARAM();
-	havocbot_ons_reset_role(self);
+void havocbot_role_ons_assistant(entity this)
+{
+	havocbot_ons_reset_role(this);
 }
 
-void havocbot_role_ons_defense()
-{SELFPARAM();
-	havocbot_ons_reset_role(self);
+void havocbot_role_ons_defense(entity this)
+{
+	havocbot_ons_reset_role(this);
 }
 
-void havocbot_ons_reset_role(entity bot)
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_ons_reset_role(entity this)
+{
+	if(IS_DEAD(this))
 		return;
 
-	bot.havocbot_ons_target = world;
+	this.havocbot_ons_target = world;
 
 	// TODO: Defend control points or generator if necessary
 
-	havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE);
+	havocbot_role_ons_setrole(this, HAVOCBOT_ONS_ROLE_OFFENSE);
 }
 
 
diff --git a/qcsrc/server/bot/havocbot/havocbot.qc b/qcsrc/server/bot/havocbot/havocbot.qc
index 5e8dc36e3..ee2bfc5ff 100644
--- a/qcsrc/server/bot/havocbot/havocbot.qc
+++ b/qcsrc/server/bot/havocbot/havocbot.qc
@@ -35,7 +35,7 @@ void havocbot_ai(entity this)
 		else
 		{
 			if (!this.jumppadcount)
-				WITH(entity, self, this, this.havocbot_role()); // little too far down the rabbit hole
+				this.havocbot_role(this); // little too far down the rabbit hole
 		}
 
 		// TODO: tracewalk() should take care of this job (better path finding under water)
@@ -1126,14 +1126,14 @@ void havocbot_aim(entity this)
 		lag_additem(this, time + this.ping, 0, 0, world, this.origin, selfvel, ( this.goalcurrent.absmin + this.goalcurrent.absmax ) * 0.5, '0 0 0');
 }
 
-float havocbot_moveto_refresh_route(entity this)
+bool havocbot_moveto_refresh_route(entity this)
 {
 	// Refresh path to goal if necessary
 	entity wp;
 	wp = this.havocbot_personal_waypoint;
-	WITH(entity, self, this, navigation_goalrating_start());
-	WITH(entity, self, this, navigation_routerating(wp, 10000, 10000));
-	WITH(entity, self, this, navigation_goalrating_end());
+	navigation_goalrating_start(this);
+	navigation_routerating(this, wp, 10000, 10000);
+	navigation_goalrating_end(this);
 	return this.navigation_hasgoals;
 }
 
@@ -1265,7 +1265,7 @@ void havocbot_setupbot(entity this)
 	this.cmd_moveto = havocbot_moveto;
 	this.cmd_resetgoal = havocbot_resetgoal;
 
-	WITH(entity, self, this, havocbot_chooserole());
+	havocbot_chooserole(this);
 }
 
 vector havocbot_dodge()
diff --git a/qcsrc/server/bot/havocbot/havocbot.qh b/qcsrc/server/bot/havocbot/havocbot.qh
index 8beb687eb..36b4c33fd 100644
--- a/qcsrc/server/bot/havocbot/havocbot.qh
+++ b/qcsrc/server/bot/havocbot/havocbot.qh
@@ -37,7 +37,7 @@ void havocbot_ai(entity this);
 void havocbot_aim(entity this);
 void havocbot_setupbot(entity this);
 void havocbot_movetogoal(entity this);
-void havocbot_chooserole();
+void havocbot_chooserole(entity this);
 void havocbot_chooseenemy(entity this);
 void havocbot_chooseweapon(entity this);
 void havocbot_bunnyhop(entity this, vector dir);
@@ -49,11 +49,11 @@ float havocbot_moveto_refresh_route(entity this);
 
 vector havocbot_dodge();
 
-.void() havocbot_role;
-.void() havocbot_previous_role;
+.void(entity this) havocbot_role;
+.void(entity this) havocbot_previous_role;
 
-void(float ratingscale, vector org, float sradius) havocbot_goalrating_items;
-void(float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
+void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items;
+void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
 
 /*
  * Imports
diff --git a/qcsrc/server/bot/havocbot/roles.qc b/qcsrc/server/bot/havocbot/roles.qc
index a4c769921..2a354d9a5 100644
--- a/qcsrc/server/bot/havocbot/roles.qc
+++ b/qcsrc/server/bot/havocbot/roles.qc
@@ -8,11 +8,11 @@
 .float max_armorvalue;
 .float havocbot_role_timeout;
 
-.void() havocbot_previous_role;
-.void() havocbot_role;
+.void(entity this) havocbot_previous_role;
+.void(entity this) havocbot_role;
 
-void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
+{
 	entity head;
 	float rating, d, discard, distance, friend_distance, enemy_distance;
 	vector o;
@@ -26,7 +26,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
 		friend_distance = 10000; enemy_distance = 10000;
 		rating = 0;
 
-		if(!head.solid || distance > sradius || (head == self.ignoregoal && time < self.ignoregoaltime) )
+		if(!head.solid || distance > sradius || (head == this.ignoregoal && time < this.ignoregoaltime) )
 		{
 			head = head.chain;
 			continue;
@@ -64,10 +64,10 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
 		{
 			discard = false;
 
-			FOREACH_CLIENT(IS_PLAYER(it) && it != self && !IS_DEAD(it), LAMBDA(
+			FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it), LAMBDA(
 				d = vlen(it.origin - o); // distance between player and item
 
-				if ( it.team == self.team )
+				if ( it.team == this.team )
 				{
 					if ( !IS_REAL_CLIENT(it) || discard )
 						continue;
@@ -79,29 +79,29 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
 
 					discard = true;
 
-					if( head.health && it.health > self.health )
+					if( head.health && it.health > this.health )
 						continue;
 
-					if( head.armorvalue && it.armorvalue > self.armorvalue)
+					if( head.armorvalue && it.armorvalue > this.armorvalue)
 						continue;
 
 					if( head.weapons )
 					if( head.weapons & ~it.weapons )
 						continue;
 
-					if (head.ammo_shells && it.ammo_shells > self.ammo_shells)
+					if (head.ammo_shells && it.ammo_shells > this.ammo_shells)
 						continue;
 
-					if (head.ammo_nails && it.ammo_nails > self.ammo_nails)
+					if (head.ammo_nails && it.ammo_nails > this.ammo_nails)
 						continue;
 
-					if (head.ammo_rockets && it.ammo_rockets > self.ammo_rockets)
+					if (head.ammo_rockets && it.ammo_rockets > this.ammo_rockets)
 						continue;
 
-					if (head.ammo_cells && it.ammo_cells > self.ammo_cells)
+					if (head.ammo_cells && it.ammo_cells > this.ammo_cells)
 						continue;
 
-					if (head.ammo_plasma && it.ammo_plasma > self.ammo_plasma)
+					if (head.ammo_plasma && it.ammo_plasma > this.ammo_plasma)
 						continue;
 
 					discard = false;
@@ -118,56 +118,56 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
 			// Rate the item only if no one needs it, or if an enemy is closer to it
 			if ( (enemy_distance < friend_distance && distance < enemy_distance) ||
 				(friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ) || !discard )
-				rating = head.bot_pickupevalfunc(self, head);
+				rating = head.bot_pickupevalfunc(this, head);
 
 		}
 		else
-			rating = head.bot_pickupevalfunc(self, head);
+			rating = head.bot_pickupevalfunc(this, head);
 
 		if(rating > 0)
-			navigation_routerating(head, rating * ratingscale, 2000);
+			navigation_routerating(this, head, rating * ratingscale, 2000);
 		head = head.chain;
 	}
 }
 
-void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius)
+{
 	entity head;
 	head = findchain(classname, "dom_controlpoint");
 	while (head)
 	{
-		if (vlen(( ( head.absmin + head.absmax ) * 0.5 ) - org) < sradius)
+		if(vdist((((head.absmin + head.absmax) * 0.5) - org), <, sradius))
 		{
 			if(head.cnt > -1) // this is just being fought for
-				navigation_routerating(head, ratingscale, 5000);
+				navigation_routerating(this, head, ratingscale, 5000);
 			else if(head.goalentity.cnt == 0) // unclaimed point
-				navigation_routerating(head, ratingscale * 0.5, 5000);
-			else if(head.goalentity.team != self.team) // other team's point
-				navigation_routerating(head, ratingscale * 0.2, 5000);
+				navigation_routerating(this, head, ratingscale * 0.5, 5000);
+			else if(head.goalentity.team != this.team) // other team's point
+				navigation_routerating(this, head, ratingscale * 0.2, 5000);
 		}
 		head = head.chain;
 	}
 }
 
-void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
+{
 	if (autocvar_bot_nofire)
 		return;
 
