From: nifrek Date: Wed, 15 Jun 2011 07:57:16 +0000 (-0400) Subject: Add new jump anim to Nyx and fix issues with framegroups missing a frame somewhere X-Git-Tag: xonotic-v0.5.0~199^2~25 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6275183618070d4399c62097c692c2d9f07ca7f2;p=xonotic%2Fxonotic-data.pk3dir.git Add new jump anim to Nyx and fix issues with framegroups missing a frame somewhere --- diff --git a/models/player/ignis.iqm.framegroups b/models/player/ignis.iqm.framegroups index 9cec1e189..07516e08c 100644 --- a/models/player/ignis.iqm.framegroups +++ b/models/player/ignis.iqm.framegroups @@ -6,19 +6,19 @@ 112 16 15.000000 0 // duckjump 128 15 5.000000 1 // duckidle 143 41 5.000000 1 // idle -184 159 25.000000 0 // jump -343 15 24.000000 0 // painone -358 17 34.000000 0 // paintwo -375 3 3.000000 0 // shoot -378 21 15.000000 1 // taunt -399 20 29.000000 1 // run -420 20 29.000000 1 // runbackwards -441 20 29.000000 1 // strafeleft -462 20 29.000000 1 // straferight -483 2 15.000000 0 // deadone -485 2 15.000000 0 // deadtwo -487 20 29.000000 1 // forwardright -508 20 29.000000 1 // forwardleft -529 20 29.000000 1 // backright -550 20 29.000000 1 // backleft -571 21 20.000000 0 // melee +184 160 25.000000 0 // jump +344 15 24.000000 0 // painone +359 17 34.000000 0 // paintwo +376 3 3.000000 0 // shoot +379 21 15.000000 1 // taunt +400 20 29.000000 1 // run +421 20 29.000000 1 // runbackwards +442 20 29.000000 1 // strafeleft +463 20 29.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 20 29.000000 1 // forwardright +509 20 29.000000 1 // forwardleft +530 20 29.000000 1 // backright +551 20 29.000000 1 // backleft +572 21 20.000000 0 // melee diff --git a/models/player/ignis_lod1.iqm.framegroups b/models/player/ignis_lod1.iqm.framegroups index 9cec1e189..07516e08c 100644 --- a/models/player/ignis_lod1.iqm.framegroups +++ b/models/player/ignis_lod1.iqm.framegroups @@ -6,19 +6,19 @@ 112 16 15.000000 0 // duckjump 128 15 5.000000 1 // duckidle 143 41 5.000000 1 // idle -184 159 25.000000 0 // jump -343 15 24.000000 0 // painone -358 17 34.000000 0 // paintwo -375 3 3.000000 0 // shoot -378 21 15.000000 1 // taunt -399 20 29.000000 1 // run -420 20 29.000000 1 // runbackwards -441 20 29.000000 1 // strafeleft -462 20 29.000000 1 // straferight -483 2 15.000000 0 // deadone -485 2 15.000000 0 // deadtwo -487 20 29.000000 1 // forwardright -508 20 29.000000 1 // forwardleft -529 20 29.000000 1 // backright -550 20 29.000000 1 // backleft -571 21 20.000000 0 // melee +184 160 25.000000 0 // jump +344 15 24.000000 0 // painone +359 17 34.000000 0 // paintwo +376 3 3.000000 0 // shoot +379 21 15.000000 1 // taunt +400 20 29.000000 1 // run +421 20 29.000000 1 // runbackwards +442 20 29.000000 1 // strafeleft +463 20 29.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 20 29.000000 1 // forwardright +509 20 29.000000 1 // forwardleft +530 20 29.000000 1 // backright +551 20 29.000000 1 // backleft +572 21 20.000000 0 // melee diff --git a/models/player/ignis_lod2.iqm.framegroups b/models/player/ignis_lod2.iqm.framegroups index 9cec1e189..07516e08c 100644 --- a/models/player/ignis_lod2.iqm.framegroups +++ b/models/player/ignis_lod2.iqm.framegroups @@ -6,19 +6,19 @@ 112 16 15.000000 0 // duckjump 128 15 5.000000 1 // duckidle 143 41 5.000000 1 // idle -184 159 25.000000 0 // jump -343 15 24.000000 