From: Mario Date: Thu, 20 Oct 2016 21:32:32 +0000 (+1000) Subject: itthis isn't a word X-Git-Tag: xonotic-v0.8.2~489 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=61a8a53cc6a108a768b31938f91f40f2c5e5e16f;p=xonotic%2Fxonotic-data.pk3dir.git itthis isn't a word --- diff --git a/qcsrc/common/monsters/monster/mage.qc b/qcsrc/common/monsters/monster/mage.qc index 2015bcc47..71bca32c6 100644 --- a/qcsrc/common/monsters/monster/mage.qc +++ b/qcsrc/common/monsters/monster/mage.qc @@ -162,7 +162,7 @@ void M_Mage_Attack_Spike_Think(entity this) // Do evasive maneuvers for world objects? ( this should be a cpu hog. :P ) if ((autocvar_g_monster_mage_attack_spike_smart) && vdist(eorg - this.origin, >, autocvar_g_monster_mage_attack_spike_smart_mindist)) { - // Is it a better idea (shorter distance) to trace to the target itthis? + // Is it a better idea (shorter distance) to trace to the target itself? if ( vlen2(this.origin + olddir * this.wait) < vlen2(eorg - this.origin)) traceline(this.origin, this.origin + olddir * this.wait, false, this); else diff --git a/qcsrc/common/weapons/weapon/seeker.qc b/qcsrc/common/weapons/weapon/seeker.qc index 268e1916e..ffdbfc0d7 100644 --- a/qcsrc/common/weapons/weapon/seeker.qc +++ b/qcsrc/common/weapons/weapon/seeker.qc @@ -152,7 +152,7 @@ void W_Seeker_Missile_Think(entity this) // Do evasive maneuvers for world objects? ( this should be a cpu hog. :P ) if(WEP_CVAR(seeker, missile_smart) && (dist > WEP_CVAR(seeker, missile_smart_mindist))) { - // Is it a better idea (shorter distance) to trace to the target itthis? + // Is it a better idea (shorter distance) to trace to the target itself? if( vdist(this.origin + olddir * this.wait, <, dist)) traceline(this.origin, this.origin + olddir * this.wait, false, this); else diff --git a/qcsrc/server/bot/default/havocbot/roles.qc b/qcsrc/server/bot/default/havocbot/roles.qc index dcf18ef19..677ef578e 100644 --- a/qcsrc/server/bot/default/havocbot/roles.qc +++ b/qcsrc/server/bot/default/havocbot/roles.qc @@ -156,7 +156,7 @@ void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org continue; } - // TODO: rate waypoints near the targetted player at that moment, instead of the player itthis + // TODO: rate waypoints near the targeted player at that moment, instead of the player itself // adding a player as a goal seems to be quite dangerous, especially on space maps // remove hack in navigation_poptouchedgoals() after performing this change diff --git a/qcsrc/server/cheats.qc b/qcsrc/server/cheats.qc index 543a3f98d..cf8a4569b 100644 --- a/qcsrc/server/cheats.qc +++ b/qcsrc/server/cheats.qc @@ -164,7 +164,7 @@ float CheatImpulse(entity this, int imp) this.personal.strength_finished = this.strength_finished; this.personal.invincible_finished = this.invincible_finished; this.personal.teleport_time = time; - break; // this part itthis doesn't cheat, so let's not count this + break; // this part itself doesn't cheat, so let's not count this case CHIMPULSE_CLONE_MOVING.impulse: IS_CHEAT(this, imp, 0, 0); makevectors (this.v_angle);