 	// don't chase players if we're under water
-	if(self.waterlevel>WATERLEVEL_WETFEET)
+	if(this.waterlevel>WATERLEVEL_WETFEET)
 		return;
 
 	int t;
 
-	FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(self, it), LAMBDA(
+	FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(this, it), LAMBDA(
 		// TODO: Merge this logic with the bot_shouldattack function
 		if(vdist(it.origin - org, <, 100) || vdist(it.origin - org, >, sradius))
 			continue;
 
 		// rate only visible enemies
 		/*
-		traceline(self.origin + self.view_ofs, it.origin, MOVE_NOMONSTERS, self);
+		traceline(this.origin + this.view_ofs, it.origin, MOVE_NOMONSTERS, this);
 		if (trace_fraction < 1 || trace_ent != it)
 			continue;
 		*/
@@ -187,42 +187,42 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi
 				continue;
 		}
 
-		// TODO: rate waypoints near the targetted player at that moment, instead of the player itself
+		// TODO: rate waypoints near the targetted player at that moment, instead of the player itthis
 		//		 adding a player as a goal seems to be quite dangerous, especially on space maps
 		//		 remove hack in navigation_poptouchedgoals() after performing this change
 
-		t = (self.health + self.armorvalue ) / (it.health + it.armorvalue );
-		navigation_routerating(it, t * ratingscale, 2000);
+		t = (this.health + this.armorvalue ) / (it.health + it.armorvalue );
+		navigation_routerating(this, it, t * ratingscale, 2000);
 	));
 }
 
 // legacy bot role for standard gamemodes
 // go to best items
-void havocbot_role_generic()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_generic(entity this)
+{
+	if(IS_DEAD(this))
 		return;
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
-		havocbot_goalrating_items(10000, self.origin, 10000);
-		havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
-		//havocbot_goalrating_waypoints(1, self.origin, 1000);
-		navigation_goalrating_end();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
+		havocbot_goalrating_items(this, 10000, this.origin, 10000);
+		havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
+		//havocbot_goalrating_waypoints(1, this.origin, 1000);
+		navigation_goalrating_end(this);
 	}
 }
 
-void havocbot_chooserole_generic()
-{SELFPARAM();
-	self.havocbot_role = havocbot_role_generic;
+void havocbot_chooserole_generic(entity this)
+{
+	this.havocbot_role = havocbot_role_generic;
 }
 
-void havocbot_chooserole()
-{SELFPARAM();
+void havocbot_chooserole(entity this)
+{
 	LOG_TRACE("choosing a role...\n");
-	self.bot_strategytime = 0;
-	if(!MUTATOR_CALLHOOK(HavocBot_ChooseRole, self))
-		havocbot_chooserole_generic();
+	this.bot_strategytime = 0;
+	if(!MUTATOR_CALLHOOK(HavocBot_ChooseRole, this))
+		havocbot_chooserole_generic(this);
 }
diff --git a/qcsrc/server/bot/havocbot/roles.qh b/qcsrc/server/bot/havocbot/roles.qh
index 6120ce033..5b1f2b530 100644
--- a/qcsrc/server/bot/havocbot/roles.qh
+++ b/qcsrc/server/bot/havocbot/roles.qh
@@ -1,2 +1,2 @@
 #pragma once
-void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius);
+void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius);
diff --git a/qcsrc/server/bot/navigation.qc b/qcsrc/server/bot/navigation.qc
index ab74732e6..beccf1bf2 100644
--- a/qcsrc/server/bot/navigation.qc
+++ b/qcsrc/server/bot/navigation.qc
@@ -513,8 +513,8 @@ void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vecto
 }
 
 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
-void navigation_markroutes(entity fixed_source_waypoint)
-{SELFPARAM();
+void navigation_markroutes(entity this, entity fixed_source_waypoint)
+{
 	entity w, wp, waylist;
 	float searching, cost, cost2;
 	vector p;
@@ -542,7 +542,7 @@ void navigation_markroutes(entity fixed_source_waypoint)
 		// try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
 		// as this search is expensive we will use lower values if the bot is on the air
 		float i, increment, maxdistance;
-		if(IS_ONGROUND(self))
+		if(IS_ONGROUND(this))
 		{
 			increment = 750;
 			maxdistance = 50000;
@@ -672,8 +672,8 @@ void navigation_markroutes_inverted(entity fixed_source_waypoint)
 }
 
 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
-void navigation_routerating(entity e, float f, float rangebias)
-{SELFPARAM();
+void navigation_routerating(entity this, entity e, float f, float rangebias)
+{
 	entity nwp;
 	vector o;
 	if (!e)
@@ -688,16 +688,16 @@ void navigation_routerating(entity e, float f, float rangebias)
 
 	// Evaluate path using jetpack
 	if(g_jetpack)
-	if(self.items & IT_JETPACK)
+	if(this.items & IT_JETPACK)
 	if(autocvar_bot_ai_navigation_jetpack)
-	if(vlen(self.origin - o) > autocvar_bot_ai_navigation_jetpack_mindistance)
+	if(vlen(this.origin - o) > autocvar_bot_ai_navigation_jetpack_mindistance)
 	{
 		vector pointa, pointb;
 
 		LOG_DEBUG("jetpack ai: evaluating path for ", e.classname, "\n");
 
 		// Point A
-		traceline(self.origin, self.origin + '0 0 65535', MOVE_NORMAL, self);
+		traceline(this.origin, this.origin + '0 0 65535', MOVE_NORMAL, this);
 		pointa = trace_endpos - '0 0 1';
 
 		// Point B
@@ -705,7 +705,7 @@ void navigation_routerating(entity e, float f, float rangebias)
 		pointb = trace_endpos - '0 0 1';
 
 		// Can I see these two points from the sky?
-		traceline(pointa, pointb, MOVE_NORMAL, self);
+		traceline(pointa, pointb, MOVE_NORMAL, this);
 
 		if(trace_fraction==1)
 		{
@@ -721,13 +721,13 @@ void navigation_routerating(entity e, float f, float rangebias)
 				npa = pointa + down;
 				npb = pointb + down;
 
-				if(npa.z<=self.absmax.z)
+				if(npa.z<=this.absmax.z)
 					break;
 
 				if(npb.z<=e.absmax.z)
 					break;
 
-				traceline(npa, npb, MOVE_NORMAL, self);
+				traceline(npa, npb, MOVE_NORMAL, this);
 				if(trace_fraction==1)
 				{
 					pointa = npa;
@@ -740,16 +740,16 @@ void navigation_routerating(entity e, float f, float rangebias)
 			// Rough estimation of fuel consumption
 			// (ignores acceleration and current xyz velocity)
 			xydistance = vlen(pointa - pointb);
-			zdistance = fabs(pointa.z - self.origin.z);
+			zdistance = fabs(pointa.z - this.origin.z);
 
 			t = zdistance / autocvar_g_jetpack_maxspeed_up;
 			t += xydistance / autocvar_g_jetpack_maxspeed_side;
 			fuel = t * autocvar_g_jetpack_fuel * 0.8;
 
-			LOG_DEBUG(strcat("jetpack ai: required fuel ", ftos(fuel), " self.ammo_fuel ", ftos(self.ammo_fuel), "\n"));
+			LOG_DEBUG(strcat("jetpack ai: required fuel ", ftos(fuel), " this.ammo_fuel ", ftos(this.ammo_fuel), "\n"));
 
 			// enough fuel ?
-			if(self.ammo_fuel>fuel)
+			if(this.ammo_fuel>fuel)
 			{
 				// Estimate cost
 				// (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
@@ -767,8 +767,8 @@ void navigation_routerating(entity e, float f, float rangebias)
 					LOG_DEBUG(strcat("jetpack path: added goal ", e.classname, " (with rating ", ftos(f), ")\n"));
 					navigation_bestrating = f;
 					navigation_bestgoal = e;
-					self.navigation_jetpack_goal = e;
-					self.navigation_jetpack_point = pointb;
+					this.navigation_jetpack_goal = e;
+					this.navigation_jetpack_point = pointb;
 				}
 				return;
 			}
@@ -986,39 +986,39 @@ void navigation_poptouchedgoals()
 }
 
 // begin a goal selection session (queries spawnfunc_waypoint network)
-void navigation_goalrating_start()
-{SELFPARAM();
-	if(self.aistatus & AI_STATUS_STUCK)
+void navigation_goalrating_start(entity this)
+{
+	if(this.aistatus & AI_STATUS_STUCK)
 		return;
 
-	self.navigation_jetpack_goal = world;
+	this.navigation_jetpack_goal = world;
 	navigation_bestrating = -1;
-	self.navigation_hasgoals = false;
-	navigation_clearroute(self);
+	this.navigation_hasgoals = false;
+	navigation_clearroute(this);
 	navigation_bestgoal = world;
-	navigation_markroutes(world);
+	navigation_markroutes(this, world);
 }
 
