From: Mario Date: Mon, 2 Sep 2013 00:27:37 +0000 (+1000) Subject: Use normal think delay while dead X-Git-Tag: xonotic-v0.8.0~241^2^2~97 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=682de861437ab5005c5affd92c7f5c565e2480ad;p=xonotic%2Fxonotic-data.pk3dir.git Use normal think delay while dead --- diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 81463e110..3591fe80b 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -650,7 +650,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE); //monster_sound(self.msound_sight, 0, FALSE); } - + self.last_enemycheck = time + 0.5; } @@ -749,7 +749,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ void monster_dead_think() { self.think = monster_dead_think; - self.nextthink = time + 0.3; // don't need to update so often now + self.nextthink = time + self.ticrate; self.deadflag = DEAD_DEAD;