0 // painone -358 17 34.000000 0 // paintwo -375 3 3.000000 0 // shoot -378 21 15.000000 1 // taunt -399 20 29.000000 1 // run -420 20 29.000000 1 // runbackwards -441 20 29.000000 1 // strafeleft -462 20 29.000000 1 // straferight -483 2 15.000000 0 // deadone -485 2 15.000000 0 // deadtwo -487 20 29.000000 1 // forwardright -508 20 29.000000 1 // forwardleft -529 20 29.000000 1 // backright -550 20 29.000000 1 // backleft -571 21 20.000000 0 // melee +184 160 25.000000 0 // jump +344 15 24.000000 0 // painone +359 17 34.000000 0 // paintwo +376 3 3.000000 0 // shoot +379 21 15.000000 1 // taunt +400 20 29.000000 1 // run +421 20 29.000000 1 // runbackwards +442 20 29.000000 1 // strafeleft +463 20 29.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 20 29.000000 1 // forwardright +509 20 29.000000 1 // forwardleft +530 20 29.000000 1 // backright +551 20 29.000000 1 // backleft +572 21 20.000000 0 // melee diff --git a/models/player/ignismasked.iqm.framegroups b/models/player/ignismasked.iqm.framegroups index 9cec1e189..07516e08c 100644 --- a/models/player/ignismasked.iqm.framegroups +++ b/models/player/ignismasked.iqm.framegroups @@ -6,19 +6,19 @@ 112 16 15.000000 0 // duckjump 128 15 5.000000 1 // duckidle 143 41 5.000000 1 // idle -184 159 25.000000 0 // jump -343 15 24.000000 0 // painone -358 17 34.000000 0 // paintwo -375 3 3.000000 0 // shoot -378 21 15.000000 1 // taunt -399 20 29.000000 1 // run -420 20 29.000000 1 // runbackwards -441 20 29.000000 1 // strafeleft -462 20 29.000000 1 // straferight -483 2 15.000000 0 // deadone -485 2 15.000000 0 // deadtwo -487 20 29.000000 1 // forwardright -508 20 29.000000 1 // forwardleft -529 20 29.000000 1 // backright -550 20 29.000000 1 // backleft -571 21 20.000000 0 // melee +184 160 25.000000 0 // jump +344 15 24.000000 0 // painone +359 17 34.000000 0 // paintwo +376 3 3.000000 0 // shoot +379 21 15.000000 1 // taunt +400 20 29.000000 1 // run +421 20 29.000000 1 // runbackwards +442 20 29.000000 1 // strafeleft +463 20 29.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 20 29.000000 1 // forwardright +509 20 29.000000 1 // forwardleft +530 20 29.000000 1 // backright +551 20 29.000000 1 // backleft +572 21 20.000000 0 // melee diff --git a/models/player/ignismasked_lod1.iqm.framegroups b/models/player/ignismasked_lod1.iqm.framegroups index 9cec1e189..07516e08c 100644 --- a/models/player/ignismasked_lod1.iqm.framegroups +++ b/models/player/ignismasked_lod1.iqm.framegroups @@ -6,19 +6,19 @@ 112 16 15.000000 0 // duckjump 128 15 5.000000 1 // duckidle 143 41 5.000000 1 // idle -184 159 25.000000 0 // jump -343 15 24.000000 0 // painone -358 17 34.000000 0 // paintwo -375 3 3.000000 0 // shoot -378 21 15.000000 1 // taunt -399 20 29.000000 1 // run -420 20 29.000000 1 // runbackwards -441 20 29.000000 1 // strafeleft -462 20 29.000000 1 // straferight -483 2 15.000000 0 // deadone -485 2 15.000000 0 // deadtwo -487 20 29.000000 1 // forwardright -508 20 29.000000 1 // forwardleft -529 20 29.000000 1 // backright -550 20 29.000000 1 // backleft -571 21 20.000000 0 // melee +184 160 25.000000 0 // jump +344 15 24.000000 0 // painone +359 17 34.000000 0 // paintwo +376 3 3.000000 0 // shoot +379 21 15.000000 1 // taunt +400 20 29.000000 1 // run +421 20 29.000000 1 // runbackwards +442 20 29.000000 1 // strafeleft +463 20 29.