 // ends a goal selection session (updates goal stack to the best goal)
-void navigation_goalrating_end()
-{SELFPARAM();
-	if(self.aistatus & AI_STATUS_STUCK)
+void navigation_goalrating_end(entity this)
+{
+	if(this.aistatus & AI_STATUS_STUCK)
 		return;
 
-	navigation_routetogoal(self, navigation_bestgoal, self.origin);
-	LOG_DEBUG(strcat("best goal ", self.goalcurrent.classname , "\n"));
+	navigation_routetogoal(this, navigation_bestgoal, this.origin);
+	LOG_DEBUG(strcat("best goal ", this.goalcurrent.classname , "\n"));
 
 	// If the bot got stuck then try to reach the farthest waypoint
-	if (!self.navigation_hasgoals)
+	if (!this.navigation_hasgoals)
 	if (autocvar_bot_wander_enable)
 	{
-		if (!(self.aistatus & AI_STATUS_STUCK))
+		if (!(this.aistatus & AI_STATUS_STUCK))
 		{
-			LOG_DEBUG(strcat(self.netname, " cannot walk to any goal\n"));
-			self.aistatus |= AI_STATUS_STUCK;
+			LOG_DEBUG(strcat(this.netname, " cannot walk to any goal\n"));
+			this.aistatus |= AI_STATUS_STUCK;
 		}
 
-		self.navigation_hasgoals = false; // Reset this value
+		this.navigation_hasgoals = false; // Reset this value
 	}
 }
 
diff --git a/qcsrc/server/bot/navigation.qh b/qcsrc/server/bot/navigation.qh
index e3da4bb6a..584a012f9 100644
--- a/qcsrc/server/bot/navigation.qh
+++ b/qcsrc/server/bot/navigation.qh
@@ -64,12 +64,12 @@ void navigation_clearroute(entity this);
 void navigation_pushroute(entity this, entity e);
 void navigation_poproute();
 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p);
-void navigation_markroutes(entity fixed_source_waypoint);
+void navigation_markroutes(entity this, entity fixed_source_waypoint);
 void navigation_markroutes_inverted(entity fixed_source_waypoint);
-void navigation_routerating(entity e, float f, float rangebias);
+void navigation_routerating(entity this, entity e, float f, float rangebias);
 void navigation_poptouchedgoals();
-void navigation_goalrating_start();
-void navigation_goalrating_end();
+void navigation_goalrating_start(entity this);
+void navigation_goalrating_end(entity this);
 void navigation_unstuck(entity this);
 
 void botframe_updatedangerousobjects(float maxupdate);
diff --git a/qcsrc/server/cl_impulse.qc b/qcsrc/server/cl_impulse.qc
index bfd24892e..14779525f 100644
--- a/qcsrc/server/cl_impulse.qc
+++ b/qcsrc/server/cl_impulse.qc
@@ -518,7 +518,7 @@ IMPULSE(navwaypoint_unreachable)
 		e.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
 	}
 	entity e2 = navigation_findnearestwaypoint(this, false);
-	navigation_markroutes(e2);
+	navigation_markroutes(this, e2);
 
 	int i, m;
 
diff --git a/qcsrc/server/mutators/mutator/gamemode_assault.qc b/qcsrc/server/mutators/mutator/gamemode_assault.qc
index 9baa24a40..ae5166c7c 100644
--- a/qcsrc/server/mutators/mutator/gamemode_assault.qc
+++ b/qcsrc/server/mutators/mutator/gamemode_assault.qc
@@ -45,17 +45,17 @@ const int HAVOCBOT_AST_ROLE_OFFENSE = 4;
 .int havocbot_role_flags;
 .float havocbot_attack_time;
 
-.void() havocbot_role;
-.void() havocbot_previous_role;
+.void(entity this) havocbot_role;
+.void(entity this) havocbot_previous_role;
 
-void() havocbot_role_ast_defense;
-void() havocbot_role_ast_offense;
+void(entity this) havocbot_role_ast_defense;
+void(entity this) havocbot_role_ast_offense;
 .entity havocbot_ast_target;
 
 void(entity bot) havocbot_ast_reset_role;
 
-void(float ratingscale, vector org, float sradius) havocbot_goalrating_items;
-void(float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
+void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items;
+void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
 
 // scoreboard stuff
 const float ST_ASSAULT_OBJECTIVES = 1;
@@ -438,8 +438,8 @@ spawnfunc(target_assault_roundstart)
 }
 
 // legacy bot code
-void havocbot_goalrating_ast_targets(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ast_targets(entity this, float ratingscale)
+{
 	entity ad, best, wp, tod;
 	float radius, found, bestvalue;
 	vector p;
@@ -509,115 +509,115 @@ void havocbot_goalrating_ast_targets(float ratingscale)
 		//	te_lightning2(world, '0 0 0', best.origin);
 		//	te_knightspike(best.origin);
 
-			navigation_routerating(best, ratingscale, 4000);
+			navigation_routerating(this, best, ratingscale, 4000);
 			best.cnt += 1;
 
-			self.havocbot_attack_time = 0;
+			this.havocbot_attack_time = 0;
 
-			if(checkpvs(self.view_ofs,ad))
-			if(checkpvs(self.view_ofs,best))
+			if(checkpvs(this.view_ofs,ad))
+			if(checkpvs(this.view_ofs,best))
 			{
 			//	dprint("increasing attack time for this target\n");
-				self.havocbot_attack_time = time + 2;
+				this.havocbot_attack_time = time + 2;
 			}
 		}
 	}
 }
 
-void havocbot_role_ast_offense()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_ast_offense(entity this)
+{
+	if(IS_DEAD(this))
 	{
-		self.havocbot_attack_time = 0;
-		havocbot_ast_reset_role(self);
+		this.havocbot_attack_time = 0;
+		havocbot_ast_reset_role(this);
 		return;
 	}
 
 	// Set the role timeout if necessary
-	if (!self.havocbot_role_timeout)
-		self.havocbot_role_timeout = time + 120;
+	if (!this.havocbot_role_timeout)
+		this.havocbot_role_timeout = time + 120;
 
-	if (time > self.havocbot_role_timeout)
+	if (time > this.havocbot_role_timeout)
 	{
-		havocbot_ast_reset_role(self);
+		havocbot_ast_reset_role(this);
 		return;
 	}
 
-	if(self.havocbot_attack_time>time)
+	if(this.havocbot_attack_time>time)
 		return;
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
-		navigation_goalrating_start();
-		havocbot_goalrating_enemyplayers(20000, self.origin, 650);
-		havocbot_goalrating_ast_targets(20000);
-		havocbot_goalrating_items(15000, self.origin, 10000);
-		navigation_goalrating_end();
+		navigation_goalrating_start(this);
+		havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
+		havocbot_goalrating_ast_targets(this, 20000);
+		havocbot_goalrating_items(this, 15000, this.origin, 10000);
+		navigation_goalrating_end(this);
 
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
 	}
 }
 
-void havocbot_role_ast_defense()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_ast_defense(entity this)
+{
+	if(IS_DEAD(this))
 	{
-		self.havocbot_attack_time = 0;
-		havocbot_ast_reset_role(self);
+		this.havocbot_attack_time = 0;
+		havocbot_ast_reset_role(this);
 		return;
 	}
 
 	// Set the role timeout if necessary
-	if (!self.havocbot_role_timeout)
-		self.havocbot_role_timeout = time + 120;
+	if (!this.havocbot_role_timeout)
+		this.havocbot_role_timeout = time + 120;
 
-	if (time > self.havocbot_role_timeout)
+	if (time > this.havocbot_role_timeout)
 	{
-		havocbot_ast_reset_role(self);
+		havocbot_ast_reset_role(this);
 		return;
 	}
 
-	if(self.havocbot_attack_time>time)
+	if(this.havocbot_attack_time>time)
 		return;
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
-		navigation_goalrating_start();
-		havocbot_goalrating_enemyplayers(20000, self.origin, 3000);
-		havocbot_goalrating_ast_targets(20000);
-		havocbot_goalrating_items(15000, self.origin, 10000);
-		navigation_goalrating_end();
+		navigation_goalrating_start(this);
+		havocbot_goalrating_enemyplayers(this, 20000, this.origin, 3000);
+		havocbot_goalrating_ast_targets(this, 20000);
+		havocbot_goalrating_items(this, 15000, this.origin, 10000);
+		navigation_goalrating_end(this);
 
