From: havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Mon, 19 Feb 2007 00:10:39 +0000 (+0000)
Subject: removed vm_cl_extensions (now uses vm_sv_extensions)
X-Git-Tag: xonotic-v0.1.0preview~3557
X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=610f6d71d218f9776119b03e863b206d2dbec79e;p=xonotic%2Fdarkplaces.git

removed vm_cl_extensions (now uses vm_sv_extensions)
cleaned up fieldoffsets/globaloffsets/funcoffsets fetching code (including removal of some duplicates) and sorted the contents of the structs to match the new order of the code


git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6858 d7cf8633-e32d-0410-b094-e92efae38249
---

diff --git a/clvm_cmds.c b/clvm_cmds.c
index b0effc63..21626ad4 100644
--- a/clvm_cmds.c
+++ b/clvm_cmds.c
@@ -16,107 +16,6 @@
 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
 
-//[515]: really need new list ?
-char *vm_cl_extensions =
-"BX_WAL_SUPPORT "
-"DP_CON_SET "
-"DP_CON_SETA "
-"DP_CON_STARTMAP "
-"DP_EF_ADDITIVE "
-"DP_EF_BLUE "
-"DP_EF_FLAME "
-"DP_EF_FULLBRIGHT "
-"DP_EF_NODEPTHTEST "
-"DP_EF_NODRAW "
-"DP_EF_NOSHADOW "
-"DP_EF_RED "
-"DP_EF_STARDUST "
-"DP_ENT_ALPHA "
-"DP_ENT_CUSTOMCOLORMAP "
-"DP_ENT_GLOW "
-"DP_ENT_SCALE "
-"DP_GFX_EXTERNALTEXTURES "
-"DP_GFX_EXTERNALTEXTURES_PERMAP "
-"DP_GFX_FOG "
-"DP_GFX_QUAKE3MODELTAGS "
-"DP_GFX_SKINFILES "
-"DP_GFX_SKYBOX "
-"DP_HALFLIFE_MAP "
-"DP_HALFLIFE_MAP_CVAR "
-"DP_HALFLIFE_SPRITE "
-"DP_INPUTBUTTONS "
-"DP_LITSPRITES "
-"DP_LITSUPPORT "
-"DP_MONSTERWALK "
-"DP_MOVETYPEBOUNCEMISSILE "
-"DP_MOVETYPEFOLLOW "
-"DP_QC_ASINACOSATANATAN2TAN "
-"DP_QC_CHANGEPITCH "
-"DP_QC_COPYENTITY "
-"DP_QC_CVAR_STRING "
-"DP_QC_ETOS "
-"DP_QC_FINDCHAIN "
-"DP_QC_FINDCHAINFLAGS "
-"DP_QC_FINDCHAINFLOAT "
-"DP_QC_FINDFLAGS "
-"DP_QC_FINDFLOAT "
-"DP_QC_FS_SEARCH " // Black: same as in the menu qc
-"DP_QC_GETLIGHT "
-"DP_QC_GETSURFACE "
-"DP_QC_GETTAGINFO "
-"DP_QC_MINMAXBOUND "
-"DP_QC_MULTIPLETEMPSTRINGS "
-"DP_QC_RANDOMVEC "
-"DP_QC_SINCOSSQRTPOW "
-//"DP_QC_STRINGBUFFERS "	//[515]: not needed ?
-"DP_QC_STRFTIME "
-"DP_QC_STRINGCOLORFUNCTIONS "
-"DP_QC_TRACEBOX "
-//"DP_QC_TRACETOSS "
-"DP_QC_TRACE_MOVETYPE_HITMODEL "
-"DP_QC_TRACE_MOVETYPE_WORLDONLY "
-"DP_QC_UNLIMITEDTEMPSTRINGS "
-"DP_QC_VECTORVECTORS "
-"DP_QUAKE2_MODEL "
-"DP_QUAKE2_SPRITE "
-"DP_QUAKE3_MAP "
-"DP_QUAKE3_MODEL "
-"DP_REGISTERCVAR "
-"DP_SND_DIRECTIONLESSATTNNONE "
-"DP_SND_FAKETRACKS "
-"DP_SND_OGGVORBIS "
-"DP_SND_STEREOWAV "
-"DP_SOLIDCORPSE "
-"DP_SPRITE32 "
-"DP_SV_EFFECT "
-"DP_SV_ROTATINGBMODEL "
-"DP_SV_SLOWMO "
-"DP_TE_BLOOD "
-"DP_TE_BLOODSHOWER "
-"DP_TE_CUSTOMFLASH "
-"DP_TE_EXPLOSIONRGB "
-"DP_TE_FLAMEJET "
-"DP_TE_PARTICLECUBE "
-"DP_TE_PARTICLERAIN "
-"DP_TE_PARTICLESNOW "
-"DP_TE_PLASMABURN "
-"DP_TE_QUADEFFECTS1 "
-"DP_TE_SMALLFLASH "
-"DP_TE_SPARK "
-"DP_TE_STANDARDEFFECTBUILTINS "
-"EXT_BITSHIFT "
-"EXT_CSQC "
-"FRIK_FILE "
-"KRIMZON_SV_PARSECLIENTCOMMAND "
-"NEH_CMD_PLAY2 "
-"NXQ_GFX_LETTERBOX "
-"PRYDON_CLIENTCURSOR "
-"TENEBRAE_GFX_DLIGHTS "
-"TW_SV_STEPCONTROL "
-"NEXUIZ_PLAYERMODEL "
-"NEXUIZ_PLAYERSKIN "
-;
-
 sfx_t *S_FindName(const char *name);
 void PF_registercvar (void);
 int Sbar_GetPlayer (int index);
diff --git a/csprogs.c b/csprogs.c
index a9f78d5e..28fc9731 100644
--- a/csprogs.c
+++ b/csprogs.c
@@ -630,7 +630,7 @@ void CL_VM_Init (void)
 	prog->limit_edicts = CL_MAX_EDICTS;
 	prog->reserved_edicts = 0;
 	prog->edictprivate_size = sizeof(edict_engineprivate_t);
-	prog->extensionstring = vm_cl_extensions;
+	prog->extensionstring = vm_sv_extensions;
 	prog->builtins = vm_cl_builtins;
 	prog->numbuiltins = vm_cl_numbuiltins;
 	prog->begin_increase_edicts = CL_VM_CB_BeginIncreaseEdicts;
diff --git a/progsvm.h b/progsvm.h
index 0626ec3b..17cf7369 100644
