From: Lyberta Date: Tue, 17 Jul 2018 12:01:15 +0000 (+0300) Subject: Split gamemodes into cl and sv. X-Git-Tag: xonotic-v0.8.5~1919^2~2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=5b47b78775c2559fc9b4f0f643a2625c48c410d4;p=xonotic%2Fxonotic-data.pk3dir.git Split gamemodes into cl and sv. --- diff --git a/qcsrc/common/gamemodes/gamemode/assault/_mod.inc b/qcsrc/common/gamemodes/gamemode/assault/_mod.inc index 1deb03156..e03d3c52e 100644 --- a/qcsrc/common/gamemodes/gamemode/assault/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/assault/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/assault/_mod.qh b/qcsrc/common/gamemodes/gamemode/assault/_mod.qh index 38b426d4a..211daa89e 100644 --- a/qcsrc/common/gamemodes/gamemode/assault/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/assault/_mod.qh @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/assault/assault.qc b/qcsrc/common/gamemodes/gamemode/assault/assault.qc deleted file mode 100644 index e7134182e..000000000 --- a/qcsrc/common/gamemodes/gamemode/assault/assault.qc +++ /dev/null @@ -1,648 +0,0 @@ -#include "assault.qh" - -// TODO: split into sv_assault -#ifdef SVQC -.entity sprite; -#define AS_ROUND_DELAY 5 - -IntrusiveList g_assault_destructibles; -IntrusiveList g_assault_objectivedecreasers; -IntrusiveList g_assault_objectives; -STATIC_INIT(g_assault) -{ - g_assault_destructibles = IL_NEW(); - g_assault_objectivedecreasers = IL_NEW(); - g_assault_objectives = IL_NEW(); -} - -// random functions -void assault_objective_use(entity this, entity actor, entity trigger) -{ - // activate objective - SetResourceAmountExplicit(this, RESOURCE_HEALTH, 100); - //print("^2Activated objective ", this.targetname, "=", etos(this), "\n"); - //print("Activator is ", actor.classname, "\n"); - - IL_EACH(g_assault_objectivedecreasers, it.target == this.targetname, - { - target_objective_decrease_activate(it); - }); -} - -vector target_objective_spawn_evalfunc(entity this, entity player, entity spot, vector current) -{ - float hlth = GetResourceAmount(this, RESOURCE_HEALTH); - if (hlth < 0 || hlth >= ASSAULT_VALUE_INACTIVE) - return '-1 0 0'; - return current; -} - -// reset this objective. Used when spawning an objective -// and when a new round starts -void assault_objective_reset(entity this) -{ - SetResourceAmountExplicit(this, RESOURCE_HEALTH, ASSAULT_VALUE_INACTIVE); -} - -// decrease the health of targeted objectives -void assault_objective_decrease_use(entity this, entity actor, entity trigger) -{ - if(actor.team != assault_attacker_team) - { - // wrong team triggered decrease - return; - } - - if(trigger.assault_sprite) - { - WaypointSprite_Disown(trigger.assault_sprite, waypointsprite_deadlifetime); - if(trigger.classname == "func_assault_destructible") - trigger.sprite = NULL; // TODO: just unsetting it?! - } - else - return; // already activated! cannot activate again! - - float hlth = GetResourceAmount(this.enemy, RESOURCE_HEALTH); - if (hlth < ASSAULT_VALUE_INACTIVE) - { - if (hlth - this.dmg > 0.5) - { - GameRules_scoring_add_team(actor, SCORE, this.dmg); - TakeResource(this.enemy, RESOURCE_HEALTH, this.dmg); - } - else - { - GameRules_scoring_add_team(actor, SCORE, hlth); - GameRules_scoring_add_team(actor, ASSAULT_OBJECTIVES, 1); - SetResourceAmountExplicit(this.enemy, RESOURCE_HEALTH, -1); - - if(this.enemy.message) - FOREACH_CLIENT(IS_PLAYER(it), { centerprint(it, this.enemy.message); }); - - SUB_UseTargets(this.enemy, this, trigger); - } - } -} - -void assault_setenemytoobjective(entity this) -{ - IL_EACH(g_assault_objectives, it.targetname == this.target, - { - if(this.enemy == NULL) - this.enemy = it; - else - objerror(this, "more than one objective as target - fix the map!"); - break; - }); - - if(this.enemy == NULL) - objerror(this, "no objective as target - fix the map!"); -} - -bool assault_decreaser_sprite_visible(entity this, entity player, entity view) -{ - if(GetResourceAmount(this.assault_decreaser.enemy, RESOURCE_HEALTH) >= ASSAULT_VALUE_INACTIVE) - return false; - - return true; -} - -void target_objective_decrease_activate(entity this) -{ - entity spr; - this.owner = NULL; - FOREACH_ENTITY_STRING(target, this.targetname, - { - if(it.assault_sprite != NULL) - { - WaypointSprite_Disown(it.assault_sprite, waypointsprite_deadlifetime); - if(it.classname == "func_assault_destructible") - it.sprite = NULL; // TODO: just unsetting it?! - } - - spr = WaypointSprite_SpawnFixed(WP_AssaultDefend, 0.5 * (it.absmin + it.absmax), it, assault_sprite, RADARICON_OBJECTIVE); - spr.assault_decreaser = this; - spr.waypointsprite_visible_for_player = assault_decreaser_sprite_visible; - spr.classname = "sprite_waypoint"; - WaypointSprite_UpdateRule(spr, assault_attacker_team, SPRITERULE_TEAMPLAY); - if(it.classname == "func_assault_destructible") - { - WaypointSprite_UpdateSprites(spr, WP_AssaultDefend, WP_AssaultDestroy, WP_AssaultDestroy); - WaypointSprite_UpdateMaxHealth(spr, it.max_health); - WaypointSprite_UpdateHealth(spr, GetResourceAmount(it, RESOURCE_HEALTH)); - it.sprite = spr; - } - else - WaypointSprite_UpdateSprites(spr, WP_AssaultDefend, WP_AssaultPush, WP_AssaultPush); - }); -} - -void target_objective_decrease_findtarget(entity this) -{ - assault_setenemytoobjective(this); -} - -void target_assault_roundend_reset(entity this) -{ - //print("round end reset\n"); - ++this.cnt; // up round counter - this.winning = false; // up round -} - -void target_assault_roundend_use(entity this, entity actor, entity trigger) -{ - this.winning = 1; // round has been won by attackers -} - -void assault_roundstart_use(entity this, entity actor, entity trigger) -{ - SUB_UseTargets(this, this, trigger); - - //(Re)spawn all turrets - IL_EACH(g_turrets, true, - { - // Swap turret teams - if(it.team == NUM_TEAM_1) - it.team = NUM_TEAM_2; - else - it.team = NUM_TEAM_1; - - // Doubles as teamchange - turret_respawn(it); - }); -} -void assault_roundstart_use_this(entity this) -{ - assault_roundstart_use(this, NULL, NULL); -} - -void assault_wall_think(entity this) -{ - if(GetResourceAmount(this.enemy, RESOURCE_HEALTH) < 0) - { - this.model = ""; - this.solid = SOLID_NOT; - } - else - { - this.model = this.mdl; - this.solid = SOLID_BSP; - } - - this.nextthink = time + 0.2; -} - -// trigger new round -// reset objectives, toggle spawnpoints, reset triggers, ... -void assault_new_round(entity this) -{ - //bprint("ASSAULT: new round\n"); - - // up round counter - this.winning = this.winning + 1; - - // swap attacker/defender roles - if(assault_attacker_team == NUM_TEAM_1) - assault_attacker_team = NUM_TEAM_2; - else - assault_attacker_team = NUM_TEAM_1; - - IL_EACH(g_saved_team, !IS_CLIENT(it), - { - if(it.team_saved == NUM_TEAM_1) - it.team_saved = NUM_TEAM_2; - else if(it.team_saved == NUM_TEAM_2) - it.team_saved = NUM_TEAM_1; - }); - - // reset the level with a countdown - cvar_set("timelimit", ftos(ceil(time - AS_ROUND_DELAY - game_starttime) / 60)); - ReadyRestart_force(); // sets game_starttime -} - -entity as_round; -.entity ent_winning; -void as_round_think() -{ - game_stopped = false; - assault_new_round(as_round.ent_winning); - delete(as_round); - as_round = NULL; -} - -// Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives) -// they win. Otherwise the defending team wins once the timelimit passes. -int WinningCondition_Assault() -{ - if(as_round) - return WINNING_NO; - - WinningConditionHelper(NULL); // set worldstatus - - int status = WINNING_NO; - // as the timelimit has not yet passed just assume the defending team will win - if(assault_attacker_team == NUM_TEAM_1) - { - SetWinners(team, NUM_TEAM_2); - } - else - { - SetWinners(team, NUM_TEAM_1); - } - - entity ent; - ent = find(NULL, classname, "target_assault_roundend"); - if(ent) - { - if(ent.winning) // round end has been triggered by attacking team - { - bprint("Assault: round completed.\n"); - SetWinners(team, assault_attacker_team); - - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0)); - - if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round - { - status = WINNING_YES; - } - else - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ASSAULT_OBJ_DESTROYED, ceil(time - game_starttime)); - as_round = new(as_round); - as_round.think = as_round_think; - as_round.ent_winning = ent; - as_round.nextthink = time + AS_ROUND_DELAY; - game_stopped = true; - - // make sure timelimit isn't hit while the game is blocked - if(autocvar_timelimit > 0) - if(time + AS_ROUND_DELAY >= game_starttime + autocvar_timelimit * 60) - cvar_set("timelimit", ftos(autocvar_timelimit + AS_ROUND_DELAY / 60)); - } - } - } - - return status; -} - -// spawnfuncs -spawnfunc(info_player_attacker) -{ - if (!g_assault) { delete(this); return; } - - this.team = NUM_TEAM_1; // red, gets swapped every round - spawnfunc_info_player_deathmatch(this); -} - -spawnfunc(info_player_defender) -{ - if (!g_assault) { delete(this); return; } - - this.team = NUM_TEAM_2; // blue, gets swapped every round - spawnfunc_info_player_deathmatch(this); -} - -spawnfunc(target_objective) -{ - if (!g_assault) { delete(this); return; } - - this.classname = "target_objective"; - IL_PUSH(g_assault_objectives, this); - this.use = assault_objective_use; - this.reset = assault_objective_reset; - this.reset(this); - this.spawn_evalfunc = target_objective_spawn_evalfunc; -} - -spawnfunc(target_objective_decrease) -{ - if (!g_assault) { delete(this); return; } - - this.classname = "target_objective_decrease"; - IL_PUSH(g_assault_objectivedecreasers, this); - - if(!this.dmg) - this.dmg = 101; - - this.use = assault_objective_decrease_use; - SetResourceAmountExplicit(this, RESOURCE_HEALTH, ASSAULT_VALUE_INACTIVE); - this.max_health = ASSAULT_VALUE_INACTIVE; - this.enemy = NULL; - - InitializeEntity(this, target_objective_decrease_findtarget, INITPRIO_FINDTARGET); -} - -// destructible walls that can be used to trigger target_objective_decrease -bool destructible_heal(entity targ, entity inflictor, float amount, float limit) -{ - float true_limit = ((limit != RESOURCE_LIMIT_NONE) ? limit : targ.max_health); - float hlth = GetResourceAmount(targ, RESOURCE_HEALTH); - if (hlth <= 0 || hlth >= true_limit) - return false; - - GiveResourceWithLimit(targ, RESOURCE_HEALTH, amount, true_limit); - if(targ.sprite) - { - WaypointSprite_UpdateHealth(targ.sprite, GetResourceAmount(targ, RESOURCE_HEALTH)); - } - func_breakable_colormod(targ); - return true; -} - -spawnfunc(func_breakable); -spawnfunc(func_assault_destructible) -{ - if (!g_assault) { delete(this); return; } - - this.spawnflags = 3; - this.classname = "func_assault_destructible"; - this.event_heal = destructible_heal; - IL_PUSH(g_assault_destructibles, this); - - if(assault_attacker_team == NUM_TEAM_1) - this.team = NUM_TEAM_2; - else - this.team = NUM_TEAM_1; - - spawnfunc_func_breakable(this); -} - -spawnfunc(func_assault_wall) -{ - if (!g_assault) { delete(this); return; } - - this.classname = "func_assault_wall"; - this.mdl = this.model; - _setmodel(this, this.mdl); - this.solid = SOLID_BSP; - setthink(this, assault_wall_think); - this.nextthink = time; - InitializeEntity(this, assault_setenemytoobjective, INITPRIO_FINDTARGET); -} - -spawnfunc(target_assault_roundend) -{ - if (!g_assault) { delete(this); return; } - - this.winning = 0; // round not yet won by attackers - this.classname = "target_assault_roundend"; - this.use = target_assault_roundend_use; - this.cnt = 0; // first round - this.reset = target_assault_roundend_reset; -} - -spawnfunc(target_assault_roundstart) -{ - if (!g_assault) { delete(this); return; } - - assault_attacker_team = NUM_TEAM_1; - this.classname = "target_assault_roundstart"; - this.use = assault_roundstart_use; - this.reset2 = assault_roundstart_use_this; - InitializeEntity(this, assault_roundstart_use_this, INITPRIO_FINDTARGET); -} - -// legacy bot code -void havocbot_goalrating_ast_targets(entity this, float ratingscale) -{ - IL_EACH(g_assault_destructibles, it.bot_attack, - { - if (it.target == "") - continue; - - bool found = false; - entity destr = it; - IL_EACH(g_assault_objectivedecreasers, it.targetname == destr.target, - { - float hlth = GetResourceAmount(it.enemy, RESOURCE_HEALTH); - if (hlth > 0 && hlth < ASSAULT_VALUE_INACTIVE) - { - found = true; - break; - } - }); - - if(!found) - continue; - - vector p = 0.5 * (it.absmin + it.absmax); - - // Find and rate waypoints around it - found = false; - entity best = NULL; - float bestvalue = 99999999999; - entity des = it; - for(float radius = 0; radius < 1500 && !found; radius += 500) - { - FOREACH_ENTITY_RADIUS(p, radius, it.classname == "waypoint" && !(it.wpflags & WAYPOINTFLAG_GENERATED), - { - if(checkpvs(it.origin, des)) - { - found = true; - if(it.cnt < bestvalue) - { - best = it; - bestvalue = it.cnt; - } - } - }); - } - - if(best) - { - /// dprint("waypoints around target were found\n"); - // te_lightning2(NULL, '0 0 0', best.origin); - // te_knightspike(best.origin); - - navigation_routerating(this, best, ratingscale, 4000); - best.cnt += 1; - - this.havocbot_attack_time = 0; - - if(checkpvs(this.origin + this.view_ofs, it)) - if(checkpvs(this.origin + this.view_ofs, best)) - { - // dprint("increasing attack time for this target\n"); - this.havocbot_attack_time = time + 2; - } - } - }); -} - -void havocbot_role_ast_offense(entity this) -{ - if(IS_DEAD(this)) - { - this.havocbot_attack_time = 0; - havocbot_ast_reset_role(this); - return; - } - - // Set the role timeout if necessary - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + 120; - - if (time > this.havocbot_role_timeout) - { - havocbot_ast_reset_role(this); - return; - } - - if(this.havocbot_attack_time>time) - return; - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650); - havocbot_goalrating_ast_targets(this, 20000); - havocbot_goalrating_items(this, 15000, this.origin, 10000); - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void havocbot_role_ast_defense(entity this) -{ - if(IS_DEAD(this)) - { - this.havocbot_attack_time = 0; - havocbot_ast_reset_role(this); - return; - } - - // Set the role timeout if necessary - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + 120; - - if (time > this.havocbot_role_timeout) - { - havocbot_ast_reset_role(this); - return; - } - - if(this.havocbot_attack_time>time) - return; - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - havocbot_goalrating_enemyplayers(this, 20000, this.origin, 3000); - havocbot_goalrating_ast_targets(this, 20000); - havocbot_goalrating_items(this, 15000, this.origin, 10000); - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void havocbot_role_ast_setrole(entity this, float role) -{ - switch(role) - { - case HAVOCBOT_AST_ROLE_DEFENSE: - this.havocbot_role = havocbot_role_ast_defense; - this.havocbot_role_flags = HAVOCBOT_AST_ROLE_DEFENSE; - this.havocbot_role_timeout = 0; - break; - case HAVOCBOT_AST_ROLE_OFFENSE: - this.havocbot_role = havocbot_role_ast_offense; - this.havocbot_role_flags = HAVOCBOT_AST_ROLE_OFFENSE; - this.havocbot_role_timeout = 0; - break; - } -} - -void havocbot_ast_reset_role(entity this) -{ - if(IS_DEAD(this)) - return; - - if(this.team == assault_attacker_team) - havocbot_role_ast_setrole(this, HAVOCBOT_AST_ROLE_OFFENSE); - else - havocbot_role_ast_setrole(this, HAVOCBOT_AST_ROLE_DEFENSE); -} - -// mutator hooks -MUTATOR_HOOKFUNCTION(as, PlayerSpawn) -{ - entity player = M_ARGV(0, entity); - - if(player.team == assault_attacker_team) - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_ASSAULT_ATTACKING); - else - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_ASSAULT_DEFENDING); -} - -MUTATOR_HOOKFUNCTION(as, TurretSpawn) -{ - entity turret = M_ARGV(0, entity); - - if(!turret.team || turret.team == FLOAT_MAX) - turret.team = 5; // this gets reversed when match starts? -} - -MUTATOR_HOOKFUNCTION(as, VehicleInit) -{ - entity veh = M_ARGV(0, entity); - - veh.nextthink = time + 0.5; -} - -MUTATOR_HOOKFUNCTION(as, HavocBot_ChooseRole) -{ - entity bot = M_ARGV(0, entity); - - havocbot_ast_reset_role(bot); - return true; -} - -MUTATOR_HOOKFUNCTION(as, PlayHitsound) -{ - entity frag_victim = M_ARGV(0, entity); - - return (frag_victim.classname == "func_assault_destructible"); -} - -MUTATOR_HOOKFUNCTION(as, TeamBalance_CheckAllowedTeams) -{ - // assault always has 2 teams - M_ARGV(0, float) = BIT(0) | BIT(1); - return true; -} - -MUTATOR_HOOKFUNCTION(as, CheckRules_World) -{ - M_ARGV(0, float) = WinningCondition_Assault(); - return true; -} - -MUTATOR_HOOKFUNCTION(as, ReadLevelCvars) -{ - // incompatible - warmup_stage = 0; - sv_ready_restart_after_countdown = 0; -} - -MUTATOR_HOOKFUNCTION(as, OnEntityPreSpawn) -{ - entity ent = M_ARGV(0, entity); - - switch(ent.classname) - { - case "info_player_team1": - case "info_player_team2": - case "info_player_team3": - case "info_player_team4": - return true; - } -} - -MUTATOR_HOOKFUNCTION(as, ReadyRestart_Deny) -{ - // readyrestart not supported (yet) - return true; -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/assault/assault.qh b/qcsrc/common/gamemodes/gamemode/assault/assault.qh deleted file mode 100644 index d949f18b3..000000000 --- a/qcsrc/common/gamemodes/gamemode/assault/assault.qh +++ /dev/null @@ -1,48 +0,0 @@ -#pragma once - -#ifdef SVQC -#include -#include - -const int ASSAULT_VALUE_INACTIVE = 1000; - -const int ST_ASSAULT_OBJECTIVES = 1; - -REGISTER_MUTATOR(as, false) -{ - MUTATOR_STATIC(); - MUTATOR_ONADD - { - GameRules_teams(true); - int teams = BITS(2); // always red vs blue - GameRules_scoring(teams, SFL_SORT_PRIO_SECONDARY, SFL_SORT_PRIO_SECONDARY, { - field_team(ST_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY); - field(SP_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY); - }); - } - return 0; -} - -// sprites -.entity assault_decreaser; -.entity assault_sprite; - -// legacy bot defs -const int HAVOCBOT_AST_ROLE_NONE = 0; -const int HAVOCBOT_AST_ROLE_DEFENSE = 2; -const int HAVOCBOT_AST_ROLE_OFFENSE = 4; - -.int havocbot_role_flags; -.float havocbot_attack_time; - -void(entity this) havocbot_role_ast_defense; -void(entity this) havocbot_role_ast_offense; - -void(entity bot) havocbot_ast_reset_role; - -void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items; -void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers; - -// predefined spawnfuncs -void target_objective_decrease_activate(entity this); -#endif diff --git a/qcsrc/common/gamemodes/gamemode/assault/sv_assault.qc b/qcsrc/common/gamemodes/gamemode/assault/sv_assault.qc new file mode 100644 index 000000000..2613d598b --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/assault/sv_assault.qc @@ -0,0 +1,645 @@ +#include "sv_assault.qh" + +.entity sprite; +#define AS_ROUND_DELAY 5 + +IntrusiveList g_assault_destructibles; +IntrusiveList g_assault_objectivedecreasers; +IntrusiveList g_assault_objectives; +STATIC_INIT(g_assault) +{ + g_assault_destructibles = IL_NEW(); + g_assault_objectivedecreasers = IL_NEW(); + g_assault_objectives = IL_NEW(); +} + +// random functions +void assault_objective_use(entity this, entity actor, entity trigger) +{ + // activate objective + SetResourceAmountExplicit(this, RESOURCE_HEALTH, 100); + //print("^2Activated objective ", this.targetname, "=", etos(this), "\n"); + //print("Activator is ", actor.classname, "\n"); + + IL_EACH(g_assault_objectivedecreasers, it.target == this.targetname, + { + target_objective_decrease_activate(it); + }); +} + +vector target_objective_spawn_evalfunc(entity this, entity player, entity spot, vector current) +{ + float hlth = GetResourceAmount(this, RESOURCE_HEALTH); + if (hlth < 0 || hlth >= ASSAULT_VALUE_INACTIVE) + return '-1 0 0'; + return current; +} + +// reset this objective. Used when spawning an objective +// and when a new round starts +void assault_objective_reset(entity this) +{ + SetResourceAmountExplicit(this, RESOURCE_HEALTH, ASSAULT_VALUE_INACTIVE); +} + +// decrease the health of targeted objectives +void assault_objective_decrease_use(entity this, entity actor, entity trigger) +{ + if(actor.team != assault_attacker_team) + { + // wrong team triggered decrease + return; + } + + if(trigger.assault_sprite) + { + WaypointSprite_Disown(trigger.assault_sprite, waypointsprite_deadlifetime); + if(trigger.classname == "func_assault_destructible") + trigger.sprite = NULL; // TODO: just unsetting it?! + } + else + return; // already activated! cannot activate again! + + float hlth = GetResourceAmount(this.enemy, RESOURCE_HEALTH); + if (hlth < ASSAULT_VALUE_INACTIVE) + { + if (hlth - this.dmg > 0.5) + { + GameRules_scoring_add_team(actor, SCORE, this.dmg); + TakeResource(this.enemy, RESOURCE_HEALTH, this.dmg); + } + else + { + GameRules_scoring_add_team(actor, SCORE, hlth); + GameRules_scoring_add_team(actor, ASSAULT_OBJECTIVES, 1); + SetResourceAmountExplicit(this.enemy, RESOURCE_HEALTH, -1); + + if(this.enemy.message) + FOREACH_CLIENT(IS_PLAYER(it), { centerprint(it, this.enemy.message); }); + + SUB_UseTargets(this.enemy, this, trigger); + } + } +} + +void assault_setenemytoobjective(entity this) +{ + IL_EACH(g_assault_objectives, it.targetname == this.target, + { + if(this.enemy == NULL) + this.enemy = it; + else + objerror(this, "more than one objective as target - fix the map!"); + break; + }); + + if(this.enemy == NULL) + objerror(this, "no objective as target - fix the map!"); +} + +bool assault_decreaser_sprite_visible(entity this, entity player, entity view) +{ + if(GetResourceAmount(this.assault_decreaser.enemy, RESOURCE_HEALTH) >= ASSAULT_VALUE_INACTIVE) + return false; + + return true; +} + +void target_objective_decrease_activate(entity this) +{ + entity spr; + this.owner = NULL; + FOREACH_ENTITY_STRING(target, this.targetname, + { + if(it.assault_sprite != NULL) + { + WaypointSprite_Disown(it.assault_sprite, waypointsprite_deadlifetime); + if(it.classname == "func_assault_destructible") + it.sprite = NULL; // TODO: just unsetting it?! + } + + spr = WaypointSprite_SpawnFixed(WP_AssaultDefend, 0.5 * (it.absmin + it.absmax), it, assault_sprite, RADARICON_OBJECTIVE); + spr.assault_decreaser = this; + spr.waypointsprite_visible_for_player = assault_decreaser_sprite_visible; + spr.classname = "sprite_waypoint"; + WaypointSprite_UpdateRule(spr, assault_attacker_team, SPRITERULE_TEAMPLAY); + if(it.classname == "func_assault_destructible") + { + WaypointSprite_UpdateSprites(spr, WP_AssaultDefend, WP_AssaultDestroy, WP_AssaultDestroy); + WaypointSprite_UpdateMaxHealth(spr, it.max_health); + WaypointSprite_UpdateHealth(spr, GetResourceAmount(it, RESOURCE_HEALTH)); + it.sprite = spr; + } + else + WaypointSprite_UpdateSprites(spr, WP_AssaultDefend, WP_AssaultPush, WP_AssaultPush); + }); +} + +void target_objective_decrease_findtarget(entity this) +{ + assault_setenemytoobjective(this); +} + +void target_assault_roundend_reset(entity this) +{ + //print("round end reset\n"); + ++this.cnt; // up round counter + this.winning = false; // up round +} + +void target_assault_roundend_use(entity this, entity actor, entity trigger) +{ + this.winning = 1; // round has been won by attackers +} + +void assault_roundstart_use(entity this, entity actor, entity trigger) +{ + SUB_UseTargets(this, this, trigger); + + //(Re)spawn all turrets + IL_EACH(g_turrets, true, + { + // Swap turret teams + if(it.team == NUM_TEAM_1) + it.team = NUM_TEAM_2; + else + it.team = NUM_TEAM_1; + + // Doubles as teamchange + turret_respawn(it); + }); +} +void assault_roundstart_use_this(entity this) +{ + assault_roundstart_use(this, NULL, NULL); +} + +void assault_wall_think(entity this) +{ + if(GetResourceAmount(this.enemy, RESOURCE_HEALTH) < 0) + { + this.model = ""; + this.solid = SOLID_NOT; + } + else + { + this.model = this.mdl; + this.solid = SOLID_BSP; + } + + this.nextthink = time + 0.2; +} + +// trigger new round +// reset objectives, toggle spawnpoints, reset triggers, ... +void assault_new_round(entity this) +{ + //bprint("ASSAULT: new round\n"); + + // up round counter + this.winning = this.winning + 1; + + // swap attacker/defender roles + if(assault_attacker_team == NUM_TEAM_1) + assault_attacker_team = NUM_TEAM_2; + else + assault_attacker_team = NUM_TEAM_1; + + IL_EACH(g_saved_team, !IS_CLIENT(it), + { + if(it.team_saved == NUM_TEAM_1) + it.team_saved = NUM_TEAM_2; + else if(it.team_saved == NUM_TEAM_2) + it.team_saved = NUM_TEAM_1; + }); + + // reset the level with a countdown + cvar_set("timelimit", ftos(ceil(time - AS_ROUND_DELAY - game_starttime) / 60)); + ReadyRestart_force(); // sets game_starttime +} + +entity as_round; +.entity ent_winning; +void as_round_think() +{ + game_stopped = false; + assault_new_round(as_round.ent_winning); + delete(as_round); + as_round = NULL; +} + +// Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives) +// they win. Otherwise the defending team wins once the timelimit passes. +int WinningCondition_Assault() +{ + if(as_round) + return WINNING_NO; + + WinningConditionHelper(NULL); // set worldstatus + + int status = WINNING_NO; + // as the timelimit has not yet passed just assume the defending team will win + if(assault_attacker_team == NUM_TEAM_1) + { + SetWinners(team, NUM_TEAM_2); + } + else + { + SetWinners(team, NUM_TEAM_1); + } + + entity ent; + ent = find(NULL, classname, "target_assault_roundend"); + if(ent) + { + if(ent.winning) // round end has been triggered by attacking team + { + bprint("Assault: round completed.\n"); + SetWinners(team, assault_attacker_team); + + TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0)); + + if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round + { + status = WINNING_YES; + } + else + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ASSAULT_OBJ_DESTROYED, ceil(time - game_starttime)); + as_round = new(as_round); + as_round.think = as_round_think; + as_round.ent_winning = ent; + as_round.nextthink = time + AS_ROUND_DELAY; + game_stopped = true; + + // make sure timelimit isn't hit while the game is blocked + if(autocvar_timelimit > 0) + if(time + AS_ROUND_DELAY >= game_starttime + autocvar_timelimit * 60) + cvar_set("timelimit", ftos(autocvar_timelimit + AS_ROUND_DELAY / 60)); + } + } + } + + return status; +} + +// spawnfuncs +spawnfunc(info_player_attacker) +{ + if (!g_assault) { delete(this); return; } + + this.team = NUM_TEAM_1; // red, gets swapped every round + spawnfunc_info_player_deathmatch(this); +} + +spawnfunc(info_player_defender) +{ + if (!g_assault) { delete(this); return; } + + this.team = NUM_TEAM_2; // blue, gets swapped every round + spawnfunc_info_player_deathmatch(this); +} + +spawnfunc(target_objective) +{ + if (!g_assault) { delete(this); return; } + + this.classname = "target_objective"; + IL_PUSH(g_assault_objectives, this); + this.use = assault_objective_use; + this.reset = assault_objective_reset; + this.reset(this); + this.spawn_evalfunc = target_objective_spawn_evalfunc; +} + +spawnfunc(target_objective_decrease) +{ + if (!g_assault) { delete(this); return; } + + this.classname = "target_objective_decrease"; + IL_PUSH(g_assault_objectivedecreasers, this); + + if(!this.dmg) + this.dmg = 101; + + this.use = assault_objective_decrease_use; + SetResourceAmountExplicit(this, RESOURCE_HEALTH, ASSAULT_VALUE_INACTIVE); + this.max_health = ASSAULT_VALUE_INACTIVE; + this.enemy = NULL; + + InitializeEntity(this, target_objective_decrease_findtarget, INITPRIO_FINDTARGET); +} + +// destructible walls that can be used to trigger target_objective_decrease +bool destructible_heal(entity targ, entity inflictor, float amount, float limit) +{ + float true_limit = ((limit != RESOURCE_LIMIT_NONE) ? limit : targ.max_health); + float hlth = GetResourceAmount(targ, RESOURCE_HEALTH); + if (hlth <= 0 || hlth >= true_limit) + return false; + + GiveResourceWithLimit(targ, RESOURCE_HEALTH, amount, true_limit); + if(targ.sprite) + { + WaypointSprite_UpdateHealth(targ.sprite, GetResourceAmount(targ, RESOURCE_HEALTH)); + } + func_breakable_colormod(targ); + return true; +} + +spawnfunc(func_breakable); +spawnfunc(func_assault_destructible) +{ + if (!g_assault) { delete(this); return; } + + this.spawnflags = 3; + this.classname = "func_assault_destructible"; + this.event_heal = destructible_heal; + IL_PUSH(g_assault_destructibles, this); + + if(assault_attacker_team == NUM_TEAM_1) + this.team = NUM_TEAM_2; + else + this.team = NUM_TEAM_1; + + spawnfunc_func_breakable(this); +} + +spawnfunc(func_assault_wall) +{ + if (!g_assault) { delete(this); return; } + + this.classname = "func_assault_wall"; + this.mdl = this.model; + _setmodel(this, this.mdl); + this.solid = SOLID_BSP; + setthink(this, assault_wall_think); + this.nextthink = time; + InitializeEntity(this, assault_setenemytoobjective, INITPRIO_FINDTARGET); +} + +spawnfunc(target_assault_roundend) +{ + if (!g_assault) { delete(this); return; } + + this.winning = 0; // round not yet won by attackers + this.classname = "target_assault_roundend"; + this.use = target_assault_roundend_use; + this.cnt = 0; // first round + this.reset = target_assault_roundend_reset; +} + +spawnfunc(target_assault_roundstart) +{ + if (!g_assault) { delete(this); return; } + + assault_attacker_team = NUM_TEAM_1; + this.classname = "target_assault_roundstart"; + this.use = assault_roundstart_use; + this.reset2 = assault_roundstart_use_this; + InitializeEntity(this, assault_roundstart_use_this, INITPRIO_FINDTARGET); +} + +// legacy bot code +void havocbot_goalrating_ast_targets(entity this, float ratingscale) +{ + IL_EACH(g_assault_destructibles, it.bot_attack, + { + if (it.target == "") + continue; + + bool found = false; + entity destr = it; + IL_EACH(g_assault_objectivedecreasers, it.targetname == destr.target, + { + float hlth = GetResourceAmount(it.enemy, RESOURCE_HEALTH); + if (hlth > 0 && hlth < ASSAULT_VALUE_INACTIVE) + { + found = true; + break; + } + }); + + if(!found) + continue; + + vector p = 0.5 * (it.absmin + it.absmax); + + // Find and rate waypoints around it + found = false; + entity best = NULL; + float bestvalue = 99999999999; + entity des = it; + for(float radius = 0; radius < 1500 && !found; radius += 500) + { + FOREACH_ENTITY_RADIUS(p, radius, it.classname == "waypoint" && !(it.wpflags & WAYPOINTFLAG_GENERATED), + { + if(checkpvs(it.origin, des)) + { + found = true; + if(it.cnt < bestvalue) + { + best = it; + bestvalue = it.cnt; + } + } + }); + } + + if(best) + { + /// dprint("waypoints around target were found\n"); + // te_lightning2(NULL, '0 0 0', best.origin); + // te_knightspike(best.origin); + + navigation_routerating(this, best, ratingscale, 4000); + best.cnt += 1; + + this.havocbot_attack_time = 0; + + if(checkpvs(this.origin + this.view_ofs, it)) + if(checkpvs(this.origin + this.view_ofs, best)) + { + // dprint("increasing attack time for this target\n"); + this.havocbot_attack_time = time + 2; + } + } + }); +} + +void havocbot_role_ast_offense(entity this) +{ + if(IS_DEAD(this)) + { + this.havocbot_attack_time = 0; + havocbot_ast_reset_role(this); + return; + } + + // Set the role timeout if necessary + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + 120; + + if (time > this.havocbot_role_timeout) + { + havocbot_ast_reset_role(this); + return; + } + + if(this.havocbot_attack_time>time) + return; + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650); + havocbot_goalrating_ast_targets(this, 20000); + havocbot_goalrating_items(this, 15000, this.origin, 10000); + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +void havocbot_role_ast_defense(entity this) +{ + if(IS_DEAD(this)) + { + this.havocbot_attack_time = 0; + havocbot_ast_reset_role(this); + return; + } + + // Set the role timeout if necessary + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + 120; + + if (time > this.havocbot_role_timeout) + { + havocbot_ast_reset_role(this); + return; + } + + if(this.havocbot_attack_time>time) + return; + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + havocbot_goalrating_enemyplayers(this, 20000, this.origin, 3000); + havocbot_goalrating_ast_targets(this, 20000); + havocbot_goalrating_items(this, 15000, this.origin, 10000); + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +void havocbot_role_ast_setrole(entity this, float role) +{ + switch(role) + { + case HAVOCBOT_AST_ROLE_DEFENSE: + this.havocbot_role = havocbot_role_ast_defense; + this.havocbot_role_flags = HAVOCBOT_AST_ROLE_DEFENSE; + this.havocbot_role_timeout = 0; + break; + case HAVOCBOT_AST_ROLE_OFFENSE: + this.havocbot_role = havocbot_role_ast_offense; + this.havocbot_role_flags = HAVOCBOT_AST_ROLE_OFFENSE; + this.havocbot_role_timeout = 0; + break; + } +} + +void havocbot_ast_reset_role(entity this) +{ + if(IS_DEAD(this)) + return; + + if(this.team == assault_attacker_team) + havocbot_role_ast_setrole(this, HAVOCBOT_AST_ROLE_OFFENSE); + else + havocbot_role_ast_setrole(this, HAVOCBOT_AST_ROLE_DEFENSE); +} + +// mutator hooks +MUTATOR_HOOKFUNCTION(as, PlayerSpawn) +{ + entity player = M_ARGV(0, entity); + + if(player.team == assault_attacker_team) + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_ASSAULT_ATTACKING); + else + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_ASSAULT_DEFENDING); +} + +MUTATOR_HOOKFUNCTION(as, TurretSpawn) +{ + entity turret = M_ARGV(0, entity); + + if(!turret.team || turret.team == FLOAT_MAX) + turret.team = 5; // this gets reversed when match starts? +} + +MUTATOR_HOOKFUNCTION(as, VehicleInit) +{ + entity veh = M_ARGV(0, entity); + + veh.nextthink = time + 0.5; +} + +MUTATOR_HOOKFUNCTION(as, HavocBot_ChooseRole) +{ + entity bot = M_ARGV(0, entity); + + havocbot_ast_reset_role(bot); + return true; +} + +MUTATOR_HOOKFUNCTION(as, PlayHitsound) +{ + entity frag_victim = M_ARGV(0, entity); + + return (frag_victim.classname == "func_assault_destructible"); +} + +MUTATOR_HOOKFUNCTION(as, TeamBalance_CheckAllowedTeams) +{ + // assault always has 2 teams + M_ARGV(0, float) = BIT(0) | BIT(1); + return true; +} + +MUTATOR_HOOKFUNCTION(as, CheckRules_World) +{ + M_ARGV(0, float) = WinningCondition_Assault(); + return true; +} + +MUTATOR_HOOKFUNCTION(as, ReadLevelCvars) +{ + // incompatible + warmup_stage = 0; + sv_ready_restart_after_countdown = 0; +} + +MUTATOR_HOOKFUNCTION(as, OnEntityPreSpawn) +{ + entity ent = M_ARGV(0, entity); + + switch(ent.classname) + { + case "info_player_team1": + case "info_player_team2": + case "info_player_team3": + case "info_player_team4": + return true; + } +} + +MUTATOR_HOOKFUNCTION(as, ReadyRestart_Deny) +{ + // readyrestart not supported (yet) + return true; +} diff --git a/qcsrc/common/gamemodes/gamemode/assault/sv_assault.qh b/qcsrc/common/gamemodes/gamemode/assault/sv_assault.qh new file mode 100644 index 000000000..0bb121f21 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/assault/sv_assault.qh @@ -0,0 +1,46 @@ +#pragma once + +#include +#include + +const int ASSAULT_VALUE_INACTIVE = 1000; + +const int ST_ASSAULT_OBJECTIVES = 1; + +REGISTER_MUTATOR(as, false) +{ + MUTATOR_STATIC(); + MUTATOR_ONADD + { + GameRules_teams(true); + int teams = BITS(2); // always red vs blue + GameRules_scoring(teams, SFL_SORT_PRIO_SECONDARY, SFL_SORT_PRIO_SECONDARY, { + field_team(ST_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY); + field(SP_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY); + }); + } + return 0; +} + +// sprites +.entity assault_decreaser; +.entity assault_sprite; + +// legacy bot defs +const int HAVOCBOT_AST_ROLE_NONE = 0; +const int HAVOCBOT_AST_ROLE_DEFENSE = 2; +const int HAVOCBOT_AST_ROLE_OFFENSE = 4; + +.int havocbot_role_flags; +.float havocbot_attack_time; + +void(entity this) havocbot_role_ast_defense; +void(entity this) havocbot_role_ast_offense; + +void(entity bot) havocbot_ast_reset_role; + +void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items; +void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers; + +// predefined spawnfuncs +void target_objective_decrease_activate(entity this); diff --git a/qcsrc/common/gamemodes/gamemode/clanarena/_mod.inc b/qcsrc/common/gamemodes/gamemode/clanarena/_mod.inc index 57dc9b3dd..ce7b59399 100644 --- a/qcsrc/common/gamemodes/gamemode/clanarena/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/clanarena/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/clanarena/_mod.qh b/qcsrc/common/gamemodes/gamemode/clanarena/_mod.qh index 66f23740a..55789f77a 100644 --- a/qcsrc/common/gamemodes/gamemode/clanarena/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/clanarena/_mod.qh @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/clanarena/clanarena.qc b/qcsrc/common/gamemodes/gamemode/clanarena/clanarena.qc deleted file mode 100644 index a81a23a51..000000000 --- a/qcsrc/common/gamemodes/gamemode/clanarena/clanarena.qc +++ /dev/null @@ -1,506 +0,0 @@ -#include "clanarena.qh" - -// TODO: split into sv_clanarena -#ifdef SVQC -float autocvar_g_ca_damage2score_multiplier; -bool autocvar_g_ca_spectate_enemies; - -void CA_count_alive_players() -{ - total_players = 0; - for (int i = 1; i <= NUM_TEAMS; ++i) - { - Team_SetNumberOfAlivePlayers(Team_GetTeamFromIndex(i), 0); - } - FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it), - { - ++total_players; - if (IS_DEAD(it)) - { - continue; - } - entity team_ = Entity_GetTeam(it); - int num_alive = Team_GetNumberOfAlivePlayers(team_); - ++num_alive; - Team_SetNumberOfAlivePlayers(team_, num_alive); - }); - FOREACH_CLIENT(IS_REAL_CLIENT(it), - { - STAT(REDALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex( - 1)); - STAT(BLUEALIVE, it) = Team_GetNumberOfAlivePlayers( - Team_GetTeamFromIndex(2)); - STAT(YELLOWALIVE, it) = Team_GetNumberOfAlivePlayers( - Team_GetTeamFromIndex(3)); - STAT(PINKALIVE, it) = Team_GetNumberOfAlivePlayers( - Team_GetTeamFromIndex(4)); - }); -} - -int CA_GetWinnerTeam() -{ - int winner_team = 0; - if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(1)) >= 1) - { - winner_team = NUM_TEAM_1; - } - for (int i = 2; i <= NUM_TEAMS; ++i) - { - if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) >= 1) - { - if (winner_team != 0) - { - return 0; - } - winner_team = Team_IndexToTeam(i); - } - } - if (winner_team) - { - return winner_team; - } - return -1; // no player left -} - -void nades_Clear(entity player); - -#define CA_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(ca_teams)) -float CA_CheckWinner() -{ - if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); - FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); }); - - allowed_to_spawn = false; - game_stopped = true; - round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); - return 1; - } - - CA_count_alive_players(); - if (Team_GetNumberOfAliveTeams() > 1) - { - return 0; - } - - int winner_team = CA_GetWinnerTeam(); - if(winner_team > 0) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); - TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1); - } - else if(winner_team == -1) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED); - } - - allowed_to_spawn = false; - game_stopped = true; - round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); - - FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); }); - - return 1; -} - -void CA_RoundStart() -{ - allowed_to_spawn = boolean(warmup_stage); -} - -bool CA_CheckTeams() -{ - static int prev_missing_teams_mask; - allowed_to_spawn = true; - CA_count_alive_players(); - if(CA_ALIVE_TEAMS_OK()) - { - if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); - prev_missing_teams_mask = -1; - return true; - } - if(total_players == 0) - { - if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); - prev_missing_teams_mask = -1; - return false; - } - int missing_teams_mask = 0; - for (int i = 1; i <= NUM_TEAMS; ++i) - { - if ((ca_teams & Team_IndexToBit(i)) && - (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) == 0)) - { - missing_teams_mask |= Team_IndexToBit(i); - } - } - if(prev_missing_teams_mask != missing_teams_mask) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); - prev_missing_teams_mask = missing_teams_mask; - } - return false; -} - -bool ca_isEliminated(entity e) -{ - if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_LMS_LOSER)) - return true; - if(e.caplayer == 0.5) - return true; - return false; -} - -/** Returns next available player to spectate if g_ca_spectate_enemies == 0 */ -entity CA_SpectateNext(entity player, entity start) -{ - if (SAME_TEAM(start, player)) return start; - // continue from current player - for (entity e = start; (e = find(e, classname, STR_PLAYER)); ) - { - if (SAME_TEAM(player, e)) return e; - } - // restart from begining - for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); ) - { - if (SAME_TEAM(player, e)) return e; - } - return start; -} - - -MUTATOR_HOOKFUNCTION(ca, PlayerSpawn) -{ - entity player = M_ARGV(0, entity); - - player.caplayer = 1; - if (!warmup_stage) - eliminatedPlayers.SendFlags |= 1; -} - -MUTATOR_HOOKFUNCTION(ca, ForbidSpawn) -{ - entity player = M_ARGV(0, entity); - - // spectators / observers that weren't playing can join; they are - // immediately forced to observe in the PutClientInServer hook - // this way they are put in a team and can play in the next round - if (!allowed_to_spawn && player.caplayer) - return true; - return false; -} - -MUTATOR_HOOKFUNCTION(ca, PutClientInServer) -{ - entity player = M_ARGV(0, entity); - - if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join - { - TRANSMUTE(Observer, player); - if (CS(player).jointime != time && !player.caplayer) // not when connecting - { - player.caplayer = 0.5; - Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE); - } - } -} - -MUTATOR_HOOKFUNCTION(ca, reset_map_players) -{ - FOREACH_CLIENT(true, { - CS(it).killcount = 0; - if (!it.caplayer && IS_BOT_CLIENT(it)) - { - it.team = -1; - it.caplayer = 1; - } - if (it.caplayer) - { - TRANSMUTE(Player, it); - it.caplayer = 1; - PutClientInServer(it); - } - }); - bot_relinkplayerlist(); - return true; -} - -MUTATOR_HOOKFUNCTION(ca, ClientConnect) -{ - entity player = M_ARGV(0, entity); - - TRANSMUTE(Observer, player); - return true; -} - -MUTATOR_HOOKFUNCTION(ca, reset_map_global) -{ - allowed_to_spawn = true; - return true; -} - -MUTATOR_HOOKFUNCTION(ca, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) -{ - M_ARGV(0, float) = ca_teams; - return true; -} - -entity ca_LastPlayerForTeam(entity this) -{ - entity last_pl = NULL; - FOREACH_CLIENT(IS_PLAYER(it) && it != this, { - if (!IS_DEAD(it)) - if (SAME_TEAM(this, it)) - if (!last_pl) - last_pl = it; - else - return NULL; - }); - return last_pl; -} - -void ca_LastPlayerForTeam_Notify(entity this) -{ - if (!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted()) - { - entity pl = ca_LastPlayerForTeam(this); - if (pl) - Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE); - } -} - -MUTATOR_HOOKFUNCTION(ca, PlayerDies) -{ - entity frag_target = M_ARGV(2, entity); - - ca_LastPlayerForTeam_Notify(frag_target); - if (!allowed_to_spawn) - { - frag_target.respawn_flags = RESPAWN_SILENT; - // prevent unwanted sudden rejoin as spectator and movement of spectator camera - frag_target.respawn_time = time + 2; - } - frag_target.respawn_flags |= RESPAWN_FORCE; - if (!warmup_stage) - { - eliminatedPlayers.SendFlags |= 1; - if (IS_BOT_CLIENT(frag_target)) - bot_clear(frag_target); - } - return true; -} - -MUTATOR_HOOKFUNCTION(ca, ClientDisconnect) -{ - entity player = M_ARGV(0, entity); - - if (player.caplayer == 1) - ca_LastPlayerForTeam_Notify(player); - return true; -} - -MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver) -{ - entity player = M_ARGV(0, entity); - - if (!IS_DEAD(player)) - ca_LastPlayerForTeam_Notify(player); - if (player.killindicator_teamchange == -2) // player wants to spectate - player.caplayer = 0; - if (player.caplayer) - player.frags = FRAGS_LMS_LOSER; - if (!warmup_stage) - eliminatedPlayers.SendFlags |= 1; - if (!player.caplayer) - return false; // allow team reset - return true; // prevent team reset -} - -MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon) -{ - return true; -} - -MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST) -{ - M_ARGV(2, float) = 0; // score will be given to the winner team when the round ends - return true; -} - -MUTATOR_HOOKFUNCTION(ca, SetStartItems) -{ - start_items &= ~IT_UNLIMITED_AMMO; - start_health = warmup_start_health = cvar("g_lms_start_health"); - start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); - start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); - start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); - start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); - start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); - start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); - start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); -} - -MUTATOR_HOOKFUNCTION(ca, Damage_Calculate) -{ - entity frag_attacker = M_ARGV(1, entity); - entity frag_target = M_ARGV(2, entity); - float frag_deathtype = M_ARGV(3, float); - float frag_damage = M_ARGV(4, float); - float frag_mirrordamage = M_ARGV(5, float); - - if (IS_PLAYER(frag_target)) - if (!IS_DEAD(frag_target)) - if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id) - frag_damage = 0; - - frag_mirrordamage = 0; - - M_ARGV(4, float) = frag_damage; - M_ARGV(5, float) = frag_mirrordamage; -} - -MUTATOR_HOOKFUNCTION(ca, FilterItem) -{ - entity item = M_ARGV(0, entity); - - if (autocvar_g_powerups <= 0) - if (item.flags & FL_POWERUP) - return true; - - if (autocvar_g_pickup_items <= 0) - return true; -} - -MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor) -{ - entity frag_attacker = M_ARGV(1, entity); - entity frag_target = M_ARGV(2, entity); - float frag_damage = M_ARGV(7, float); - float damage_take = M_ARGV(4, float); - float damage_save = M_ARGV(5, float); - - float excess = max(0, frag_damage - damage_take - damage_save); - - if (frag_target != frag_attacker && IS_PLAYER(frag_attacker)) - GameRules_scoring_add_team(frag_attacker, SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier); -} - -MUTATOR_HOOKFUNCTION(ca, CalculateRespawnTime) -{ - // no respawn calculations needed, player is forced to spectate anyway - return true; -} - -MUTATOR_HOOKFUNCTION(ca, PlayerRegen) -{ - // no regeneration in CA - return true; -} - -MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining) -{ - // announce remaining frags - return true; -} - -MUTATOR_HOOKFUNCTION(ca, SpectateSet) -{ - entity client = M_ARGV(0, entity); - entity targ = M_ARGV(1, entity); - - if (!autocvar_g_ca_spectate_enemies && client.caplayer) - if (DIFF_TEAM(targ, client)) - return true; -} - -MUTATOR_HOOKFUNCTION(ca, SpectateNext) -{ - entity client = M_ARGV(0, entity); - - if (!autocvar_g_ca_spectate_enemies && client.caplayer) - { - entity targ = M_ARGV(1, entity); - M_ARGV(1, entity) = CA_SpectateNext(client, targ); - return true; - } -} - -MUTATOR_HOOKFUNCTION(ca, SpectatePrev) -{ - entity client = M_ARGV(0, entity); - entity targ = M_ARGV(1, entity); - entity first = M_ARGV(2, entity); - - if (!autocvar_g_ca_spectate_enemies && client.caplayer) - { - do { targ = targ.chain; } - while(targ && DIFF_TEAM(targ, client)); - - if (!targ) - { - for (targ = first; targ && DIFF_TEAM(targ, client); targ = targ.chain); - - if (targ == client.enemy) - return MUT_SPECPREV_RETURN; - } - } - - M_ARGV(1, entity) = targ; - - return MUT_SPECPREV_FOUND; -} - -MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE) -{ - FOREACH_CLIENT(IS_REAL_CLIENT(it), { - if (IS_PLAYER(it) || it.caplayer == 1) - ++M_ARGV(0, int); - ++M_ARGV(1, int); - }); - return true; -} - -MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate) -{ - entity player = M_ARGV(0, entity); - - if (player.caplayer) - { - // they're going to spec, we can do other checks - if (autocvar_sv_spectate && (IS_SPEC(player) || IS_OBSERVER(player))) - Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_LEAVE); - return MUT_SPECCMD_FORCE; - } - - return MUT_SPECCMD_CONTINUE; -} - -MUTATOR_HOOKFUNCTION(ca, WantWeapon) -{ - M_ARGV(2, bool) = true; // all weapons -} - -MUTATOR_HOOKFUNCTION(ca, HideTeamNagger) -{ - return true; // doesn't work well with the whole spectator as player thing -} - -MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus) -{ - entity player = M_ARGV(0, entity); - - return player.caplayer == 1; -} - -MUTATOR_HOOKFUNCTION(ca, SetWeaponArena) -{ - // most weapons arena - if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most"; -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/clanarena/clanarena.qh b/qcsrc/common/gamemodes/gamemode/clanarena/clanarena.qh deleted file mode 100644 index 8a94acd18..000000000 --- a/qcsrc/common/gamemodes/gamemode/clanarena/clanarena.qh +++ /dev/null @@ -1,56 +0,0 @@ -#pragma once - -#ifdef SVQC -#include -#include -#include - -int autocvar_g_ca_point_limit; -int autocvar_g_ca_point_leadlimit; -float autocvar_g_ca_round_timelimit; -bool autocvar_g_ca_team_spawns; -//int autocvar_g_ca_teams; -int autocvar_g_ca_teams_override; -float autocvar_g_ca_warmup; - - -int ca_teams; -bool allowed_to_spawn; - -const int ST_CA_ROUNDS = 1; - -bool CA_CheckTeams(); -bool CA_CheckWinner(); -void CA_RoundStart(); -bool ca_isEliminated(entity e); - -REGISTER_MUTATOR(ca, false) -{ - MUTATOR_STATIC(); - MUTATOR_ONADD - { - GameRules_teams(true); - GameRules_spawning_teams(autocvar_g_ca_team_spawns); - GameRules_limit_score(autocvar_g_ca_point_limit); - GameRules_limit_lead(autocvar_g_ca_point_leadlimit); - - ca_teams = autocvar_g_ca_teams_override; - if (ca_teams < 2) - ca_teams = cvar("g_ca_teams"); // read the cvar directly as it gets written earlier in the same frame - - ca_teams = BITS(bound(2, ca_teams, 4)); - GameRules_scoring(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, { - field_team(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY); - }); - - allowed_to_spawn = true; - round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart); - round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); - EliminatedPlayers_Init(ca_isEliminated); - } - return 0; -} - -// should be removed in the future, as other code should not have to care -.float caplayer; // 0.5 if scheduled to join the next round -#endif diff --git a/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc b/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc new file mode 100644 index 000000000..4c889cb24 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc @@ -0,0 +1,503 @@ +#include "sv_clanarena.qh" + +float autocvar_g_ca_damage2score_multiplier; +bool autocvar_g_ca_spectate_enemies; + +void CA_count_alive_players() +{ + total_players = 0; + for (int i = 1; i <= NUM_TEAMS; ++i) + { + Team_SetNumberOfAlivePlayers(Team_GetTeamFromIndex(i), 0); + } + FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it), + { + ++total_players; + if (IS_DEAD(it)) + { + continue; + } + entity team_ = Entity_GetTeam(it); + int num_alive = Team_GetNumberOfAlivePlayers(team_); + ++num_alive; + Team_SetNumberOfAlivePlayers(team_, num_alive); + }); + FOREACH_CLIENT(IS_REAL_CLIENT(it), + { + STAT(REDALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex( + 1)); + STAT(BLUEALIVE, it) = Team_GetNumberOfAlivePlayers( + Team_GetTeamFromIndex(2)); + STAT(YELLOWALIVE, it) = Team_GetNumberOfAlivePlayers( + Team_GetTeamFromIndex(3)); + STAT(PINKALIVE, it) = Team_GetNumberOfAlivePlayers( + Team_GetTeamFromIndex(4)); + }); +} + +int CA_GetWinnerTeam() +{ + int winner_team = 0; + if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(1)) >= 1) + { + winner_team = NUM_TEAM_1; + } + for (int i = 2; i <= NUM_TEAMS; ++i) + { + if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) >= 1) + { + if (winner_team != 0) + { + return 0; + } + winner_team = Team_IndexToTeam(i); + } + } + if (winner_team) + { + return winner_team; + } + return -1; // no player left +} + +void nades_Clear(entity player); + +#define CA_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(ca_teams)) +float CA_CheckWinner() +{ + if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); + FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); }); + + allowed_to_spawn = false; + game_stopped = true; + round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); + return 1; + } + + CA_count_alive_players(); + if (Team_GetNumberOfAliveTeams() > 1) + { + return 0; + } + + int winner_team = CA_GetWinnerTeam(); + if(winner_team > 0) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); + TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1); + } + else if(winner_team == -1) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED); + } + + allowed_to_spawn = false; + game_stopped = true; + round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); + + FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); }); + + return 1; +} + +void CA_RoundStart() +{ + allowed_to_spawn = boolean(warmup_stage); +} + +bool CA_CheckTeams() +{ + static int prev_missing_teams_mask; + allowed_to_spawn = true; + CA_count_alive_players(); + if(CA_ALIVE_TEAMS_OK()) + { + if(prev_missing_teams_mask > 0) + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); + prev_missing_teams_mask = -1; + return true; + } + if(total_players == 0) + { + if(prev_missing_teams_mask > 0) + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); + prev_missing_teams_mask = -1; + return false; + } + int missing_teams_mask = 0; + for (int i = 1; i <= NUM_TEAMS; ++i) + { + if ((ca_teams & Team_IndexToBit(i)) && + (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) == 0)) + { + missing_teams_mask |= Team_IndexToBit(i); + } + } + if(prev_missing_teams_mask != missing_teams_mask) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); + prev_missing_teams_mask = missing_teams_mask; + } + return false; +} + +bool ca_isEliminated(entity e) +{ + if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_LMS_LOSER)) + return true; + if(e.caplayer == 0.5) + return true; + return false; +} + +/** Returns next available player to spectate if g_ca_spectate_enemies == 0 */ +entity CA_SpectateNext(entity player, entity start) +{ + if (SAME_TEAM(start, player)) return start; + // continue from current player + for (entity e = start; (e = find(e, classname, STR_PLAYER)); ) + { + if (SAME_TEAM(player, e)) return e; + } + // restart from begining + for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); ) + { + if (SAME_TEAM(player, e)) return e; + } + return start; +} + + +MUTATOR_HOOKFUNCTION(ca, PlayerSpawn) +{ + entity player = M_ARGV(0, entity); + + player.caplayer = 1; + if (!warmup_stage) + eliminatedPlayers.SendFlags |= 1; +} + +MUTATOR_HOOKFUNCTION(ca, ForbidSpawn) +{ + entity player = M_ARGV(0, entity); + + // spectators / observers that weren't playing can join; they are + // immediately forced to observe in the PutClientInServer hook + // this way they are put in a team and can play in the next round + if (!allowed_to_spawn && player.caplayer) + return true; + return false; +} + +MUTATOR_HOOKFUNCTION(ca, PutClientInServer) +{ + entity player = M_ARGV(0, entity); + + if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join + { + TRANSMUTE(Observer, player); + if (CS(player).jointime != time && !player.caplayer) // not when connecting + { + player.caplayer = 0.5; + Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE); + } + } +} + +MUTATOR_HOOKFUNCTION(ca, reset_map_players) +{ + FOREACH_CLIENT(true, { + CS(it).killcount = 0; + if (!it.caplayer && IS_BOT_CLIENT(it)) + { + it.team = -1; + it.caplayer = 1; + } + if (it.caplayer) + { + TRANSMUTE(Player, it); + it.caplayer = 1; + PutClientInServer(it); + } + }); + bot_relinkplayerlist(); + return true; +} + +MUTATOR_HOOKFUNCTION(ca, ClientConnect) +{ + entity player = M_ARGV(0, entity); + + TRANSMUTE(Observer, player); + return true; +} + +MUTATOR_HOOKFUNCTION(ca, reset_map_global) +{ + allowed_to_spawn = true; + return true; +} + +MUTATOR_HOOKFUNCTION(ca, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) +{ + M_ARGV(0, float) = ca_teams; + return true; +} + +entity ca_LastPlayerForTeam(entity this) +{ + entity last_pl = NULL; + FOREACH_CLIENT(IS_PLAYER(it) && it != this, { + if (!IS_DEAD(it)) + if (SAME_TEAM(this, it)) + if (!last_pl) + last_pl = it; + else + return NULL; + }); + return last_pl; +} + +void ca_LastPlayerForTeam_Notify(entity this) +{ + if (!