From: Mario Date: Fri, 12 Dec 2014 05:51:25 +0000 (+1100) Subject: Fix client side multijump not turning off when server side multijump is X-Git-Tag: xonotic-v0.8.1~38^2~64 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=65e27c9cdd7d3e2cc435989600b867927cb6d56b;p=xonotic%2Fxonotic-data.pk3dir.git Fix client side multijump not turning off when server side multijump is --- diff --git a/qcsrc/server/mutators/mutator_multijump.qc b/qcsrc/server/mutators/mutator_multijump.qc index 0d9c53c6d..57014f181 100644 --- a/qcsrc/server/mutators/mutator_multijump.qc +++ b/qcsrc/server/mutators/mutator_multijump.qc @@ -45,10 +45,6 @@ void PM_multijump() else self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller } - -#ifdef SVQC - multijump_UpdateStats(); -#endif } float PM_multijump_checkjump() @@ -103,6 +99,7 @@ float PM_multijump_checkjump() #ifdef SVQC MUTATOR_HOOKFUNCTION(multijump_PlayerPhysics) { + multijump_UpdateStats(); PM_multijump(); return FALSE;