From: TimePath Date: Fri, 23 Oct 2015 03:57:11 +0000 (+1100) Subject: Merge branch 'master' into TimePath/gamemode_composition X-Git-Tag: xonotic-v0.8.2~1801^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=5bbfb59ff40eca7824c231d687c2bf587a01749d;p=xonotic%2Fxonotic-data.pk3dir.git Merge branch 'master' into TimePath/gamemode_composition # Conflicts: # qcsrc/common/mapinfo.qh # qcsrc/server/mutators/events.qh # qcsrc/server/mutators/mutator/sandbox.qc --- 5bbfb59ff40eca7824c231d687c2bf587a01749d diff --cc qcsrc/common/mapinfo.qh index 46019ff1f,9c96c6823..4107290fc --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@@ -61,116 -54,50 +61,116 @@@ int MAPINFO_TYPE_ALL #define IS_GAMETYPE(NAME) \ (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME) - REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can.")); -REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can")); -#define g_dm IS_GAMETYPE(DEATHMATCH) ++REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can")); - REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left.")); -REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); -#define g_lms IS_GAMETYPE(LMS) ++REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); - REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line.")) -REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line")); ++REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line")) +{ + if (!k) { + cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit")); + return true; + } + switch (k) { + case "qualifying_timelimit": + cvar_set("g_race_qualifying_timelimit", v); + return true; + } +} #define g_race IS_GAMETYPE(RACE) -REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"timelimit=20 skill=-1",_("Race for fastest time")); +REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"","timelimit=20",_("Race for fastest time.")); #define g_cts IS_GAMETYPE(CTS) - REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"","timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team.")) -REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team")); ++REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"","timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team")) +{ + if (!k) { + cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams")); + return true; + } + switch (k) { + case "teams": + cvar_set("g_tdm_teams", v); + return true; + } +} #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH) - REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team.")); -REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team")); ++REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team")); #define g_ctf IS_GAMETYPE(CTF) - REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round.")) -REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round")); ++REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round")) +{ + if (!k) { + cvar_set("g_ca_teams", cvar_defstring("g_ca_teams")); + return true; + } + switch (k) { + case "teams": + cvar_set("g_ca_teams", v); + return true; + } +} #define g_ca IS_GAMETYPE(CA) - REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win.")) -REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win")); -#define g_domination IS_GAMETYPE(DOMINATION) ++REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win")) +{ + if (!k) { + cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams")); + return true; + } + switch (k) { + case "teams": + cvar_set("g_domination_default_teams", v); + return true; + } +} - REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round.")) -REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round")); -#define g_keyhunt IS_GAMETYPE(KEYHUNT) ++REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round")) +{ + if (!k) { + cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams")); + return true; + } + switch (k) { + case "teams": + cvar_set("g_keyhunt_teams", v); + return true; + } +} - REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out.")); -REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out")); ++REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out")); #define g_assault IS_GAMETYPE(ASSAULT) - REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator.")); -REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator")); -#define g_onslaught IS_GAMETYPE(ONSLAUGHT) ++REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator")); - REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean.")); -REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean")); ++REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean")); #define g_nexball IS_GAMETYPE(NEXBALL) - REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win.")) -REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win")); ++REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win")) +{ + if (!k) { + cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams")); + return true; + } + switch (k) { + case "teams": + cvar_set("g_freezetag_teams", v); + return true; + } +} #define g_freezetag