From: terencehill Date: Thu, 6 Aug 2015 09:45:19 +0000 (+0200) Subject: showspawned enabled: show item icon more transparent when all items of the same kind... X-Git-Tag: xonotic-v0.8.1~12^2~10 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=63f5e2c04d07b2c1d76757d71dc572fe2ad1c5db;p=xonotic%2Fxonotic-data.pk3dir.git showspawned enabled: show item icon more transparent when all items of the same kind aren't available, show it at full alpha if at least one item is available; update time when an item is taken in order to always refer to the next item of the same kind going to respawn --- diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index 55bfbe80b..b86e97460 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -4664,12 +4664,13 @@ string GetItemsTimePicture(float i) } } -void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode) +void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode, float item_time, bool item_available) { float t = 0; vector color = '0 0 0'; float picalpha; - if(ItemsTime_time[itemcode] <= time) + + if(item_available) { float BLINK_FACTOR = 0.15; float BLINK_BASE = 0.85; @@ -4677,16 +4678,14 @@ void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode) picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); } else - { - picalpha = 1; - t = floor(ItemsTime_time[itemcode] - time + 0.999); - if(t < 5) - color = '0.7 0 0'; - else if(t < 10) - color = '0.7 0.7 0'; - else - color = '1 1 1'; - } + picalpha = 0.3; + t = floor(item_time - time + 0.999); + if(t < 5) + color = '0.7 0 0'; + else if(t < 10) + color = '0.7 0.7 0'; + else + color = '1 1 1'; vector picpos, numpos; if(autocvar_hud_panel_itemstime_iconalign) @@ -4833,13 +4832,23 @@ void HUD_ItemsTime(void) HUD_Panel_DrawBg(1); float row = 0, column = 0; + bool item_available; for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) { if (ItemsTime_time[i] == -1) continue; + + float item_time = ItemsTime_time[i]; + if(item_time < -1) + { + item_available = true; + item_time = -item_time; + } + else + item_available = (item_time <= time); if (!autocvar_hud_panel_itemstime_showspawned) - if (ItemsTime_time[i] <= time) + if(item_available) continue; - DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i); + DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i, item_time, item_available); ++row; if(row >= rows) { diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index d64ba6c83..e0f5a05e6 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -479,6 +479,8 @@ bool Item_ItemsTime_UpdateTime_Check(float item_time, float t) { if(t == 0 && item_time == -1) return true; + if(t < 0) // negative means there's another available item of the same kind + t = -t; if(time < t && (item_time <= time || t < item_time)) return true; return false; @@ -578,7 +580,21 @@ void Item_Respawn (void) if(self.flags & FL_POWERUP || self.classname == "item_armor_large" || self.items == IT_HEALTH || (self.weapons & WEPSET_SUPERWEAPONS)) { - Item_ItemsTime_UpdateTime(self, 0); + entity head; + float t = 0; + float isavailable = true; + for(head = world; (head = find(head, classname, self.classname)); ) + { + // in instagib .classname is "instagib" for every item + if(self == head || (g_instagib && self.items != head.items)) + continue; + if(head.scheduledrespawntime > time && (t == 0 || head.scheduledrespawntime < t)) + t = head.scheduledrespawntime; + } + + if(isavailable) + t = -t; // let know the client there's another available item + Item_ItemsTime_UpdateTime(self, t); Item_ItemsTime_SetTimesForAllPlayers(); } @@ -717,19 +733,19 @@ void Item_ScheduleRespawnIn(entity e, float t) } else { + bool isavailable = false; for(t = e.scheduledrespawntime, head = world; (head = find(head, classname, e.classname)); ) { // in instagib .classname is "instagib" for every item if(e == head || (g_instagib && e.items != head.items)) continue; if(head.scheduledrespawntime <= time) - { - t = 0; - break; - } - if(head.scheduledrespawntime < t) + isavailable = true; + else if(head.scheduledrespawntime < t) t = head.scheduledrespawntime; } + if(isavailable) + t = -t; // let know the client there's another available item } Item_ItemsTime_UpdateTime(e, t); Item_ItemsTime_SetTimesForAllPlayers();