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 20 29.000000 1 // forwardright +509 20 29.000000 1 // forwardleft +530 20 29.000000 1 // backright +551 20 29.000000 1 // backleft +572 21 20.000000 0 // melee diff --git a/models/player/ignismasked_lod2.iqm.framegroups b/models/player/ignismasked_lod2.iqm.framegroups index 9cec1e189..07516e08c 100644 --- a/models/player/ignismasked_lod2.iqm.framegroups +++ b/models/player/ignismasked_lod2.iqm.framegroups @@ -6,19 +6,19 @@ 112 16 15.000000 0 // duckjump 128 15 5.000000 1 // duckidle 143 41 5.000000 1 // idle -184 159 25.000000 0 // jump -343 15 24.000000 0 // painone -358 17 34.000000 0 // paintwo -375 3 3.000000 0 // shoot -378 21 15.000000 1 // taunt -399 20 29.000000 1 // run -420 20 29.000000 1 // runbackwards -441 20 29.000000 1 // strafeleft -462 20 29.000000 1 // straferight -483 2 15.000000 0 // deadone -485 2 15.000000 0 // deadtwo -487 20 29.000000 1 // forwardright -508 20 29.000000 1 // forwardleft -529 20 29.000000 1 // backright -550 20 29.000000 1 // backleft -571 21 20.000000 0 // melee +184 160 25.000000 0 // jump +344 15 24.000000 0 // painone +359 17 34.000000 0 // paintwo +376 3 3.000000 0 // shoot +379 21 15.000000 1 // taunt +400 20 29.000000 1 // run +421 20 29.000000 1 // runbackwards +442 20 29.000000 1 // strafeleft +463 20 29.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 20 29.000000 1 // forwardright +509 20 29.000000 1 // forwardleft +530 20 29.000000 1 // backright +551 20 29.000000 1 // backleft +572 21 20.000000 0 // melee diff --git a/models/player/megaerebus.iqm.framegroups b/models/player/megaerebus.iqm.framegroups index 9cec1e189..07516e08c 100644 --- a/models/player/megaerebus.iqm.framegroups +++ b/models/player/megaerebus.iqm.framegroups @@ -6,19 +6,19 @@ 112 16 15.000000 0 // duckjump 128 15 5.000000 1 // duckidle 143 41 5.000000 1 // idle -184 159 25.000000 0 // jump -343 15 24.000000 0 // painone -358 17 34.000000 0 // paintwo -375 3 3.000000 0 // shoot -378 21 15.000000 1 // taunt -399 20 29.000000 1 // run -420 20 29.000000 1 // runbackwards -441 20 29.000000 1 // strafeleft -462 20 29.000000 1 // straferight -483 2 15.000000 0 // deadone -485 2 15.000000 0 // deadtwo -487 20 29.000000 1 // forwardright -508 20 29.000000 1 // forwardleft -529 20 29.000000 1 // backright -550 20 29.000000 1 // backleft -571 21 20.000000 0 // melee +184 160 25.000000 0 // jump +344 15 24.000000 0 // painone +359 17 34.000000 0 // paintwo +376 3 3.000000 0 // shoot +379 21 15.000000 1 // taunt +400 20 29.000000 1 // run +421 20 29.000000 1 // runbackwards +442 20 29.000000 1 // strafeleft +463 20 29.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 20 29.000000 1 // forwardright +509 20 29.000000 1 // forwardleft +530 20 29.000000 1 // backright +551 20 29.000000 1 // backleft +572 21 20.000000 0 // melee diff --git a/models/player/megaerebus_lod1.iqm.framegroups b/models/player/megaerebus_lod1.iqm.framegroups index 9cec1e189..07516e08c 100644 --- a/models/player/megaerebus_lod1.iqm.framegroups +++ b/models/player/megaerebus_lod1.iqm.framegroups @@ -6,19 +6,19 @@ 112 16 15.000000 0 // duckjump 128 15 5.000000 1 // duckidle 143 41 5.000000 1 // idle -184 159 25.000000 0 // jump -343 15 24.000000 0 // painone -358 17 34.000000 0 // paintwo -375 3 3.000000 0 // shoot -378 21 15.000000 1 // taunt -399 20 29.000000 1 // run -420 