IS_GAMETYPE(FREEZETAG) - REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills.")); -REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); -#define g_keepaway IS_GAMETYPE(KEEPAWAY) ++REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); - REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"","pointlimit=50 teams=0",_("Survive against waves of monsters.")) -REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"pointlimit=50 teams=0",_("Survive against waves of monsters")); -#define g_invasion IS_GAMETYPE(INVASION) ++REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"","pointlimit=50 teams=0",_("Survive against waves of monsters")) +{ + switch (k) { + case "teams": + cvar_set("g_invasion_teams", v); + return true; + } +} const int MAPINFO_FEATURE_WEAPONS = 1; // not defined for instagib-only maps const int MAPINFO_FEATURE_VEHICLES = 2; diff --cc qcsrc/server/mutators/events.qh index 52a1aa351,f2d690ff5..d5a842a6e --- a/qcsrc/server/mutators/events.qh +++ b/qcsrc/server/mutators/events.qh @@@ -641,167 -636,9 +641,173 @@@ MUTATOR_HOOKABLE(BuffModel_Customize, E /**/ MUTATOR_HOOKABLE(BuffTouch, EV_BuffTouch); + MUTATOR_HOOKABLE(SetNewParms, EV_NO_ARGS); + + MUTATOR_HOOKABLE(SetChangeParms, EV_NO_ARGS); + + MUTATOR_HOOKABLE(DecodeLevelParms, EV_NO_ARGS); ++ +#define EV_GetRecords(i, o) \ + /**/ i(int, record_page) \ + /**/ i(string, ret_string) \ + /**/ o(string, ret_string) \ + /**/ +int record_page; +MUTATOR_HOOKABLE(GetRecords, EV_GetRecords); + +#define EV_Race_FinalCheckpoint(i, o) \ + /**/ i(entity, race_player) \ + /**/ +entity race_player; +MUTATOR_HOOKABLE(Race_FinalCheckpoint, EV_Race_FinalCheckpoint); + +/** called when player triggered kill (or is changing teams), return error to not do anything */ +#define EV_ClientKill(i, o) \ + /** player */ i(entity, __self) \ + /* kill delay */ i(float, ret_float) \ + /* kill delay */ o(float, ret_float) \ + /**/ +MUTATOR_HOOKABLE(ClientKill, EV_ClientKill); + +#define EV_FixClientCvars(i, o) \ + /**/ i(entity, fix_client) \ + /**/ +entity fix_client; +MUTATOR_HOOKABLE(FixClientCvars, EV_FixClientCvars); + +#define EV_SpectateSet(i, o) \ + /**/ i(entity, __self) \ + /**/ i(entity, spec_player) \ + /**/ +entity spec_player; +MUTATOR_HOOKABLE(SpectateSet, EV_SpectateSet); + +#define EV_SpectateNext(i, o) \ + /**/ i(entity, __self) \ + /**/ i(entity, spec_player) \ + /**/ +MUTATOR_HOOKABLE(SpectateNext, EV_SpectateNext); + +#define EV_SpectatePrev(i, o) \ + /**/ i(entity, __self) \ + /**/ i(entity, spec_player) \ + /**/ i(entity, spec_first) \ + /**/ +entity spec_first; +MUTATOR_HOOKABLE(SpectatePrev, EV_SpectatePrev); + +enum { + MUT_SPECPREV_CONTINUE, // return this flag to make the function continue as normal + MUT_SPECPREV_RETURN, // return this flag to make the function return (handled entirely by mutator) + MUT_SPECPREV_FOUND // return this flag to make the function continue without default functions (handled mostly by mutator) +}; + +/** called when player triggered kill (or is changing teams), return error to not do anything */ +#define EV_Bot_FixCount(i, o) \ + /**/ i(int, bot_activerealplayers) \ + /**/ o(int, bot_activerealplayers) \ + /**/ i(int, bot_realplayers) \ + /**/ o(int, bot_realplayers) \ + /**/ +int bot_activerealplayers; +int bot_realplayers; +MUTATOR_HOOKABLE(Bot_FixCount, EV_Bot_FixCount); + +#define EV_ClientCommand_Spectate(i, o) \ + /**/ i(entity, __self) \ + /**/ +MUTATOR_HOOKABLE(ClientCommand_Spectate, EV_ClientCommand_Spectate); + +enum { + MUT_SPECCMD_CONTINUE, // return this flag to make the function continue as normal + MUT_SPECCMD_RETURN, // return this flag to make the function return (don't spectate) + MUT_SPECCMD_FORCE // return this flag to force the player to spectate, even if they're not a player +}; + +#define EV_CheckRules_World(i, o) \ + /* status */ i(float, ret_float) \ + /* status */ o(float, ret_float) \ + /* time limit */ i(float, checkrules_timelimit) \ + /* frag limit */ i(int, checkrules_fraglimit) \ + /**/ +float checkrules_timelimit; +int checkrules_fraglimit; +MUTATOR_HOOKABLE(CheckRules_World, EV_CheckRules_World); + +#define EV_WantWeapon(i, o) \ + /**/ i(entity, want_weaponinfo) \ + /**/ i(float, ret_float) \ + /**/ o(float, ret_float) \ + /**/ i(bool, want_allguns) \ + /**/ o(bool, want_allguns) \ + /**/ i(bool, want_mutatorblocked) \ + /**/ o(bool, want_mutatorblocked) \ + /**/ +entity want_weaponinfo; +bool want_allguns; +bool want_mutatorblocked; +MUTATOR_HOOKABLE(WantWeapon, EV_WantWeapon); + +#define EV_AddPlayerScore(i, o) \ + /**/ i(int, score_field) \ + /**/ i(float, ret_float) \ + /**/ o(float, ret_float) \ + /**/ +int score_field; +MUTATOR_HOOKABLE(AddPlayerScore, EV_AddPlayerScore); + +#define EV_GetPlayerStatus(i, o) \ + /**/ i(entity, set_player) \ + /**/ i(string, ret_string) \ + /**/ o(string, ret_string) \ + /**/ +entity set_player; +MUTATOR_HOOKABLE(GetPlayerStatus, EV_GetPlayerStatus); + +#define EV_SetWeaponArena(i, o) \ + /**/ i(string, ret_string) \ + /**/ o(string, ret_string) \ + /**/ +MUTATOR_HOOKABLE(SetWeaponArena, EV_SetWeaponArena); + +#define EV_DropSpecialItems(i, o) \ + /**/ i(entity, frag_target) \ + /**/ +MUTATOR_HOOKABLE(DropSpecialItems, EV_DropSpecialItems); + +/** + * called when an admin tries to kill all monsters + * return 1 to prevent spawning + */ +MUTATOR_HOOKABLE(AllowMobButcher, EV_NO_ARGS); + +MUTATOR_HOOKABLE(ReadLevelCvars, EV_NO_ARGS); + +#define EV_SendWaypoint(i, o) \ + /**/ i(entity, __self) \ + /**/ i(entity, wp_sendto) \ + /**/ i(int, wp_sendflags) \ + /**/ o(int, wp_sendflags) \ + /**/ i(int, wp_flag) \ + /**/ o(int, wp_flag) \ + /**/ +entity wp_sendto; +int wp_sendflags; +int wp_flag; +MUTATOR_HOOKABLE(SendWaypoint, EV_SendWaypoint); + +#define EV_TurretValidateTarget(i, o) \ + /**/ i(entity, turret_this) \ + /**/ i(entity, turret_target) \ + /**/ i(int, turret_vflags) \ + /**/ +entity turret_this; +entity turret_target; +int turret_vflags; +MUTATOR_HOOKABLE(TurretValidateTarget, EV_TurretValidateTarget); + +#define EV_TurretThink(i, o) \ + /**/ i(entity, __self) \ + /**/ +MUTATOR_HOOKABLE(TurretThink, EV_TurretThink); #endif diff --cc qcsrc/server/mutators/mutator/sandbox.qc index caa87a0bb,000000000..dbee6a137 mode 100644,000000..100644 --- a/qcsrc/server/mutators/mutator/sandbox.qc +++ b/qcsrc/server/mutators/mutator/sandbox.qc @@@ -1,834 -1,0 +1,828 @@@ +#ifdef IMPLEMENTATION +float autosave_time; +void sandbox_Database_Load(); + +REGISTER_MUTATOR(sandbox, cvar("g_sandbox")) +{ + MUTATOR_ONADD + { + autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame + if(autocvar_g_sandbox_storage_autoload) + sandbox_Database_Load(); + } + + MUTATOR_ONROLLBACK_OR_REMOVE + { + // nothing to roll back + } + + MUTATOR_ONREMOVE + { + // nothing to remove + } + + return false; +} + +const float MAX_STORAGE_ATTACHMENTS = 16; +float object_count; +.float object_flood; +.entity object_attach; +.string material; + +.float touch_timer; +void sandbox_ObjectFunction_Touch() +{SELFPARAM(); + // apply material impact effects + + if(!self.material) + return; + if(self.touch_timer > time) + return; // don't execute each frame + self.touch_timer = time + 0.1; + + // make particle count and sound volume depend on impact speed + float intensity; + intensity = vlen(self.velocity) + vlen(other.velocity); + if(intensity) // avoid divisions by 0 + intensity /= 2; // average the two velocities + if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min)) + return; // impact not strong enough to do anything + // now offset intensity and apply it to the effects + intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity + intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1); + + _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM); + Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10 +} + +void sandbox_ObjectFunction_Think() +{SELFPARAM(); + entity e; + + // decide if and how this object can be grabbed + if(autocvar_g_sandbox_readonly) + self.grab = 0; // no grabbing + else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp) + self.grab = 1; // owner only + else + self.grab = 3; // anyone + + // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server). + // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this, + // since if the owning player disconnects, the object's owner should also be reset. + FOR_EACH_REALPLAYER(e) // bots can't have objects + { + if(self.crypto_idfp == e.crypto_idfp) + { + self.realowner = e; + break; + } + self.realowner = world; + } + + self.nextthink = time; + + CSQCMODEL_AUTOUPDATE(self); +} + +.float old_solid, old_movetype; +entity sandbox_ObjectEdit_Get(float permissions) +{SELFPARAM(); + // Returns the traced entity if the player can edit it, and world if not. + // If permissions if false, the object is returned regardless of editing rights. + // Attached objects are SOLID_NOT and do not get traced. + + crosshair_trace_plusvisibletriggers(self); + if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit) + return world; // out of trace range + if(trace_ent.classname != "object") + return world; // entity is not an object + if(!permissions) + return trace_ent; // don't check permissions, anyone can edit this object + if(trace_ent.crypto_idfp == "") + return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it + if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)) + return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server + return world; +} + +void sandbox_ObjectEdit_Scale(entity e, float f) +{ + e.scale = f; + if(e.scale) + { + e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max); + _setmodel(e, e.model); // reset mins and maxs based on mesh + setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size + } +} + +void sandbox_ObjectAttach_Remove(entity e); +void sandbox_ObjectAttach_Set(entity e, entity parent, string s) +{ + // attaches e to parent on string s + + // we can't attach to an attachment, for obvious reasons + sandbox_ObjectAttach_Remove(e); + + e.old_solid = e.solid; // persist solidity + e.old_movetype = e.movetype; // persist physics + e.movetype = MOVETYPE_FOLLOW; + e.solid = SOLID_NOT; + e.takedamage = DAMAGE_NO; + + setattachment(e, parent, s); + e.owner = parent; +} + +void sandbox_ObjectAttach_Remove(entity e) +{ + // detaches any object attached to e + + entity head; + for(head = world; (head = find(head, classname, "object")); ) + { + if(head.owner == e) + { + vector org; + org = gettaginfo(head, 0); + setattachment(head, world, ""); + head.owner = world; + + // objects change origin and angles when detached, so apply previous position + setorigin(head, org); + head.angles = e.angles; // don't allow detached objects to spin or roll + + head.solid = head.old_solid; // restore persisted solidity + head.movetype = head.old_movetype; // restore persisted physics + head.takedamage = DAMAGE_AIM; + } + } +} + +entity sandbox_ObjectSpawn(float database) +{SELFPARAM(); + // spawn a new object with default properties + + entity e = spawn(); + e.classname = "object"; + e.takedamage = DAMAGE_AIM; + e.damageforcescale = 1; + e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly + e.movetype = MOVETYPE_TOSS; + e.frame = 0; + e.skin = 0; + e.material = string_null; + e.touch = sandbox_ObjectFunction_Touch; + e.think = sandbox_ObjectFunction_Think; + e.nextthink = time; + //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects? + + if(!database) + { + // set the object's owner via player UID + // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone + if(self.crypto_idfp != "") + e.crypto_idfp = strzone(self.crypto_idfp); + else + print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!"); + + // set public object information + e.netname = strzone(self.netname); // name of the owner + e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time + e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time + + // set origin and direction based on player position and view angle + makevectors(self.v_angle); + WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self); + setorigin(e, trace_endpos); + e.angles_y = self.v_angle.y; + } + + WITH(entity, self, e, CSQCMODEL_AUTOINIT(e)); + + object_count += 1; + return e; +} + +void sandbox_ObjectRemove(entity e) +{ + sandbox_ObjectAttach_Remove(e); // detach child objects + + // if the object being removed has been selected for attachment by a player, unset it + entity head; + FOR_EACH_REALPLAYER(head) // bots can't have objects + { + if(head.object_attach == e) + head.object_attach = world; + } + + if(e.material) { strunzone(e.material); e.material = string_null; } + if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; } + if(e.netname) { strunzone(e.netname); e.netname = string_null; } + if(e.message) { strunzone(e.message); e.message = string_null; } + if(e.message2) { strunzone(e.message2); e.message2 = string_null; } + remove(e); + e = world; + + object_count -= 1; +} + +string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global + +string sandbox_ObjectPort_Save(entity e, float database) +{ + // save object properties, and return them as a string + float i = 0; + string s; + entity head; + + for(head = world; (head = find(head, classname, "object")); ) + { + // the main object needs to be first in the array [0] with attached objects following + float slot, physics, solidity; + if(head == e) // this is the main object, place it first + { + slot = 0; + solidity = head.solid; // applied solidity is normal solidity for children + physics = head.movetype; // applied physics are normal physics for parents + } + else if(head.owner == e) // child object, list them in order + { + i += 1; // children start from 1 + slot = i; + solidity = head.old_solid; // persisted solidity is normal solidity for children + physics = head.old_movetype; // persisted physics are normal physics for children + gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below + } + else + continue; + + // ---------------- OBJECT PROPERTY STORAGE: SAVE ---------------- + if(slot) + { + // properties stored only for child objects + if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none + } + else + { + // properties stored only for parent objects + if(database) + { + port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " "); + port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " "); + } + } + // properties stored for all objects + port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" "); + port_string[slot] = strcat(port_string[slot], ftos(head.skin), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " "); + port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " "); + port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.frame), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.scale), " "); + port_string[slot] = strcat(port_string[slot], ftos(solidity), " "); + port_string[slot] = strcat(port_string[slot], ftos(physics), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " "); + if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none + if(database) + { + // properties stored only for the database + if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none + port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" "); + port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" "); + port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" "); + } + } + + // now apply the array to a simple string, with the ; symbol separating objects + s = ""; + for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i) + { + if(port_string[i]) + s = strcat(s, port_string[i], "; "); + port_string[i] = string_null; // fully clear the string + } + + return s; +} + +entity sandbox_ObjectPort_Load(string s, float database) +{ + // load object properties, and spawn a new object with them + float n, i; + entity e = world, parent = world; + + // separate objects between the ; symbols + n = tokenizebyseparator(s, "; "); + for(i = 0; i < n; ++i) + port_string[i] = argv(i); + + // now separate and apply the properties of each object + for(i = 0; i < n; ++i) + { + float argv_num; + string tagname = string_null; + argv_num = 0; + tokenize_console(port_string[i]); + e = sandbox_ObjectSpawn(database); + + // ---------------- OBJECT PROPERTY STORAGE: LOAD ---------------- + if(i) + { + // properties stored only for child objects + if(argv(argv_num) != "") tagname = argv(argv_num); else tagname = string_null; ++argv_num; + } + else + { + // properties stored only for parent objects + if(database) + { + setorigin(e, stov(argv(argv_num))); ++argv_num; + e.angles = stov(argv(argv_num)); ++argv_num; + } + parent = e; // mark parent objects as such + } + // properties stored for all objects + _setmodel(e, argv(argv_num)); ++argv_num; + e.skin = stof(argv(argv_num)); ++argv_num; + e.alpha = stof(argv(argv_num)); ++argv_num; + e.colormod = stov(argv(argv_num)); ++argv_num; + e.glowmod = stov(argv(argv_num)); ++argv_num; + e.frame = stof(argv(argv_num)); ++argv_num; + sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num; + e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num; + e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num; + e.damageforcescale = stof(argv(argv_num)); ++argv_num; + if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num; + if(database) + { + // properties stored only for the database + if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num; + if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num; + if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num; + if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num; + } + + // attach last + if(i) + sandbox_ObjectAttach_Set(e, parent, tagname); + } + + for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i) + port_string[i] = string_null; // fully clear the string + + return e; +} + +void sandbox_Database_Save() +{ + // saves all objects to the database file + entity head; + string file_name; + float file_get; + + file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt"); + file_get = fopen(file_name, FILE_WRITE); + fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"))); + fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n")); + + for(head = world; (head = find(head, classname, "object")); ) + { + // attached objects are persisted separately, ignore them here + if(head.owner != world) + continue; + + // use a line of text for each object, listing all properties + fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n")); + } + fclose(file_get); +} + +void sandbox_Database_Load() +{ + // loads all objects from the database file + string file_read, file_name; + float file_get, i; + + file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt"); + file_get = fopen(file_name, FILE_READ); + if(file_get < 0) + { + if(autocvar_g_sandbox_info > 0) + LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n")); + } + else + { + for (;;) + { + file_read = fgets(file_get); + if(file_read == "") + break; + if(substring(file_read, 0, 2) == "//") + continue; + if(substring(file_read, 0, 1) == "#") + continue; + + entity e; + e = sandbox_ObjectPort_Load(file_read, true); + + if(e.material) + { + // since objects are being loaded for the first time, precache material sounds for each + for (i = 1; i <= 5; i++) // 5 sounds in total + precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav")); + } + } + if(autocvar_g_sandbox_info > 0) + LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n")); + } + fclose(file_get); +} + +MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand) +{SELFPARAM(); + if(MUTATOR_RETURNVALUE) // command was already handled? + return false; + if(cmd_name == "g_sandbox") + { + if(autocvar_g_sandbox_readonly) + { + print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used"); + return true; + } + if(cmd_argc < 2) + { + print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'"); + return true; + } + + switch(argv(1)) + { + entity e; + float i; + string s; + + // ---------------- COMMAND: HELP ---------------- + case "help": + print_to(self, "You can use the following sandbox commands:"); + print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); + print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects"); + print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original"); + print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar"); + print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\""); + print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects"); + print_to(self, "^3get ^7- selects the object you are facing as the object to be