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted()) + { + entity pl = ca_LastPlayerForTeam(this); + if (pl) + Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE); + } +} + +MUTATOR_HOOKFUNCTION(ca, PlayerDies) +{ + entity frag_target = M_ARGV(2, entity); + + ca_LastPlayerForTeam_Notify(frag_target); + if (!allowed_to_spawn) + { + frag_target.respawn_flags = RESPAWN_SILENT; + // prevent unwanted sudden rejoin as spectator and movement of spectator camera + frag_target.respawn_time = time + 2; + } + frag_target.respawn_flags |= RESPAWN_FORCE; + if (!warmup_stage) + { + eliminatedPlayers.SendFlags |= 1; + if (IS_BOT_CLIENT(frag_target)) + bot_clear(frag_target); + } + return true; +} + +MUTATOR_HOOKFUNCTION(ca, ClientDisconnect) +{ + entity player = M_ARGV(0, entity); + + if (player.caplayer == 1) + ca_LastPlayerForTeam_Notify(player); + return true; +} + +MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver) +{ + entity player = M_ARGV(0, entity); + + if (!IS_DEAD(player)) + ca_LastPlayerForTeam_Notify(player); + if (player.killindicator_teamchange == -2) // player wants to spectate + player.caplayer = 0; + if (player.caplayer) + player.frags = FRAGS_LMS_LOSER; + if (!warmup_stage) + eliminatedPlayers.SendFlags |= 1; + if (!player.caplayer) + return false; // allow team reset + return true; // prevent team reset +} + +MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon) +{ + return true; +} + +MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST) +{ + M_ARGV(2, float) = 0; // score will be given to the winner team when the round ends + return true; +} + +MUTATOR_HOOKFUNCTION(ca, SetStartItems) +{ + start_items &= ~IT_UNLIMITED_AMMO; + start_health = warmup_start_health = cvar("g_lms_start_health"); + start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); + start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); + start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); + start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); + start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); + start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); + start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); +} + +MUTATOR_HOOKFUNCTION(ca, Damage_Calculate) +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_deathtype = M_ARGV(3, float); + float frag_damage = M_ARGV(4, float); + float frag_mirrordamage = M_ARGV(5, float); + + if (IS_PLAYER(frag_target)) + if (!IS_DEAD(frag_target)) + if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id) + frag_damage = 0; + + frag_mirrordamage = 0; + + M_ARGV(4, float) = frag_damage; + M_ARGV(5, float) = frag_mirrordamage; +} + +MUTATOR_HOOKFUNCTION(ca, FilterItem) +{ + entity item = M_ARGV(0, entity); + + if (autocvar_g_powerups <= 0) + if (item.flags & FL_POWERUP) + return true; + + if (autocvar_g_pickup_items <= 0) + return true; +} + +MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor) +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_damage = M_ARGV(7, float); + float damage_take = M_ARGV(4, float); + float damage_save = M_ARGV(5, float); + + float excess = max(0, frag_damage - damage_take - damage_save); + + if (frag_target != frag_attacker && IS_PLAYER(frag_attacker)) + GameRules_scoring_add_team(frag_attacker, SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier); +} + +MUTATOR_HOOKFUNCTION(ca, CalculateRespawnTime) +{ + // no respawn calculations needed, player is forced to spectate anyway + return true; +} + +MUTATOR_HOOKFUNCTION(ca, PlayerRegen) +{ + // no regeneration in CA + return true; +} + +MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining) +{ + // announce remaining frags + return true; +} + +MUTATOR_HOOKFUNCTION(ca, SpectateSet) +{ + entity client = M_ARGV(0, entity); + entity targ = M_ARGV(1, entity); + + if (!autocvar_g_ca_spectate_enemies && client.caplayer) + if (DIFF_TEAM(targ, client)) + return true; +} + +MUTATOR_HOOKFUNCTION(ca, SpectateNext) +{ + entity client = M_ARGV(0, entity); + + if (!autocvar_g_ca_spectate_enemies && client.caplayer) + { + entity targ = M_ARGV(1, entity); + M_ARGV(1, entity) = CA_SpectateNext(client, targ); + return true; + } +} + +MUTATOR_HOOKFUNCTION(ca, SpectatePrev) +{ + entity client = M_ARGV(0, entity); + entity targ = M_ARGV(1, entity); + entity first = M_ARGV(2, entity); + + if (!autocvar_g_ca_spectate_enemies && client.caplayer) + { + do { targ = targ.chain; } + while(targ && DIFF_TEAM(targ, client)); + + if (!targ) + { + for (targ = first; targ && DIFF_TEAM(targ, client); targ = targ.chain); + + if (targ == client.enemy) + return MUT_SPECPREV_RETURN; + } + } + + M_ARGV(1, entity) = targ; + + return MUT_SPECPREV_FOUND; +} + +MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE) +{ + FOREACH_CLIENT(IS_REAL_CLIENT(it), { + if (IS_PLAYER(it) || it.caplayer == 1) + ++M_ARGV(0, int); + ++M_ARGV(1, int); + }); + return true; +} + +MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate) +{ + entity player = M_ARGV(0, entity); + + if (player.caplayer) + { + // they're going to spec, we can do other checks + if (autocvar_sv_spectate && (IS_SPEC(player) || IS_OBSERVER(player))) + Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_LEAVE); + return MUT_SPECCMD_FORCE; + } + + return MUT_SPECCMD_CONTINUE; +} + +MUTATOR_HOOKFUNCTION(ca, WantWeapon) +{ + M_ARGV(2, bool) = true; // all weapons +} + +MUTATOR_HOOKFUNCTION(ca, HideTeamNagger) +{ + return true; // doesn't work well with the whole spectator as player thing +} + +MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus) +{ + entity player = M_ARGV(0, entity); + + return player.caplayer == 1; +} + +MUTATOR_HOOKFUNCTION(ca, SetWeaponArena) +{ + // most weapons arena + if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most"; +} diff --git a/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qh b/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qh new file mode 100644 index 000000000..c4755feee --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qh @@ -0,0 +1,54 @@ +#pragma once + +#include +#include +#include + +int autocvar_g_ca_point_limit; +int autocvar_g_ca_point_leadlimit; +float autocvar_g_ca_round_timelimit; +bool autocvar_g_ca_team_spawns; +//int autocvar_g_ca_teams; +int autocvar_g_ca_teams_override; +float autocvar_g_ca_warmup; + + +int ca_teams; +bool allowed_to_spawn; + +const int ST_CA_ROUNDS = 1; + +bool CA_CheckTeams(); +bool CA_CheckWinner(); +void CA_RoundStart(); +bool ca_isEliminated(entity e); + +REGISTER_MUTATOR(ca, false) +{ + MUTATOR_STATIC(); + MUTATOR_ONADD + { + GameRules_teams(true); + GameRules_spawning_teams(autocvar_g_ca_team_spawns); + GameRules_limit_score(autocvar_g_ca_point_limit); + GameRules_limit_lead(autocvar_g_ca_point_leadlimit); + + ca_teams = autocvar_g_ca_teams_override; + if (ca_teams < 2) + ca_teams = cvar("g_ca_teams"); // read the cvar directly as it gets written earlier in the same frame + + ca_teams = BITS(bound(2, ca_teams, 4)); + GameRules_scoring(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, { + field_team(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY); + }); + + allowed_to_spawn = true; + round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart); + round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); + EliminatedPlayers_Init(ca_isEliminated); + } + return 0; +} + +// should be removed in the future, as other code should not have to care +.float caplayer; // 0.5 if scheduled to join the next round diff --git a/qcsrc/common/gamemodes/gamemode/ctf/_mod.inc b/qcsrc/common/gamemodes/gamemode/ctf/_mod.inc index dcd813569..7bc5a9679 100644 --- a/qcsrc/common/gamemodes/gamemode/ctf/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/ctf/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/ctf/_mod.qh b/qcsrc/common/gamemodes/gamemode/ctf/_mod.qh index c1ddd9731..e7fcea7bc 100644 --- a/qcsrc/common/gamemodes/gamemode/ctf/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/ctf/_mod.qh @@ -1,2 +1,5 @@ // generated file; do not modify #include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/ctf/ctf.qc b/qcsrc/common/gamemodes/gamemode/ctf/ctf.qc deleted file mode 100644 index 812d5da4e..000000000 --- a/qcsrc/common/gamemodes/gamemode/ctf/ctf.qc +++ /dev/null @@ -1,2776 +0,0 @@ -#include "ctf.qh" - -// TODO: split into sv_ctf -#ifdef SVQC -#include -#include -#include - -#include - -bool autocvar_g_ctf_allow_vehicle_carry; -bool autocvar_g_ctf_allow_vehicle_touch; -bool autocvar_g_ctf_allow_monster_touch; -bool autocvar_g_ctf_throw; -float autocvar_g_ctf_throw_angle_max; -float autocvar_g_ctf_throw_angle_min; -int autocvar_g_ctf_throw_punish_count; -float autocvar_g_ctf_throw_punish_delay; -float autocvar_g_ctf_throw_punish_time; -float autocvar_g_ctf_throw_strengthmultiplier; -float autocvar_g_ctf_throw_velocity_forward; -float autocvar_g_ctf_throw_velocity_up; -float autocvar_g_ctf_drop_velocity_up; -float autocvar_g_ctf_drop_velocity_side; -bool autocvar_g_ctf_oneflag_reverse; -bool autocvar_g_ctf_portalteleport; -bool autocvar_g_ctf_pass; -float autocvar_g_ctf_pass_arc; -float autocvar_g_ctf_pass_arc_max; -float autocvar_g_ctf_pass_directional_max; -float autocvar_g_ctf_pass_directional_min; -float autocvar_g_ctf_pass_radius; -float autocvar_g_ctf_pass_wait; -bool autocvar_g_ctf_pass_request; -float autocvar_g_ctf_pass_turnrate; -float autocvar_g_ctf_pass_timelimit; -float autocvar_g_ctf_pass_velocity; -bool autocvar_g_ctf_dynamiclights; -float autocvar_g_ctf_flag_collect_delay; -float autocvar_g_ctf_flag_damageforcescale; -bool autocvar_g_ctf_flag_dropped_waypoint; -bool autocvar_g_ctf_flag_dropped_floatinwater; -bool autocvar_g_ctf_flag_glowtrails; -int autocvar_g_ctf_flag_health; -bool autocvar_g_ctf_flag_return; -bool autocvar_g_ctf_flag_return_carrying; -float autocvar_g_ctf_flag_return_carried_radius; -float autocvar_g_ctf_flag_return_time; -bool autocvar_g_ctf_flag_return_when_unreachable; -float autocvar_g_ctf_flag_return_damage; -float autocvar_g_ctf_flag_return_damage_delay; -float autocvar_g_ctf_flag_return_dropped; -float autocvar_g_ctf_flagcarrier_auto_helpme_damage; -float autocvar_g_ctf_flagcarrier_auto_helpme_time; -float autocvar_g_ctf_flagcarrier_selfdamagefactor; -float autocvar_g_ctf_flagcarrier_selfforcefactor; -float autocvar_g_ctf_flagcarrier_damagefactor; -float autocvar_g_ctf_flagcarrier_forcefactor; -//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting; -bool autocvar_g_ctf_fullbrightflags; -bool autocvar_g_ctf_ignore_frags; -bool autocvar_g_ctf_score_ignore_fields; -int autocvar_g_ctf_score_capture; -int autocvar_g_ctf_score_capture_assist; -int autocvar_g_ctf_score_kill; -int autocvar_g_ctf_score_penalty_drop; -int autocvar_g_ctf_score_penalty_returned; -int autocvar_g_ctf_score_pickup_base; -int autocvar_g_ctf_score_pickup_dropped_early; -int autocvar_g_ctf_score_pickup_dropped_late; -int autocvar_g_ctf_score_return; -float autocvar_g_ctf_shield_force; -float autocvar_g_ctf_shield_max_ratio; -int autocvar_g_ctf_shield_min_negscore; -bool autocvar_g_ctf_stalemate; -int autocvar_g_ctf_stalemate_endcondition; -float autocvar_g_ctf_stalemate_time; -bool autocvar_g_ctf_reverse; -float autocvar_g_ctf_dropped_capture_delay; -float autocvar_g_ctf_dropped_capture_radius; - -void ctf_FakeTimeLimit(entity e, float t) -{ - msg_entity = e; - WriteByte(MSG_ONE, 3); // svc_updatestat - WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT - if(t < 0) - WriteCoord(MSG_ONE, autocvar_timelimit); - else - WriteCoord(MSG_ONE, (t + 1) / 60); -} - -void ctf_EventLog(string mode, int flagteam, entity actor) // use an alias for easy changing and quick editing later -{ - if(autocvar_sv_eventlog) - GameLogEcho(sprintf(":ctf:%s:%d:%d:%s", mode, flagteam, actor.team, ((actor != NULL) ? ftos(actor.playerid) : ""))); - //GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : ""))); -} - -void ctf_CaptureRecord(entity flag, entity player) -{ - float cap_record = ctf_captimerecord; - float cap_time = (time - flag.ctf_pickuptime); - string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname")); - - // notify about shit - if(ctf_oneflag) - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname); - else if(!ctf_captimerecord) - Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_TIME), player.netname, TIME_ENCODE(cap_time)); - else if(cap_time < cap_record) - Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_BROKEN), player.netname, refername, TIME_ENCODE(cap_time), TIME_ENCODE(cap_record)); - else - Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_UNBROKEN), player.netname, refername, TIME_ENCODE(cap_time), TIME_ENCODE(cap_record)); - - // write that shit in the database - if(!ctf_oneflag) // but not in 1-flag mode - if((!ctf_captimerecord) || (cap_time < cap_record)) - { - ctf_captimerecord = cap_time; - db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time)); - db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname); - write_recordmarker(player, flag.ctf_pickuptime, cap_time); - } - - if(autocvar_g_ctf_leaderboard && !ctf_oneflag) - race_setTime(GetMapname(), TIME_ENCODE(cap_time), player.crypto_idfp, player.netname, player, false); -} - -bool ctf_Immediate_Return_Allowed(entity flag, entity toucher) -{ - int num_perteam = 0; - FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(toucher, it), { ++num_perteam; }); - - // automatically return if there's only 1 player on the team - return ((autocvar_g_ctf_flag_return || num_perteam <= 1 || (autocvar_g_ctf_flag_return_carrying && toucher.flagcarried)) - && flag.team); -} - -bool ctf_Return_Customize(entity this, entity client) -{ - // only to the carrier - return boolean(client == this.owner); -} - -void ctf_FlagcarrierWaypoints(entity player) -{ - WaypointSprite_Spawn(WP_FlagCarrier, 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_flagcarrier, true, RADARICON_FLAG); - WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2); - WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(GetResourceAmount(player, RESOURCE_HEALTH), GetResourceAmount(player, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)); - WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team)); - - if(player.flagcarried && CTF_SAMETEAM(player, player.flagcarried)) - { - if(!player.wps_enemyflagcarrier) - { - entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, 0, player, wps_enemyflagcarrier, true, RADARICON_FLAG); - wp.colormod = WPCOLOR_ENEMYFC(player.team); - setcefc(wp, ctf_Stalemate_Customize); - - if(IS_REAL_CLIENT(player) && !ctf_stalemate) - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_VISIBLE); - } - - if(!player.wps_flagreturn) - { - entity owp = WaypointSprite_SpawnFixed(WP_FlagReturn, player.flagcarried.ctf_spawnorigin + FLAG_WAYPOINT_OFFSET, player, wps_flagreturn, RADARICON_FLAG); - owp.colormod = '0 0.8 0.8'; - //WaypointSprite_UpdateTeamRadar(player.wps_flagreturn, RADARICON_FLAG, ((player.team) ? colormapPaletteColor(player.team - 1, false) : '1 1 1')); - setcefc(owp, ctf_Return_Customize); - } - } -} - -void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate) -{ - float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis - float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc))); - float current_height = (initial_height * min(1, (current_distance / flag.pass_distance))); - //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n"); - - vector targpos; - if(current_height) // make sure we can actually do this arcing path - { - targpos = (to + ('0 0 1' * current_height)); - WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag); - if(trace_fraction < 1) - { - //print("normal arc line failed, trying to find new pos..."); - WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag); - targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET); - WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag); - if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ } - /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */ - } - } - else { targpos = to; } - - //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y)); - - vector desired_direction = normalize(targpos - from); - if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); } - else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); } -} - -bool ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer) -{ - if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min) - { - // directional tracing only - float spreadlimit; - makevectors(passer_angle); - - // find the closest point on the enemy to the center of the attack - float h; // hypotenuse, which is the distance between attacker to head - float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin - - h = vlen(head_center - passer_center); - a = h * (normalize(head_center - passer_center) * v_forward); - - vector nearest_on_line = (passer_center + a * v_forward); - float distance_from_line = vlen(nearest_to_passer - nearest_on_line); - - spreadlimit = (autocvar_g_ctf_pass_radius ? min(1, (vlen(passer_center - nearest_on_line) / autocvar_g_ctf_pass_radius)) : 1); - spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit); - - if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90)) - { return true; } - else - { return false; } - } - else { return true; } -} - - -// ======================= -// CaptureShield Functions -// ======================= - -bool ctf_CaptureShield_CheckStatus(entity p) -{ - int s, s2, s3, s4, se, se2, se3, se4, sr, ser; - int players_worseeq, players_total; - - if(ctf_captureshield_max_ratio <= 0) - return false; - - s = GameRules_scoring_add(p, CTF_CAPS, 0); - s2 = GameRules_scoring_add(p, CTF_PICKUPS, 0); - s3 = GameRules_scoring_add(p, CTF_RETURNS, 0); - s4 = GameRules_scoring_add(p, CTF_FCKILLS, 0); - - sr = ((s - s2) + (s3 + s4)); - - if(sr >= -ctf_captureshield_min_negscore) - return false; - - players_total = players_worseeq = 0; - FOREACH_CLIENT(IS_PLAYER(it), { - if(DIFF_TEAM(it, p)) - continue; - se = GameRules_scoring_add(it, CTF_CAPS, 0); - se2 = GameRules_scoring_add(it, CTF_PICKUPS, 0); - se3 = GameRules_scoring_add(it, CTF_RETURNS, 0); - se4 = GameRules_scoring_add(it, CTF_FCKILLS, 0); - - ser = ((se - se2) + (se3 + se4)); - - if(ser <= sr) - ++players_worseeq; - ++players_total; - }); - - // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse - // use this rule here - - if(players_worseeq >= players_total * ctf_captureshield_max_ratio) - return false; - - return true; -} - -void ctf_CaptureShield_Update(entity player, bool wanted_status) -{ - bool updated_status = ctf_CaptureShield_CheckStatus(player); - if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only - { - Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE)); - player.ctf_captureshielded = updated_status; - } -} - -bool ctf_CaptureShield_Customize(entity this, entity client) -{ - if(!client.ctf_captureshielded) { return false; } - if(CTF_SAMETEAM(this, client)) { return false; } - - return true; -} - -void ctf_CaptureShield_Touch(entity this, entity toucher) -{ - if(!toucher.ctf_captureshielded) { return; } - if(CTF_SAMETEAM(this, toucher)) { return; } - - vector mymid = (this.absmin + this.absmax) * 0.5; - vector theirmid = (toucher.absmin + toucher.absmax) * 0.5; - - Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, mymid, normalize(theirmid - mymid) * ctf_captureshield_force); - if(IS_REAL_CLIENT(toucher)) { Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED); } -} - -void ctf_CaptureShield_Spawn(entity flag) -{ - entity shield = new(ctf_captureshield); - - shield.enemy = flag; - shield.team = flag.team; - settouch(shield, ctf_CaptureShield_Touch); - setcefc(shield, ctf_CaptureShield_Customize); - shield.effects = EF_ADDITIVE; - set_movetype(shield, MOVETYPE_NOCLIP); - shield.solid = SOLID_TRIGGER; - shield.avelocity = '7 0 11'; - shield.scale = 0.5; - - setorigin(shield, flag.origin); - setmodel(shield, MDL_CTF_SHIELD); - setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs); -} - - -// ==================== -// Drop/Pass/Throw Code -// ==================== - -void ctf_Handle_Drop(entity flag, entity player, int droptype) -{ - // declarations - player = (player ? player : flag.pass_sender); - - // main - set_movetype(flag, MOVETYPE_TOSS); - flag.takedamage = DAMAGE_YES; - flag.angles = '0 0 0'; - SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health); - flag.ctf_droptime = time; - flag.ctf_dropper = player; - flag.ctf_status = FLAG_DROPPED; - - // messages and sounds - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_LOST), player.netname); - _sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE); - ctf_EventLog("dropped", player.team, player); - - // scoring - GameRules_scoring_add_team(player, SCORE, -((flag.score_drop) ? flag.score_drop : autocvar_g_ctf_score_penalty_drop)); - GameRules_scoring_add(player, CTF_DROPS, 1); - - // waypoints - if(autocvar_g_ctf_flag_dropped_waypoint) { - entity wp = WaypointSprite_Spawn(WP_FlagDropped, 0, 0, flag, FLAG_WAYPOINT_OFFSET, NULL, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, true, RADARICON_FLAG); - wp.colormod = WPCOLOR_DROPPEDFLAG(flag.team); - } - - if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health)) - { - WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health); - WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResourceAmount(flag, RESOURCE_HEALTH)); - } - - player.throw_antispam = time + autocvar_g_ctf_pass_wait; - - if(droptype == DROP_PASS) - { - flag.pass_distance = 0; - flag.pass_sender = NULL; - flag.pass_target = NULL; - } -} - -void ctf_Handle_Retrieve(entity flag, entity player) -{ - entity sender = flag.pass_sender; - - // transfer flag to player - flag.owner = player; - flag.owner.flagcarried = flag; - GameRules_scoring_vip(player, true); - - // reset flag - if(player.vehicle) - { - setattachment(flag, player.vehicle, ""); - setorigin(flag, VEHICLE_FLAG_OFFSET); - flag.scale = VEHICLE_FLAG_SCALE; - } - else - { - setattachment(flag, player, ""); - setorigin(flag, FLAG_CARRY_OFFSET); - } - set_movetype(flag, MOVETYPE_NONE); - flag.takedamage = DAMAGE_NO; - flag.solid = SOLID_NOT; - flag.angles = '0 0 0'; - flag.ctf_status = FLAG_CARRY; - - // messages and sounds - _sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTEN_NORM); - ctf_EventLog("receive", flag.team, player); - - FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { - if(it == sender) - Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_SENT), player.netname); - else if(it == player) - Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_RECEIVED), sender.netname); - else if(SAME_TEAM(it, sender)) - Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_OTHER), sender.netname, player.netname); - }); - - // create new waypoint - ctf_FlagcarrierWaypoints(player); - - sender.throw_antispam = time + autocvar_g_ctf_pass_wait; - player.throw_antispam = sender.throw_antispam; - - flag.pass_distance = 0; - flag.pass_sender = NULL; - flag.pass_target = NULL; -} - -void ctf_Handle_Throw(entity player, entity receiver, int droptype) -{ - entity flag = player.flagcarried; - vector targ_origin, flag_velocity; - - if(!flag) { return; } - if((droptype == DROP_PASS) && !receiver) { return; } - - if(flag.speedrunning) { ctf_RespawnFlag(flag); return; } - - // reset the flag - setattachment(flag, NULL, ""); - setorigin(flag, player.origin + FLAG_DROP_OFFSET); - flag.owner.flagcarried = NULL; - GameRules_scoring_vip(flag.owner, false); - flag.owner = NULL; - flag.solid = SOLID_TRIGGER; - flag.ctf_dropper = player; - flag.ctf_droptime = time; - navigation_dynamicgoal_set(flag); - - flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS - - switch(droptype) - { - case DROP_PASS: - { - // warpzone support: - // for the examples, we assume player -> wz1 -> ... -> wzn -> receiver - // findradius has already put wzn ... wz1 into receiver's warpzone parameters! - WarpZone_RefSys_Copy(flag, receiver); - WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver - targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag - - flag.pass_distance = vlen((('1 0 0' * targ_origin.x) + ('0 1 0' * targ_origin.y)) - (('1 0 0' * player.origin.x) + ('0 1 0' * player.origin.y))); // for the sake of this check, exclude Z axis - ctf_CalculatePassVelocity(flag, targ_origin, player.origin, false); - - // main - set_movetype(flag, MOVETYPE_FLY); - flag.takedamage = DAMAGE_NO; - flag.pass_sender = player; - flag.pass_target = receiver; - flag.ctf_status = FLAG_PASSING; - - // other - _sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM); - WarpZone_TrailParticles(NULL, _particleeffectnum(flag.passeffect), player.origin, targ_origin); - ctf_EventLog("pass", flag.team, player); - break; - } - - case DROP_THROW: - { - makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0')); - - flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1))); - flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, flag_velocity, false); - ctf_Handle_Drop(flag, player, droptype); - break; - } - - case DROP_RESET: - { - flag.velocity = '0 0 0'; // do nothing - break; - } - - default: - case DROP_NORMAL: - { - flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false); - ctf_Handle_Drop(flag, player, droptype); - break; - } - } - - // kill old waypointsprite - WaypointSprite_Ping(player.wps_flagcarrier); - WaypointSprite_Kill(player.wps_flagcarrier); - - if(player.wps_enemyflagcarrier) - WaypointSprite_Kill(player.wps_enemyflagcarrier); - - if(player.wps_flagreturn) - WaypointSprite_Kill(player.wps_flagreturn); - - // captureshield - ctf_CaptureShield_Update(player, 0); // shield player from picking up flag -} - -void shockwave_spawn(string m, vector org, float sz, float t1, float t2) -{ - return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2); -} - -// ============== -// Event Handlers -// ============== - -void nades_GiveBonus(entity player, float score); - -void ctf_Handle_Capture(entity flag, entity toucher, int capturetype) -{ - entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher); - entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper); - entity player_team_flag = NULL, tmp_entity; - float old_time, new_time; - - if(!player) { return; } // without someone to give the reward to, we can't possibly cap - if(CTF_DIFFTEAM(player, flag)) { return; } - if((flag.cnt || enemy_flag.cnt) && flag.cnt != enemy_flag.cnt) { return; } // this should catch some edge cases (capturing grouped flag at ungrouped flag disallowed etc) - - if (toucher.goalentity == flag.bot_basewaypoint) - toucher.goalentity_lock_timeout = 0; - - if(ctf_oneflag) - for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext) - if(SAME_TEAM(tmp_entity, player)) - { - player_team_flag = tmp_entity; - break; - } - - nades_GiveBonus(player, autocvar_g_nades_bonus_score_high ); - - player.throw_prevtime = time; - player.throw_count = 0; - - // messages and sounds - Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_NUM(enemy_flag.team, CENTER_CTF_CAPTURE)); - ctf_CaptureRecord(enemy_flag, player); - _sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE); - - switch(capturetype) - { - case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break; - case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break; - default: break; - } - - // scoring - float pscore = 0; - if(enemy_flag.score_capture || flag.score_capture) - pscore = floor((max(1, enemy_flag.score_capture) + max(1, flag.score_capture)) * 0.5); - GameRules_scoring_add_team(player, SCORE, ((pscore) ? pscore : autocvar_g_ctf_score_capture)); - float capscore = 0; - if(enemy_flag.score_team_capture || flag.score_team_capture) - capscore = floor((max(1, enemy_flag.score_team_capture) + max(1, flag.score_team_capture)) * 0.5); - GameRules_scoring_add_team(player, CTF_CAPS, ((capscore) ? capscore : 1)); - - old_time = GameRules_scoring_add(player, CTF_CAPTIME, 0); - new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime); - if(!old_time || new_time < old_time) - GameRules_scoring_add(player, CTF_CAPTIME, new_time - old_time); - - // effects - Send_Effect_(flag.capeffect, flag.origin, '0 0 0', 1); - //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1); - - // other - if(capturetype == CAPTURE_NORMAL) - { - WaypointSprite_Kill(player.wps_flagcarrier); - if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); } - - if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper)) - { GameRules_scoring_add_team(enemy_flag.ctf_dropper, SCORE, ((enemy_flag.score_assist) ? enemy_flag.score_assist : autocvar_g_ctf_score_capture_assist)); } - } - - flag.enemy = toucher; - - // reset the flag - player.next_take_time = time + autocvar_g_ctf_flag_collect_delay; - ctf_RespawnFlag(enemy_flag); -} - -void ctf_Handle_Return(entity flag, entity player) -{ - // messages and sounds - if(IS_MONSTER(player)) - { - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(flag.team, INFO_CTF_RETURN_MONSTER), player.monster_name); - } - else if(flag.team) - { - Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_NUM(flag.team, CENTER_CTF_RETURN)); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(flag.team, INFO_CTF_RETURN), player.netname); - } - _sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE); - ctf_EventLog("return", flag.team, player); - - // scoring - if(IS_PLAYER(player)) - { - GameRules_scoring_add_team(player, SCORE, ((flag.score_return) ? flag.score_return : autocvar_g_ctf_score_return)); // reward for return - GameRules_scoring_add(player, CTF_RETURNS, 1); // add to count of returns - - nades_GiveBonus(player,autocvar_g_nades_bonus_score_medium); - } - - TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it - - if(flag.ctf_dropper) - { - GameRules_scoring_add(flag.ctf_dropper, SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag - ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag - flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time - } - - // other - if(player.flagcarried == flag) - WaypointSprite_Kill(player.wps_flagcarrier); - - flag.enemy = player; - - // reset the flag - ctf_RespawnFlag(flag); -} - -void ctf_Handle_Pickup(entity flag, entity player, int pickuptype) -{ - // declarations - float pickup_dropped_score; // used to calculate dropped pickup score - - // attach the flag to the player - flag.owner = player; - player.flagcarried = flag; - GameRules_scoring_vip(player, true); - if(player.vehicle) - { - setattachment(flag, player.vehicle, ""); - setorigin(flag, VEHICLE_FLAG_OFFSET); - flag.scale = VEHICLE_FLAG_SCALE; - } - else - { - setattachment(flag, player, ""); - setorigin(flag, FLAG_CARRY_OFFSET); - } - - // flag setup - set_movetype(flag, MOVETYPE_NONE); - flag.takedamage = DAMAGE_NO; - flag.solid = SOLID_NOT; - flag.angles = '0 0 0'; - flag.ctf_status = FLAG_CARRY; - - switch(pickuptype) - { - case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs - case PICKUP_DROPPED: SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health); break; // reset health/return timelimit - default: break; - } - - // messages and sounds - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_PICKUP), player.netname); - if(ctf_stalemate) - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); - if(!flag.team) - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL); - else if(CTF_DIFFTEAM(player, flag)) - Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_NUM(flag.team, CENTER_CTF_PICKUP)); - else - Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_RETURN : CENTER_CTF_PICKUP_RETURN_ENEMY), Team_ColorCode(flag.team)); - - Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, APP_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname); - - if(!flag.team) - FOREACH_CLIENT(IS_PLAYER(it) && it != player && DIFF_TEAM(it, player), { Send_Notification(NOTIF_ONE, it, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname); }); - - if(flag.team) - FOREACH_CLIENT(IS_PLAYER(it) && it != player, { - if(CTF_SAMETEAM(flag, it)) - if(SAME_TEAM(player, it)) - Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname); - else - Send_Notification(NOTIF_ONE, it, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname); - }); - - _sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE); - - // scoring - GameRules_scoring_add(player, CTF_PICKUPS, 1); - nades_GiveBonus(player, autocvar_g_nades_bonus_score_minor); - switch(pickuptype) - { - case PICKUP_BASE: - { - GameRules_scoring_add_team(player, SCORE, ((flag.score_pickup) ? flag.score_pickup : autocvar_g_ctf_score_pickup_base)); - ctf_EventLog("steal", flag.team, player); - break; - } - - case PICKUP_DROPPED: - { - pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1); - pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5); - LOG_TRACE("pickup_dropped_score is ", ftos(pickup_dropped_score)); - GameRules_scoring_add_team(player, SCORE, pickup_dropped_score); - ctf_EventLog("pickup", flag.team, player); - break; - } - - default: break; - } - - // speedrunning - if(pickuptype == PICKUP_BASE) - { - flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record - if((player.speedrunning) && (ctf_captimerecord)) - ctf_FakeTimeLimit(player, time + ctf_captimerecord); - } - - // effects - Send_Effect_(flag.toucheffect, player.origin, '0 0 0', 1); - - // waypoints - if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); } - ctf_FlagcarrierWaypoints(player); - WaypointSprite_Ping(player.wps_flagcarrier); -} - - -// =================== -// Main Flag Functions -// =================== - -void ctf_CheckFlagReturn(entity flag, int returntype) -{ - if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING)) - { - if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResourceAmount(flag, RESOURCE_HEALTH)); } - - if((GetResourceAmount(flag, RESOURCE_HEALTH) <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time)) - { - switch(returntype) - { - case RETURN_DROPPED: - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DROPPED)); break; - case RETURN_DAMAGE: - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DAMAGED)); break; - case RETURN_SPEEDRUN: - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_SPEEDRUN), TIME_ENCODE(ctf_captimerecord)); break; - case RETURN_NEEDKILL: - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_NEEDKILL)); break; - default: - case RETURN_TIMEOUT: - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_TIMEOUT)); break; - } - _sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE); - ctf_EventLog("returned", flag.team, NULL); - flag.enemy = NULL; - ctf_RespawnFlag(flag); - } - } -} - -bool ctf_Stalemate_Customize(entity this, entity client) -{ - // make spectators see what the player would see - entity e = WaypointSprite_getviewentity(client); - entity wp_owner = this.owner; - - // team waypoints - //if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return false; } - if(SAME_TEAM(wp_owner, e)) { return false; } - if(!IS_PLAYER(e)) { return false; } - - return true; -} - -void ctf_CheckStalemate() -{ - // declarations - int stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0; - entity tmp_entity; - - entity ctf_staleflaglist = NULL; // reset the list, we need to build the list each time this function runs - - // build list of stale flags - for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext) - { - if(autocvar_g_ctf_stalemate) - if(tmp_entity.ctf_status != FLAG_BASE) - if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time || !tmp_entity.team) // instant stalemate in oneflag - { - tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist - ctf_staleflaglist = tmp_entity; - - switch(tmp_entity.team) - { - case NUM_TEAM_1: ++stale_red_flags; break; - case NUM_TEAM_2: ++stale_blue_flags; break; - case NUM_TEAM_3: ++stale_yellow_flags; break; - case NUM_TEAM_4: ++stale_pink_flags; break; - default: ++stale_neutral_flags; break; - } - } - } - - if(ctf_oneflag) - stale_flags = (stale_neutral_flags >= 1); - else - stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1); - - if(ctf_oneflag && stale_flags == 1) - ctf_stalemate = true; - else if(stale_flags >= 2) - ctf_stalemate = true; - else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2) - { ctf_stalemate = false; wpforenemy_announced = false; } - else if(stale_flags < 2 && autocvar_g_ctf_stalemate_endcondition == 1) - { ctf_stalemate = false; wpforenemy_announced = false; } - - // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary - if(ctf_stalemate) - { - for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext) - { - if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier)) - { - entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, NULL, 0, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG); - wp.colormod = WPCOLOR_ENEMYFC(tmp_entity.owner.team); - setcefc(tmp_entity.owner.wps_enemyflagcarrier, ctf_Stalemate_Customize); - } - } - - if (!wpforenemy_announced) - { - FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((it.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER)); }); - - wpforenemy_announced = true; - } - } -} - -void ctf_FlagDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) -{ - if(ITEM_DAMAGE_NEEDKILL(deathtype)) - { - if(autocvar_g_ctf_flag_return_damage_delay) - this.ctf_flagdamaged_byworld = true; - else - { - SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); - ctf_CheckFlagReturn(this, RETURN_NEEDKILL); - } - return; - } - if(autocvar_g_ctf_flag_return_damage) - { - // reduce health and check if it should be returned - TakeResource(this, RESOURCE_HEALTH, damage); - ctf_CheckFlagReturn(this, RETURN_DAMAGE); - return; - } -} - -void ctf_FlagThink(entity this) -{ - // declarations - entity tmp_entity; - - this.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary. - - // captureshield - if(this == ctf_worldflaglist) // only for the first flag - FOREACH_CLIENT(true, { ctf_CaptureShield_Update(it, 1); }); // release shield only - - // sanity checks - if(this.mins != this.m_mins || this.maxs != this.m_maxs) { // reset the flag boundaries in case it got squished - LOG_TRACE("wtf the flag got squashed?"); - tracebox(this.origin, this.m_mins, this.m_maxs, this.origin, MOVE_NOMONSTERS, this); - if(!trace_startsolid || this.noalign) // can we resize it without getting stuck? - setsize(this, this.m_mins, this.m_maxs); - } - - // main think method - switch(this.ctf_status) - { - case FLAG_BASE: - { - if(autocvar_g_ctf_dropped_capture_radius) - { - for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext) - if(tmp_entity.ctf_status == FLAG_DROPPED) - if(vdist(this.origin - tmp_entity.origin, <, autocvar_g_ctf_dropped_capture_radius)) - if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay) - ctf_Handle_Capture(this, tmp_entity, CAPTURE_DROPPED); - } - return; - } - - case FLAG_DROPPED: - { - this.angles = '0 0 0'; // reset flag angles in case warpzones adjust it - - if(autocvar_g_ctf_flag_dropped_floatinwater) - { - vector midpoint = ((this.absmin + this.absmax) * 0.5); - if(pointcontents(midpoint) == CONTENT_WATER) - { - this.velocity = this.velocity * 0.5; - - if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER) - { this.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; } - else - { set_movetype(this, MOVETYPE_FLY); } - } - else if(this.move_movetype == MOVETYPE_FLY) { set_movetype(this, MOVETYPE_TOSS); } - } - if(autocvar_g_ctf_flag_return_dropped) - { - if((vdist(this.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_dropped)) || (autocvar_g_ctf_flag_return_dropped == -1)) - { - SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); - ctf_CheckFlagReturn(this, RETURN_DROPPED); - return; - } - } - if(this.ctf_flagdamaged_byworld) - { - TakeResource(this, RESOURCE_HEALTH, ((this.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE)); - ctf_CheckFlagReturn(this, RETURN_NEEDKILL); - return; - } - else if(autocvar_g_ctf_flag_return_time) - { - TakeResource(this, RESOURCE_HEALTH, ((this.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE)); - ctf_CheckFlagReturn(this, RETURN_TIMEOUT); - return; - } - return; - } - - case FLAG_CARRY: - { - if(this.speedrunning && ctf_captimerecord && (time >= this.ctf_pickuptime + ctf_captimerecord)) - { - SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); - ctf_CheckFlagReturn(this, RETURN_SPEEDRUN); - - CS(this.owner).impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set - ImpulseCommands(this.owner); - } - if(autocvar_g_ctf_stalemate) - { - if(time >= wpforenemy_nextthink) - { - ctf_CheckStalemate(); - wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check) - } - } - if(CTF_SAMETEAM(this, this.owner) && this.team) - { - if(autocvar_g_ctf_flag_return) // drop the flag if reverse status has changed - ctf_Handle_Throw(this.owner, NULL, DROP_THROW); - else if(vdist(this.owner.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_carried_radius)) - ctf_Handle_Return(this, this.owner); - } - return; - } - - case FLAG_PASSING: - { - vector targ_origin = ((this.pass_target.absmin + this.pass_target.absmax) * 0.5); - targ_origin = WarpZone_RefSys_TransformOrigin(this.pass_target, this, targ_origin); // origin of target as seen by the flag (us) - WarpZone_TraceLine(this.origin, targ_origin, MOVE_NOMONSTERS, this); - - if((this.pass_target == NULL) - || (IS_DEAD(this.pass_target)) - || (this.pass_target.flagcarried) - || (vdist(this.origin - targ_origin, >, autocvar_g_ctf_pass_radius)) - || ((trace_fraction < 1) && (trace_ent != this.pass_target)) - || (time > this.ctf_droptime + autocvar_g_ctf_pass_timelimit)) - { - // give up, pass failed - ctf_Handle_Drop(this, NULL, DROP_PASS); - } - else - { - // still a viable target, go for it - ctf_CalculatePassVelocity(this, targ_origin, this.origin, true); - } - return; - } - - default: // this should never happen - { - LOG_TRACE("ctf_FlagThink(): Flag exists with no status?"); - return; - } - } -} - -METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher)) -{ - return = false; - if(game_stopped) return; - if(trace_dphitcontents & (DPCONTENTS_PLAYERCLIP | DPCONTENTS_MONSTERCLIP)) { return; } - - bool is_not_monster = (!IS_MONSTER(toucher)); - - // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces - if(ITEM_TOUCH_NEEDKILL()) - { - if(!autocvar_g_ctf_flag_return_damage_delay) - { - SetResourceAmountExplicit(flag, RESOURCE_HEALTH, 0); - ctf_CheckFlagReturn(flag, RETURN_NEEDKILL); - } - if(!flag.ctf_flagdamaged_byworld) { return; } - } - - // special touch behaviors - if(STAT(FROZEN, toucher)) { return; } - else if(IS_VEHICLE(toucher)) - { - if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner) - toucher = toucher.owner; // the player is actually the vehicle owner, not other - else - return; // do nothing - } - else if(IS_MONSTER(toucher)) - { - if(!autocvar_g_ctf_allow_monster_touch) - return; // do nothing - } - else if (!IS_PLAYER(toucher)) // The flag just touched an object, most likely the world - { - if(time > flag.wait) // if we haven't in a while, play a sound/effect - { - Send_Effect_(flag.toucheffect, flag.origin, '0 0 0', 1); - _sound(flag, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM); - flag.wait = time + FLAG_TOUCHRATE; - } - return; - } - else if(IS_DEAD(toucher)) { return; } - - switch(flag.ctf_status) - { - case FLAG_BASE: - { - if(ctf_oneflag) - { - if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster) - ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base - else if(!flag.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster) - ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the neutral flag - } - else if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, flag) && is_not_monster) - ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base - else if(CTF_DIFFTEAM(toucher, flag) && (toucher.flagcarried) && CTF_SAMETEAM(toucher.flagcarried, toucher) && (!toucher.ctf_captureshielded) && autocvar_g_ctf_flag_return_carrying && (time > toucher.next_take_time) && is_not_monster) - { - ctf_Handle_Return(toucher.flagcarried, toucher); // return their current flag - ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // now pickup the flag - } - else if(CTF_DIFFTEAM(toucher, flag) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster) - ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the enemies flag - break; - } - - case FLAG_DROPPED: - { - if(CTF_SAMETEAM(toucher, flag) && ctf_Immediate_Return_Allowed(flag, toucher)) - ctf_Handle_Return(flag, toucher); // toucher just returned his own flag - else if(is_not_monster && (!toucher.flagcarried) && ((toucher != flag.ctf_dropper) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_collect_delay))) - ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag - break; - } - - case FLAG_CARRY: - { - LOG_TRACE("Someone touched a flag even though it was being carried?"); - break; - } - - case FLAG_PASSING: - { - if((IS_PLAYER(toucher)) && !IS_DEAD(toucher) && (toucher != flag.pass_sender)) - { - if(DIFF_TEAM(toucher, flag.pass_sender)) - { - if(ctf_Immediate_Return_Allowed(flag, toucher)) - ctf_Handle_Return(flag, toucher); - else if(is_not_monster && (!toucher.flagcarried)) - ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED); - } - else if(!toucher.flagcarried) - ctf_Handle_Retrieve(flag, toucher); - } - break; - } - } -} - -.float last_respawn; -void ctf_RespawnFlag(entity flag) -{ - // check for flag respawn being called twice in a row - if(flag.last_respawn > time - 0.5) - { backtrace("flag respawn called twice quickly! please notify Samual about this..."); } - - flag.last_respawn = time; - - // reset the player (if there is one) - if((flag.owner) && (flag.owner.flagcarried == flag)) - { - WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier); - WaypointSprite_Kill(flag.owner.wps_flagreturn); - WaypointSprite_Kill(flag.wps_flagcarrier); - - flag.owner.flagcarried = NULL; - GameRules_scoring_vip(flag.owner, false); - - if(flag.speedrunning) - ctf_FakeTimeLimit(flag.owner, -1); - } - - if((flag.owner) && (flag.owner.vehicle)) - flag.scale = FLAG_SCALE; - - if(flag.ctf_status == FLAG_DROPPED) - { WaypointSprite_Kill(flag.wps_flagdropped); } - - // reset the flag - setattachment(flag, NULL, ""); - setorigin(flag, flag.ctf_spawnorigin); - - set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS)); - flag.takedamage = DAMAGE_NO; - SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health); - flag.solid = SOLID_TRIGGER; - flag.velocity = '0 0 0'; - flag.angles = flag.mangle; - flag.flags = FL_ITEM | FL_NOTARGET; - - flag.ctf_status = FLAG_BASE; - flag.owner = NULL; - flag.pass_distance = 0; - flag.pass_sender = NULL; - flag.pass_target = NULL; - flag.ctf_dropper = NULL; - flag.ctf_pickuptime = 0; - flag.ctf_droptime = 0; - flag.ctf_flagdamaged_byworld = false; - navigation_dynamicgoal_unset(flag); - - ctf_CheckStalemate(); -} - -void ctf_Reset(entity this) -{ - if(this.owner && IS_PLAYER(this.owner)) - ctf_Handle_Throw(this.owner, NULL, DROP_RESET); - - this.enemy = NULL; - ctf_RespawnFlag(this); -} - -bool ctf_FlagBase_Customize(entity this, entity client) -{ - entity e = WaypointSprite_getviewentity(client); - entity wp_owner = this.owner; - entity flag = e.flagcarried; - if(flag && CTF_SAMETEAM(e, flag)) - return false; - if(flag && (flag.cnt || wp_owner.cnt) && wp_owner.cnt != flag.cnt) - return false; - return true; -} - -void ctf_DelayedFlagSetup(entity this) // called after a flag is placed on a map by ctf_FlagSetup() -{ - // bot waypoints - waypoint_spawnforitem_force(this, this.origin); - navigation_dynamicgoal_init(this, true); - - // waypointsprites - entity basename; - switch (this.team) - { - case NUM_TEAM_1: basename = WP_FlagBaseRed; break; - case NUM_TEAM_2: basename = WP_FlagBaseBlue; break; - case NUM_TEAM_3: basename = WP_FlagBaseYellow; break; - case NUM_TEAM_4: basename = WP_FlagBasePink; break; - default: basename = WP_FlagBaseNeutral; break; - } - - entity wp = WaypointSprite_SpawnFixed(basename, this.origin + FLAG_WAYPOINT_OFFSET, this, wps_flagbase, RADARICON_FLAG); - wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 1 1'); - WaypointSprite_UpdateTeamRadar(this.wps_flagbase, RADARICON_FLAG, ((this.team) ? colormapPaletteColor(this.team - 1, false) : '1 1 1')); - setcefc(wp, ctf_FlagBase_Customize); - - // captureshield setup - ctf_CaptureShield_Spawn(this); -} - -.bool pushable; - -void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc -{ - // main setup - flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist - ctf_worldflaglist = flag; - - setattachment(flag, NULL, ""); - - flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber))); - flag.team = teamnumber; - flag.classname = "item_flag_team"; - flag.target = "###item###"; // wut? - flag.flags = FL_ITEM | FL_NOTARGET; - IL_PUSH(g_items, flag); - flag.solid = SOLID_TRIGGER; - flag.takedamage = DAMAGE_NO; - flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale; - flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100); - SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health); - flag.event_damage = ctf_FlagDamage; - flag.pushable = true; - flag.teleportable = TELEPORT_NORMAL; - flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP; - flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable; - flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable; - if(flag.damagedbycontents) - IL_PUSH(g_damagedbycontents, flag); - flag.velocity = '0 0 0'; - flag.mangle = flag.angles; - flag.reset = ctf_Reset; - settouch(flag, ctf_FlagTouch); - setthink(flag, ctf_FlagThink); - flag.nextthink = time + FLAG_THINKRATE; - flag.ctf_status = FLAG_BASE; - - // crudely force them all to 0 - if(autocvar_g_ctf_score_ignore_fields) - flag.cnt = flag.score_assist = flag.score_team_capture = flag.score_capture = flag.score_drop = flag.score_pickup = flag.score_return = 0; - - string teamname = Static_Team_ColorName_Lower(teamnumber); - // appearence - if(!flag.scale) { flag.scale = FLAG_SCALE; } - if(flag.skin == 0) { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); } - if(flag.model == "") { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); } - if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnumber).eent_eff_name; } - if (flag.passeffect == "") { flag.passeffect = EFFECT_PASS(teamnumber).eent_eff_name; } - if (flag.capeffect == "") { flag.capeffect = EFFECT_CAP(teamnumber).eent_eff_name; } - - // sounds -#define X(s,b) \ - if(flag.s == "") flag.s = b; \ - precache_sound(flag.s); - - X(snd_flag_taken, strzone(SND(CTF_TAKEN(teamnumber)))) - X(snd_flag_returned, strzone(SND(CTF_RETURNED(teamnumber)))) - X(snd_flag_capture, strzone(SND(CTF_CAPTURE(teamnumber)))) - X(snd_flag_dropped, strzone(SND(CTF_DROPPED(teamnumber)))) - X(snd_flag_respawn, strzone(SND(CTF_RESPAWN))) - X(snd_flag_touch, strzone(SND(CTF_TOUCH))) - X(snd_flag_pass, strzone(SND(CTF_PASS))) -#undef X - - // precache - precache_model(flag.model); - - // appearence - _setmodel(flag, flag.model); // precision set below - setsize(flag, CTF_FLAG.m_mins * flag.scale, CTF_FLAG.m_maxs * flag.scale); - flag.m_mins = flag.mins; // store these for squash checks - flag.m_maxs = flag.maxs; - setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET)); - - if(autocvar_g_ctf_flag_glowtrails) - { - switch(teamnumber) - { - case NUM_TEAM_1: flag.glow_color = 251; break; - case NUM_TEAM_2: flag.glow_color = 210; break; - case NUM_TEAM_3: flag.glow_color = 110; break; - case NUM_TEAM_4: flag.glow_color = 145; break; - default: flag.glow_color = 254; break; - } - flag.glow_size = 25; - flag.glow_trail = 1; - } - - flag.effects |= EF_LOWPRECISION; - if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; } - if(autocvar_g_ctf_dynamiclights) - { - switch(teamnumber) - { - case NUM_TEAM_1: flag.effects |= EF_RED; break; - case NUM_TEAM_2: flag.effects |= EF_BLUE; break; - case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break; - case NUM_TEAM_4: flag.effects |= EF_RED; break; - default: flag.effects |= EF_DIMLIGHT; break; - } - } - - // flag placement - if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location - { - flag.dropped_origin = flag.origin; - flag.noalign = true; - set_movetype(flag, MOVETYPE_NONE); - } - else // drop to floor, automatically find a platform and set that as spawn origin - { - flag.noalign = false; - droptofloor(flag); - set_movetype(flag, MOVETYPE_NONE); - } - - InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION); -} - - -// ================ -// Bot player logic -// ================ - -// NOTE: LEGACY CODE, needs to be re-written! - -void havocbot_ctf_calculate_middlepoint() -{ - entity f; - vector s = '0 0 0'; - vector fo = '0 0 0'; - int n = 0; - - f = ctf_worldflaglist; - while (f) - { - fo = f.origin; - s = s + fo; - f = f.ctf_worldflagnext; - n++; - } - if(!n) - return; - - havocbot_middlepoint = s / n; - havocbot_middlepoint_radius = vlen(fo - havocbot_middlepoint); - - havocbot_symmetry_axis_m = 0; - havocbot_symmetry_axis_q = 0; - if(n == 2) - { - // for symmetrical editing of waypoints - entity f1 = ctf_worldflaglist; - entity f2 = f1.ctf_worldflagnext; - float m = -(f1.origin.y - f2.origin.y) / (f1.origin.x - f2.origin.x); - float q = havocbot_middlepoint.y - m * havocbot_middlepoint.x; - havocbot_symmetry_axis_m = m; - havocbot_symmetry_axis_q = q; - } - havocbot_symmetry_origin_order = n; -} - - -entity havocbot_ctf_find_flag(entity bot) -{ - entity f; - f = ctf_worldflaglist; - while (f) - { - if (CTF_SAMETEAM(bot, f)) - return f; - f = f.ctf_worldflagnext; - } - return NULL; -} - -entity havocbot_ctf_find_enemy_flag(entity bot) -{ - entity f; - f = ctf_worldflaglist; - while (f) - { - if(ctf_oneflag) - { - if(CTF_DIFFTEAM(bot, f)) - { - if(f.team) - { - if(bot.flagcarried) - return f; - } - else if(!bot.flagcarried) - return f; - } - } - else if (CTF_DIFFTEAM(bot, f)) - return f; - f = f.ctf_worldflagnext; - } - return NULL; -} - -int havocbot_ctf_teamcount(entity bot, vector org, float tc_radius) -{ - if (!teamplay) - return 0; - - int c = 0; - - FOREACH_CLIENT(IS_PLAYER(it), { - if(DIFF_TEAM(it, bot) || IS_DEAD(it) || it == bot) - continue; - - if(vdist(it.origin - org, <, tc_radius)) - ++c; - }); - - return c; -} - -// unused -#if 0 -void havocbot_goalrating_ctf_ourflag(entity this, float ratingscale) -{ - entity head; - head = ctf_worldflaglist; - while (head) - { - if (CTF_SAMETEAM(this, head)) - break; - head = head.ctf_worldflagnext; - } - if (head) - navigation_routerating(this, head, ratingscale, 10000); -} -#endif - -void havocbot_goalrating_ctf_ourbase(entity this, float ratingscale) -{ - entity head; - head = ctf_worldflaglist; - while (head) - { - if (CTF_SAMETEAM(this, head)) - { - if (this.flagcarried) - if ((this.flagcarried.cnt || head.cnt) && this.flagcarried.cnt != head.cnt) - { - head = head.ctf_worldflagnext; // skip base if it has a different group - continue; - } - break; - } - head = head.ctf_worldflagnext; - } - if (!head) - return; - - navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000); -} - -void havocbot_goalrating_ctf_enemyflag(entity this, float ratingscale) -{ - entity head; - head = ctf_worldflaglist; - while (head) - { - if(ctf_oneflag) - { - if(CTF_DIFFTEAM(this, head)) - { - if(head.team) - { - if(this.flagcarried) - break; - } - else if(!this.flagcarried) - break; - } - } - else if(CTF_DIFFTEAM(this, head)) - break; - head = head.ctf_worldflagnext; - } - if (head) - navigation_routerating(this, head, ratingscale, 10000); -} - -void havocbot_goalrating_ctf_enemybase(entity this, float ratingscale) -{ - if (!bot_waypoints_for_items) - { - havocbot_goalrating_ctf_enemyflag(this, ratingscale); - return; - } - - entity head; - - head = havocbot_ctf_find_enemy_flag(this); - - if (!head) - return; - - navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000); -} - -void havocbot_goalrating_ctf_ourstolenflag(entity this, float ratingscale) -{ - entity mf; - - mf = havocbot_ctf_find_flag(this); - - if(mf.ctf_status == FLAG_BASE) - return; - - if(mf.tag_entity) - navigation_routerating(this, mf.tag_entity, ratingscale, 10000); -} - -void havocbot_goalrating_ctf_droppedflags(entity this, float ratingscale, vector org, float df_radius) -{ - entity head; - head = ctf_worldflaglist; - while (head) - { - // flag is out in the field - if(head.ctf_status != FLAG_BASE) - if(head.tag_entity==NULL) // dropped - { - if(df_radius) - { - if(vdist(org - head.origin, <, df_radius)) - navigation_routerating(this, head, ratingscale, 10000); - } - else - navigation_routerating(this, head, ratingscale, 10000); - } - - head = head.ctf_worldflagnext; - } -} - -void havocbot_goalrating_ctf_carrieritems(entity this, float ratingscale, vector org, float sradius) -{ - IL_EACH(g_items, it.bot_pickup, - { - // gather health and armor only - if (it.solid) - if (GetResourceAmount(it, RESOURCE_HEALTH) || GetResourceAmount(it, RESOURCE_ARMOR)) - if (vdist(it.origin - org, <, sradius)) - { - // get the value of the item - float t = it.bot_pickupevalfunc(this, it) * 0.0001; - if (t > 0) - navigation_routerating(this, it, t * ratingscale, 500); - } - }); -} - -void havocbot_ctf_reset_role(entity this) -{ - float cdefense, cmiddle, coffense; - entity mf, ef; - float c; - - if(IS_DEAD(this)) - return; - - // Check ctf flags - if (this.flagcarried) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER); - return; - } - - mf = havocbot_ctf_find_flag(this); - ef = havocbot_ctf_find_enemy_flag(this); - - // Retrieve stolen flag - if(mf.ctf_status!=FLAG_BASE) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER); - return; - } - - // If enemy flag is taken go to the middle to intercept pursuers - if(ef.ctf_status!=FLAG_BASE) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE); - return; - } - - // if there is only me on the team switch to offense - c = 0; - FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this), { ++c; }); - - if(c==1) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE); - return; - } - - // Evaluate best position to take - // Count mates on middle position - cmiddle = havocbot_ctf_teamcount(this, havocbot_middlepoint, havocbot_middlepoint_radius * 0.5); - - // Count mates on defense position - cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_middlepoint_radius * 0.5); - - // Count mates on offense position - coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_middlepoint_radius); - - if(cdefense<=coffense) - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE); - else if(coffense<=cmiddle) - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE); - else - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE); -} - -void havocbot_role_ctf_carrier(entity this) -{ - if(IS_DEAD(this)) - { - havocbot_ctf_reset_role(this); - return; - } - - if (this.flagcarried == NULL) - { - havocbot_ctf_reset_role(this); - return; - } - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - - if(ctf_oneflag) - havocbot_goalrating_ctf_enemybase(this, 50000); - else - havocbot_goalrating_ctf_ourbase(this, 50000); - - if(GetResourceAmount(this, RESOURCE_HEALTH) < 100) - havocbot_goalrating_ctf_carrieritems(this, 1000, this.origin, 1000); - - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - - entity head = ctf_worldflaglist; - while (head) - { - if (this.goalentity == head.bot_basewaypoint) - { - this.goalentity_lock_timeout = time + 5; - break; - } - head = head.ctf_worldflagnext; - } - - if (this.goalentity) - this.havocbot_cantfindflag = time + 10; - else if (time > this.havocbot_cantfindflag) - { - // Can't navigate to my own base, suicide! - // TODO: drop it and wander around - Damage(this, this, this, 100000, DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0'); - return; - } - } -} - -void havocbot_role_ctf_escort(entity this) -{ - entity mf, ef; - - if(IS_DEAD(this)) - { - havocbot_ctf_reset_role(this); - return; - } - - if (this.flagcarried) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER); - return; - } - - // If enemy flag is back on the base switch to previous role - ef = havocbot_ctf_find_enemy_flag(this); - if(ef.ctf_status==FLAG_BASE) - { - this.havocbot_role = this.havocbot_previous_role; - this.havocbot_role_timeout = 0; - return; - } - - // If the flag carrier reached the base switch to defense - mf = havocbot_ctf_find_flag(this); - if(mf.ctf_status!=FLAG_BASE) - if(vdist(ef.origin - mf.dropped_origin, <, 300)) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE); - return; - } - - // Set the role timeout if necessary - if (!this.havocbot_role_timeout) - { - this.havocbot_role_timeout = time + random() * 30 + 60; - } - - // If nothing happened just switch to previous role - if (time > this.havocbot_role_timeout) - { - this.havocbot_role = this.havocbot_previous_role; - this.havocbot_role_timeout = 0; - return; - } - - // Chase the flag carrier - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - - havocbot_goalrating_ctf_enemyflag(this, 30000); - havocbot_goalrating_ctf_ourstolenflag(this, 40000); - havocbot_goalrating_items(this, 10000, this.origin, 10000); - - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void havocbot_role_ctf_offense(entity this) -{ - entity mf, ef; - vector pos; - - if(IS_DEAD(this)) - { - havocbot_ctf_reset_role(this); - return; - } - - if (this.flagcarried) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER); - return; - } - - // Check flags - mf = havocbot_ctf_find_flag(this); - ef = havocbot_ctf_find_enemy_flag(this); - - // Own flag stolen - if(mf.ctf_status!=FLAG_BASE) - { - if(mf.tag_entity) - pos = mf.tag_entity.origin; - else - pos = mf.origin; - - // Try to get it if closer than the enemy base - if(vlen2(this.origin-ef.dropped_origin)>vlen2(this.origin-pos)) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER); - return; - } - } - - // Escort flag carrier - if(ef.ctf_status!=FLAG_BASE) - { - if(ef.tag_entity) - pos = ef.tag_entity.origin; - else - pos = ef.origin; - - if(vdist(pos - mf.dropped_origin, >, 700)) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_ESCORT); - return; - } - } - - // About to fail, switch to middlefield - if(GetResourceAmount(this, RESOURCE_HEALTH) < 50) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE); - return; - } - - // Set the role timeout if necessary - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + 120; - - if (time > this.havocbot_role_timeout) - { - havocbot_ctf_reset_role(this); - return; - } - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - - havocbot_goalrating_ctf_ourstolenflag(this, 50000); - havocbot_goalrating_ctf_enemybase(this, 20000); - havocbot_goalrating_items(this, 5000, this.origin, 1000); - havocbot_goalrating_items(this, 1000, this.origin, 10000); - - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -// Retriever (temporary role): -void havocbot_role_ctf_retriever(entity this) -{ - entity mf; - - if(IS_DEAD(this)) - { - havocbot_ctf_reset_role(this); - return; - } - - if (this.flagcarried) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER); - return; - } - - // If flag is back on the base switch to previous role - mf = havocbot_ctf_find_flag(this); - if(mf.ctf_status==FLAG_BASE) - { - if (mf.enemy == this) // did this bot return the flag? - navigation_goalrating_timeout_force(this); - havocbot_ctf_reset_role(this); - return; - } - - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + 20; - - if (time > this.havocbot_role_timeout) - { - havocbot_ctf_reset_role(this); - return; - } - - if (navigation_goalrating_timeout(this)) - { - float rt_radius; - rt_radius = 10000; - - navigation_goalrating_start(this); - - havocbot_goalrating_ctf_ourstolenflag(this, 50000); - havocbot_goalrating_ctf_droppedflags(this, 40000, this.origin, rt_radius); - havocbot_goalrating_ctf_enemybase(this, 30000); - havocbot_goalrating_items(this, 500, this.origin, rt_radius); - - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void havocbot_role_ctf_middle(entity this) -{ - entity mf; - - if(IS_DEAD(this)) - { - havocbot_ctf_reset_role(this); - return; - } - - if (this.flagcarried) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER); - return; - } - - mf = havocbot_ctf_find_flag(this); - if(mf.ctf_status!=FLAG_BASE) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER); - return; - } - - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + 10; - - if (time > this.havocbot_role_timeout) - { - havocbot_ctf_reset_role(this); - return; - } - - if (navigation_goalrating_timeout(this)) - { - vector org; - - org = havocbot_middlepoint; - org.z = this.origin.z; - - navigation_goalrating_start(this); - - havocbot_goalrating_ctf_ourstolenflag(this, 50000); - havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000); - havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_middlepoint_radius * 0.5); - havocbot_goalrating_items(this, 5000, org, havocbot_middlepoint_radius * 0.5); - havocbot_goalrating_items(this, 2500, this.origin, 10000); - havocbot_goalrating_ctf_enemybase(this, 2500); - - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void havocbot_role_ctf_defense(entity this) -{ - entity mf; - - if(IS_DEAD(this)) - { - havocbot_ctf_reset_role(this); - return; - } - - if (this.flagcarried) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER); - return; - } - - // If own flag was captured - mf = havocbot_ctf_find_flag(this); - if(mf.ctf_status!=FLAG_BASE) - { - havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER); - return; - } - - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + 30; - - if (time > this.havocbot_role_timeout) - { - havocbot_ctf_reset_role(this); - return; - } - if (navigation_goalrating_timeout(this)) - { - vector org = mf.dropped_origin; - - navigation_goalrating_start(this); - - // if enemies are closer to our base, go there - entity closestplayer = NULL; - float distance, bestdistance = 10000; - FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), { - distance = vlen(org - it.origin); - if(distance, 1000)) - if(checkpvs(this.origin,closestplayer)||random()<0.5) - havocbot_goalrating_ctf_ourbase(this, 30000); - - havocbot_goalrating_ctf_ourstolenflag(this, 20000); - havocbot_goalrating_ctf_droppedflags(this, 20000, org, havocbot_middlepoint_radius); - havocbot_goalrating_enemyplayers(this, 15000, org, havocbot_middlepoint_radius); - havocbot_goalrating_items(this, 10000, org, havocbot_middlepoint_radius); - havocbot_goalrating_items(this, 5000, this.origin, 10000); - - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void havocbot_role_ctf_setrole(entity bot, int role) -{ - string s = "(null)"; - switch(role) - { - case HAVOCBOT_CTF_ROLE_CARRIER: - s = "carrier"; - bot.havocbot_role = havocbot_role_ctf_carrier; - bot.havocbot_role_timeout = 0; - bot.havocbot_cantfindflag = time + 10; - if (bot.havocbot_previous_role != bot.havocbot_role) - navigation_goalrating_timeout_force(bot); - break; - case HAVOCBOT_CTF_ROLE_DEFENSE: - s = "defense"; - bot.havocbot_role = havocbot_role_ctf_defense; - bot.havocbot_role_timeout = 0; - break; - case HAVOCBOT_CTF_ROLE_MIDDLE: - s = "middle"; - bot.havocbot_role = havocbot_role_ctf_middle; - bot.havocbot_role_timeout = 0; - break; - case HAVOCBOT_CTF_ROLE_OFFENSE: - s = "offense"; - bot.havocbot_role = havocbot_role_ctf_offense; - bot.havocbot_role_timeout = 0; - break; - case HAVOCBOT_CTF_ROLE_RETRIEVER: - s = "retriever"; - bot.havocbot_previous_role = bot.havocbot_role; - bot.havocbot_role = havocbot_role_ctf_retriever; - bot.havocbot_role_timeout = time + 10; - if (bot.havocbot_previous_role != bot.havocbot_role) - navigation_goalrating_timeout_expire(bot, 2); - break; - case HAVOCBOT_CTF_ROLE_ESCORT: - s = "escort"; - bot.havocbot_previous_role = bot.havocbot_role; - bot.havocbot_role = havocbot_role_ctf_escort; - bot.havocbot_role_timeout = time + 30; - if (bot.havocbot_previous_role != bot.havocbot_role) - navigation_goalrating_timeout_expire(bot, 2); - break; - } - LOG_TRACE(bot.netname, " switched to ", s); -} - - -// ============== -// Hook Functions -// ============== - -MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink) -{ - entity player = M_ARGV(0, entity); - - int t = 0, t2 = 0, t3 = 0; - bool b1 = false, b2 = false, b3 = false, b4 = false, b5 = false; // TODO: kill this, we WANT to show the other flags, somehow! (note: also means you don't see if you're FC) - - // initially clear items so they can be set as necessary later. - STAT(CTF_FLAGSTATUS, player) &= ~(CTF_RED_FLAG_CARRYING | CTF_RED_FLAG_TAKEN | CTF_RED_FLAG_LOST - | CTF_BLUE_FLAG_CARRYING | CTF_BLUE_FLAG_TAKEN | CTF_BLUE_FLAG_LOST - | CTF_YELLOW_FLAG_CARRYING | CTF_YELLOW_FLAG_TAKEN | CTF_YELLOW_FLAG_LOST - | CTF_PINK_FLAG_CARRYING | CTF_PINK_FLAG_TAKEN | CTF_PINK_FLAG_LOST - | CTF_NEUTRAL_FLAG_CARRYING | CTF_NEUTRAL_FLAG_TAKEN | CTF_NEUTRAL_FLAG_LOST - | CTF_FLAG_NEUTRAL | CTF_SHIELDED | CTF_STALEMATE); - - // scan through all the flags and notify the client about them - for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) - { - if(flag.team == NUM_TEAM_1 && !b1) { b1 = true; t = CTF_RED_FLAG_CARRYING; t2 = CTF_RED_FLAG_TAKEN; t3 = CTF_RED_FLAG_LOST; } - if(flag.team == NUM_TEAM_2 && !b2) { b2 = true; t = CTF_BLUE_FLAG_CARRYING; t2 = CTF_BLUE_FLAG_TAKEN; t3 = CTF_BLUE_FLAG_LOST; } - if(flag.team == NUM_TEAM_3 && !b3) { b3 = true; t = CTF_YELLOW_FLAG_CARRYING; t2 = CTF_YELLOW_FLAG_TAKEN; t3 = CTF_YELLOW_FLAG_LOST; } - if(flag.team == NUM_TEAM_4 && !b4) { b4 = true; t = CTF_PINK_FLAG_CARRYING; t2 = CTF_PINK_FLAG_TAKEN; t3 = CTF_PINK_FLAG_LOST; } - if(flag.team == 0 && !b5) { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING; t2 = CTF_NEUTRAL_FLAG_TAKEN; t3 = CTF_NEUTRAL_FLAG_LOST; STAT(CTF_FLAGSTATUS, player) |= CTF_FLAG_NEUTRAL; } - - switch(flag.ctf_status) - { - case FLAG_PASSING: - case FLAG_CARRY: - { - if((flag.owner == player) || (flag.pass_sender == player)) - STAT(CTF_FLAGSTATUS, player) |= t; // carrying: player is currently carrying the flag - else - STAT(CTF_FLAGSTATUS, player) |= t2; // taken: someone else is carrying the flag - break; - } - case FLAG_DROPPED: - { - STAT(CTF_FLAGSTATUS, player) |= t3; // lost: the flag is dropped somewhere on the map - break; - } - } - } - - // item for stopping players from capturing the flag too often - if(player.ctf_captureshielded) - STAT(CTF_FLAGSTATUS, player) |= CTF_SHIELDED; - - if(ctf_stalemate) - STAT(CTF_FLAGSTATUS, player) |= CTF_STALEMATE; - - // update the health of the flag carrier waypointsprite - if(player.wps_flagcarrier) - WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(GetResourceAmount(player, RESOURCE_HEALTH), GetResourceAmount(player, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)); -} - -MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc -{ - entity frag_attacker = M_ARGV(1, entity); - entity frag_target = M_ARGV(2, entity); - float frag_damage = M_ARGV(4, float); - vector frag_force = M_ARGV(6, vector); - - if(frag_attacker.flagcarried) // if the attacker is a flagcarrier - { - if(frag_target == frag_attacker) // damage done to yourself - { - frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor; - frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor; - } - else // damage done to everyone else - { - frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor; - frag_force *= autocvar_g_ctf_flagcarrier_forcefactor; - } - - M_ARGV(4, float) = frag_damage; - M_ARGV(6, vector) = frag_force; - } - else if(frag_target.flagcarried && !IS_DEAD(frag_target) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier - { - if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(GetResourceAmount(frag_target, RESOURCE_HEALTH), GetResourceAmount(frag_target, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id))) - if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time) - { - frag_target.wps_helpme_time = time; - WaypointSprite_HelpMePing(frag_target.wps_flagcarrier); - } - // todo: add notification for when flag carrier needs help? - } -} - -MUTATOR_HOOKFUNCTION(ctf, PlayerDies) -{ - entity frag_attacker = M_ARGV(1, entity); - entity frag_target = M_ARGV(2, entity); - - if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried)) - { - GameRules_scoring_add_team(frag_attacker, SCORE, ((SAME_TEAM(frag_attacker, frag_target)) ? -autocvar_g_ctf_score_kill : autocvar_g_ctf_score_kill)); - GameRules_scoring_add(frag_attacker, CTF_FCKILLS, 1); - } - - if(frag_target.flagcarried) - { - entity tmp_entity = frag_target.flagcarried; - ctf_Handle_Throw(frag_target, NULL, DROP_NORMAL); - tmp_entity.ctf_dropper = NULL; - } -} - -MUTATOR_HOOKFUNCTION(ctf, GiveFragsForKill) -{ - M_ARGV(2, float) = 0; // frag score - return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true -} - -void ctf_RemovePlayer(entity player) -{ - if(player.flagcarried) - { ctf_Handle_Throw(player, NULL, DROP_NORMAL); } - - for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) - { - if(flag.pass_sender == player) { flag.pass_sender = NULL; } - if(flag.pass_target == player) { flag.pass_target = NULL; } - if(flag.ctf_dropper == player) { flag.ctf_dropper = NULL; } - } -} - -MUTATOR_HOOKFUNCTION(ctf, MakePlayerObserver) -{ - entity player = M_ARGV(0, entity); - - ctf_RemovePlayer(player); -} - -MUTATOR_HOOKFUNCTION(ctf, ClientDisconnect) -{ - entity player = M_ARGV(0, entity); - - ctf_RemovePlayer(player); -} - -MUTATOR_HOOKFUNCTION(ctf, ClientConnect) -{ - if(!autocvar_g_ctf_leaderboard) - return; - - entity player = M_ARGV(0, entity); - - if(IS_REAL_CLIENT(player)) - { - int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt); - race_send_rankings_cnt(MSG_ONE); - for (int i = 1; i <= m; ++i) - { - race_SendRankings(i, 0, 0, MSG_ONE); - } - } -} - -MUTATOR_HOOKFUNCTION(ctf, GetPressedKeys) -{ - if(!autocvar_g_ctf_leaderboard) - return; - - entity player = M_ARGV(0, entity); - - if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1) - { - if (!player.stored_netname) - player.stored_netname = strzone(uid2name(player.crypto_idfp)); - if(player.stored_netname != player.netname) - { - db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname); - strcpy(player.stored_netname, player.netname); - } - } -} - -MUTATOR_HOOKFUNCTION(ctf, PortalTeleport) -{ - entity player = M_ARGV(0, entity); - - if(player.flagcarried) - if(!autocvar_g_ctf_portalteleport) - { ctf_Handle_Throw(player, NULL, DROP_NORMAL); } -} - -MUTATOR_HOOKFUNCTION(ctf, PlayerUseKey) -{ - if(MUTATOR_RETURNVALUE || game_stopped) return; - - entity player = M_ARGV(0, entity); - - if((time > player.throw_antispam) && !IS_DEAD(player) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch)) - { - // pass the flag to a team mate - if(autocvar_g_ctf_pass) - { - entity head, closest_target = NULL; - head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, true); - - while(head) // find the closest acceptable target to pass to - { - if(IS_PLAYER(head) && !IS_DEAD(head)) - if(head != player && SAME_TEAM(head, player)) - if(!head.speedrunning && !head.vehicle) - { - // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc) - vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head)); - vector passer_center = CENTER_OR_VIEWOFS(player); - - if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest)) - { - if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) - { - if(IS_BOT_CLIENT(head)) - { - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname); - ctf_Handle_Throw(head, player, DROP_PASS); - } - else - { - Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname); - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname); - } - player.throw_antispam = time + autocvar_g_ctf_pass_wait; - return true; - } - else if(player.flagcarried && !head.flagcarried) - { - if(closest_target) - { - vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target)); - if(vlen2(passer_center - head_center) < vlen2(passer_center - closest_target_center)) - { closest_target = head; } - } - else { closest_target = head; } - } - } - } - head = head.chain; - } - - if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return true; } - } - - // throw the flag in front of you - if(autocvar_g_ctf_throw && player.flagcarried) - { - if(player.throw_count == -1) - { - if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - { - player.throw_prevtime = time; - player.throw_count = 1; - ctf_Handle_Throw(player, NULL, DROP_THROW); - return true; - } - else - { - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time)); - return false; - } - } - else - { - if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_time) { player.throw_count = 1; } - else { player.throw_count += 1; } - if(player.throw_count >= autocvar_g_ctf_throw_punish_count) { player.throw_count = -1; } - - player.throw_prevtime = time; - ctf_Handle_Throw(player, NULL, DROP_THROW); - return true; - } - } - } -} - -MUTATOR_HOOKFUNCTION(ctf, HelpMePing) -{ - entity player = M_ARGV(0, entity); - - if(player.