From: Dr. Jaska Date: Wed, 2 Jun 2021 21:04:15 +0000 (+0000) Subject: included suicides and friendly fire in CA's dmg2score handling X-Git-Tag: xonotic-v0.8.5~405^2~21^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6583918f2b8fb86a94d7f5936d65dc023a3f3b3d;p=xonotic%2Fxonotic-data.pk3dir.git included suicides and friendly fire in CA's dmg2score handling --- diff --git a/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc b/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc index d9b1bb985..2bf10b33a 100644 --- a/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc +++ b/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc @@ -380,14 +380,35 @@ MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor) entity frag_attacker = M_ARGV(1, entity); entity frag_target = M_ARGV(2, entity); + float frag_deathtype = M_ARGV(6, float); float frag_damage = M_ARGV(7, float); float damage_take = bound(0, M_ARGV(4, float), GetResource(frag_target, RES_HEALTH)); float damage_save = bound(0, M_ARGV(5, float), GetResource(frag_target, RES_ARMOR)); float excess = max(0, frag_damage - damage_take - damage_save); + //non-friendly fire if (frag_target != frag_attacker && IS_PLAYER(frag_attacker) && DIFF_TEAM(frag_target, frag_attacker)) GameRules_scoring_add_team(frag_attacker, SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier); + + //friendly fire + if (SAME_TEAM(frag_target, frag_attacker)) + GameRules_scoring_add_team(frag_attacker, SCORE, (-1 * (frag_damage - excess)) * autocvar_g_ca_damage2score_multiplier); + + //handle (environmental hazard) suiciding, check first if player has a registered attacker who most likely pushed them there to avoid punishing pushed players as pushers are already rewarded + //deathtypes: + //kill = suicide, drown = drown in water/liquid, hurttrigger = out of the map void or hurt triggers inside maps like electric sparks + //camp = campcheck, lava = lava, slime = slime + //team change / rebalance suicides are currently not included + if (!IS_PLAYER(frag_attacker) && ( + frag_deathtype == DEATH_KILL.m_id || + frag_deathtype == DEATH_DROWN.m_id || + frag_deathtype == DEATH_HURTTRIGGER.m_id || + frag_deathtype == DEATH_CAMP.m_id || + frag_deathtype == DEATH_LAVA.m_id || + frag_deathtype == DEATH_SLIME.m_id || + frag_deathtype == DEATH_SWAMP.m_id)) + GameRules_scoring_add_team(frag_target, SCORE, (-1 * (frag_damage - excess)) * autocvar_g_ca_damage2score_multiplier); } MUTATOR_HOOKFUNCTION(ca, CalculateRespawnTime)