From: Samual Date: Wed, 25 May 2011 04:04:35 +0000 (-0400) Subject: Fix intermission player model so that it doesn't tilt based on where the player is... X-Git-Tag: xonotic-v0.5.0~215^2~12^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=674168ff79f46ce33d4a7e03c2c7e7e0d031ed79;p=xonotic%2Fxonotic-data.pk3dir.git Fix intermission player model so that it doesn't tilt based on where the player is aiming. (wtf comes to mind.. why was this broken in the first place?) --- diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index 6ee4e1179..a0182707a 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -1529,8 +1529,8 @@ void FixIntermissionClient(entity e) string s; if(!e.autoscreenshot) // initial call { - e.angles = e.v_angle; - e.angles_x = -e.angles_x; + //e.angles = e.v_angle; // WTF? make the player tilt based on where they're looking during intermission?!? + //e.angles_x = -e.angles_x; e.autoscreenshot = time + 0.8; // used for autoscreenshot e.health = -2342; // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)