--- a/progsvm.h
+++ b/progsvm.h
@@ -120,14 +120,18 @@ typedef void (*prvm_builtin_t) (void);
 // NOTE: field offsets use -1 for NULL
 typedef struct prvm_prog_fieldoffsets_s
 {
-	int classname; // common
-	int chain; // common - used by find builtins
-	int think; // common - used by OP_STATE
-	int nextthink; // common - used by OP_STATE
-	int frame; // common - used by OP_STATE
+	// server and client use a lot of similar fields, so this is combined
+	int SendEntity; // ssqc
+	int Version; // ssqc
+	int alpha; // ssqc / csqc
+	int ammo_cells1; // ssqc - Dissolution of Eternity mission pack
+	int ammo_lava_nails; // ssqc - Dissolution of Eternity mission pack
+	int ammo_multi_rockets; // ssqc - Dissolution of Eternity mission pack
+	int ammo_nails1; // ssqc - Dissolution of Eternity mission pack
+	int ammo_plasma; // ssqc - Dissolution of Eternity mission pack
+	int ammo_rockets1; // ssqc - Dissolution of Eternity mission pack
+	int ammo_shells1; // ssqc - Dissolution of Eternity mission pack
 	int angles; // common - used by changeyaw/changepitch
-
-	int gravity; // ssqc
 	int button3; // ssqc
 	int button4; // ssqc
 	int button5; // ssqc
@@ -142,96 +146,91 @@ typedef struct prvm_prog_fieldoffsets_s
 	int button14; // ssqc
 	int button15; // ssqc
 	int button16; // ssqc
-	int buttonuse; // ssqc
 	int buttonchat; // ssqc
+	int buttonuse; // ssqc
+	int chain; // common - used by find builtins
+	int classname; // common
+	int clientcolors; // ssqc
+	int color; // ssqc
+	int colormod; // ssqc / csqc
+	int contentstransition; // ssqc
+	int cursor_active; // ssqc
+	int cursor_screen; // ssqc
+	int cursor_trace_endpos; // ssqc
+	int cursor_trace_ent; // ssqc
+	int cursor_trace_start; // ssqc
+	int customizeentityforclient; // ssqc
+	int dimension_hit; // ssqc / csqc
+	int dimension_solid; // ssqc / csqc
+	int dphitcontentsmask; // ssqc / csqc
+	int drawonlytoclient; // ssqc
+	int effects; // ssqc / csqc
+	int exteriormodeltoclient; // ssqc
+	int fatness; // ssqc / csqc
+	int forceshader; // csqc
+	int frame1time; // csqc
+	int frame2; // csqc
+	int frame2time; // csqc
+	int frame; // common - used by OP_STATE
+	int fullbright; // ssqc - Nehahra support
+	int glow_color; // ssqc
 	int glow_size; // ssqc
 	int glow_trail; // ssqc
-	int glow_color; // ssqc
-	int items2; // ssqc
-	int scale; // ssqc / csqc
-	int alpha; // ssqc / csqc
-	int renderamt; // ssqc - HalfLife support
-	int rendermode; // ssqc - HalfLife support
-	int fullbright; // ssqc - Nehahra support
-	int ammo_shells1; // ssqc - Dissolution of Eternity mission pack
-	int ammo_nails1; // ssqc - Dissolution of Eternity mission pack
-	int ammo_lava_nails; // ssqc - Dissolution of Eternity mission pack
-	int ammo_rockets1; // ssqc - Dissolution of Eternity mission pack
-	int ammo_multi_rockets; // ssqc - Dissolution of Eternity mission pack
-	int ammo_cells1; // ssqc - Dissolution of Eternity mission pack
-	int ammo_plasma; // ssqc - Dissolution of Eternity mission pack
+	int gravity; // ssqc
+	int groundentity; // ssqc / csqc
+	int hull; // ssqc / csqc
 	int ideal_yaw; // ssqc / csqc
-	int yaw_speed; // ssqc / csqc
 	int idealpitch; // ssqc / csqc
-	int pitch_speed; // ssqc / csqc
-	int viewmodelforclient; // ssqc
+	int items2; // ssqc
+	int lerpfrac; // csqc
+	int light_lev; // ssqc
+	int movement; // ssqc
+	int nextthink; // common - used by OP_STATE
 	int nodrawtoclient; // ssqc
-	int exteriormodeltoclient; // ssqc
-	int drawonlytoclient; // ssqc
+	int pflags; // ssqc
 	int ping; // ssqc
-	int movement; // ssqc
+	int pitch_speed; // ssqc / csqc
+	int playermodel; // ssqc
+	int playerskin; // ssqc
 	int pmodel; // ssqc
 	int punchvector; // ssqc
-	int viewzoom; // ssqc
-	int clientcolors; // ssqc