attached"); + print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone"); + print_to(self, "^3remove ^7- detaches all objects from the object you are facing"); + print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects"); + print_to(self, "^3skin value ^7- changes the skin of the object"); + print_to(self, "^3alpha value ^7- sets object transparency"); + print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color"); + print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color"); + print_to(self, "^3frame value ^7- object animation frame, for self-animated models"); + print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size"); + print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid"); + print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical"); + print_to(self, "^3force value ^7- amount of force applied to objects that are shot"); + print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh"); + print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it"); + print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object"); + print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date"); + print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones"); + print_to(self, "^3attachments ^7- prints information about the object's attachments"); + print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects"); + return true; + + // ---------------- COMMAND: OBJECT, SPAWN ---------------- + case "object_spawn": + if(time < self.object_flood) + { + print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object")); + return true; + } + self.object_flood = time + autocvar_g_sandbox_editor_flood; + if(object_count >= autocvar_g_sandbox_editor_maxobjects) + { + print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time")); + return true; + } + if(cmd_argc < 3) + { + print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command"); + return true; + } + if (!(fexists(argv(2)))) + { + print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); + return true; + } + + e = sandbox_ObjectSpawn(false); + _setmodel(e, argv(2)); + + if(autocvar_g_sandbox_info > 0) + LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n")); + return true; + + // ---------------- COMMAND: OBJECT, REMOVE ---------------- + case "object_remove": + e = sandbox_ObjectEdit_Get(true); + if(e != world) + { + if(autocvar_g_sandbox_info > 0) + LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n")); + sandbox_ObjectRemove(e); + return true; + } + + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over"); + return true; + + // ---------------- COMMAND: OBJECT, DUPLICATE ---------------- + case "object_duplicate": + switch(argv(2)) + { + case "copy": + // copies customizable properties of the selected object to the clipboard cvar + e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit? + if(e != world) + { + s = sandbox_ObjectPort_Save(e, false); + s = strreplace("\"", "\\\"", s); + stuffcmd(self, strcat("set ", argv(3), " \"", s, "\"")); + + print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard"); + return true; + } + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over"); + return true; + + case "paste": + // spawns a new object using the properties in the player's clipboard cvar + if(time < self.object_flood) + { + print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object")); + return true; + } + self.object_flood = time + autocvar_g_sandbox_editor_flood; + if(argv(3) == "") // no object in clipboard + { + print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it"); + return true; + } + if(object_count >= autocvar_g_sandbox_editor_maxobjects) + { + print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time")); + return true; + } + e = sandbox_ObjectPort_Load(argv(3), false); + + print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully"); + if(autocvar_g_sandbox_info > 0) + LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n")); + return true; + } + return true; + + // ---------------- COMMAND: OBJECT, ATTACH ---------------- + case "object_attach": + switch(argv(2)) + { + case "get": + // select e as the object as meant to be attached + e = sandbox_ObjectEdit_Get(true); + if(e != world) + { + self.object_attach = e; + print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment"); + return true; + } + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over"); + return true; + case "set": + if(self.object_attach == world) + { + print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first."); + return true; + } + + // attaches the previously selected object to e + e = sandbox_ObjectEdit_Get(true); + if(e != world) + { + sandbox_ObjectAttach_Set(self.object_attach, e, argv(3)); + self.object_attach = world; // object was attached, no longer keep it scheduled for attachment + print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully"); + if(autocvar_g_sandbox_info > 1) + LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n")); + return true; + } + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over"); + return true; + case "remove": + // removes e if it was attached + e = sandbox_ObjectEdit_Get(true); + if(e != world) + { + sandbox_ObjectAttach_Remove(e); + print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully"); + if(autocvar_g_sandbox_info > 1) + LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n")); + return true; + } + print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over"); + return true; + } + return true; + + // ---------------- COMMAND: OBJECT, EDIT ---------------- + case "object_edit": + if(argv(2) == "") + { + print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit"); + return true; + } + + e = sandbox_ObjectEdit_Get(true); + if(e != world) + { + switch(argv(2)) + { + case "skin": + e.skin = stof(argv(3)); + break; + case "alpha": + e.alpha = stof(argv(3)); + break; + case "color_main": + e.colormod = stov(argv(3)); + break; + case "color_glow": + e.glowmod = stov(argv(3)); + break; + case "frame": + e.frame = stof(argv(3)); + break; + case "scale": + sandbox_ObjectEdit_Scale(e, stof(argv(3))); + break; + case "solidity": + switch(argv(3)) + { + case "0": // non-solid + e.solid = SOLID_TRIGGER; + break; + case "1": // solid + e.solid = SOLID_BBOX; + break; + default: + break; + } + case "physics": + switch(argv(3)) + { + case "0": // static + e.movetype = MOVETYPE_NONE; + break; + case "1": // movable + e.movetype = MOVETYPE_TOSS; + break; + case "2": // physical + e.movetype = MOVETYPE_PHYSICS; + break; + default: + break; + } + break; + case "force": + e.damageforcescale = stof(argv(3)); + break; + case "material": + if(e.material) strunzone(e.material); + if(argv(3)) + { + for (i = 1; i <= 5; i++) // precache material sounds, 5 in total + precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav")); + e.material = strzone(argv(3)); + } + else + e.material = string_null; // no material + break; + default: + print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'"); + return true; + } + + // update last editing time + if(e.message2) strunzone(e.message2); + e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); + + if(autocvar_g_sandbox_info > 1) + LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n")); + return true; + } + + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over"); + return true; + + // ---------------- COMMAND: OBJECT, CLAIM ---------------- + case "object_claim": + // if the player can edit an object but is not its owner, this can be used to claim that object + if(self.crypto_idfp == "") + { + print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects"); + return true; + } + e = sandbox_ObjectEdit_Get(true); + if(e != world) + { + // update the owner's name + // Do this before checking if you're already the owner and skipping if such, so we + // also update the player's nickname if he changed it (but has the same player UID) + if(e.netname != self.netname) + { + if(e.netname) strunzone(e.netname); + e.netname = strzone(self.netname); + print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated"); + } + + if(e.crypto_idfp == self.crypto_idfp) + { + print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim"); + return true; + } + + if(e.crypto_idfp) strunzone(e.crypto_idfp); + e.crypto_idfp = strzone(self.crypto_idfp); + + print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully"); + } + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over"); + return true; + + // ---------------- COMMAND: OBJECT, INFO ---------------- + case "object_info": + // prints public information about the object to the player + e = sandbox_ObjectEdit_Get(false); + if(e != world) + { + switch(argv(2)) + { + case "object": + print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\"")); + return true; + case "mesh": + s = ""; + FOR_EACH_TAG(e) + s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", "); + print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s)); + return true; + case "attachments": + // this should show the same info as 'mesh' but for attachments + s = ""; + entity head; + i = 0; + for(head = world; (head = find(head, classname, "object")); ) + { + if(head.owner == e) + { + ++i; // start from 1 + gettaginfo(e, head.tag_index); + s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame)); + s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", "); + } + } + if(i) // object contains attachments + print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s)); + else + print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments"); + return true; + } + } + print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object"); + return true; + + // ---------------- COMMAND: DEFAULT ---------------- + default: + print_to(self, "Invalid command. For usage information, type 'sandbox help'"); + return true; + } + } + return false; +} + +MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame) +{ + if(!autocvar_g_sandbox_storage_autosave) + return false; + if(time < autosave_time) + return false; + autosave_time = time + autocvar_g_sandbox_storage_autosave; + + sandbox_Database_Save(); + + return true; +} - - MUTATOR_HOOKFUNCTION(sandbox, SetModname) - { - modname = "Sandbox"; - return true; - } +#endif