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification - { - player.wps_helpme_time = time; - WaypointSprite_HelpMePing(player.wps_flagcarrier); - } - else // create a normal help me waypointsprite - { - WaypointSprite_Spawn(WP_Helpme, waypointsprite_deployed_lifetime, waypointsprite_limitedrange, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_helpme, false, RADARICON_HELPME); - WaypointSprite_Ping(player.wps_helpme); - } - - return true; -} - -MUTATOR_HOOKFUNCTION(ctf, VehicleEnter) -{ - entity player = M_ARGV(0, entity); - entity veh = M_ARGV(1, entity); - - if(player.flagcarried) - { - if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch) - { - ctf_Handle_Throw(player, NULL, DROP_NORMAL); - } - else - { - player.flagcarried.nodrawtoclient = player; // hide the flag from the driver - setattachment(player.flagcarried, veh, ""); - setorigin(player.flagcarried, VEHICLE_FLAG_OFFSET); - player.flagcarried.scale = VEHICLE_FLAG_SCALE; - //player.flagcarried.angles = '0 0 0'; - } - return true; - } -} - -MUTATOR_HOOKFUNCTION(ctf, VehicleExit) -{ - entity player = M_ARGV(0, entity); - - if(player.flagcarried) - { - setattachment(player.flagcarried, player, ""); - setorigin(player.flagcarried, FLAG_CARRY_OFFSET); - player.flagcarried.scale = FLAG_SCALE; - player.flagcarried.angles = '0 0 0'; - player.flagcarried.nodrawtoclient = NULL; - return true; - } -} - -MUTATOR_HOOKFUNCTION(ctf, AbortSpeedrun) -{ - entity player = M_ARGV(0, entity); - - if(player.flagcarried) - { - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(player.flagcarried.team, INFO_CTF_FLAGRETURN_ABORTRUN)); - ctf_RespawnFlag(player.flagcarried); - return true; - } -} - -MUTATOR_HOOKFUNCTION(ctf, MatchEnd) -{ - entity flag; // temporary entity for the search method - - for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) - { - switch(flag.ctf_status) - { - case FLAG_DROPPED: - case FLAG_PASSING: - { - // lock the flag, game is over - set_movetype(flag, MOVETYPE_NONE); - flag.takedamage = DAMAGE_NO; - flag.solid = SOLID_NOT; - flag.nextthink = false; // stop thinking - - //dprint("stopping the ", flag.netname, " from moving.\n"); - break; - } - - default: - case FLAG_BASE: - case FLAG_CARRY: - { - // do nothing for these flags - break; - } - } - } -} - -MUTATOR_HOOKFUNCTION(ctf, HavocBot_ChooseRole) -{ - entity bot = M_ARGV(0, entity); - - havocbot_ctf_reset_role(bot); - return true; -} - -MUTATOR_HOOKFUNCTION(ctf, TeamBalance_CheckAllowedTeams) -{ - M_ARGV(1, string) = "ctf_team"; -} - -MUTATOR_HOOKFUNCTION(ctf, SpectateCopy) -{ - entity spectatee = M_ARGV(0, entity); - entity client = M_ARGV(1, entity); - - STAT(CTF_FLAGSTATUS, client) = STAT(CTF_FLAGSTATUS, spectatee); -} - -MUTATOR_HOOKFUNCTION(ctf, GetRecords) -{ - int record_page = M_ARGV(0, int); - string ret_string = M_ARGV(1, string); - - for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i) - { - if (MapInfo_Get_ByID(i)) - { - float r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time"))); - - if(!r) - continue; - - // TODO: uid2name - string h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname")); - ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n"); - } - } - - M_ARGV(1, string) = ret_string; -} - -bool superspec_Spectate(entity this, entity targ); // TODO -void superspec_msg(string _center_title, string _con_title, entity _to, string _msg, float _spamlevel); // TODO -MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand) -{ - entity player = M_ARGV(0, entity); - string cmd_name = M_ARGV(1, string); - int cmd_argc = M_ARGV(2, int); - - if(IS_PLAYER(player) || MUTATOR_RETURNVALUE || !cvar("g_superspectate")) { return false; } - - if(cmd_name == "followfc") - { - if(!g_ctf) - return true; - - int _team = 0; - bool found = false; - - if(cmd_argc == 2) - { - switch(argv(1)) - { - case "red": if(ctf_teams & BIT(0)) _team = NUM_TEAM_1; break; - case "blue": if(ctf_teams & BIT(1)) _team = NUM_TEAM_2; break; - case "yellow": if(ctf_teams & BIT(2)) _team = NUM_TEAM_3; break; - case "pink": if(ctf_teams & BIT(3)) _team = NUM_TEAM_4; break; - } - } - - FOREACH_CLIENT(IS_PLAYER(it), { - if(it.flagcarried && (it.team == _team || _team == 0)) - { - found = true; - if(_team == 0 && IS_SPEC(player) && player.enemy == it) - continue; // already spectating this fc, try another - return superspec_Spectate(player, it); - } - }); - - if(!found) - superspec_msg("", "", player, "No active flag carrier\n", 1); - return true; - } -} - -MUTATOR_HOOKFUNCTION(ctf, DropSpecialItems) -{ - entity frag_target = M_ARGV(0, entity); - - if(frag_target.flagcarried) - ctf_Handle_Throw(frag_target, NULL, DROP_THROW); -} - - -// ========== -// Spawnfuncs -// ========== - -/*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37) -CTF flag for team one (Red). -Keys: -"angle" Angle the flag will point (minus 90 degrees)... -"model" model to use, note this needs red and blue as skins 0 and 1... -"noise" sound played when flag is picked up... -"noise1" sound played when flag is returned by a teammate... -"noise2" sound played when flag is captured... -"noise3" sound played when flag is lost in the field and respawns itself... -"noise4" sound played when flag is dropped by a player... -"noise5" sound played when flag touches the ground... */ -spawnfunc(item_flag_team1) -{ - if(!g_ctf) { delete(this); return; } - - ctf_FlagSetup(NUM_TEAM_1, this); -} - -/*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37) -CTF flag for team two (Blue). -Keys: -"angle" Angle the flag will point (minus 90 degrees)... -"model" model to use, note this needs red and blue as skins 0 and 1... -"noise" sound played when flag is picked up... -"noise1" sound played when flag is returned by a teammate... -"noise2" sound played when flag is captured... -"noise3" sound played when flag is lost in the field and respawns itself... -"noise4" sound played when flag is dropped by a player... -"noise5" sound played when flag touches the ground... */ -spawnfunc(item_flag_team2) -{ - if(!g_ctf) { delete(this); return; } - - ctf_FlagSetup(NUM_TEAM_2, this); -} - -/*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37) -CTF flag for team three (Yellow). -Keys: -"angle" Angle the flag will point (minus 90 degrees)... -"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3... -"noise" sound played when flag is picked up... -"noise1" sound played when flag is returned by a teammate... -"noise2" sound played when flag is captured... -"noise3" sound played when flag is lost in the field and respawns itself... -"noise4" sound played when flag is dropped by a player... -"noise5" sound played when flag touches the ground... */ -spawnfunc(item_flag_team3) -{ - if(!g_ctf) { delete(this); return; } - - ctf_FlagSetup(NUM_TEAM_3, this); -} - -/*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37) -CTF flag for team four (Pink). -Keys: -"angle" Angle the flag will point (minus 90 degrees)... -"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3... -"noise" sound played when flag is picked up... -"noise1" sound played when flag is returned by a teammate... -"noise2" sound played when flag is captured... -"noise3" sound played when flag is lost in the field and respawns itself... -"noise4" sound played when flag is dropped by a player... -"noise5" sound played when flag touches the ground... */ -spawnfunc(item_flag_team4) -{ - if(!g_ctf) { delete(this); return; } - - ctf_FlagSetup(NUM_TEAM_4, this); -} - -/*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37) -CTF flag (Neutral). -Keys: -"angle" Angle the flag will point (minus 90 degrees)... -"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3... -"noise" sound played when flag is picked up... -"noise1" sound played when flag is returned by a teammate... -"noise2" sound played when flag is captured... -"noise3" sound played when flag is lost in the field and respawns itself... -"noise4" sound played when flag is dropped by a player... -"noise5" sound played when flag touches the ground... */ -spawnfunc(item_flag_neutral) -{ - if(!g_ctf) { delete(this); return; } - if(!cvar("g_ctf_oneflag")) { delete(this); return; } - - ctf_FlagSetup(0, this); -} - -/*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32) -Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map. -Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too. -Keys: -"netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)... -"cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */ -spawnfunc(ctf_team) -{ - if(!g_ctf) { delete(this); return; } - - this.classname = "ctf_team"; - this.team = this.cnt + 1; -} - -// compatibility for quake maps -spawnfunc(team_CTF_redflag) { spawnfunc_item_flag_team1(this); } -spawnfunc(team_CTF_blueflag) { spawnfunc_item_flag_team2(this); } -spawnfunc(info_player_team1); -spawnfunc(team_CTF_redplayer) { spawnfunc_info_player_team1(this); } -spawnfunc(team_CTF_redspawn) { spawnfunc_info_player_team1(this); } -spawnfunc(info_player_team2); -spawnfunc(team_CTF_blueplayer) { spawnfunc_info_player_team2(this); } -spawnfunc(team_CTF_bluespawn) { spawnfunc_info_player_team2(this); } - -spawnfunc(team_CTF_neutralflag) { spawnfunc_item_flag_neutral(this); } -spawnfunc(team_neutralobelisk) { spawnfunc_item_flag_neutral(this); } - -// compatibility for wop maps -spawnfunc(team_redplayer) { spawnfunc_info_player_team1(this); } -spawnfunc(team_blueplayer) { spawnfunc_info_player_team2(this); } -spawnfunc(team_ctl_redlolly) { spawnfunc_item_flag_team1(this); } -spawnfunc(team_CTL_redlolly) { spawnfunc_item_flag_team1(this); } -spawnfunc(team_ctl_bluelolly) { spawnfunc_item_flag_team2(this); } -spawnfunc(team_CTL_bluelolly) { spawnfunc_item_flag_team2(this); } - - -// ============== -// Initialization -// ============== - -// scoreboard setup -void ctf_ScoreRules(int teams) -{ - GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, { - field_team(ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY); - field(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); - field(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME); - field(SP_CTF_PICKUPS, "pickups", 0); - field(SP_CTF_FCKILLS, "fckills", 0); - field(SP_CTF_RETURNS, "returns", 0); - field(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER); - }); -} - -// code from here on is just to support maps that don't have flag and team entities -void ctf_SpawnTeam (string teamname, int teamcolor) -{ - entity this = new_pure(ctf_team); - this.netname = teamname; - this.cnt = teamcolor - 1; - this.spawnfunc_checked = true; - this.team = teamcolor; -} - -void ctf_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up. -{ - ctf_teams = 0; - - entity tmp_entity; - for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext) - { - //if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); } - //if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); } - - switch(tmp_entity.team) - { - case NUM_TEAM_1: BITSET_ASSIGN(ctf_teams, BIT(0)); break; - case NUM_TEAM_2: BITSET_ASSIGN(ctf_teams, BIT(1)); break; - case NUM_TEAM_3: BITSET_ASSIGN(ctf_teams, BIT(2)); break; - case NUM_TEAM_4: BITSET_ASSIGN(ctf_teams, BIT(3)); break; - } - if(tmp_entity.team == 0) { ctf_oneflag = true; } - } - - havocbot_ctf_calculate_middlepoint(); - - if(NumTeams(ctf_teams) < 2) // somehow, there's not enough flags! - { - ctf_teams = 0; // so set the default red and blue teams - BITSET_ASSIGN(ctf_teams, BIT(0)); - BITSET_ASSIGN(ctf_teams, BIT(1)); - } - - //ctf_teams = bound(2, ctf_teams, 4); - - // if no teams are found, spawn defaults - if(find(NULL, classname, "ctf_team") == NULL) - { - LOG_TRACE("No \"ctf_team\" entities found on this map, creating them anyway."); - if(ctf_teams & BIT(0)) - ctf_SpawnTeam("Red", NUM_TEAM_1); - if(ctf_teams & BIT(1)) - ctf_SpawnTeam("Blue", NUM_TEAM_2); - if(ctf_teams & BIT(2)) - ctf_SpawnTeam("Yellow", NUM_TEAM_3); - if(ctf_teams & BIT(3)) - ctf_SpawnTeam("Pink", NUM_TEAM_4); - } - - ctf_ScoreRules(ctf_teams); -} - -void ctf_Initialize() -{ - ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"))); - - ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore; - ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio; - ctf_captureshield_force = autocvar_g_ctf_shield_force; - - InitializeEntity(NULL, ctf_DelayedInit, INITPRIO_GAMETYPE); -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/ctf/ctf.qh b/qcsrc/common/gamemodes/gamemode/ctf/ctf.qh index 2f9643b4a..3cbd334b2 100644 --- a/qcsrc/common/gamemodes/gamemode/ctf/ctf.qh +++ b/qcsrc/common/gamemodes/gamemode/ctf/ctf.qh @@ -1,174 +1,5 @@ #pragma once -#ifdef SVQC - -void ctf_Initialize(); - -REGISTER_MUTATOR(ctf, false) -{ - MUTATOR_STATIC(); - MUTATOR_ONADD - { - GameRules_teams(true); - GameRules_limit_score(autocvar_capturelimit_override); - GameRules_limit_lead(autocvar_captureleadlimit_override); - - ctf_Initialize(); - } - return 0; -} - -// used in cheats.qc -void ctf_RespawnFlag(entity flag); - -// score rule declarations -const int ST_CTF_CAPS = 1; - -CLASS(Flag, Pickup) - ATTRIB(Flag, m_mins, vector, (PL_MIN_CONST + '0 0 -13') * 1.4); // scaling be damned - ATTRIB(Flag, m_maxs, vector, (PL_MAX_CONST + '0 0 -13') * 1.4); -ENDCLASS(Flag) -Flag CTF_FLAG; STATIC_INIT(Flag) { CTF_FLAG = NEW(Flag); } -void ctf_FlagTouch(entity this, entity toucher) { ITEM_HANDLE(Pickup, CTF_FLAG, this, toucher); } - -// flag constants // for most of these, there is just one question to be asked: WHYYYYY? - -const float FLAG_SCALE = 0.6; - -const float FLAG_THINKRATE = 0.2; -const float FLAG_TOUCHRATE = 0.5; -const float WPFE_THINKRATE = 0.5; - -const vector FLAG_DROP_OFFSET = ('0 0 32'); -const vector FLAG_CARRY_OFFSET = ('-16 0 8'); -#define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13)) -const vector FLAG_WAYPOINT_OFFSET = ('0 0 64'); -const vector FLAG_FLOAT_OFFSET = ('0 0 32'); -const vector FLAG_PASS_ARC_OFFSET = ('0 0 -10'); - -const vector VEHICLE_FLAG_OFFSET = ('0 0 96'); -const float VEHICLE_FLAG_SCALE = 1.0; - -// waypoint colors -#define WPCOLOR_ENEMYFC(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1') -#define WPCOLOR_FLAGCARRIER(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1') -//#define WPCOLOR_FLAGCARRIER(t) (WP_FlagCarrier.m_color) -#define WPCOLOR_DROPPEDFLAG(t) ((t) ? ('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5 : '1 1 1') - -// sounds -#define snd_flag_taken noise -#define snd_flag_returned noise1 -#define snd_flag_capture noise2 -#define snd_flag_respawn noise3 -.string snd_flag_dropped; -.string snd_flag_touch; -.string snd_flag_pass; - -// score fields -.float score_assist; -.float score_capture; -.float score_drop; // note: negated -.float score_pickup; -.float score_return; -.float score_team_capture; // shouldn't be too high - -// effects -.string toucheffect; -.string passeffect; -.string capeffect; - -// list of flags on the map -entity ctf_worldflaglist; -.entity ctf_worldflagnext; -.entity ctf_staleflagnext; - -// waypoint sprites -.entity wps_helpme; -.entity wps_flagbase; -.entity wps_flagcarrier; -.entity wps_flagdropped; -.entity wps_flagreturn; -.entity wps_enemyflagcarrier; -.float wps_helpme_time; -bool wpforenemy_announced; -float wpforenemy_nextthink; - -// statuses -const int FLAG_BASE = 1; -const int FLAG_DROPPED = 2; -const int FLAG_CARRY = 3; -const int FLAG_PASSING = 4; - -const int DROP_NORMAL = 1; -const int DROP_THROW = 2; -const int DROP_PASS = 3; -const int DROP_RESET = 4; - -const int PICKUP_BASE = 1; -const int PICKUP_DROPPED = 2; - -const int CAPTURE_NORMAL = 1; -const int CAPTURE_DROPPED = 2; - -const int RETURN_TIMEOUT = 1; -const int RETURN_DROPPED = 2; -const int RETURN_DAMAGE = 3; -const int RETURN_SPEEDRUN = 4; -const int RETURN_NEEDKILL = 5; - -bool ctf_Stalemate_Customize(entity this, entity client); - -void ctf_Handle_Throw(entity player, entity receiver, float droptype); - -// flag properties -#define ctf_spawnorigin dropped_origin -bool ctf_stalemate; // indicates that a stalemate is active -float ctf_captimerecord; // record time for capturing the flag -.float ctf_pickuptime; -.float ctf_droptime; -.int ctf_status; // status of the flag (FLAG_BASE, FLAG_DROPPED, FLAG_CARRY declared globally) -.entity ctf_dropper; // don't allow spam of dropping the flag -.int max_flag_health; -.float next_take_time; -.bool ctf_flagdamaged_byworld; -int ctf_teams; -.entity enemy; // when flag is back in the base, it remembers last player who carried/touched the flag, useful to bots - -// passing/throwing properties -.float pass_distance; -.entity pass_sender; -.entity pass_target; -.float throw_antispam; -.float throw_prevtime; -.int throw_count; - -// CaptureShield: If the player is too bad to be allowed to capture, shield them from taking the flag. -.bool ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture -float ctf_captureshield_min_negscore; // punish at -20 points -float ctf_captureshield_max_ratio; // punish at most 30% of each team -float ctf_captureshield_force; // push force of the shield - -// 1 flag ctf -bool ctf_oneflag; // indicates whether or not a neutral flag has been found - -// bot player logic -const int HAVOCBOT_CTF_ROLE_NONE = 0; -const int HAVOCBOT_CTF_ROLE_DEFENSE = 2; -const int HAVOCBOT_CTF_ROLE_MIDDLE = 4; -const int HAVOCBOT_CTF_ROLE_OFFENSE = 8; -const int HAVOCBOT_CTF_ROLE_CARRIER = 16; -const int HAVOCBOT_CTF_ROLE_RETRIEVER = 32; -const int HAVOCBOT_CTF_ROLE_ESCORT = 64; - -.bool havocbot_cantfindflag; - -void havocbot_role_ctf_setrole(entity bot, int role); - -// team checking -#define CTF_SAMETEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? DIFF_TEAM(a,b) : SAME_TEAM(a,b)) -#define CTF_DIFFTEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? SAME_TEAM(a,b) : DIFF_TEAM(a,b)) -#endif - const int CTF_RED_FLAG_TAKEN = 1; const int CTF_RED_FLAG_LOST = 2; const int CTF_RED_FLAG_CARRYING = 3; diff --git a/qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc b/qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc new file mode 100644 index 000000000..d77b72087 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc @@ -0,0 +1,2773 @@ +#include "sv_ctf.qh" + +#include +#include +#include + +#include + +bool autocvar_g_ctf_allow_vehicle_carry; +bool autocvar_g_ctf_allow_vehicle_touch; +bool autocvar_g_ctf_allow_monster_touch; +bool autocvar_g_ctf_throw; +float autocvar_g_ctf_throw_angle_max; +float autocvar_g_ctf_throw_angle_min; +int autocvar_g_ctf_throw_punish_count; +float autocvar_g_ctf_throw_punish_delay; +float autocvar_g_ctf_throw_punish_time; +float autocvar_g_ctf_throw_strengthmultiplier; +float autocvar_g_ctf_throw_velocity_forward; +float autocvar_g_ctf_throw_velocity_up; +float autocvar_g_ctf_drop_velocity_up; +float autocvar_g_ctf_drop_velocity_side; +bool autocvar_g_ctf_oneflag_reverse; +bool autocvar_g_ctf_portalteleport; +bool autocvar_g_ctf_pass; +float autocvar_g_ctf_pass_arc; +float autocvar_g_ctf_pass_arc_max; +float autocvar_g_ctf_pass_directional_max; +float autocvar_g_ctf_pass_directional_min; +float autocvar_g_ctf_pass_radius; +float autocvar_g_ctf_pass_wait; +bool autocvar_g_ctf_pass_request; +float autocvar_g_ctf_pass_turnrate; +float autocvar_g_ctf_pass_timelimit; +float autocvar_g_ctf_pass_velocity; +bool autocvar_g_ctf_dynamiclights; +float autocvar_g_ctf_flag_collect_delay; +float autocvar_g_ctf_flag_damageforcescale; +bool autocvar_g_ctf_flag_dropped_waypoint; +bool autocvar_g_ctf_flag_dropped_floatinwater; +bool autocvar_g_ctf_flag_glowtrails; +int autocvar_g_ctf_flag_health; +bool autocvar_g_ctf_flag_return; +bool autocvar_g_ctf_flag_return_carrying; +float autocvar_g_ctf_flag_return_carried_radius; +float autocvar_g_ctf_flag_return_time; +bool autocvar_g_ctf_flag_return_when_unreachable; +float autocvar_g_ctf_flag_return_damage; +float autocvar_g_ctf_flag_return_damage_delay; +float autocvar_g_ctf_flag_return_dropped; +float autocvar_g_ctf_flagcarrier_auto_helpme_damage; +float autocvar_g_ctf_flagcarrier_auto_helpme_time; +float autocvar_g_ctf_flagcarrier_selfdamagefactor; +float autocvar_g_ctf_flagcarrier_selfforcefactor; +float autocvar_g_ctf_flagcarrier_damagefactor; +float autocvar_g_ctf_flagcarrier_forcefactor; +//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting; +bool autocvar_g_ctf_fullbrightflags; +bool autocvar_g_ctf_ignore_frags; +bool autocvar_g_ctf_score_ignore_fields; +int autocvar_g_ctf_score_capture; +int autocvar_g_ctf_score_capture_assist; +int autocvar_g_ctf_score_kill; +int autocvar_g_ctf_score_penalty_drop; +int autocvar_g_ctf_score_penalty_returned; +int autocvar_g_ctf_score_pickup_base; +int autocvar_g_ctf_score_pickup_dropped_early; +int autocvar_g_ctf_score_pickup_dropped_late; +int autocvar_g_ctf_score_return; +float autocvar_g_ctf_shield_force; +float autocvar_g_ctf_shield_max_ratio; +int autocvar_g_ctf_shield_min_negscore; +bool autocvar_g_ctf_stalemate; +int autocvar_g_ctf_stalemate_endcondition; +float autocvar_g_ctf_stalemate_time; +bool autocvar_g_ctf_reverse; +float autocvar_g_ctf_dropped_capture_delay; +float autocvar_g_ctf_dropped_capture_radius; + +void ctf_FakeTimeLimit(entity e, float t) +{ + msg_entity = e; + WriteByte(MSG_ONE, 3); // svc_updatestat + WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT + if(t < 0) + WriteCoord(MSG_ONE, autocvar_timelimit); + else + WriteCoord(MSG_ONE, (t + 1) / 60); +} + +void ctf_EventLog(string mode, int flagteam, entity actor) // use an alias for easy changing and quick editing later +{ + if(autocvar_sv_eventlog) + GameLogEcho(sprintf(":ctf:%s:%d:%d:%s", mode, flagteam, actor.team, ((actor != NULL) ? ftos(actor.playerid) : ""))); + //GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : ""))); +} + +void ctf_CaptureRecord(entity flag, entity player) +{ + float cap_record = ctf_captimerecord; + float cap_time = (time - flag.ctf_pickuptime); + string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname")); + + // notify about shit + if(ctf_oneflag) + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname); + else if(!ctf_captimerecord) + Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_TIME), player.netname, TIME_ENCODE(cap_time)); + else if(cap_time < cap_record) + Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_BROKEN), player.netname, refername, TIME_ENCODE(cap_time), TIME_ENCODE(cap_record)); + else + Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_UNBROKEN), player.netname, refername, TIME_ENCODE(cap_time), TIME_ENCODE(cap_record)); + + // write that shit in the database + if(!ctf_oneflag) // but not in 1-flag mode + if((!ctf_captimerecord) || (cap_time < cap_record)) + { + ctf_captimerecord = cap_time; + db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time)); + db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname); + write_recordmarker(player, flag.ctf_pickuptime, cap_time); + } + + if(autocvar_g_ctf_leaderboard && !ctf_oneflag) + race_setTime(GetMapname(), TIME_ENCODE(cap_time), player.crypto_idfp, player.netname, player, false); +} + +bool ctf_Immediate_Return_Allowed(entity flag, entity toucher) +{ + int num_perteam = 0; + FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(toucher, it), { ++num_perteam; }); + + // automatically return if there's only 1 player on the team + return ((autocvar_g_ctf_flag_return || num_perteam <= 1 || (autocvar_g_ctf_flag_return_carrying && toucher.flagcarried)) + && flag.team); +} + +bool ctf_Return_Customize(entity this, entity client) +{ + // only to the carrier + return boolean(client == this.owner); +} + +void ctf_FlagcarrierWaypoints(entity player) +{ + WaypointSprite_Spawn(WP_FlagCarrier, 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_flagcarrier, true, RADARICON_FLAG); + WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2); + WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(GetResourceAmount(player, RESOURCE_HEALTH), GetResourceAmount(player, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)); + WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team)); + + if(player.flagcarried && CTF_SAMETEAM(player, player.flagcarried)) + { + if(!player.wps_enemyflagcarrier) + { + entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, 0, player, wps_enemyflagcarrier, true, RADARICON_FLAG); + wp.colormod = WPCOLOR_ENEMYFC(player.team); + setcefc(wp, ctf_Stalemate_Customize); + + if(IS_REAL_CLIENT(player) && !ctf_stalemate) + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_VISIBLE); + } + + if(!player.wps_flagreturn) + { + entity owp = WaypointSprite_SpawnFixed(WP_FlagReturn, player.flagcarried.ctf_spawnorigin + FLAG_WAYPOINT_OFFSET, player, wps_flagreturn, RADARICON_FLAG); + owp.colormod = '0 0.8 0.8'; + //WaypointSprite_UpdateTeamRadar(player.wps_flagreturn, RADARICON_FLAG, ((player.team) ? colormapPaletteColor(player.team - 1, false) : '1 1 1')); + setcefc(owp, ctf_Return_Customize); + } + } +} + +void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate) +{ + float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis + float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc))); + float current_height = (initial_height * min(1, (current_distance / flag.pass_distance))); + //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n"); + + vector targpos; + if(current_height) // make sure we can actually do this arcing path + { + targpos = (to + ('0 0 1' * current_height)); + WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag); + if(trace_fraction < 1) + { + //print("normal arc line failed, trying to find new pos..."); + WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag); + targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET); + WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag); + if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ } + /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */ + } + } + else { targpos = to; } + + //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y)); + + vector desired_direction = normalize(targpos - from); + if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); } + else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); } +} + +bool ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer) +{ + if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min) + { + // directional tracing only + float spreadlimit; + makevectors(passer_angle); + + // find the closest point on the enemy to the center of the attack + float h; // hypotenuse, which is the distance between attacker to head + float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin + + h = vlen(head_center - passer_center); + a = h * (normalize(head_center - passer_center) * v_forward); + + vector nearest_on_line = (passer_center + a * v_forward); + float distance_from_line = vlen(nearest_to_passer - nearest_on_line); + + spreadlimit = (autocvar_g_ctf_pass_radius ? min(1, (vlen(passer_center - nearest_on_line) / autocvar_g_ctf_pass_radius)) : 1); + spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit); + + if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90)) + { return true; } + else + { return false; } + } + else { return true; } +} + + +// ======================= +// CaptureShield Functions +// ======================= + +bool ctf_CaptureShield_CheckStatus(entity p) +{ + int s, s2, s3, s4, se, se2, se3, se4, sr, ser; + int players_worseeq, players_total; + + if(ctf_captureshield_max_ratio <= 0) + return false; + + s = GameRules_scoring_add(p, CTF_CAPS, 0); + s2 = GameRules_scoring_add(p, CTF_PICKUPS, 0); + s3 = GameRules_scoring_add(p, CTF_RETURNS, 0); + s4 = GameRules_scoring_add(p, CTF_FCKILLS, 0); + + sr = ((s - s2) + (s3 + s4)); + + if(sr >= -ctf_captureshield_min_negscore) + return false; + + players_total = players_worseeq = 0; + FOREACH_CLIENT(IS_PLAYER(it), { + if(DIFF_TEAM(it, p)) + continue; + se = GameRules_scoring_add(it, CTF_CAPS, 0); + se2 = GameRules_scoring_add(it, CTF_PICKUPS, 0); + se3 = GameRules_scoring_add(it, CTF_RETURNS, 0); + se4 = GameRules_scoring_add(it, CTF_FCKILLS, 0); + + ser = ((se - se2) + (se3 + se4)); + + if(ser <= sr) + ++players_worseeq; + ++players_total; + }); + + // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse + // use this rule here + + if(players_worseeq >= players_total * ctf_captureshield_max_ratio) + return false; + + return true; +} + +void ctf_CaptureShield_Update(entity player, bool wanted_status) +{ + bool updated_status = ctf_CaptureShield_CheckStatus(player); + if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only + { + Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE)); + player.ctf_captureshielded = updated_status; + } +} + +bool ctf_CaptureShield_Customize(entity this, entity client) +{ + if(!client.ctf_captureshielded) { return false; } + if(CTF_SAMETEAM(this, client)) { return false; } + + return true; +} + +void ctf_CaptureShield_Touch(entity this, entity toucher) +{ + if(!toucher.ctf_captureshielded) { return; } + if(CTF_SAMETEAM(this, toucher)) { return; } + + vector mymid = (this.absmin + this.absmax) * 0.5; + vector theirmid = (toucher.absmin + toucher.absmax) * 0.5; + + Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, mymid, normalize(theirmid - mymid) * ctf_captureshield_force); + if(IS_REAL_CLIENT(toucher)) { Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED); } +} + +void ctf_CaptureShield_Spawn(entity flag) +{ + entity shield = new(ctf_captureshield); + + shield.enemy = flag; + shield.team = flag.team; + settouch(shield, ctf_CaptureShield_Touch); + setcefc(shield, ctf_CaptureShield_Customize); + shield.effects = EF_ADDITIVE; + set_movetype(shield, MOVETYPE_NOCLIP); + shield.solid = SOLID_TRIGGER; + shield.avelocity = '7 0 11'; + shield.scale = 0.5; + + setorigin(shield, flag.origin); + setmodel(shield, MDL_CTF_SHIELD); + setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs); +} + + +// ==================== +// Drop/Pass/Throw Code +// ==================== + +void ctf_Handle_Drop(entity flag, entity player, int droptype) +{ + // declarations + player = (player ? player : flag.pass_sender); + + // main + set_movetype(flag, MOVETYPE_TOSS); + flag.takedamage = DAMAGE_YES; + flag.angles = '0 0 0'; + SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health); + flag.ctf_droptime = time; + flag.ctf_dropper = player; + flag.ctf_status = FLAG_DROPPED; + + // messages and sounds + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_LOST), player.netname); + _sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE); + ctf_EventLog("dropped", player.team, player); + + // scoring + GameRules_scoring_add_team(player, SCORE, -((flag.score_drop) ? flag.score_drop : autocvar_g_ctf_score_penalty_drop)); + GameRules_scoring_add(player, CTF_DROPS, 1); + + // waypoints + if(autocvar_g_ctf_flag_dropped_waypoint) { + entity wp = WaypointSprite_Spawn(WP_FlagDropped, 0, 0, flag, FLAG_WAYPOINT_OFFSET, NULL, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, true, RADARICON_FLAG); + wp.colormod = WPCOLOR_DROPPEDFLAG(flag.team); + } + + if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health)) + { + WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health); + WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResourceAmount(flag, RESOURCE_HEALTH)); + } + + player.throw_antispam = time + autocvar_g_ctf_pass_wait; + + if(droptype == DROP_PASS) + { + flag.pass_distance = 0; + flag.pass_sender = NULL; + flag.pass_target = NULL; + } +} + +void ctf_Handle_Retrieve(entity flag, entity player) +{ + entity sender = flag.pass_sender; + + // transfer flag to player + flag.owner = player; + flag.owner.flagcarried = flag; + GameRules_scoring_vip(player, true); + + // reset flag + if(player.vehicle) + { + setattachment(flag, player.vehicle, ""); + setorigin(flag, VEHICLE_FLAG_OFFSET); + flag.scale = VEHICLE_FLAG_SCALE; + } + else + { + setattachment(flag, player, ""); + setorigin(flag, FLAG_CARRY_OFFSET); + } + set_movetype(flag, MOVETYPE_NONE); + flag.takedamage = DAMAGE_NO; + flag.solid = SOLID_NOT; + flag.angles = '0 0 0'; + flag.ctf_status = FLAG_CARRY; + + // messages and sounds + _sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTEN_NORM); + ctf_EventLog("receive", flag.team, player); + + FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { + if(it == sender) + Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_SENT), player.netname); + else if(it == player) + Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_RECEIVED), sender.netname); + else if(SAME_TEAM(it, sender)) + Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_OTHER), sender.netname, player.netname); + }); + + // create new waypoint + ctf_FlagcarrierWaypoints(player); + + sender.throw_antispam = time + autocvar_g_ctf_pass_wait; + player.throw_antispam = sender.throw_antispam; + + flag.pass_distance = 0; + flag.pass_sender = NULL; + flag.pass_target = NULL; +} + +void ctf_Handle_Throw(entity player, entity receiver, int droptype) +{ + entity flag = player.flagcarried; + vector targ_origin, flag_velocity; + + if(!flag) { return; } + if((droptype == DROP_PASS) && !receiver) { return; } + + if(flag.speedrunning) { ctf_RespawnFlag(flag); return; } + + // reset the flag + setattachment(flag, NULL, ""); + setorigin(flag, player.origin + FLAG_DROP_OFFSET); + flag.owner.flagcarried = NULL; + GameRules_scoring_vip(flag.owner, false); + flag.owner = NULL; + flag.solid = SOLID_TRIGGER; + flag.ctf_dropper = player; + flag.ctf_droptime = time; + navigation_dynamicgoal_set(flag); + + flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS + + switch(droptype) + { + case DROP_PASS: + { + // warpzone support: + // for the examples, we assume player -> wz1 -> ... -> wzn -> receiver + // findradius has already put wzn ... wz1 into receiver's warpzone parameters! + WarpZone_RefSys_Copy(flag, receiver); + WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver + targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag + + flag.pass_distance = vlen((('1 0 0' * targ_origin.x) + ('0 1 0' * targ_origin.y)) - (('1 0 0' * player.origin.x) + ('0 1 0' * player.origin.y))); // for the sake of this check, exclude Z axis + ctf_CalculatePassVelocity(flag, targ_origin, player.origin, false); + + // main + set_movetype(flag, MOVETYPE_FLY); + flag.takedamage = DAMAGE_NO; + flag.pass_sender = player; + flag.pass_target = receiver; + flag.ctf_status = FLAG_PASSING; + + // other + _sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM); + WarpZone_TrailParticles(NULL, _particleeffectnum(flag.passeffect), player.origin, targ_origin); + ctf_EventLog("pass", flag.team, player); + break; + } + + case DROP_THROW: + { + makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0')); + + flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1))); + flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, flag_velocity, false); + ctf_Handle_Drop(flag, player, droptype); + break; + } + + case DROP_RESET: + { + flag.velocity = '0 0 0'; // do nothing + break; + } + + default: + case DROP_NORMAL: + { + flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false); + ctf_Handle_Drop(flag, player, droptype); + break; + } + } + + // kill old waypointsprite + WaypointSprite_Ping(player.wps_flagcarrier); + WaypointSprite_Kill(player.wps_flagcarrier); + + if(player.wps_enemyflagcarrier) + WaypointSprite_Kill(player.wps_enemyflagcarrier); + + if(player.wps_flagreturn) + WaypointSprite_Kill(player.wps_flagreturn); + + // captureshield + ctf_CaptureShield_Update(player, 0); // shield player from picking up flag +} + +void shockwave_spawn(string m, vector org, float sz, float t1, float t2) +{ + return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2); +} + +// ============== +// Event Handlers +// ============== + +void nades_GiveBonus(entity player, float score); + +void ctf_Handle_Capture(entity flag, entity toucher, int capturetype) +{ + entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher); + entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper); + entity player_team_flag = NULL, tmp_entity; + float old_time, new_time; + + if(!player) { return; } // without someone to give the reward to, we can't possibly cap + if(CTF_DIFFTEAM(player, flag)) { return; } + if((flag.cnt || enemy_flag.cnt) && flag.cnt != enemy_flag.cnt) { return; } // this should catch some edge cases (capturing grouped flag at ungrouped flag disallowed etc) + + if (toucher.goalentity == flag.bot_basewaypoint) + toucher.goalentity_lock_timeout = 0; + + if(ctf_oneflag) + for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext) + if(SAME_TEAM(tmp_entity, player)) + { + player_team_flag = tmp_entity; + break; + } + + nades_GiveBonus(player, autocvar_g_nades_bonus_score_high ); + + player.throw_prevtime = time; + player.throw_count = 0; + + // messages and sounds + Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_NUM(enemy_flag.team, CENTER_CTF_CAPTURE)); + ctf_CaptureRecord(enemy_flag, player); + _sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE); + + switch(capturetype) + { + case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break; + case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break; + default: break; + } + + // scoring + float pscore = 0; + if(enemy_flag.score_capture || flag.score_capture) + pscore = floor((max(1, enemy_flag.score_capture) + max(1, flag.score_capture)) * 0.5); + GameRules_scoring_add_team(player, SCORE, ((pscore) ? pscore : autocvar_g_ctf_score_capture)); + float capscore = 0; + if(enemy_flag.score_team_capture || flag.score_team_capture) + capscore = floor((max(1, enemy_flag.score_team_capture) + max(1, flag.score_team_capture)) * 0.5); + GameRules_scoring_add_team(player, CTF_CAPS, ((capscore) ? capscore : 1)); + + old_time = GameRules_scoring_add(player, CTF_CAPTIME, 0); + new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime); + if(!old_time || new_time < old_time) + GameRules_scoring_add(player, CTF_CAPTIME, new_time - old_time); + + // effects + Send_Effect_(flag.capeffect, flag.origin, '0 0 0', 1); + //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1); + + // other + if(capturetype == CAPTURE_NORMAL) + { + WaypointSprite_Kill(player.wps_flagcarrier); + if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); } + + if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper)) + { GameRules_scoring_add_team(enemy_flag.ctf_dropper, SCORE, ((enemy_flag.score_assist) ? enemy_flag.score_assist : autocvar_g_ctf_score_capture_assist)); } + } + + flag.enemy = toucher; + + // reset the flag + player.next_take_time = time + autocvar_g_ctf_flag_collect_delay; + ctf_RespawnFlag(enemy_flag); +} + +void ctf_Handle_Return(entity flag, entity player) +{ + // messages and sounds + if(IS_MONSTER(player)) + { + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(flag.team, INFO_CTF_RETURN_MONSTER), player.monster_name); + } + else if(flag.team) + { + Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_NUM(flag.team, CENTER_CTF_RETURN)); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(flag.team, INFO_CTF_RETURN), player.netname); + } + _sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE); + ctf_EventLog("return", flag.team, player); + + // scoring + if(IS_PLAYER(player)) + { + GameRules_scoring_add_team(player, SCORE, ((flag.score_return) ? flag.score_return : autocvar_g_ctf_score_return)); // reward for return + GameRules_scoring_add(player, CTF_RETURNS, 1); // add to count of returns + + nades_GiveBonus(player,autocvar_g_nades_bonus_score_medium); + } + + TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it + + if(flag.ctf_dropper) + { + GameRules_scoring_add(flag.ctf_dropper, SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag + ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag + flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time + } + + // other + if(player.flagcarried == flag) + WaypointSprite_Kill(player.wps_flagcarrier); + + flag.enemy = player; + + // reset the flag + ctf_RespawnFlag(flag); +} + +void ctf_Handle_Pickup(entity flag, entity player, int pickuptype) +{ + // declarations + float pickup_dropped_score; // used to calculate dropped pickup score + + // attach the flag to the player + flag.owner = player; + player.flagcarried = flag; + GameRules_scoring_vip(player, true); + if(player.vehicle) + { + setattachment(flag, player.vehicle, ""); + setorigin(flag, VEHICLE_FLAG_OFFSET); + flag.scale = VEHICLE_FLAG_SCALE; + } + else + { + setattachment(flag, player, ""); + setorigin(flag, FLAG_CARRY_OFFSET); + } + + // flag setup + set_movetype(flag, MOVETYPE_NONE); + flag.takedamage = DAMAGE_NO; + flag.solid = SOLID_NOT; + flag.angles = '0 0 0'; + flag.ctf_status = FLAG_CARRY; + + switch(pickuptype) + { + case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs + case PICKUP_DROPPED: SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health); break; // reset health/return timelimit + default: break; + } + + // messages and sounds + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_PICKUP), player.netname); + if(ctf_stalemate) + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); + if(!flag.team) + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL); + else if(CTF_DIFFTEAM(player, flag)) + Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_NUM(flag.team, CENTER_CTF_PICKUP)); + else + Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_RETURN : CENTER_CTF_PICKUP_RETURN_ENEMY), Team_ColorCode(flag.team)); + + Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, APP_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname); + + if(!flag.team) + FOREACH_CLIENT(IS_PLAYER(it) && it != player && DIFF_TEAM(it, player), { Send_Notification(NOTIF_ONE, it, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname); }); + + if(flag.team) + FOREACH_CLIENT(IS_PLAYER(it) && it != player, { + if(CTF_SAMETEAM(flag, it)) + if(SAME_TEAM(player, it)) + Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname); + else + Send_Notification(NOTIF_ONE, it, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname); + }); + + _sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE); + + // scoring + GameRules_scoring_add(player, CTF_PICKUPS, 1); + nades_GiveBonus(player, autocvar_g_nades_bonus_score_minor); + switch(pickuptype) + { + case PICKUP_BASE: + { + GameRules_scoring_add_team(player, SCORE, ((flag.score_pickup) ? flag.score_pickup : autocvar_g_ctf_score_pickup_base)); + ctf_EventLog("steal", flag.team, player); + break; + } + + case PICKUP_DROPPED: + { + pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1); + pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5); + LOG_TRACE("pickup_dropped_score is ", ftos(pickup_dropped_score)); + GameRules_scoring_add_team(player, SCORE, pickup_dropped_score); + ctf_EventLog("pickup", flag.team, player); + break; + } + + default: break; + } + + // speedrunning + if(pickuptype == PICKUP_BASE) + { + flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record + if((player.speedrunning) && (ctf_captimerecord)) + ctf_FakeTimeLimit(player, time + ctf_captimerecord); + } + + // effects + Send_Effect_(flag.toucheffect, player.origin, '0 0 0', 1); + + // waypoints + if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); } + ctf_FlagcarrierWaypoints(player); + WaypointSprite_Ping(player.wps_flagcarrier); +} + + +// =================== +// Main Flag Functions +// =================== + +void ctf_CheckFlagReturn(entity flag, int returntype) +{ + if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING)) + { + if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResourceAmount(flag, RESOURCE_HEALTH)); } + + if((GetResourceAmount(flag, RESOURCE_HEALTH) <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time)) + { + switch(returntype) + { + case RETURN_DROPPED: + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DROPPED)); break; + case RETURN_DAMAGE: + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DAMAGED)); break; + case RETURN_SPEEDRUN: + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_SPEEDRUN), TIME_ENCODE(ctf_captimerecord)); break; + case RETURN_NEEDKILL: + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_NEEDKILL)); break; + default: + case RETURN_TIMEOUT: + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_TIMEOUT)); break; + } + _sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE); + ctf_EventLog("returned", flag.team, NULL); + flag.enemy = NULL; + ctf_RespawnFlag(flag); + } + } +} + +bool ctf_Stalemate_Customize(entity this, entity client) +{ + // make spectators see what the player would see + entity e = WaypointSprite_getviewentity(client); + entity wp_owner = this.owner; + + // team waypoints + //if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return false; } + if(SAME_TEAM(wp_owner, e)) { return false; } + if(!IS_PLAYER(e)) { return false; } + + return true; +} + +void ctf_CheckStalemate() +{ + // declarations + int stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0; + entity tmp_entity; + + entity ctf_staleflaglist = NULL; // reset the list, we need to build the list each time this function runs + + // build list of stale flags + for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext) + { + if(autocvar_g_ctf_stalemate) + if(tmp_entity.ctf_status != FLAG_BASE) + if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time || !tmp_entity.team) // instant stalemate in oneflag + { + tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist + ctf_staleflaglist = tmp_entity; + + switch(tmp_entity.team) + { + case NUM_TEAM_1: ++stale_red_flags; break; + case NUM_TEAM_2: ++stale_blue_flags; break; + case NUM_TEAM_3: ++stale_yellow_flags; break; + case NUM_TEAM_4: ++stale_pink_flags; break; + default: ++stale_neutral_flags; break; + } + } + } + + if(ctf_oneflag) + stale_flags = (stale_neutral_flags >= 1); + else + stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1); + + if(ctf_oneflag && stale_flags == 1) + ctf_stalemate = true; + else if(stale_flags >= 2) + ctf_stalemate = true; + else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2) + { ctf_stalemate = false; wpforenemy_announced = false; } + else if(stale_flags < 2 && autocvar_g_ctf_stalemate_endcondition == 1) + { ctf_stalemate = false; wpforenemy_announced = false; } + + // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary + if(ctf_stalemate) + { + for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext) + { + if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier)) + { + entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, NULL, 0, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG); + wp.colormod = WPCOLOR_ENEMYFC(tmp_entity.owner.team); + setcefc(tmp_entity.owner.wps_enemyflagcarrier, ctf_Stalemate_Customize); + } + } + + if (!wpforenemy_announced) + { + FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((it.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER)); }); + + wpforenemy_announced = true; + } + } +} + +void ctf_FlagDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) +{ + if(ITEM_DAMAGE_NEEDKILL(deathtype)) + { + if(autocvar_g_ctf_flag_return_damage_delay) + this.ctf_flagdamaged_byworld = true; + else + { + SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); + ctf_CheckFlagReturn(this, RETURN_NEEDKILL); + } + return; + } + if(autocvar_g_ctf_flag_return_damage) + { + // reduce health and check if it should be returned + TakeResource(this, RESOURCE_HEALTH, damage); + ctf_CheckFlagReturn(this, RETURN_DAMAGE); + return; + } +} + +void ctf_FlagThink(entity this) +{ + // declarations + entity tmp_entity; + + this.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary. + + // captureshield + if(this == ctf_worldflaglist) // only for the first flag + FOREACH_CLIENT(true, { ctf_CaptureShield_Update(it, 1); }); // release shield only + + // sanity checks + if(this.mins != this.m_mins || this.maxs != this.m_maxs) { // reset the flag boundaries in case it got squished + LOG_TRACE("wtf the flag got squashed?"); + tracebox(this.origin, this.m_mins, this.m_maxs, this.origin, MOVE_NOMONSTERS, this); + if(!trace_startsolid || this.noalign) // can we resize it without getting stuck? + setsize(this, this.m_mins, this.m_maxs); + } + + // main think method + switch(this.ctf_status) + { + case FLAG_BASE: + { + if(autocvar_g_ctf_dropped_capture_radius) + { + for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext) + if(tmp_entity.ctf_status == FLAG_DROPPED) + if(vdist(this.origin - tmp_entity.origin, <, autocvar_g_ctf_dropped_capture_radius)) + if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay) + ctf_Handle_Capture(this, tmp_entity, CAPTURE_DROPPED); + } + return; + } + + case FLAG_DROPPED: + { + this.angles = '0 0 0'; // reset flag angles in case warpzones adjust it + + if(autocvar_g_ctf_flag_dropped_floatinwater) + { + vector midpoint = ((this.absmin + this.absmax) * 0.5); + if(pointcontents(midpoint) == CONTENT_WATER) + { + this.velocity = this.velocity * 0.5; + + if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER) + { this.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; } + else + { set_movetype(this, MOVETYPE_FLY); } + } + else if(this.move_movetype == MOVETYPE_FLY) { set_movetype(this, MOVETYPE_TOSS); } + } + if(autocvar_g_ctf_flag_return_dropped) + { + if((vdist(this.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_dropped)) || (autocvar_g_ctf_flag_return_dropped == -1)) + { + SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); + ctf_CheckFlagReturn(this, RETURN_DROPPED); + return; + } + } + if(this.ctf_flagdamaged_byworld) + { + TakeResource(this, RESOURCE_HEALTH, ((this.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE)); + ctf_CheckFlagReturn(this, RETURN_NEEDKILL); + return; + } + else if(autocvar_g_ctf_flag_return_time) + { + TakeResource(this, RESOURCE_HEALTH, ((this.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE)); + ctf_CheckFlagReturn(this, RETURN_TIMEOUT); + return; + } + return; + } + + case FLAG_CARRY: + { + if(this.speedrunning && ctf_captimerecord && (time >= this.ctf_pickuptime + ctf_captimerecord)) + { + SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); + ctf_CheckFlagReturn(this, RETURN_SPEEDRUN); + + CS(this.owner).impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set + ImpulseCommands(this.owner); + } + if(autocvar_g_ctf_stalemate) + { + if(time >= wpforenemy_nextthink) + { + ctf_CheckStalemate(); + wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check) + } + } + if(CTF_SAMETEAM(this, this.owner) && this.team) + { + if(autocvar_g_ctf_flag_return) // drop the flag if reverse status has changed + ctf_Handle_Throw(this.owner, NULL, DROP_THROW); + else if(vdist(this.owner.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_carried_radius)) + ctf_Handle_Return(this, this.owner); + } + return; + } + + case FLAG_PASSING: + { + vector targ_origin = ((this.pass_target.absmin + this.pass_target.absmax) * 0.5); + targ_origin = WarpZone_RefSys_TransformOrigin(this.pass_target, this, targ_origin); // origin of target as seen by the flag (us) + WarpZone_TraceLine(this.origin, targ_origin, MOVE_NOMONSTERS, this); + + if((this.pass_target == NULL) + || (IS_DEAD(this.pass_target)) + || (this.pass_target.flagcarried) + || (vdist(this.origin - targ_origin, >, autocvar_g_ctf_pass_radius)) + || ((trace_fraction < 1) && (trace_ent != this.pass_target)) + || (time > this.ctf_droptime + autocvar_g_ctf_pass_timelimit)) + { + // give up, pass failed + ctf_Handle_Drop(this, NULL, DROP_PASS); + } + else + { + // still a viable target, go for it + ctf_CalculatePassVelocity(this, targ_origin, this.origin, true); + } + return; + } + + default: // this should never happen + { + LOG_TRACE("ctf_FlagThink(): Flag exists with no status?"); + return; + } + } +} + +METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher)) +{ + return = false; + if(game_stopped) return; + if(trace_dphitcontents & (DPCONTENTS_PLAYERCLIP | DPCONTENTS_MONSTERCLIP)) { return; } + + bool is_not_monster = (!IS_MONSTER(toucher)); + + // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces + if(ITEM_TOUCH_NEEDKILL()) + { + if(!autocvar_g_ctf_flag_return_damage_delay) + { + SetResourceAmountExplicit(flag, RESOURCE_HEALTH, 0); + ctf_CheckFlagReturn(flag, RETURN_NEEDKILL); + } + if(!flag.ctf_flagdamaged_byworld) { return; } + } + + // special touch behaviors + if(STAT(FROZEN, toucher)) { return; } + else if(IS_VEHICLE(toucher)) + { + if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner) + toucher = toucher.owner; // the player is actually the vehicle owner, not other + else + return; // do nothing + } + else if(IS_MONSTER(toucher)) + { + if(!autocvar_g_ctf_allow_monster_touch) + return; // do nothing + } + else if (!IS_PLAYER(toucher)) // The flag just touched an object, most likely the world + { + if(time > flag.wait) // if we haven't in a while, play a sound/effect + { + Send_Effect_(flag.toucheffect, flag.origin, '0 0 0', 1); + _sound(flag, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM); + flag.wait = time + FLAG_TOUCHRATE; + } + return; + } + else if(IS_DEAD(toucher)) { return; } + + switch(flag.ctf_status) + { + case FLAG_BASE: + { + if(ctf_oneflag) + { + if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster) + ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base + else if(!flag.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster) + ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the neutral flag + } + else if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, flag) && is_not_monster) + ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base + else if(CTF_DIFFTEAM(toucher, flag) && (toucher.flagcarried) && CTF_SAMETEAM(toucher.flagcarried, toucher) && (!toucher.ctf_captureshielded) && autocvar_g_ctf_flag_return_carrying && (time > toucher.next_take_time) && is_not_monster) + { + ctf_Handle_Return(toucher.flagcarried, toucher); // return their current flag + ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // now pickup the flag + } + else if(CTF_DIFFTEAM(toucher, flag) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster) + ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the enemies flag + break; + } + + case FLAG_DROPPED: + { + if(CTF_SAMETEAM(toucher, flag) && ctf_Immediate_Return_Allowed(flag, toucher)) + ctf_Handle_Return(flag, toucher); // toucher just returned his own flag + else if(is_not_monster && (!toucher.flagcarried) && ((toucher != flag.ctf_dropper) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_collect_delay))) + ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag + break; + } + + case FLAG_CARRY: + { + LOG_TRACE("Someone touched a flag even though it was being carried?"); + break; + } + + case FLAG_PASSING: + { + if((IS_PLAYER(toucher)) && !IS_DEAD(toucher) && (toucher != flag.pass_sender)) + { + if(DIFF_TEAM(toucher, flag.pass_sender)) + { + if(ctf_Immediate_Return_Allowed(flag, toucher)) + ctf_Handle_Return(flag, toucher); + else if(is_not_monster && (!toucher.flagcarried)) + ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED); + } + else if(!toucher.flagcarried) + ctf_Handle_Retrieve(flag, toucher); + } + break; + } + } +} + +.float last_respawn; +void ctf_RespawnFlag(entity flag) +{ + // check for flag respawn being called twice in a row + if(flag.last_respawn > time - 0.5) + { backtrace("flag respawn called twice quickly! please notify Samual about this..."); } + + flag.last_respawn = time; + + // reset the player (if there is one) + if((flag.owner) && (flag.owner.flagcarried == flag)) + { + WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier); + WaypointSprite_Kill(flag.owner.wps_flagreturn); + WaypointSprite_Kill(flag.wps_flagcarrier); + + flag.owner.flagcarried = NULL; + GameRules_scoring_vip(flag.owner, false); + + if(flag.speedrunning) + ctf_FakeTimeLimit(flag.owner, -1); + } + + if((flag.owner) && (flag.owner.vehicle)) + flag.scale = FLAG_SCALE; + + if(flag.ctf_status == FLAG_DROPPED) + { WaypointSprite_Kill(flag.wps_flagdropped); } + + // reset the flag + setattachment(flag, NULL, ""); + setorigin(flag, flag.ctf_spawnorigin); + + set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS)); + flag.takedamage = DAMAGE_NO; + SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health); + flag.solid = SOLID_TRIGGER; + flag.velocity = '0 0 0'; + flag.angles = flag.mangle; + flag.flags = FL_ITEM | FL_NOTARGET; + + flag.ctf_status = FLAG_BASE; + flag.owner = NULL; + flag.pass_distance = 0; + flag.pass_sender = NULL; + flag.pass_target = NULL; + flag.ctf_dropper = NULL; + flag.ctf_pickuptime = 0; + flag.ctf_droptime = 0; + flag.ctf_flagdamaged_byworld = false; + navigation_dynamicgoal_unset(flag); + + ctf_CheckStalemate(); +} + +void ctf_Reset(entity this) +{ + if(this.owner && IS_PLAYER(this.owner)) + ctf_Handle_Throw(this.owner, NULL, DROP_RESET); + + this.enemy = NULL; + ctf_RespawnFlag(this); +} + +bool ctf_FlagBase_Customize(entity this, entity client) +{ + entity e = WaypointSprite_getviewentity(client); + entity wp_owner = this.owner; + entity flag = e.flagcarried; + if(flag && CTF_SAMETEAM(e, flag)) + return false; + if(flag && (flag.cnt || wp_owner.cnt) && wp_owner.cnt != flag.cnt) + return false; + return true; +} + +void ctf_DelayedFlagSetup(entity this) // called after a flag is placed on a map by ctf_FlagSetup() +{ + // bot waypoints + waypoint_spawnforitem_force(this, this.origin); + navigation_dynamicgoal_init(this, true); + + // waypointsprites + entity basename; + switch (this.team) + { + case NUM_TEAM_1: basename = WP_FlagBaseRed; break; + case NUM_TEAM_2: basename = WP_FlagBaseBlue; break; + case NUM_TEAM_3: basename = WP_FlagBaseYellow; break; + case NUM_TEAM_4: basename = WP_FlagBasePink; break; + default: basename = WP_FlagBaseNeutral; break; + } + + entity wp = WaypointSprite_SpawnFixed(basename, this.origin + FLAG_WAYPOINT_OFFSET, this, wps_flagbase, RADARICON_FLAG); + wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 1 1'); + WaypointSprite_UpdateTeamRadar(this.wps_flagbase, RADARICON_FLAG, ((this.team) ? colormapPaletteColor(this.team - 1, false) : '1 1 1')); + setcefc(wp, ctf_FlagBase_Customize); + + // captureshield setup + ctf_CaptureShield_Spawn(this); +} + +.bool pushable; + +void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc +{ + // main setup + flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist + ctf_worldflaglist = flag; + + setattachment(flag, NULL, ""); + + flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber))); + flag.team = teamnumber; + flag.classname = "item_flag_team"; + flag.target = "###item###"; // wut? + flag.flags = FL_ITEM | FL_NOTARGET; + IL_PUSH(g_items, flag); + flag.solid = SOLID_TRIGGER; + flag.takedamage = DAMAGE_NO; + flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale; + flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100); + SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health); + flag.event_damage = ctf_FlagDamage; + flag.pushable = true; + flag.teleportable = TELEPORT_NORMAL; + flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP; + flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable; + flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable; + if(flag.damagedbycontents) + IL_PUSH(g_damagedbycontents, flag); + flag.velocity = '0 0 0'; + flag.mangle = flag.angles; + flag.reset = ctf_Reset; + settouch(flag, ctf_FlagTouch); + setthink(flag, ctf_FlagThink); + flag.nextthink = time + FLAG_THINKRATE; + flag.ctf_status = FLAG_BASE; + + // crudely force them all to 0 + if(autocvar_g_ctf_score_ignore_fields) + flag.cnt = flag.score_assist = flag.score_team_capture = flag.score_capture = flag.score_drop = flag.score_pickup = flag.score_return = 0; + + string teamname = Static_Team_ColorName_Lower(teamnumber); + // appearence + if(!flag.scale) { flag.scale = FLAG_SCALE; } + if(flag.skin == 0) { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); } + if(flag.model == "") { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); } + if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnumber).eent_eff_name; } + if (flag.passeffect == "") { flag.passeffect = EFFECT_PASS(teamnumber).eent_eff_name; } + if (flag.capeffect == "") { flag.capeffect = EFFECT_CAP(teamnumber).eent_eff_name; } + + // sounds +#define X(s,b) \ + if(flag.s == "") flag.s = b; \ + precache_sound(flag.s); + + X(snd_flag_taken, strzone(SND(CTF_TAKEN(teamnumber)))) + X(snd_flag_returned, strzone(SND(CTF_RETURNED(teamnumber)))) + X(snd_flag_capture, strzone(SND(CTF_CAPTURE(teamnumber)))) + X(snd_flag_dropped, strzone(SND(CTF_DROPPED(teamnumber)))) + X(snd_flag_respawn, strzone(SND(CTF_RESPAWN))) + X(snd_flag_touch, strzone(SND(CTF_TOUCH))) + X(snd_flag_pass, strzone(SND(CTF_PASS))) +#undef X + + // precache + precache_model(flag.model); + + // appearence + _setmodel(flag, flag.model); // precision set below + setsize(flag, CTF_FLAG.m_mins * flag.scale, CTF_FLAG.m_maxs * flag.scale); + flag.m_mins = flag.mins; // store these for squash checks + flag.m_maxs = flag.maxs; + setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET)); + + if(autocvar_g_ctf_flag_glowtrails) + { + switch(teamnumber) + { + case NUM_TEAM_1: flag.glow_color = 251; break; + case NUM_TEAM_2: flag.glow_color = 210; break; + case NUM_TEAM_3: flag.glow_color = 110; break; + case NUM_TEAM_4: flag.glow_color = 145; break; + default: flag.glow_color = 254; break; + } + flag.glow_size = 25; + flag.glow_trail = 1; + } + + flag.effects |= EF_LOWPRECISION; + if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; } + if(autocvar_g_ctf_dynamiclights) + { + switch(teamnumber) + { + case NUM_TEAM_1: flag.effects |= EF_RED; break; + case NUM_TEAM_2: flag.effects |= EF_BLUE; break; + case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break; + case NUM_TEAM_4: flag.effects |= EF_RED; break; + default: flag.effects |= EF_DIMLIGHT; break; + } + } + + // flag placement + if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location + { + flag.dropped_origin = flag.origin; + flag.noalign = true; + set_movetype(flag, MOVETYPE_NONE); + } + else // drop to floor, automatically find a platform and set that as spawn origin + { + flag.noalign = false; + droptofloor(flag); + set_movetype(flag, MOVETYPE_NONE); + } + + InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION); +} + + +// ================ +// Bot player logic +// ================ + +// NOTE: LEGACY CODE, needs to be re-written! + +void havocbot_ctf_calculate_middlepoint() +{ + entity f; + vector s = '0 0 0'; + vector fo = '0 0 0'; + int n = 0; + + f = ctf_worldflaglist; + while (f) + { + fo = f.origin; + s = s + fo; + f = f.ctf_worldflagnext; + n++; + } + if(!n) + return; + + havocbot_middlepoint = s / n; + havocbot_middlepoint_radius = vlen(fo - havocbot_middlepoint); + + havocbot_symmetry_axis_m = 0; + havocbot_symmetry_axis_q = 0; + if(n == 2) + { + // for symmetrical editing of waypoints + entity f1 = ctf_worldflaglist; + entity f2 = f1.ctf_worldflagnext; + float m = -(f1.origin.y - f2.origin.y) / (f1.origin.x - f2.origin.x); + float q = havocbot_middlepoint.y - m * havocbot_middlepoint.x; + havocbot_symmetry_axis_m = m; + havocbot_symmetry_axis_q = q; + } + havocbot_symmetry_origin_order = n; +} + + +entity havocbot_ctf_find_flag(entity bot) +{ + entity f; + f = ctf_worldflaglist; + while (f) + { + if (CTF_SAMETEAM(bot, f)) + return f; + f = f.ctf_worldflagnext; + } + return NULL; +} + +entity havocbot_ctf_find_enemy_flag(entity bot) +{ + entity f; + f = ctf_worldflaglist; + while (f) + { + if(ctf_oneflag) + { + if(CTF_DIFFTEAM(bot, f)) + { + if(f.team) + { + if(bot.flagcarried) + return f; + } + else if(!bot.flagcarried) + return f; + } + } + else if (CTF_DIFFTEAM(bot, f)) + return f; + f = f.ctf_worldflagnext; + } + return NULL; +} + +int havocbot_ctf_teamcount(entity bot, vector org, float tc_radius) +{ + if (!teamplay) + return 0; + + int c = 0; + + FOREACH_CLIENT(IS_PLAYER(it), { + if(DIFF_TEAM(it, bot) || IS_DEAD(it) || it == bot) + continue; + + if(vdist(it.origin - org, <, tc_radius)) + ++c; + }); + + return c; +} + +// unused +#if 0 +void havocbot_goalrating_ctf_ourflag(entity this, float ratingscale) +{ + entity head; + head = ctf_worldflaglist; + while (head) + { + if (CTF_SAMETEAM(this, head)) + break; + head = head.ctf_worldflagnext; + } + if (head) + navigation_routerating(this, head, ratingscale, 10000); +} +#endif + +void havocbot_goalrating_ctf_ourbase(entity this, float ratingscale) +{ + entity head; + head = ctf_worldflaglist; + while (head) + { + if (CTF_SAMETEAM(this, head)) + { + if (this.flagcarried) + if ((this.flagcarried.cnt || head.cnt) && this.flagcarried.cnt != head.cnt) + { + head = head.ctf_worldflagnext; // skip base if it has a different group + continue; + } + break; + } + head = head.ctf_worldflagnext; + } + if (!head) + return; + + navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000); +} + +void havocbot_goalrating_ctf_enemyflag(entity this, float ratingscale) +{ + entity head; + head = ctf_worldflaglist; + while (head) + { + if(ctf_oneflag) + { + if(CTF_DIFFTEAM(this, head)) + { + if(head.team) + { + if(this.flagcarried) + break; + } + else if(!this.flagcarried) + break; + } + } + else if(CTF_DIFFTEAM(this, head)) + break; + head = head.ctf_worldflagnext; + } + if (head) + navigation_routerating(this, head, ratingscale, 10000); +} + +void havocbot_goalrating_ctf_enemybase(entity this, float ratingscale) +{ + if (!bot_waypoints_for_items) + { + havocbot_goalrating_ctf_enemyflag(this, ratingscale); + return; + } + + entity head; + + head = havocbot_ctf_find_enemy_flag(this); + + if (!head) + return; + + navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000); +} + +void havocbot_goalrating_ctf_ourstolenflag(entity this, float ratingscale) +{ + entity mf; + + mf = havocbot_ctf_find_flag(this); + + if(mf.ctf_status == FLAG_BASE) + return; + + if(mf.tag_entity) + navigation_routerating(this, mf.tag_entity, ratingscale, 10000); +} + +void havocbot_goalrating_ctf_droppedflags(entity this, float ratingscale, vector org, float df_radius) +{ + entity head; + head = ctf_worldflaglist; + while (head) + { + // flag is out in the field + if(head.ctf_status != FLAG_BASE) + if(head.tag_entity==NULL) // dropped + { + if(df_radius) + { + if(vdist(org - head.origin, <, df_radius)) + navigation_routerating(this, head, ratingscale, 10000); + } + else + navigation_routerating(this, head, ratingscale, 10000); + } + + head = head.ctf_worldflagnext; + } +} + +void havocbot_goalrating_ctf_carrieritems(entity this, float ratingscale, vector org, float sradius) +{ + IL_EACH(g_items, it.bot_pickup, + { + // gather health and armor only + if (it.solid) + if (GetResourceAmount(it, RESOURCE_HEALTH) || GetResourceAmount(it, RESOURCE_ARMOR)) + if (vdist(it.origin - org, <, sradius)) + { + // get the value of the item + float t = it.bot_pickupevalfunc(this, it) * 0.0001; + if (t > 0) + navigation_routerating(this, it, t * ratingscale, 500); + } + }); +} + +void havocbot_ctf_reset_role(entity this) +{ + float cdefense, cmiddle, coffense; + entity mf, ef; + float c; + + if(IS_DEAD(this)) + return; + + // Check ctf flags + if (this.flagcarried) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER); + return; + } + + mf = havocbot_ctf_find_flag(this); + ef = havocbot_ctf_find_enemy_flag(this); + + // Retrieve stolen flag + if(mf.ctf_status!