-	int tag_entity; // ssqc
-	int tag_index; // ssqc
-	int light_lev; // ssqc
-	int color; // ssqc
+	int renderamt; // ssqc - HalfLife support
+	int renderflags; // csqc
+	int rendermode; // ssqc - HalfLife support
+	int scale; // ssqc / csqc
 	int style; // ssqc
-	int pflags; // ssqc
-	int cursor_active; // ssqc
-	int cursor_screen; // ssqc
-	int cursor_trace_start; // ssqc
-	int cursor_trace_endpos; // ssqc
-	int cursor_trace_ent; // ssqc
-	int colormod; // ssqc / csqc
-	int playermodel; // ssqc
-	int playerskin; // ssqc
-	int SendEntity; // ssqc
-	int Version; // ssqc
-	int customizeentityforclient; // ssqc
-	int dphitcontentsmask; // ssqc
-	int contentstransition; // ssqc
-	//int fatness; // ssqc / csqc
-	//int dimension_hit; // ssqc / csqc
-	//int dimension_solid; // ssqc / csqc
-
-	// csqc
-	int frame2;
-	int frame1time;
-	int frame2time;
-	int lerpfrac;
-	int renderflags;
-	//int forceshader;
-	int groundentity;
-	//int hull;
-	int effects;
-	//int tag_entity;
-	//int tag_index;
-	//int dphitcontentsmask;
-
-	// mqc
+	int tag_entity; // ssqc / csqc
+	int tag_index; // ssqc / csqc
+	int think; // common - used by OP_STATE
+	int viewmodelforclient; // ssqc
+	int viewzoom; // ssqc
+	int yaw_speed; // ssqc / csqc
 }
 prvm_prog_fieldoffsets_t;
 
 // NOTE: global offsets use -1 for NULL
 typedef struct prvm_prog_globaloffsets_s
 {
-	// common
-	int self;
-	int time;
-
-	// ssqc
-	int trace_dpstartcontents;
-	int trace_dphitcontents;
-	int trace_dphitq3surfaceflags;
-	int trace_dphittexturename;
-	int SV_InitCmd;
-
-	// csqc
-
-	// mqc
+	// server and client use a lot of similar globals, so this is combined
+	int SV_InitCmd; // ssqc
+	int self; // common
+	int time; // ssqc / csqc
+	int v_forward; // ssqc / csqc
+	int v_right; // ssqc / csqc
+	int v_up; // ssqc / csqc
+	int trace_allsolid; // ssqc / csqc
+	int trace_startsolid; // ssqc / csqc
+	int trace_fraction; // ssqc / csqc
+	int trace_inwater; // ssqc / csqc
+	int trace_inopen; // ssqc / csqc
+	int trace_endpos; // ssqc / csqc
+	int trace_plane_normal; // ssqc / csqc
+	int trace_plane_dist; // ssqc / csqc
+	int trace_ent; // ssqc / csqc
+	int trace_dphitcontents; // ssqc / csqc
+	int trace_dphitq3surfaceflags; // ssqc / csqc
+	int trace_dphittexturename; // ssqc / csqc
+	int trace_dpstartcontents; // ssqc / csqc
 }
 prvm_prog_globaloffsets_t;
 
@@ -239,40 +238,33 @@ prvm_prog_globaloffsets_t;
 // NOTE: function offsets use 0 for NULL
 typedef struct prvm_prog_funcoffsets_s
 {
-	// common
-
-	// ssqc
-	func_t SV_PlayerPhysics;
-	func_t SV_ParseClientCommand;
-	func_t SV_ChangeTeam;
-	func_t EndFrame;
-	func_t RestoreGame;
-
-	// csqc
-	func_t CSQC_Init;
-	func_t CSQC_InputEvent;
-	func_t CSQC_UpdateView;
-	func_t CSQC_ConsoleCommand;
-	func_t CSQC_Shutdown;
-	func_t CSQC_Parse_TempEntity; //[515]: very helpfull when you want to create your own particles/decals/etc for effects that already exist
-	func_t CSQC_Parse_StuffCmd;
-	func_t CSQC_Parse_Print;
-	func_t CSQC_Parse_CenterPrint;
-	func_t CSQC_Ent_Update;
-	func_t CSQC_Ent_Remove;
-	func_t CSQC_Event; //[515]: engine call this for its own needs so csqc can do some things according to what engine it's running on.  example: to say about edicts increase, whatever...
-
-	// mqc
-	func_t m_init;
-#ifdef NG_MENU
-	func_t m_display;
-	func_t m_hide;
-#endif
-	func_t m_keydown;
-	func_t m_keyup;
-	func_t m_draw;
-	func_t m_toggle;
-	func_t m_shutdown;
+	func_t CSQC_ConsoleCommand; // csqc
+	func_t CSQC_Ent_Remove; // csqc
+	func_t CSQC_Ent_Update; // csqc
+	func_t CSQC_Event; // csqc [515]: engine call this for its own needs so csqc can do some things according to what engine it's running on.  example: to say about edicts increase, whatever...
