From: havoc Date: Sat, 8 Apr 2006 16:17:06 +0000 (+0000) Subject: default sv_gameplayfix_stepdown to 0 because it's generally undesirable X-Git-Tag: xonotic-v0.1.0preview~4104 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=668b5c92458eec6dd4460f378a1f422d71924e4c;p=xonotic%2Fdarkplaces.git default sv_gameplayfix_stepdown to 0 because it's generally undesirable git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6259 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/sv_main.c b/sv_main.c index cee3b052..be7adfed 100644 --- a/sv_main.c +++ b/sv_main.c @@ -43,7 +43,7 @@ static cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent fil cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"}; cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"}; -cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"}; +cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"}; cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"}; cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"}; cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};