From: Samual Date: Thu, 13 Jan 2011 15:36:53 +0000 (-0500) Subject: Update the cvars a little - By default, no one has an advantage or disadvantage.... X-Git-Tag: xonotic-v0.5.0~318^2~123^2~1 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=62ca17293b9b3149c5f26f7ace3e58958d4e32b2;p=xonotic%2Fxonotic-data.pk3dir.git Update the cvars a little - By default, no one has an advantage or disadvantage. Also: Remove EF_ADDITIVE bit from the player effects string and instead just make it so that they have EF_DIMLIGHT --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 8233e46bb..b46a51c85 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1279,20 +1279,20 @@ set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kill set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points" -set g_keepaway_ballcarrier_effects 40 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" +set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)" -set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while holding the ball" -set g_keepaway_ballcarrier_force 1.5 "force multiplier while holding the ball" +set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball" +set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball" set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball" -set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while holding the ball" +set g_keepaway_ballcarrier_selfforce 1 "self force multiplier while holding the ball" set g_keepaway_noncarrier_warn 1 "warn players when they kill without holding the ball" -set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball" -set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball" set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" set g_keepawayball_trail_color 254 "particle trail color from player/ball" -set g_keepawayball_damageforcescale 4 "Scale of force which is applied to the ball by weapons/explosions/etc" +set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc" set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" seta g_keepaway_teams_override 0 set g_keepaway_teams 0