=FLAG_BASE) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER); + return; + } + + // If enemy flag is taken go to the middle to intercept pursuers + if(ef.ctf_status!=FLAG_BASE) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE); + return; + } + + // if there is only me on the team switch to offense + c = 0; + FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this), { ++c; }); + + if(c==1) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE); + return; + } + + // Evaluate best position to take + // Count mates on middle position + cmiddle = havocbot_ctf_teamcount(this, havocbot_middlepoint, havocbot_middlepoint_radius * 0.5); + + // Count mates on defense position + cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_middlepoint_radius * 0.5); + + // Count mates on offense position + coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_middlepoint_radius); + + if(cdefense<=coffense) + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE); + else if(coffense<=cmiddle) + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE); + else + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE); +} + +void havocbot_role_ctf_carrier(entity this) +{ + if(IS_DEAD(this)) + { + havocbot_ctf_reset_role(this); + return; + } + + if (this.flagcarried == NULL) + { + havocbot_ctf_reset_role(this); + return; + } + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + + if(ctf_oneflag) + havocbot_goalrating_ctf_enemybase(this, 50000); + else + havocbot_goalrating_ctf_ourbase(this, 50000); + + if(GetResourceAmount(this, RESOURCE_HEALTH) < 100) + havocbot_goalrating_ctf_carrieritems(this, 1000, this.origin, 1000); + + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + + entity head = ctf_worldflaglist; + while (head) + { + if (this.goalentity == head.bot_basewaypoint) + { + this.goalentity_lock_timeout = time + 5; + break; + } + head = head.ctf_worldflagnext; + } + + if (this.goalentity) + this.havocbot_cantfindflag = time + 10; + else if (time > this.havocbot_cantfindflag) + { + // Can't navigate to my own base, suicide! + // TODO: drop it and wander around + Damage(this, this, this, 100000, DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0'); + return; + } + } +} + +void havocbot_role_ctf_escort(entity this) +{ + entity mf, ef; + + if(IS_DEAD(this)) + { + havocbot_ctf_reset_role(this); + return; + } + + if (this.flagcarried) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER); + return; + } + + // If enemy flag is back on the base switch to previous role + ef = havocbot_ctf_find_enemy_flag(this); + if(ef.ctf_status==FLAG_BASE) + { + this.havocbot_role = this.havocbot_previous_role; + this.havocbot_role_timeout = 0; + return; + } + + // If the flag carrier reached the base switch to defense + mf = havocbot_ctf_find_flag(this); + if(mf.ctf_status!=FLAG_BASE) + if(vdist(ef.origin - mf.dropped_origin, <, 300)) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE); + return; + } + + // Set the role timeout if necessary + if (!this.havocbot_role_timeout) + { + this.havocbot_role_timeout = time + random() * 30 + 60; + } + + // If nothing happened just switch to previous role + if (time > this.havocbot_role_timeout) + { + this.havocbot_role = this.havocbot_previous_role; + this.havocbot_role_timeout = 0; + return; + } + + // Chase the flag carrier + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + + havocbot_goalrating_ctf_enemyflag(this, 30000); + havocbot_goalrating_ctf_ourstolenflag(this, 40000); + havocbot_goalrating_items(this, 10000, this.origin, 10000); + + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +void havocbot_role_ctf_offense(entity this) +{ + entity mf, ef; + vector pos; + + if(IS_DEAD(this)) + { + havocbot_ctf_reset_role(this); + return; + } + + if (this.flagcarried) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER); + return; + } + + // Check flags + mf = havocbot_ctf_find_flag(this); + ef = havocbot_ctf_find_enemy_flag(this); + + // Own flag stolen + if(mf.ctf_status!=FLAG_BASE) + { + if(mf.tag_entity) + pos = mf.tag_entity.origin; + else + pos = mf.origin; + + // Try to get it if closer than the enemy base + if(vlen2(this.origin-ef.dropped_origin)>vlen2(this.origin-pos)) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER); + return; + } + } + + // Escort flag carrier + if(ef.ctf_status!=FLAG_BASE) + { + if(ef.tag_entity) + pos = ef.tag_entity.origin; + else + pos = ef.origin; + + if(vdist(pos - mf.dropped_origin, >, 700)) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_ESCORT); + return; + } + } + + // About to fail, switch to middlefield + if(GetResourceAmount(this, RESOURCE_HEALTH) < 50) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE); + return; + } + + // Set the role timeout if necessary + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + 120; + + if (time > this.havocbot_role_timeout) + { + havocbot_ctf_reset_role(this); + return; + } + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + + havocbot_goalrating_ctf_ourstolenflag(this, 50000); + havocbot_goalrating_ctf_enemybase(this, 20000); + havocbot_goalrating_items(this, 5000, this.origin, 1000); + havocbot_goalrating_items(this, 1000, this.origin, 10000); + + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +// Retriever (temporary role): +void havocbot_role_ctf_retriever(entity this) +{ + entity mf; + + if(IS_DEAD(this)) + { + havocbot_ctf_reset_role(this); + return; + } + + if (this.flagcarried) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER); + return; + } + + // If flag is back on the base switch to previous role + mf = havocbot_ctf_find_flag(this); + if(mf.ctf_status==FLAG_BASE) + { + if (mf.enemy == this) // did this bot return the flag? + navigation_goalrating_timeout_force(this); + havocbot_ctf_reset_role(this); + return; + } + + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + 20; + + if (time > this.havocbot_role_timeout) + { + havocbot_ctf_reset_role(this); + return; + } + + if (navigation_goalrating_timeout(this)) + { + float rt_radius; + rt_radius = 10000; + + navigation_goalrating_start(this); + + havocbot_goalrating_ctf_ourstolenflag(this, 50000); + havocbot_goalrating_ctf_droppedflags(this, 40000, this.origin, rt_radius); + havocbot_goalrating_ctf_enemybase(this, 30000); + havocbot_goalrating_items(this, 500, this.origin, rt_radius); + + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +void havocbot_role_ctf_middle(entity this) +{ + entity mf; + + if(IS_DEAD(this)) + { + havocbot_ctf_reset_role(this); + return; + } + + if (this.flagcarried) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER); + return; + } + + mf = havocbot_ctf_find_flag(this); + if(mf.ctf_status!=FLAG_BASE) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER); + return; + } + + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + 10; + + if (time > this.havocbot_role_timeout) + { + havocbot_ctf_reset_role(this); + return; + } + + if (navigation_goalrating_timeout(this)) + { + vector org; + + org = havocbot_middlepoint; + org.z = this.origin.z; + + navigation_goalrating_start(this); + + havocbot_goalrating_ctf_ourstolenflag(this, 50000); + havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000); + havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_middlepoint_radius * 0.5); + havocbot_goalrating_items(this, 5000, org, havocbot_middlepoint_radius * 0.5); + havocbot_goalrating_items(this, 2500, this.origin, 10000); + havocbot_goalrating_ctf_enemybase(this, 2500); + + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +void havocbot_role_ctf_defense(entity this) +{ + entity mf; + + if(IS_DEAD(this)) + { + havocbot_ctf_reset_role(this); + return; + } + + if (this.flagcarried) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER); + return; + } + + // If own flag was captured + mf = havocbot_ctf_find_flag(this); + if(mf.ctf_status!=FLAG_BASE) + { + havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER); + return; + } + + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + 30; + + if (time > this.havocbot_role_timeout) + { + havocbot_ctf_reset_role(this); + return; + } + if (navigation_goalrating_timeout(this)) + { + vector org = mf.dropped_origin; + + navigation_goalrating_start(this); + + // if enemies are closer to our base, go there + entity closestplayer = NULL; + float distance, bestdistance = 10000; + FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), { + distance = vlen(org - it.origin); + if(distance, 1000)) + if(checkpvs(this.origin,closestplayer)||random()<0.5) + havocbot_goalrating_ctf_ourbase(this, 30000); + + havocbot_goalrating_ctf_ourstolenflag(this, 20000); + havocbot_goalrating_ctf_droppedflags(this, 20000, org, havocbot_middlepoint_radius); + havocbot_goalrating_enemyplayers(this, 15000, org, havocbot_middlepoint_radius); + havocbot_goalrating_items(this, 10000, org, havocbot_middlepoint_radius); + havocbot_goalrating_items(this, 5000, this.origin, 10000); + + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +void havocbot_role_ctf_setrole(entity bot, int role) +{ + string s = "(null)"; + switch(role) + { + case HAVOCBOT_CTF_ROLE_CARRIER: + s = "carrier"; + bot.havocbot_role = havocbot_role_ctf_carrier; + bot.havocbot_role_timeout = 0; + bot.havocbot_cantfindflag = time + 10; + if (bot.havocbot_previous_role != bot.havocbot_role) + navigation_goalrating_timeout_force(bot); + break; + case HAVOCBOT_CTF_ROLE_DEFENSE: + s = "defense"; + bot.havocbot_role = havocbot_role_ctf_defense; + bot.havocbot_role_timeout = 0; + break; + case HAVOCBOT_CTF_ROLE_MIDDLE: + s = "middle"; + bot.havocbot_role = havocbot_role_ctf_middle; + bot.havocbot_role_timeout = 0; + break; + case HAVOCBOT_CTF_ROLE_OFFENSE: + s = "offense"; + bot.havocbot_role = havocbot_role_ctf_offense; + bot.havocbot_role_timeout = 0; + break; + case HAVOCBOT_CTF_ROLE_RETRIEVER: + s = "retriever"; + bot.havocbot_previous_role = bot.havocbot_role; + bot.havocbot_role = havocbot_role_ctf_retriever; + bot.havocbot_role_timeout = time + 10; + if (bot.havocbot_previous_role != bot.havocbot_role) + navigation_goalrating_timeout_expire(bot, 2); + break; + case HAVOCBOT_CTF_ROLE_ESCORT: + s = "escort"; + bot.havocbot_previous_role = bot.havocbot_role; + bot.havocbot_role = havocbot_role_ctf_escort; + bot.havocbot_role_timeout = time + 30; + if (bot.havocbot_previous_role != bot.havocbot_role) + navigation_goalrating_timeout_expire(bot, 2); + break; + } + LOG_TRACE(bot.netname, " switched to ", s); +} + + +// ============== +// Hook Functions +// ============== + +MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink) +{ + entity player = M_ARGV(0, entity); + + int t = 0, t2 = 0, t3 = 0; + bool b1 = false, b2 = false, b3 = false, b4 = false, b5 = false; // TODO: kill this, we WANT to show the other flags, somehow! (note: also means you don't see if you're FC) + + // initially clear items so they can be set as necessary later. + STAT(CTF_FLAGSTATUS, player) &= ~(CTF_RED_FLAG_CARRYING | CTF_RED_FLAG_TAKEN | CTF_RED_FLAG_LOST + | CTF_BLUE_FLAG_CARRYING | CTF_BLUE_FLAG_TAKEN | CTF_BLUE_FLAG_LOST + | CTF_YELLOW_FLAG_CARRYING | CTF_YELLOW_FLAG_TAKEN | CTF_YELLOW_FLAG_LOST + | CTF_PINK_FLAG_CARRYING | CTF_PINK_FLAG_TAKEN | CTF_PINK_FLAG_LOST + | CTF_NEUTRAL_FLAG_CARRYING | CTF_NEUTRAL_FLAG_TAKEN | CTF_NEUTRAL_FLAG_LOST + | CTF_FLAG_NEUTRAL | CTF_SHIELDED | CTF_STALEMATE); + + // scan through all the flags and notify the client about them + for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) + { + if(flag.team == NUM_TEAM_1 && !b1) { b1 = true; t = CTF_RED_FLAG_CARRYING; t2 = CTF_RED_FLAG_TAKEN; t3 = CTF_RED_FLAG_LOST; } + if(flag.team == NUM_TEAM_2 && !b2) { b2 = true; t = CTF_BLUE_FLAG_CARRYING; t2 = CTF_BLUE_FLAG_TAKEN; t3 = CTF_BLUE_FLAG_LOST; } + if(flag.team == NUM_TEAM_3 && !b3) { b3 = true; t = CTF_YELLOW_FLAG_CARRYING; t2 = CTF_YELLOW_FLAG_TAKEN; t3 = CTF_YELLOW_FLAG_LOST; } + if(flag.team == NUM_TEAM_4 && !b4) { b4 = true; t = CTF_PINK_FLAG_CARRYING; t2 = CTF_PINK_FLAG_TAKEN; t3 = CTF_PINK_FLAG_LOST; } + if(flag.team == 0 && !b5) { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING; t2 = CTF_NEUTRAL_FLAG_TAKEN; t3 = CTF_NEUTRAL_FLAG_LOST; STAT(CTF_FLAGSTATUS, player) |= CTF_FLAG_NEUTRAL; } + + switch(flag.ctf_status) + { + case FLAG_PASSING: + case FLAG_CARRY: + { + if((flag.owner == player) || (flag.pass_sender == player)) + STAT(CTF_FLAGSTATUS, player) |= t; // carrying: player is currently carrying the flag + else + STAT(CTF_FLAGSTATUS, player) |= t2; // taken: someone else is carrying the flag + break; + } + case FLAG_DROPPED: + { + STAT(CTF_FLAGSTATUS, player) |= t3; // lost: the flag is dropped somewhere on the map + break; + } + } + } + + // item for stopping players from capturing the flag too often + if(player.ctf_captureshielded) + STAT(CTF_FLAGSTATUS, player) |= CTF_SHIELDED; + + if(ctf_stalemate) + STAT(CTF_FLAGSTATUS, player) |= CTF_STALEMATE; + + // update the health of the flag carrier waypointsprite + if(player.wps_flagcarrier) + WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(GetResourceAmount(player, RESOURCE_HEALTH), GetResourceAmount(player, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)); +} + +MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_damage = M_ARGV(4, float); + vector frag_force = M_ARGV(6, vector); + + if(frag_attacker.flagcarried) // if the attacker is a flagcarrier + { + if(frag_target == frag_attacker) // damage done to yourself + { + frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor; + frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor; + } + else // damage done to everyone else + { + frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor; + frag_force *= autocvar_g_ctf_flagcarrier_forcefactor; + } + + M_ARGV(4, float) = frag_damage; + M_ARGV(6, vector) = frag_force; + } + else if(frag_target.flagcarried && !IS_DEAD(frag_target) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier + { + if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(GetResourceAmount(frag_target, RESOURCE_HEALTH), GetResourceAmount(frag_target, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id))) + if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time) + { + frag_target.wps_helpme_time = time; + WaypointSprite_HelpMePing(frag_target.wps_flagcarrier); + } + // todo: add notification for when flag carrier needs help? + } +} + +MUTATOR_HOOKFUNCTION(ctf, PlayerDies) +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + + if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried)) + { + GameRules_scoring_add_team(frag_attacker, SCORE, ((SAME_TEAM(frag_attacker, frag_target)) ? -autocvar_g_ctf_score_kill : autocvar_g_ctf_score_kill)); + GameRules_scoring_add(frag_attacker, CTF_FCKILLS, 1); + } + + if(frag_target.flagcarried) + { + entity tmp_entity = frag_target.flagcarried; + ctf_Handle_Throw(frag_target, NULL, DROP_NORMAL); + tmp_entity.ctf_dropper = NULL; + } +} + +MUTATOR_HOOKFUNCTION(ctf, GiveFragsForKill) +{ + M_ARGV(2, float) = 0; // frag score + return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true +} + +void ctf_RemovePlayer(entity player) +{ + if(player.flagcarried) + { ctf_Handle_Throw(player, NULL, DROP_NORMAL); } + + for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) + { + if(flag.pass_sender == player) { flag.pass_sender = NULL; } + if(flag.pass_target == player) { flag.pass_target = NULL; } + if(flag.ctf_dropper == player) { flag.ctf_dropper = NULL; } + } +} + +MUTATOR_HOOKFUNCTION(ctf, MakePlayerObserver) +{ + entity player = M_ARGV(0, entity); + + ctf_RemovePlayer(player); +} + +MUTATOR_HOOKFUNCTION(ctf, ClientDisconnect) +{ + entity player = M_ARGV(0, entity); + + ctf_RemovePlayer(player); +} + +MUTATOR_HOOKFUNCTION(ctf, ClientConnect) +{ + if(!autocvar_g_ctf_leaderboard) + return; + + entity player = M_ARGV(0, entity); + + if(IS_REAL_CLIENT(player)) + { + int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt); + race_send_rankings_cnt(MSG_ONE); + for (int i = 1; i <= m; ++i) + { + race_SendRankings(i, 0, 0, MSG_ONE); + } + } +} + +MUTATOR_HOOKFUNCTION(ctf, GetPressedKeys) +{ + if(!autocvar_g_ctf_leaderboard) + return; + + entity player = M_ARGV(0, entity); + + if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1) + { + if (!player.stored_netname) + player.stored_netname = strzone(uid2name(player.crypto_idfp)); + if(player.stored_netname != player.netname) + { + db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname); + strcpy(player.stored_netname, player.netname); + } + } +} + +MUTATOR_HOOKFUNCTION(ctf, PortalTeleport) +{ + entity player = M_ARGV(0, entity); + + if(player.flagcarried) + if(!autocvar_g_ctf_portalteleport) + { ctf_Handle_Throw(player, NULL, DROP_NORMAL); } +} + +MUTATOR_HOOKFUNCTION(ctf, PlayerUseKey) +{ + if(MUTATOR_RETURNVALUE || game_stopped) return; + + entity player = M_ARGV(0, entity); + + if((time > player.throw_antispam) && !IS_DEAD(player) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch)) + { + // pass the flag to a team mate + if(autocvar_g_ctf_pass) + { + entity head, closest_target = NULL; + head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, true); + + while(head) // find the closest acceptable target to pass to + { + if(IS_PLAYER(head) && !IS_DEAD(head)) + if(head != player && SAME_TEAM(head, player)) + if(!head.speedrunning && !head.vehicle) + { + // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc) + vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head)); + vector passer_center = CENTER_OR_VIEWOFS(player); + + if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest)) + { + if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) + { + if(IS_BOT_CLIENT(head)) + { + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname); + ctf_Handle_Throw(head, player, DROP_PASS); + } + else + { + Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname); + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname); + } + player.throw_antispam = time + autocvar_g_ctf_pass_wait; + return true; + } + else if(player.flagcarried && !head.flagcarried) + { + if(closest_target) + { + vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target)); + if(vlen2(passer_center - head_center) < vlen2(passer_center - closest_target_center)) + { closest_target = head; } + } + else { closest_target = head; } + } + } + } + head = head.chain; + } + + if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return true; } + } + + // throw the flag in front of you + if(autocvar_g_ctf_throw && player.flagcarried) + { + if(player.throw_count == -1) + { + if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) + { + player.throw_prevtime = time; + player.throw_count = 1; + ctf_Handle_Throw(player, NULL, DROP_THROW); + return true; + } + else + { + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time)); + return false; + } + } + else + { + if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_time) { player.throw_count = 1; } + else { player.throw_count += 1; } + if(player.throw_count >= autocvar_g_ctf_throw_punish_count) { player.throw_count = -1; } + + player.throw_prevtime = time; + ctf_Handle_Throw(player, NULL, DROP_THROW); + return true; + } + } + } +} + +MUTATOR_HOOKFUNCTION(ctf, HelpMePing) +{ + entity player = M_ARGV(0, entity); + + if(player.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification + { + player.wps_helpme_time = time; + WaypointSprite_HelpMePing(player.wps_flagcarrier); + } + else // create a normal help me waypointsprite + { + WaypointSprite_Spawn(WP_Helpme, waypointsprite_deployed_lifetime, waypointsprite_limitedrange, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_helpme, false, RADARICON_HELPME); + WaypointSprite_Ping(player.wps_helpme); + } + + return true; +} + +MUTATOR_HOOKFUNCTION(ctf, VehicleEnter) +{ + entity player = M_ARGV(0, entity); + entity veh = M_ARGV(1, entity); + + if(player.flagcarried) + { + if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch) + { + ctf_Handle_Throw(player, NULL, DROP_NORMAL); + } + else + { + player.flagcarried.nodrawtoclient = player; // hide the flag from the driver + setattachment(player.flagcarried, veh, ""); + setorigin(player.flagcarried, VEHICLE_FLAG_OFFSET); + player.flagcarried.scale = VEHICLE_FLAG_SCALE; + //player.flagcarried.angles = '0 0 0'; + } + return true; + } +} + +MUTATOR_HOOKFUNCTION(ctf, VehicleExit) +{ + entity player = M_ARGV(0, entity); + + if(player.flagcarried) + { + setattachment(player.flagcarried, player, ""); + setorigin(player.flagcarried, FLAG_CARRY_OFFSET); + player.flagcarried.scale = FLAG_SCALE; + player.flagcarried.angles = '0 0 0'; + player.flagcarried.nodrawtoclient = NULL; + return true; + } +} + +MUTATOR_HOOKFUNCTION(ctf, AbortSpeedrun) +{ + entity player = M_ARGV(0, entity); + + if(player.flagcarried) + { + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(player.flagcarried.team, INFO_CTF_FLAGRETURN_ABORTRUN)); + ctf_RespawnFlag(player.flagcarried); + return true; + } +} + +MUTATOR_HOOKFUNCTION(ctf, MatchEnd) +{ + entity flag; // temporary entity for the search method + + for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) + { + switch(flag.ctf_status) + { + case FLAG_DROPPED: + case FLAG_PASSING: + { + // lock the flag, game is over + set_movetype(flag, MOVETYPE_NONE); + flag.takedamage = DAMAGE_NO; + flag.solid = SOLID_NOT; + flag.nextthink = false; // stop thinking + + //dprint("stopping the ", flag.netname, " from moving.\n"); + break; + } + + default: + case FLAG_BASE: + case FLAG_CARRY: + { + // do nothing for these flags + break; + } + } + } +} + +MUTATOR_HOOKFUNCTION(ctf, HavocBot_ChooseRole) +{ + entity bot = M_ARGV(0, entity); + + havocbot_ctf_reset_role(bot); + return true; +} + +MUTATOR_HOOKFUNCTION(ctf, TeamBalance_CheckAllowedTeams) +{ + M_ARGV(1, string) = "ctf_team"; +} + +MUTATOR_HOOKFUNCTION(ctf, SpectateCopy) +{ + entity spectatee = M_ARGV(0, entity); + entity client = M_ARGV(1, entity); + + STAT(CTF_FLAGSTATUS, client) = STAT(CTF_FLAGSTATUS, spectatee); +} + +MUTATOR_HOOKFUNCTION(ctf, GetRecords) +{ + int record_page = M_ARGV(0, int); + string ret_string = M_ARGV(1, string); + + for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i) + { + if (MapInfo_Get_ByID(i)) + { + float r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time"))); + + if(!r) + continue; + + // TODO: uid2name + string h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname")); + ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n"); + } + } + + M_ARGV(1, string) = ret_string; +} + +bool superspec_Spectate(entity this, entity targ); // TODO +void superspec_msg(string _center_title, string _con_title, entity _to, string _msg, float _spamlevel); // TODO +MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand) +{ + entity player = M_ARGV(0, entity); + string cmd_name = M_ARGV(1, string); + int cmd_argc = M_ARGV(2, int); + + if(IS_PLAYER(player) || MUTATOR_RETURNVALUE || !cvar("g_superspectate")) { return false; } + + if(cmd_name == "followfc") + { + if(!g_ctf) + return true; + + int _team = 0; + bool found = false; + + if(cmd_argc == 2) + { + switch(argv(1)) + { + case "red": if(ctf_teams & BIT(0)) _team = NUM_TEAM_1; break; + case "blue": if(ctf_teams & BIT(1)) _team = NUM_TEAM_2; break; + case "yellow": if(ctf_teams & BIT(2)) _team = NUM_TEAM_3; break; + case "pink": if(ctf_teams & BIT(3)) _team = NUM_TEAM_4; break; + } + } + + FOREACH_CLIENT(IS_PLAYER(it), { + if(it.flagcarried && (it.team == _team || _team == 0)) + { + found = true; + if(_team == 0 && IS_SPEC(player) && player.enemy == it) + continue; // already spectating this fc, try another + return superspec_Spectate(player, it); + } + }); + + if(!found) + superspec_msg("", "", player, "No active flag carrier\n", 1); + return true; + } +} + +MUTATOR_HOOKFUNCTION(ctf, DropSpecialItems) +{ + entity frag_target = M_ARGV(0, entity); + + if(frag_target.flagcarried) + ctf_Handle_Throw(frag_target, NULL, DROP_THROW); +} + + +// ========== +// Spawnfuncs +// ========== + +/*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37) +CTF flag for team one (Red). +Keys: +"angle" Angle the flag will point (minus 90 degrees)... +"model" model to use, note this needs red and blue as skins 0 and 1... +"noise" sound played when flag is picked up... +"noise1" sound played when flag is returned by a teammate... +"noise2" sound played when flag is captured... +"noise3" sound played when flag is lost in the field and respawns itself... +"noise4" sound played when flag is dropped by a player... +"noise5" sound played when flag touches the ground... */ +spawnfunc(item_flag_team1) +{ + if(!g_ctf) { delete(this); return; } + + ctf_FlagSetup(NUM_TEAM_1, this); +} + +/*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37) +CTF flag for team two (Blue). +Keys: +"angle" Angle the flag will point (minus 90 degrees)... +"model" model to use, note this needs red and blue as skins 0 and 1... +"noise" sound played when flag is picked up... +"noise1" sound played when flag is returned by a teammate... +"noise2" sound played when flag is captured... +"noise3" sound played when flag is lost in the field and respawns itself... +"noise4" sound played when flag is dropped by a player... +"noise5" sound played when flag touches the ground... */ +spawnfunc(item_flag_team2) +{ + if(!g_ctf) { delete(this); return; } + + ctf_FlagSetup(NUM_TEAM_2, this); +} + +/*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37) +CTF flag for team three (Yellow). +Keys: +"angle" Angle the flag will point (minus 90 degrees)... +"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3... +"noise" sound played when flag is picked up... +"noise1" sound played when flag is returned by a teammate... +"noise2" sound played when flag is captured... +"noise3" sound played when flag is lost in the field and respawns itself... +"noise4" sound played when flag is dropped by a player... +"noise5" sound played when flag touches the ground... */ +spawnfunc(item_flag_team3) +{ + if(!g_ctf) { delete(this); return; } + + ctf_FlagSetup(NUM_TEAM_3, this); +} + +/*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37) +CTF flag for team four (Pink). +Keys: +"angle" Angle the flag will point (minus 90 degrees)... +"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3... +"noise" sound played when flag is picked up... +"noise1" sound played when flag is returned by a teammate... +"noise2" sound played when flag is captured... +"noise3" sound played when flag is lost in the field and respawns itself... +"noise4" sound played when flag is dropped by a player... +"noise5" sound played when flag touches the ground... */ +spawnfunc(item_flag_team4) +{ + if(!g_ctf) { delete(this); return; } + + ctf_FlagSetup(NUM_TEAM_4, this); +} + +/*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37) +CTF flag (Neutral). +Keys: +"angle" Angle the flag will point (minus 90 degrees)... +"model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3... +"noise" sound played when flag is picked up... +"noise1" sound played when flag is returned by a teammate... +"noise2" sound played when flag is captured... +"noise3" sound played when flag is lost in the field and respawns itself... +"noise4" sound played when flag is dropped by a player... +"noise5" sound played when flag touches the ground... */ +spawnfunc(item_flag_neutral) +{ + if(!g_ctf) { delete(this); return; } + if(!cvar("g_ctf_oneflag")) { delete(this); return; } + + ctf_FlagSetup(0, this); +} + +/*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32) +Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map. +Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too. +Keys: +"netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)... +"cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */ +spawnfunc(ctf_team) +{ + if(!g_ctf) { delete(this); return; } + + this.classname = "ctf_team"; + this.team = this.cnt + 1; +} + +// compatibility for quake maps +spawnfunc(team_CTF_redflag) { spawnfunc_item_flag_team1(this); } +spawnfunc(team_CTF_blueflag) { spawnfunc_item_flag_team2(this); } +spawnfunc(info_player_team1); +spawnfunc(team_CTF_redplayer) { spawnfunc_info_player_team1(this); } +spawnfunc(team_CTF_redspawn) { spawnfunc_info_player_team1(this); } +spawnfunc(info_player_team2); +spawnfunc(team_CTF_blueplayer) { spawnfunc_info_player_team2(this); } +spawnfunc(team_CTF_bluespawn) { spawnfunc_info_player_team2(this); } + +spawnfunc(team_CTF_neutralflag) { spawnfunc_item_flag_neutral(this); } +spawnfunc(team_neutralobelisk) { spawnfunc_item_flag_neutral(this); } + +// compatibility for wop maps +spawnfunc(team_redplayer) { spawnfunc_info_player_team1(this); } +spawnfunc(team_blueplayer) { spawnfunc_info_player_team2(this); } +spawnfunc(team_ctl_redlolly) { spawnfunc_item_flag_team1(this); } +spawnfunc(team_CTL_redlolly) { spawnfunc_item_flag_team1(this); } +spawnfunc(team_ctl_bluelolly) { spawnfunc_item_flag_team2(this); } +spawnfunc(team_CTL_bluelolly) { spawnfunc_item_flag_team2(this); } + + +// ============== +// Initialization +// ============== + +// scoreboard setup +void ctf_ScoreRules(int teams) +{ + GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, { + field_team(ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY); + field(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); + field(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME); + field(SP_CTF_PICKUPS, "pickups", 0); + field(SP_CTF_FCKILLS, "fckills", 0); + field(SP_CTF_RETURNS, "returns", 0); + field(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER); + }); +} + +// code from here on is just to support maps that don't have flag and team entities +void ctf_SpawnTeam (string teamname, int teamcolor) +{ + entity this = new_pure(ctf_team); + this.netname = teamname; + this.cnt = teamcolor - 1; + this.spawnfunc_checked = true; + this.team = teamcolor; +} + +void ctf_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up. +{ + ctf_teams = 0; + + entity tmp_entity; + for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext) + { + //if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); } + //if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); } + + switch(tmp_entity.team) + { + case NUM_TEAM_1: BITSET_ASSIGN(ctf_teams, BIT(0)); break; + case NUM_TEAM_2: BITSET_ASSIGN(ctf_teams, BIT(1)); break; + case NUM_TEAM_3: BITSET_ASSIGN(ctf_teams, BIT(2)); break; + case NUM_TEAM_4: BITSET_ASSIGN(ctf_teams, BIT(3)); break; + } + if(tmp_entity.team == 0) { ctf_oneflag = true; } + } + + havocbot_ctf_calculate_middlepoint(); + + if(NumTeams(ctf_teams) < 2) // somehow, there's not enough flags! + { + ctf_teams = 0; // so set the default red and blue teams + BITSET_ASSIGN(ctf_teams, BIT(0)); + BITSET_ASSIGN(ctf_teams, BIT(1)); + } + + //ctf_teams = bound(2, ctf_teams, 4); + + // if no teams are found, spawn defaults + if(find(NULL, classname, "ctf_team") == NULL) + { + LOG_TRACE("No \"ctf_team\" entities found on this map, creating them anyway."); + if(ctf_teams & BIT(0)) + ctf_SpawnTeam("Red", NUM_TEAM_1); + if(ctf_teams & BIT(1)) + ctf_SpawnTeam("Blue", NUM_TEAM_2); + if(ctf_teams & BIT(2)) + ctf_SpawnTeam("Yellow", NUM_TEAM_3); + if(ctf_teams & BIT(3)) + ctf_SpawnTeam("Pink", NUM_TEAM_4); + } + + ctf_ScoreRules(ctf_teams); +} + +void ctf_Initialize() +{ + ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"))); + + ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore; + ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio; + ctf_captureshield_force = autocvar_g_ctf_shield_force; + + InitializeEntity(NULL, ctf_DelayedInit, INITPRIO_GAMETYPE); +} diff --git a/qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qh b/qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qh new file mode 100644 index 000000000..61dcb82ae --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qh @@ -0,0 +1,169 @@ +#pragma once + +#include "ctf.qh" + +void ctf_Initialize(); + +REGISTER_MUTATOR(ctf, false) +{ + MUTATOR_STATIC(); + MUTATOR_ONADD + { + GameRules_teams(true); + GameRules_limit_score(autocvar_capturelimit_override); + GameRules_limit_lead(autocvar_captureleadlimit_override); + + ctf_Initialize(); + } + return 0; +} + +// used in cheats.qc +void ctf_RespawnFlag(entity flag); + +// score rule declarations +const int ST_CTF_CAPS = 1; + +CLASS(Flag, Pickup) + ATTRIB(Flag, m_mins, vector, (PL_MIN_CONST + '0 0 -13') * 1.4); // scaling be damned + ATTRIB(Flag, m_maxs, vector, (PL_MAX_CONST + '0 0 -13') * 1.4); +ENDCLASS(Flag) +Flag CTF_FLAG; STATIC_INIT(Flag) { CTF_FLAG = NEW(Flag); } +void ctf_FlagTouch(entity this, entity toucher) { ITEM_HANDLE(Pickup, CTF_FLAG, this, toucher); } + +// flag constants // for most of these, there is just one question to be asked: WHYYYYY? + +const float FLAG_SCALE = 0.6; + +const float FLAG_THINKRATE = 0.2; +const float FLAG_TOUCHRATE = 0.5; +const float WPFE_THINKRATE = 0.5; + +const vector FLAG_DROP_OFFSET = ('0 0 32'); +const vector FLAG_CARRY_OFFSET = ('-16 0 8'); +#define FLAG_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13)) +const vector FLAG_WAYPOINT_OFFSET = ('0 0 64'); +const vector FLAG_FLOAT_OFFSET = ('0 0 32'); +const vector FLAG_PASS_ARC_OFFSET = ('0 0 -10'); + +const vector VEHICLE_FLAG_OFFSET = ('0 0 96'); +const float VEHICLE_FLAG_SCALE = 1.0; + +// waypoint colors +#define WPCOLOR_ENEMYFC(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1') +#define WPCOLOR_FLAGCARRIER(t) ((t) ? colormapPaletteColor(t - 1, false) * 0.75 : '1 1 1') +//#define WPCOLOR_FLAGCARRIER(t) (WP_FlagCarrier.m_color) +#define WPCOLOR_DROPPEDFLAG(t) ((t) ? ('0.25 0.25 0.25' + colormapPaletteColor(t - 1, false)) * 0.5 : '1 1 1') + +// sounds +#define snd_flag_taken noise +#define snd_flag_returned noise1 +#define snd_flag_capture noise2 +#define snd_flag_respawn noise3 +.string snd_flag_dropped; +.string snd_flag_touch; +.string snd_flag_pass; + +// score fields +.float score_assist; +.float score_capture; +.float score_drop; // note: negated +.float score_pickup; +.float score_return; +.float score_team_capture; // shouldn't be too high + +// effects +.string toucheffect; +.string passeffect; +.string capeffect; + +// list of flags on the map +entity ctf_worldflaglist; +.entity ctf_worldflagnext; +.entity ctf_staleflagnext; + +// waypoint sprites +.entity wps_helpme; +.entity wps_flagbase; +.entity wps_flagcarrier; +.entity wps_flagdropped; +.entity wps_flagreturn; +.entity wps_enemyflagcarrier; +.float wps_helpme_time; +bool wpforenemy_announced; +float wpforenemy_nextthink; + +// statuses +const int FLAG_BASE = 1; +const int FLAG_DROPPED = 2; +const int FLAG_CARRY = 3; +const int FLAG_PASSING = 4; + +const int DROP_NORMAL = 1; +const int DROP_THROW = 2; +const int DROP_PASS = 3; +const int DROP_RESET = 4; + +const int PICKUP_BASE = 1; +const int PICKUP_DROPPED = 2; + +const int CAPTURE_NORMAL = 1; +const int CAPTURE_DROPPED = 2; + +const int RETURN_TIMEOUT = 1; +const int RETURN_DROPPED = 2; +const int RETURN_DAMAGE = 3; +const int RETURN_SPEEDRUN = 4; +const int RETURN_NEEDKILL = 5; + +bool ctf_Stalemate_Customize(entity this, entity client); + +void ctf_Handle_Throw(entity player, entity receiver, float droptype); + +// flag properties +#define ctf_spawnorigin dropped_origin +bool ctf_stalemate; // indicates that a stalemate is active +float ctf_captimerecord; // record time for capturing the flag +.float ctf_pickuptime; +.float ctf_droptime; +.int ctf_status; // status of the flag (FLAG_BASE, FLAG_DROPPED, FLAG_CARRY declared globally) +.entity ctf_dropper; // don't allow spam of dropping the flag +.int max_flag_health; +.float next_take_time; +.bool ctf_flagdamaged_byworld; +int ctf_teams; +.entity enemy; // when flag is back in the base, it remembers last player who carried/touched the flag, useful to bots + +// passing/throwing properties +.float pass_distance; +.entity pass_sender; +.entity pass_target; +.float throw_antispam; +.float throw_prevtime; +.int throw_count; + +// CaptureShield: If the player is too bad to be allowed to capture, shield them from taking the flag. +.bool ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture +float ctf_captureshield_min_negscore; // punish at -20 points +float ctf_captureshield_max_ratio; // punish at most 30% of each team +float ctf_captureshield_force; // push force of the shield + +// 1 flag ctf +bool ctf_oneflag; // indicates whether or not a neutral flag has been found + +// bot player logic +const int HAVOCBOT_CTF_ROLE_NONE = 0; +const int HAVOCBOT_CTF_ROLE_DEFENSE = 2; +const int HAVOCBOT_CTF_ROLE_MIDDLE = 4; +const int HAVOCBOT_CTF_ROLE_OFFENSE = 8; +const int HAVOCBOT_CTF_ROLE_CARRIER = 16; +const int HAVOCBOT_CTF_ROLE_RETRIEVER = 32; +const int HAVOCBOT_CTF_ROLE_ESCORT = 64; + +.bool havocbot_cantfindflag; + +void havocbot_role_ctf_setrole(entity bot, int role); + +// team checking +#define CTF_SAMETEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? DIFF_TEAM(a,b) : SAME_TEAM(a,b)) +#define CTF_DIFFTEAM(a,b) ((autocvar_g_ctf_reverse || (ctf_oneflag && autocvar_g_ctf_oneflag_reverse)) ? SAME_TEAM(a,b) : DIFF_TEAM(a,b)) diff --git a/qcsrc/common/gamemodes/gamemode/cts/_mod.inc b/qcsrc/common/gamemodes/gamemode/cts/_mod.inc index ab0d8a477..a48cd89dd 100644 --- a/qcsrc/common/gamemodes/gamemode/cts/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/cts/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/cts/_mod.qh b/qcsrc/common/gamemodes/gamemode/cts/_mod.qh index a20b5c375..d05e62987 100644 --- a/qcsrc/common/gamemodes/gamemode/cts/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/cts/_mod.qh @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/cts/cts.qc b/qcsrc/common/gamemodes/gamemode/cts/cts.qc deleted file mode 100644 index 619028934..000000000 --- a/qcsrc/common/gamemodes/gamemode/cts/cts.qc +++ /dev/null @@ -1,435 +0,0 @@ -#include "cts.qh" - -// TODO: split into sv_cts -#ifdef SVQC -#include -#include - -float autocvar_g_cts_finish_kill_delay; -bool autocvar_g_cts_selfdamage; - -// legacy bot roles -.float race_checkpoint; -void havocbot_role_cts(entity this) -{ - if(IS_DEAD(this)) - return; - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - - bool raw_touch_check = true; - int cp = this.race_checkpoint; - - LABEL(search_racecheckpoints) - IL_EACH(g_racecheckpoints, true, - { - if(it.cnt == cp || cp == -1) - { - // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint - // e.g. checkpoint in front of Stormkeep's warpzone - // the same workaround is applied in Race game mode - if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30)) - { - cp = race_NextCheckpoint(cp); - raw_touch_check = false; - goto search_racecheckpoints; - } - navigation_routerating(this, it, 1000000, 5000); - } - }); - - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void cts_ScoreRules() -{ - GameRules_score_enabled(false); - GameRules_scoring(0, 0, 0, { - if (g_race_qualifying) { - field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME); - } else { - field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); - field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME); - field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME); - } - }); -} - -void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later -{ - if(autocvar_sv_eventlog) - GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : ""))); -} - -void KillIndicator_Think(entity this); -void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed -{ - e.killindicator = spawn(); - e.killindicator.owner = e; - setthink(e.killindicator, KillIndicator_Think); - e.killindicator.nextthink = time + (e.lip) * 0.05; - e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay); - e.killindicator.count = 1; // this is used to indicate that it should be silent - e.lip = 0; -} - -MUTATOR_HOOKFUNCTION(cts, PlayerPhysics) -{ - entity player = M_ARGV(0, entity); - float dt = M_ARGV(1, float); - - player.race_movetime_frac += dt; - float f = floor(player.race_movetime_frac); - player.race_movetime_frac -= f; - player.race_movetime_count += f; - player.race_movetime = player.race_movetime_frac + player.race_movetime_count; - -#ifdef SVQC - if(IS_PLAYER(player)) - { - if (player.race_penalty) - if (time > player.race_penalty) - player.race_penalty = 0; - if(player.race_penalty) - { - player.velocity = '0 0 0'; - set_movetype(player, MOVETYPE_NONE); - player.disableclientprediction = 2; - } - } -#endif - - // force kbd movement for fairness - float wishspeed; - vector wishvel; - - // if record times matter - // ensure nothing EVIL is being done (i.e. div0_evade) - // this hinders joystick users though - // but it still gives SOME analog control - wishvel.x = fabs(CS(player).movement.x); - wishvel.y = fabs(CS(player).movement.y); - if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y) - { - wishvel.z = 0; - wishspeed = vlen(wishvel); - if(wishvel.x >= 2 * wishvel.y) - { - // pure X motion - if(CS(player).movement.x > 0) - CS(player).movement_x = wishspeed; - else - CS(player).movement_x = -wishspeed; - CS(player).movement_y = 0; - } - else if(wishvel.y >= 2 * wishvel.x) - { - // pure Y motion - CS(player).movement_x = 0; - if(CS(player).movement.y > 0) - CS(player).movement_y = wishspeed; - else - CS(player).movement_y = -wishspeed; - } - else - { - // diagonal - if(CS(player).movement.x > 0) - CS(player).movement_x = M_SQRT1_2 * wishspeed; - else - CS(player).movement_x = -M_SQRT1_2 * wishspeed; - if(CS(player).movement.y > 0) - CS(player).movement_y = M_SQRT1_2 * wishspeed; - else - CS(player).movement_y = -M_SQRT1_2 * wishspeed; - } - } -} - -MUTATOR_HOOKFUNCTION(cts, reset_map_global) -{ - float s; - - Score_NicePrint(NULL); - - race_ClearRecords(); - PlayerScore_Sort(race_place, 0, 1, 0); - - FOREACH_CLIENT(true, { - if(it.race_place) - { - s = GameRules_scoring_add(it, RACE_FASTEST, 0); - if(!s) - it.race_place = 0; - } - cts_EventLog(ftos(it.race_place), it); - }); - - if(g_race_qualifying == 2) - { - g_race_qualifying = 0; - independent_players = 0; - cvar_set("fraglimit", ftos(race_fraglimit)); - cvar_set("leadlimit", ftos(race_leadlimit)); - cvar_set("timelimit", ftos(race_timelimit)); - cts_ScoreRules(); - } -} - -MUTATOR_HOOKFUNCTION(cts, ClientConnect) -{ - entity player = M_ARGV(0, entity); - - race_PreparePlayer(player); - player.race_checkpoint = -1; - - if(IS_REAL_CLIENT(player)) - { - string rr = CTS_RECORD; - - msg_entity = player; - race_send_recordtime(MSG_ONE); - race_send_speedaward(MSG_ONE); - - speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"))); - speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"))); - race_send_speedaward_alltimebest(MSG_ONE); - - float i; - int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt); - race_send_rankings_cnt(MSG_ONE); - for (i = 1; i <= m; ++i) - { - race_SendRankings(i, 0, 0, MSG_ONE); - } - } -} - -MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun) -{ - entity player = M_ARGV(0, entity); - - if(autocvar_g_allow_checkpoints) - race_PreparePlayer(player); // nice try -} - -MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver) -{ - entity player = M_ARGV(0, entity); - - if(GameRules_scoring_add(player, RACE_FASTEST, 0)) - player.frags = FRAGS_LMS_LOSER; - else - player.frags = FRAGS_SPECTATOR; - - race_PreparePlayer(player); - player.race_checkpoint = -1; -} - -MUTATOR_HOOKFUNCTION(cts, PlayerSpawn) -{ - entity player = M_ARGV(0, entity); - entity spawn_spot = M_ARGV(1, entity); - - if(spawn_spot.target == "") - // Emergency: this wasn't a real spawnpoint. Can this ever happen? - race_PreparePlayer(player); - - // if we need to respawn, do it right - player.race_respawn_checkpoint = player.race_checkpoint; - player.race_respawn_spotref = spawn_spot; - - player.race_place = 0; -} - -MUTATOR_HOOKFUNCTION(cts, PutClientInServer) -{ - entity player = M_ARGV(0, entity); - - if(IS_PLAYER(player)) - if(!game_stopped) - { - if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn - race_PreparePlayer(player); - else // respawn - race_RetractPlayer(player); - - race_AbandonRaceCheck(player); - } -} - -MUTATOR_HOOKFUNCTION(cts, PlayerDies) -{ - entity frag_target = M_ARGV(2, entity); - - frag_target.respawn_flags |= RESPAWN_FORCE; - race_AbandonRaceCheck(frag_target); -} - -MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole) -{ - entity bot = M_ARGV(0, entity); - - bot.havocbot_role = havocbot_role_cts; - return true; -} - -MUTATOR_HOOKFUNCTION(cts, GetPressedKeys) -{ - entity player = M_ARGV(0, entity); - - if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1) - { - if (!player.stored_netname) - player.stored_netname = strzone(uid2name(player.crypto_idfp)); - if(player.stored_netname != player.netname) - { - db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname); - strcpy(player.stored_netname, player.netname); - } - } - - if (!IS_OBSERVER(player)) - { - if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed)) - { - speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1'); - speedaward_holder = player.netname; - speedaward_uid = player.crypto_idfp; - speedaward_lastupdate = time; - } - if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1) - { - string rr = CTS_RECORD; - race_send_speedaward(MSG_ALL); - speedaward_lastsent = speedaward_speed; - if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "") - { - speedaward_alltimebest = speedaward_speed; - speedaward_alltimebest_holder = speedaward_holder; - speedaward_alltimebest_uid = speedaward_uid; - db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest)); - db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid); - race_send_speedaward_alltimebest(MSG_ALL); - } - } - } -} - -MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon) -{ - // no weapon dropping in CTS - return true; -} - -MUTATOR_HOOKFUNCTION(cts, FilterItem) -{ - entity item = M_ARGV(0, entity); - - if (Item_IsLoot(item)) - { - return true; - } -} - -MUTATOR_HOOKFUNCTION(cts, Damage_Calculate) -{ - entity frag_attacker = M_ARGV(1, entity); - entity frag_target = M_ARGV(2, entity); - float frag_deathtype = M_ARGV(3, float); - float frag_damage = M_ARGV(4, float); - - if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id) - if(!autocvar_g_cts_selfdamage) - { - frag_damage = 0; - M_ARGV(4, float) = frag_damage; - } -} - -MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear) -{ - return true; // in CTS, you don't lose score by observing -} - -MUTATOR_HOOKFUNCTION(cts, GetRecords) -{ - int record_page = M_ARGV(0, int); - string ret_string = M_ARGV(1, string); - - for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i) - { - if(MapInfo_Get_ByID(i)) - { - float r = race_readTime(MapInfo_Map_bspname, 1); - - if(!r) - continue; - - string h = race_readName(MapInfo_Map_bspname, 1); - ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n"); - } - } - - M_ARGV(1, string) = ret_string; -} - -void ClientKill_Now(entity this); -MUTATOR_HOOKFUNCTION(cts, ClientKill) -{ - entity player = M_ARGV(0, entity); - - M_ARGV(1, float) = 0; // kill delay - - if(player.killindicator && player.killindicator.count == 1) // player.killindicator.count == 1 means that the kill indicator was spawned by CTS_ClientKill - { - delete(player.killindicator); - player.killindicator = NULL; - - ClientKill_Now(player); // allow instant kill in this case - return; - } -} - -MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint) -{ - entity player = M_ARGV(0, entity); - - if(autocvar_g_cts_finish_kill_delay) - CTS_ClientKill(player); -} - -MUTATOR_HOOKFUNCTION(cts, HideTeamNagger) -{ - return true; // doesn't work so well (but isn't cts a teamless mode?) -} - -MUTATOR_HOOKFUNCTION(cts, FixClientCvars) -{ - entity player = M_ARGV(0, entity); - - stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n"); -} - -MUTATOR_HOOKFUNCTION(cts, WantWeapon) -{ - M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info - M_ARGV(3, bool) = true; // want mutator blocked - return true; -} - -MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon) -{ - return true; -} - -void cts_Initialize() -{ - cts_ScoreRules(); -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/cts/cts.qh b/qcsrc/common/gamemodes/gamemode/cts/cts.qh deleted file mode 100644 index 516e903a9..000000000 --- a/qcsrc/common/gamemodes/gamemode/cts/cts.qh +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -#ifdef SVQC -#include -#include - -void cts_Initialize(); - -REGISTER_MUTATOR(cts, false) -{ - MUTATOR_STATIC(); - MUTATOR_ONADD - { - g_race_qualifying = true; - independent_players = 1; - GameRules_limit_score(0); - GameRules_limit_lead(0); - - cts_Initialize(); - } - return 0; -} - -// scores -const float ST_CTS_LAPS = 1; -#endif diff --git a/qcsrc/common/gamemodes/gamemode/cts/sv_cts.qc b/qcsrc/common/gamemodes/gamemode/cts/sv_cts.qc new file mode 100644 index 000000000..3a9be2abd --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/cts/sv_cts.qc @@ -0,0 +1,430 @@ +#include "sv_cts.qh" + +#include +#include + +float autocvar_g_cts_finish_kill_delay; +bool autocvar_g_cts_selfdamage; + +// legacy bot roles +.float race_checkpoint; +void havocbot_role_cts(entity this) +{ + if(IS_DEAD(this)) + return; + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + + bool raw_touch_check = true; + int cp = this.race_checkpoint; + + LABEL(search_racecheckpoints) + IL_EACH(g_racecheckpoints, true, + { + if(it.cnt == cp || cp == -1) + { + // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint + // e.g. checkpoint in front of Stormkeep's warpzone + // the same workaround is applied in Race game mode + if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30)) + { + cp = race_NextCheckpoint(cp); + raw_touch_check = false; + goto search_racecheckpoints; + } + navigation_routerating(this, it, 1000000, 5000); + } + }); + + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +void cts_ScoreRules() +{ + GameRules_score_enabled(false); + GameRules_scoring(0, 0, 0, { + if (g_race_qualifying) { + field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME); + } else { + field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); + field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME); + field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME); + } + }); +} + +void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later +{ + if(autocvar_sv_eventlog) + GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : ""))); +} + +void KillIndicator_Think(entity this); +void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed +{ + e.killindicator = spawn(); + e.killindicator.owner = e; + setthink(e.killindicator, KillIndicator_Think); + e.killindicator.nextthink = time + (e.lip) * 0.05; + e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay); + e.killindicator.count = 1; // this is used to indicate that it should be silent + e.lip = 0; +} + +MUTATOR_HOOKFUNCTION(cts, PlayerPhysics) +{ + entity player = M_ARGV(0, entity); + float dt = M_ARGV(1, float); + + player.race_movetime_frac += dt; + float f = floor(player.race_movetime_frac); + player.race_movetime_frac -= f; + player.race_movetime_count += f; + player.race_movetime = player.race_movetime_frac + player.race_movetime_count; + + if(IS_PLAYER(player)) + { + if (player.race_penalty) + if (time > player.race_penalty) + player.race_penalty = 0; + if(player.race_penalty) + { + player.velocity = '0 0 0'; + set_movetype(player, MOVETYPE_NONE); + player.disableclientprediction = 2; + } + } + + // force kbd movement for fairness + float wishspeed; + vector wishvel; + + // if record times matter + // ensure nothing EVIL is being done (i.e. div0_evade) + // this hinders joystick users though + // but it still gives SOME analog control + wishvel.x = fabs(CS(player).movement.x); + wishvel.y = fabs(CS(player).movement.y); + if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y) + { + wishvel.z = 0; + wishspeed = vlen(wishvel); + if(wishvel.x >= 2 * wishvel.y) + { + // pure X motion + if(CS(player).movement.x > 0) + CS(player).movement_x = wishspeed; + else + CS(player).movement_x = -wishspeed; + CS(player).movement_y = 0; + } + else if(wishvel.y >= 2 * wishvel.x) + { + // pure Y motion + CS(player).movement_x = 0; + if(CS(player).movement.y > 0) + CS(player).movement_y = wishspeed; + else + CS(player).movement_y = -wishspeed; + } + else + { + // diagonal + if(CS(player).movement.x > 0) + CS(player).movement_x = M_SQRT1_2 * wishspeed; + else + CS(player).movement_x = -M_SQRT1_2 * wishspeed; + if(CS(player).movement.y > 0) + CS(player).movement_y = M_SQRT1_2 * wishspeed; + else + CS(player).movement_y = -M_SQRT1_2 * wishspeed; + } + } +} + +MUTATOR_HOOKFUNCTION(cts, reset_map_global) +{ + float s; + + Score_NicePrint(NULL); + + race_ClearRecords(); + PlayerScore_Sort(race_place, 0, 1, 0); + + FOREACH_CLIENT(true, { + if(it.race_place) + { + s = GameRules_scoring_add(it, RACE_FASTEST, 0); + if(!s) + it.race_place = 0; + } + cts_EventLog(ftos(it.race_place), it); + }); + + if(g_race_qualifying == 2) + { + g_race_qualifying = 0; + independent_players = 0; + cvar_set("fraglimit", ftos(race_fraglimit)); + cvar_set("leadlimit", ftos(race_leadlimit)); + cvar_set("timelimit", ftos(race_timelimit)); + cts_ScoreRules(); + } +} + +MUTATOR_HOOKFUNCTION(cts, ClientConnect) +{ + entity player = M_ARGV(0, entity); + + race_PreparePlayer(player); + player.race_checkpoint = -1; + + if(IS_REAL_CLIENT(player)) + { + string rr = CTS_RECORD; + + msg_entity = player; + race_send_recordtime(MSG_ONE); + race_send_speedaward(MSG_ONE); + + speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"))); + speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"))); + race_send_speedaward_alltimebest(MSG_ONE); + + float i; + int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt); + race_send_rankings_cnt(MSG_ONE); + for (i = 1; i <= m; ++i) + { + race_SendRankings(i, 0, 0, MSG_ONE); + } + } +} + +MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun) +{ + entity player = M_ARGV(0, entity); + + if(autocvar_g_allow_checkpoints) + race_PreparePlayer(player); // nice try +} + +MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver) +{ + entity player = M_ARGV(0, entity); + + if(GameRules_scoring_add(player, RACE_FASTEST, 0)) + player.frags = FRAGS_LMS_LOSER; + else + player.frags = FRAGS_SPECTATOR; + + race_PreparePlayer(player); + player.race_checkpoint = -1; +} + +MUTATOR_HOOKFUNCTION(cts, PlayerSpawn) +{ + entity player = M_ARGV(0, entity); + entity spawn_spot = M_ARGV(1, entity); + + if(spawn_spot.target == "") + // Emergency: this wasn't a real spawnpoint. Can this ever happen? + race_PreparePlayer(player); + + // if we need to respawn, do it right + player.race_respawn_checkpoint = player.race_checkpoint; + player.race_respawn_spotref = spawn_spot; + + player.race_place = 0; +} + +MUTATOR_HOOKFUNCTION(cts, PutClientInServer) +{ + entity player = M_ARGV(0, entity); + + if(IS_PLAYER(player)) + if(!game_stopped) + { + if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn + race_PreparePlayer(player); + else // respawn + race_RetractPlayer(player); + + race_AbandonRaceCheck(player); + } +} + +MUTATOR_HOOKFUNCTION(cts, PlayerDies) +{ + entity frag_target = M_ARGV(2, entity); + + frag_target.respawn_flags |= RESPAWN_FORCE; + race_AbandonRaceCheck(frag_target); +} + +MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole) +{ + entity bot = M_ARGV(0, entity); + + bot.havocbot_role = havocbot_role_cts; + return true; +} + +MUTATOR_HOOKFUNCTION(cts, GetPressedKeys) +{ + entity player = M_ARGV(0, entity); + + if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1) + { + if (!player.stored_netname) + player.stored_netname = strzone(uid2name(player.crypto_idfp)); + if(player.stored_netname != player.netname) + { + db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname); + strcpy(player.stored_netname, player.netname); + } + } + + if (!IS_OBSERVER(player)) + { + if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed)) + { + speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1'); + speedaward_holder = player.netname; + speedaward_uid = player.crypto_idfp; + speedaward_lastupdate = time; + } + if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1) + { + string rr = CTS_RECORD; + race_send_speedaward(MSG_ALL); + speedaward_lastsent = speedaward_speed; + if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "") + { + speedaward_alltimebest = speedaward_speed; + speedaward_alltimebest_holder = speedaward_holder; + speedaward_alltimebest_uid = speedaward_uid; + db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest)); + db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid); + race_send_speedaward_alltimebest(MSG_ALL); + } + } + } +} + +MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon) +{ + // no weapon dropping in CTS + return true; +} + +MUTATOR_HOOKFUNCTION(cts, FilterItem) +{ + entity item = M_ARGV(0, entity); + + if (Item_IsLoot(item)) + { + return true; + } +} + +MUTATOR_HOOKFUNCTION(cts, Damage_Calculate) +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_deathtype = M_ARGV(3, float); + float frag_damage = M_ARGV(4, float); + + if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id) + if(!autocvar_g_cts_selfdamage) + { + frag_damage = 0; + M_ARGV(4, float) = frag_damage; + } +} + +MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear) +{ + return true; // in CTS, you don't lose score by observing +} + +MUTATOR_HOOKFUNCTION(cts, GetRecords) +{ + int record_page = M_ARGV(0, int); + string ret_string = M_ARGV(1, string); + + for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i) + { + if(MapInfo_Get_ByID(i)) + { + float r = race_readTime(MapInfo_Map_bspname, 1); + + if(!r) + continue; + + string h = race_readName(MapInfo_Map_bspname, 1); + ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n"); + } + } + + M_ARGV(1, string) = ret_string; +} + +void ClientKill_Now(entity this); +MUTATOR_HOOKFUNCTION(cts, ClientKill) +{ + entity player = M_ARGV(0, entity); + + M_ARGV(1, float) = 0; // kill delay + + if(player.killindicator && player.killindicator.count == 1) // player.killindicator.count == 1 means that the kill indicator was spawned by CTS_ClientKill + { + delete(player.killindicator); + player.killindicator = NULL; + + ClientKill_Now(player); // allow instant kill in this case + return; + } +} + +MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint) +{ + entity player = M_ARGV(0, entity); + + if(autocvar_g_cts_finish_kill_delay) + CTS_ClientKill(player); +} + +MUTATOR_HOOKFUNCTION(cts, HideTeamNagger) +{ + return true; // doesn't work so well (but isn't cts a teamless mode?) +} + +MUTATOR_HOOKFUNCTION(cts, FixClientCvars) +{ + entity player = M_ARGV(0, entity); + + stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n"); +} + +MUTATOR_HOOKFUNCTION(cts, WantWeapon) +{ + M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info + M_ARGV(3, bool) = true; // want mutator blocked + return true; +} + +MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon) +{ + return true; +} + +void cts_Initialize() +{ + cts_ScoreRules(); +} diff --git a/qcsrc/common/gamemodes/gamemode/cts/sv_cts.qh b/qcsrc/common/gamemodes/gamemode/cts/sv_cts.qh new file mode 100644 index 000000000..8c8453d76 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/cts/sv_cts.qh @@ -0,0 +1,24 @@ +#pragma once + +#include +#include + +void cts_Initialize(); + +REGISTER_MUTATOR(cts, false) +{ + MUTATOR_STATIC(); + MUTATOR_ONADD + { + g_race_qualifying = true; + independent_players = 1; + GameRules_limit_score(0); + GameRules_limit_lead(0); + + cts_Initialize(); + } + return 0; +} + +// scores +const float ST_CTS_LAPS = 1; diff --git a/qcsrc/common/gamemodes/gamemode/deathmatch/_mod.inc b/qcsrc/common/gamemodes/gamemode/deathmatch/_mod.inc index 2403aad75..ba2449386 100644 --- a/qcsrc/common/gamemodes/gamemode/deathmatch/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/deathmatch/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/deathmatch/_mod.qh b/qcsrc/common/gamemodes/gamemode/deathmatch/_mod.qh index 2135ec9d8..abc7db377 100644 --- a/qcsrc/common/gamemodes/gamemode/deathmatch/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/deathmatch/_mod.qh @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/deathmatch/deathmatch.qc b/qcsrc/common/gamemodes/gamemode/deathmatch/deathmatch.qc deleted file mode 100644 index 5cd7ca1f5..000000000 --- a/qcsrc/common/gamemodes/gamemode/deathmatch/deathmatch.qc +++ /dev/null @@ -1,10 +0,0 @@ -#include "deathmatch.qh" - -// TODO: sv_deathmatch? -#ifdef SVQC -MUTATOR_HOOKFUNCTION(dm, Scores_CountFragsRemaining) -{ - // announce remaining frags - return true; -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/deathmatch/deathmatch.qh b/qcsrc/common/gamemodes/gamemode/deathmatch/deathmatch.qh deleted file mode 100644 index fdae27863..000000000 --- a/qcsrc/common/gamemodes/gamemode/deathmatch/deathmatch.qh +++ /dev/null @@ -1,10 +0,0 @@ -#pragma once - -#ifdef SVQC -#include -REGISTER_MUTATOR(dm, false) -{ - MUTATOR_STATIC(); - return 0; -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/deathmatch/sv_deathmatch.qc b/qcsrc/common/gamemodes/gamemode/deathmatch/sv_deathmatch.qc new file mode 100644 index 000000000..e622a1942 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/deathmatch/sv_deathmatch.qc @@ -0,0 +1,7 @@ +#include "sv_deathmatch.qh" + +MUTATOR_HOOKFUNCTION(dm, Scores_CountFragsRemaining) +{ + // announce remaining frags + return true; +} diff --git a/qcsrc/common/gamemodes/gamemode/deathmatch/sv_deathmatch.qh b/qcsrc/common/gamemodes/gamemode/deathmatch/sv_deathmatch.qh new file mode 100644 index 000000000..c08d5f87a --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/deathmatch/sv_deathmatch.qh @@ -0,0 +1,8 @@ +#pragma once + +#include +REGISTER_MUTATOR(dm, false) +{ + MUTATOR_STATIC(); + return 0; +} diff --git a/qcsrc/common/gamemodes/gamemode/domination/_mod.inc b/qcsrc/common/gamemodes/gamemode/domination/_mod.inc index 95d00b389..ff9bc11f8 100644 --- a/qcsrc/common/gamemodes/gamemode/domination/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/domination/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/domination/_mod.qh b/qcsrc/common/gamemodes/gamemode/domination/_mod.qh index e57c30efe..0c5e84121 100644 --- a/qcsrc/common/gamemodes/gamemode/domination/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/domination/_mod.qh @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/domination/domination.qc b/qcsrc/common/gamemodes/gamemode/domination/domination.qc deleted file mode 100644 index 0cea02f2f..000000000 --- a/qcsrc/common/gamemodes/gamemode/domination/domination.qc +++ /dev/null @@ -1,673 +0,0 @@ -#include "domination.qh" - -// TODO: sv_domination -#ifdef SVQC -#include - -bool g_domination; - -int autocvar_g_domination_default_teams; -bool autocvar_g_domination_disable_frags; -int autocvar_g_domination_point_amt; -bool autocvar_g_domination_point_fullbright; -float autocvar_g_domination_round_timelimit; -float autocvar_g_domination_warmup; -float autocvar_g_domination_point_rate; -int autocvar_g_domination_teams_override; - -void dom_EventLog(string mode, float team_before, entity actor) // use an alias for easy changing and quick editing later -{ - if(autocvar_sv_eventlog) - GameLogEcho(strcat(":dom:", mode, ":", ftos(team_before), ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : ""))); -} - -void set_dom_state(entity e) -{ - STAT(DOM_TOTAL_PPS, e) = total_pps; - STAT(DOM_PPS_RED, e) = pps_red; - STAT(DOM_PPS_BLUE, e) = pps_blue; - if(domination_teams >= 3) - STAT(DOM_PPS_YELLOW, e) = pps_yellow; - if(domination_teams >= 4) - STAT(DOM_PPS_PINK, e) = pps_pink; -} - -void dompoint_captured(entity this) -{ - float old_delay, old_team, real_team; - - // now that the delay has expired, switch to the latest team to lay claim to this point - entity head = this.owner; - - real_team = this.cnt; - this.cnt = -1; - - dom_EventLog("taken", this.team, this.dmg_inflictor); - this.dmg_inflictor = NULL; - - this.goalentity = head; - this.model = head.mdl; - this.modelindex = head.dmg; - this.skin = head.skin; - - float points, wait_time; - if (autocvar_g_domination_point_amt) - points = autocvar_g_domination_point_amt; - else - points = this.frags; - if (autocvar_g_domination_point_rate) - wait_time = autocvar_g_domination_point_rate; - else - wait_time = this.wait; - - if(domination_roundbased) - bprint(sprintf("^3%s^3%s\n", head.netname, this.message)); - else - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_DOMINATION_CAPTURE_TIME, head.netname, this.message, points, wait_time); - - if(this.enemy.playerid == this.enemy_playerid) - GameRules_scoring_add(this.enemy, DOM_TAKES, 1); - else - this.enemy = NULL; - - if (head.noise != "") - if(this.enemy) - _sound(this.