+	func_t CSQC_Init; // csqc
+	func_t CSQC_InputEvent; // csqc
+	func_t CSQC_Parse_CenterPrint; // csqc
+	func_t CSQC_Parse_Print; // csqc
+	func_t CSQC_Parse_StuffCmd; // csqc
+	func_t CSQC_Parse_TempEntity; // csqc [515]: very helpfull when you want to create your own particles/decals/etc for effects that already exist
+	func_t CSQC_Shutdown; // csqc
+	func_t CSQC_UpdateView; // csqc
+	func_t EndFrame; // ssqc
+	func_t RestoreGame; // ssqc
+	func_t SV_ChangeTeam; // ssqc
+	func_t SV_ParseClientCommand; // ssqc
+	func_t SV_PlayerPhysics; // ssqc
+
+	// menu qc only uses some functions, nothing else
+	func_t m_display; // mqc
+	func_t m_draw; // mqc
+	func_t m_hide; // mqc
+	func_t m_init; // mqc
+	func_t m_keydown; // mqc
+	func_t m_keyup; // mqc
+	func_t m_shutdown; // mqc
+	func_t m_toggle; // mqc
 }
 prvm_prog_funcoffsets_t;
 
@@ -427,8 +419,7 @@ extern const int vm_sv_numbuiltins;
 extern const int vm_cl_numbuiltins;
 extern const int vm_m_numbuiltins;
 
-extern char * vm_sv_extensions;
-extern char * vm_cl_extensions;
+extern char * vm_sv_extensions; // client also uses this
 extern char * vm_m_extensions;
 
 void VM_SV_Cmd_Init(void);
diff --git a/prvm_edict.c b/prvm_edict.c
index 595992f6..700dd8e5 100644
--- a/prvm_edict.c
+++ b/prvm_edict.c
@@ -1229,136 +1229,136 @@ void PRVM_FindOffsets(void)
 	// functions use 0 for NULL
 	memset(&prog->funcoffsets, 0, sizeof(prog->funcoffsets));
 
-	// common
-	prog->fieldoffsets.classname = PRVM_ED_FindFieldOffset("classname");
-	prog->fieldoffsets.chain = PRVM_ED_FindFieldOffset("chain");
-	prog->fieldoffsets.think = PRVM_ED_FindFieldOffset("think");
-	prog->fieldoffsets.nextthink = PRVM_ED_FindFieldOffset("nextthink");
-	prog->fieldoffsets.frame = PRVM_ED_FindFieldOffset("frame");
-	prog->fieldoffsets.angles = PRVM_ED_FindFieldOffset("angles");
-	prog->globaloffsets.self = PRVM_ED_FindGlobalOffset("self");
-	prog->globaloffsets.time = PRVM_ED_FindGlobalOffset("time");
-
-	// ssqc
-	prog->fieldoffsets.gravity = PRVM_ED_FindFieldOffset("gravity");
-	prog->fieldoffsets.button3 = PRVM_ED_FindFieldOffset("button3");
-	prog->fieldoffsets.button4 = PRVM_ED_FindFieldOffset("button4");
-	prog->fieldoffsets.button5 = PRVM_ED_FindFieldOffset("button5");
-	prog->fieldoffsets.button6 = PRVM_ED_FindFieldOffset("button6");
-	prog->fieldoffsets.button7 = PRVM_ED_FindFieldOffset("button7");
-	prog->fieldoffsets.button8 = PRVM_ED_FindFieldOffset("button8");
-	prog->fieldoffsets.button9 = PRVM_ED_FindFieldOffset("button9");
-	prog->fieldoffsets.button10 = PRVM_ED_FindFieldOffset("button10");
-	prog->fieldoffsets.button11 = PRVM_ED_FindFieldOffset("button11");
-	prog->fieldoffsets.button12 = PRVM_ED_FindFieldOffset("button12");
-	prog->fieldoffsets.button13 = PRVM_ED_FindFieldOffset("button13");
-	prog->fieldoffsets.button14 = PRVM_ED_FindFieldOffset("button14");
-	prog->fieldoffsets.button15 = PRVM_ED_FindFieldOffset("button15");
-	prog->fieldoffsets.button16 = PRVM_ED_FindFieldOffset("button16");
-	prog->fieldoffsets.buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
-	prog->fieldoffsets.buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
-	prog->fieldoffsets.glow_size = PRVM_ED_FindFieldOffset("glow_size");
-	prog->fieldoffsets.glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
-	prog->fieldoffsets.glow_color = PRVM_ED_FindFieldOffset("glow_color");
-	prog->fieldoffsets.items2 = PRVM_ED_FindFieldOffset("items2");
-	prog->fieldoffsets.scale = PRVM_ED_FindFieldOffset("scale");
-	prog->fieldoffsets.alpha = PRVM_ED_FindFieldOffset("alpha");
-	prog->fieldoffsets.renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
-	prog->fieldoffsets.rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
-	prog->fieldoffsets.fullbright = PRVM_ED_FindFieldOffset("fullbright");
-	prog->fieldoffsets.ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
-	prog->fieldoffsets.ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
-	prog->fieldoffsets.ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
-	prog->fieldoffsets.ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
-	prog->fieldoffsets.ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
-	prog->fieldoffsets.ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
-	prog->fieldoffsets.ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
-	prog->fieldoffsets.ideal_yaw = PRVM_ED_FindFieldOffset("ideal_yaw");
-	prog->fieldoffsets.yaw_speed = PRVM_ED_FindFieldOffset("yaw_speed");
-	prog->fieldoffsets.idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