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
 	}
 }
 
-void havocbot_role_ast_setrole(entity bot, float role)
+void havocbot_role_ast_setrole(entity this, float role)
 {
 	switch(role)
 	{
 		case HAVOCBOT_AST_ROLE_DEFENSE:
-			bot.havocbot_role = havocbot_role_ast_defense;
-			bot.havocbot_role_flags = HAVOCBOT_AST_ROLE_DEFENSE;
-			bot.havocbot_role_timeout = 0;
+			this.havocbot_role = havocbot_role_ast_defense;
+			this.havocbot_role_flags = HAVOCBOT_AST_ROLE_DEFENSE;
+			this.havocbot_role_timeout = 0;
 			break;
 		case HAVOCBOT_AST_ROLE_OFFENSE:
-			bot.havocbot_role = havocbot_role_ast_offense;
-			bot.havocbot_role_flags = HAVOCBOT_AST_ROLE_OFFENSE;
-			bot.havocbot_role_timeout = 0;
+			this.havocbot_role = havocbot_role_ast_offense;
+			this.havocbot_role_flags = HAVOCBOT_AST_ROLE_OFFENSE;
+			this.havocbot_role_timeout = 0;
 			break;
 	}
 }
 
-void havocbot_ast_reset_role(entity bot)
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_ast_reset_role(entity this)
+{
+	if(IS_DEAD(this))
 		return;
 
-	if(bot.team == assault_attacker_team)
-		havocbot_role_ast_setrole(bot, HAVOCBOT_AST_ROLE_OFFENSE);
+	if(this.team == assault_attacker_team)
+		havocbot_role_ast_setrole(this, HAVOCBOT_AST_ROLE_OFFENSE);
 	else
-		havocbot_role_ast_setrole(bot, HAVOCBOT_AST_ROLE_DEFENSE);
+		havocbot_role_ast_setrole(this, HAVOCBOT_AST_ROLE_DEFENSE);
 }
 
 // mutator hooks
diff --git a/qcsrc/server/mutators/mutator/gamemode_ctf.qc b/qcsrc/server/mutators/mutator/gamemode_ctf.qc
index a29e3d55a..ba1e7a84f 100644
--- a/qcsrc/server/mutators/mutator/gamemode_ctf.qc
+++ b/qcsrc/server/mutators/mutator/gamemode_ctf.qc
@@ -1381,95 +1381,95 @@ int havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
 	return c;
 }
 
-void havocbot_goalrating_ctf_ourflag(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_ourflag(entity this, float ratingscale)
+{
 	entity head;
 	head = ctf_worldflaglist;
 	while (head)
 	{
-		if (CTF_SAMETEAM(self, head))
+		if (CTF_SAMETEAM(this, head))
 			break;
 		head = head.ctf_worldflagnext;
 	}
 	if (head)
-		navigation_routerating(head, ratingscale, 10000);
+		navigation_routerating(this, head, ratingscale, 10000);
 }
 
-void havocbot_goalrating_ctf_ourbase(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_ourbase(entity this, float ratingscale)
+{
 	entity head;
 	head = ctf_worldflaglist;
 	while (head)
 	{
-		if (CTF_SAMETEAM(self, head))
+		if (CTF_SAMETEAM(this, head))
 			break;
 		head = head.ctf_worldflagnext;
 	}
 	if (!head)
 		return;
 
-	navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+	navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000);
 }
 
-void havocbot_goalrating_ctf_enemyflag(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_enemyflag(entity this, float ratingscale)
+{
 	entity head;
 	head = ctf_worldflaglist;
 	while (head)
 	{
 		if(ctf_oneflag)
 		{
-			if(CTF_DIFFTEAM(self, head))
+			if(CTF_DIFFTEAM(this, head))
 			{
 				if(head.team)
 				{
-					if(self.flagcarried)
+					if(this.flagcarried)
 						break;
 				}
-				else if(!self.flagcarried)
+				else if(!this.flagcarried)
 					break;
 			}
 		}
-		else if(CTF_DIFFTEAM(self, head))
+		else if(CTF_DIFFTEAM(this, head))
 			break;
 		head = head.ctf_worldflagnext;
 	}
 	if (head)
-		navigation_routerating(head, ratingscale, 10000);
+		navigation_routerating(this, head, ratingscale, 10000);
 }
 
-void havocbot_goalrating_ctf_enemybase(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_enemybase(entity this, float ratingscale)
+{
 	if (!bot_waypoints_for_items)
 	{
-		havocbot_goalrating_ctf_enemyflag(ratingscale);
+		havocbot_goalrating_ctf_enemyflag(this, ratingscale);
 		return;
 	}
 
 	entity head;
 
-	head = havocbot_ctf_find_enemy_flag(self);
+	head = havocbot_ctf_find_enemy_flag(this);
 
 	if (!head)
 		return;
 
-	navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+	navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000);
 }
 
-void havocbot_goalrating_ctf_ourstolenflag(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_ourstolenflag(entity this, float ratingscale)
+{
 	entity mf;
 
-	mf = havocbot_ctf_find_flag(self);
+	mf = havocbot_ctf_find_flag(this);
 
 	if(mf.ctf_status == FLAG_BASE)
 		return;
 
 	if(mf.tag_entity)
-		navigation_routerating(mf.tag_entity, ratingscale, 10000);
+		navigation_routerating(this, mf.tag_entity, ratingscale, 10000);
 }
 
-void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float df_radius)
+void havocbot_goalrating_ctf_droppedflags(entity this, float ratingscale, vector org, float df_radius)
 {
 	entity head;
 	head = ctf_worldflaglist;
@@ -1482,18 +1482,18 @@ void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float d
 			if(df_radius)
 			{
 				if(vlen(org-head.origin)<df_radius)
-					navigation_routerating(head, ratingscale, 10000);
+					navigation_routerating(self, head, ratingscale, 10000);
 			}
 			else
-				navigation_routerating(head, ratingscale, 10000);
+				navigation_routerating(self, head, ratingscale, 10000);
 		}
 
 		head = head.ctf_worldflagnext;
 	}
 }
 
-void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_ctf_carrieritems(entity this, float ratingscale, vector org, float sradius)
+{
 	entity head;
 	float t;
 	head = findchainfloat(bot_pickup, true);
@@ -1505,199 +1505,199 @@ void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float s
 		if (vlen(head.origin - org) < sradius)
 		{
 			// get the value of the item
-			t = head.bot_pickupevalfunc(self, head) * 0.0001;
+			t = head.bot_pickupevalfunc(this, head) * 0.0001;
 			if (t > 0)
-				navigation_routerating(head, t * ratingscale, 500);
+				navigation_routerating(this, head, t * ratingscale, 500);
 		}
 		head = head.chain;
 	}
 }
 
-void havocbot_ctf_reset_role(entity bot)
+void havocbot_ctf_reset_role(entity this)
 {
 	float cdefense, cmiddle, coffense;
 	entity mf, ef;
 	float c;
 
-	if(IS_DEAD(bot))
+	if(IS_DEAD(this))
 		return;
 
-	if(vlen(havocbot_ctf_middlepoint)==0)
+	if(havocbot_ctf_middlepoint == '0 0 0')
 		havocbot_calculate_middlepoint();
 
 	// Check ctf flags
-	if (bot.flagcarried)
+	if (this.flagcarried)
 	{
-		havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_CARRIER);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
 		return;
 	}
 
-	mf = havocbot_ctf_find_flag(bot);
-	ef = havocbot_ctf_find_enemy_flag(bot);
+	mf = havocbot_ctf_find_flag(this);
+	ef = havocbot_ctf_find_enemy_flag(this);
 
 	// Retrieve stolen flag
 	if(mf.ctf_status!=FLAG_BASE)
 	{
-		havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_RETRIEVER);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
 		return;
 	}
 
 	// If enemy flag is taken go to the middle to intercept pursuers
 	if(ef.ctf_status!=FLAG_BASE)
 	{
-		havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
 		return;
 	}
 
 	// if there is only me on the team switch to offense
 	c = 0;
-	FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, bot), LAMBDA(++c));
+	FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this), LAMBDA(++c));
 
 	if(c==1)
 	{
-		havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
 		return;
 	}
 
 	// Evaluate best position to take
 	// Count mates on middle position
-	cmiddle = havocbot_ctf_teamcount(bot, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
+	cmiddle = havocbot_ctf_teamcount(this, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
 
 	// Count mates on defense position
-	cdefense = havocbot_ctf_teamcount(bot, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
+	cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
 
 	// Count mates on offense position
-	coffense = havocbot_ctf_teamcount(bot, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
+	coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
 
 	if(cdefense<=coffense)
-		havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_DEFENSE);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
 	else if(coffense<=cmiddle)
-		havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
 	else
-		havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
 }
 
-void havocbot_role_ctf_carrier()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_ctf_carrier(entity this)
+{
+	if(IS_DEAD(this))
 	{
-		havocbot_ctf_reset_role(self);
+		havocbot_ctf_reset_role(this);
 		return;
 	}
 
-	if (self.flagcarried == world)
+	if (this.flagcarried == world)
 	{
-		havocbot_ctf_reset_role(self);
+		havocbot_ctf_reset_role(this);
 		return;
 	}
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
 