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM); - else - _sound(this, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM); - if (head.noise1 != "") - play2all(head.noise1); - - this.delay = time + wait_time; - - // do trigger work - old_delay = this.delay; - old_team = this.team; - this.team = real_team; - this.delay = 0; - SUB_UseTargets (this, this, NULL); - this.delay = old_delay; - this.team = old_team; - - entity msg = WP_DomNeut; - switch(real_team) - { - case NUM_TEAM_1: msg = WP_DomRed; break; - case NUM_TEAM_2: msg = WP_DomBlue; break; - case NUM_TEAM_3: msg = WP_DomYellow; break; - case NUM_TEAM_4: msg = WP_DomPink; break; - } - - WaypointSprite_UpdateSprites(this.sprite, msg, WP_Null, WP_Null); - - total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0; - IL_EACH(g_dompoints, true, - { - if (autocvar_g_domination_point_amt) - points = autocvar_g_domination_point_amt; - else - points = it.frags; - if (autocvar_g_domination_point_rate) - wait_time = autocvar_g_domination_point_rate; - else - wait_time = it.wait; - switch(it.goalentity.team) - { - case NUM_TEAM_1: pps_red += points/wait_time; break; - case NUM_TEAM_2: pps_blue += points/wait_time; break; - case NUM_TEAM_3: pps_yellow += points/wait_time; break; - case NUM_TEAM_4: pps_pink += points/wait_time; break; - } - total_pps += points/wait_time; - }); - - WaypointSprite_UpdateTeamRadar(this.sprite, RADARICON_DOMPOINT, colormapPaletteColor(this.goalentity.team - 1, 0)); - WaypointSprite_Ping(this.sprite); - - this.captime = time; - - FOREACH_CLIENT(IS_REAL_CLIENT(it), { set_dom_state(it); }); -} - -void AnimateDomPoint(entity this) -{ - if(this.pain_finished > time) - return; - this.pain_finished = time + this.t_width; - if(this.nextthink > this.pain_finished) - this.nextthink = this.pain_finished; - - this.frame = this.frame + 1; - if(this.frame > this.t_length) - this.frame = 0; -} - -void dompointthink(entity this) -{ - float fragamt; - - this.nextthink = time + 0.1; - - //this.frame = this.frame + 1; - //if(this.frame > 119) - // this.frame = 0; - AnimateDomPoint(this); - - // give points - - if (game_stopped || this.delay > time || time < game_starttime) // game has ended, don't keep giving points - return; - - if(autocvar_g_domination_point_rate) - this.delay = time + autocvar_g_domination_point_rate; - else - this.delay = time + this.wait; - - // give credit to the team - // NOTE: this defaults to 0 - if (!domination_roundbased) - if (this.goalentity.netname != "") - { - if(autocvar_g_domination_point_amt) - fragamt = autocvar_g_domination_point_amt; - else - fragamt = this.frags; - TeamScore_AddToTeam(this.goalentity.team, ST_SCORE, fragamt); - TeamScore_AddToTeam(this.goalentity.team, ST_DOM_TICKS, fragamt); - - // give credit to the individual player, if he is still there - if (this.enemy.playerid == this.enemy_playerid) - { - GameRules_scoring_add(this.enemy, SCORE, fragamt); - GameRules_scoring_add(this.enemy, DOM_TICKS, fragamt); - } - else - this.enemy = NULL; - } -} - -void dompointtouch(entity this, entity toucher) -{ - if(!IS_PLAYER(toucher)) - return; - if(GetResourceAmount(toucher, RESOURCE_HEALTH) < 1) - return; - - if(round_handler_IsActive() && !round_handler_IsRoundStarted()) - return; - - if(time < this.captime + 0.3) - return; - - // only valid teams can claim it - entity head = find(NULL, classname, "dom_team"); - while (head && head.team != toucher.team) - head = find(head, classname, "dom_team"); - if (!head || head.netname == "" || head == this.goalentity) - return; - - // delay capture - - this.team = this.goalentity.team; // this stores the PREVIOUS team! - - this.cnt = toucher.team; - this.owner = head; // team to switch to after the delay - this.dmg_inflictor = toucher; - - // this.state = 1; - // this.delay = time + cvar("g_domination_point_capturetime"); - //this.nextthink = time + cvar("g_domination_point_capturetime"); - //this.think = dompoint_captured; - - // go to neutral team in the mean time - head = find(NULL, classname, "dom_team"); - while (head && head.netname != "") - head = find(head, classname, "dom_team"); - if(head == NULL) - return; - - WaypointSprite_UpdateSprites(this.sprite, WP_DomNeut, WP_Null, WP_Null); - WaypointSprite_UpdateTeamRadar(this.sprite, RADARICON_DOMPOINT, '0 1 1'); - WaypointSprite_Ping(this.sprite); - - this.goalentity = head; - this.model = head.mdl; - this.modelindex = head.dmg; - this.skin = head.skin; - - this.enemy = toucher; // individual player scoring - this.enemy_playerid = toucher.playerid; - dompoint_captured(this); -} - -void dom_controlpoint_setup(entity this) -{ - entity head; - // find the spawnfunc_dom_team representing unclaimed points - head = find(NULL, classname, "dom_team"); - while(head && head.netname != "") - head = find(head, classname, "dom_team"); - if (!head) - objerror(this, "no spawnfunc_dom_team with netname \"\" found\n"); - - // copy important properties from spawnfunc_dom_team entity - this.goalentity = head; - _setmodel(this, head.mdl); // precision already set - this.skin = head.skin; - - this.cnt = -1; - - if(this.message == "") - this.message = " has captured a control point"; - - if(this.frags <= 0) - this.frags = 1; - if(this.wait <= 0) - this.wait = 5; - - float points, waittime; - if (autocvar_g_domination_point_amt) - points = autocvar_g_domination_point_amt; - else - points = this.frags; - if (autocvar_g_domination_point_rate) - waittime = autocvar_g_domination_point_rate; - else - waittime = this.wait; - - total_pps += points/waittime; - - if(!this.t_width) - this.t_width = 0.02; // frame animation rate - if(!this.t_length) - this.t_length = 239; // maximum frame - - setthink(this, dompointthink); - this.nextthink = time; - settouch(this, dompointtouch); - this.solid = SOLID_TRIGGER; - if(!this.flags & FL_ITEM) - IL_PUSH(g_items, this); - this.flags = FL_ITEM; - setsize(this, '-32 -32 -32', '32 32 32'); - setorigin(this, this.origin + '0 0 20'); - droptofloor(this); - - waypoint_spawnforitem(this); - WaypointSprite_SpawnFixed(WP_DomNeut, this.origin + '0 0 32', this, sprite, RADARICON_DOMPOINT); -} - -int total_control_points; -void Domination_count_controlpoints() -{ - total_control_points = 0; - for (int i = 1; i <= NUM_TEAMS; ++i) - { - Team_SetNumberOfControlPoints(Team_GetTeamFromIndex(i), 0); - } - IL_EACH(g_dompoints, true, - { - ++total_control_points; - if (!Entity_HasValidTeam(it.goalentity)) - { - continue; - } - entity team_ = Entity_GetTeam(it.goalentity); - int num_control_points = Team_GetNumberOfControlPoints(team_); - ++num_control_points; - Team_SetNumberOfControlPoints(team_, num_control_points); - }); -} - -int Domination_GetWinnerTeam() -{ - int winner_team = 0; - if (Team_GetNumberOfControlPoints(Team_GetTeamFromIndex(1)) == - total_control_points) - { - winner_team = NUM_TEAM_1; - } - for (int i = 2; i <= NUM_TEAMS; ++i) - { - if (Team_GetNumberOfControlPoints(Team_GetTeamFromIndex(i)) == - total_control_points) - { - if (winner_team != 0) - { - return 0; - } - winner_team = Team_IndexToTeam(i); - } - } - if (winner_team) - { - return winner_team; - } - return -1; // no control points left? -} - -float Domination_CheckWinner() -{ - if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); - - game_stopped = true; - round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit); - return 1; - } - - Domination_count_controlpoints(); - - float winner_team = Domination_GetWinnerTeam(); - - if(winner_team == -1) - return 0; - - if(winner_team > 0) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); - TeamScore_AddToTeam(winner_team, ST_DOM_CAPS, +1); - } - else if(winner_team == -1) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED); - } - - game_stopped = true; - round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit); - - return 1; -} - -float Domination_CheckPlayers() -{ - return 1; -} - -void Domination_RoundStart() -{ - FOREACH_CLIENT(IS_PLAYER(it), { it.player_blocked = false; }); -} - -//go to best items, or control points you don't own -void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius) -{ - IL_EACH(g_dompoints, vdist((((it.absmin + it.absmax) * 0.5) - org), <, sradius), - { - if(it.cnt > -1) // this is just being fought - navigation_routerating(this, it, ratingscale, 5000); - else if(it.goalentity.cnt == 0) // unclaimed - navigation_routerating(this, it, ratingscale * 0.5, 5000); - else if(it.goalentity.team != this.team) // other team's point - navigation_routerating(this, it, ratingscale * 0.2, 5000); - }); -} - -void havocbot_role_dom(entity this) -{ - if(IS_DEAD(this)) - return; - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - havocbot_goalrating_controlpoints(this, 10000, this.origin, 15000); - havocbot_goalrating_items(this, 8000, this.origin, 8000); - //havocbot_goalrating_enemyplayers(this, 3000, this.origin, 2000); - havocbot_goalrating_waypoints(this, 1, this.origin, 3000); - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -MUTATOR_HOOKFUNCTION(dom, TeamBalance_CheckAllowedTeams) -{ - // fallback? - M_ARGV(0, float) = domination_teams; - string ret_string = "dom_team"; - - entity head = find(NULL, classname, ret_string); - while(head) - { - if(head.netname != "") - { - if (Team_IsValidTeam(head.team)) - { - M_ARGV(0, float) |= Team_TeamToBit(head.team); - } - } - - head = find(head, classname, ret_string); - } - - M_ARGV(1, string) = string_null; - - return true; -} - -MUTATOR_HOOKFUNCTION(dom, reset_map_players) -{ - total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0; - FOREACH_CLIENT(IS_PLAYER(it), { - PutClientInServer(it); - if(domination_roundbased) - it.player_blocked = 1; - if(IS_REAL_CLIENT(it)) - set_dom_state(it); - }); - return true; -} - -MUTATOR_HOOKFUNCTION(dom, PlayerSpawn) -{ - entity player = M_ARGV(0, entity); - - if(domination_roundbased) - if(!round_handler_IsRoundStarted()) - player.player_blocked = 1; - else - player.player_blocked = 0; -} - -MUTATOR_HOOKFUNCTION(dom, ClientConnect) -{ - entity player = M_ARGV(0, entity); - - set_dom_state(player); -} - -MUTATOR_HOOKFUNCTION(dom, HavocBot_ChooseRole) -{ - entity bot = M_ARGV(0, entity); - - bot.havocbot_role = havocbot_role_dom; - return true; -} - -/*QUAKED spawnfunc_dom_controlpoint (0 .5 .8) (-16 -16 -24) (16 16 32) -Control point for Domination gameplay. -*/ -spawnfunc(dom_controlpoint) -{ - if(!g_domination) - { - delete(this); - return; - } - setthink(this, dom_controlpoint_setup); - this.nextthink = time + 0.1; - this.reset = dom_controlpoint_setup; - - if(!this.scale) - this.scale = 0.6; - - this.effects = this.effects | EF_LOWPRECISION; - if (autocvar_g_domination_point_fullbright) - this.effects |= EF_FULLBRIGHT; - - IL_PUSH(g_dompoints, this); -} - -/*QUAKED spawnfunc_dom_team (0 .5 .8) (-32 -32 -24) (32 32 32) -Team declaration for Domination gameplay, this allows you to decide what team -names and control point models are used in your map. - -Note: If you use spawnfunc_dom_team entities you must define at least 3 and only two -can have netname set! The nameless team owns all control points at start. - -Keys: -"netname" - Name of the team (for example Red Team, Blue Team, Green Team, Yellow Team, Life, Death, etc) -"cnt" - Scoreboard color of the team (for example 4 is red and 13 is blue) -"model" - Model to use for control points owned by this team (for example - "progs/b_g_key.mdl" is a gold keycard, and "progs/b_s_key.mdl" is a silver - keycard) -"skin" - Skin of the model to use (for team skins on a single model) -"noise" - Sound to play when this team captures a point. - (this is a localized sound, like a small alarm or other effect) -"noise1" - Narrator speech to play when this team captures a point. - (this is a global sound, like "Red team has captured a control point") -*/ - -spawnfunc(dom_team) -{ - if(!g_domination || autocvar_g_domination_teams_override >= 2) - { - delete(this); - return; - } - precache_model(this.model); - if (this.noise != "") - precache_sound(this.noise); - if (this.noise1 != "") - precache_sound(this.noise1); - this.classname = "dom_team"; - _setmodel(this, this.model); // precision not needed - this.mdl = this.model; - this.dmg = this.modelindex; - this.model = ""; - this.modelindex = 0; - // this would have to be changed if used in quakeworld - if(this.cnt) - this.team = this.cnt + 1; // WHY are these different anyway? -} - -// scoreboard setup -void ScoreRules_dom(int teams) -{ - if(domination_roundbased) - { - GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, { - field_team(ST_DOM_CAPS, "caps", SFL_SORT_PRIO_PRIMARY); - field(SP_DOM_TAKES, "takes", 0); - }); - } - else - { - float sp_domticks, sp_score; - sp_score = sp_domticks = 0; - if(autocvar_g_domination_disable_frags) - sp_domticks = SFL_SORT_PRIO_PRIMARY; - else - sp_score = SFL_SORT_PRIO_PRIMARY; - GameRules_scoring(teams, sp_score, sp_score, { - field_team(ST_DOM_TICKS, "ticks", sp_domticks); - field(SP_DOM_TICKS, "ticks", sp_domticks); - field(SP_DOM_TAKES, "takes", 0); - }); - } -} - -// code from here on is just to support maps that don't have control point and team entities -void dom_spawnteam(string teamname, float teamcolor, string pointmodel, float pointskin, Sound capsound, string capnarration, string capmessage) -{ - TC(Sound, capsound); - entity e = new_pure(dom_team); - e.netname = strzone(teamname); - e.cnt = teamcolor; - e.model = pointmodel; - e.skin = pointskin; - e.noise = strzone(Sound_fixpath(capsound)); - e.noise1 = strzone(capnarration); - e.message = strzone(capmessage); - - // this code is identical to spawnfunc_dom_team - _setmodel(e, e.model); // precision not needed - e.mdl = e.model; - e.dmg = e.modelindex; - e.model = ""; - e.modelindex = 0; - // this would have to be changed if used in quakeworld - e.team = e.cnt + 1; - - //eprint(e); -} - -void dom_spawnpoint(vector org) -{ - entity e = spawn(); - e.classname = "dom_controlpoint"; - setthink(e, spawnfunc_dom_controlpoint); - e.nextthink = time; - setorigin(e, org); - spawnfunc_dom_controlpoint(e); -} - -// spawn some default teams if the map is not set up for domination -void dom_spawnteams(int teams) -{ - TC(int, teams); - dom_spawnteam(Team_ColoredFullName(NUM_TEAM_1), NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, SND_DOM_CLAIM, "", "Red team has captured a control point"); - dom_spawnteam(Team_ColoredFullName(NUM_TEAM_2), NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, SND_DOM_CLAIM, "", "Blue team has captured a control point"); - if(teams >= 3) - dom_spawnteam(Team_ColoredFullName(NUM_TEAM_3), NUM_TEAM_3-1, "models/domination/dom_yellow.md3", 0, SND_DOM_CLAIM, "", "Yellow team has captured a control point"); - if(teams >= 4) - dom_spawnteam(Team_ColoredFullName(NUM_TEAM_4), NUM_TEAM_4-1, "models/domination/dom_pink.md3", 0, SND_DOM_CLAIM, "", "Pink team has captured a control point"); - dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, SND_Null, "", ""); -} - -void dom_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up. -{ - // if no teams are found, spawn defaults - if(find(NULL, classname, "dom_team") == NULL || autocvar_g_domination_teams_override >= 2) - { - LOG_TRACE("No \"dom_team\" entities found on this map, creating them anyway."); - domination_teams = autocvar_g_domination_teams_override; - if (domination_teams < 2) - domination_teams = autocvar_g_domination_default_teams; - domination_teams = bound(2, domination_teams, 4); - dom_spawnteams(domination_teams); - } - - entity balance = TeamBalance_CheckAllowedTeams(NULL); - int teams = TeamBalance_GetAllowedTeams(balance); - TeamBalance_Destroy(balance); - domination_teams = teams; - - domination_roundbased = autocvar_g_domination_roundbased; - - ScoreRules_dom(domination_teams); - - if(domination_roundbased) - { - round_handler_Spawn(Domination_CheckPlayers, Domination_CheckWinner, Domination_RoundStart); - round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit); - } -} - -void dom_Initialize() -{ - g_domination = true; - InitializeEntity(NULL, dom_DelayedInit, INITPRIO_GAMETYPE); -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/domination/domination.qh b/qcsrc/common/gamemodes/gamemode/domination/domination.qh deleted file mode 100644 index f4faf50a4..000000000 --- a/qcsrc/common/gamemodes/gamemode/domination/domination.qh +++ /dev/null @@ -1,54 +0,0 @@ -#pragma once - -#ifdef SVQC -#include -#define autocvar_g_domination_point_limit cvar("g_domination_point_limit") -bool autocvar_g_domination_roundbased; -int autocvar_g_domination_roundbased_point_limit; -int autocvar_g_domination_point_leadlimit; - -void dom_Initialize(); - -REGISTER_MUTATOR(dom, false) -{ - MUTATOR_STATIC(); - MUTATOR_ONADD - { - int fraglimit_override = autocvar_g_domination_point_limit; - if (autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit) - fraglimit_override = autocvar_g_domination_roundbased_point_limit; - - GameRules_teams(true); - GameRules_limit_score(fraglimit_override); - GameRules_limit_lead(autocvar_g_domination_point_leadlimit); - - dom_Initialize(); - } - return 0; -} - -// score rule declarations -const float ST_DOM_TICKS = 1; -const float ST_DOM_CAPS = 1; - -// pps: points per second -float total_pps; -float pps_red; -float pps_blue; -float pps_yellow; -float pps_pink; - -// capture declarations -.float enemy_playerid; -.entity sprite; -.float captime; - -// misc globals -float domination_roundbased; -float domination_teams; - -void AnimateDomPoint(entity this); - -IntrusiveList g_dompoints; -STATIC_INIT(g_dompoints) { g_dompoints = IL_NEW(); } -#endif diff --git a/qcsrc/common/gamemodes/gamemode/domination/sv_domination.qc b/qcsrc/common/gamemodes/gamemode/domination/sv_domination.qc new file mode 100644 index 000000000..751d23aa1 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/domination/sv_domination.qc @@ -0,0 +1,670 @@ +#include "sv_domination.qh" + +#include + +bool g_domination; + +int autocvar_g_domination_default_teams; +bool autocvar_g_domination_disable_frags; +int autocvar_g_domination_point_amt; +bool autocvar_g_domination_point_fullbright; +float autocvar_g_domination_round_timelimit; +float autocvar_g_domination_warmup; +float autocvar_g_domination_point_rate; +int autocvar_g_domination_teams_override; + +void dom_EventLog(string mode, float team_before, entity actor) // use an alias for easy changing and quick editing later +{ + if(autocvar_sv_eventlog) + GameLogEcho(strcat(":dom:", mode, ":", ftos(team_before), ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : ""))); +} + +void set_dom_state(entity e) +{ + STAT(DOM_TOTAL_PPS, e) = total_pps; + STAT(DOM_PPS_RED, e) = pps_red; + STAT(DOM_PPS_BLUE, e) = pps_blue; + if(domination_teams >= 3) + STAT(DOM_PPS_YELLOW, e) = pps_yellow; + if(domination_teams >= 4) + STAT(DOM_PPS_PINK, e) = pps_pink; +} + +void dompoint_captured(entity this) +{ + float old_delay, old_team, real_team; + + // now that the delay has expired, switch to the latest team to lay claim to this point + entity head = this.owner; + + real_team = this.cnt; + this.cnt = -1; + + dom_EventLog("taken", this.team, this.dmg_inflictor); + this.dmg_inflictor = NULL; + + this.goalentity = head; + this.model = head.mdl; + this.modelindex = head.dmg; + this.skin = head.skin; + + float points, wait_time; + if (autocvar_g_domination_point_amt) + points = autocvar_g_domination_point_amt; + else + points = this.frags; + if (autocvar_g_domination_point_rate) + wait_time = autocvar_g_domination_point_rate; + else + wait_time = this.wait; + + if(domination_roundbased) + bprint(sprintf("^3%s^3%s\n", head.netname, this.message)); + else + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_DOMINATION_CAPTURE_TIME, head.netname, this.message, points, wait_time); + + if(this.enemy.playerid == this.enemy_playerid) + GameRules_scoring_add(this.enemy, DOM_TAKES, 1); + else + this.enemy = NULL; + + if (head.noise != "") + if(this.enemy) + _sound(this.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM); + else + _sound(this, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM); + if (head.noise1 != "") + play2all(head.noise1); + + this.delay = time + wait_time; + + // do trigger work + old_delay = this.delay; + old_team = this.team; + this.team = real_team; + this.delay = 0; + SUB_UseTargets (this, this, NULL); + this.delay = old_delay; + this.team = old_team; + + entity msg = WP_DomNeut; + switch(real_team) + { + case NUM_TEAM_1: msg = WP_DomRed; break; + case NUM_TEAM_2: msg = WP_DomBlue; break; + case NUM_TEAM_3: msg = WP_DomYellow; break; + case NUM_TEAM_4: msg = WP_DomPink; break; + } + + WaypointSprite_UpdateSprites(this.sprite, msg, WP_Null, WP_Null); + + total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0; + IL_EACH(g_dompoints, true, + { + if (autocvar_g_domination_point_amt) + points = autocvar_g_domination_point_amt; + else + points = it.frags; + if (autocvar_g_domination_point_rate) + wait_time = autocvar_g_domination_point_rate; + else + wait_time = it.wait; + switch(it.goalentity.team) + { + case NUM_TEAM_1: pps_red += points/wait_time; break; + case NUM_TEAM_2: pps_blue += points/wait_time; break; + case NUM_TEAM_3: pps_yellow += points/wait_time; break; + case NUM_TEAM_4: pps_pink += points/wait_time; break; + } + total_pps += points/wait_time; + }); + + WaypointSprite_UpdateTeamRadar(this.sprite, RADARICON_DOMPOINT, colormapPaletteColor(this.goalentity.team - 1, 0)); + WaypointSprite_Ping(this.sprite); + + this.captime = time; + + FOREACH_CLIENT(IS_REAL_CLIENT(it), { set_dom_state(it); }); +} + +void AnimateDomPoint(entity this) +{ + if(this.pain_finished > time) + return; + this.pain_finished = time + this.t_width; + if(this.nextthink > this.pain_finished) + this.nextthink = this.pain_finished; + + this.frame = this.frame + 1; + if(this.frame > this.t_length) + this.frame = 0; +} + +void dompointthink(entity this) +{ + float fragamt; + + this.nextthink = time + 0.1; + + //this.frame = this.frame + 1; + //if(this.frame > 119) + // this.frame = 0; + AnimateDomPoint(this); + + // give points + + if (game_stopped || this.delay > time || time < game_starttime) // game has ended, don't keep giving points + return; + + if(autocvar_g_domination_point_rate) + this.delay = time + autocvar_g_domination_point_rate; + else + this.delay = time + this.wait; + + // give credit to the team + // NOTE: this defaults to 0 + if (!domination_roundbased) + if (this.goalentity.netname != "") + { + if(autocvar_g_domination_point_amt) + fragamt = autocvar_g_domination_point_amt; + else + fragamt = this.frags; + TeamScore_AddToTeam(this.goalentity.team, ST_SCORE, fragamt); + TeamScore_AddToTeam(this.goalentity.team, ST_DOM_TICKS, fragamt); + + // give credit to the individual player, if he is still there + if (this.enemy.playerid == this.enemy_playerid) + { + GameRules_scoring_add(this.enemy, SCORE, fragamt); + GameRules_scoring_add(this.enemy, DOM_TICKS, fragamt); + } + else + this.enemy = NULL; + } +} + +void dompointtouch(entity this, entity toucher) +{ + if(!IS_PLAYER(toucher)) + return; + if(GetResourceAmount(toucher, RESOURCE_HEALTH) < 1) + return; + + if(round_handler_IsActive() && !round_handler_IsRoundStarted()) + return; + + if(time < this.captime + 0.3) + return; + + // only valid teams can claim it + entity head = find(NULL, classname, "dom_team"); + while (head && head.team != toucher.team) + head = find(head, classname, "dom_team"); + if (!head || head.netname == "" || head == this.goalentity) + return; + + // delay capture + + this.team = this.goalentity.team; // this stores the PREVIOUS team! + + this.cnt = toucher.team; + this.owner = head; // team to switch to after the delay + this.dmg_inflictor = toucher; + + // this.state = 1; + // this.delay = time + cvar("g_domination_point_capturetime"); + //this.nextthink = time + cvar("g_domination_point_capturetime"); + //this.think = dompoint_captured; + + // go to neutral team in the mean time + head = find(NULL, classname, "dom_team"); + while (head && head.netname != "") + head = find(head, classname, "dom_team"); + if(head == NULL) + return; + + WaypointSprite_UpdateSprites(this.sprite, WP_DomNeut, WP_Null, WP_Null); + WaypointSprite_UpdateTeamRadar(this.sprite, RADARICON_DOMPOINT, '0 1 1'); + WaypointSprite_Ping(this.sprite); + + this.goalentity = head; + this.model = head.mdl; + this.modelindex = head.dmg; + this.skin = head.skin; + + this.enemy = toucher; // individual player scoring + this.enemy_playerid = toucher.playerid; + dompoint_captured(this); +} + +void dom_controlpoint_setup(entity this) +{ + entity head; + // find the spawnfunc_dom_team representing unclaimed points + head = find(NULL, classname, "dom_team"); + while(head && head.netname != "") + head = find(head, classname, "dom_team"); + if (!head) + objerror(this, "no spawnfunc_dom_team with netname \"\" found\n"); + + // copy important properties from spawnfunc_dom_team entity + this.goalentity = head; + _setmodel(this, head.mdl); // precision already set + this.skin = head.skin; + + this.cnt = -1; + + if(this.message == "") + this.message = " has captured a control point"; + + if(this.frags <= 0) + this.frags = 1; + if(this.wait <= 0) + this.wait = 5; + + float points, waittime; + if (autocvar_g_domination_point_amt) + points = autocvar_g_domination_point_amt; + else + points = this.frags; + if (autocvar_g_domination_point_rate) + waittime = autocvar_g_domination_point_rate; + else + waittime = this.wait; + + total_pps += points/waittime; + + if(!this.t_width) + this.t_width = 0.02; // frame animation rate + if(!this.t_length) + this.t_length = 239; // maximum frame + + setthink(this, dompointthink); + this.nextthink = time; + settouch(this, dompointtouch); + this.solid = SOLID_TRIGGER; + if(!this.flags & FL_ITEM) + IL_PUSH(g_items, this); + this.flags = FL_ITEM; + setsize(this, '-32 -32 -32', '32 32 32'); + setorigin(this, this.origin + '0 0 20'); + droptofloor(this); + + waypoint_spawnforitem(this); + WaypointSprite_SpawnFixed(WP_DomNeut, this.origin + '0 0 32', this, sprite, RADARICON_DOMPOINT); +} + +int total_control_points; +void Domination_count_controlpoints() +{ + total_control_points = 0; + for (int i = 1; i <= NUM_TEAMS; ++i) + { + Team_SetNumberOfControlPoints(Team_GetTeamFromIndex(i), 0); + } + IL_EACH(g_dompoints, true, + { + ++total_control_points; + if (!Entity_HasValidTeam(it.goalentity)) + { + continue; + } + entity team_ = Entity_GetTeam(it.goalentity); + int num_control_points = Team_GetNumberOfControlPoints(team_); + ++num_control_points; + Team_SetNumberOfControlPoints(team_, num_control_points); + }); +} + +int Domination_GetWinnerTeam() +{ + int winner_team = 0; + if (Team_GetNumberOfControlPoints(Team_GetTeamFromIndex(1)) == + total_control_points) + { + winner_team = NUM_TEAM_1; + } + for (int i = 2; i <= NUM_TEAMS; ++i) + { + if (Team_GetNumberOfControlPoints(Team_GetTeamFromIndex(i)) == + total_control_points) + { + if (winner_team != 0) + { + return 0; + } + winner_team = Team_IndexToTeam(i); + } + } + if (winner_team) + { + return winner_team; + } + return -1; // no control points left? +} + +float Domination_CheckWinner() +{ + if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); + + game_stopped = true; + round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit); + return 1; + } + + Domination_count_controlpoints(); + + float winner_team = Domination_GetWinnerTeam(); + + if(winner_team == -1) + return 0; + + if(winner_team > 0) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); + TeamScore_AddToTeam(winner_team, ST_DOM_CAPS, +1); + } + else if(winner_team == -1) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED); + } + + game_stopped = true; + round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit); + + return 1; +} + +float Domination_CheckPlayers() +{ + return 1; +} + +void Domination_RoundStart() +{ + FOREACH_CLIENT(IS_PLAYER(it), { it.player_blocked = false; }); +} + +//go to best items, or control points you don't own +void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius) +{ + IL_EACH(g_dompoints, vdist((((it.absmin + it.absmax) * 0.5) - org), <, sradius), + { + if(it.cnt > -1) // this is just being fought + navigation_routerating(this, it, ratingscale, 5000); + else if(it.goalentity.cnt == 0) // unclaimed + navigation_routerating(this, it, ratingscale * 0.5, 5000); + else if(it.goalentity.team != this.team) // other team's point + navigation_routerating(this, it, ratingscale * 0.2, 5000); + }); +} + +void havocbot_role_dom(entity this) +{ + if(IS_DEAD(this)) + return; + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + havocbot_goalrating_controlpoints(this, 10000, this.origin, 15000); + havocbot_goalrating_items(this, 8000, this.origin, 8000); + //havocbot_goalrating_enemyplayers(this, 3000, this.origin, 2000); + havocbot_goalrating_waypoints(this, 1, this.origin, 3000); + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +MUTATOR_HOOKFUNCTION(dom, TeamBalance_CheckAllowedTeams) +{ + // fallback? + M_ARGV(0, float) = domination_teams; + string ret_string = "dom_team"; + + entity head = find(NULL, classname, ret_string); + while(head) + { + if(head.netname != "") + { + if (Team_IsValidTeam(head.team)) + { + M_ARGV(0, float) |= Team_TeamToBit(head.team); + } + } + + head = find(head, classname, ret_string); + } + + M_ARGV(1, string) = string_null; + + return true; +} + +MUTATOR_HOOKFUNCTION(dom, reset_map_players) +{ + total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0; + FOREACH_CLIENT(IS_PLAYER(it), { + PutClientInServer(it); + if(domination_roundbased) + it.player_blocked = 1; + if(IS_REAL_CLIENT(it)) + set_dom_state(it); + }); + return true; +} + +MUTATOR_HOOKFUNCTION(dom, PlayerSpawn) +{ + entity player = M_ARGV(0, entity); + + if(domination_roundbased) + if(!round_handler_IsRoundStarted()) + player.player_blocked = 1; + else + player.player_blocked = 0; +} + +MUTATOR_HOOKFUNCTION(dom, ClientConnect) +{ + entity player = M_ARGV(0, entity); + + set_dom_state(player); +} + +MUTATOR_HOOKFUNCTION(dom, HavocBot_ChooseRole) +{ + entity bot = M_ARGV(0, entity); + + bot.havocbot_role = havocbot_role_dom; + return true; +} + +/*QUAKED spawnfunc_dom_controlpoint (0 .5 .8) (-16 -16 -24) (16 16 32) +Control point for Domination gameplay. +*/ +spawnfunc(dom_controlpoint) +{ + if(!g_domination) + { + delete(this); + return; + } + setthink(this, dom_controlpoint_setup); + this.nextthink = time + 0.1; + this.reset = dom_controlpoint_setup; + + if(!this.scale) + this.scale = 0.6; + + this.effects = this.effects | EF_LOWPRECISION; + if (autocvar_g_domination_point_fullbright) + this.effects |= EF_FULLBRIGHT; + + IL_PUSH(g_dompoints, this); +} + +/*QUAKED spawnfunc_dom_team (0 .5 .8) (-32 -32 -24) (32 32 32) +Team declaration for Domination gameplay, this allows you to decide what team +names and control point models are used in your map. + +Note: If you use spawnfunc_dom_team entities you must define at least 3 and only two +can have netname set! The nameless team owns all control points at start. + +Keys: +"netname" + Name of the team (for example Red Team, Blue Team, Green Team, Yellow Team, Life, Death, etc) +"cnt" + Scoreboard color of the team (for example 4 is red and 13 is blue) +"model" + Model to use for control points owned by this team (for example + "progs/b_g_key.mdl" is a gold keycard, and "progs/b_s_key.mdl" is a silver + keycard) +"skin" + Skin of the model to use (for team skins on a single model) +"noise" + Sound to play when this team captures a point. + (this is a localized sound, like a small alarm or other effect) +"noise1" + Narrator speech to play when this team captures a point. + (this is a global sound, like "Red team has captured a control point") +*/ + +spawnfunc(dom_team) +{ + if(!g_domination || autocvar_g_domination_teams_override >= 2) + { + delete(this); + return; + } + precache_model(this.model); + if (this.noise != "") + precache_sound(this.noise); + if (this.noise1 != "") + precache_sound(this.noise1); + this.classname = "dom_team"; + _setmodel(this, this.model); // precision not needed + this.mdl = this.model; + this.dmg = this.modelindex; + this.model = ""; + this.modelindex = 0; + // this would have to be changed if used in quakeworld + if(this.cnt) + this.team = this.cnt + 1; // WHY are these different anyway? +} + +// scoreboard setup +void ScoreRules_dom(int teams) +{ + if(domination_roundbased) + { + GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, { + field_team(ST_DOM_CAPS, "caps", SFL_SORT_PRIO_PRIMARY); + field(SP_DOM_TAKES, "takes", 0); + }); + } + else + { + float sp_domticks, sp_score; + sp_score = sp_domticks = 0; + if(autocvar_g_domination_disable_frags) + sp_domticks = SFL_SORT_PRIO_PRIMARY; + else + sp_score = SFL_SORT_PRIO_PRIMARY; + GameRules_scoring(teams, sp_score, sp_score, { + field_team(ST_DOM_TICKS, "ticks", sp_domticks); + field(SP_DOM_TICKS, "ticks", sp_domticks); + field(SP_DOM_TAKES, "takes", 0); + }); + } +} + +// code from here on is just to support maps that don't have control point and team entities +void dom_spawnteam(string teamname, float teamcolor, string pointmodel, float pointskin, Sound capsound, string capnarration, string capmessage) +{ + TC(Sound, capsound); + entity e = new_pure(dom_team); + e.netname = strzone(teamname); + e.cnt = teamcolor; + e.model = pointmodel; + e.skin = pointskin; + e.noise = strzone(Sound_fixpath(capsound)); + e.noise1 = strzone(capnarration); + e.message = strzone(capmessage); + + // this code is identical to spawnfunc_dom_team + _setmodel(e, e.model); // precision not needed + e.mdl = e.model; + e.dmg = e.modelindex; + e.model = ""; + e.modelindex = 0; + // this would have to be changed if used in quakeworld + e.team = e.cnt + 1; + + //eprint(e); +} + +void dom_spawnpoint(vector org) +{ + entity e = spawn(); + e.classname = "dom_controlpoint"; + setthink(e, spawnfunc_dom_controlpoint); + e.nextthink = time; + setorigin(e, org); + spawnfunc_dom_controlpoint(e); +} + +// spawn some default teams if the map is not set up for domination +void dom_spawnteams(int teams) +{ + TC(int, teams); + dom_spawnteam(Team_ColoredFullName(NUM_TEAM_1), NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, SND_DOM_CLAIM, "", "Red team has captured a control point"); + dom_spawnteam(Team_ColoredFullName(NUM_TEAM_2), NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, SND_DOM_CLAIM, "", "Blue team has captured a control point"); + if(teams >= 3) + dom_spawnteam(Team_ColoredFullName(NUM_TEAM_3), NUM_TEAM_3-1, "models/domination/dom_yellow.md3", 0, SND_DOM_CLAIM, "", "Yellow team has captured a control point"); + if(teams >= 4) + dom_spawnteam(Team_ColoredFullName(NUM_TEAM_4), NUM_TEAM_4-1, "models/domination/dom_pink.md3", 0, SND_DOM_CLAIM, "", "Pink team has captured a control point"); + dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, SND_Null, "", ""); +} + +void dom_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up. +{ + // if no teams are found, spawn defaults + if(find(NULL, classname, "dom_team") == NULL || autocvar_g_domination_teams_override >= 2) + { + LOG_TRACE("No \"dom_team\" entities found on this map, creating them anyway."); + domination_teams = autocvar_g_domination_teams_override; + if (domination_teams < 2) + domination_teams = autocvar_g_domination_default_teams; + domination_teams = bound(2, domination_teams, 4); + dom_spawnteams(domination_teams); + } + + entity balance = TeamBalance_CheckAllowedTeams(NULL); + int teams = TeamBalance_GetAllowedTeams(balance); + TeamBalance_Destroy(balance); + domination_teams = teams; + + domination_roundbased = autocvar_g_domination_roundbased; + + ScoreRules_dom(domination_teams); + + if(domination_roundbased) + { + round_handler_Spawn(Domination_CheckPlayers, Domination_CheckWinner, Domination_RoundStart); + round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit); + } +} + +void dom_Initialize() +{ + g_domination = true; + InitializeEntity(NULL, dom_DelayedInit, INITPRIO_GAMETYPE); +} diff --git a/qcsrc/common/gamemodes/gamemode/domination/sv_domination.qh b/qcsrc/common/gamemodes/gamemode/domination/sv_domination.qh new file mode 100644 index 000000000..67e00082c --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/domination/sv_domination.qh @@ -0,0 +1,52 @@ +#pragma once + +#include +#define autocvar_g_domination_point_limit cvar("g_domination_point_limit") +bool autocvar_g_domination_roundbased; +int autocvar_g_domination_roundbased_point_limit; +int autocvar_g_domination_point_leadlimit; + +void dom_Initialize(); + +REGISTER_MUTATOR(dom, false) +{ + MUTATOR_STATIC(); + MUTATOR_ONADD + { + int fraglimit_override = autocvar_g_domination_point_limit; + if (autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit) + fraglimit_override = autocvar_g_domination_roundbased_point_limit; + + GameRules_teams(true); + GameRules_limit_score(fraglimit_override); + GameRules_limit_lead(autocvar_g_domination_point_leadlimit); + + dom_Initialize(); + } + return 0; +} + +// score rule declarations +const float ST_DOM_TICKS = 1; +const float ST_DOM_CAPS = 1; + +// pps: points per second +float total_pps; +float pps_red; +float pps_blue; +float pps_yellow; +float pps_pink; + +// capture declarations +.float enemy_playerid; +.entity sprite; +.float captime; + +// misc globals +float domination_roundbased; +float domination_teams; + +void AnimateDomPoint(entity this); + +IntrusiveList g_dompoints; +STATIC_INIT(g_dompoints) { g_dompoints = IL_NEW(); } diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/_mod.inc b/qcsrc/common/gamemodes/gamemode/freezetag/_mod.inc index aff5bf9d7..4d6280035 100644 --- a/qcsrc/common/gamemodes/gamemode/freezetag/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/freezetag/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/_mod.qh b/qcsrc/common/gamemodes/gamemode/freezetag/_mod.qh index 1bc21821a..785d7b813 100644 --- a/qcsrc/common/gamemodes/gamemode/freezetag/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/freezetag/_mod.qh @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc b/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc deleted file mode 100644 index 15726ada3..000000000 --- a/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc +++ /dev/null @@ -1,610 +0,0 @@ -#include "freezetag.qh" - -// TODO: sv_freezetag -#ifdef SVQC - -#include - -float autocvar_g_freezetag_frozen_maxtime; -float autocvar_g_freezetag_revive_clearspeed; -float autocvar_g_freezetag_round_timelimit; -//int autocvar_g_freezetag_teams; -int autocvar_g_freezetag_teams_override; -float autocvar_g_freezetag_warmup; - -void freezetag_count_alive_players() -{ - total_players = 0; - for (int i = 1; i <= NUM_TEAMS; ++i) - { - Team_SetNumberOfAlivePlayers(Team_GetTeamFromIndex(i), 0); - } - FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it), - { - ++total_players; - if ((GetResourceAmount(it, RESOURCE_HEALTH) < 1) || - (STAT(FROZEN, it) == 1)) - { - continue; - } - entity team_ = Entity_GetTeam(it); - int num_alive = Team_GetNumberOfAlivePlayers(team_); - ++num_alive; - Team_SetNumberOfAlivePlayers(team_, num_alive); - }); - FOREACH_CLIENT(IS_REAL_CLIENT(it), - { - STAT(REDALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex( - 1)); - STAT(BLUEALIVE, it) = Team_GetNumberOfAlivePlayers( - Team_GetTeamFromIndex(2)); - STAT(YELLOWALIVE, it) = Team_GetNumberOfAlivePlayers( - Team_GetTeamFromIndex(3)); - STAT(PINKALIVE, it) = Team_GetNumberOfAlivePlayers( - Team_GetTeamFromIndex(4)); - }); - - eliminatedPlayers.SendFlags |= 1; -} - -#define FREEZETAG_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams)) - -float freezetag_CheckTeams() -{ - static float prev_missing_teams_mask; - if(FREEZETAG_ALIVE_TEAMS_OK()) - { - if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); - prev_missing_teams_mask = -1; - return 1; - } - if(total_players == 0) - { - if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); - prev_missing_teams_mask = -1; - return 0; - } - int missing_teams_mask = 0; - for (int i = 1; i <= NUM_TEAMS; ++i) - { - if ((freezetag_teams & Team_IndexToBit(i)) && - (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) == 0)) - { - missing_teams_mask |= Team_IndexToBit(i); - } - } - if(prev_missing_teams_mask != missing_teams_mask) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); - prev_missing_teams_mask = missing_teams_mask; - } - return 0; -} - -int freezetag_getWinnerTeam() -{ - int winner_team = 0; - if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(1)) >= 1) - { - winner_team = NUM_TEAM_1; - } - for (int i = 2; i <= NUM_TEAMS; ++i) - { - if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) >= 1) - { - if (winner_team != 0) - { - return 0; - } - winner_team = Team_IndexToTeam(i); - } - } - if (winner_team) - { - return winner_team; - } - return -1; // no player left -} - -void nades_Clear(entity); -void nades_GiveBonus(entity player, float score); - -float freezetag_CheckWinner() -{ - if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); - FOREACH_CLIENT(IS_PLAYER(it), { - it.freezetag_frozen_timeout = 0; - nades_Clear(it); - }); - game_stopped = true; - round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); - return 1; - } - - if (Team_GetNumberOfAliveTeams() > 1) - { - return 0; - } - - int winner_team = freezetag_getWinnerTeam(); - if(winner_team > 0) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); - TeamScore_AddToTeam(winner_team, ST_SCORE, +1); - } - else if(winner_team == -1) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED); - } - - FOREACH_CLIENT(IS_PLAYER(it), { - it.freezetag_frozen_timeout = 0; - nades_Clear(it); - }); - - game_stopped = true; - round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); - return 1; -} - -entity freezetag_LastPlayerForTeam(entity this) -{ - entity last_pl = NULL; - FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), { - if (!STAT(FROZEN, it) && GetResourceAmount(it, RESOURCE_HEALTH) >= 1) - { - if (!last_pl) - last_pl = it; - else - return NULL; - } - }); - return last_pl; -} - -void freezetag_LastPlayerForTeam_Notify(entity this) -{ - if(round_handler_IsActive()) - if(round_handler_IsRoundStarted()) - { - entity pl = freezetag_LastPlayerForTeam(this); - if(pl) - Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE); - } -} - -void freezetag_Add_Score(entity targ, entity attacker) -{ - if(attacker == targ) - { - // you froze your own dumb targ - // counted as "suicide" already - GameRules_scoring_add(targ, SCORE, -1); - } - else if(IS_PLAYER(attacker)) - { - // got frozen by an enemy - // counted as "kill" and "death" already - GameRules_scoring_add(targ, SCORE, -1); - GameRules_scoring_add(attacker, SCORE, +1); - } - // else nothing - got frozen by the game type rules themselves -} - -// to be called when the player is frozen by freezetag (on death, spectator join etc), gives the score -void freezetag_Freeze(entity targ, entity attacker) -{ - if(STAT(FROZEN, targ)) - return; - - if(autocvar_g_freezetag_frozen_maxtime > 0) - targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; - - Freeze(targ, 0, 1, true); - - freezetag_count_alive_players(); - - freezetag_Add_Score(targ, attacker); -} - -float freezetag_isEliminated(entity e) -{ - if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e))) - return true; - return false; -} - - -// ================ -// Bot player logic -// ================ - -void(entity this) havocbot_role_ft_freeing; -void(entity this) havocbot_role_ft_offense; - -void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius) -{ - float t; - FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), { - if (STAT(FROZEN, it) == 1) - { - if(vdist(it.origin - org, >, sradius)) - continue; - navigation_routerating(this, it, ratingscale, 2000); - } - else if(vdist(it.origin - org, >, 400)) // avoid gathering all teammates in one place - { - // If teamate is not frozen still seek them out as fight better - // in a group. - t = 0.2 * 150 / (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR)); - navigation_routerating(this, it, t * ratingscale, 2000); - } - }); -} - -void havocbot_role_ft_offense(entity this) -{ - if(IS_DEAD(this)) - return; - - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + random() * 10 + 20; - - // Count how many players on team are unfrozen. - int unfrozen = 0; - FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), { unfrozen++; }); - - // If only one left on team or if role has timed out then start trying to free players. - if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout)) - { - LOG_TRACE("changing role to freeing"); - this.havocbot_role = havocbot_role_ft_freeing; - this.havocbot_role_timeout = 0; - return; - } - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - havocbot_goalrating_items(this, 10000, this.origin, 10000); - havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000); - havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000); - havocbot_goalrating_waypoints(this, 1, this.origin, 3000); - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void havocbot_role_ft_freeing(entity this) -{ - if(IS_DEAD(this)) - return; - - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + random() * 10 + 20; - - if (time > this.havocbot_role_timeout) - { - LOG_TRACE("changing role to offense"); - this.havocbot_role = havocbot_role_ft_offense; - this.havocbot_role_timeout = 0; - return; - } - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - havocbot_goalrating_items(this, 8000, this.origin, 10000); - havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000); - havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000); - havocbot_goalrating_waypoints(this, 1, this.origin, 3000); - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - - -// ============== -// Hook Functions -// ============== - -void ft_RemovePlayer(entity this) -{ - SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to update correctly alive stats - if(!STAT(FROZEN, this)) - freezetag_LastPlayerForTeam_Notify(this); - Unfreeze(this); - freezetag_count_alive_players(); -} - -MUTATOR_HOOKFUNCTION(ft, ClientDisconnect) -{ - entity player = M_ARGV(0, entity); - - ft_RemovePlayer(player); - return true; -} - -MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver) -{ - entity player = M_ARGV(0, entity); - - ft_RemovePlayer(player); -} - -MUTATOR_HOOKFUNCTION(ft, PlayerDies) -{ - entity frag_attacker = M_ARGV(1, entity); - entity frag_target = M_ARGV(2, entity); - float frag_deathtype = M_ARGV(3, float); - - if(round_handler_IsActive()) - if(round_handler_CountdownRunning()) - { - if(STAT(FROZEN, frag_target)) - Unfreeze(frag_target); - freezetag_count_alive_players(); - return true; // let the player die so that he can respawn whenever he wants - } - - // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe - // you succeed changing team through the menu: you both really die (gibbing) and get frozen - if(ITEM_DAMAGE_NEEDKILL(frag_deathtype) - || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id) - { - // let the player die, he will be automatically frozen when he respawns - if(STAT(FROZEN, frag_target) != 1) - { - freezetag_Add_Score(frag_target, frag_attacker); - freezetag_count_alive_players(); - freezetag_LastPlayerForTeam_Notify(frag_target); - } - else - Unfreeze(frag_target); // remove ice - SetResourceAmountExplicit(frag_target, RESOURCE_HEALTH, 0); // Unfreeze resets health - frag_target.freezetag_frozen_timeout = -2; // freeze on respawn - return true; - } - - if(STAT(FROZEN, frag_target)) - return true; - - freezetag_Freeze(frag_target, frag_attacker); - freezetag_LastPlayerForTeam_Notify(frag_target); - - if(frag_attacker == frag_target || frag_attacker == NULL) - { - if(IS_PLAYER(frag_target)) - Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname); - } - else - { - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname); - } - - return true; -} - -MUTATOR_HOOKFUNCTION(ft, PlayerSpawn) -{ - entity player = M_ARGV(0, entity); - - if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players - return true; // do nothing, round is starting right now - - if(player.freezetag_frozen_timeout == -2) // player was dead - { - freezetag_Freeze(player, NULL); - return true; - } - - freezetag_count_alive_players(); - - if(round_handler_IsActive()) - if(round_handler_IsRoundStarted()) - { - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE); - freezetag_Freeze(player, NULL); - } - - return true; -} - -MUTATOR_HOOKFUNCTION(ft, reset_map_players) -{ - FOREACH_CLIENT(IS_PLAYER(it), { - CS(it).killcount = 0; - it.freezetag_frozen_timeout = -1; - PutClientInServer(it); - it.freezetag_frozen_timeout = 0; - }); - freezetag_count_alive_players(); - return true; -} - -MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST) -{ - M_ARGV(2, float) = 0; // no frags counted in Freeze Tag - return true; -} - -MUTATOR_HOOKFUNCTION(ft, Unfreeze) -{ - entity targ = M_ARGV(0, entity); - targ.freezetag_frozen_time = 0; - targ.freezetag_frozen_timeout = 0; - - freezetag_count_alive_players(); -} - -MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) -{ - if(game_stopped) - return true; - - if(round_handler_IsActive()) - if(!round_handler_IsRoundStarted()) - return true; - - int n; - entity o = NULL; - entity player = M_ARGV(0, entity); - //if(STAT(FROZEN, player)) - //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout) - //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time); - - if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout) - n = -1; - else - { - vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; - n = 0; - FOREACH_CLIENT(IS_PLAYER(it) && it != player, { - if(STAT(FROZEN, it) == 0) - if(!IS_DEAD(it)) - if(SAME_TEAM(it, player)) - if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax)) - { - if(!o) - o = it; - if(STAT(FROZEN, player) == 1) - it.reviving = true; - ++n; - } - }); - - } - - if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us - { - STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); - SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); - - if(STAT(REVIVE_PROGRESS, player) >= 1) - { - Unfreeze(player); - freezetag_count_alive_players(); - - if(n == -1) - { - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime); - return true; - } - - // EVERY team mate nearby gets a point (even if multiple!) - FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, { - GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1); - GameRules_scoring_add(it, SCORE, +1); - nades_GiveBonus(it,autocvar_g_nades_bonus_score_low); - }); - - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); - Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname); - } - - FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, { - STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player); - it.reviving = false; - }); - } - else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset - { - STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1); - SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); - } - else if(!n && !STAT(FROZEN, player)) - { - STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody - } - - return true; -} - -MUTATOR_HOOKFUNCTION(ft, SetStartItems) -{ - start_items &= ~IT_UNLIMITED_AMMO; - //start_health = warmup_start_health = cvar("g_lms_start_health"); - //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); - start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); - start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); - start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); - start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); - start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); - start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); -} - -MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole) -{ - entity bot = M_ARGV(0, entity); - - if (!IS_DEAD(bot)) - { - if (random() < 0.5) - bot.havocbot_role = havocbot_role_ft_freeing; - else - bot.havocbot_role = havocbot_role_ft_offense; - } - - return true; -} - -MUTATOR_HOOKFUNCTION(ft, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) -{ - M_ARGV(0, float) = freezetag_teams; - return true; -} - -MUTATOR_HOOKFUNCTION(ft, SetWeaponArena) -{ - // most weapons arena - if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") - M_ARGV(0, string) = "most"; -} - -MUTATOR_HOOKFUNCTION(ft, FragCenterMessage) -{ - entity frag_attacker = M_ARGV(0, entity); - entity frag_target = M_ARGV(1, entity); - //float frag_deathtype = M_ARGV(2, float); - int kill_count_to_attacker = M_ARGV(3, int); - int kill_count_to_target = M_ARGV(4, int); - - if(STAT(FROZEN, frag_target)) - return; // target was already frozen, so this is just pushing them off the cliff - - Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping)); - Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, - GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping)); - - return true; -} - -void freezetag_Initialize() -{ - freezetag_teams = autocvar_g_freezetag_teams_override; - if(freezetag_teams < 2) - freezetag_teams = cvar("g_freezetag_teams"); // read the cvar directly as it gets written earlier in the same frame - - freezetag_teams = BITS(bound(2, freezetag_teams, 4)); - GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, { - field(SP_FREEZETAG_REVIVALS, "revivals", 0); - }); - - round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null); - round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); - - EliminatedPlayers_Init(freezetag_isEliminated); -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qh b/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qh deleted file mode 100644 index ed38ae50a..000000000 --- a/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qh +++ /dev/null @@ -1,37 +0,0 @@ -#pragma once - -#ifdef SVQC -#include -int autocvar_g_freezetag_point_limit; -int autocvar_g_freezetag_point_leadlimit; -bool autocvar_g_freezetag_team_spawns; -void freezetag_Initialize(); - -REGISTER_MUTATOR(ft, false) -{ - MUTATOR_STATIC(); - MUTATOR_ONADD - { - GameRules_teams(true); - GameRules_spawning_teams(autocvar_g_freezetag_team_spawns); - GameRules_limit_score(autocvar_g_freezetag_point_limit); - GameRules_limit_lead(autocvar_g_freezetag_point_leadlimit); - - freezetag_Initialize(); - } - return 0; -} - -.float freezetag_frozen_time; -.float freezetag_frozen_timeout; -const float ICE_MAX_ALPHA = 1; -const float ICE_MIN_ALPHA = 0.1; -float freezetag_teams; - -.float reviving; // temp var - -float autocvar_g_freezetag_revive_extra_size; -float autocvar_g_freezetag_revive_speed; -bool autocvar_g_freezetag_revive_nade; -float autocvar_g_freezetag_revive_nade_health; -#endif diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc new file mode 100644 index 000000000..804b39d67 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc @@ -0,0 +1,606 @@ +#include "sv_freezetag.qh" + +#include + +float autocvar_g_freezetag_frozen_maxtime; +float autocvar_g_freezetag_revive_clearspeed; +float autocvar_g_freezetag_round_timelimit; +//int autocvar_g_freezetag_teams; +int autocvar_g_freezetag_teams_override; +float autocvar_g_freezetag_warmup; + +void freezetag_count_alive_players() +{ + total_players = 0; + for (int i = 1; i <= NUM_TEAMS; ++i) + { + Team_SetNumberOfAlivePlayers(Team_GetTeamFromIndex(i), 0); + } + FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it), + { + ++total_players; + if ((GetResourceAmount(it, RESOURCE_HEALTH) < 1) || + (STAT(FROZEN, it) == 1)) + { + continue; + } + entity team_ = Entity_GetTeam(it); + int num_alive = Team_GetNumberOfAlivePlayers(team_); + ++num_alive; + Team_SetNumberOfAlivePlayers(team_, num_alive); + }); + FOREACH_CLIENT(IS_REAL_CLIENT(it), + { + STAT(REDALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex( + 1)); + STAT(BLUEALIVE, it) = Team_GetNumberOfAlivePlayers( + Team_GetTeamFromIndex(2)); + STAT(YELLOWALIVE, it) = Team_GetNumberOfAlivePlayers( + Team_GetTeamFromIndex(3)); + STAT(PINKALIVE, it) = Team_GetNumberOfAlivePlayers( + Team_GetTeamFromIndex(4)); + }); + + eliminatedPlayers.SendFlags |= 1; +} + +#define FREEZETAG_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams)) + +float freezetag_CheckTeams() +{ + static float prev_missing_teams_mask; + if(FREEZETAG_ALIVE_TEAMS_OK()) + { + if(prev_missing_teams_mask > 0) + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); + prev_missing_teams_mask = -1; + return 1; + } + if(total_players == 0) + { + if(prev_missing_teams_mask > 0) + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); + prev_missing_teams_mask = -1; + return 0; + } + int missing_teams_mask = 0; + for (int i = 1; i <= NUM_TEAMS; ++i) + { + if ((freezetag_teams & Team_IndexToBit(i)) && + (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) == 0)) + { + missing_teams_mask |= Team_IndexToBit(i); + } + } + if(prev_missing_teams_mask != missing_teams_mask) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); + prev_missing_teams_mask = missing_teams_mask; + } + return 0; +} + +int freezetag_getWinnerTeam() +{ + int winner_team = 0; + if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(1)) >= 1) + { + winner_team = NUM_TEAM_1; + } + for (int i = 2; i <= NUM_TEAMS; ++i) + { + if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) >= 1) + { + if (winner_team != 0) + { + return 0; + } + winner_team = Team_IndexToTeam(i); + } + } + if (winner_team) + { + return winner_team; + } + return -1; // no player left +} + +void nades_Clear(entity); +void nades_GiveBonus(entity player, float score); + +float freezetag_CheckWinner() +{ + if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); + FOREACH_CLIENT(IS_PLAYER(it), { + it.freezetag_frozen_timeout = 0; + nades_Clear(it); + }); + game_stopped = true; + round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); + return 1; + } + + if (Team_GetNumberOfAliveTeams() > 1) + { + return 0; + } + + int winner_team = freezetag_getWinnerTeam(); + if(winner_team > 0) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); + TeamScore_AddToTeam(winner_team, ST_SCORE, +1); + } + else if(winner_team == -1) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED); + } + + FOREACH_CLIENT(IS_PLAYER(it), { + it.freezetag_frozen_timeout = 0; + nades_Clear(it); + }); + + game_stopped = true; + round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); + return 1; +} + +entity freezetag_LastPlayerForTeam(entity this) +{ + entity last_pl = NULL; + FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), { + if (!STAT(FROZEN, it) && GetResourceAmount(it, RESOURCE_HEALTH) >= 1) + { + if (!last_pl) + last_pl = it; + else + return NULL; + } + }); + return last_pl; +} + +void freezetag_LastPlayerForTeam_Notify(entity this) +{ + if(round_handler_IsActive()) + if(round_handler_IsRoundStarted()) + { + entity pl = freezetag_LastPlayerForTeam(this); + if(pl) + Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE); + } +} + +void freezetag_Add_Score(entity targ, entity attacker) +{ + if(attacker == targ) + { + // you froze your own dumb targ + // counted as "suicide" already + GameRules_scoring_add(targ, SCORE, -1); + } + else if(IS_PLAYER(attacker)) + { + // got frozen by an enemy + // counted as "kill" and "death" already + GameRules_scoring_add(targ, SCORE, -1); + GameRules_scoring_add(attacker, SCORE, +1); + } + // else nothing - got frozen by the game type rules themselves +} + +// to be called when the player is frozen by freezetag (on death, spectator join etc), gives the score +void freezetag_Freeze(entity targ, entity attacker) +{ + if(STAT(FROZEN, targ)) + return; + + if(autocvar_g_freezetag_frozen_maxtime > 0) + targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; + + Freeze(targ, 0, 1, true); + + freezetag_count_alive_players(); + + freezetag_Add_Score(targ, attacker); +} + +float freezetag_isEliminated(entity e) +{ + if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e))) + return true; + return false; +} + + +// ================ +// Bot player logic +// ================ + +void(entity