-	prog->fieldoffsets.pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
-	prog->fieldoffsets.viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
-	prog->fieldoffsets.nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
-	prog->fieldoffsets.exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
-	prog->fieldoffsets.drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
-	prog->fieldoffsets.ping = PRVM_ED_FindFieldOffset("ping");
-	prog->fieldoffsets.movement = PRVM_ED_FindFieldOffset("movement");
-	prog->fieldoffsets.pmodel = PRVM_ED_FindFieldOffset("pmodel");
-	prog->fieldoffsets.punchvector = PRVM_ED_FindFieldOffset("punchvector");
-	prog->fieldoffsets.viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
-	prog->fieldoffsets.clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
-	prog->fieldoffsets.tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
-	prog->fieldoffsets.tag_index = PRVM_ED_FindFieldOffset("tag_index");
-	prog->fieldoffsets.light_lev = PRVM_ED_FindFieldOffset("light_lev");
-	prog->fieldoffsets.color = PRVM_ED_FindFieldOffset("color");
-	prog->fieldoffsets.style = PRVM_ED_FindFieldOffset("style");
-	prog->fieldoffsets.pflags = PRVM_ED_FindFieldOffset("pflags");
-	prog->fieldoffsets.cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
-	prog->fieldoffsets.cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
-	prog->fieldoffsets.cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
-	prog->fieldoffsets.cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
-	prog->fieldoffsets.cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
-	prog->fieldoffsets.colormod = PRVM_ED_FindFieldOffset("colormod");
-	prog->fieldoffsets.playermodel = PRVM_ED_FindFieldOffset("playermodel");
-	prog->fieldoffsets.playerskin = PRVM_ED_FindFieldOffset("playerskin");
-	prog->fieldoffsets.SendEntity = PRVM_ED_FindFieldOffset("SendEntity");
-	prog->fieldoffsets.Version = PRVM_ED_FindFieldOffset("Version");
-	prog->fieldoffsets.customizeentityforclient = PRVM_ED_FindFieldOffset("customizeentityforclient");
-	prog->fieldoffsets.dphitcontentsmask = PRVM_ED_FindFieldOffset("dphitcontentsmask");
-	prog->fieldoffsets.contentstransition = PRVM_ED_FindFieldOffset("contentstransition");
-	prog->globaloffsets.trace_dpstartcontents = PRVM_ED_FindGlobalOffset("trace_dpstartcontents");
-	prog->globaloffsets.trace_dphitcontents = PRVM_ED_FindGlobalOffset("trace_dphitcontents");
-	prog->globaloffsets.trace_dphitq3surfaceflags = PRVM_ED_FindGlobalOffset("trace_dphitq3surfaceflags");
-	prog->globaloffsets.trace_dphittexturename = PRVM_ED_FindGlobalOffset("trace_dphittexturename");
-	prog->globaloffsets.SV_InitCmd = PRVM_ED_FindGlobalOffset("SV_InitCmd");
-	prog->funcoffsets.SV_ParseClientCommand = PRVM_ED_FindFunctionOffset("SV_ParseClientCommand");
-	prog->funcoffsets.SV_PlayerPhysics = PRVM_ED_FindFunctionOffset("SV_PlayerPhysics");
-	prog->funcoffsets.SV_ChangeTeam = PRVM_ED_FindFunctionOffset("SV_ChangeTeam");
-	prog->funcoffsets.EndFrame = PRVM_ED_FindFunctionOffset("EndFrame");
-	prog->funcoffsets.RestoreGame = PRVM_ED_FindFunctionOffset("RestoreGame");
-
-	// csqc
-	prog->fieldoffsets.alpha = PRVM_ED_FindFieldOffset("alpha");
-	prog->fieldoffsets.scale = PRVM_ED_FindFieldOffset("scale");
-	//prog->fieldoffsets.fatness = PRVM_ED_FindFieldOffset("fatness");
-	prog->fieldoffsets.frame2 = PRVM_ED_FindFieldOffset("frame2");
-	prog->fieldoffsets.frame1time = PRVM_ED_FindFieldOffset("frame1time");
-	prog->fieldoffsets.frame2time = PRVM_ED_FindFieldOffset("frame2time");
-	prog->fieldoffsets.lerpfrac = PRVM_ED_FindFieldOffset("lerpfrac");
-	prog->fieldoffsets.renderflags = PRVM_ED_FindFieldOffset("renderflags");
-	//prog->fieldoffsets.forceshader = PRVM_ED_FindFieldOffset("forceshader");
-	//prog->fieldoffsets.dimension_hit = PRVM_ED_FindFieldOffset("dimension_hit");
-	//prog->fieldoffsets.dimension_solid = PRVM_ED_FindFieldOffset("dimension_solid");
-	//prog->fieldoffsets.groundentity = PRVM_ED_FindFieldOffset("groundentity");
-	//prog->fieldoffsets.hull = PRVM_ED_FindFieldOffset("hull");
-	prog->fieldoffsets.colormod = PRVM_ED_FindFieldOffset("colormod");
-	prog->fieldoffsets.effects = PRVM_ED_FindFieldOffset("effects");
-	prog->fieldoffsets.tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
-	prog->fieldoffsets.tag_index = PRVM_ED_FindFieldOffset("tag_index");
-	prog->funcoffsets.CSQC_Init = PRVM_ED_FindFunctionOffset("CSQC_Init");
-	prog->funcoffsets.CSQC_InputEvent = PRVM_ED_FindFunctionOffset("CSQC_InputEvent");
-	prog->funcoffsets.CSQC_UpdateView = PRVM_ED_FindFunctionOffset("CSQC_UpdateView");
