From: havoc Date: Tue, 26 Nov 2002 21:01:02 +0000 (+0000) Subject: cleaned up md3 structs X-Git-Tag: RELEASE_0_2_0_RC1~52 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=66ae08799675241ffa3cc3bcaa211fddcd63387c;p=xonotic%2Fdarkplaces.git cleaned up md3 structs git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2654 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/model_alias.h b/model_alias.h index 3542495f..be50dcd2 100644 --- a/model_alias.h +++ b/model_alias.h @@ -188,22 +188,20 @@ md3shader_t; // // to find the next mesh in the file, you must go to lump_end, which puts you // at the beginning of the next mesh -// -// the comments after each field are example values from 4 models I examined typedef struct md3mesh_s { char identifier[4]; // "IDP3" char name[MD3NAME]; - int num_unknown1; // 0 0 0 0 - int num_frames; // 1 9 1 138 - int num_shaders; // 1 1 1 1 - int num_vertices; // 68 275 346 42 - int num_triangles; // 96 324 324 55 - int lump_elements; // 108 108 108 176 - int lump_shaders; // 1260 3996 3996 108 - int lump_texcoords; // 1328 4064 4064 836 - int lump_framevertices; // 1872 6264 6832 1172 - int lump_end; // 2416 26064 9600 47540 + int flags; + int num_frames; + int num_shaders; + int num_vertices; + int num_triangles; + int lump_elements; + int lump_shaders; + int lump_texcoords; + int lump_framevertices; + int lump_end; } md3mesh_t; @@ -211,22 +209,20 @@ md3mesh_t; // // note that the lump_ offsets in this struct are relative to the beginning // of the header struct (which is the beginning of the file) -// -// the comments after each field are example values from 4 models I examined typedef struct md3modelheader_s { char identifier[4]; // "IDP3" - int version; // 15 15 15 15 - char name[MD3NAME]; // "eyes" "v_axe" "armor" "models/players/brandon/brandon.md3" - int unknown1; // 0 0 0 0 - int num_frames; // 1 9 1 138 - int num_tags; // 0 0 3 0 - int num_meshes; // 1 1 1 3 - int unknown2; // 0 0 0 0 - int lump_frameinfo; // 108 108 108 108 - int lump_tags; // 164 612 164 7836 - int lump_meshes; // 164 612 164 54204 - int lump_end; // 2580 26676 9764 219904 + int version; // 15 + char name[MD3NAME]; + int flags; + int num_frames; + int num_tags; + int num_meshes; + int num_skins; + int lump_frameinfo; + int lump_tags; + int lump_meshes; + int lump_end; } md3modelheader_t;