this) havocbot_role_ft_freeing; +void(entity this) havocbot_role_ft_offense; + +void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius) +{ + float t; + FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), { + if (STAT(FROZEN, it) == 1) + { + if(vdist(it.origin - org, >, sradius)) + continue; + navigation_routerating(this, it, ratingscale, 2000); + } + else if(vdist(it.origin - org, >, 400)) // avoid gathering all teammates in one place + { + // If teamate is not frozen still seek them out as fight better + // in a group. + t = 0.2 * 150 / (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR)); + navigation_routerating(this, it, t * ratingscale, 2000); + } + }); +} + +void havocbot_role_ft_offense(entity this) +{ + if(IS_DEAD(this)) + return; + + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + random() * 10 + 20; + + // Count how many players on team are unfrozen. + int unfrozen = 0; + FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), { unfrozen++; }); + + // If only one left on team or if role has timed out then start trying to free players. + if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout)) + { + LOG_TRACE("changing role to freeing"); + this.havocbot_role = havocbot_role_ft_freeing; + this.havocbot_role_timeout = 0; + return; + } + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + havocbot_goalrating_items(this, 10000, this.origin, 10000); + havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000); + havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000); + havocbot_goalrating_waypoints(this, 1, this.origin, 3000); + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +void havocbot_role_ft_freeing(entity this) +{ + if(IS_DEAD(this)) + return; + + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + random() * 10 + 20; + + if (time > this.havocbot_role_timeout) + { + LOG_TRACE("changing role to offense"); + this.havocbot_role = havocbot_role_ft_offense; + this.havocbot_role_timeout = 0; + return; + } + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + havocbot_goalrating_items(this, 8000, this.origin, 10000); + havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000); + havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000); + havocbot_goalrating_waypoints(this, 1, this.origin, 3000); + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + + +// ============== +// Hook Functions +// ============== + +void ft_RemovePlayer(entity this) +{ + SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to update correctly alive stats + if(!STAT(FROZEN, this)) + freezetag_LastPlayerForTeam_Notify(this); + Unfreeze(this); + freezetag_count_alive_players(); +} + +MUTATOR_HOOKFUNCTION(ft, ClientDisconnect) +{ + entity player = M_ARGV(0, entity); + + ft_RemovePlayer(player); + return true; +} + +MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver) +{ + entity player = M_ARGV(0, entity); + + ft_RemovePlayer(player); +} + +MUTATOR_HOOKFUNCTION(ft, PlayerDies) +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_deathtype = M_ARGV(3, float); + + if(round_handler_IsActive()) + if(round_handler_CountdownRunning()) + { + if(STAT(FROZEN, frag_target)) + Unfreeze(frag_target); + freezetag_count_alive_players(); + return true; // let the player die so that he can respawn whenever he wants + } + + // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe + // you succeed changing team through the menu: you both really die (gibbing) and get frozen + if(ITEM_DAMAGE_NEEDKILL(frag_deathtype) + || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id) + { + // let the player die, he will be automatically frozen when he respawns + if(STAT(FROZEN, frag_target) != 1) + { + freezetag_Add_Score(frag_target, frag_attacker); + freezetag_count_alive_players(); + freezetag_LastPlayerForTeam_Notify(frag_target); + } + else + Unfreeze(frag_target); // remove ice + SetResourceAmountExplicit(frag_target, RESOURCE_HEALTH, 0); // Unfreeze resets health + frag_target.freezetag_frozen_timeout = -2; // freeze on respawn + return true; + } + + if(STAT(FROZEN, frag_target)) + return true; + + freezetag_Freeze(frag_target, frag_attacker); + freezetag_LastPlayerForTeam_Notify(frag_target); + + if(frag_attacker == frag_target || frag_attacker == NULL) + { + if(IS_PLAYER(frag_target)) + Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname); + } + else + { + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname); + } + + return true; +} + +MUTATOR_HOOKFUNCTION(ft, PlayerSpawn) +{ + entity player = M_ARGV(0, entity); + + if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players + return true; // do nothing, round is starting right now + + if(player.freezetag_frozen_timeout == -2) // player was dead + { + freezetag_Freeze(player, NULL); + return true; + } + + freezetag_count_alive_players(); + + if(round_handler_IsActive()) + if(round_handler_IsRoundStarted()) + { + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE); + freezetag_Freeze(player, NULL); + } + + return true; +} + +MUTATOR_HOOKFUNCTION(ft, reset_map_players) +{ + FOREACH_CLIENT(IS_PLAYER(it), { + CS(it).killcount = 0; + it.freezetag_frozen_timeout = -1; + PutClientInServer(it); + it.freezetag_frozen_timeout = 0; + }); + freezetag_count_alive_players(); + return true; +} + +MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST) +{ + M_ARGV(2, float) = 0; // no frags counted in Freeze Tag + return true; +} + +MUTATOR_HOOKFUNCTION(ft, Unfreeze) +{ + entity targ = M_ARGV(0, entity); + targ.freezetag_frozen_time = 0; + targ.freezetag_frozen_timeout = 0; + + freezetag_count_alive_players(); +} + +MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) +{ + if(game_stopped) + return true; + + if(round_handler_IsActive()) + if(!round_handler_IsRoundStarted()) + return true; + + int n; + entity o = NULL; + entity player = M_ARGV(0, entity); + //if(STAT(FROZEN, player)) + //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout) + //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time); + + if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout) + n = -1; + else + { + vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; + n = 0; + FOREACH_CLIENT(IS_PLAYER(it) && it != player, { + if(STAT(FROZEN, it) == 0) + if(!IS_DEAD(it)) + if(SAME_TEAM(it, player)) + if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax)) + { + if(!o) + o = it; + if(STAT(FROZEN, player) == 1) + it.reviving = true; + ++n; + } + }); + + } + + if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us + { + STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); + SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); + + if(STAT(REVIVE_PROGRESS, player) >= 1) + { + Unfreeze(player); + freezetag_count_alive_players(); + + if(n == -1) + { + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime); + return true; + } + + // EVERY team mate nearby gets a point (even if multiple!) + FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, { + GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1); + GameRules_scoring_add(it, SCORE, +1); + nades_GiveBonus(it,autocvar_g_nades_bonus_score_low); + }); + + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); + Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname); + } + + FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, { + STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player); + it.reviving = false; + }); + } + else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset + { + STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1); + SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); + } + else if(!n && !STAT(FROZEN, player)) + { + STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody + } + + return true; +} + +MUTATOR_HOOKFUNCTION(ft, SetStartItems) +{ + start_items &= ~IT_UNLIMITED_AMMO; + //start_health = warmup_start_health = cvar("g_lms_start_health"); + //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); + start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); + start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); + start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); + start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); + start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); + start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); +} + +MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole) +{ + entity bot = M_ARGV(0, entity); + + if (!IS_DEAD(bot)) + { + if (random() < 0.5) + bot.havocbot_role = havocbot_role_ft_freeing; + else + bot.havocbot_role = havocbot_role_ft_offense; + } + + return true; +} + +MUTATOR_HOOKFUNCTION(ft, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) +{ + M_ARGV(0, float) = freezetag_teams; + return true; +} + +MUTATOR_HOOKFUNCTION(ft, SetWeaponArena) +{ + // most weapons arena + if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") + M_ARGV(0, string) = "most"; +} + +MUTATOR_HOOKFUNCTION(ft, FragCenterMessage) +{ + entity frag_attacker = M_ARGV(0, entity); + entity frag_target = M_ARGV(1, entity); + //float frag_deathtype = M_ARGV(2, float); + int kill_count_to_attacker = M_ARGV(3, int); + int kill_count_to_target = M_ARGV(4, int); + + if(STAT(FROZEN, frag_target)) + return; // target was already frozen, so this is just pushing them off the cliff + + Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping)); + Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, + GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping)); + + return true; +} + +void freezetag_Initialize() +{ + freezetag_teams = autocvar_g_freezetag_teams_override; + if(freezetag_teams < 2) + freezetag_teams = cvar("g_freezetag_teams"); // read the cvar directly as it gets written earlier in the same frame + + freezetag_teams = BITS(bound(2, freezetag_teams, 4)); + GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, { + field(SP_FREEZETAG_REVIVALS, "revivals", 0); + }); + + round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null); + round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); + + EliminatedPlayers_Init(freezetag_isEliminated); +} diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh new file mode 100644 index 000000000..4a3d80fd1 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh @@ -0,0 +1,35 @@ +#pragma once + +#include +int autocvar_g_freezetag_point_limit; +int autocvar_g_freezetag_point_leadlimit; +bool autocvar_g_freezetag_team_spawns; +void freezetag_Initialize(); + +REGISTER_MUTATOR(ft, false) +{ + MUTATOR_STATIC(); + MUTATOR_ONADD + { + GameRules_teams(true); + GameRules_spawning_teams(autocvar_g_freezetag_team_spawns); + GameRules_limit_score(autocvar_g_freezetag_point_limit); + GameRules_limit_lead(autocvar_g_freezetag_point_leadlimit); + + freezetag_Initialize(); + } + return 0; +} + +.float freezetag_frozen_time; +.float freezetag_frozen_timeout; +const float ICE_MAX_ALPHA = 1; +const float ICE_MIN_ALPHA = 0.1; +float freezetag_teams; + +.float reviving; // temp var + +float autocvar_g_freezetag_revive_extra_size; +float autocvar_g_freezetag_revive_speed; +bool autocvar_g_freezetag_revive_nade; +float autocvar_g_freezetag_revive_nade_health; diff --git a/qcsrc/common/gamemodes/gamemode/invasion/_mod.inc b/qcsrc/common/gamemodes/gamemode/invasion/_mod.inc index 905aa0611..a197891fe 100644 --- a/qcsrc/common/gamemodes/gamemode/invasion/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/invasion/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/invasion/_mod.qh b/qcsrc/common/gamemodes/gamemode/invasion/_mod.qh index d8e8d223d..f90ea9b31 100644 --- a/qcsrc/common/gamemodes/gamemode/invasion/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/invasion/_mod.qh @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/invasion/invasion.qc b/qcsrc/common/gamemodes/gamemode/invasion/invasion.qc deleted file mode 100644 index 00e2241c6..000000000 --- a/qcsrc/common/gamemodes/gamemode/invasion/invasion.qc +++ /dev/null @@ -1,606 +0,0 @@ -#include "invasion.qh" - -// TODO: sv_invasion -#ifdef SVQC -#include -#include -#include - -#include - -IntrusiveList g_invasion_roundends; -IntrusiveList g_invasion_waves; -IntrusiveList g_invasion_spawns; -STATIC_INIT(g_invasion) -{ - g_invasion_roundends = IL_NEW(); - g_invasion_waves = IL_NEW(); - g_invasion_spawns = IL_NEW(); -} - -float autocvar_g_invasion_round_timelimit; -float autocvar_g_invasion_spawnpoint_spawn_delay; -float autocvar_g_invasion_warmup; -int autocvar_g_invasion_monster_count; -bool autocvar_g_invasion_zombies_only; -float autocvar_g_invasion_spawn_delay; - -bool victent_present; -.bool inv_endreached; - -bool inv_warning_shown; // spammy - -void target_invasion_roundend_use(entity this, entity actor, entity trigger) -{ - if(!IS_PLAYER(actor)) { return; } - - actor.inv_endreached = true; - - int plnum = 0; - int realplnum = 0; - // let's not count bots - FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { - ++realplnum; - if(it.inv_endreached) - ++plnum; - }); - if(plnum < ceil(realplnum * min(1, this.count))) // 70% of players - return; - - this.winning = true; -} - -spawnfunc(target_invasion_roundend) -{ - if(!g_invasion) { delete(this); return; } - - victent_present = true; // a victory entity is present, we don't need to rely on monster count TODO: merge this with the intrusive list (can check empty) - - if(!this.count) { this.count = 0.7; } // require at least 70% of the players to reach the end before triggering victory - - this.use = target_invasion_roundend_use; - - IL_PUSH(g_invasion_roundends, this); -} - -spawnfunc(invasion_wave) -{ - if(!g_invasion) { delete(this); return; } - - IL_PUSH(g_invasion_waves, this); -} - -spawnfunc(invasion_spawnpoint) -{ - if(!g_invasion) { delete(this); return; } - - this.classname = "invasion_spawnpoint"; - IL_PUSH(g_invasion_spawns, this); -} - -void ClearWinners(); - -// Invasion stage mode winning condition: If the attackers triggered a round end (by fulfilling all objectives) -// they win. -int WinningCondition_Invasion() -{ - WinningConditionHelper(NULL); // set worldstatus - - int status = WINNING_NO; - - if(autocvar_g_invasion_type == INV_TYPE_STAGE) - { - SetWinners(inv_endreached, true); - - int found = 0; - IL_EACH(g_invasion_roundends, true, - { - ++found; - if(it.winning) - { - bprint("Invasion: round completed.\n"); - // winners already set (TODO: teamplay support) - - status = WINNING_YES; - break; - } - }); - - if(!found) - status = WINNING_YES; // just end it? TODO: should warn mapper! - } - else if(autocvar_g_invasion_type == INV_TYPE_HUNT) - { - ClearWinners(); - - int found = 0; // NOTE: this ends the round if no monsters are placed - IL_EACH(g_monsters, !(it.spawnflags & MONSTERFLAG_RESPAWNED), - { - ++found; - }); - - if(found <= 0) - { - FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), - { - it.winning = true; - }); - status = WINNING_YES; - } - } - - return status; -} - -Monster invasion_PickMonster(int supermonster_count) -{ - RandomSelection_Init(); - - FOREACH(Monsters, it != MON_Null, - { - if((it.spawnflags & MON_FLAG_HIDDEN) || (it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) || - (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1)) - continue; - if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD)) - continue; - RandomSelection_AddEnt(it, 1, 1); - }); - - return RandomSelection_chosen_ent; -} - -entity invasion_PickSpawn() -{ - RandomSelection_Init(); - - IL_EACH(g_invasion_spawns, true, - { - RandomSelection_AddEnt(it, 1, ((time < it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating - it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay; - }); - - return RandomSelection_chosen_ent; -} - -entity invasion_GetWaveEntity(int wavenum) -{ - IL_EACH(g_invasion_waves, it.cnt == wavenum, - { - return it; // found one - }); - - // if no specific one is found, find the last existing wave ent - entity best = NULL; - IL_EACH(g_invasion_waves, it.cnt <= wavenum, - { - if(!best || it.cnt > best.cnt) - best = it; - }); - - return best; -} - -void invasion_SpawnChosenMonster(Monster mon) -{ - entity monster; - entity spawn_point = invasion_PickSpawn(); - entity wave_ent = invasion_GetWaveEntity(inv_roundcnt); - - string tospawn = ""; - if(wave_ent && wave_ent.spawnmob && wave_ent.spawnmob != "") - { - RandomSelection_Init(); - FOREACH_WORD(wave_ent.spawnmob, true, - { - RandomSelection_AddString(it, 1, 1); - }); - - tospawn = RandomSelection_chosen_string; - } - - if(spawn_point == NULL) - { - if(!inv_warning_shown) - { - inv_warning_shown = true; - LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations"); - } - entity e = spawn(); - setsize(e, mon.m_mins, mon.m_maxs); - - if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256)) - monster = spawnmonster(e, tospawn, mon.monsterid, NULL, NULL, e.origin, false, false, 2); - else - { - delete(e); - return; - } - } - else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour) - monster = spawnmonster(spawn(), ((spawn_point.spawnmob && spawn_point.spawnmob != "") ? spawn_point.spawnmob : tospawn), mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2); - - if(!monster) - return; - - monster.spawnshieldtime = time; - - if(spawn_point) - { - if(spawn_point.target_range) - monster.target_range = spawn_point.target_range; - monster.target2 = spawn_point.target2; - } - - if(teamplay) - { - if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0) - monster.team = spawn_point.team; - else - { - RandomSelection_Init(); - if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1); - if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1); - if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); } - if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); } - - monster.team = RandomSelection_chosen_float; - } - - monster_setupcolors(monster); - - if(monster.sprite) - { - WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0')); - - monster.sprite.team = 0; - monster.sprite.SendFlags |= 1; - } - } - - if(monster.monster_attack) - IL_REMOVE(g_monster_targets, monster); - monster.monster_attack = false; // it's the player's job to kill all the monsters - - if(inv_roundcnt >= inv_maxrounds) - monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses -} - -void invasion_SpawnMonsters(int supermonster_count) -{ - Monster chosen_monster = invasion_PickMonster(supermonster_count); - - invasion_SpawnChosenMonster(chosen_monster); -} - -bool Invasion_CheckWinner() -{ - if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) - { - IL_EACH(g_monsters, true, - { - Monster_Remove(it); - }); - IL_CLEAR(g_monsters); - - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); - round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); - return 1; - } - - float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0; - - IL_EACH(g_monsters, GetResourceAmount(it, RESOURCE_HEALTH) > 0, - { - if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) - ++supermonster_count; - ++total_alive_monsters; - - if(teamplay) - switch(it.team) - { - case NUM_TEAM_1: ++red_alive; break; - case NUM_TEAM_2: ++blue_alive; break; - case NUM_TEAM_3: ++yellow_alive; break; - case NUM_TEAM_4: ++pink_alive; break; - } - }); - - if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned) - { - if(time >= inv_lastcheck) - { - invasion_SpawnMonsters(supermonster_count); - inv_lastcheck = time + autocvar_g_invasion_spawn_delay; - } - - return 0; - } - - if(inv_numspawned < 1) - return 0; // nothing has spawned yet - - if(teamplay) - { - if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1) - return 0; - } - else if(inv_numkilled < inv_maxspawned) - return 0; - - entity winner = NULL; - float winning_score = 0, winner_team = 0; - - - if(teamplay) - { - if(red_alive > 0) { winner_team = NUM_TEAM_1; } - if(blue_alive > 0) - if(winner_team) { winner_team = 0; } - else { winner_team = NUM_TEAM_2; } - if(yellow_alive > 0) - if(winner_team) { winner_team = 0; } - else { winner_team = NUM_TEAM_3; } - if(pink_alive > 0) - if(winner_team) { winner_team = 0; } - else { winner_team = NUM_TEAM_4; } - } - else - { - FOREACH_CLIENT(IS_PLAYER(it), { - float cs = GameRules_scoring_add(it, KILLS, 0); - if(cs > winning_score) - { - winning_score = cs; - winner = it; - } - }); - } - - IL_EACH(g_monsters, true, - { - Monster_Remove(it); - }); - IL_CLEAR(g_monsters); - - if(teamplay) - { - if(winner_team) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); - } - } - else if(winner) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname); - } - - round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); - - return 1; -} - -bool Invasion_CheckPlayers() -{ - return true; -} - -void Invasion_RoundStart() -{ - int numplayers = 0; - FOREACH_CLIENT(IS_PLAYER(it), { - it.player_blocked = false; - ++numplayers; - }); - - if(inv_roundcnt < inv_maxrounds) - inv_roundcnt += 1; // a limiter to stop crazy counts - - inv_monsterskill = inv_roundcnt + max(1, numplayers * 0.3); - - inv_maxcurrent = 0; - inv_numspawned = 0; - inv_numkilled = 0; - - inv_maxspawned = rint(max(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5))); - - if(teamplay) - { - DistributeEvenly_Init(inv_maxspawned, invasion_teams); - inv_monsters_perteam[NUM_TEAM_1] = DistributeEvenly_Get(1); - inv_monsters_perteam[NUM_TEAM_2] = DistributeEvenly_Get(1); - if(invasion_teams >= 3) inv_monsters_perteam[NUM_TEAM_3] = DistributeEvenly_Get(1); - if(invasion_teams >= 4) inv_monsters_perteam[NUM_TEAM_4] = DistributeEvenly_Get(1); - } -} - -MUTATOR_HOOKFUNCTION(inv, MonsterDies) -{ - entity frag_target = M_ARGV(0, entity); - entity frag_attacker = M_ARGV(1, entity); - - if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED)) - { - if(autocvar_g_invasion_type == INV_TYPE_ROUND) - { - inv_numkilled += 1; - inv_maxcurrent -= 1; - } - if(teamplay) { inv_monsters_perteam[frag_target.team] -= 1; } - - if(IS_PLAYER(frag_attacker)) - if(SAME_TEAM(frag_attacker, frag_target)) // in non-teamplay modes, same team = same player, so this works - GameRules_scoring_add(frag_attacker, KILLS, -1); - else - { - GameRules_scoring_add(frag_attacker, KILLS, +1); - if(teamplay) - TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1); - } - } -} - -MUTATOR_HOOKFUNCTION(inv, MonsterSpawn) -{ - entity mon = M_ARGV(0, entity); - mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; - - if(autocvar_g_invasion_type == INV_TYPE_HUNT) - return false; // allowed - - if(!(mon.spawnflags & MONSTERFLAG_SPAWNED)) - return true; - - if(!(mon.spawnflags & MONSTERFLAG_RESPAWNED)) - { - inv_numspawned += 1; - inv_maxcurrent += 1; - } - - mon.monster_skill = inv_monsterskill; - - if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name); -} - -MUTATOR_HOOKFUNCTION(inv, SV_StartFrame) -{ - if(autocvar_g_invasion_type != INV_TYPE_ROUND) - return; // uses map spawned monsters - - monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned - monsters_killed = inv_numkilled; -} - -MUTATOR_HOOKFUNCTION(inv, PlayerRegen) -{ - // no regeneration in invasion, regardless of the game type - return true; -} - -MUTATOR_HOOKFUNCTION(inv, PlayerSpawn) -{ - entity player = M_ARGV(0, entity); - - if(player.bot_attack) - IL_REMOVE(g_bot_targets, player); - player.bot_attack = false; -} - -MUTATOR_HOOKFUNCTION(inv, Damage_Calculate) -{ - entity frag_attacker = M_ARGV(1, entity); - entity frag_target = M_ARGV(2, entity); - float frag_damage = M_ARGV(4, float); - vector frag_force = M_ARGV(6, vector); - - if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target) - { - frag_damage = 0; - frag_force = '0 0 0'; - - M_ARGV(4, float) = frag_damage; - M_ARGV(6, vector) = frag_force; - } -} - -MUTATOR_HOOKFUNCTION(inv, BotShouldAttack) -{ - entity targ = M_ARGV(1, entity); - - if(!IS_MONSTER(targ)) - return true; -} - -MUTATOR_HOOKFUNCTION(inv, SetStartItems) -{ - if(autocvar_g_invasion_type == INV_TYPE_ROUND) - { - start_health = 200; - start_armorvalue = 200; - } -} - -MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid) -{ - entity frag_target = M_ARGV(1, entity); - - if(IS_MONSTER(frag_target)) - return MUT_ACCADD_INVALID; - return MUT_ACCADD_INDIFFERENT; -} - -MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning) -{ - // monster spawning disabled during an invasion - M_ARGV(1, string) = "You cannot spawn monsters during an invasion!"; - return true; -} - -MUTATOR_HOOKFUNCTION(inv, CheckRules_World) -{ - if(autocvar_g_invasion_type == INV_TYPE_ROUND) - return false; - - M_ARGV(0, float) = WinningCondition_Invasion(); - return true; -} - -MUTATOR_HOOKFUNCTION(inv, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) -{ - M_ARGV(0, float) = invasion_teams; - return true; -} - -MUTATOR_HOOKFUNCTION(inv, AllowMobButcher) -{ - M_ARGV(0, string) = "This command does not work during an invasion!"; - return true; -} - -void invasion_ScoreRules(int inv_teams) -{ - GameRules_score_enabled(false); - GameRules_scoring(inv_teams, 0, 0, { - if (inv_teams) { - field_team(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY); - } - field(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY)); - }); -} - -void invasion_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up. -{ - if(autocvar_g_invasion_type == INV_TYPE_HUNT || autocvar_g_invasion_type == INV_TYPE_STAGE) - cvar_set("fraglimit", "0"); - - if(autocvar_g_invasion_teams) - { - invasion_teams = BITS(bound(2, autocvar_g_invasion_teams, 4)); - } - else - invasion_teams = 0; - - independent_players = 1; // to disable extra useless scores - - invasion_ScoreRules(invasion_teams); - - independent_players = 0; - - if(autocvar_g_invasion_type == INV_TYPE_ROUND) - { - round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart); - round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); - - inv_roundcnt = 0; - inv_maxrounds = 15; // 15? - } -} - -void invasion_Initialize() -{ - InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE); -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/invasion/invasion.qh b/qcsrc/common/gamemodes/gamemode/invasion/invasion.qh deleted file mode 100644 index 85cd7ec09..000000000 --- a/qcsrc/common/gamemodes/gamemode/invasion/invasion.qh +++ /dev/null @@ -1,48 +0,0 @@ -#pragma once - -#ifdef SVQC -#include -#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") -int autocvar_g_invasion_teams; -int autocvar_g_invasion_type; -bool autocvar_g_invasion_team_spawns; -bool g_invasion; -void invasion_Initialize(); - -REGISTER_MUTATOR(inv, false) -{ - MUTATOR_STATIC(); - MUTATOR_ONADD - { - if (autocvar_g_invasion_teams >= 2) { - GameRules_teams(true); - GameRules_spawning_teams(autocvar_g_invasion_team_spawns); - } - GameRules_limit_score(autocvar_g_invasion_point_limit); - - g_invasion = true; - cvar_settemp("g_monsters", "1"); - invasion_Initialize(); - } - return 0; -} - -float inv_numspawned; -float inv_maxspawned; -float inv_roundcnt; -float inv_maxrounds; -float inv_numkilled; -float inv_lastcheck; -float inv_maxcurrent; - -float invasion_teams; -float inv_monsters_perteam[17]; - -float inv_monsterskill; - -const float ST_INV_KILLS = 1; - -const int INV_TYPE_ROUND = 0; // round-based waves of enemies -const int INV_TYPE_HUNT = 1; // clear the map of placed enemies -const int INV_TYPE_STAGE = 2; // reach the end of the level -#endif diff --git a/qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qc b/qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qc new file mode 100644 index 000000000..c9670a150 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qc @@ -0,0 +1,603 @@ +#include "sv_invasion.qh" + +#include +#include +#include + +#include + +IntrusiveList g_invasion_roundends; +IntrusiveList g_invasion_waves; +IntrusiveList g_invasion_spawns; +STATIC_INIT(g_invasion) +{ + g_invasion_roundends = IL_NEW(); + g_invasion_waves = IL_NEW(); + g_invasion_spawns = IL_NEW(); +} + +float autocvar_g_invasion_round_timelimit; +float autocvar_g_invasion_spawnpoint_spawn_delay; +float autocvar_g_invasion_warmup; +int autocvar_g_invasion_monster_count; +bool autocvar_g_invasion_zombies_only; +float autocvar_g_invasion_spawn_delay; + +bool victent_present; +.bool inv_endreached; + +bool inv_warning_shown; // spammy + +void target_invasion_roundend_use(entity this, entity actor, entity trigger) +{ + if(!IS_PLAYER(actor)) { return; } + + actor.inv_endreached = true; + + int plnum = 0; + int realplnum = 0; + // let's not count bots + FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { + ++realplnum; + if(it.inv_endreached) + ++plnum; + }); + if(plnum < ceil(realplnum * min(1, this.count))) // 70% of players + return; + + this.winning = true; +} + +spawnfunc(target_invasion_roundend) +{ + if(!g_invasion) { delete(this); return; } + + victent_present = true; // a victory entity is present, we don't need to rely on monster count TODO: merge this with the intrusive list (can check empty) + + if(!this.count) { this.count = 0.7; } // require at least 70% of the players to reach the end before triggering victory + + this.use = target_invasion_roundend_use; + + IL_PUSH(g_invasion_roundends, this); +} + +spawnfunc(invasion_wave) +{ + if(!g_invasion) { delete(this); return; } + + IL_PUSH(g_invasion_waves, this); +} + +spawnfunc(invasion_spawnpoint) +{ + if(!g_invasion) { delete(this); return; } + + this.classname = "invasion_spawnpoint"; + IL_PUSH(g_invasion_spawns, this); +} + +void ClearWinners(); + +// Invasion stage mode winning condition: If the attackers triggered a round end (by fulfilling all objectives) +// they win. +int WinningCondition_Invasion() +{ + WinningConditionHelper(NULL); // set worldstatus + + int status = WINNING_NO; + + if(autocvar_g_invasion_type == INV_TYPE_STAGE) + { + SetWinners(inv_endreached, true); + + int found = 0; + IL_EACH(g_invasion_roundends, true, + { + ++found; + if(it.winning) + { + bprint("Invasion: round completed.\n"); + // winners already set (TODO: teamplay support) + + status = WINNING_YES; + break; + } + }); + + if(!found) + status = WINNING_YES; // just end it? TODO: should warn mapper! + } + else if(autocvar_g_invasion_type == INV_TYPE_HUNT) + { + ClearWinners(); + + int found = 0; // NOTE: this ends the round if no monsters are placed + IL_EACH(g_monsters, !(it.spawnflags & MONSTERFLAG_RESPAWNED), + { + ++found; + }); + + if(found <= 0) + { + FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), + { + it.winning = true; + }); + status = WINNING_YES; + } + } + + return status; +} + +Monster invasion_PickMonster(int supermonster_count) +{ + RandomSelection_Init(); + + FOREACH(Monsters, it != MON_Null, + { + if((it.spawnflags & MON_FLAG_HIDDEN) || (it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) || + (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1)) + continue; + if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD)) + continue; + RandomSelection_AddEnt(it, 1, 1); + }); + + return RandomSelection_chosen_ent; +} + +entity invasion_PickSpawn() +{ + RandomSelection_Init(); + + IL_EACH(g_invasion_spawns, true, + { + RandomSelection_AddEnt(it, 1, ((time < it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating + it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay; + }); + + return RandomSelection_chosen_ent; +} + +entity invasion_GetWaveEntity(int wavenum) +{ + IL_EACH(g_invasion_waves, it.cnt == wavenum, + { + return it; // found one + }); + + // if no specific one is found, find the last existing wave ent + entity best = NULL; + IL_EACH(g_invasion_waves, it.cnt <= wavenum, + { + if(!best || it.cnt > best.cnt) + best = it; + }); + + return best; +} + +void invasion_SpawnChosenMonster(Monster mon) +{ + entity monster; + entity spawn_point = invasion_PickSpawn(); + entity wave_ent = invasion_GetWaveEntity(inv_roundcnt); + + string tospawn = ""; + if(wave_ent && wave_ent.spawnmob && wave_ent.spawnmob != "") + { + RandomSelection_Init(); + FOREACH_WORD(wave_ent.spawnmob, true, + { + RandomSelection_AddString(it, 1, 1); + }); + + tospawn = RandomSelection_chosen_string; + } + + if(spawn_point == NULL) + { + if(!inv_warning_shown) + { + inv_warning_shown = true; + LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations"); + } + entity e = spawn(); + setsize(e, mon.m_mins, mon.m_maxs); + + if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256)) + monster = spawnmonster(e, tospawn, mon.monsterid, NULL, NULL, e.origin, false, false, 2); + else + { + delete(e); + return; + } + } + else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour) + monster = spawnmonster(spawn(), ((spawn_point.spawnmob && spawn_point.spawnmob != "") ? spawn_point.spawnmob : tospawn), mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2); + + if(!monster) + return; + + monster.spawnshieldtime = time; + + if(spawn_point) + { + if(spawn_point.target_range) + monster.target_range = spawn_point.target_range; + monster.target2 = spawn_point.target2; + } + + if(teamplay) + { + if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0) + monster.team = spawn_point.team; + else + { + RandomSelection_Init(); + if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1); + if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1); + if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); } + if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); } + + monster.team = RandomSelection_chosen_float; + } + + monster_setupcolors(monster); + + if(monster.sprite) + { + WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0')); + + monster.sprite.team = 0; + monster.sprite.SendFlags |= 1; + } + } + + if(monster.monster_attack) + IL_REMOVE(g_monster_targets, monster); + monster.monster_attack = false; // it's the player's job to kill all the monsters + + if(inv_roundcnt >= inv_maxrounds) + monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses +} + +void invasion_SpawnMonsters(int supermonster_count) +{ + Monster chosen_monster = invasion_PickMonster(supermonster_count); + + invasion_SpawnChosenMonster(chosen_monster); +} + +bool Invasion_CheckWinner() +{ + if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) + { + IL_EACH(g_monsters, true, + { + Monster_Remove(it); + }); + IL_CLEAR(g_monsters); + + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); + round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); + return 1; + } + + float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0; + + IL_EACH(g_monsters, GetResourceAmount(it, RESOURCE_HEALTH) > 0, + { + if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) + ++supermonster_count; + ++total_alive_monsters; + + if(teamplay) + switch(it.team) + { + case NUM_TEAM_1: ++red_alive; break; + case NUM_TEAM_2: ++blue_alive; break; + case NUM_TEAM_3: ++yellow_alive; break; + case NUM_TEAM_4: ++pink_alive; break; + } + }); + + if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned) + { + if(time >= inv_lastcheck) + { + invasion_SpawnMonsters(supermonster_count); + inv_lastcheck = time + autocvar_g_invasion_spawn_delay; + } + + return 0; + } + + if(inv_numspawned < 1) + return 0; // nothing has spawned yet + + if(teamplay) + { + if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1) + return 0; + } + else if(inv_numkilled < inv_maxspawned) + return 0; + + entity winner = NULL; + float winning_score = 0, winner_team = 0; + + + if(teamplay) + { + if(red_alive > 0) { winner_team = NUM_TEAM_1; } + if(blue_alive > 0) + if(winner_team) { winner_team = 0; } + else { winner_team = NUM_TEAM_2; } + if(yellow_alive > 0) + if(winner_team) { winner_team = 0; } + else { winner_team = NUM_TEAM_3; } + if(pink_alive > 0) + if(winner_team) { winner_team = 0; } + else { winner_team = NUM_TEAM_4; } + } + else + { + FOREACH_CLIENT(IS_PLAYER(it), { + float cs = GameRules_scoring_add(it, KILLS, 0); + if(cs > winning_score) + { + winning_score = cs; + winner = it; + } + }); + } + + IL_EACH(g_monsters, true, + { + Monster_Remove(it); + }); + IL_CLEAR(g_monsters); + + if(teamplay) + { + if(winner_team) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); + } + } + else if(winner) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname); + } + + round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); + + return 1; +} + +bool Invasion_CheckPlayers() +{ + return true; +} + +void Invasion_RoundStart() +{ + int numplayers = 0; + FOREACH_CLIENT(IS_PLAYER(it), { + it.player_blocked = false; + ++numplayers; + }); + + if(inv_roundcnt < inv_maxrounds) + inv_roundcnt += 1; // a limiter to stop crazy counts + + inv_monsterskill = inv_roundcnt + max(1, numplayers * 0.3); + + inv_maxcurrent = 0; + inv_numspawned = 0; + inv_numkilled = 0; + + inv_maxspawned = rint(max(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5))); + + if(teamplay) + { + DistributeEvenly_Init(inv_maxspawned, invasion_teams); + inv_monsters_perteam[NUM_TEAM_1] = DistributeEvenly_Get(1); + inv_monsters_perteam[NUM_TEAM_2] = DistributeEvenly_Get(1); + if(invasion_teams >= 3) inv_monsters_perteam[NUM_TEAM_3] = DistributeEvenly_Get(1); + if(invasion_teams >= 4) inv_monsters_perteam[NUM_TEAM_4] = DistributeEvenly_Get(1); + } +} + +MUTATOR_HOOKFUNCTION(inv, MonsterDies) +{ + entity frag_target = M_ARGV(0, entity); + entity frag_attacker = M_ARGV(1, entity); + + if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED)) + { + if(autocvar_g_invasion_type == INV_TYPE_ROUND) + { + inv_numkilled += 1; + inv_maxcurrent -= 1; + } + if(teamplay) { inv_monsters_perteam[frag_target.team] -= 1; } + + if(IS_PLAYER(frag_attacker)) + if(SAME_TEAM(frag_attacker, frag_target)) // in non-teamplay modes, same team = same player, so this works + GameRules_scoring_add(frag_attacker, KILLS, -1); + else + { + GameRules_scoring_add(frag_attacker, KILLS, +1); + if(teamplay) + TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1); + } + } +} + +MUTATOR_HOOKFUNCTION(inv, MonsterSpawn) +{ + entity mon = M_ARGV(0, entity); + mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; + + if(autocvar_g_invasion_type == INV_TYPE_HUNT) + return false; // allowed + + if(!(mon.spawnflags & MONSTERFLAG_SPAWNED)) + return true; + + if(!(mon.spawnflags & MONSTERFLAG_RESPAWNED)) + { + inv_numspawned += 1; + inv_maxcurrent += 1; + } + + mon.monster_skill = inv_monsterskill; + + if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name); +} + +MUTATOR_HOOKFUNCTION(inv, SV_StartFrame) +{ + if(autocvar_g_invasion_type != INV_TYPE_ROUND) + return; // uses map spawned monsters + + monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned + monsters_killed = inv_numkilled; +} + +MUTATOR_HOOKFUNCTION(inv, PlayerRegen) +{ + // no regeneration in invasion, regardless of the game type + return true; +} + +MUTATOR_HOOKFUNCTION(inv, PlayerSpawn) +{ + entity player = M_ARGV(0, entity); + + if(player.bot_attack) + IL_REMOVE(g_bot_targets, player); + player.bot_attack = false; +} + +MUTATOR_HOOKFUNCTION(inv, Damage_Calculate) +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_damage = M_ARGV(4, float); + vector frag_force = M_ARGV(6, vector); + + if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target) + { + frag_damage = 0; + frag_force = '0 0 0'; + + M_ARGV(4, float) = frag_damage; + M_ARGV(6, vector) = frag_force; + } +} + +MUTATOR_HOOKFUNCTION(inv, BotShouldAttack) +{ + entity targ = M_ARGV(1, entity); + + if(!IS_MONSTER(targ)) + return true; +} + +MUTATOR_HOOKFUNCTION(inv, SetStartItems) +{ + if(autocvar_g_invasion_type == INV_TYPE_ROUND) + { + start_health = 200; + start_armorvalue = 200; + } +} + +MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid) +{ + entity frag_target = M_ARGV(1, entity); + + if(IS_MONSTER(frag_target)) + return MUT_ACCADD_INVALID; + return MUT_ACCADD_INDIFFERENT; +} + +MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning) +{ + // monster spawning disabled during an invasion + M_ARGV(1, string) = "You cannot spawn monsters during an invasion!"; + return true; +} + +MUTATOR_HOOKFUNCTION(inv, CheckRules_World) +{ + if(autocvar_g_invasion_type == INV_TYPE_ROUND) + return false; + + M_ARGV(0, float) = WinningCondition_Invasion(); + return true; +} + +MUTATOR_HOOKFUNCTION(inv, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) +{ + M_ARGV(0, float) = invasion_teams; + return true; +} + +MUTATOR_HOOKFUNCTION(inv, AllowMobButcher) +{ + M_ARGV(0, string) = "This command does not work during an invasion!"; + return true; +} + +void invasion_ScoreRules(int inv_teams) +{ + GameRules_score_enabled(false); + GameRules_scoring(inv_teams, 0, 0, { + if (inv_teams) { + field_team(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY); + } + field(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY)); + }); +} + +void invasion_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up. +{ + if(autocvar_g_invasion_type == INV_TYPE_HUNT || autocvar_g_invasion_type == INV_TYPE_STAGE) + cvar_set("fraglimit", "0"); + + if(autocvar_g_invasion_teams) + { + invasion_teams = BITS(bound(2, autocvar_g_invasion_teams, 4)); + } + else + invasion_teams = 0; + + independent_players = 1; // to disable extra useless scores + + invasion_ScoreRules(invasion_teams); + + independent_players = 0; + + if(autocvar_g_invasion_type == INV_TYPE_ROUND) + { + round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart); + round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); + + inv_roundcnt = 0; + inv_maxrounds = 15; // 15? + } +} + +void invasion_Initialize() +{ + InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE); +} diff --git a/qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qh b/qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qh new file mode 100644 index 000000000..167380eeb --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qh @@ -0,0 +1,46 @@ +#pragma once + +#include +#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") +int autocvar_g_invasion_teams; +int autocvar_g_invasion_type; +bool autocvar_g_invasion_team_spawns; +bool g_invasion; +void invasion_Initialize(); + +REGISTER_MUTATOR(inv, false) +{ + MUTATOR_STATIC(); + MUTATOR_ONADD + { + if (autocvar_g_invasion_teams >= 2) { + GameRules_teams(true); + GameRules_spawning_teams(autocvar_g_invasion_team_spawns); + } + GameRules_limit_score(autocvar_g_invasion_point_limit); + + g_invasion = true; + cvar_settemp("g_monsters", "1"); + invasion_Initialize(); + } + return 0; +} + +float inv_numspawned; +float inv_maxspawned; +float inv_roundcnt; +float inv_maxrounds; +float inv_numkilled; +float inv_lastcheck; +float inv_maxcurrent; + +float invasion_teams; +float inv_monsters_perteam[17]; + +float inv_monsterskill; + +const float ST_INV_KILLS = 1; + +const int INV_TYPE_ROUND = 0; // round-based waves of enemies +const int INV_TYPE_HUNT = 1; // clear the map of placed enemies +const int INV_TYPE_STAGE = 2; // reach the end of the level diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/_mod.inc b/qcsrc/common/gamemodes/gamemode/keepaway/_mod.inc index 9426d7807..420f7af78 100644 --- a/qcsrc/common/gamemodes/gamemode/keepaway/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/keepaway/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh b/qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh index 32872a2a6..145ca49f0 100644 --- a/qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qc b/qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qc deleted file mode 100644 index c8bfbf25a..000000000 --- a/qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qc +++ /dev/null @@ -1,475 +0,0 @@ -#include "keepaway.qh" - -// TODO: keepaway -#ifdef SVQC -#include - -.entity ballcarried; - -int autocvar_g_keepaway_ballcarrier_effects; -float autocvar_g_keepaway_ballcarrier_damage; -float autocvar_g_keepaway_ballcarrier_force; -float autocvar_g_keepaway_ballcarrier_highspeed; -float autocvar_g_keepaway_ballcarrier_selfdamage; -float autocvar_g_keepaway_ballcarrier_selfforce; -float autocvar_g_keepaway_noncarrier_damage; -float autocvar_g_keepaway_noncarrier_force; -float autocvar_g_keepaway_noncarrier_selfdamage; -float autocvar_g_keepaway_noncarrier_selfforce; -bool autocvar_g_keepaway_noncarrier_warn; -int autocvar_g_keepaway_score_bckill; -int autocvar_g_keepaway_score_killac; -int autocvar_g_keepaway_score_timepoints; -float autocvar_g_keepaway_score_timeinterval; -float autocvar_g_keepawayball_damageforcescale; -int autocvar_g_keepawayball_effects; -float autocvar_g_keepawayball_respawntime; -int autocvar_g_keepawayball_trail_color; - -bool ka_ballcarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs on waypoints which are attached to ballcarriers, updates once per frame -{ - if(view.ballcarried) - if(IS_SPEC(player)) - return false; // we don't want spectators of the ballcarrier to see the attached waypoint on the top of their screen - - // TODO: Make the ballcarrier lack a waypointsprite whenever they have the invisibility powerup - - return true; -} - -void ka_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later -{ - if(autocvar_sv_eventlog) - GameLogEcho(strcat(":ka:", mode, ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : ""))); -} - -void ka_TouchEvent(entity this, entity toucher); -void ka_RespawnBall(entity this) // runs whenever the ball needs to be relocated -{ - if(game_stopped) return; - vector oldballorigin = this.origin; - - if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256)) - { - entity spot = SelectSpawnPoint(this, true); - setorigin(this, spot.origin); - this.angles = spot.angles; - } - - makevectors(this.angles); - set_movetype(this, MOVETYPE_BOUNCE); - this.velocity = '0 0 200'; - this.angles = '0 0 0'; - this.effects = autocvar_g_keepawayball_effects; - settouch(this, ka_TouchEvent); - setthink(this, ka_RespawnBall); - this.nextthink = time + autocvar_g_keepawayball_respawntime; - navigation_dynamicgoal_set(this); - - Send_Effect(EFFECT_ELECTRO_COMBO, oldballorigin, '0 0 0', 1); - Send_Effect(EFFECT_ELECTRO_COMBO, this.origin, '0 0 0', 1); - - WaypointSprite_Spawn(WP_KaBall, 0, 0, this, '0 0 64', NULL, this.team, this, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); - WaypointSprite_Ping(this.waypointsprite_attachedforcarrier); - - sound(this, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) -} - -void ka_TimeScoring(entity this) -{ - if(this.owner.ballcarried) - { // add points for holding the ball after a certain amount of time - if(autocvar_g_keepaway_score_timepoints) - GameRules_scoring_add(this.owner, SCORE, autocvar_g_keepaway_score_timepoints); - - GameRules_scoring_add(this.owner, KEEPAWAY_BCTIME, (autocvar_g_keepaway_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds" - this.nextthink = time + autocvar_g_keepaway_score_timeinterval; - } -} - -void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball comes in contact with something -{ - if(game_stopped) return; - if(!this) return; - if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) - { // The ball fell off the map, respawn it since players can't get to it - ka_RespawnBall(this); - return; - } - if(IS_DEAD(toucher)) { return; } - if(STAT(FROZEN, toucher)) { return; } - if (!IS_PLAYER(toucher)) - { // The ball just touched an object, most likely the world - Send_Effect(EFFECT_BALL_SPARKS, this.origin, '0 0 0', 1); - sound(this, CH_TRIGGER, SND_KA_TOUCH, VOL_BASE, ATTEN_NORM); - return; - } - else if(this.wait > time) { return; } - - // attach the ball to the player - this.owner = toucher; - toucher.ballcarried = this; - GameRules_scoring_vip(toucher, true); - setattachment(this, toucher, ""); - setorigin(this, '0 0 0'); - - // make the ball invisible/unable to do anything/set up time scoring - this.velocity = '0 0 0'; - set_movetype(this, MOVETYPE_NONE); - this.effects |= EF_NODRAW; - settouch(this, func_null); - setthink(this, ka_TimeScoring); - this.nextthink = time + autocvar_g_keepaway_score_timeinterval; - this.takedamage = DAMAGE_NO; - navigation_dynamicgoal_unset(this); - - // apply effects to player - toucher.glow_color = autocvar_g_keepawayball_trail_color; - toucher.glow_trail = true; - toucher.effects |= autocvar_g_keepaway_ballcarrier_effects; - - // messages and sounds - ka_EventLog("pickup", toucher); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_PICKUP, toucher.netname); - Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, toucher.netname); - Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF); - sound(this.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) - - // scoring - GameRules_scoring_add(toucher, KEEPAWAY_PICKUPS, 1); - - // waypoints - WaypointSprite_AttachCarrier(WP_KaBallCarrier, toucher, RADARICON_FLAGCARRIER); - toucher.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = ka_ballcarrier_waypointsprite_visible_for_player; - WaypointSprite_UpdateRule(toucher.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); - WaypointSprite_Ping(toucher.waypointsprite_attachedforcarrier); - WaypointSprite_Kill(this.waypointsprite_attachedforcarrier); -} - -void ka_DropEvent(entity plyr) // runs any time that a player is supposed to lose the ball -{ - entity ball; - ball = plyr.ballcarried; - - if(!ball) { return; } - - // reset the ball - setattachment(ball, NULL, ""); - set_movetype(ball, MOVETYPE_BOUNCE); - ball.wait = time + 1; - settouch(ball, ka_TouchEvent); - setthink(ball, ka_RespawnBall); - ball.nextthink = time + autocvar_g_keepawayball_respawntime; - ball.takedamage = DAMAGE_YES; - ball.effects &= ~EF_NODRAW; - setorigin(ball, plyr.origin + '0 0 10'); - ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom(); - entity e = ball.owner; ball.owner = NULL; - e.ballcarried = NULL; - GameRules_scoring_vip(e, false); - navigation_dynamicgoal_set(ball); - - // reset the player effects - plyr.glow_trail = false; - plyr.effects &= ~autocvar_g_keepaway_ballcarrier_effects; - - // messages and sounds - ka_EventLog("dropped", plyr); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname); - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname); - sound(NULL, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) - - // scoring - // GameRules_scoring_add(plyr, KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless. - - // waypoints - WaypointSprite_Spawn(WP_KaBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); - WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); - WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier); - WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier); -} - -/** used to clear the ballcarrier whenever the match switches from warmup to normal */ -void ka_Reset(entity this) -{ - if((this.owner) && (IS_PLAYER(this.owner))) - ka_DropEvent(this.owner); - - if(time < game_starttime) - { - setthink(this, ka_RespawnBall); - settouch(this, func_null); - this.nextthink = game_starttime; - } - else - ka_RespawnBall(this); -} - - -// ================ -// Bot player logic -// ================ - -void havocbot_goalrating_ball(entity this, float ratingscale, vector org) -{ - float t; - entity ball_owner; - ball_owner = ka_ball.owner; - - if (ball_owner == this) - return; - - // If ball is carried by player then hunt them down. - if (ball_owner) - { - t = (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR)) / (GetResourceAmount(ball_owner, RESOURCE_HEALTH) + GetResourceAmount(ball_owner, RESOURCE_ARMOR)); - navigation_routerating(this, ball_owner, t * ratingscale, 2000); - } - else // Ball has been dropped so collect. - navigation_routerating(this, ka_ball, ratingscale, 2000); -} - -void havocbot_role_ka_carrier(entity this) -{ - if (IS_DEAD(this)) - return; - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - havocbot_goalrating_items(this, 10000, this.origin, 10000); - havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000); - havocbot_goalrating_waypoints(this, 1, this.origin, 3000); - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } - - if (!this.ballcarried) - { - this.havocbot_role = havocbot_role_ka_collector; - navigation_goalrating_timeout_expire(this, 2); - } -} - -void havocbot_role_ka_collector(entity this) -{ - if (IS_DEAD(this)) - return; - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - havocbot_goalrating_items(this, 10000, this.origin, 10000); - havocbot_goalrating_enemyplayers(this, 1000, this.origin, 10000); - havocbot_goalrating_ball(this, 20000, this.origin); - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } - - if (this.ballcarried) - { - this.havocbot_role = havocbot_role_ka_carrier; - navigation_goalrating_timeout_expire(this, 2); - } -} - - -// ============== -// Hook Functions -// ============== - -MUTATOR_HOOKFUNCTION(ka, PlayerDies) -{ - entity frag_attacker = M_ARGV(1, entity); - entity frag_target = M_ARGV(2, entity); - - if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker))) - { - if(frag_target.ballcarried) { // add to amount of times killing carrier - GameRules_scoring_add(frag_attacker, KEEPAWAY_CARRIERKILLS, 1); - if(autocvar_g_keepaway_score_bckill) // add bckills to the score - GameRules_scoring_add(frag_attacker, SCORE, autocvar_g_keepaway_score_bckill); - } - else if(!frag_attacker.ballcarried) - if(autocvar_g_keepaway_noncarrier_warn) - Send_Notification(NOTIF_ONE_ONLY, frag_attacker, MSG_CENTER, CENTER_KEEPAWAY_WARN); - - if(frag_attacker.ballcarried) // add to amount of kills while ballcarrier - GameRules_scoring_add(frag_attacker, SCORE, autocvar_g_keepaway_score_killac); - } - - if(frag_target.ballcarried) { ka_DropEvent(frag_target); } // a player with the ball has died, drop it -} - -MUTATOR_HOOKFUNCTION(ka, GiveFragsForKill) -{ - M_ARGV(2, float) = 0; // no frags counted in keepaway - return true; // you deceptive little bugger ;3 This needs to be true in order for this function to even count. -} - -MUTATOR_HOOKFUNCTION(ka, PlayerPreThink) -{ - entity player = M_ARGV(0, entity); - - // clear the item used for the ball in keepaway - player.items &= ~IT_KEY1; - - // if the player has the ball, make sure they have the item for it (Used for HUD primarily) - if(player.ballcarried) - player.items |= IT_KEY1; -} - -MUTATOR_HOOKFUNCTION(ka, PlayerUseKey) -{ - entity player = M_ARGV(0, entity); - - if(MUTATOR_RETURNVALUE == 0) - if(player.ballcarried) - { - ka_DropEvent(player); - return true; - } -} - -MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc -{ - entity frag_attacker = M_ARGV(1, entity); - entity frag_target = M_ARGV(2, entity); - float frag_damage = M_ARGV(4, float); - vector frag_force = M_ARGV(6, vector); - - if(frag_attacker.ballcarried) // if the attacker is a ballcarrier - { - if(frag_target == frag_attacker) // damage done to yourself - { - frag_damage *= autocvar_g_keepaway_ballcarrier_selfdamage; - frag_force *= autocvar_g_keepaway_ballcarrier_selfforce; - } - else // damage done to noncarriers - { - frag_damage *= autocvar_g_keepaway_ballcarrier_damage; - frag_force *= autocvar_g_keepaway_ballcarrier_force; - } - } - else if (!frag_target.ballcarried) // if the target is a noncarrier - { - if(frag_target == frag_attacker) // damage done to yourself - { - frag_damage *= autocvar_g_keepaway_noncarrier_selfdamage; - frag_force *= autocvar_g_keepaway_noncarrier_selfforce; - } - else // damage done to other noncarriers - { - frag_damage *= autocvar_g_keepaway_noncarrier_damage; - frag_force *= autocvar_g_keepaway_noncarrier_force; - } - } - - M_ARGV(4, float) = frag_damage; - M_ARGV(6, vector) = frag_force; -} - -MUTATOR_HOOKFUNCTION(ka, ClientDisconnect) -{ - entity player = M_ARGV(0, entity); - - if(player.ballcarried) { ka_DropEvent(player); } // a player with the ball has left the match, drop it -} - -MUTATOR_HOOKFUNCTION(ka, MakePlayerObserver) -{ - entity player = M_ARGV(0, entity); - - if(player.ballcarried) { ka_DropEvent(player); } // a player with the ball has left the match, drop it -} - -MUTATOR_HOOKFUNCTION(ka, PlayerPowerups) -{ - entity player = M_ARGV(0, entity); - - // In the future this hook is supposed to allow me to do some extra stuff with waypointsprites and invisibility powerup - // So bare with me until I can fix a certain bug with ka_ballcarrier_waypointsprite_visible_for_player() - - player.effects &= ~autocvar_g_keepaway_ballcarrier_effects; - - if(player.ballcarried) - player.effects |= autocvar_g_keepaway_ballcarrier_effects; -} - - -MUTATOR_HOOKFUNCTION(ka, PlayerPhysics_UpdateStats) -{ - entity player = M_ARGV(0, entity); - // these automatically reset, no need to worry - - if(player.ballcarried) - STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_keepaway_ballcarrier_highspeed; -} - -MUTATOR_HOOKFUNCTION(ka, BotShouldAttack) -{ - entity bot = M_ARGV(0, entity); - entity targ = M_ARGV(1, entity); - - // if neither player has ball then don't attack unless the ball is on the ground - if(!targ.ballcarried && !bot.ballcarried && ka_ball.owner) - return true; -} - -MUTATOR_HOOKFUNCTION(ka, HavocBot_ChooseRole) -{ - entity bot = M_ARGV(0, entity); - - if (bot.ballcarried) - bot.havocbot_role = havocbot_role_ka_carrier; - else - bot.havocbot_role = havocbot_role_ka_collector; - return true; -} - -MUTATOR_HOOKFUNCTION(ka, DropSpecialItems) -{ - entity frag_target = M_ARGV(0, entity); - - if(frag_target.ballcarried) - ka_DropEvent(frag_target); -} - -.bool pushable; - -// ============== -// Initialization -// ============== - -MODEL(KA_BALL, "models/orbs/orbblue.md3"); - -void ka_SpawnBall() // loads various values for the ball, runs only once at start of match -{ - entity e = new(keepawayball); - setmodel(e, MDL_KA_BALL); - setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off - e.damageforcescale = autocvar_g_keepawayball_damageforcescale; - e.takedamage = DAMAGE_YES; - e.solid = SOLID_TRIGGER; - set_movetype(e, MOVETYPE_BOUNCE); - e.glow_color = autocvar_g_keepawayball_trail_color; - e.glow_trail = true; - e.flags = FL_ITEM; - IL_PUSH(g_items, e); - e.pushable = true; - e.reset = ka_Reset; - settouch(e, ka_TouchEvent); - e.owner = NULL; - ka_ball = e; - navigation_dynamicgoal_init(ka_ball, false); - - InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So. -} - -void ka_Initialize() // run at the start of a match, initiates game mode -{ - ka_SpawnBall(); -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qh b/qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qh deleted file mode 100644 index a4615c146..000000000 --- a/qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qh +++ /dev/null @@ -1,31 +0,0 @@ -#pragma once - -#ifdef SVQC -#include -#include -void ka_Initialize(); - -REGISTER_MUTATOR(ka, false) -{ - MUTATOR_STATIC(); - MUTATOR_ONADD - { - GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, { - field(SP_KEEPAWAY_PICKUPS, "pickups", 0); - field(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0); - field(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY); - }); - - ka_Initialize(); - } - return false; -} - - -entity ka_ball; - -void(entity this) havocbot_role_ka_carrier; -void(entity this) havocbot_role_ka_collector; - -void ka_DropEvent(entity plyr); -#endif diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qc b/qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qc new file mode 100644 index 000000000..133050b00 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qc @@ -0,0 +1,472 @@ +#include "sv_keepaway.qh" + +#include + +.entity ballcarried; + +int autocvar_g_keepaway_ballcarrier_effects; +float autocvar_g_keepaway_ballcarrier_damage; +float autocvar_g_keepaway_ballcarrier_force; +float autocvar_g_keepaway_ballcarrier_highspeed; +float autocvar_g_keepaway_ballcarrier_selfdamage; +float autocvar_g_keepaway_ballcarrier_selfforce; +float autocvar_g_keepaway_noncarrier_damage; +float autocvar_g_keepaway_noncarrier_force; +float autocvar_g_keepaway_noncarrier_selfdamage; +float autocvar_g_keepaway_noncarrier_selfforce; +bool autocvar_g_keepaway_noncarrier_warn; +int autocvar_g_keepaway_score_bckill; +int autocvar_g_keepaway_score_killac; +int autocvar_g_keepaway_score_timepoints; +float autocvar_g_keepaway_score_timeinterval; +float autocvar_g_keepawayball_damageforcescale; +int autocvar_g_keepawayball_effects; +float autocvar_g_keepawayball_respawntime; +int autocvar_g_keepawayball_trail_color; + +bool ka_ballcarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs on waypoints which are attached to ballcarriers, updates once per frame +{ + if(view.ballcarried) + if(IS_SPEC(player)) + return false; // we don't want spectators of the ballcarrier to see the attached waypoint on the top of their screen + + // TODO: Make the ballcarrier lack a waypointsprite whenever they have the invisibility powerup + + return true; +} + +void ka_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later +{ + if(autocvar_sv_eventlog) + GameLogEcho(strcat(":ka:", mode, ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : ""))); +} + +void ka_TouchEvent(entity this, entity toucher); +void ka_RespawnBall(entity this) // runs whenever the ball needs to be relocated +{ + if(game_stopped) return; + vector oldballorigin = this.origin; + + if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256)) + { + entity spot = SelectSpawnPoint(this, true); + setorigin(this, spot.origin); + this.angles = spot.angles; + } + + makevectors(this.angles); + set_movetype(this, MOVETYPE_BOUNCE); + this.velocity = '0 0 200'; + this.angles = '0 0 0'; + this.effects = autocvar_g_keepawayball_effects; + settouch(this, ka_TouchEvent); + setthink(this, ka_RespawnBall); + this.nextthink = time + autocvar_g_keepawayball_respawntime; + navigation_dynamicgoal_set(this); + + Send_Effect(EFFECT_ELECTRO_COMBO, oldballorigin, '0 0 0', 1); + Send_Effect(EFFECT_ELECTRO_COMBO, this.origin, '0 0 0', 1); + + WaypointSprite_Spawn(WP_KaBall, 0, 0, this, '0 0 64', NULL, this.team, this, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); + WaypointSprite_Ping(this.waypointsprite_attachedforcarrier); + + sound(this, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) +} + +void ka_TimeScoring(entity this) +{ + if(this.owner.ballcarried) + { // add points for holding the ball after a certain amount of time + if(autocvar_g_keepaway_score_timepoints) + GameRules_scoring_add(this.owner, SCORE, autocvar_g_keepaway_score_timepoints); + + GameRules_scoring_add(this.owner, KEEPAWAY_BCTIME, (autocvar_g_keepaway_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds" + this.nextthink = time + autocvar_g_keepaway_score_timeinterval; + } +} + +void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball comes in contact with something +{ + if(game_stopped) return; + if(!this) return; + if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) + { // The ball fell off the map, respawn it since players can't get to it + ka_RespawnBall(this); + return; + } + if(IS_DEAD(toucher)) { return; } + if(STAT(FROZEN, toucher)) { return; } + if (!IS_PLAYER(toucher)) + { // The ball just touched an object, most likely the world + Send_Effect(EFFECT_BALL_SPARKS, this.origin, '0 0 0', 1); + sound(this, CH_TRIGGER, SND_KA_TOUCH, VOL_BASE, ATTEN_NORM); + return; + } + else if(this.wait > time) { return; } + + // attach the ball to the player + this.owner = toucher; + toucher.ballcarried = this; + GameRules_scoring_vip(toucher, true); + setattachment(this, toucher, ""); + setorigin(this, '0 0 0'); + + // make the ball invisible/unable to do anything/set up time scoring + this.velocity = '0 0 0'; + set_movetype(this, MOVETYPE_NONE); + this.effects |= EF_NODRAW; + settouch(this, func_null); + setthink(this, ka_TimeScoring); + this.nextthink = time + autocvar_g_keepaway_score_timeinterval; + this.takedamage = DAMAGE_NO; + navigation_dynamicgoal_unset(this); + + // apply effects to player + toucher.glow_color = autocvar_g_keepawayball_trail_color; + toucher.glow_trail = true; + toucher.effects |= autocvar_g_keepaway_ballcarrier_effects; + + // messages and sounds + ka_EventLog("pickup", toucher); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_PICKUP, toucher.netname); + Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, toucher.netname); + Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF); + sound(this.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) + + // scoring + GameRules_scoring_add(toucher, KEEPAWAY_PICKUPS, 1); + + // waypoints + WaypointSprite_AttachCarrier(WP_KaBallCarrier, toucher, RADARICON_FLAGCARRIER); + toucher.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = ka_ballcarrier_waypointsprite_visible_for_player; + WaypointSprite_UpdateRule(toucher.