-	prog->funcoffsets.CSQC_ConsoleCommand = PRVM_ED_FindFunctionOffset("CSQC_ConsoleCommand");
-	prog->funcoffsets.CSQC_Shutdown = PRVM_ED_FindFunctionOffset("CSQC_Shutdown");
-	prog->funcoffsets.CSQC_Parse_TempEntity = PRVM_ED_FindFunctionOffset("CSQC_Parse_TempEntity");
-	prog->funcoffsets.CSQC_Parse_StuffCmd = PRVM_ED_FindFunctionOffset("CSQC_Parse_StuffCmd");
-	prog->funcoffsets.CSQC_Parse_Print = PRVM_ED_FindFunctionOffset("CSQC_Parse_Print");
-	prog->funcoffsets.CSQC_Parse_CenterPrint = PRVM_ED_FindFunctionOffset("CSQC_Parse_CenterPrint");
-	prog->funcoffsets.CSQC_Ent_Update = PRVM_ED_FindFunctionOffset("CSQC_Ent_Update");
-	prog->funcoffsets.CSQC_Ent_Remove = PRVM_ED_FindFunctionOffset("CSQC_Ent_Remove");
-	prog->funcoffsets.CSQC_Event = PRVM_ED_FindFunctionOffset("CSQC_Event");
-
-	// mqc
-	prog->funcoffsets.m_init = PRVM_ED_FindFunctionOffset("m_init");
-#ifdef NG_MENU
-	prog->funcoffsets.m_display = PRVM_ED_FindFunctionOffset("m_display");
-	prog->funcoffsets.m_hide = PRVM_ED_FindFunctionOffset("m_hide");
-#endif
-	prog->funcoffsets.m_keydown = PRVM_ED_FindFunctionOffset("m_keydown");
-	prog->funcoffsets.m_keyup = PRVM_ED_FindFunctionOffset("m_keyup");
-	prog->funcoffsets.m_draw = PRVM_ED_FindFunctionOffset("m_draw");
-	prog->funcoffsets.m_toggle = PRVM_ED_FindFunctionOffset("m_toggle");
-	prog->funcoffsets.m_shutdown = PRVM_ED_FindFunctionOffset("m_shutdown");
+	// server and client qc use a lot of similar fields, so this is combined
+	prog->fieldoffsets.SendEntity                     = PRVM_ED_FindFieldOffset("SendEntity");
+	prog->fieldoffsets.Version                        = PRVM_ED_FindFieldOffset("Version");
+	prog->fieldoffsets.alpha                          = PRVM_ED_FindFieldOffset("alpha");
+	prog->fieldoffsets.ammo_cells1                    = PRVM_ED_FindFieldOffset("ammo_cells1");
+	prog->fieldoffsets.ammo_lava_nails                = PRVM_ED_FindFieldOffset("ammo_lava_nails");
+	prog->fieldoffsets.ammo_multi_rockets             = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
+	prog->fieldoffsets.ammo_nails1                    = PRVM_ED_FindFieldOffset("ammo_nails1");
+	prog->fieldoffsets.ammo_plasma                    = PRVM_ED_FindFieldOffset("ammo_plasma");
+	prog->fieldoffsets.ammo_rockets1                  = PRVM_ED_FindFieldOffset("ammo_rockets1");
+	prog->fieldoffsets.ammo_shells1                   = PRVM_ED_FindFieldOffset("ammo_shells1");
+	prog->fieldoffsets.angles                         = PRVM_ED_FindFieldOffset("angles");
+	prog->fieldoffsets.button3                        = PRVM_ED_FindFieldOffset("button3");
+	prog->fieldoffsets.button4                        = PRVM_ED_FindFieldOffset("button4");
+	prog->fieldoffsets.button5                        = PRVM_ED_FindFieldOffset("button5");
+	prog->fieldoffsets.button6                        = PRVM_ED_FindFieldOffset("button6");
+	prog->fieldoffsets.button7                        = PRVM_ED_FindFieldOffset("button7");
+	prog->fieldoffsets.button8                        = PRVM_ED_FindFieldOffset("button8");
+	prog->fieldoffsets.button9                        = PRVM_ED_FindFieldOffset("button9");
+	prog->fieldoffsets.button10                       = PRVM_ED_FindFieldOffset("button10");
+	prog->fieldoffsets.button11                       = PRVM_ED_FindFieldOffset("button11");
+	prog->fieldoffsets.button12                       = PRVM_ED_FindFieldOffset("button12");
+	prog->fieldoffsets.button13                       = PRVM_ED_FindFieldOffset("button13");
+	prog->fieldoffsets.button14                       = PRVM_ED_FindFieldOffset("button14");
+	prog->fieldoffsets.button15                       = PRVM_ED_FindFieldOffset("button15");
+	prog->fieldoffsets.button16                       = PRVM_ED_FindFieldOffset("button16");
+	prog->fieldoffsets.buttonchat                     = PRVM_ED_FindFieldOffset("buttonchat");
+	prog->fieldoffsets.buttonuse                      = PRVM_ED_FindFieldOffset("buttonuse");
+	prog->fieldoffsets.chain                          = PRVM_ED_FindFieldOffset("chain");
+	prog->fieldoffsets.classname                      = PRVM_ED_FindFieldOffset("classname");
+	prog->fieldoffsets.clientcolors                   = PRVM_ED_FindFieldOffset("clientcolors");
+	prog->fieldoffsets.color                          = PRVM_ED_FindFieldOffset("color");
+	prog->fieldoffsets.colormod                       = PRVM_ED_FindFieldOffset("colormod");
+	prog->fieldoffsets.contentstransition             = PRVM_ED_FindFieldOffset("contentstransition");