20 29.000000 1 // runbackwards -441 20 29.000000 1 // strafeleft -462 20 29.000000 1 // straferight -483 2 15.000000 0 // deadone -485 2 15.000000 0 // deadtwo -487 20 29.000000 1 // forwardright -508 20 29.000000 1 // forwardleft -529 20 29.000000 1 // backright -550 20 29.000000 1 // backleft -571 21 20.000000 0 // melee +184 160 25.000000 0 // jump +344 15 24.000000 0 // painone +359 17 34.000000 0 // paintwo +376 3 3.000000 0 // shoot +379 21 15.000000 1 // taunt +400 20 29.000000 1 // run +421 20 29.000000 1 // runbackwards +442 20 29.000000 1 // strafeleft +463 20 29.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 20 29.000000 1 // forwardright +509 20 29.000000 1 // forwardleft +530 20 29.000000 1 // backright +551 20 29.000000 1 // backleft +572 21 20.000000 0 // melee diff --git a/models/player/megaerebus_lod2.iqm.framegroups b/models/player/megaerebus_lod2.iqm.framegroups index 9cec1e189..07516e08c 100644 --- a/models/player/megaerebus_lod2.iqm.framegroups +++ b/models/player/megaerebus_lod2.iqm.framegroups @@ -6,19 +6,19 @@ 112 16 15.000000 0 // duckjump 128 15 5.000000 1 // duckidle 143 41 5.000000 1 // idle -184 159 25.000000 0 // jump -343 15 24.000000 0 // painone -358 17 34.000000 0 // paintwo -375 3 3.000000 0 // shoot -378 21 15.000000 1 // taunt -399 20 29.000000 1 // run -420 20 29.000000 1 // runbackwards -441 20 29.000000 1 // strafeleft -462 20 29.000000 1 // straferight -483 2 15.000000 0 // deadone -485 2 15.000000 0 // deadtwo -487 20 29.000000 1 // forwardright -508 20 29.000000 1 // forwardleft -529 20 29.000000 1 // backright -550 20 29.000000 1 // backleft -571 21 20.000000 0 // melee +184 160 25.000000 0 // jump +344 15 24.000000 0 // painone +359 17 34.000000 0 // paintwo +376 3 3.000000 0 // shoot +379 21 15.000000 1 // taunt +400 20 29.000000 1 // run +421 20 29.000000 1 // runbackwards +442 20 29.000000 1 // strafeleft +463 20 29.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 20 29.000000 1 // forwardright +509 20 29.000000 1 // forwardleft +530 20 29.000000 1 // backright +551 20 29.000000 1 // backleft +572 21 20.000000 0 // melee diff --git a/models/player/nyx.iqm b/models/player/nyx.iqm index 43546c143..24cc947bf 100644 Binary files a/models/player/nyx.iqm and b/models/player/nyx.iqm differ diff --git a/models/player/nyx.iqm.framegroups b/models/player/nyx.iqm.framegroups index 9dc589e5c..94baca733 100644 --- a/models/player/nyx.iqm.framegroups +++ b/models/player/nyx.iqm.framegroups @@ -6,19 +6,19 @@ 112 16 15.000000 0 // duckjump 128 15 5.000000 1 // duckidle 143 41 5.000000 1 // idle -184 21 25.000000 0 // jump -205 15 15.000000 0 // painone -220 17 15.000000 0 // paintwo -237 3 15.000000 0 // shoot -240 21 15.000000 1 // taunt -261 21 35.000000 1 // run -282 21 35.000000 1 // runbackwards -303 21 35.000000 1 // strafeleft -324 21 35.000000 1 // straferight -345 2 15.000000 0 // deadone -347 2 15.000000 0 // deadtwo -349 21 35.000000 1 // forwardright -370 21 35.000000 1 // forwardleft -391 21 35.000000 1 // backright -412 21 30.000000 1 // backleft -433 21 20.000000 0 // melee \ No newline at end of file +184 160 25.000000 0 // jump +344 15 15.000000 0 // painone +359 17 15.000000 0 // paintwo +376 3 15.000000 0 // shoot +379 21 15.000000 1 // taunt +400 21 35.000000 1 // run +421 21 35.000000 1 // runbackwards +442 21 35.000000 1 // strafeleft +463 21 35.