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); + WaypointSprite_Ping(toucher.waypointsprite_attachedforcarrier); + WaypointSprite_Kill(this.waypointsprite_attachedforcarrier); +} + +void ka_DropEvent(entity plyr) // runs any time that a player is supposed to lose the ball +{ + entity ball; + ball = plyr.ballcarried; + + if(!ball) { return; } + + // reset the ball + setattachment(ball, NULL, ""); + set_movetype(ball, MOVETYPE_BOUNCE); + ball.wait = time + 1; + settouch(ball, ka_TouchEvent); + setthink(ball, ka_RespawnBall); + ball.nextthink = time + autocvar_g_keepawayball_respawntime; + ball.takedamage = DAMAGE_YES; + ball.effects &= ~EF_NODRAW; + setorigin(ball, plyr.origin + '0 0 10'); + ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom(); + entity e = ball.owner; ball.owner = NULL; + e.ballcarried = NULL; + GameRules_scoring_vip(e, false); + navigation_dynamicgoal_set(ball); + + // reset the player effects + plyr.glow_trail = false; + plyr.effects &= ~autocvar_g_keepaway_ballcarrier_effects; + + // messages and sounds + ka_EventLog("dropped", plyr); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname); + sound(NULL, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) + + // scoring + // GameRules_scoring_add(plyr, KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless. + + // waypoints + WaypointSprite_Spawn(WP_KaBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); + WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); + WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier); + WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier); +} + +/** used to clear the ballcarrier whenever the match switches from warmup to normal */ +void ka_Reset(entity this) +{ + if((this.owner) && (IS_PLAYER(this.owner))) + ka_DropEvent(this.owner); + + if(time < game_starttime) + { + setthink(this, ka_RespawnBall); + settouch(this, func_null); + this.nextthink = game_starttime; + } + else + ka_RespawnBall(this); +} + + +// ================ +// Bot player logic +// ================ + +void havocbot_goalrating_ball(entity this, float ratingscale, vector org) +{ + float t; + entity ball_owner; + ball_owner = ka_ball.owner; + + if (ball_owner == this) + return; + + // If ball is carried by player then hunt them down. + if (ball_owner) + { + t = (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR)) / (GetResourceAmount(ball_owner, RESOURCE_HEALTH) + GetResourceAmount(ball_owner, RESOURCE_ARMOR)); + navigation_routerating(this, ball_owner, t * ratingscale, 2000); + } + else // Ball has been dropped so collect. + navigation_routerating(this, ka_ball, ratingscale, 2000); +} + +void havocbot_role_ka_carrier(entity this) +{ + if (IS_DEAD(this)) + return; + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + havocbot_goalrating_items(this, 10000, this.origin, 10000); + havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000); + havocbot_goalrating_waypoints(this, 1, this.origin, 3000); + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } + + if (!this.ballcarried) + { + this.havocbot_role = havocbot_role_ka_collector; + navigation_goalrating_timeout_expire(this, 2); + } +} + +void havocbot_role_ka_collector(entity this) +{ + if (IS_DEAD(this)) + return; + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + havocbot_goalrating_items(this, 10000, this.origin, 10000); + havocbot_goalrating_enemyplayers(this, 1000, this.origin, 10000); + havocbot_goalrating_ball(this, 20000, this.origin); + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } + + if (this.ballcarried) + { + this.havocbot_role = havocbot_role_ka_carrier; + navigation_goalrating_timeout_expire(this, 2); + } +} + + +// ============== +// Hook Functions +// ============== + +MUTATOR_HOOKFUNCTION(ka, PlayerDies) +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + + if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker))) + { + if(frag_target.ballcarried) { // add to amount of times killing carrier + GameRules_scoring_add(frag_attacker, KEEPAWAY_CARRIERKILLS, 1); + if(autocvar_g_keepaway_score_bckill) // add bckills to the score + GameRules_scoring_add(frag_attacker, SCORE, autocvar_g_keepaway_score_bckill); + } + else if(!frag_attacker.ballcarried) + if(autocvar_g_keepaway_noncarrier_warn) + Send_Notification(NOTIF_ONE_ONLY, frag_attacker, MSG_CENTER, CENTER_KEEPAWAY_WARN); + + if(frag_attacker.ballcarried) // add to amount of kills while ballcarrier + GameRules_scoring_add(frag_attacker, SCORE, autocvar_g_keepaway_score_killac); + } + + if(frag_target.ballcarried) { ka_DropEvent(frag_target); } // a player with the ball has died, drop it +} + +MUTATOR_HOOKFUNCTION(ka, GiveFragsForKill) +{ + M_ARGV(2, float) = 0; // no frags counted in keepaway + return true; // you deceptive little bugger ;3 This needs to be true in order for this function to even count. +} + +MUTATOR_HOOKFUNCTION(ka, PlayerPreThink) +{ + entity player = M_ARGV(0, entity); + + // clear the item used for the ball in keepaway + player.items &= ~IT_KEY1; + + // if the player has the ball, make sure they have the item for it (Used for HUD primarily) + if(player.ballcarried) + player.items |= IT_KEY1; +} + +MUTATOR_HOOKFUNCTION(ka, PlayerUseKey) +{ + entity player = M_ARGV(0, entity); + + if(MUTATOR_RETURNVALUE == 0) + if(player.ballcarried) + { + ka_DropEvent(player); + return true; + } +} + +MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_damage = M_ARGV(4, float); + vector frag_force = M_ARGV(6, vector); + + if(frag_attacker.ballcarried) // if the attacker is a ballcarrier + { + if(frag_target == frag_attacker) // damage done to yourself + { + frag_damage *= autocvar_g_keepaway_ballcarrier_selfdamage; + frag_force *= autocvar_g_keepaway_ballcarrier_selfforce; + } + else // damage done to noncarriers + { + frag_damage *= autocvar_g_keepaway_ballcarrier_damage; + frag_force *= autocvar_g_keepaway_ballcarrier_force; + } + } + else if (!frag_target.ballcarried) // if the target is a noncarrier + { + if(frag_target == frag_attacker) // damage done to yourself + { + frag_damage *= autocvar_g_keepaway_noncarrier_selfdamage; + frag_force *= autocvar_g_keepaway_noncarrier_selfforce; + } + else // damage done to other noncarriers + { + frag_damage *= autocvar_g_keepaway_noncarrier_damage; + frag_force *= autocvar_g_keepaway_noncarrier_force; + } + } + + M_ARGV(4, float) = frag_damage; + M_ARGV(6, vector) = frag_force; +} + +MUTATOR_HOOKFUNCTION(ka, ClientDisconnect) +{ + entity player = M_ARGV(0, entity); + + if(player.ballcarried) { ka_DropEvent(player); } // a player with the ball has left the match, drop it +} + +MUTATOR_HOOKFUNCTION(ka, MakePlayerObserver) +{ + entity player = M_ARGV(0, entity); + + if(player.ballcarried) { ka_DropEvent(player); } // a player with the ball has left the match, drop it +} + +MUTATOR_HOOKFUNCTION(ka, PlayerPowerups) +{ + entity player = M_ARGV(0, entity); + + // In the future this hook is supposed to allow me to do some extra stuff with waypointsprites and invisibility powerup + // So bare with me until I can fix a certain bug with ka_ballcarrier_waypointsprite_visible_for_player() + + player.effects &= ~autocvar_g_keepaway_ballcarrier_effects; + + if(player.ballcarried) + player.effects |= autocvar_g_keepaway_ballcarrier_effects; +} + + +MUTATOR_HOOKFUNCTION(ka, PlayerPhysics_UpdateStats) +{ + entity player = M_ARGV(0, entity); + // these automatically reset, no need to worry + + if(player.ballcarried) + STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_keepaway_ballcarrier_highspeed; +} + +MUTATOR_HOOKFUNCTION(ka, BotShouldAttack) +{ + entity bot = M_ARGV(0, entity); + entity targ = M_ARGV(1, entity); + + // if neither player has ball then don't attack unless the ball is on the ground + if(!targ.ballcarried && !bot.ballcarried && ka_ball.owner) + return true; +} + +MUTATOR_HOOKFUNCTION(ka, HavocBot_ChooseRole) +{ + entity bot = M_ARGV(0, entity); + + if (bot.ballcarried) + bot.havocbot_role = havocbot_role_ka_carrier; + else + bot.havocbot_role = havocbot_role_ka_collector; + return true; +} + +MUTATOR_HOOKFUNCTION(ka, DropSpecialItems) +{ + entity frag_target = M_ARGV(0, entity); + + if(frag_target.ballcarried) + ka_DropEvent(frag_target); +} + +.bool pushable; + +// ============== +// Initialization +// ============== + +MODEL(KA_BALL, "models/orbs/orbblue.md3"); + +void ka_SpawnBall() // loads various values for the ball, runs only once at start of match +{ + entity e = new(keepawayball); + setmodel(e, MDL_KA_BALL); + setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off + e.damageforcescale = autocvar_g_keepawayball_damageforcescale; + e.takedamage = DAMAGE_YES; + e.solid = SOLID_TRIGGER; + set_movetype(e, MOVETYPE_BOUNCE); + e.glow_color = autocvar_g_keepawayball_trail_color; + e.glow_trail = true; + e.flags = FL_ITEM; + IL_PUSH(g_items, e); + e.pushable = true; + e.reset = ka_Reset; + settouch(e, ka_TouchEvent); + e.owner = NULL; + ka_ball = e; + navigation_dynamicgoal_init(ka_ball, false); + + InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So. +} + +void ka_Initialize() // run at the start of a match, initiates game mode +{ + ka_SpawnBall(); +} diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qh b/qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qh new file mode 100644 index 000000000..83208bf37 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qh @@ -0,0 +1,29 @@ +#pragma once + +#include +#include +void ka_Initialize(); + +REGISTER_MUTATOR(ka, false) +{ + MUTATOR_STATIC(); + MUTATOR_ONADD + { + GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, { + field(SP_KEEPAWAY_PICKUPS, "pickups", 0); + field(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0); + field(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY); + }); + + ka_Initialize(); + } + return false; +} + + +entity ka_ball; + +void(entity this) havocbot_role_ka_carrier; +void(entity this) havocbot_role_ka_collector; + +void ka_DropEvent(entity plyr); diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc b/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc index 3861dea00..4f44840c4 100644 --- a/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh b/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh index cd796c7ef..e4143fc84 100644 --- a/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qc b/qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qc deleted file mode 100644 index 5e0d3fcbb..000000000 --- a/qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qc +++ /dev/null @@ -1,1325 +0,0 @@ -#include "keyhunt.qh" - -// TODO: sv_keyhunt -#ifdef SVQC -float autocvar_g_balance_keyhunt_damageforcescale; -float autocvar_g_balance_keyhunt_delay_collect; -float autocvar_g_balance_keyhunt_delay_damage_return; -float autocvar_g_balance_keyhunt_delay_return; -float autocvar_g_balance_keyhunt_delay_round; -float autocvar_g_balance_keyhunt_delay_tracking; -float autocvar_g_balance_keyhunt_return_when_unreachable; -float autocvar_g_balance_keyhunt_dropvelocity; -float autocvar_g_balance_keyhunt_maxdist; -float autocvar_g_balance_keyhunt_protecttime; - -int autocvar_g_balance_keyhunt_score_capture; -int autocvar_g_balance_keyhunt_score_carrierfrag; -int autocvar_g_balance_keyhunt_score_collect; -int autocvar_g_balance_keyhunt_score_destroyed; -int autocvar_g_balance_keyhunt_score_destroyed_ownfactor; -int autocvar_g_balance_keyhunt_score_push; -float autocvar_g_balance_keyhunt_throwvelocity; - -//int autocvar_g_keyhunt_teams; -int autocvar_g_keyhunt_teams_override; - -// #define KH_PLAYER_USE_ATTACHMENT -// #define KH_PLAYER_USE_CARRIEDMODEL - -#ifdef KH_PLAYER_USE_ATTACHMENT -const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0'; -const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0'; -const vector KH_PLAYER_ATTACHMENT = '0 0 0'; -const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0'; -const string KH_PLAYER_ATTACHMENT_BONE = ""; -#else -const float KH_KEY_ZSHIFT = 22; -const float KH_KEY_XYDIST = 24; -const float KH_KEY_XYSPEED = 45; -#endif -const float KH_KEY_WP_ZSHIFT = 20; - -const vector KH_KEY_MIN = '-10 -10 -46'; -const vector KH_KEY_MAX = '10 10 3'; -const float KH_KEY_BRIGHTNESS = 2; - -bool kh_no_radar_circles; - -// kh_state -// bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self -// bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self -// bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self -// bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self -.float siren_time; // time delay the siren -//.float stuff_time; // time delay to stuffcmd a cvar - -int kh_keystatus[17]; -//kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player # -//replace 17 with cvar("maxplayers") or similar !!!!!!!!! -//for(i = 0; i < maxplayers; ++i) -// kh_keystatus[i] = "0"; - -int kh_Team_ByID(int t) -{ - if(t == 0) return NUM_TEAM_1; - if(t == 1) return NUM_TEAM_2; - if(t == 2) return NUM_TEAM_3; - if(t == 3) return NUM_TEAM_4; - return 0; -} - -//entity kh_worldkeylist; -.entity kh_worldkeynext; -entity kh_controller; -//bool kh_tracking_enabled; -int kh_teams; -int kh_interferemsg_team; -float kh_interferemsg_time; -.entity kh_next, kh_prev; // linked list -.float kh_droptime; -.int kh_dropperteam; -.entity kh_previous_owner; -.int kh_previous_owner_playerid; - -int kh_key_dropped, kh_key_carried; - -int kh_Key_AllOwnedByWhichTeam(); - -const int ST_KH_CAPS = 1; -void kh_ScoreRules(int teams) -{ - GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, { - field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); - field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); - field(SP_KH_PUSHES, "pushes", 0); - field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER); - field(SP_KH_PICKUPS, "pickups", 0); - field(SP_KH_KCKILLS, "kckills", 0); - field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER); - }); -} - -bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time -{ - if(!IS_PLAYER(view) || DIFF_TEAM(this, view)) - if(!kh_tracking_enabled) - return false; - - return true; -} - -bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view) -{ - if(!kh_tracking_enabled) - return false; - if(!this.owner) - return true; - if(!this.owner.owner) - return true; - return false; // draw only when key is not owned -} - -void kh_update_state() -{ - entity key; - int f; - int s = 0; - FOR_EACH_KH_KEY(key) - { - if(key.owner) - f = key.team; - else - f = 30; - s |= (32 ** key.count) * f; - } - - FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; }); - - FOR_EACH_KH_KEY(key) - { - if(key.owner) - STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31; - } - //print(ftos((nextent(NULL)).kh_state), "\n"); -} - - - - -var kh_Think_t kh_Controller_Thinkfunc; -void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly -{ - kh_Controller_Thinkfunc = func; - kh_controller.cnt = ceil(t); - if(t == 0) - kh_controller.nextthink = time; // force -} -void kh_WaitForPlayers(); -void kh_Controller_Think(entity this) // called a lot -{ - if(game_stopped) - return; - if(this.cnt > 0) - { - if(getthink(this) != kh_WaitForPlayers) - this.cnt -= 1; - } - else if(this.cnt == 0) - { - this.cnt -= 1; - kh_Controller_Thinkfunc(); - } - this.nextthink = time + 1; -} - -// frags f: take from cvar * f -// frags 0: no frags -void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured -{ - string s; - if(game_stopped) - return; - - if(frags_player) - UpdateFrags(player, frags_player); - - if(key && key.owner && frags_owner) - UpdateFrags(key.owner, frags_owner); - - if(!autocvar_sv_eventlog) //output extra info to the console or text file - return; - - s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player)); - - if(key && key.owner) - s = strcat(s, ":", ftos(key.owner.playerid)); - else - s = strcat(s, ":0"); - - s = strcat(s, ":", ftos(frags_owner), ":"); - - if(key) - s = strcat(s, key.netname); - - GameLogEcho(s); -} - -vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times. -{ - if(e.tag_entity) - { - makevectors(e.tag_entity.angles); - return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up; - } - else - return e.origin; -} - -void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round -{ -#ifdef KH_PLAYER_USE_ATTACHMENT - entity first = key.owner.kh_next; - if(key == first) - { - setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE); - if(key.kh_next) - { - setattachment(key.kh_next, key, ""); - setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST); - setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED); - key.kh_next.angles = '0 0 0'; - } - else - setorigin(key, KH_PLAYER_ATTACHMENT); - key.angles = KH_PLAYER_ATTACHMENT_ANGLES; - } - else - { - setattachment(key, key.kh_prev, ""); - if(key.kh_next) - setattachment(key.kh_next, key, ""); - setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED); - setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST); - key.angles = '0 0 0'; - } -#else - setattachment(key, key.owner, ""); - setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think - key.angles_y -= key.owner.angles.y; -#endif - key.flags = 0; - if(IL_CONTAINS(g_items, key)) - IL_REMOVE(g_items, key); - key.solid = SOLID_NOT; - set_movetype(key, MOVETYPE_NONE); - key.team = key.owner.team; - key.nextthink = time; - key.damageforcescale = 0; - key.takedamage = DAMAGE_NO; - key.modelindex = kh_key_carried; - navigation_dynamicgoal_unset(key); -} - -void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured -{ -#ifdef KH_PLAYER_USE_ATTACHMENT - entity first = key.owner.kh_next; - if(key == first) - { - if(key.kh_next) - { - setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE); - setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST); - key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES; - } - } - else - { - if(key.kh_next) - setattachment(key.kh_next, key.kh_prev, ""); - setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST); - } - // in any case: - setattachment(key, NULL, ""); - setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z)); - key.angles = key.owner.angles; -#else - setorigin(key, key.owner.origin + key.origin.z * '0 0 1'); - setattachment(key, NULL, ""); - key.angles_y += key.owner.angles.y; -#endif - key.flags = FL_ITEM; - if(!IL_CONTAINS(g_items, key)) - IL_PUSH(g_items, key); - key.solid = SOLID_TRIGGER; - set_movetype(key, MOVETYPE_TOSS); - key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return; - key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale; - key.takedamage = DAMAGE_YES; - // let key.team stay - key.modelindex = kh_key_dropped; - navigation_dynamicgoal_set(key); - key.kh_previous_owner = key.owner; - key.kh_previous_owner_playerid = key.owner.playerid; -} - -void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach -{ - if(key.owner == player) - return; - - int ownerteam0 = kh_Key_AllOwnedByWhichTeam(); - - if(key.owner) - { - kh_Key_Detach(key); - - // remove from linked list - if(key.kh_next) - key.kh_next.kh_prev = key.kh_prev; - key.kh_prev.kh_next = key.kh_next; - key.kh_next = NULL; - key.kh_prev = NULL; - - if(key.owner.kh_next == NULL) - { - // No longer a key carrier - if(!kh_no_radar_circles) - WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier); - WaypointSprite_DetachCarrier(key.owner); - } - } - - key.owner = player; - - if(player) - { - // insert into linked list - key.kh_next = player.kh_next; - key.kh_prev = player; - player.kh_next = key; - if(key.kh_next) - key.kh_next.kh_prev = key; - - float i; - i = kh_keystatus[key.owner.playerid]; - if(key.netname == "^1red key") - i += 1; - if(key.netname == "^4blue key") - i += 2; - if(key.netname == "^3yellow key") - i += 4; - if(key.netname == "^6pink key") - i += 8; - kh_keystatus[key.owner.playerid] = i; - - kh_Key_Attach(key); - - if(key.kh_next == NULL) - { - // player is now a key carrier - entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER); - wp.colormod = colormapPaletteColor(player.team - 1, 0); - player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player; - WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY); - if(player.team == NUM_TEAM_1) - WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed); - else if(player.team == NUM_TEAM_2) - WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue); - else if(player.team == NUM_TEAM_3) - WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow); - else if(player.team == NUM_TEAM_4) - WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink); - if(!kh_no_radar_circles) - WaypointSprite_Ping(player.waypointsprite_attachedforcarrier); - } - } - - // moved that here, also update if there's no player - kh_update_state(); - - key.pusher = NULL; - - int ownerteam = kh_Key_AllOwnedByWhichTeam(); - if(ownerteam != ownerteam0) - { - entity k; - if(ownerteam != -1) - { - kh_interferemsg_time = time + 0.2; - kh_interferemsg_team = player.team; - - // audit all key carrier sprites, update them to "Run here" - FOR_EACH_KH_KEY(k) - { - if (!k.owner) continue; - entity first = WP_Null; - FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; }); - entity third = WP_Null; - FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; }); - WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third); - } - } - else - { - kh_interferemsg_time = 0; - - // audit all key carrier sprites, update them to "Key Carrier" - FOR_EACH_KH_KEY(k) - { - if (!k.owner) continue; - entity first = WP_Null; - FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; }); - entity third = WP_Null; - FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; }); - WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third); - } - } - } -} - -void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) -{ - if(this.owner) - return; - if(ITEM_DAMAGE_NEEDKILL(deathtype)) - { - this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished); - return; - } - if(force == '0 0 0') - return; - if(time > this.pushltime) - if(IS_PLAYER(attacker)) - this.team = attacker.team; -} - -void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key -{ - sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM); - - if(key.kh_dropperteam != player.team) - { - kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0); - GameRules_scoring_add(player, KH_PICKUPS, 1); - } - key.kh_dropperteam = 0; - int realteam = kh_Team_ByID(key.count); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname); - - kh_Key_AssignTo(key, player); // this also updates .kh_state -} - -void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up -{ - if(game_stopped) - return; - - if(this.owner) // already carried - return; - - if(ITEM_TOUCH_NEEDKILL()) - { - this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished); - return; - } - - if (!IS_PLAYER(toucher)) - return; - if(IS_DEAD(toucher)) - return; - if(toucher == this.enemy) - if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect) - return; // you just dropped it! - kh_Key_Collect(this, toucher); -} - -void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds -{ - entity o = key.owner; - kh_Key_AssignTo(key, NULL); - if(o) // it was attached - WaypointSprite_Kill(key.waypointsprite_attachedforcarrier); - else // it was dropped - WaypointSprite_DetachCarrier(key); - - // remove key from key list - if (kh_worldkeylist == key) - kh_worldkeylist = kh_worldkeylist.kh_worldkeynext; - else - { - o = kh_worldkeylist; - while (o) - { - if (o.kh_worldkeynext == key) - { - o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext; - break; - } - o = o.kh_worldkeynext; - } - } - - delete(key); - - kh_update_state(); -} - -void kh_FinishRound() // runs when a team captures the keys -{ - // prepare next round - kh_interferemsg_time = 0; - entity key; - - kh_no_radar_circles = true; - FOR_EACH_KH_KEY(key) - kh_Key_Remove(key); - kh_no_radar_circles = false; - - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round); - kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound); -} - -void nades_GiveBonus(entity player, float score); - -void kh_WinnerTeam(int winner_team) // runs when a team wins -{ - // all key carriers get some points - entity key; - float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture; - DistributeEvenly_Init(score, NumTeams(kh_teams)); - // twice the score for 3 team games, three times the score for 4 team games! - // note: for a win by destroying the key, this should NOT be applied - FOR_EACH_KH_KEY(key) - { - float f = DistributeEvenly_Get(1); - kh_Scores_Event(key.owner, key, "capture", f, 0); - GameRules_scoring_add_team(key.owner, KH_CAPS, 1); - nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high); - } - - bool first = true; - string keyowner = ""; - FOR_EACH_KH_KEY(key) - if(key.owner.kh_next == key) - { - if(!first) - keyowner = strcat(keyowner, ", "); - keyowner = key.owner.netname; - first = false; - } - - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner); - - first = true; - vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0'; - FOR_EACH_KH_KEY(key) - { - vector thisorigin = kh_AttachedOrigin(key); - //dprint("Key origin: ", vtos(thisorigin), "\n"); - midpoint += thisorigin; - - if(!first) - te_lightning2(NULL, lastorigin, thisorigin); - lastorigin = thisorigin; - if(first) - firstorigin = thisorigin; - first = false; - } - if(NumTeams(kh_teams) > 2) - { - te_lightning2(NULL, lastorigin, firstorigin); - } - midpoint = midpoint * (1 / NumTeams(kh_teams)); - te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component - - play2all(SND(KH_CAPTURE)); - kh_FinishRound(); -} - -void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map -{ - float f; - entity attacker = NULL; - if(lostkey.pusher) - if(lostkey.pusher.team != loser_team) - if(IS_PLAYER(lostkey.pusher)) - attacker = lostkey.pusher; - - if(attacker) - { - if(lostkey.kh_previous_owner) - kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push); - // don't actually GIVE him the -nn points, just log - kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0); - GameRules_scoring_add(attacker, KH_PUSHES, 1); - //centerprint(attacker, "Your push is the best!"); // does this really need to exist? - } - else - { - int players = 0; - float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor; - - FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; }); - - entity key; - int keys = 0; - FOR_EACH_KH_KEY(key) - if(key.owner && key.team != loser_team) - ++keys; - - if(lostkey.kh_previous_owner) - kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed); - // don't actually GIVE him the -nn points, just log - - if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid) - GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1); - - DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players); - - FOR_EACH_KH_KEY(key) - if(key.owner && key.team != loser_team) - { - f = DistributeEvenly_Get(of); - kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0); - } - - int fragsleft = DistributeEvenly_Get(players); - - // Now distribute these among all other teams... - int j = NumTeams(kh_teams) - 1; - for(int i = 0; i < NumTeams(kh_teams); ++i) - { - int thisteam = kh_Team_ByID(i); - if(thisteam == loser_team) // bad boy, no cookie - this WILL happen - continue; - - players = 0; - FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; }); - - DistributeEvenly_Init(fragsleft, j); - fragsleft = DistributeEvenly_Get(j - 1); - DistributeEvenly_Init(DistributeEvenly_Get(1), players); - - FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { - f = DistributeEvenly_Get(1); - kh_Scores_Event(it, NULL, "destroyed", f, 0); - }); - - --j; - } - } - - int realteam = kh_Team_ByID(lostkey.count); - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS)); - if(attacker) - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname); - else - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname); - - play2all(SND(KH_DESTROY)); - te_tarexplosion(lostkey.origin); - - kh_FinishRound(); -} - -void kh_Key_Think(entity this) // runs all the time -{ - if(game_stopped) - return; - - if(this.owner) - { -#ifndef KH_PLAYER_USE_ATTACHMENT - makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED)); - setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z); -#endif - } - - // if in nodrop or time over, end the round - if(!this.owner) - if(time > this.pain_finished) - kh_LoserTeam(this.team, this); - - if(this.owner) - if(kh_Key_AllOwnedByWhichTeam() != -1) - { - if(this.siren_time < time) - { - sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm - this.siren_time = time + 2.5; // repeat every 2.5 seconds - } - - entity key; - vector p = this.owner.origin; - FOR_EACH_KH_KEY(key) - if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist)) - goto not_winning; - kh_WinnerTeam(this.team); -LABEL(not_winning) - } - - if(kh_interferemsg_time && time > kh_interferemsg_time) - { - kh_interferemsg_time = 0; - FOREACH_CLIENT(IS_PLAYER(it), { - if(it.team == kh_interferemsg_team) - if(it.kh_next) - Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET); - else - Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP); - else - Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE)); - }); - } - - this.nextthink = time + 0.05; -} - -void key_reset(entity this) -{ - kh_Key_AssignTo(this, NULL); - kh_Key_Remove(this); -} - -const string STR_ITEM_KH_KEY = "item_kh_key"; -void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected -{ - entity key = spawn(); - key.count = i; - key.classname = STR_ITEM_KH_KEY; - settouch(key, kh_Key_Touch); - setthink(key, kh_Key_Think); - key.nextthink = time; - key.items = IT_KEY1 | IT_KEY2; - key.cnt = _angle; - key.angles = '0 360 0' * random(); - key.event_damage = kh_Key_Damage; - key.takedamage = DAMAGE_YES; - key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable; - key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable; - key.modelindex = kh_key_dropped; - key.model = "key"; - key.kh_dropperteam = 0; - key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; - setsize(key, KH_KEY_MIN, KH_KEY_MAX); - key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS; - key.reset = key_reset; - navigation_dynamicgoal_init(key, false); - - switch(initial_owner.team) - { - case NUM_TEAM_1: - key.netname = "^1red key"; - break; - case NUM_TEAM_2: - key.netname = "^4blue key"; - break; - case NUM_TEAM_3: - key.netname = "^3yellow key"; - break; - case NUM_TEAM_4: - key.netname = "^6pink key"; - break; - default: - key.netname = "NETGIER key"; - break; - } - - // link into key list - key.kh_worldkeynext = kh_worldkeylist; - kh_worldkeylist = key; - - Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START)); - - WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG); - key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player; - - kh_Key_AssignTo(key, initial_owner); -} - -// -1 when no team completely owns all keys yet -int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team -{ - entity key; - int teem = -1; - int keys = NumTeams(kh_teams); - FOR_EACH_KH_KEY(key) - { - if(!key.owner) - return -1; - if(teem == -1) - teem = key.team; - else if(teem != key.team) - return -1; - --keys; - } - if(keys != 0) - return -1; - return teem; -} - -void kh_Key_DropOne(entity key) -{ - // prevent collecting this one for some time - entity player = key.owner; - - key.kh_droptime = time; - key.enemy = player; - - kh_Scores_Event(player, key, "dropkey", 0, 0); - GameRules_scoring_add(player, KH_LOSSES, 1); - int realteam = kh_Team_ByID(key.count); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname); - - kh_Key_AssignTo(key, NULL); - makevectors(player.v_angle); - key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false); - key.pusher = NULL; - key.pushltime = time + autocvar_g_balance_keyhunt_protecttime; - key.kh_dropperteam = key.team; - - sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM); -} - -void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies -{ - if(player.kh_next) - { - entity mypusher = NULL; - if(player.pusher) - if(time < player.pushltime) - mypusher = player.pusher; - - entity key; - while((key = player.kh_next)) - { - kh_Scores_Event(player, key, "losekey", 0, 0); - GameRules_scoring_add(player, KH_LOSSES, 1); - int realteam = kh_Team_ByID(key.count); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname); - kh_Key_AssignTo(key, NULL); - makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random()); - key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false); - key.pusher = mypusher; - key.pushltime = time + autocvar_g_balance_keyhunt_protecttime; - if(suicide) - key.kh_dropperteam = player.team; - } - sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM); - } -} - -int kh_GetMissingTeams() -{ - int missing_teams = 0; - for(int i = 0; i < NumTeams(kh_teams); ++i) - { - int teem = kh_Team_ByID(i); - int players = 0; - FOREACH_CLIENT(IS_PLAYER(it), { - if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem) - ++players; - }); - if (!players) - missing_teams |= (2 ** i); - } - return missing_teams; -} - -void kh_WaitForPlayers() // delay start of the round until enough players are present -{ - static int prev_missing_teams_mask; - if(time < game_starttime) - { - if (prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); - prev_missing_teams_mask = -1; - kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers); - return; - } - - int missing_teams_mask = kh_GetMissingTeams(); - if(!missing_teams_mask) - { - if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); - prev_missing_teams_mask = -1; - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round); - kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound); - } - else - { - if(player_count == 0) - { - if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); - prev_missing_teams_mask = -1; - } - else - { - if(prev_missing_teams_mask != missing_teams_mask) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); - prev_missing_teams_mask = missing_teams_mask; - } - } - kh_Controller_SetThink(1, kh_WaitForPlayers); - } -} - -void kh_EnableTrackingDevice() // runs after each round -{ - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT); - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER); - - kh_tracking_enabled = true; -} - -void kh_StartRound() // runs at the start of each round -{ - if(time < game_starttime) - { - kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers); - return; - } - - if(kh_GetMissingTeams()) - { - kh_Controller_SetThink(1, kh_WaitForPlayers); - return; - } - - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT); - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER); - - for(int i = 0; i < NumTeams(kh_teams); ++i) - { - int teem = kh_Team_ByID(i); - int players = 0; - entity my_player = NULL; - FOREACH_CLIENT(IS_PLAYER(it), { - if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem) - { - ++players; - if(random() * players <= 1) - my_player = it; - } - }); - kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i); - } - - kh_tracking_enabled = false; - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking); - kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice); -} - -float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score -{ - if(attacker == targ) - return f; - - if(targ.kh_next) - { - if(attacker.team == targ.team) - { - int nk = 0; - for(entity k = targ.kh_next; k != NULL; k = k.kh_next) - ++nk; - kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0); - } - else - { - kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0); - GameRules_scoring_add(attacker, KH_KCKILLS, 1); - // the frag gets added later - } - } - - return f; -} - -void kh_Initialize() // sets up th KH environment -{ - // setup variables - kh_teams = autocvar_g_keyhunt_teams_override; - if(kh_teams < 2) - kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame - kh_teams = BITS(bound(2, kh_teams, 4)); - - // make a KH entity for controlling the game - kh_controller = spawn(); - setthink(kh_controller, kh_Controller_Think); - kh_Controller_SetThink(0, kh_WaitForPlayers); - - setmodel(kh_controller, MDL_KH_KEY); - kh_key_dropped = kh_controller.modelindex; - /* - dprint(vtos(kh_controller.mins)); - dprint(vtos(kh_controller.maxs)); - dprint("\n"); - */ -#ifdef KH_PLAYER_USE_CARRIEDMODEL - setmodel(kh_controller, MDL_KH_KEY_CARRIED); - kh_key_carried = kh_controller.modelindex; -#else - kh_key_carried = kh_key_dropped; -#endif - - kh_controller.model = ""; - kh_controller.modelindex = 0; - - kh_ScoreRules(kh_teams); -} - -void kh_finalize() -{ - // to be called before intermission - kh_FinishRound(); - delete(kh_controller); - kh_controller = NULL; -} - -// legacy bot role - -void(entity this) havocbot_role_kh_carrier; -void(entity this) havocbot_role_kh_defense; -void(entity this) havocbot_role_kh_offense; -void(entity this) havocbot_role_kh_freelancer; - - -void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy) -{ - entity head; - for (head = kh_worldkeylist; head; head = head.kh_worldkeynext) - { - if(head.owner == this) - continue; - if(!kh_tracking_enabled) - { - // if it's carried by our team we know about it - // otherwise we have to see it to know about it - if(!head.owner || head.team != this.team) - { - traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this); - if (trace_fraction < 1 && trace_ent != head) - continue; // skip what I can't see - } - } - if(!head.owner) - navigation_routerating(this, head, ratingscale_dropped * 10000, 100000); - else if(head.team == this.team) - navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000); - else - navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000); - } - - havocbot_goalrating_items(this, 1, this.origin, 10000); -} - -void havocbot_role_kh_carrier(entity this) -{ - if(IS_DEAD(this)) - return; - - if (!(this.kh_next)) - { - LOG_TRACE("changing role to freelancer"); - this.havocbot_role = havocbot_role_kh_freelancer; - this.havocbot_role_timeout = 0; - return; - } - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - - if(kh_Key_AllOwnedByWhichTeam() == this.team) - havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home - else - havocbot_goalrating_kh(this, 4, 4, 1); // play defensively - - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void havocbot_role_kh_defense(entity this) -{ - if(IS_DEAD(this)) - return; - - if (this.kh_next) - { - LOG_TRACE("changing role to carrier"); - this.havocbot_role = havocbot_role_kh_carrier; - this.havocbot_role_timeout = 0; - return; - } - - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + random() * 10 + 20; - if (time > this.havocbot_role_timeout) - { - LOG_TRACE("changing role to freelancer"); - this.havocbot_role = havocbot_role_kh_freelancer; - this.havocbot_role_timeout = 0; - return; - } - - if (navigation_goalrating_timeout(this)) - { - float key_owner_team; - navigation_goalrating_start(this); - - key_owner_team = kh_Key_AllOwnedByWhichTeam(); - if(key_owner_team == this.team) - havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers - else if(key_owner_team == -1) - havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively - else - havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY - - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void havocbot_role_kh_offense(entity this) -{ - if(IS_DEAD(this)) - return; - - if (this.kh_next) - { - LOG_TRACE("changing role to carrier"); - this.havocbot_role = havocbot_role_kh_carrier; - this.havocbot_role_timeout = 0; - return; - } - - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + random() * 10 + 20; - if (time > this.havocbot_role_timeout) - { - LOG_TRACE("changing role to freelancer"); - this.havocbot_role = havocbot_role_kh_freelancer; - this.havocbot_role_timeout = 0; - return; - } - - if (navigation_goalrating_timeout(this)) - { - float key_owner_team; - - navigation_goalrating_start(this); - - key_owner_team = kh_Key_AllOwnedByWhichTeam(); - if(key_owner_team == this.team) - havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway - else if(key_owner_team == -1) - havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively - else - havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY! - - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void havocbot_role_kh_freelancer(entity this) -{ - if(IS_DEAD(this)) - return; - - if (this.kh_next) - { - LOG_TRACE("changing role to carrier"); - this.havocbot_role = havocbot_role_kh_carrier; - this.havocbot_role_timeout = 0; - return; - } - - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + random() * 10 + 10; - if (time > this.havocbot_role_timeout) - { - if (random() < 0.5) - { - LOG_TRACE("changing role to offense"); - this.havocbot_role = havocbot_role_kh_offense; - } - else - { - LOG_TRACE("changing role to defense"); - this.havocbot_role = havocbot_role_kh_defense; - } - this.havocbot_role_timeout = 0; - return; - } - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - - int key_owner_team = kh_Key_AllOwnedByWhichTeam(); - if(key_owner_team == this.team) - havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway - else if(key_owner_team == -1) - havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys - else - havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY - - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - - -// register this as a mutator - -MUTATOR_HOOKFUNCTION(kh, ClientDisconnect) -{ - entity player = M_ARGV(0, entity); - - kh_Key_DropAll(player, true); -} - -MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver) -{ - entity player = M_ARGV(0, entity); - - kh_Key_DropAll(player, true); -} - -MUTATOR_HOOKFUNCTION(kh, PlayerDies) -{ - entity frag_attacker = M_ARGV(1, entity); - entity frag_target = M_ARGV(2, entity); - - if(frag_target == frag_attacker) - kh_Key_DropAll(frag_target, true); - else if(IS_PLAYER(frag_attacker)) - kh_Key_DropAll(frag_target, false); - else - kh_Key_DropAll(frag_target, true); -} - -MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST) -{ - entity frag_attacker = M_ARGV(0, entity); - entity frag_target = M_ARGV(1, entity); - float frag_score = M_ARGV(2, float); - M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score); -} - -MUTATOR_HOOKFUNCTION(kh, MatchEnd) -{ - kh_finalize(); -} - -MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) -{ - M_ARGV(0, float) = kh_teams; - return true; -} - -MUTATOR_HOOKFUNCTION(kh, SpectateCopy) -{ - entity spectatee = M_ARGV(0, entity); - entity client = M_ARGV(1, entity); - - STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee); -} - -MUTATOR_HOOKFUNCTION(kh, PlayerUseKey) -{ - entity player = M_ARGV(0, entity); - - if(MUTATOR_RETURNVALUE == 0) - { - entity k = player.kh_next; - if(k) - { - kh_Key_DropOne(k); - return true; - } - } -} - -MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole) -{ - entity bot = M_ARGV(0, entity); - - if(IS_DEAD(bot)) - return true; - - float r = random() * 3; - if (r < 1) - bot.havocbot_role = havocbot_role_kh_offense; - else if (r < 2) - bot.havocbot_role = havocbot_role_kh_defense; - else - bot.havocbot_role = havocbot_role_kh_freelancer; - - return true; -} - -MUTATOR_HOOKFUNCTION(kh, DropSpecialItems) -{ - entity frag_target = M_ARGV(0, entity); - - kh_Key_DropAll(frag_target, false); -} - -MUTATOR_HOOKFUNCTION(kh, reset_map_global) -{ - kh_WaitForPlayers(); // takes care of killing the "missing teams" message -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qh b/qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qh deleted file mode 100644 index a086ee689..000000000 --- a/qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qh +++ /dev/null @@ -1,36 +0,0 @@ -#pragma once - -#ifdef SVQC -#include -#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit") -int autocvar_g_keyhunt_point_leadlimit; -bool autocvar_g_keyhunt_team_spawns; -void kh_Initialize(); - -REGISTER_MUTATOR(kh, false) -{ - MUTATOR_STATIC(); - MUTATOR_ONADD - { - GameRules_teams(true); - GameRules_spawning_teams(autocvar_g_keyhunt_team_spawns); - GameRules_limit_score(autocvar_g_keyhunt_point_limit); - GameRules_limit_lead(autocvar_g_keyhunt_point_leadlimit); - - kh_Initialize(); - } - return 0; -} - -#define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext ) - -// ALL OF THESE should be removed in the future, as other code should not have to care - -// used by bots: -bool kh_tracking_enabled; -.entity kh_next; - -USING(kh_Think_t, void()); -void kh_StartRound(); -void kh_Controller_SetThink(float t, kh_Think_t func); -#endif diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc b/qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc new file mode 100644 index 000000000..c73b4952a --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc @@ -0,0 +1,1322 @@ +#include "sv_keyhunt.qh" + +float autocvar_g_balance_keyhunt_damageforcescale; +float autocvar_g_balance_keyhunt_delay_collect; +float autocvar_g_balance_keyhunt_delay_damage_return; +float autocvar_g_balance_keyhunt_delay_return; +float autocvar_g_balance_keyhunt_delay_round; +float autocvar_g_balance_keyhunt_delay_tracking; +float autocvar_g_balance_keyhunt_return_when_unreachable; +float autocvar_g_balance_keyhunt_dropvelocity; +float autocvar_g_balance_keyhunt_maxdist; +float autocvar_g_balance_keyhunt_protecttime; + +int autocvar_g_balance_keyhunt_score_capture; +int autocvar_g_balance_keyhunt_score_carrierfrag; +int autocvar_g_balance_keyhunt_score_collect; +int autocvar_g_balance_keyhunt_score_destroyed; +int autocvar_g_balance_keyhunt_score_destroyed_ownfactor; +int autocvar_g_balance_keyhunt_score_push; +float autocvar_g_balance_keyhunt_throwvelocity; + +//int autocvar_g_keyhunt_teams; +int autocvar_g_keyhunt_teams_override; + +// #define KH_PLAYER_USE_ATTACHMENT +// #define KH_PLAYER_USE_CARRIEDMODEL + +#ifdef KH_PLAYER_USE_ATTACHMENT +const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0'; +const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0'; +const vector KH_PLAYER_ATTACHMENT = '0 0 0'; +const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0'; +const string KH_PLAYER_ATTACHMENT_BONE = ""; +#else +const float KH_KEY_ZSHIFT = 22; +const float KH_KEY_XYDIST = 24; +const float KH_KEY_XYSPEED = 45; +#endif +const float KH_KEY_WP_ZSHIFT = 20; + +const vector KH_KEY_MIN = '-10 -10 -46'; +const vector KH_KEY_MAX = '10 10 3'; +const float KH_KEY_BRIGHTNESS = 2; + +bool kh_no_radar_circles; + +// kh_state +// bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self +// bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self +// bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self +// bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self +.float siren_time; // time delay the siren +//.float stuff_time; // time delay to stuffcmd a cvar + +int kh_keystatus[17]; +//kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player # +//replace 17 with cvar("maxplayers") or similar !!!!!!!!! +//for(i = 0; i < maxplayers; ++i) +// kh_keystatus[i] = "0"; + +int kh_Team_ByID(int t) +{ + if(t == 0) return NUM_TEAM_1; + if(t == 1) return NUM_TEAM_2; + if(t == 2) return NUM_TEAM_3; + if(t == 3) return NUM_TEAM_4; + return 0; +} + +//entity kh_worldkeylist; +.entity kh_worldkeynext; +entity kh_controller; +//bool kh_tracking_enabled; +int kh_teams; +int kh_interferemsg_team; +float kh_interferemsg_time; +.entity kh_next, kh_prev; // linked list +.float kh_droptime; +.int kh_dropperteam; +.entity kh_previous_owner; +.int kh_previous_owner_playerid; + +int kh_key_dropped, kh_key_carried; + +int kh_Key_AllOwnedByWhichTeam(); + +const int ST_KH_CAPS = 1; +void kh_ScoreRules(int teams) +{ + GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, { + field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); + field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); + field(SP_KH_PUSHES, "pushes", 0); + field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER); + field(SP_KH_PICKUPS, "pickups", 0); + field(SP_KH_KCKILLS, "kckills", 0); + field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER); + }); +} + +bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time +{ + if(!IS_PLAYER(view) || DIFF_TEAM(this, view)) + if(!kh_tracking_enabled) + return false; + + return true; +} + +bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view) +{ + if(!kh_tracking_enabled) + return false; + if(!this.owner) + return true; + if(!this.owner.owner) + return true; + return false; // draw only when key is not owned +} + +void kh_update_state() +{ + entity key; + int f; + int s = 0; + FOR_EACH_KH_KEY(key) + { + if(key.owner) + f = key.team; + else + f = 30; + s |= (32 ** key.count) * f; + } + + FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; }); + + FOR_EACH_KH_KEY(key) + { + if(key.owner) + STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31; + } + //print(ftos((nextent(NULL)).kh_state), "\n"); +} + + + + +var kh_Think_t kh_Controller_Thinkfunc; +void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly +{ + kh_Controller_Thinkfunc = func; + kh_controller.cnt = ceil(t); + if(t == 0) + kh_controller.nextthink = time; // force +} +void kh_WaitForPlayers(); +void kh_Controller_Think(entity this) // called a lot +{ + if(game_stopped) + return; + if(this.cnt > 0) + { + if(getthink(this) != kh_WaitForPlayers) + this.cnt -= 1; + } + else if(this.cnt == 0) + { + this.cnt -= 1; + kh_Controller_Thinkfunc(); + } + this.nextthink = time + 1; +} + +// frags f: take from cvar * f +// frags 0: no frags +void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured +{ + string s; + if(game_stopped) + return; + + if(frags_player) + UpdateFrags(player, frags_player); + + if(key && key.owner && frags_owner) + UpdateFrags(key.owner, frags_owner); + + if(!autocvar_sv_eventlog) //output extra info to the console or text file + return; + + s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player)); + + if(key && key.owner) + s = strcat(s, ":", ftos(key.owner.playerid)); + else + s = strcat(s, ":0"); + + s = strcat(s, ":", ftos(frags_owner), ":"); + + if(key) + s = strcat(s, key.netname); + + GameLogEcho(s); +} + +vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times. +{ + if(e.tag_entity) + { + makevectors(e.tag_entity.angles); + return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up; + } + else + return e.origin; +} + +void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round +{ +#ifdef KH_PLAYER_USE_ATTACHMENT + entity first = key.owner.kh_next; + if(key == first) + { + setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE); + if(key.kh_next) + { + setattachment(key.kh_next, key, ""); + setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST); + setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED); + key.kh_next.angles = '0 0 0'; + } + else + setorigin(key, KH_PLAYER_ATTACHMENT); + key.angles = KH_PLAYER_ATTACHMENT_ANGLES; + } + else + { + setattachment(key, key.kh_prev, ""); + if(key.kh_next) + setattachment(key.kh_next, key, ""); + setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED); + setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST); + key.angles = '0 0 0'; + } +#else + setattachment(key, key.owner, ""); + setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think + key.angles_y -= key.owner.angles.y; +#endif + key.flags = 0; + if(IL_CONTAINS(g_items, key)) + IL_REMOVE(g_items, key); + key.solid = SOLID_NOT; + set_movetype(key, MOVETYPE_NONE); + key.team = key.owner.team; + key.nextthink = time; + key.damageforcescale = 0; + key.takedamage = DAMAGE_NO; + key.modelindex = kh_key_carried; + navigation_dynamicgoal_unset(key); +} + +void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured +{ +#ifdef KH_PLAYER_USE_ATTACHMENT + entity first = key.owner.kh_next; + if(key == first) + { + if(key.kh_next) + { + setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE); + setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST); + key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES; + } + } + else + { + if(key.kh_next) + setattachment(key.kh_next, key.kh_prev, ""); + setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST); + } + // in any case: + setattachment(key, NULL, ""); + setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z)); + key.angles = key.owner.angles; +#else + setorigin(key, key.owner.origin + key.origin.z * '0 0 1'); + setattachment(key, NULL, ""); + key.angles_y += key.owner.angles.y; +#endif + key.flags = FL_ITEM; + if(!IL_CONTAINS(g_items, key)) + IL_PUSH(g_items, key); + key.solid = SOLID_TRIGGER; + set_movetype(key, MOVETYPE_TOSS); + key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return; + key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale; + key.takedamage = DAMAGE_YES; + // let key.team stay + key.modelindex = kh_key_dropped; + navigation_dynamicgoal_set(key); + key.kh_previous_owner = key.owner; + key.kh_previous_owner_playerid = key.owner.playerid; +} + +void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach +{ + if(key.owner == player) + return; + + int ownerteam0 = kh_Key_AllOwnedByWhichTeam(); + + if(key.owner) + { + kh_Key_Detach(key); + + // remove from linked list + if(key.kh_next) + key.kh_next.kh_prev = key.kh_prev; + key.kh_prev.kh_next = key.kh_next; + key.kh_next = NULL; + key.kh_prev = NULL; + + if(key.owner.kh_next == NULL) + { + // No longer a key carrier + if(!kh_no_radar_circles) + WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier); + WaypointSprite_DetachCarrier(key.owner); + } + } + + key.owner = player; + + if(player) + { + // insert into linked list + key.kh_next = player.kh_next; + key.kh_prev = player; + player.kh_next = key; + if(key.kh_next) + key.kh_next.kh_prev = key; + + float i; + i = kh_keystatus[key.owner.playerid]; + if(key.netname == "^1red key") + i += 1; + if(key.netname == "^4blue key") + i += 2; + if(key.netname == "^3yellow key") + i += 4; + if(key.netname == "^6pink key") + i += 8; + kh_keystatus[key.owner.playerid] = i; + + kh_Key_Attach(key); + + if(key.kh_next == NULL) + { + // player is now a key carrier + entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER); + wp.colormod = colormapPaletteColor(player.team - 1, 0); + player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player; + WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY); + if(player.team == NUM_TEAM_1) + WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed); + else if(player.team == NUM_TEAM_2) + WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue); + else if(player.team == NUM_TEAM_3) + WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow); + else if(player.team == NUM_TEAM_4) + WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink); + if(!kh_no_radar_circles) + WaypointSprite_Ping(player.waypointsprite_attachedforcarrier); + } + } + + // moved that here, also update if there's no player + kh_update_state(); + + key.pusher = NULL; + + int ownerteam = kh_Key_AllOwnedByWhichTeam(); + if(ownerteam != ownerteam0) + { + entity k; + if(ownerteam != -1) + { + kh_interferemsg_time = time + 0.2; + kh_interferemsg_team = player.team; + + // audit all key carrier sprites, update them to "Run here" + FOR_EACH_KH_KEY(k) + { + if (!k.owner) continue; + entity first = WP_Null; + FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; }); + entity third = WP_Null; + FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; }); + WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third); + } + } + else + { + kh_interferemsg_time = 0; + + // audit all key carrier sprites, update them to "Key Carrier" + FOR_EACH_KH_KEY(k) + { + if (!k.owner) continue; + entity first = WP_Null; + FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; }); + entity third = WP_Null; + FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; }); + WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third); + } + } + } +} + +void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) +{ + if(this.owner) + return; + if(ITEM_DAMAGE_NEEDKILL(deathtype)) + { + this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished); + return; + } + if(force == '0 0 0') + return; + if(time > this.pushltime) + if(IS_PLAYER(attacker)) + this.team = attacker.team; +} + +void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key +{ + sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM); + + if(key.kh_dropperteam != player.team) + { + kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0); + GameRules_scoring_add(player, KH_PICKUPS, 1); + } + key.kh_dropperteam = 0; + int realteam = kh_Team_ByID(key.count); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname); + + kh_Key_AssignTo(key, player); // this also updates .kh_state +} + +void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up +{ + if(game_stopped) + return; + + if(this.owner) // already carried + return; + + if(ITEM_TOUCH_NEEDKILL()) + { + this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished); + return; + } + + if (!IS_PLAYER(toucher)) + return; + if(IS_DEAD(toucher)) + return; + if(toucher == this.enemy) + if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect) + return; // you just dropped it! + kh_Key_Collect(this, toucher); +} + +void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds +{ + entity o = key.owner; + kh_Key_AssignTo(key, NULL); + if(o) // it was attached + WaypointSprite_Kill(key.waypointsprite_attachedforcarrier); + else // it was dropped + WaypointSprite_DetachCarrier(key); + + // remove key from key list + if (kh_worldkeylist == key) + kh_worldkeylist = kh_worldkeylist.kh_worldkeynext; + else + { + o = kh_worldkeylist; + while (o) + { + if (o.kh_worldkeynext == key) + { + o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext; + break; + } + o = o.kh_worldkeynext; + } + } + + delete(key); + + kh_update_state(); +} + +void kh_FinishRound() // runs when a team captures the keys +{ + // prepare next round + kh_interferemsg_time = 0; + entity key; + + kh_no_radar_circles = true; + FOR_EACH_KH_KEY(key) + kh_Key_Remove(key); + kh_no_radar_circles = false; + + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round); + kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound); +} + +void nades_GiveBonus(entity player, float score); + +void kh_WinnerTeam(int winner_team) // runs when a team wins +{ + // all key carriers get some points + entity key; + float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture; + DistributeEvenly_Init(score, NumTeams(kh_teams)); + // twice the score for 3 team games, three times the score for 4 team games! + // note: for a win by destroying the key, this should NOT be applied + FOR_EACH_KH_KEY(key) + { + float f = DistributeEvenly_Get(1); + kh_Scores_Event(key.owner, key, "capture", f, 0); + GameRules_scoring_add_team(key.owner, KH_CAPS, 1); + nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high); + } + + bool first = true; + string keyowner = ""; + FOR_EACH_KH_KEY(key) + if(key.owner.kh_next == key) + { + if(!first) + keyowner = strcat(keyowner, ", "); + keyowner = key.owner.netname; + first = false; + } + + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner); + + first = true; + vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0'; + FOR_EACH_KH_KEY(key) + { + vector thisorigin = kh_AttachedOrigin(key); + //dprint("Key origin: ", vtos(thisorigin), "\n"); + midpoint += thisorigin; + + if(!first) + te_lightning2(NULL, lastorigin, thisorigin); + lastorigin = thisorigin; + if(first) + firstorigin = thisorigin; + first = false; + } + if(NumTeams(kh_teams) > 2) + { + te_lightning2(NULL, lastorigin, firstorigin); + } + midpoint = midpoint * (1 / NumTeams(kh_teams)); + te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component + + play2all(SND(KH_CAPTURE)); + kh_FinishRound(); +} + +void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map +{ + float f; + entity attacker = NULL; + if(lostkey.pusher) + if(lostkey.pusher.team != loser_team) + if(IS_PLAYER(lostkey.pusher)) + attacker = lostkey.pusher; + + if(attacker) + { + if(lostkey.kh_previous_owner) + kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push); + // don't actually GIVE him the -nn points, just log + kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0); + GameRules_scoring_add(attacker, KH_PUSHES, 1); + //centerprint(attacker, "Your push is the best!"); // does this really need to exist? + } + else + { + int players = 0; + float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor; + + FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; }); + + entity key; + int keys = 0; + FOR_EACH_KH_KEY(key) + if(key.owner && key.team != loser_team) + ++keys; + + if(lostkey.kh_previous_owner) + kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed); + // don't actually GIVE him the -nn points, just log + + if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid) + GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1); + + DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players); + + FOR_EACH_KH_KEY(key) + if(key.owner && key.team != loser_team) + { + f = DistributeEvenly_Get(of); + kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0); + } + + int fragsleft = DistributeEvenly_Get(players); + + // Now distribute these among all other teams... + int j = NumTeams(kh_teams) - 1; + for(int i = 0; i < NumTeams(kh_teams); ++i) + { + int thisteam = kh_Team_ByID(i); + if(thisteam == loser_team) // bad boy, no cookie - this WILL happen + continue; + + players = 0; + FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; }); + + DistributeEvenly_Init(fragsleft, j); + fragsleft = DistributeEvenly_Get(j - 1); + DistributeEvenly_Init(DistributeEvenly_Get(1), players); + + FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { + f = DistributeEvenly_Get(1); + kh_Scores_Event(it, NULL, "destroyed", f, 0); + }); + + --j; + } + } + + int realteam = kh_Team_ByID(lostkey.count); + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS)); + if(attacker) + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname); + else + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname); + + play2all(SND(KH_DESTROY)); + te_tarexplosion(lostkey.origin); + + kh_FinishRound(); +} + +void kh_Key_Think(entity this) // runs all the time +{ + if(game_stopped) + return; + + if(this.owner) + { +#ifndef KH_PLAYER_USE_ATTACHMENT + makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED)); + setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z); +#endif + } + + // if in nodrop or time over, end the round + if(!this.owner) + if(time > this.pain_finished) + kh_LoserTeam(this.team, this); + + if(this.owner) + if(kh_Key_AllOwnedByWhichTeam() != -1) + { + if(this.siren_time < time) + { + sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm + this.siren_time = time + 2.5; // repeat every 2.5 seconds + } + + entity key; + vector p = this.owner.origin; + FOR_EACH_KH_KEY(key) + if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist)) + goto not_winning; + kh_WinnerTeam(this.team); +LABEL(not_winning) + } + + if(kh_interferemsg_time && time > kh_interferemsg_time) + { + kh_interferemsg_time = 0; + FOREACH_CLIENT(IS_PLAYER(it), { + if(it.team == kh_interferemsg_team) + if(it.kh_next) + Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET); + else + Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP); + else + Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE)); + }); + } + + this.nextthink = time + 0.05; +} + +void key_reset(entity this) +{ + kh_Key_AssignTo(this, NULL); + kh_Key_Remove(this); +} + +const string STR_ITEM_KH_KEY = "item_kh_key"; +void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected +{ + entity key = spawn(); + key.count = i; + key.classname = STR_ITEM_KH_KEY; + settouch(key, kh_Key_Touch); + setthink(key, kh_Key_Think); + key.nextthink = time; + key.items = IT_KEY1 | IT_KEY2; + key.cnt = _angle; + key.angles = '0 360 0' * random(); + key.event_damage = kh_Key_Damage; + key.takedamage = DAMAGE_YES; + key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable; + key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable; + key.modelindex = kh_key_dropped; + key.model = "key"; + key.kh_dropperteam = 0; + key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; + setsize(key, KH_KEY_MIN, KH_KEY_MAX); + key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS; + key.reset = key_reset; + navigation_dynamicgoal_init(key, false); + + switch(initial_owner.team) + { + case NUM_TEAM_1: + key.netname = "^1red key"; + break; + case NUM_TEAM_2: + key.netname = "^4blue key"; + break; + case NUM_TEAM_3: + key.netname = "^3yellow key"; + break; + case NUM_TEAM_4: + key.netname = "^6pink key"; + break; + default: + key.netname = "NETGIER key"; + break; + } + + // link into key list + key.kh_worldkeynext = kh_worldkeylist; + kh_worldkeylist = key; + + Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START)); + + WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG); + key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player; + + kh_Key_AssignTo(key, initial_owner); +} + +// -1 when no team completely owns all keys yet +int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team +{ + entity key; + int teem = -1; + int keys = NumTeams(kh_teams); + FOR_EACH_KH_KEY(key) + { + if(!key.owner) + return -1; + if(teem == -1) + teem = key.team; + else if(teem != key.team) + return -1; + --keys; + } + if(keys != 0) + return -1; + return teem; +} + +void kh_Key_DropOne(entity key) +{ + // prevent collecting this one for some time + entity player = key.owner; + + key.kh_droptime = time; + key.enemy = player; + + kh_Scores_Event(player, key, "dropkey", 0, 0); + GameRules_scoring_add(player, KH_LOSSES, 1); + int realteam = kh_Team_ByID(key.count); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname); + + kh_Key_AssignTo(key, NULL); + makevectors(player.v_angle); + key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false); + key.pusher = NULL; + key.pushltime = time + autocvar_g_balance_keyhunt_protecttime; + key.kh_dropperteam = key.team; + + sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM); +} + +void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies +{ + if(player.kh_next) + { + entity mypusher = NULL; + if(player.pusher) + if(time < player.pushltime) + mypusher = player.pusher; + + entity key; + while((key = player.kh_next)) + { + kh_Scores_Event(player, key, "losekey", 0, 0); + GameRules_scoring_add(player, KH_LOSSES, 1); + int realteam = kh_Team_ByID(key.count); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname); + kh_Key_AssignTo(key, NULL); + makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random()); + key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false); + key.pusher = mypusher; + key.pushltime = time + autocvar_g_balance_keyhunt_protecttime; + if(suicide) + key.kh_dropperteam = player.team; + } + sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM); + } +} + +int kh_GetMissingTeams() +{ + int missing_teams = 0; + for(int i = 0; i < NumTeams(kh_teams); ++i) + { + int teem = kh_Team_ByID(i); + int players = 0; + FOREACH_CLIENT(IS_PLAYER(it), { + if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem) + ++players; + }); + if (!players) + missing_teams |= (2 ** i); + } + return missing_teams; +} + +void kh_WaitForPlayers() // delay start of the round until enough players are present +{ + static int prev_missing_teams_mask; + if(time < game_starttime) + { + if (prev_missing_teams_mask > 0) + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); + prev_missing_teams_mask = -1; + kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers); + return; + } + + int missing_teams_mask = kh_GetMissingTeams(); + if(!missing_teams_mask) + { + if(prev_missing_teams_mask > 0) + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); + prev_missing_teams_mask = -1; + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round); + kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound); + } + else + { + if(player_count == 0) + { + if(prev_missing_teams_mask > 0) + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); + prev_missing_teams_mask = -1; + } + else + { + if(prev_missing_teams_mask != missing_teams_mask) + { + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); + prev_missing_teams_mask = missing_teams_mask; + } + } + kh_Controller_SetThink(1, kh_WaitForPlayers); + } +} + +void kh_EnableTrackingDevice() // runs after each round +{ + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT); + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER); + + kh_tracking_enabled = true; +} + +void kh_StartRound() // runs at the start of each round +{ + if(time < game_starttime) + { + kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers); + return; + } + + if(kh_GetMissingTeams()) + { + kh_Controller_SetThink(1, kh_WaitForPlayers); + return; + } + + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT); + Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER); + + for(int i = 0; i < NumTeams(kh_teams); ++i) + { + int teem = kh_Team_ByID(i); + int players = 0; + entity my_player = NULL; + FOREACH_CLIENT(IS_PLAYER(it), { + if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem) + { + ++players; + if(random() * players <= 1) + my_player = it; + } + }); + kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i); + } + + kh_tracking_enabled = false; + Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking); + kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice); +} + +float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score +{ + if(attacker == targ) + return f; + + if(targ.kh_next) + { + if(attacker.team == targ.team) + { + int nk = 0; + for(entity k = targ.kh_next; k != NULL; k = k.kh_next) + ++nk; + kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0); + } + else + { + kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0); + GameRules_scoring_add(attacker, KH_KCKILLS, 1); + // the frag gets added later + } + } + + return f; +} + +void kh_Initialize() // sets up th KH environment +{ + // setup variables + kh_teams = autocvar_g_keyhunt_teams_override; + if(kh_teams < 2) + kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame + kh_teams = BITS(bound(2, kh_teams, 4)); + + // make a KH entity for controlling the game + kh_controller = spawn(); + setthink(kh_controller, kh_Controller_Think); + kh_Controller_SetThink(0, kh_WaitForPlayers); + + setmodel(kh_controller, MDL_KH_KEY); + kh_key_dropped = kh_controller.modelindex; + /* + dprint(vtos(kh_controller.mins)); + dprint(vtos(kh_controller.maxs)); + dprint("\n"); + */ +#ifdef KH_PLAYER_USE_CARRIEDMODEL + setmodel(kh_controller, MDL_KH_KEY_CARRIED); + kh_key_carried = kh_controller.modelindex; +#else + kh_key_carried = kh_key_dropped; +#endif + + kh_controller.model = ""; + kh_controller.modelindex = 0; + + kh_ScoreRules(kh_teams); +} + +void kh_finalize() +{ + // to be called before intermission + kh_FinishRound(); + delete(kh_controller); + kh_controller = NULL; +} + +// legacy bot role + +void(entity this) havocbot_role_kh_carrier; +void(entity this) havocbot_role_kh_defense; +void(entity this) havocbot_role_kh_offense; +void(entity this) havocbot_role_kh_freelancer; + + +void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy) +{ + entity head; + for (head = kh_worldkeylist; head; head = head.kh_worldkeynext) + { + if(head.owner == this) + continue; + if(!kh_tracking_enabled) + { + // if it's carried by our team we know about it + // otherwise we have to see it to know about it + if(!head.owner || head.team != this.team) + { + traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this); + if (trace_fraction < 1 && trace_ent != head) + continue; // skip what I can't see + } + } + if(!head.owner) + navigation_routerating(this, head, ratingscale_dropped * 10000, 100000); + else if(head.team == this.team) + navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000); + else + navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000); + } + + havocbot_goalrating_items(this, 1, this.origin, 10000); +} + +void havocbot_role_kh_carrier(entity this) +{ + if(IS_DEAD(this)) + return; + + if (!