From: Samual Lenks Date: Wed, 15 May 2013 01:50:39 +0000 (-0400) Subject: On second thought, disable crosshair_hittest_showimpact, it's too glitchy X-Git-Tag: xonotic-v0.7.0~43 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=5e89ee53a70a9299a8b65c47ccdd6bb268c06ac7;p=xonotic%2Fxonotic-data.pk3dir.git On second thought, disable crosshair_hittest_showimpact, it's too glitchy --- diff --git a/crosshairs.cfg b/crosshairs.cfg index 22d100541..e02e7c2e2 100644 --- a/crosshairs.cfg +++ b/crosshairs.cfg @@ -34,7 +34,7 @@ seta crosshair_hitindication_speed 5 set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate" seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" -seta crosshair_hittest_showimpact 1 "move the crosshair to the actual impact location if obstructed" +seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" // change color based on special case seta crosshair_color_special 1 "special color handling for crosshair... 1 = per-weapon crosshair color (see crosshair_per_weapon), 2 = crosshair changes color based on health, 3 = rainbow/random color selection"