From: Samual Date: Tue, 17 Jan 2012 02:01:32 +0000 (-0500) Subject: WHY DO I ALWAYS FORGET THIS! haha X-Git-Tag: xonotic-v0.6.0~149 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=63c0c27cb12b812257d89a7a45b8451eab341e0b;p=xonotic%2Fxonotic-data.pk3dir.git WHY DO I ALWAYS FORGET THIS! haha --- diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_crosshair.c b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_crosshair.c new file mode 100644 index 000000000..0b10ff171 --- /dev/null +++ b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_crosshair.c @@ -0,0 +1,34 @@ +#ifdef INTERFACE +CLASS(XonoticCrosshairDialog) EXTENDS(XonoticDialog) + METHOD(XonoticCrosshairDialog, toString, string(entity)) + METHOD(XonoticCrosshairDialog, fill, void(entity)) + METHOD(XonoticCrosshairDialog, showNotify, void(entity)) + ATTRIB(XonoticCrosshairDialog, title, string, _("Crosshair settings")) + ATTRIB(XonoticCrosshairDialog, color, vector, SKINCOLOR_DIALOG_CROSSHAIR) + ATTRIB(XonoticCrosshairDialog, intendedWidth, float, 0.5) + ATTRIB(XonoticCrosshairDialog, rows, float, 12) + ATTRIB(XonoticCrosshairDialog, columns, float, 3) +ENDCLASS(XonoticCrosshairDialog) +#endif + +#ifdef IMPLEMENTATION +void XonoticCrosshairDialog_showNotify(entity me) +{ + loadAllCvars(me); +} +string XonoticCrosshairDialog_toString(entity me) +{ + return "hi"; //me.weaponsList.toString(me.weaponsList); +} +void XonoticCrosshairDialog_fill(entity me) +{ + entity e; + + + + me.gotoRC(me, me.rows - 1, 0); + me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); + e.onClick = Dialog_Close; + e.onClickEntity = me; +} +#endif diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_model.c b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_model.c new file mode 100644 index 000000000..a31d14794 --- /dev/null +++ b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_model.c @@ -0,0 +1,34 @@ +#ifdef INTERFACE +CLASS(XonoticModelDialog) EXTENDS(XonoticDialog) + METHOD(XonoticModelDialog, toString, string(entity)) + METHOD(XonoticModelDialog, fill, void(entity)) + METHOD(XonoticModelDialog, showNotify, void(entity)) + ATTRIB(XonoticModelDialog, title, string, _("Model settings")) + ATTRIB(XonoticModelDialog, color, vector, SKINCOLOR_DIALOG_MODEL) + ATTRIB(XonoticModelDialog, intendedWidth, float, 0.5) + ATTRIB(XonoticModelDialog, rows, float, 12) + ATTRIB(XonoticModelDialog, columns, float, 3) +ENDCLASS(XonoticModelDialog) +#endif + +#ifdef IMPLEMENTATION +void XonoticModelDialog_showNotify(entity me) +{ + loadAllCvars(me); +} +string XonoticModelDialog_toString(entity me) +{ + return "hi"; //me.weaponsList.toString(me.weaponsList); +} +void XonoticModelDialog_fill(entity me) +{ + entity e; + + + + me.gotoRC(me, me.rows - 1, 0); + me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); + e.onClick = Dialog_Close; + e.onClickEntity = me; +} +#endif