From: havoc Date: Mon, 31 Jan 2011 03:37:10 +0000 (+0000) Subject: default gl_nopartialtextureupdates to 0 because it hurts fps a lot X-Git-Tag: xonotic-v0.5.0~438^2~54 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=65de8e7dbce36a4fd65f98da97d4ea0146195214;p=xonotic%2Fdarkplaces.git default gl_nopartialtextureupdates to 0 because it hurts fps a lot git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10787 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/gl_textures.c b/gl_textures.c index 97c5bc6b..6fe868f4 100644 --- a/gl_textures.c +++ b/gl_textures.c @@ -31,7 +31,7 @@ cvar_t gl_texturecompression_q3bspdeluxemaps = {CVAR_SAVE, "gl_texturecompressio cvar_t gl_texturecompression_sky = {CVAR_SAVE, "gl_texturecompression_sky", "0", "whether to compress sky textures"}; cvar_t gl_texturecompression_lightcubemaps = {CVAR_SAVE, "gl_texturecompression_lightcubemaps", "1", "whether to compress light cubemaps (spotlights and other light projection images)"}; cvar_t gl_texturecompression_reflectmask = {CVAR_SAVE, "gl_texturecompression_reflectmask", "1", "whether to compress reflection cubemap masks (mask of which areas of the texture should reflect the generic shiny cubemap)"}; -cvar_t gl_nopartialtextureupdates = {CVAR_SAVE, "gl_nopartialtextureupdates", "1", "use alternate path for dynamic lightmap updates that avoids a possibly slow code path in the driver"}; +cvar_t gl_nopartialtextureupdates = {CVAR_SAVE, "gl_nopartialtextureupdates", "0", "use alternate path for dynamic lightmap updates that avoids a possibly slow code path in the driver"}; cvar_t r_texture_dds_load_alphamode = {0, "r_texture_dds_load_alphamode", "1", "0: trust DDPF_ALPHAPIXELS flag, 1: texture format and brute force search if ambiguous, 2: texture format only"}; cvar_t r_texture_dds_load_logfailure = {0, "r_texture_dds_load_logfailure", "1", "log missing DDS textures to ddstexturefailures.log"}; cvar_t r_texture_dds_swdecode = {0, "r_texture_dds_swdecode", "0", "0: don't software decode DDS, 1: software decode DDS if unsupported, 2: always software decode DDS"};