From: otta8634 Date: Thu, 12 Dec 2024 04:50:24 +0000 (+0800) Subject: Port-o-Launch -> Port-O-Launch in cfgs X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=6154dbc93a7789b5b9d1d9ed64632307c7132d27;p=xonotic%2Fxonotic-data.pk3dir.git Port-o-Launch -> Port-O-Launch in cfgs Realized I had missed the capital O --- diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 9e86a845a..df9a3efb4 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -301,7 +301,7 @@ set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier lo set g_ctf_dropped_capture_delay 1 "autocapture delay when flag is thrown onto the base. counted from when the flag lands on the ground" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 -set g_ctf_portalteleport 0 "allow flag carriers to go through portals made by the Port-o-Launch without dropping the flag" +set g_ctf_portalteleport 0 "allow flag carriers to go through portals made by the Port-O-Launch without dropping the flag" set g_ctf_reverse 0 "if enabled, players score by bringing their own flag to an enemy's flag in their base" set g_ctf_flag_collect_delay 1 set g_ctf_flag_health 0 "secondary setting of g_ctf_flag_return_damage that defines initial health of the flag when dropped. if set to \"0\" initial health defaults to 100" diff --git a/randomitems-xonotic.cfg b/randomitems-xonotic.cfg index 5e4b16a66..e6584336b 100644 --- a/randomitems-xonotic.cfg +++ b/randomitems-xonotic.cfg @@ -31,7 +31,7 @@ set g_random_items_replace_weapon_tuba "random" "classnames to replace Tuba with set g_random_items_replace_weapon_okshotgun "random" "classnames to replace Overkill Shotgun with" set g_random_items_replace_weapon_okmachinegun "random" "classnames to replace Overkill Machinegun with" set g_random_items_replace_weapon_oknex "random" "classnames to replace Overkill Nex with" -set g_random_items_replace_weapon_porto "random" "classnames to replace Port-o-Launch with" +set g_random_items_replace_weapon_porto "random" "classnames to replace Port-O-Launch with" set g_random_items_replace_weapon_fireball "random" "classnames to replace Fireball with" set g_random_items_replace_weapon_minelayer "random" "classnames to replace Mine Layer with" set g_random_items_replace_weapon_hlac "random" "classnames to replace HLAC with" @@ -82,7 +82,7 @@ set g_random_items_weapon_tuba_probability 0 "probability of random Tuba spawnin set g_random_items_weapon_okshotgun_probability 0 "probability of random Overkill Shotgun spawning in the map" set g_random_items_weapon_okmachinegun_probability 0 "probability of random Overkill Machinegun spawning in the map" set g_random_items_weapon_oknex_probability 0 "probability of random Overkill Nex spawning in the map" -set g_random_items_weapon_porto_probability 0 "probability of random Port-o-Launch spawning in the map" +set g_random_items_weapon_porto_probability 0 "probability of random Port-O-Launch spawning in the map" set g_random_items_weapon_fireball_probability 0 "probability of random Fireball spawning in the map" set g_random_items_weapon_minelayer_probability 0 "probability of random Mine Layer spawning in the map" set g_random_items_weapon_hlac_probability 0 "probability of random HLAC spawning in the map" @@ -143,7 +143,7 @@ set g_random_loot_weapon_tuba_probability 0 "probability of random Tuba spawning set g_random_loot_weapon_okshotgun_probability 0 "probability of random Overkill Shotgun spawning as loot" set g_random_loot_weapon_okmachinegun_probability 0 "probability of random Overkill Machinegun spawning as loot" set g_random_loot_weapon_oknex_probability 0 "probability of random Overkill Nex spawning as loot" -set g_random_loot_weapon_porto_probability 0 "probability of random Port-o-Launch spawning as loot" +set g_random_loot_weapon_porto_probability 0 "probability of random Port-O-Launch spawning as loot" set g_random_loot_weapon_fireball_probability 0 "probability of random Fireball spawning as loot" set g_random_loot_weapon_minelayer_probability 0 "probability of random Mine Layer spawning as loot" set g_random_loot_weapon_hlac_probability 0 "probability of random HLAC spawning as loot"