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 21 35.000000 1 // forwardright +598 21 35.000000 1 // forwardleft +530 21 35.000000 1 // backright +551 21 30.000000 1 // backleft +572 21 20.000000 0 // melee \ No newline at end of file diff --git a/models/player/nyx_lod1.iqm b/models/player/nyx_lod1.iqm index ccbc45ad4..27a418a38 100644 Binary files a/models/player/nyx_lod1.iqm and b/models/player/nyx_lod1.iqm differ diff --git a/models/player/nyx_lod1.iqm.framegroups b/models/player/nyx_lod1.iqm.framegroups index 9dc589e5c..94baca733 100644 --- a/models/player/nyx_lod1.iqm.framegroups +++ b/models/player/nyx_lod1.iqm.framegroups @@ -6,19 +6,19 @@ 112 16 15.000000 0 // duckjump 128 15 5.000000 1 // duckidle 143 41 5.000000 1 // idle -184 21 25.000000 0 // jump -205 15 15.000000 0 // painone -220 17 15.000000 0 // paintwo -237 3 15.000000 0 // shoot -240 21 15.000000 1 // taunt -261 21 35.000000 1 // run -282 21 35.000000 1 // runbackwards -303 21 35.000000 1 // strafeleft -324 21 35.000000 1 // straferight -345 2 15.000000 0 // deadone -347 2 15.000000 0 // deadtwo -349 21 35.000000 1 // forwardright -370 21 35.000000 1 // forwardleft -391 21 35.000000 1 // backright -412 21 30.000000 1 // backleft -433 21 20.000000 0 // melee \ No newline at end of file +184 160 25.000000 0 // jump +344 15 15.000000 0 // painone +359 17 15.000000 0 // paintwo +376 3 15.000000 0 // shoot +379 21 15.000000 1 // taunt +400 21 35.000000 1 // run +421 21 35.000000 1 // runbackwards +442 21 35.000000 1 // strafeleft +463 21 35.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 21 35.000000 1 // forwardright +598 21 35.000000 1 // forwardleft +530 21 35.000000 1 // backright +551 21 30.000000 1 // backleft +572 21 20.000000 0 // melee \ No newline at end of file diff --git a/models/player/nyx_lod2.iqm b/models/player/nyx_lod2.iqm index e5f55cc47..82d48b6c9 100644 Binary files a/models/player/nyx_lod2.iqm and b/models/player/nyx_lod2.iqm differ diff --git a/models/player/nyx_lod2.iqm.framegroups b/models/player/nyx_lod2.iqm.framegroups index 9dc589e5c..94baca733 100644 --- a/models/player/nyx_lod2.iqm.framegroups +++ b/models/player/nyx_lod2.iqm.framegroups @@ -6,19 +6,19 @@ 112 16 15.000000 0 // duckjump 128 15 5.000000 1 // duckidle 143 41 5.000000 1 // idle -184 21 25.000000 0 // jump -205 15 15.000000 0 // painone -220 17 15.000000 0 // paintwo -237 3 15.000000 0 // shoot -240 21 15.000000 1 // taunt -261 21 35.000000 1 // run -282 21 35.000000 1 // runbackwards -303 21 35.000000 1 // strafeleft -324 21 35.000000 1 // straferight -345 2 15.000000 0 // deadone -347 2 15.000000 0 // deadtwo -349 21 35.000000 1 // forwardright -370 21 35.000000 1 // forwardleft -391 21 35.000000 1 // backright -412 21 30.000000 1 // backleft -433 21 20.000000 0 // melee \ No newline at end of file +184 160 25.000000 0 // jump +344 15 15.000000 0 // painone +359 17 15.000000 0 // paintwo +376 3 15.000000 0 // shoot +379 21 15.000000 1 // taunt +400 21 35.000000 1 // run +421 21 35.000000 1 // runbackwards +442 21 35.000000 1 // strafeleft +463 21 35.000000 1 // straferight +484 2 15.000000 0 // deadone +486 2 15.000000 0 // deadtwo +488 21 35.000000 1 // forwardright +598 21 35.000000 1 // forwardleft +530 21 35.000000 1 // backright +551 21 30.000000 1 // backleft +572 21 20.000000 0 // melee \ No newline at end of file