-		navigation_goalrating_start();
+		navigation_goalrating_start(this);
 		if(ctf_oneflag)
-			havocbot_goalrating_ctf_enemybase(50000);
+			havocbot_goalrating_ctf_enemybase(this, 50000);
 		else
-			havocbot_goalrating_ctf_ourbase(50000);
+			havocbot_goalrating_ctf_ourbase(this, 50000);
 
-		if(self.health<100)
-			havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
+		if(this.health<100)
+			havocbot_goalrating_ctf_carrieritems(this, 1000, this.origin, 1000);
 
-		navigation_goalrating_end();
+		navigation_goalrating_end(this);
 
-		if (self.navigation_hasgoals)
-			self.havocbot_cantfindflag = time + 10;
-		else if (time > self.havocbot_cantfindflag)
+		if (this.navigation_hasgoals)
+			this.havocbot_cantfindflag = time + 10;
+		else if (time > this.havocbot_cantfindflag)
 		{
 			// Can't navigate to my own base, suicide!
 			// TODO: drop it and wander around
-			Damage(self, self, self, 100000, DEATH_KILL.m_id, self.origin, '0 0 0');
+			Damage(this, this, this, 100000, DEATH_KILL.m_id, this.origin, '0 0 0');
 			return;
 		}
 	}
 }
 
-void havocbot_role_ctf_escort()
-{SELFPARAM();
+void havocbot_role_ctf_escort(entity this)
+{
 	entity mf, ef;
 
-	if(IS_DEAD(self))
+	if(IS_DEAD(this))
 	{
-		havocbot_ctf_reset_role(self);
+		havocbot_ctf_reset_role(this);
 		return;
 	}
 
-	if (self.flagcarried)
+	if (this.flagcarried)
 	{
-		havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
 		return;
 	}
 
 	// If enemy flag is back on the base switch to previous role
-	ef = havocbot_ctf_find_enemy_flag(self);
+	ef = havocbot_ctf_find_enemy_flag(this);
 	if(ef.ctf_status==FLAG_BASE)
 	{
-		self.havocbot_role = self.havocbot_previous_role;
-		self.havocbot_role_timeout = 0;
+		this.havocbot_role = this.havocbot_previous_role;
+		this.havocbot_role_timeout = 0;
 		return;
 	}
 
 	// If the flag carrier reached the base switch to defense
-	mf = havocbot_ctf_find_flag(self);
+	mf = havocbot_ctf_find_flag(this);
 	if(mf.ctf_status!=FLAG_BASE)
 	if(vlen(ef.origin - mf.dropped_origin) < 300)
 	{
-		havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_DEFENSE);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
 		return;
 	}
 
 	// Set the role timeout if necessary
-	if (!self.havocbot_role_timeout)
+	if (!this.havocbot_role_timeout)
 	{
-		self.havocbot_role_timeout = time + random() * 30 + 60;
+		this.havocbot_role_timeout = time + random() * 30 + 60;
 	}
 
 	// If nothing happened just switch to previous role
-	if (time > self.havocbot_role_timeout)
+	if (time > this.havocbot_role_timeout)
 	{
-		self.havocbot_role = self.havocbot_previous_role;
-		self.havocbot_role_timeout = 0;
+		this.havocbot_role = this.havocbot_previous_role;
+		this.havocbot_role_timeout = 0;
 		return;
 	}
 
 	// Chase the flag carrier
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
-		havocbot_goalrating_ctf_enemyflag(30000);
-		havocbot_goalrating_ctf_ourstolenflag(40000);
-		havocbot_goalrating_items(10000, self.origin, 10000);
-		navigation_goalrating_end();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
+		havocbot_goalrating_ctf_enemyflag(this, 30000);
+		havocbot_goalrating_ctf_ourstolenflag(this, 40000);
+		havocbot_goalrating_items(this, 10000, this.origin, 10000);
+		navigation_goalrating_end(this);
 	}
 }
 
-void havocbot_role_ctf_offense()
-{SELFPARAM();
+void havocbot_role_ctf_offense(entity this)
+{
 	entity mf, ef;
 	vector pos;
 
-	if(IS_DEAD(self))
+	if(IS_DEAD(this))
 	{
-		havocbot_ctf_reset_role(self);
+		havocbot_ctf_reset_role(this);
 		return;
 	}
 
-	if (self.flagcarried)
+	if (this.flagcarried)
 	{
-		havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
 		return;
 	}
 
 	// Check flags
-	mf = havocbot_ctf_find_flag(self);
-	ef = havocbot_ctf_find_enemy_flag(self);
+	mf = havocbot_ctf_find_flag(this);
+	ef = havocbot_ctf_find_enemy_flag(this);
 
 	// Own flag stolen
 	if(mf.ctf_status!=FLAG_BASE)
@@ -1708,9 +1708,9 @@ void havocbot_role_ctf_offense()
 			pos = mf.origin;
 
 		// Try to get it if closer than the enemy base
-		if(vlen(self.origin-ef.dropped_origin)>vlen(self.origin-pos))
+		if(vlen(this.origin-ef.dropped_origin)>vlen(this.origin-pos))
 		{
-			havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+			havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
 			return;
 		}
 	}
@@ -1725,173 +1725,173 @@ void havocbot_role_ctf_offense()
 
 		if(vlen(pos-mf.dropped_origin)>700)
 		{
-			havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_ESCORT);
+			havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_ESCORT);
 			return;
 		}
 	}
 
 	// About to fail, switch to middlefield
-	if(self.health<50)
+	if(this.health<50)
 	{
-		havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_MIDDLE);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
 		return;
 	}
 
 	// Set the role timeout if necessary
-	if (!self.havocbot_role_timeout)
-		self.havocbot_role_timeout = time + 120;
+	if (!this.havocbot_role_timeout)
+		this.havocbot_role_timeout = time + 120;
 
-	if (time > self.havocbot_role_timeout)
+	if (time > this.havocbot_role_timeout)
 	{
-		havocbot_ctf_reset_role(self);
+		havocbot_ctf_reset_role(this);
 		return;
 	}
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
-		havocbot_goalrating_ctf_ourstolenflag(50000);
-		havocbot_goalrating_ctf_enemybase(20000);
-		havocbot_goalrating_items(5000, self.origin, 1000);
-		havocbot_goalrating_items(1000, self.origin, 10000);
-		navigation_goalrating_end();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
+		havocbot_goalrating_ctf_ourstolenflag(this, 50000);
+		havocbot_goalrating_ctf_enemybase(this, 20000);
+		havocbot_goalrating_items(this, 5000, this.origin, 1000);
+		havocbot_goalrating_items(this, 1000, this.origin, 10000);
+		navigation_goalrating_end(this);
 	}
 }
 
 // Retriever (temporary role):
-void havocbot_role_ctf_retriever()
-{SELFPARAM();
+void havocbot_role_ctf_retriever(entity this)
+{
 	entity mf;
 
-	if(IS_DEAD(self))
+	if(IS_DEAD(this))
 	{
-		havocbot_ctf_reset_role(self);
+		havocbot_ctf_reset_role(this);
 		return;
 	}
 
-	if (self.flagcarried)
+	if (this.flagcarried)
 	{
-		havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
 		return;
 	}
 
 	// If flag is back on the base switch to previous role
-	mf = havocbot_ctf_find_flag(self);
+	mf = havocbot_ctf_find_flag(this);
 	if(mf.ctf_status==FLAG_BASE)
 	{
-		havocbot_ctf_reset_role(self);
+		havocbot_ctf_reset_role(this);
 		return;
 	}
 
-	if (!self.havocbot_role_timeout)
-		self.havocbot_role_timeout = time + 20;
+	if (!this.havocbot_role_timeout)
+		this.havocbot_role_timeout = time + 20;
 
-	if (time > self.havocbot_role_timeout)
+	if (time > this.havocbot_role_timeout)
 	{
-		havocbot_ctf_reset_role(self);
+		havocbot_ctf_reset_role(this);
 		return;
 	}
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
 		float rt_radius;
 		rt_radius = 10000;
 
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
-		havocbot_goalrating_ctf_ourstolenflag(50000);
-		havocbot_goalrating_ctf_droppedflags(40000, self.origin, rt_radius);
-		havocbot_goalrating_ctf_enemybase(30000);
-		havocbot_goalrating_items(500, self.origin, rt_radius);
-		navigation_goalrating_end();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
+		havocbot_goalrating_ctf_ourstolenflag(this, 50000);
+		havocbot_goalrating_ctf_droppedflags(this, 40000, this.origin, rt_radius);
+		havocbot_goalrating_ctf_enemybase(this, 30000);
+		havocbot_goalrating_items(this, 500, this.origin, rt_radius);
+		navigation_goalrating_end(this);
 	}
 }
 