+	prog->fieldoffsets.cursor_active                  = PRVM_ED_FindFieldOffset("cursor_active");
+	prog->fieldoffsets.cursor_screen                  = PRVM_ED_FindFieldOffset("cursor_screen");
+	prog->fieldoffsets.cursor_trace_endpos            = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
+	prog->fieldoffsets.cursor_trace_ent               = PRVM_ED_FindFieldOffset("cursor_trace_ent");
+	prog->fieldoffsets.cursor_trace_start             = PRVM_ED_FindFieldOffset("cursor_trace_start");
+	prog->fieldoffsets.customizeentityforclient       = PRVM_ED_FindFieldOffset("customizeentityforclient");
+	prog->fieldoffsets.dimension_hit                  = PRVM_ED_FindFieldOffset("dimension_hit");
+	prog->fieldoffsets.dimension_solid                = PRVM_ED_FindFieldOffset("dimension_solid");
+	prog->fieldoffsets.dphitcontentsmask              = PRVM_ED_FindFieldOffset("dphitcontentsmask");
+	prog->fieldoffsets.drawonlytoclient               = PRVM_ED_FindFieldOffset("drawonlytoclient");
+	prog->fieldoffsets.exteriormodeltoclient          = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
+	prog->fieldoffsets.fatness                        = PRVM_ED_FindFieldOffset("fatness");
+	prog->fieldoffsets.forceshader                    = PRVM_ED_FindFieldOffset("forceshader");
+	prog->fieldoffsets.frame                          = PRVM_ED_FindFieldOffset("frame");
+	prog->fieldoffsets.frame1time                     = PRVM_ED_FindFieldOffset("frame1time");
+	prog->fieldoffsets.frame2                         = PRVM_ED_FindFieldOffset("frame2");
+	prog->fieldoffsets.frame2time                     = PRVM_ED_FindFieldOffset("frame2time");
+	prog->fieldoffsets.fullbright                     = PRVM_ED_FindFieldOffset("fullbright");
+	prog->fieldoffsets.glow_color                     = PRVM_ED_FindFieldOffset("glow_color");
+	prog->fieldoffsets.glow_size                      = PRVM_ED_FindFieldOffset("glow_size");
+	prog->fieldoffsets.glow_trail                     = PRVM_ED_FindFieldOffset("glow_trail");
+	prog->fieldoffsets.gravity                        = PRVM_ED_FindFieldOffset("gravity");
+	prog->fieldoffsets.groundentity                   = PRVM_ED_FindFieldOffset("groundentity");
+	prog->fieldoffsets.hull                           = PRVM_ED_FindFieldOffset("hull");
+	prog->fieldoffsets.ideal_yaw                      = PRVM_ED_FindFieldOffset("ideal_yaw");
+	prog->fieldoffsets.idealpitch                     = PRVM_ED_FindFieldOffset("idealpitch");
+	prog->fieldoffsets.items2                         = PRVM_ED_FindFieldOffset("items2");
+	prog->fieldoffsets.lerpfrac                       = PRVM_ED_FindFieldOffset("lerpfrac");
+	prog->fieldoffsets.light_lev                      = PRVM_ED_FindFieldOffset("light_lev");
+	prog->fieldoffsets.movement                       = PRVM_ED_FindFieldOffset("movement");
+	prog->fieldoffsets.nextthink                      = PRVM_ED_FindFieldOffset("nextthink");
+	prog->fieldoffsets.nodrawtoclient                 = PRVM_ED_FindFieldOffset("nodrawtoclient");
+	prog->fieldoffsets.pflags                         = PRVM_ED_FindFieldOffset("pflags");
+	prog->fieldoffsets.ping                           = PRVM_ED_FindFieldOffset("ping");
+	prog->fieldoffsets.pitch_speed                    = PRVM_ED_FindFieldOffset("pitch_speed");
+	prog->fieldoffsets.playermodel                    = PRVM_ED_FindFieldOffset("playermodel");
+	prog->fieldoffsets.playerskin                     = PRVM_ED_FindFieldOffset("playerskin");
+	prog->fieldoffsets.pmodel                         = PRVM_ED_FindFieldOffset("pmodel");
+	prog->fieldoffsets.punchvector                    = PRVM_ED_FindFieldOffset("punchvector");
+	prog->fieldoffsets.renderamt                      = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
+	prog->fieldoffsets.renderflags                    = PRVM_ED_FindFieldOffset("renderflags");
+	prog->fieldoffsets.rendermode                     = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
+	prog->fieldoffsets.scale                          = PRVM_ED_FindFieldOffset("scale");
+	prog->fieldoffsets.style                          = PRVM_ED_FindFieldOffset("style");
+	prog->fieldoffsets.tag_entity                     = PRVM_ED_FindFieldOffset("tag_entity");
+	prog->fieldoffsets.tag_index                      = PRVM_ED_FindFieldOffset("tag_index");
+	prog->fieldoffsets.think                          = PRVM_ED_FindFieldOffset("think");
+	prog->fieldoffsets.viewmodelforclient             = PRVM_ED_FindFieldOffset("viewmodelforclient");
