From: Samual Lenks Date: Mon, 17 Feb 2014 03:28:42 +0000 (-0500) Subject: Increase gravity slightly X-Git-Tag: xonotic-v0.8.0~226^2~10 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=5d2506b6c5260d6bb3721af325fdbc21143846ff;p=xonotic%2Fxonotic-data.pk3dir.git Increase gravity slightly --- diff --git a/physicsX.cfg b/physicsX.cfg index 54955371b..80404a95e 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -1,7 +1,7 @@ g_mod_physics Xonotic // current Xonotic physics -sv_gravity 700 +sv_gravity 720 sv_maxspeed 360 sv_maxairspeed 360 @@ -17,12 +17,12 @@ sv_stepheight 31 // Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps) // jump height == sv_jumpvelocity^2 / (2*sv_gravity) -// in this case: 42.87 qu +// in this case: 42.71 // player: 24+45 qu -// total: 111.87qu +// total: 111.71qu // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! -sv_jumpvelocity 245 +sv_jumpvelocity 248 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0