-void havocbot_role_ctf_middle()
-{SELFPARAM();
+void havocbot_role_ctf_middle(entity this)
+{
 	entity mf;
 
-	if(IS_DEAD(self))
+	if(IS_DEAD(this))
 	{
-		havocbot_ctf_reset_role(self);
+		havocbot_ctf_reset_role(this);
 		return;
 	}
 
-	if (self.flagcarried)
+	if (this.flagcarried)
 	{
-		havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
 		return;
 	}
 
-	mf = havocbot_ctf_find_flag(self);
+	mf = havocbot_ctf_find_flag(this);
 	if(mf.ctf_status!=FLAG_BASE)
 	{
-		havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
 		return;
 	}
 
-	if (!self.havocbot_role_timeout)
-		self.havocbot_role_timeout = time + 10;
+	if (!this.havocbot_role_timeout)
+		this.havocbot_role_timeout = time + 10;
 
-	if (time > self.havocbot_role_timeout)
+	if (time > this.havocbot_role_timeout)
 	{
-		havocbot_ctf_reset_role(self);
+		havocbot_ctf_reset_role(this);
 		return;
 	}
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
 		vector org;
 
 		org = havocbot_ctf_middlepoint;
-		org.z = self.origin.z;
+		org.z = this.origin.z;
 
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
-		havocbot_goalrating_ctf_ourstolenflag(50000);
-		havocbot_goalrating_ctf_droppedflags(30000, self.origin, 10000);
-		havocbot_goalrating_enemyplayers(10000, org, havocbot_ctf_middlepoint_radius * 0.5);
-		havocbot_goalrating_items(5000, org, havocbot_ctf_middlepoint_radius * 0.5);
-		havocbot_goalrating_items(2500, self.origin, 10000);
-		havocbot_goalrating_ctf_enemybase(2500);
-		navigation_goalrating_end();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
+		havocbot_goalrating_ctf_ourstolenflag(this, 50000);
+		havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000);
+		havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_ctf_middlepoint_radius * 0.5);
+		havocbot_goalrating_items(this, 5000, org, havocbot_ctf_middlepoint_radius * 0.5);
+		havocbot_goalrating_items(this, 2500, this.origin, 10000);
+		havocbot_goalrating_ctf_enemybase(this, 2500);
+		navigation_goalrating_end(this);
 	}
 }
 
-void havocbot_role_ctf_defense()
-{SELFPARAM();
+void havocbot_role_ctf_defense(entity this)
+{
 	entity mf;
 
-	if(IS_DEAD(self))
+	if(IS_DEAD(this))
 	{
-		havocbot_ctf_reset_role(self);
+		havocbot_ctf_reset_role(this);
 		return;
 	}
 
-	if (self.flagcarried)
+	if (this.flagcarried)
 	{
-		havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
 		return;
 	}
 
 	// If own flag was captured
-	mf = havocbot_ctf_find_flag(self);
+	mf = havocbot_ctf_find_flag(this);
 	if(mf.ctf_status!=FLAG_BASE)
 	{
-		havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+		havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
 		return;
 	}
 
-	if (!self.havocbot_role_timeout)
-		self.havocbot_role_timeout = time + 30;
+	if (!this.havocbot_role_timeout)
+		this.havocbot_role_timeout = time + 30;
 
-	if (time > self.havocbot_role_timeout)
+	if (time > this.havocbot_role_timeout)
 	{
-		havocbot_ctf_reset_role(self);
+		havocbot_ctf_reset_role(this);
 		return;
 	}
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
 		float mp_radius;
 		vector org;
@@ -1899,8 +1899,8 @@ void havocbot_role_ctf_defense()
 		org = mf.dropped_origin;
 		mp_radius = havocbot_ctf_middlepoint_radius;
 
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
 
 		// if enemies are closer to our base, go there
 		entity closestplayer = world;
@@ -1915,17 +1915,17 @@ void havocbot_role_ctf_defense()
 		));
 
 		if(closestplayer)
-		if(DIFF_TEAM(closestplayer, self))
-		if(vlen(org - self.origin)>1000)
-		if(checkpvs(self.origin,closestplayer)||random()<0.5)
-			havocbot_goalrating_ctf_ourbase(30000);
-
-		havocbot_goalrating_ctf_ourstolenflag(20000);
-		havocbot_goalrating_ctf_droppedflags(20000, org, mp_radius);
-		havocbot_goalrating_enemyplayers(15000, org, mp_radius);
-		havocbot_goalrating_items(10000, org, mp_radius);
-		havocbot_goalrating_items(5000, self.origin, 10000);
-		navigation_goalrating_end();
+		if(DIFF_TEAM(closestplayer, this))
+		if(vlen(org - this.origin)>1000)
+		if(checkpvs(this.origin,closestplayer)||random()<0.5)
+			havocbot_goalrating_ctf_ourbase(this, 30000);
+
+		havocbot_goalrating_ctf_ourstolenflag(this, 20000);
+		havocbot_goalrating_ctf_droppedflags(this, 20000, org, mp_radius);
+		havocbot_goalrating_enemyplayers(this, 15000, org, mp_radius);
+		havocbot_goalrating_items(this, 10000, org, mp_radius);
+		havocbot_goalrating_items(this, 5000, this.origin, 10000);
+		navigation_goalrating_end(this);
 	}
 }
 
diff --git a/qcsrc/server/mutators/mutator/gamemode_cts.qc b/qcsrc/server/mutators/mutator/gamemode_cts.qc
index 256e7d73e..1f99c938d 100644
--- a/qcsrc/server/mutators/mutator/gamemode_cts.qc
+++ b/qcsrc/server/mutators/mutator/gamemode_cts.qc
@@ -52,25 +52,25 @@ bool autocvar_g_cts_selfdamage;
 
 // legacy bot roles
 .float race_checkpoint;
-void havocbot_role_cts()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_cts(entity this)
+{
+	if(IS_DEAD(this))
 		return;
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
 
 		FOREACH_ENTITY_CLASS("trigger_race_checkpoint", true,
 		{
-			if(it.cnt == self.race_checkpoint)
-				navigation_routerating(it, 1000000, 5000);
-			else if(self.race_checkpoint == -1)
-				navigation_routerating(it, 1000000, 5000);
+			if(it.cnt == this.race_checkpoint)
+				navigation_routerating(this, it, 1000000, 5000);
+			else if(this.race_checkpoint == -1)
+				navigation_routerating(this, it, 1000000, 5000);
 		});
 
-		navigation_goalrating_end();
+		navigation_goalrating_end(this);
 	}
 }
 
diff --git a/qcsrc/server/mutators/mutator/gamemode_domination.qc b/qcsrc/server/mutators/mutator/gamemode_domination.qc
index 108216dcc..ba6a48f35 100644
--- a/qcsrc/server/mutators/mutator/gamemode_domination.qc
+++ b/qcsrc/server/mutators/mutator/gamemode_domination.qc
@@ -451,20 +451,20 @@ void Domination_RoundStart()
 }
 
 //go to best items, or control points you don't own
-void havocbot_role_dom()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_dom(entity this)
+{
+	if(IS_DEAD(this))
 		return;
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
-		havocbot_goalrating_controlpoints(10000, self.origin, 15000);
-		havocbot_goalrating_items(8000, self.origin, 8000);
-		//havocbot_goalrating_enemyplayers(3000, self.origin, 2000);
-		//havocbot_goalrating_waypoints(1, self.origin, 1000);
-		navigation_goalrating_end();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
+		havocbot_goalrating_controlpoints(this, 10000, this.origin, 15000);
+		havocbot_goalrating_items(this, 8000, this.origin, 8000);
+		//havocbot_goalrating_enemyplayers(this, 3000, this.origin, 2000);
+		//havocbot_goalrating_waypoints(1, this.origin, 1000);
+		navigation_goalrating_end(this);
 	}
 }
 
diff --git a/qcsrc/server/mutators/mutator/gamemode_freezetag.qc b/qcsrc/server/mutators/mutator/gamemode_freezetag.qc
index 5bc82f196..bee23d101 100644
--- a/qcsrc/server/mutators/mutator/gamemode_freezetag.qc
+++ b/qcsrc/server/mutators/mutator/gamemode_freezetag.qc
@@ -263,90 +263,87 @@ float freezetag_isEliminated(entity e)
 // Bot player logic
 // ================
 
-void() havocbot_role_ft_freeing;
-void() havocbot_role_ft_offense;
+void(entity this) havocbot_role_ft_freeing;
+void(entity this) havocbot_role_ft_offense;
 