+	prog->fieldoffsets.viewzoom                       = PRVM_ED_FindFieldOffset("viewzoom");
+	prog->fieldoffsets.yaw_speed                      = PRVM_ED_FindFieldOffset("yaw_speed");
+	prog->funcoffsets.CSQC_ConsoleCommand             = PRVM_ED_FindFunctionOffset("CSQC_ConsoleCommand");
+	prog->funcoffsets.CSQC_Ent_Remove                 = PRVM_ED_FindFunctionOffset("CSQC_Ent_Remove");
+	prog->funcoffsets.CSQC_Ent_Update                 = PRVM_ED_FindFunctionOffset("CSQC_Ent_Update");
+	prog->funcoffsets.CSQC_Event                      = PRVM_ED_FindFunctionOffset("CSQC_Event");
+	prog->funcoffsets.CSQC_Init                       = PRVM_ED_FindFunctionOffset("CSQC_Init");
+	prog->funcoffsets.CSQC_InputEvent                 = PRVM_ED_FindFunctionOffset("CSQC_InputEvent");
+	prog->funcoffsets.CSQC_Parse_CenterPrint          = PRVM_ED_FindFunctionOffset("CSQC_Parse_CenterPrint");
+	prog->funcoffsets.CSQC_Parse_Print                = PRVM_ED_FindFunctionOffset("CSQC_Parse_Print");
+	prog->funcoffsets.CSQC_Parse_StuffCmd             = PRVM_ED_FindFunctionOffset("CSQC_Parse_StuffCmd");
+	prog->funcoffsets.CSQC_Parse_TempEntity           = PRVM_ED_FindFunctionOffset("CSQC_Parse_TempEntity");
+	prog->funcoffsets.CSQC_Shutdown                   = PRVM_ED_FindFunctionOffset("CSQC_Shutdown");
+	prog->funcoffsets.CSQC_UpdateView                 = PRVM_ED_FindFunctionOffset("CSQC_UpdateView");
+	prog->funcoffsets.EndFrame                        = PRVM_ED_FindFunctionOffset("EndFrame");
+	prog->funcoffsets.RestoreGame                     = PRVM_ED_FindFunctionOffset("RestoreGame");
+	prog->funcoffsets.SV_ChangeTeam                   = PRVM_ED_FindFunctionOffset("SV_ChangeTeam");
+	prog->funcoffsets.SV_ParseClientCommand           = PRVM_ED_FindFunctionOffset("SV_ParseClientCommand");
+	prog->funcoffsets.SV_PlayerPhysics                = PRVM_ED_FindFunctionOffset("SV_PlayerPhysics");
+	prog->globaloffsets.SV_InitCmd                    = PRVM_ED_FindGlobalOffset("SV_InitCmd");
+	prog->globaloffsets.self                          = PRVM_ED_FindGlobalOffset("self");
+	prog->globaloffsets.time                          = PRVM_ED_FindGlobalOffset("time");
+	prog->globaloffsets.v_forward                     = PRVM_ED_FindGlobalOffset("v_forward");
+	prog->globaloffsets.v_right                       = PRVM_ED_FindGlobalOffset("v_right");
+	prog->globaloffsets.v_up                          = PRVM_ED_FindGlobalOffset("v_up");
+	prog->globaloffsets.trace_allsolid                = PRVM_ED_FindGlobalOffset("trace_allsolid");
+	prog->globaloffsets.trace_startsolid              = PRVM_ED_FindGlobalOffset("trace_startsolid");
+	prog->globaloffsets.trace_fraction                = PRVM_ED_FindGlobalOffset("trace_fraction");
+	prog->globaloffsets.trace_inwater                 = PRVM_ED_FindGlobalOffset("trace_inwater");
+	prog->globaloffsets.trace_inopen                  = PRVM_ED_FindGlobalOffset("trace_inopen");
+	prog->globaloffsets.trace_endpos                  = PRVM_ED_FindGlobalOffset("trace_endpos");
+	prog->globaloffsets.trace_plane_normal            = PRVM_ED_FindGlobalOffset("trace_plane_normal");
+	prog->globaloffsets.trace_plane_dist              = PRVM_ED_FindGlobalOffset("trace_plane_dist");
+	prog->globaloffsets.trace_ent                     = PRVM_ED_FindGlobalOffset("trace_ent");
+	prog->globaloffsets.trace_dphitcontents           = PRVM_ED_FindGlobalOffset("trace_dphitcontents");
+	prog->globaloffsets.trace_dphitq3surfaceflags     = PRVM_ED_FindGlobalOffset("trace_dphitq3surfaceflags");
+	prog->globaloffsets.trace_dphittexturename        = PRVM_ED_FindGlobalOffset("trace_dphittexturename");
+	prog->globaloffsets.trace_dpstartcontents         = PRVM_ED_FindGlobalOffset("trace_dpstartcontents");
+
+	// menu qc only uses some functions, nothing else
+	prog->funcoffsets.m_display                       = PRVM_ED_FindFunctionOffset("m_display");
+	prog->funcoffsets.m_draw                          = PRVM_ED_FindFunctionOffset("m_draw");
+	prog->funcoffsets.m_hide                          = PRVM_ED_FindFunctionOffset("m_hide");
+	prog->funcoffsets.m_init                          = PRVM_ED_FindFunctionOffset("m_init");
+	prog->funcoffsets.m_keydown                       = PRVM_ED_FindFunctionOffset("m_keydown");
+	prog->funcoffsets.m_keyup                         = PRVM_ED_FindFunctionOffset("m_keyup");
+	prog->funcoffsets.m_shutdown                      = PRVM_ED_FindFunctionOffset("m_shutdown");
+	prog->funcoffsets.m_toggle                        = PRVM_ED_FindFunctionOffset("m_toggle");
 }
 
 // not used