-void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
-{SELFPARAM();
-	float distance;
-
-	FOREACH_CLIENT(IS_PLAYER(it) && it != self && SAME_TEAM(it, self), LAMBDA(
+void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius)
+{
+	FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), LAMBDA(
 		if (STAT(FROZEN, it) == 1)
 		{
-			distance = vlen(it.origin - org);
-			if (distance > sradius)
+			if(vdist(it.origin - org, >, sradius))
 				continue;
-			navigation_routerating(it, ratingscale, 2000);
+			navigation_routerating(this, it, ratingscale, 2000);
 		}
 		else
 		{
 			// If teamate is not frozen still seek them out as fight better
 			// in a group.
-			navigation_routerating(it, ratingscale/3, 2000);
+			navigation_routerating(this, it, ratingscale/3, 2000);
 		}
 	));
 }
 
-void havocbot_role_ft_offense()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_ft_offense(entity this)
+{
+	if(IS_DEAD(this))
 		return;
 
-	if (!self.havocbot_role_timeout)
-		self.havocbot_role_timeout = time + random() * 10 + 20;
+	if (!this.havocbot_role_timeout)
+		this.havocbot_role_timeout = time + random() * 10 + 20;
 
 	// Count how many players on team are unfrozen.
 	int unfrozen = 0;
-	FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, self) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
+	FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
 
 	// If only one left on team or if role has timed out then start trying to free players.
-	if (((unfrozen == 0) && (!STAT(FROZEN, self))) || (time > self.havocbot_role_timeout))
+	if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout))
 	{
 		LOG_TRACE("changing role to freeing\n");
-		self.havocbot_role = havocbot_role_ft_freeing;
-		self.havocbot_role_timeout = 0;
+		this.havocbot_role = havocbot_role_ft_freeing;
+		this.havocbot_role_timeout = 0;
 		return;
 	}
 
-	if (time > self.bot_strategytime)
+	if (time > this.bot_strategytime)
 	{
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
-		navigation_goalrating_start();
-		havocbot_goalrating_items(10000, self.origin, 10000);
-		havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
-		havocbot_goalrating_freeplayers(9000, self.origin, 10000);
-		//havocbot_goalrating_waypoints(1, self.origin, 1000);
-		navigation_goalrating_end();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+		navigation_goalrating_start(this);
+		havocbot_goalrating_items(this, 10000, this.origin, 10000);
+		havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
+		havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000);
+		//havocbot_goalrating_waypoints(1, this.origin, 1000);
+		navigation_goalrating_end(this);
 	}
 }
 
-void havocbot_role_ft_freeing()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_ft_freeing(entity this)
+{
+	if(IS_DEAD(this))
 		return;
 
-	if (!self.havocbot_role_timeout)
-		self.havocbot_role_timeout = time + random() * 10 + 20;
+	if (!this.havocbot_role_timeout)
+		this.havocbot_role_timeout = time + random() * 10 + 20;
 
-	if (time > self.havocbot_role_timeout)
+	if (time > this.havocbot_role_timeout)
 	{
 		LOG_TRACE("changing role to offense\n");
-		self.havocbot_role = havocbot_role_ft_offense;
-		self.havocbot_role_timeout = 0;
+		this.havocbot_role = havocbot_role_ft_offense;
+		this.havocbot_role_timeout = 0;
 		return;
 	}
 
-	if (time > self.bot_strategytime)
+	if (time > this.bot_strategytime)
 	{
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
-		navigation_goalrating_start();
-		havocbot_goalrating_items(8000, self.origin, 10000);
-		havocbot_goalrating_enemyplayers(10000, self.origin, 10000);
-		havocbot_goalrating_freeplayers(20000, self.origin, 10000);
-		//havocbot_goalrating_waypoints(1, self.origin, 1000);
-		navigation_goalrating_end();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+		navigation_goalrating_start(this);
+		havocbot_goalrating_items(this, 8000, this.origin, 10000);
+		havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
+		havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000);
+		//havocbot_goalrating_waypoints(1, this.origin, 1000);
+		navigation_goalrating_end(this);
 	}
 }
 
diff --git a/qcsrc/server/mutators/mutator/gamemode_keepaway.qc b/qcsrc/server/mutators/mutator/gamemode_keepaway.qc
index 28270b885..465479560 100644
--- a/qcsrc/server/mutators/mutator/gamemode_keepaway.qc
+++ b/qcsrc/server/mutators/mutator/gamemode_keepaway.qc
@@ -36,8 +36,8 @@ const float SP_KEEPAWAY_PICKUPS = 4;
 const float SP_KEEPAWAY_CARRIERKILLS = 5;
 const float SP_KEEPAWAY_BCTIME = 6;
 
-void() havocbot_role_ka_carrier;
-void() havocbot_role_ka_collector;
+void(entity this) havocbot_role_ka_carrier;
+void(entity this) havocbot_role_ka_collector;
 
 void ka_DropEvent(entity plyr);
 #endif
@@ -243,68 +243,68 @@ void ka_Reset(entity this)
 // Bot player logic
 // ================
 
-void havocbot_goalrating_ball(float ratingscale, vector org)
-{SELFPARAM();
+void havocbot_goalrating_ball(entity this, float ratingscale, vector org)
+{
 	float t;
 	entity ball_owner;
 	ball_owner = ka_ball.owner;
 
-	if (ball_owner == self)
+	if (ball_owner == this)
 		return;
 
 	// If ball is carried by player then hunt them down.
 	if (ball_owner)
 	{
-		t = (self.health + self.armorvalue) / (ball_owner.health + ball_owner.armorvalue);
-		navigation_routerating(ball_owner, t * ratingscale, 2000);
+		t = (this.health + this.armorvalue) / (ball_owner.health + ball_owner.armorvalue);
+		navigation_routerating(this, ball_owner, t * ratingscale, 2000);
 	}
 	else // Ball has been dropped so collect.
-		navigation_routerating(ka_ball, ratingscale, 2000);
+		navigation_routerating(this, ka_ball, ratingscale, 2000);
 }
 
-void havocbot_role_ka_carrier()
-{SELFPARAM();
-	if (IS_DEAD(self))
+void havocbot_role_ka_carrier(entity this)
+{
+	if (IS_DEAD(this))
 		return;
 
-	if (time > self.bot_strategytime)
+	if (time > this.bot_strategytime)
 	{
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
 
-		navigation_goalrating_start();
-		havocbot_goalrating_items(10000, self.origin, 10000);
-		havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
-		//havocbot_goalrating_waypoints(1, self.origin, 1000);
-		navigation_goalrating_end();
+		navigation_goalrating_start(this);
+		havocbot_goalrating_items(this, 10000, this.origin, 10000);
+		havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
+		//havocbot_goalrating_waypoints(1, this.origin, 1000);
+		navigation_goalrating_end(this);
 	}
 
-	if (!self.ballcarried)
+	if (!this.ballcarried)
 	{
-		self.havocbot_role = havocbot_role_ka_collector;
-		self.bot_strategytime = 0;
+		this.havocbot_role = havocbot_role_ka_collector;
+		this.bot_strategytime = 0;
 	}
 }
 
-void havocbot_role_ka_collector()
-{SELFPARAM();
-	if (IS_DEAD(self))
+void havocbot_role_ka_collector(entity this)
+{
+	if (IS_DEAD(this))
 		return;
 
-	if (time > self.bot_strategytime)
+	if (time > this.bot_strategytime)
 	{
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
 
-		navigation_goalrating_start();
-		havocbot_goalrating_items(10000, self.origin, 10000);
-		havocbot_goalrating_enemyplayers(1000, self.origin, 10000);
-		havocbot_goalrating_ball(20000, self.origin);
-		navigation_goalrating_end();
+		navigation_goalrating_start(this);
+		havocbot_goalrating_items(this, 10000, this.origin, 10000);
+		havocbot_goalrating_enemyplayers(this, 1000, this.origin, 10000);
+		havocbot_goalrating_ball(this, 20000, this.origin);
+		navigation_goalrating_end(this);
 	}
 
-	if (self.ballcarried)
+	if (this.ballcarried)
 	{
-		self.havocbot_role = havocbot_role_ka_carrier;
-		self.bot_strategytime = 0;
+		this.havocbot_role = havocbot_role_ka_carrier;
+		this.bot_strategytime = 0;
 	}
 }
 
diff --git a/qcsrc/server/mutators/mutator/gamemode_keyhunt.qc b/qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
index 344bedb4b..dbcaa5f89 100644
--- a/qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
+++ b/qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
@@ -1091,198 +1091,198 @@ void kh_finalize()
 
 // legacy bot role
 
-void() havocbot_role_kh_carrier;
-void() havocbot_role_kh_defense;
-void() havocbot_role_kh_offense;
-void() havocbot_role_kh_freelancer;
+void(entity this) havocbot_role_kh_carrier;
+void(entity this) havocbot_role_kh_defense;
+void(entity this) havocbot_role_kh_offense;
+void(entity this) havocbot_role_kh_freelancer;
 
 
-void havocbot_goalrating_kh(float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
-{SELFPARAM();
+void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
+{
 	entity head;
 	for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
 	{
-		if(head.owner == self)
+		if(head.owner == this)
 			continue;
 		if(!kh_tracking_enabled)
 		{
 			// if it's carried by our team we know about it
 			// otherwise we have to see it to know about it
-			if(!head.owner || head.team != self.team)
+			if(!head.owner || head.team != this.team)
 			{
-				traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
+				traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
 				if (trace_fraction < 1 && trace_ent != head)
 					continue; // skip what I can't see
 			}
 		}
 		if(!head.owner)
-			navigation_routerating(head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
-		else if(head.team == self.team)
-			navigation_routerating(head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
+			navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
+		else if(head.team == this.team)
+			navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
 		else
-			navigation_routerating(head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
+			navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
 	}
 
-	havocbot_goalrating_items(1, self.origin, 10000);
+	havocbot_goalrating_items(this, 1, this.origin, 10000);
 }
 
-void havocbot_role_kh_carrier()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_kh_carrier(entity this)
+{
+	if(IS_DEAD(this))
 		return;
 
-	if (!(self.kh_next))
+	if (!(this.kh_next))
 	{
 		LOG_TRACE("changing role to freelancer\n");
-		self.havocbot_role = havocbot_role_kh_freelancer;
-		self.havocbot_role_timeout = 0;
+		this.havocbot_role = havocbot_role_kh_freelancer;
+		this.havocbot_role_timeout = 0;
 		return;
 	}
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
 
-		if(kh_Key_AllOwnedByWhichTeam() == self.team)
-			havocbot_goalrating_kh(10, 0.1, 0.1); // bring home
+		if(kh_Key_AllOwnedByWhichTeam() == this.team)
+			havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
 		else
-			havocbot_goalrating_kh(4, 4, 1); // play defensively
+			havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
 
-		navigation_goalrating_end();
+		navigation_goalrating_end(this);
 	}
 }
 
-void havocbot_role_kh_defense()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_kh_defense(entity this)
+{
+	if(IS_DEAD(this))
 		return;
 
-	if (self.kh_next)
+	if (this.kh_next)
 	{
 		LOG_TRACE("changing role to carrier\n");
-		self.havocbot_role = havocbot_role_kh_carrier;
-		self.havocbot_role_timeout = 0;
+		this.havocbot_role = havocbot_role_kh_carrier;
+		this.havocbot_role_timeout = 0;
 		return;
 	}
 
-	if (!self.havocbot_role_timeout)
-		self.havocbot_role_timeout = time + random() * 10 + 20;
-	if (time > self.havocbot_role_timeout)
+	if (!this.havocbot_role_timeout)
+		this.havocbot_role_timeout = time + random() * 10 + 20;
+	if (time > this.havocbot_role_timeout)
 	{
 		LOG_TRACE("changing role to freelancer\n");
-		self.havocbot_role = havocbot_role_kh_freelancer;
-		self.havocbot_role_timeout = 0;
+		this.havocbot_role = havocbot_role_kh_freelancer;
+		this.havocbot_role_timeout = 0;
 		return;
 	}
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
 		float key_owner_team;
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
 
 		key_owner_team = kh_Key_AllOwnedByWhichTeam();
-		if(key_owner_team == self.team)
-			havocbot_goalrating_kh(10, 0.1, 0.1); // defend key carriers
+		if(key_owner_team == this.team)
+			havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
 		else if(key_owner_team == -1)
-			havocbot_goalrating_kh(4, 1, 0.1); // play defensively
+			havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
 		else
-			havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
+			havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
 
-		navigation_goalrating_end();
+		navigation_goalrating_end(this);
 	}
 }
 
-void havocbot_role_kh_offense()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_kh_offense(entity this)
+{
+	if(IS_DEAD(this))
 		return;
 
-	if (self.kh_next)
+	if (this.kh_next)
 	{
 		LOG_TRACE("changing role to carrier\n");
-		self.havocbot_role = havocbot_role_kh_carrier;
-		self.havocbot_role_timeout = 0;
+		this.havocbot_role = havocbot_role_kh_carrier;
+		this.havocbot_role_timeout = 0;
 		return;
 	}
 
-	if (!self.havocbot_role_timeout)
-		self.havocbot_role_timeout = time + random() * 10 + 20;
-	if (time > self.havocbot_role_timeout)
+	if (!this.havocbot_role_timeout)
+		this.havocbot_role_timeout = time + random() * 10 + 20;
+	if (time > this.havocbot_role_timeout)
 	{
 		LOG_TRACE("changing role to freelancer\n");
-		self.havocbot_role = havocbot_role_kh_freelancer;
-		self.havocbot_role_timeout = 0;
+		this.havocbot_role = havocbot_role_kh_freelancer;
+		this.havocbot_role_timeout = 0;
 		return;
 	}
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
 		float key_owner_team;
 
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
 
 		key_owner_team = kh_Key_AllOwnedByWhichTeam();
-		if(key_owner_team == self.team)
-			havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
+		if(key_owner_team == this.team)
+			havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
 		else if(key_owner_team == -1)
-			havocbot_goalrating_kh(0.1, 1, 4); // play offensively
+			havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
 		else
-			havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK! EMERGENCY!
+			havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
 
-		navigation_goalrating_end();
+		navigation_goalrating_end(this);
 	}
 }
 
-void havocbot_role_kh_freelancer()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_kh_freelancer(entity this)
+{
+	if(IS_DEAD(this))
 		return;
 
-	if (self.kh_next)
+	if (this.kh_next)
 	{
 		LOG_TRACE("changing role to carrier\n");
-		self.havocbot_role = havocbot_role_kh_carrier;
-		self.havocbot_role_timeout = 0;
+		this.havocbot_role = havocbot_role_kh_carrier;
+		this.havocbot_role_timeout = 0;
 		return;
 	}
 
-	if (!self.havocbot_role_timeout)
-		self.havocbot_role_timeout = time + random() * 10 + 10;
-	if (time > self.havocbot_role_timeout)
+	if (!this.havocbot_role_timeout)
+		this.havocbot_role_timeout = time + random() * 10 + 10;
+	if (time > this.havocbot_role_timeout)
 	{
 		if (random() < 0.5)
 		{
 			LOG_TRACE("changing role to offense\n");
-			self.havocbot_role = havocbot_role_kh_offense;
+			this.havocbot_role = havocbot_role_kh_offense;
 		}
 		else
 		{
 			LOG_TRACE("changing role to defense\n");
-			self.havocbot_role = havocbot_role_kh_defense;
+			this.havocbot_role = havocbot_role_kh_defense;
 		}
-		self.havocbot_role_timeout = 0;
+		this.havocbot_role_timeout = 0;
 		return;
 	}
 
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
 		float key_owner_team;
 
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
 
 		key_owner_team = kh_Key_AllOwnedByWhichTeam();
-		if(key_owner_team == self.team)
-			havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
+		if(key_owner_team == this.team)
+			havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
 		else if(key_owner_team == -1)
-			havocbot_goalrating_kh(1, 10, 4); // prefer dropped keys
+			havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
 		else
-			havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
+			havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
 
-		navigation_goalrating_end();
+		navigation_goalrating_end(this);
 	}
 }
 
diff --git a/qcsrc/server/mutators/mutator/gamemode_race.qc b/qcsrc/server/mutators/mutator/gamemode_race.qc
index ce86e50a7..3f6a8a856 100644
--- a/qcsrc/server/mutators/mutator/gamemode_race.qc
+++ b/qcsrc/server/mutators/mutator/gamemode_race.qc
@@ -46,30 +46,30 @@ int autocvar_g_race_teams;
 
 // legacy bot roles
 .float race_checkpoint;
-void havocbot_role_race()
-{SELFPARAM();
-	if(IS_DEAD(self))
+void havocbot_role_race(entity this)
+{
+	if(IS_DEAD(this))
 		return;
 
 	entity e;
-	if (self.bot_strategytime < time)
+	if (this.bot_strategytime < time)
 	{
-		self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-		navigation_goalrating_start();
+		this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+		navigation_goalrating_start(this);
 
 		for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
 		{
-			if(e.cnt == self.race_checkpoint)
+			if(e.cnt == this.race_checkpoint)
 			{
-				navigation_routerating(e, 1000000, 5000);
+				navigation_routerating(this, e, 1000000, 5000);
 			}
-			else if(self.race_checkpoint == -1)
+			else if(this.race_checkpoint == -1)
 			{
-				navigation_routerating(e, 1000000, 5000);
+				navigation_routerating(this, e, 1000000, 5000);
 			}
 		}
 
-		navigation_goalrating_end();
+		navigation_goalrating_end(this);
 	}
 }