(this.kh_next)) + { + LOG_TRACE("changing role to freelancer"); + this.havocbot_role = havocbot_role_kh_freelancer; + this.havocbot_role_timeout = 0; + return; + } + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + + if(kh_Key_AllOwnedByWhichTeam() == this.team) + havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home + else + havocbot_goalrating_kh(this, 4, 4, 1); // play defensively + + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +void havocbot_role_kh_defense(entity this) +{ + if(IS_DEAD(this)) + return; + + if (this.kh_next) + { + LOG_TRACE("changing role to carrier"); + this.havocbot_role = havocbot_role_kh_carrier; + this.havocbot_role_timeout = 0; + return; + } + + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + random() * 10 + 20; + if (time > this.havocbot_role_timeout) + { + LOG_TRACE("changing role to freelancer"); + this.havocbot_role = havocbot_role_kh_freelancer; + this.havocbot_role_timeout = 0; + return; + } + + if (navigation_goalrating_timeout(this)) + { + float key_owner_team; + navigation_goalrating_start(this); + + key_owner_team = kh_Key_AllOwnedByWhichTeam(); + if(key_owner_team == this.team) + havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers + else if(key_owner_team == -1) + havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively + else + havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY + + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +void havocbot_role_kh_offense(entity this) +{ + if(IS_DEAD(this)) + return; + + if (this.kh_next) + { + LOG_TRACE("changing role to carrier"); + this.havocbot_role = havocbot_role_kh_carrier; + this.havocbot_role_timeout = 0; + return; + } + + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + random() * 10 + 20; + if (time > this.havocbot_role_timeout) + { + LOG_TRACE("changing role to freelancer"); + this.havocbot_role = havocbot_role_kh_freelancer; + this.havocbot_role_timeout = 0; + return; + } + + if (navigation_goalrating_timeout(this)) + { + float key_owner_team; + + navigation_goalrating_start(this); + + key_owner_team = kh_Key_AllOwnedByWhichTeam(); + if(key_owner_team == this.team) + havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway + else if(key_owner_team == -1) + havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively + else + havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY! + + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +void havocbot_role_kh_freelancer(entity this) +{ + if(IS_DEAD(this)) + return; + + if (this.kh_next) + { + LOG_TRACE("changing role to carrier"); + this.havocbot_role = havocbot_role_kh_carrier; + this.havocbot_role_timeout = 0; + return; + } + + if (!this.havocbot_role_timeout) + this.havocbot_role_timeout = time + random() * 10 + 10; + if (time > this.havocbot_role_timeout) + { + if (random() < 0.5) + { + LOG_TRACE("changing role to offense"); + this.havocbot_role = havocbot_role_kh_offense; + } + else + { + LOG_TRACE("changing role to defense"); + this.havocbot_role = havocbot_role_kh_defense; + } + this.havocbot_role_timeout = 0; + return; + } + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + + int key_owner_team = kh_Key_AllOwnedByWhichTeam(); + if(key_owner_team == this.team) + havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway + else if(key_owner_team == -1) + havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys + else + havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY + + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + + +// register this as a mutator + +MUTATOR_HOOKFUNCTION(kh, ClientDisconnect) +{ + entity player = M_ARGV(0, entity); + + kh_Key_DropAll(player, true); +} + +MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver) +{ + entity player = M_ARGV(0, entity); + + kh_Key_DropAll(player, true); +} + +MUTATOR_HOOKFUNCTION(kh, PlayerDies) +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + + if(frag_target == frag_attacker) + kh_Key_DropAll(frag_target, true); + else if(IS_PLAYER(frag_attacker)) + kh_Key_DropAll(frag_target, false); + else + kh_Key_DropAll(frag_target, true); +} + +MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST) +{ + entity frag_attacker = M_ARGV(0, entity); + entity frag_target = M_ARGV(1, entity); + float frag_score = M_ARGV(2, float); + M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score); +} + +MUTATOR_HOOKFUNCTION(kh, MatchEnd) +{ + kh_finalize(); +} + +MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) +{ + M_ARGV(0, float) = kh_teams; + return true; +} + +MUTATOR_HOOKFUNCTION(kh, SpectateCopy) +{ + entity spectatee = M_ARGV(0, entity); + entity client = M_ARGV(1, entity); + + STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee); +} + +MUTATOR_HOOKFUNCTION(kh, PlayerUseKey) +{ + entity player = M_ARGV(0, entity); + + if(MUTATOR_RETURNVALUE == 0) + { + entity k = player.kh_next; + if(k) + { + kh_Key_DropOne(k); + return true; + } + } +} + +MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole) +{ + entity bot = M_ARGV(0, entity); + + if(IS_DEAD(bot)) + return true; + + float r = random() * 3; + if (r < 1) + bot.havocbot_role = havocbot_role_kh_offense; + else if (r < 2) + bot.havocbot_role = havocbot_role_kh_defense; + else + bot.havocbot_role = havocbot_role_kh_freelancer; + + return true; +} + +MUTATOR_HOOKFUNCTION(kh, DropSpecialItems) +{ + entity frag_target = M_ARGV(0, entity); + + kh_Key_DropAll(frag_target, false); +} + +MUTATOR_HOOKFUNCTION(kh, reset_map_global) +{ + kh_WaitForPlayers(); // takes care of killing the "missing teams" message +} diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qh b/qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qh new file mode 100644 index 000000000..345a3d166 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qh @@ -0,0 +1,34 @@ +#pragma once + +#include +#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit") +int autocvar_g_keyhunt_point_leadlimit; +bool autocvar_g_keyhunt_team_spawns; +void kh_Initialize(); + +REGISTER_MUTATOR(kh, false) +{ + MUTATOR_STATIC(); + MUTATOR_ONADD + { + GameRules_teams(true); + GameRules_spawning_teams(autocvar_g_keyhunt_team_spawns); + GameRules_limit_score(autocvar_g_keyhunt_point_limit); + GameRules_limit_lead(autocvar_g_keyhunt_point_leadlimit); + + kh_Initialize(); + } + return 0; +} + +#define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext ) + +// ALL OF THESE should be removed in the future, as other code should not have to care + +// used by bots: +bool kh_tracking_enabled; +.entity kh_next; + +USING(kh_Think_t, void()); +void kh_StartRound(); +void kh_Controller_SetThink(float t, kh_Think_t func); diff --git a/qcsrc/common/gamemodes/gamemode/lms/_mod.inc b/qcsrc/common/gamemodes/gamemode/lms/_mod.inc index 43bb76d7f..fcf63d7cc 100644 --- a/qcsrc/common/gamemodes/gamemode/lms/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/lms/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/lms/_mod.qh b/qcsrc/common/gamemodes/gamemode/lms/_mod.qh index 5e780bb67..51c1ee15f 100644 --- a/qcsrc/common/gamemodes/gamemode/lms/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/lms/_mod.qh @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/lms/lms.qc b/qcsrc/common/gamemodes/gamemode/lms/lms.qc deleted file mode 100644 index b6bfb4ef4..000000000 --- a/qcsrc/common/gamemodes/gamemode/lms/lms.qc +++ /dev/null @@ -1,438 +0,0 @@ -#include "lms.qh" - -#ifdef SVQC -#include -#include -#include - -int autocvar_g_lms_extra_lives; -bool autocvar_g_lms_join_anytime; -int autocvar_g_lms_last_join; -bool autocvar_g_lms_regenerate; - -// main functions -float LMS_NewPlayerLives() -{ - float fl; - fl = autocvar_fraglimit; - if(fl == 0) - fl = 999; - - // first player has left the game for dying too much? Nobody else can get in. - if(lms_lowest_lives < 1) - return 0; - - if(!autocvar_g_lms_join_anytime) - if(lms_lowest_lives < fl - autocvar_g_lms_last_join) - return 0; - - return bound(1, lms_lowest_lives, fl); -} - -void ClearWinners(); - -// LMS winning condition: game terminates if and only if there's at most one -// one player who's living lives. Top two scores being equal cancels the time -// limit. -int WinningCondition_LMS() -{ - entity first_player = NULL; - int total_players = 0; - FOREACH_CLIENT(IS_PLAYER(it), { - if (!total_players) - first_player = it; - ++total_players; - }); - - if (total_players) - { - if (total_players > 1) - { - // two or more active players - continue with the game - - if (autocvar_g_campaign) - { - FOREACH_CLIENT(IS_REAL_CLIENT(it), { - float pl_lives = GameRules_scoring_add(it, LMS_LIVES, 0); - if (!pl_lives) - return WINNING_YES; // human player lost, game over - break; - }); - } - } - else - { - // exactly one player? - - ClearWinners(); - SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out - - if (LMS_NewPlayerLives()) - { - // game still running (that is, nobody got removed from the game by a frag yet)? then continue - return WINNING_NO; - } - else - { - // a winner! - // and assign him his first place - GameRules_scoring_add(first_player, LMS_RANK, 1); - if(warmup_stage) - return WINNING_NO; - else - return WINNING_YES; - } - } - } - else - { - // nobody is playing at all... - if (LMS_NewPlayerLives()) - { - // wait for players... - } - else - { - // SNAFU (maybe a draw game?) - ClearWinners(); - LOG_TRACE("No players, ending game."); - return WINNING_YES; - } - } - - // When we get here, we have at least two players who are actually LIVING, - // now check if the top two players have equal score. - WinningConditionHelper(NULL); - - ClearWinners(); - if(WinningConditionHelper_winner) - WinningConditionHelper_winner.winning = true; - if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore) - return WINNING_NEVER; - - // Top two have different scores? Way to go for our beloved TIMELIMIT! - return WINNING_NO; -} - -// mutator hooks -MUTATOR_HOOKFUNCTION(lms, reset_map_global) -{ - lms_lowest_lives = 999; -} - -MUTATOR_HOOKFUNCTION(lms, reset_map_players) -{ - FOREACH_CLIENT(true, { - TRANSMUTE(Player, it); - it.frags = FRAGS_PLAYER; - GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives()); - PutClientInServer(it); - }); -} - -MUTATOR_HOOKFUNCTION(lms, PutClientInServer) -{ - entity player = M_ARGV(0, entity); - - if(player.frags == FRAGS_SPECTATOR) - TRANSMUTE(Observer, player); - else - { - float tl = GameRules_scoring_add(player, LMS_LIVES, 0); - if(tl < lms_lowest_lives) - lms_lowest_lives = tl; - if(tl <= 0) - TRANSMUTE(Observer, player); - if(warmup_stage) - GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0)); - } -} - -MUTATOR_HOOKFUNCTION(lms, ForbidSpawn) -{ - entity player = M_ARGV(0, entity); - - if(warmup_stage) - return false; - if(player.frags == FRAGS_SPECTATOR) - return true; - if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0) - { - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES); - return true; - } - return false; -} - -MUTATOR_HOOKFUNCTION(lms, PlayerDies) -{ - entity frag_target = M_ARGV(2, entity); - - frag_target.respawn_flags |= RESPAWN_FORCE; -} - -void lms_RemovePlayer(entity player) -{ - static int quitters = 0; - float player_rank = GameRules_scoring_add(player, LMS_RANK, 0); - if (!player_rank) - { - int pl_cnt = 0; - FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; }); - if (player.lms_spectate_warning != 2) - { - if(IS_BOT_CLIENT(player)) - bot_clear(player); - player.frags = FRAGS_LMS_LOSER; - GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1); - } - else - { - lms_lowest_lives = 999; - FOREACH_CLIENT(true, { - if (it.frags == FRAGS_LMS_LOSER) - { - float it_rank = GameRules_scoring_add(it, LMS_RANK, 0); - if (it_rank > player_rank && it_rank <= 256) - GameRules_scoring_add(it, LMS_RANK, -1); - lms_lowest_lives = 0; - } - else if (it.frags != FRAGS_SPECTATOR) - { - float tl = GameRules_scoring_add(it, LMS_LIVES, 0); - if(tl < lms_lowest_lives) - lms_lowest_lives = tl; - } - }); - GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666 - if(!warmup_stage) - { - GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0)); - ++quitters; - } - player.frags = FRAGS_LMS_LOSER; - TRANSMUTE(Observer, player); - } - if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player - lms_lowest_lives = 0; // end the game now! - } - - if(CS(player).killcount != FRAGS_SPECTATOR) - if(GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2) - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname); - else - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname); -} - -MUTATOR_HOOKFUNCTION(lms, ClientDisconnect) -{ - entity player = M_ARGV(0, entity); - - lms_RemovePlayer(player); -} - -MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver) -{ - entity player = M_ARGV(0, entity); - - if (!IS_PLAYER(player)) - return true; - - lms_RemovePlayer(player); - return true; // prevent team reset -} - -MUTATOR_HOOKFUNCTION(lms, ClientConnect) -{ - entity player = M_ARGV(0, entity); - - if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0) - { - GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code - player.frags = FRAGS_SPECTATOR; - } -} - -MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection) -{ - if(autocvar_g_campaign) - return false; - return true; -} - -MUTATOR_HOOKFUNCTION(lms, PlayerPreThink) -{ - entity player = M_ARGV(0, entity); - - if(player.deadflag == DEAD_DYING) - player.deadflag = DEAD_RESPAWNING; -} - -MUTATOR_HOOKFUNCTION(lms, PlayerRegen) -{ - if(autocvar_g_lms_regenerate) - return false; - return true; -} - -MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon) -{ - // forbode! - return true; -} - -MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill) -{ - entity frag_target = M_ARGV(1, entity); - - if (!warmup_stage) - { - // remove a life - int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1); - if(tl < lms_lowest_lives) - lms_lowest_lives = tl; - if(tl <= 0) - { - int pl_cnt = 0; - FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; }); - if(IS_BOT_CLIENT(frag_target)) - bot_clear(frag_target); - frag_target.frags = FRAGS_LMS_LOSER; - GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt); - } - } - M_ARGV(2, float) = 0; // frag score - - return true; -} - -MUTATOR_HOOKFUNCTION(lms, SetStartItems) -{ - start_items &= ~IT_UNLIMITED_AMMO; - start_health = warmup_start_health = cvar("g_lms_start_health"); - start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); - start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); - start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); - start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); - start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); - start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); - start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); -} - -MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear) -{ - // don't clear player score - return true; -} - -MUTATOR_HOOKFUNCTION(lms, FilterItemDefinition) -{ - entity definition = M_ARGV(0, entity); - - if (autocvar_g_lms_extra_lives && definition == ITEM_ExtraLife) - { - return false; - } - return true; -} - -void lms_extralife(entity this) -{ - StartItem(this, ITEM_ExtraLife); -} - -MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn) -{ - if (!autocvar_g_powerups) return false; - if (!autocvar_g_lms_extra_lives) return false; - - entity ent = M_ARGV(0, entity); - - // Can't use .itemdef here - if (ent.classname != "item_health_mega") return false; - - entity e = spawn(); - setthink(e, lms_extralife); - - e.nextthink = time + 0.1; - e.spawnflags = ent.spawnflags; - e.noalign = ent.noalign; - setorigin(e, ent.origin); - - return true; -} - -MUTATOR_HOOKFUNCTION(lms, ItemTouch) -{ - entity item = M_ARGV(0, entity); - entity toucher = M_ARGV(1, entity); - - if(item.itemdef == ITEM_ExtraLife) - { - Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES); - GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives); - return MUT_ITEMTOUCH_PICKUP; - } - - return MUT_ITEMTOUCH_CONTINUE; -} - -MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE) -{ - FOREACH_CLIENT(IS_REAL_CLIENT(it), { - ++M_ARGV(0, int); // activerealplayers - ++M_ARGV(1, int); // realplayers - }); - - return true; -} - -MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate) -{ - entity player = M_ARGV(0, entity); - - if(warmup_stage || player.lms_spectate_warning) - { - // for the forfeit message... - player.lms_spectate_warning = 2; - } - else - { - if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER) - { - player.lms_spectate_warning = 1; - sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); - } - return MUT_SPECCMD_RETURN; - } - return MUT_SPECCMD_CONTINUE; -} - -MUTATOR_HOOKFUNCTION(lms, CheckRules_World) -{ - M_ARGV(0, float) = WinningCondition_LMS(); - return true; -} - -MUTATOR_HOOKFUNCTION(lms, WantWeapon) -{ - M_ARGV(2, bool) = true; // all weapons -} - -MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus) -{ - return true; -} - -MUTATOR_HOOKFUNCTION(lms, AddPlayerScore) -{ - if(game_stopped) - if(M_ARGV(0, entity) == SP_LMS_RANK) // score field - return true; // allow writing to this field in intermission as it is needed for newly joining players -} - -void lms_Initialize() -{ - lms_lowest_lives = 9999; -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/lms/lms.qh b/qcsrc/common/gamemodes/gamemode/lms/lms.qh deleted file mode 100644 index 288922049..000000000 --- a/qcsrc/common/gamemodes/gamemode/lms/lms.qh +++ /dev/null @@ -1,31 +0,0 @@ -#pragma once - -#ifdef SVQC -#include -#include -.float lms_spectate_warning; -#define autocvar_g_lms_lives_override cvar("g_lms_lives_override") -void lms_Initialize(); - -REGISTER_MUTATOR(lms, false) -{ - MUTATOR_STATIC(); - MUTATOR_ONADD - { - GameRules_limit_score(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override)); - GameRules_limit_lead(0); - GameRules_score_enabled(false); - GameRules_scoring(0, 0, 0, { - field(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY); - field(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE); - }); - - lms_Initialize(); - } - return 0; -} - -// lives related defs -float lms_lowest_lives; -float LMS_NewPlayerLives(); -#endif diff --git a/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc new file mode 100644 index 000000000..ffbecf1b3 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc @@ -0,0 +1,436 @@ +#include "sv_lms.qh" + +#include +#include +#include + +int autocvar_g_lms_extra_lives; +bool autocvar_g_lms_join_anytime; +int autocvar_g_lms_last_join; +bool autocvar_g_lms_regenerate; + +// main functions +float LMS_NewPlayerLives() +{ + float fl; + fl = autocvar_fraglimit; + if(fl == 0) + fl = 999; + + // first player has left the game for dying too much? Nobody else can get in. + if(lms_lowest_lives < 1) + return 0; + + if(!autocvar_g_lms_join_anytime) + if(lms_lowest_lives < fl - autocvar_g_lms_last_join) + return 0; + + return bound(1, lms_lowest_lives, fl); +} + +void ClearWinners(); + +// LMS winning condition: game terminates if and only if there's at most one +// one player who's living lives. Top two scores being equal cancels the time +// limit. +int WinningCondition_LMS() +{ + entity first_player = NULL; + int total_players = 0; + FOREACH_CLIENT(IS_PLAYER(it), { + if (!total_players) + first_player = it; + ++total_players; + }); + + if (total_players) + { + if (total_players > 1) + { + // two or more active players - continue with the game + + if (autocvar_g_campaign) + { + FOREACH_CLIENT(IS_REAL_CLIENT(it), { + float pl_lives = GameRules_scoring_add(it, LMS_LIVES, 0); + if (!pl_lives) + return WINNING_YES; // human player lost, game over + break; + }); + } + } + else + { + // exactly one player? + + ClearWinners(); + SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out + + if (LMS_NewPlayerLives()) + { + // game still running (that is, nobody got removed from the game by a frag yet)? then continue + return WINNING_NO; + } + else + { + // a winner! + // and assign him his first place + GameRules_scoring_add(first_player, LMS_RANK, 1); + if(warmup_stage) + return WINNING_NO; + else + return WINNING_YES; + } + } + } + else + { + // nobody is playing at all... + if (LMS_NewPlayerLives()) + { + // wait for players... + } + else + { + // SNAFU (maybe a draw game?) + ClearWinners(); + LOG_TRACE("No players, ending game."); + return WINNING_YES; + } + } + + // When we get here, we have at least two players who are actually LIVING, + // now check if the top two players have equal score. + WinningConditionHelper(NULL); + + ClearWinners(); + if(WinningConditionHelper_winner) + WinningConditionHelper_winner.winning = true; + if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore) + return WINNING_NEVER; + + // Top two have different scores? Way to go for our beloved TIMELIMIT! + return WINNING_NO; +} + +// mutator hooks +MUTATOR_HOOKFUNCTION(lms, reset_map_global) +{ + lms_lowest_lives = 999; +} + +MUTATOR_HOOKFUNCTION(lms, reset_map_players) +{ + FOREACH_CLIENT(true, { + TRANSMUTE(Player, it); + it.frags = FRAGS_PLAYER; + GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives()); + PutClientInServer(it); + }); +} + +MUTATOR_HOOKFUNCTION(lms, PutClientInServer) +{ + entity player = M_ARGV(0, entity); + + if(player.frags == FRAGS_SPECTATOR) + TRANSMUTE(Observer, player); + else + { + float tl = GameRules_scoring_add(player, LMS_LIVES, 0); + if(tl < lms_lowest_lives) + lms_lowest_lives = tl; + if(tl <= 0) + TRANSMUTE(Observer, player); + if(warmup_stage) + GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0)); + } +} + +MUTATOR_HOOKFUNCTION(lms, ForbidSpawn) +{ + entity player = M_ARGV(0, entity); + + if(warmup_stage) + return false; + if(player.frags == FRAGS_SPECTATOR) + return true; + if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0) + { + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES); + return true; + } + return false; +} + +MUTATOR_HOOKFUNCTION(lms, PlayerDies) +{ + entity frag_target = M_ARGV(2, entity); + + frag_target.respawn_flags |= RESPAWN_FORCE; +} + +void lms_RemovePlayer(entity player) +{ + static int quitters = 0; + float player_rank = GameRules_scoring_add(player, LMS_RANK, 0); + if (!player_rank) + { + int pl_cnt = 0; + FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; }); + if (player.lms_spectate_warning != 2) + { + if(IS_BOT_CLIENT(player)) + bot_clear(player); + player.frags = FRAGS_LMS_LOSER; + GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1); + } + else + { + lms_lowest_lives = 999; + FOREACH_CLIENT(true, { + if (it.frags == FRAGS_LMS_LOSER) + { + float it_rank = GameRules_scoring_add(it, LMS_RANK, 0); + if (it_rank > player_rank && it_rank <= 256) + GameRules_scoring_add(it, LMS_RANK, -1); + lms_lowest_lives = 0; + } + else if (it.frags != FRAGS_SPECTATOR) + { + float tl = GameRules_scoring_add(it, LMS_LIVES, 0); + if(tl < lms_lowest_lives) + lms_lowest_lives = tl; + } + }); + GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666 + if(!warmup_stage) + { + GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0)); + ++quitters; + } + player.frags = FRAGS_LMS_LOSER; + TRANSMUTE(Observer, player); + } + if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player + lms_lowest_lives = 0; // end the game now! + } + + if(CS(player).killcount != FRAGS_SPECTATOR) + if(GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2) + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname); + else + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname); +} + +MUTATOR_HOOKFUNCTION(lms, ClientDisconnect) +{ + entity player = M_ARGV(0, entity); + + lms_RemovePlayer(player); +} + +MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver) +{ + entity player = M_ARGV(0, entity); + + if (!IS_PLAYER(player)) + return true; + + lms_RemovePlayer(player); + return true; // prevent team reset +} + +MUTATOR_HOOKFUNCTION(lms, ClientConnect) +{ + entity player = M_ARGV(0, entity); + + if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0) + { + GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code + player.frags = FRAGS_SPECTATOR; + } +} + +MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection) +{ + if(autocvar_g_campaign) + return false; + return true; +} + +MUTATOR_HOOKFUNCTION(lms, PlayerPreThink) +{ + entity player = M_ARGV(0, entity); + + if(player.deadflag == DEAD_DYING) + player.deadflag = DEAD_RESPAWNING; +} + +MUTATOR_HOOKFUNCTION(lms, PlayerRegen) +{ + if(autocvar_g_lms_regenerate) + return false; + return true; +} + +MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon) +{ + // forbode! + return true; +} + +MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill) +{ + entity frag_target = M_ARGV(1, entity); + + if (!warmup_stage) + { + // remove a life + int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1); + if(tl < lms_lowest_lives) + lms_lowest_lives = tl; + if(tl <= 0) + { + int pl_cnt = 0; + FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; }); + if(IS_BOT_CLIENT(frag_target)) + bot_clear(frag_target); + frag_target.frags = FRAGS_LMS_LOSER; + GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt); + } + } + M_ARGV(2, float) = 0; // frag score + + return true; +} + +MUTATOR_HOOKFUNCTION(lms, SetStartItems) +{ + start_items &= ~IT_UNLIMITED_AMMO; + start_health = warmup_start_health = cvar("g_lms_start_health"); + start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); + start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); + start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); + start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); + start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); + start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); + start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); +} + +MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear) +{ + // don't clear player score + return true; +} + +MUTATOR_HOOKFUNCTION(lms, FilterItemDefinition) +{ + entity definition = M_ARGV(0, entity); + + if (autocvar_g_lms_extra_lives && definition == ITEM_ExtraLife) + { + return false; + } + return true; +} + +void lms_extralife(entity this) +{ + StartItem(this, ITEM_ExtraLife); +} + +MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn) +{ + if (!autocvar_g_powerups) return false; + if (!autocvar_g_lms_extra_lives) return false; + + entity ent = M_ARGV(0, entity); + + // Can't use .itemdef here + if (ent.classname != "item_health_mega") return false; + + entity e = spawn(); + setthink(e, lms_extralife); + + e.nextthink = time + 0.1; + e.spawnflags = ent.spawnflags; + e.noalign = ent.noalign; + setorigin(e, ent.origin); + + return true; +} + +MUTATOR_HOOKFUNCTION(lms, ItemTouch) +{ + entity item = M_ARGV(0, entity); + entity toucher = M_ARGV(1, entity); + + if(item.itemdef == ITEM_ExtraLife) + { + Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES); + GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives); + return MUT_ITEMTOUCH_PICKUP; + } + + return MUT_ITEMTOUCH_CONTINUE; +} + +MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE) +{ + FOREACH_CLIENT(IS_REAL_CLIENT(it), { + ++M_ARGV(0, int); // activerealplayers + ++M_ARGV(1, int); // realplayers + }); + + return true; +} + +MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate) +{ + entity player = M_ARGV(0, entity); + + if(warmup_stage || player.lms_spectate_warning) + { + // for the forfeit message... + player.lms_spectate_warning = 2; + } + else + { + if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER) + { + player.lms_spectate_warning = 1; + sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); + } + return MUT_SPECCMD_RETURN; + } + return MUT_SPECCMD_CONTINUE; +} + +MUTATOR_HOOKFUNCTION(lms, CheckRules_World) +{ + M_ARGV(0, float) = WinningCondition_LMS(); + return true; +} + +MUTATOR_HOOKFUNCTION(lms, WantWeapon) +{ + M_ARGV(2, bool) = true; // all weapons +} + +MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus) +{ + return true; +} + +MUTATOR_HOOKFUNCTION(lms, AddPlayerScore) +{ + if(game_stopped) + if(M_ARGV(0, entity) == SP_LMS_RANK) // score field + return true; // allow writing to this field in intermission as it is needed for newly joining players +} + +void lms_Initialize() +{ + lms_lowest_lives = 9999; +} diff --git a/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh new file mode 100644 index 000000000..256620a45 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh @@ -0,0 +1,29 @@ +#pragma once + +#include +#include +.float lms_spectate_warning; +#define autocvar_g_lms_lives_override cvar("g_lms_lives_override") +void lms_Initialize(); + +REGISTER_MUTATOR(lms, false) +{ + MUTATOR_STATIC(); + MUTATOR_ONADD + { + GameRules_limit_score(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override)); + GameRules_limit_lead(0); + GameRules_score_enabled(false); + GameRules_scoring(0, 0, 0, { + field(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY); + field(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE); + }); + + lms_Initialize(); + } + return 0; +} + +// lives related defs +float lms_lowest_lives; +float LMS_NewPlayerLives(); diff --git a/qcsrc/common/gamemodes/gamemode/race/_mod.inc b/qcsrc/common/gamemodes/gamemode/race/_mod.inc index 73f34a583..5ed2c9598 100644 --- a/qcsrc/common/gamemodes/gamemode/race/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/race/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/race/_mod.qh b/qcsrc/common/gamemodes/gamemode/race/_mod.qh index 1158df561..1e76e7af3 100644 --- a/qcsrc/common/gamemodes/gamemode/race/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/race/_mod.qh @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/race/race.qc b/qcsrc/common/gamemodes/gamemode/race/race.qc deleted file mode 100644 index aaf83cb39..000000000 --- a/qcsrc/common/gamemodes/gamemode/race/race.qc +++ /dev/null @@ -1,493 +0,0 @@ -#include "race.qh" - -// TODO: sv_race -#ifdef SVQC -#include - -#define autocvar_g_race_laps_limit cvar("g_race_laps_limit") -float autocvar_g_race_qualifying_timelimit; -float autocvar_g_race_qualifying_timelimit_override; -int autocvar_g_race_teams; - -// legacy bot roles -.float race_checkpoint; -void havocbot_role_race(entity this) -{ - if(IS_DEAD(this)) - return; - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - - bool raw_touch_check = true; - int cp = this.race_checkpoint; - - LABEL(search_racecheckpoints) - IL_EACH(g_racecheckpoints, true, - { - if(it.cnt == cp || cp == -1) - { - // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint - // e.g. checkpoint in front of Stormkeep's warpzone - // the same workaround is applied in CTS game mode - if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30)) - { - cp = race_NextCheckpoint(cp); - raw_touch_check = false; - goto search_racecheckpoints; - } - navigation_routerating(this, it, 1000000, 5000); - } - }); - - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void race_ScoreRules() -{ - GameRules_score_enabled(false); - GameRules_scoring(race_teams, 0, 0, { - if (race_teams) { - field_team(ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); - field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); - field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME); - field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME); - } else if (g_race_qualifying) { - field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME); - } else { - field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); - field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME); - field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME); - } - }); -} - -void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later -{ - if(autocvar_sv_eventlog) - GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : ""))); -} - -float WinningCondition_Race(float fraglimit) -{ - float wc; - float n, c; - - n = 0; - c = 0; - FOREACH_CLIENT(IS_PLAYER(it), { - ++n; - if(CS(it).race_completed) - ++c; - }); - if(n && (n == c)) - return WINNING_YES; - wc = WinningCondition_Scores(fraglimit, 0); - - // ALWAYS initiate overtime, unless EVERYONE has finished the race! - if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME) - // do NOT support equality when the laps are all raced! - return WINNING_STARTSUDDENDEATHOVERTIME; - else - return WINNING_NEVER; -} - -float WinningCondition_QualifyingThenRace(float limit) -{ - float wc; - wc = WinningCondition_Scores(limit, 0); - - // NEVER initiate overtime - if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME) - { - return WINNING_YES; - } - - return wc; -} - -MUTATOR_HOOKFUNCTION(rc, ClientKill) -{ - if(g_race_qualifying) - M_ARGV(1, float) = 0; // killtime -} - -MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun) -{ - entity player = M_ARGV(0, entity); - - if(autocvar_g_allow_checkpoints) - race_PreparePlayer(player); // nice try -} - -MUTATOR_HOOKFUNCTION(rc, PlayerPhysics) -{ - entity player = M_ARGV(0, entity); - float dt = M_ARGV(1, float); - - player.race_movetime_frac += dt; - float f = floor(player.race_movetime_frac); - player.race_movetime_frac -= f; - player.race_movetime_count += f; - player.race_movetime = player.race_movetime_frac + player.race_movetime_count; - -#ifdef SVQC - if(IS_PLAYER(player)) - { - if (player.race_penalty) - if (time > player.race_penalty) - player.race_penalty = 0; - if(player.race_penalty) - { - player.velocity = '0 0 0'; - set_movetype(player, MOVETYPE_NONE); - player.disableclientprediction = 2; - } - } -#endif - - // force kbd movement for fairness - float wishspeed; - vector wishvel; - - // if record times matter - // ensure nothing EVIL is being done (i.e. div0_evade) - // this hinders joystick users though - // but it still gives SOME analog control - wishvel.x = fabs(CS(player).movement.x); - wishvel.y = fabs(CS(player).movement.y); - if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y) - { - wishvel.z = 0; - wishspeed = vlen(wishvel); - if(wishvel.x >= 2 * wishvel.y) - { - // pure X motion - if(CS(player).movement.x > 0) - CS(player).movement_x = wishspeed; - else - CS(player).movement_x = -wishspeed; - CS(player).movement_y = 0; - } - else if(wishvel.y >= 2 * wishvel.x) - { - // pure Y motion - CS(player).movement_x = 0; - if(CS(player).movement.y > 0) - CS(player).movement_y = wishspeed; - else - CS(player).movement_y = -wishspeed; - } - else - { - // diagonal - if(CS(player).movement.x > 0) - CS(player).movement_x = M_SQRT1_2 * wishspeed; - else - CS(player).movement_x = -M_SQRT1_2 * wishspeed; - if(CS(player).movement.y > 0) - CS(player).movement_y = M_SQRT1_2 * wishspeed; - else - CS(player).movement_y = -M_SQRT1_2 * wishspeed; - } - } -} - -MUTATOR_HOOKFUNCTION(rc, reset_map_global) -{ - float s; - - Score_NicePrint(NULL); - - race_ClearRecords(); - PlayerScore_Sort(race_place, 0, 1, 0); - - FOREACH_CLIENT(true, { - if(it.race_place) - { - s = GameRules_scoring_add(it, RACE_FASTEST, 0); - if(!s) - it.race_place = 0; - } - race_EventLog(ftos(it.race_place), it); - }); - - if(g_race_qualifying == 2) - { - g_race_qualifying = 0; - independent_players = 0; - cvar_set("fraglimit", ftos(race_fraglimit)); - cvar_set("leadlimit", ftos(race_leadlimit)); - cvar_set("timelimit", ftos(race_timelimit)); - race_ScoreRules(); - } -} - -MUTATOR_HOOKFUNCTION(rc, ClientConnect) -{ - entity player = M_ARGV(0, entity); - - race_PreparePlayer(player); - player.race_checkpoint = -1; - - string rr = RACE_RECORD; - - if(IS_REAL_CLIENT(player)) - { - msg_entity = player; - race_send_recordtime(MSG_ONE); - race_send_speedaward(MSG_ONE); - - speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"))); - speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"))); - race_send_speedaward_alltimebest(MSG_ONE); - - float i; - int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt); - race_send_rankings_cnt(MSG_ONE); - for (i = 1; i <= m; ++i) - { - race_SendRankings(i, 0, 0, MSG_ONE); - } - } -} - -MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver) -{ - entity player = M_ARGV(0, entity); - - if(g_race_qualifying) - if(GameRules_scoring_add(player, RACE_FASTEST, 0)) - player.frags = FRAGS_LMS_LOSER; - else - player.frags = FRAGS_SPECTATOR; - - race_PreparePlayer(player); - player.race_checkpoint = -1; -} - -MUTATOR_HOOKFUNCTION(rc, PlayerSpawn) -{ - entity player = M_ARGV(0, entity); - entity spawn_spot = M_ARGV(1, entity); - - if(spawn_spot.target == "") - // Emergency: this wasn't a real spawnpoint. Can this ever happen? - race_PreparePlayer(player); - - // if we need to respawn, do it right - player.race_respawn_checkpoint = player.race_checkpoint; - player.race_respawn_spotref = spawn_spot; - - player.race_place = 0; -} - -MUTATOR_HOOKFUNCTION(rc, PutClientInServer) -{ - entity player = M_ARGV(0, entity); - - if(IS_PLAYER(player)) - if(!game_stopped) - { - if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn - race_PreparePlayer(player); - else // respawn - race_RetractPlayer(player); - - race_AbandonRaceCheck(player); - } -} - -MUTATOR_HOOKFUNCTION(rc, PlayerDies) -{ - entity frag_target = M_ARGV(2, entity); - - frag_target.respawn_flags |= RESPAWN_FORCE; - race_AbandonRaceCheck(frag_target); -} - -MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole) -{ - entity bot = M_ARGV(0, entity); - - bot.havocbot_role = havocbot_role_race; - return true; -} - -MUTATOR_HOOKFUNCTION(rc, GetPressedKeys) -{ - entity player = M_ARGV(0, entity); - - if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1) - { - if (!player.stored_netname) - player.stored_netname = strzone(uid2name(player.crypto_idfp)); - if(player.stored_netname != player.netname) - { - db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname); - strcpy(player.stored_netname, player.netname); - } - } - - if (!IS_OBSERVER(player)) - { - if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed)) - { - speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1'); - speedaward_holder = player.netname; - speedaward_uid = player.crypto_idfp; - speedaward_lastupdate = time; - } - if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1) - { - string rr = RACE_RECORD; - race_send_speedaward(MSG_ALL); - speedaward_lastsent = speedaward_speed; - if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "") - { - speedaward_alltimebest = speedaward_speed; - speedaward_alltimebest_holder = speedaward_holder; - speedaward_alltimebest_uid = speedaward_uid; - db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest)); - db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid); - race_send_speedaward_alltimebest(MSG_ALL); - } - } - } -} - -MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear) -{ - if(g_race_qualifying) - return true; // in qualifying, you don't lose score by observing -} - -MUTATOR_HOOKFUNCTION(rc, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) -{ - M_ARGV(0, float) = race_teams; - return true; -} - -MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining) -{ - // announce remaining frags if not in qualifying mode - if(!g_race_qualifying) - return true; -} - -MUTATOR_HOOKFUNCTION(rc, GetRecords) -{ - int record_page = M_ARGV(0, int); - string ret_string = M_ARGV(1, string); - - for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i) - { - if(MapInfo_Get_ByID(i)) - { - float r = race_readTime(MapInfo_Map_bspname, 1); - - if(!r) - continue; - - string h = race_readName(MapInfo_Map_bspname, 1); - ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n"); - } - } - - M_ARGV(1, string) = ret_string; -} - -MUTATOR_HOOKFUNCTION(rc, HideTeamNagger) -{ - return true; // doesn't work so well -} - -MUTATOR_HOOKFUNCTION(rc, FixClientCvars) -{ - entity player = M_ARGV(0, entity); - - stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n"); -} - -MUTATOR_HOOKFUNCTION(rc, CheckRules_World) -{ - float checkrules_timelimit = M_ARGV(1, float); - float checkrules_fraglimit = M_ARGV(2, float); - - if(checkrules_timelimit >= 0) - { - if(!g_race_qualifying) - { - M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit); - return true; - } - else if(g_race_qualifying == 2) - { - M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit); - return true; - } - } -} - -MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars) -{ - if(g_race_qualifying == 2) - warmup_stage = 0; -} - -void race_Initialize() -{ - race_ScoreRules(); - if(g_race_qualifying == 2) - warmup_stage = 0; -} - -void rc_SetLimits() -{ - int fraglimit_override, leadlimit_override; - float timelimit_override, qualifying_override; - - if(autocvar_g_race_teams) - { - GameRules_teams(true); - race_teams = BITS(bound(2, autocvar_g_race_teams, 4)); - } - else - race_teams = 0; - - qualifying_override = autocvar_g_race_qualifying_timelimit_override; - fraglimit_override = autocvar_g_race_laps_limit; - leadlimit_override = 0; // currently not supported by race - timelimit_override = autocvar_timelimit_override; - - float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0; - - if(autocvar_g_campaign) - { - g_race_qualifying = 1; - independent_players = 1; - } - else if(want_qualifying) - { - g_race_qualifying = 2; - independent_players = 1; - race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit; - race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit; - race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit; - qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit; - fraglimit_override = 0; - leadlimit_override = 0; - timelimit_override = qualifying_override; - } - else - g_race_qualifying = 0; - GameRules_limit_score(fraglimit_override); - GameRules_limit_lead(leadlimit_override); - GameRules_limit_time(timelimit_override); - GameRules_limit_time_qualifying(qualifying_override); -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/race/race.qh b/qcsrc/common/gamemodes/gamemode/race/race.qh deleted file mode 100644 index ad966af72..000000000 --- a/qcsrc/common/gamemodes/gamemode/race/race.qh +++ /dev/null @@ -1,19 +0,0 @@ -#pragma once - -#ifdef SVQC -#include -void rc_SetLimits(); -void race_Initialize(); - -REGISTER_MUTATOR(rc, false) -{ - MUTATOR_STATIC(); - MUTATOR_ONADD - { - rc_SetLimits(); - - race_Initialize(); - } - return 0; -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/race/sv_race.qc b/qcsrc/common/gamemodes/gamemode/race/sv_race.qc new file mode 100644 index 000000000..31309f285 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/race/sv_race.qc @@ -0,0 +1,490 @@ +#include "sv_race.qh" + +#include + +#define autocvar_g_race_laps_limit cvar("g_race_laps_limit") +float autocvar_g_race_qualifying_timelimit; +float autocvar_g_race_qualifying_timelimit_override; +int autocvar_g_race_teams; + +// legacy bot roles +.float race_checkpoint; +void havocbot_role_race(entity this) +{ + if(IS_DEAD(this)) + return; + + if (navigation_goalrating_timeout(this)) + { + navigation_goalrating_start(this); + + bool raw_touch_check = true; + int cp = this.race_checkpoint; + + LABEL(search_racecheckpoints) + IL_EACH(g_racecheckpoints, true, + { + if(it.cnt == cp || cp == -1) + { + // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint + // e.g. checkpoint in front of Stormkeep's warpzone + // the same workaround is applied in CTS game mode + if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30)) + { + cp = race_NextCheckpoint(cp); + raw_touch_check = false; + goto search_racecheckpoints; + } + navigation_routerating(this, it, 1000000, 5000); + } + }); + + navigation_goalrating_end(this); + + navigation_goalrating_timeout_set(this); + } +} + +void race_ScoreRules() +{ + GameRules_score_enabled(false); + GameRules_scoring(race_teams, 0, 0, { + if (race_teams) { + field_team(ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); + field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); + field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME); + field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME); + } else if (g_race_qualifying) { + field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME); + } else { + field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); + field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME); + field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME); + } + }); +} + +void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later +{ + if(autocvar_sv_eventlog) + GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : ""))); +} + +float WinningCondition_Race(float fraglimit) +{ + float wc; + float n, c; + + n = 0; + c = 0; + FOREACH_CLIENT(IS_PLAYER(it), { + ++n; + if(CS(it).race_completed) + ++c; + }); + if(n && (n == c)) + return WINNING_YES; + wc = WinningCondition_Scores(fraglimit, 0); + + // ALWAYS initiate overtime, unless EVERYONE has finished the race! + if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME) + // do NOT support equality when the laps are all raced! + return WINNING_STARTSUDDENDEATHOVERTIME; + else + return WINNING_NEVER; +} + +float WinningCondition_QualifyingThenRace(float limit) +{ + float wc; + wc = WinningCondition_Scores(limit, 0); + + // NEVER initiate overtime + if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME) + { + return WINNING_YES; + } + + return wc; +} + +MUTATOR_HOOKFUNCTION(rc, ClientKill) +{ + if(g_race_qualifying) + M_ARGV(1, float) = 0; // killtime +} + +MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun) +{ + entity player = M_ARGV(0, entity); + + if(autocvar_g_allow_checkpoints) + race_PreparePlayer(player); // nice try +} + +MUTATOR_HOOKFUNCTION(rc, PlayerPhysics) +{ + entity player = M_ARGV(0, entity); + float dt = M_ARGV(1, float); + + player.race_movetime_frac += dt; + float f = floor(player.race_movetime_frac); + player.race_movetime_frac -= f; + player.race_movetime_count += f; + player.race_movetime = player.race_movetime_frac + player.race_movetime_count; + +#ifdef SVQC + if(IS_PLAYER(player)) + { + if (player.race_penalty) + if (time > player.race_penalty) + player.race_penalty = 0; + if(player.race_penalty) + { + player.velocity = '0 0 0'; + set_movetype(player, MOVETYPE_NONE); + player.disableclientprediction = 2; + } + } +#endif + + // force kbd movement for fairness + float wishspeed; + vector wishvel; + + // if record times matter + // ensure nothing EVIL is being done (i.e. div0_evade) + // this hinders joystick users though + // but it still gives SOME analog control + wishvel.x = fabs(CS(player).movement.x); + wishvel.y = fabs(CS(player).movement.y); + if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y) + { + wishvel.z = 0; + wishspeed = vlen(wishvel); + if(wishvel.x >= 2 * wishvel.y) + { + // pure X motion + if(CS(player).movement.x > 0) + CS(player).movement_x = wishspeed; + else + CS(player).movement_x = -wishspeed; + CS(player).movement_y = 0; + } + else if(wishvel.y >= 2 * wishvel.x) + { + // pure Y motion + CS(player).movement_x = 0; + if(CS(player).movement.y > 0) + CS(player).movement_y = wishspeed; + else + CS(player).movement_y = -wishspeed; + } + else + { + // diagonal + if(CS(player).movement.x > 0) + CS(player).movement_x = M_SQRT1_2 * wishspeed; + else + CS(player).movement_x = -M_SQRT1_2 * wishspeed; + if(CS(player).movement.y > 0) + CS(player).movement_y = M_SQRT1_2 * wishspeed; + else + CS(player).movement_y = -M_SQRT1_2 * wishspeed; + } + } +} + +MUTATOR_HOOKFUNCTION(rc, reset_map_global) +{ + float s; + + Score_NicePrint(NULL); + + race_ClearRecords(); + PlayerScore_Sort(race_place, 0, 1, 0); + + FOREACH_CLIENT(true, { + if(it.race_place) + { + s = GameRules_scoring_add(it, RACE_FASTEST, 0); + if(!s) + it.race_place = 0; + } + race_EventLog(ftos(it.race_place), it); + }); + + if(g_race_qualifying == 2) + { + g_race_qualifying = 0; + independent_players = 0; + cvar_set("fraglimit", ftos(race_fraglimit)); + cvar_set("leadlimit", ftos(race_leadlimit)); + cvar_set("timelimit", ftos(race_timelimit)); + race_ScoreRules(); + } +} + +MUTATOR_HOOKFUNCTION(rc, ClientConnect) +{ + entity player = M_ARGV(0, entity); + + race_PreparePlayer(player); + player.race_checkpoint = -1; + + string rr = RACE_RECORD; + + if(IS_REAL_CLIENT(player)) + { + msg_entity = player; + race_send_recordtime(MSG_ONE); + race_send_speedaward(MSG_ONE); + + speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"))); + speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"))); + race_send_speedaward_alltimebest(MSG_ONE); + + float i; + int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt); + race_send_rankings_cnt(MSG_ONE); + for (i = 1; i <= m; ++i) + { + race_SendRankings(i, 0, 0, MSG_ONE); + } + } +} + +MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver) +{ + entity player = M_ARGV(0, entity); + + if(g_race_qualifying) + if(GameRules_scoring_add(player, RACE_FASTEST, 0)) + player.frags = FRAGS_LMS_LOSER; + else + player.frags = FRAGS_SPECTATOR; + + race_PreparePlayer(player); + player.race_checkpoint = -1; +} + +MUTATOR_HOOKFUNCTION(rc, PlayerSpawn) +{ + entity player = M_ARGV(0, entity); + entity spawn_spot = M_ARGV(1, entity); + + if(spawn_spot.target == "") + // Emergency: this wasn't a real spawnpoint. Can this ever happen? + race_PreparePlayer(player); + + // if we need to respawn, do it right + player.race_respawn_checkpoint = player.race_checkpoint; + player.race_respawn_spotref = spawn_spot; + + player.race_place = 0; +} + +MUTATOR_HOOKFUNCTION(rc, PutClientInServer) +{ + entity player = M_ARGV(0, entity); + + if(IS_PLAYER(player)) + if(!game_stopped) + { + if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn + race_PreparePlayer(player); + else // respawn + race_RetractPlayer(player); + + race_AbandonRaceCheck(player); + } +} + +MUTATOR_HOOKFUNCTION(rc, PlayerDies) +{ + entity frag_target = M_ARGV(2, entity); + + frag_target.respawn_flags |= RESPAWN_FORCE; + race_AbandonRaceCheck(frag_target); +} + +MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole) +{ + entity bot = M_ARGV(0, entity); + + bot.havocbot_role = havocbot_role_race; + return true; +} + +MUTATOR_HOOKFUNCTION(rc, GetPressedKeys) +{ + entity player = M_ARGV(0, entity); + + if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1) + { + if (!player.stored_netname) + player.stored_netname = strzone(uid2name(player.crypto_idfp)); + if(player.stored_netname != player.netname) + { + db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname); + strcpy(player.stored_netname, player.netname); + } + } + + if (!IS_OBSERVER(player)) + { + if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed)) + { + speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1'); + speedaward_holder = player.netname; + speedaward_uid = player.crypto_idfp; + speedaward_lastupdate = time; + } + if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1) + { + string rr = RACE_RECORD; + race_send_speedaward(MSG_ALL); + speedaward_lastsent = speedaward_speed; + if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "") + { + speedaward_alltimebest = speedaward_speed; + speedaward_alltimebest_holder = speedaward_holder; + speedaward_alltimebest_uid = speedaward_uid; + db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest)); + db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid); + race_send_speedaward_alltimebest(MSG_ALL); + } + } + } +} + +MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear) +{ + if(g_race_qualifying) + return true; // in qualifying, you don't lose score by observing +} + +MUTATOR_HOOKFUNCTION(rc, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) +{ + M_ARGV(0, float) = race_teams; + return true; +} + +MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining) +{ + // announce remaining frags if not in qualifying mode + if(!g_race_qualifying) + return true; +} + +MUTATOR_HOOKFUNCTION(rc, GetRecords) +{ + int record_page = M_ARGV(0, int); + string ret_string = M_ARGV(1, string); + + for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i) + { + if(MapInfo_Get_ByID(i)) + { + float r = race_readTime(MapInfo_Map_bspname, 1); + + if(!r) + continue; + + string h = race_readName(MapInfo_Map_bspname, 1); + ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n"); + } + } + + M_ARGV(1, string) = ret_string; +} + +MUTATOR_HOOKFUNCTION(rc, HideTeamNagger) +{ + return true; // doesn't work so well +} + +MUTATOR_HOOKFUNCTION(rc, FixClientCvars) +{ + entity player = M_ARGV(0, entity); + + stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n"); +} + +MUTATOR_HOOKFUNCTION(rc, CheckRules_World) +{ + float checkrules_timelimit = M_ARGV(1, float); + float checkrules_fraglimit = M_ARGV(2, float); + + if(checkrules_timelimit >= 0) + { + if(!g_race_qualifying) + { + M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit); + return true; + } + else if(g_race_qualifying == 2) + { + M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit); + return true; + } + } +} + +MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars) +{ + if(g_race_qualifying == 2) + warmup_stage = 0; +} + +void race_Initialize() +{ + race_ScoreRules(); + if(g_race_qualifying == 2) + warmup_stage = 0; +} + +void rc_SetLimits() +{ + int fraglimit_override, leadlimit_override; + float timelimit_override, qualifying_override; + + if(autocvar_g_race_teams) + { + GameRules_teams(true); + race_teams = BITS(bound(2, autocvar_g_race_teams, 4)); + } + else + race_teams = 0; + + qualifying_override = autocvar_g_race_qualifying_timelimit_override; + fraglimit_override = autocvar_g_race_laps_limit; + leadlimit_override = 0; // currently not supported by race + timelimit_override = autocvar_timelimit_override; + + float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0; + + if(autocvar_g_campaign) + { + g_race_qualifying = 1; + independent_players = 1; + } + else if(want_qualifying) + { + g_race_qualifying = 2; + independent_players = 1; + race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit; + race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit; + race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit; + qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit; + fraglimit_override = 0; + leadlimit_override = 0; + timelimit_override = qualifying_override; + } + else + g_race_qualifying = 0; + GameRules_limit_score(fraglimit_override); + GameRules_limit_lead(leadlimit_override); + GameRules_limit_time(timelimit_override); + GameRules_limit_time_qualifying(qualifying_override); +} diff --git a/qcsrc/common/gamemodes/gamemode/race/sv_race.qh b/qcsrc/common/gamemodes/gamemode/race/sv_race.qh new file mode 100644 index 000000000..9928b8cb7 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/race/sv_race.qh @@ -0,0 +1,17 @@ +#pragma once + +#include +void rc_SetLimits(); +void race_Initialize(); + +REGISTER_MUTATOR(rc, false) +{ + MUTATOR_STATIC(); + MUTATOR_ONADD + { + rc_SetLimits(); + + race_Initialize(); + } + return 0; +} diff --git a/qcsrc/common/gamemodes/gamemode/tdm/_mod.inc b/qcsrc/common/gamemodes/gamemode/tdm/_mod.inc index ef7137a00..5c0e949a8 100644 --- a/qcsrc/common/gamemodes/gamemode/tdm/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/tdm/_mod.inc @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/tdm/_mod.qh b/qcsrc/common/gamemodes/gamemode/tdm/_mod.qh index f1965c109..5be8ea6e6 100644 --- a/qcsrc/common/gamemodes/gamemode/tdm/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/tdm/_mod.qh @@ -1,2 +1,4 @@ // generated file; do not modify -#include +#ifdef SVQC + #include +#endif diff --git a/qcsrc/common/gamemodes/gamemode/tdm/sv_tdm.qc b/qcsrc/common/gamemodes/gamemode/tdm/sv_tdm.qc new file mode 100644 index 000000000..43a993844 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/tdm/sv_tdm.qc @@ -0,0 +1,63 @@ +#include "sv_tdm.qh" + +// TODO? rename to teamdeathmatch +int autocvar_g_tdm_teams; +int autocvar_g_tdm_teams_override; + +/*QUAKED spawnfunc_tdm_team (0 .5 .8) (-16 -16 -24) (16 16 32) +Team declaration for TDM gameplay, this allows you to decide what team names and control point models are used in your map. +Note: If you use spawnfunc_tdm_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too. +Keys: +"netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)... +"cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */ +spawnfunc(tdm_team) +{ + if(!g_tdm || !this.cnt) { delete(this); return; } + + this.classname = "tdm_team"; + this.team = this.cnt + 1; +} + +// code from here on is just to support maps that don't have team entities +void tdm_SpawnTeam (string teamname, int teamcolor) +{ + entity this = new_pure(tdm_team); + this.netname = teamname; + this.cnt = teamcolor - 1; + this.team = teamcolor; + this.spawnfunc_checked = true; + //spawnfunc_tdm_team(this); +} + +void tdm_DelayedInit(entity this) +{ + // if no teams are found, spawn defaults + if(find(NULL, classname, "tdm_team") == NULL) + { + LOG_TRACE("No \"tdm_team\" entities found on this map, creating them anyway."); + + int numteams = autocvar_g_tdm_teams_override; + if(numteams < 2) { numteams = autocvar_g_tdm_teams; } + + int teams = BITS(bound(2, numteams, 4)); + if(teams & BIT(0)) + tdm_SpawnTeam("Red", NUM_TEAM_1); + if(teams & BIT(1)) + tdm_SpawnTeam("Blue", NUM_TEAM_2); + if(teams & BIT(2)) + tdm_SpawnTeam("Yellow", NUM_TEAM_3); + if(teams & BIT(3)) + tdm_SpawnTeam("Pink", NUM_TEAM_4); + } +} + +MUTATOR_HOOKFUNCTION(tdm, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) +{ + M_ARGV(1, string) = "tdm_team"; +} + +MUTATOR_HOOKFUNCTION(tdm, Scores_CountFragsRemaining) +{ + // announce remaining frags + return true; +} diff --git a/qcsrc/common/gamemodes/gamemode/tdm/sv_tdm.qh b/qcsrc/common/gamemodes/gamemode/tdm/sv_tdm.qh new file mode 100644 index 000000000..adc6a3d6c --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/tdm/sv_tdm.qh @@ -0,0 +1,22 @@ +#pragma once + +#include +int autocvar_g_tdm_point_limit; +int autocvar_g_tdm_point_leadlimit; +bool autocvar_g_tdm_team_spawns; +void tdm_DelayedInit(entity this); + +REGISTER_MUTATOR(tdm, false) +{ + MUTATOR_STATIC(); + MUTATOR_ONADD + { + GameRules_teams(true); + GameRules_spawning_teams(autocvar_g_tdm_team_spawns); + GameRules_limit_score(autocvar_g_tdm_point_limit); + GameRules_limit_lead(autocvar_g_tdm_point_leadlimit); + + InitializeEntity(NULL, tdm_DelayedInit, INITPRIO_GAMETYPE); + } + return 0; +} diff --git a/qcsrc/common/gamemodes/gamemode/tdm/tdm.qc b/qcsrc/common/gamemodes/gamemode/tdm/tdm.qc deleted file mode 100644 index cf328902b..000000000 --- a/qcsrc/common/gamemodes/gamemode/tdm/tdm.qc +++ /dev/null @@ -1,66 +0,0 @@ -#include "tdm.qh" - -// TODO: sv_tdm -// TODO? rename to teamdeathmatch -#ifdef SVQC -int autocvar_g_tdm_teams; -int autocvar_g_tdm_teams_override; - -/*QUAKED spawnfunc_tdm_team (0 .5 .8) (-16 -16 -24) (16 16 32) -Team declaration for TDM gameplay, this allows you to decide what team names and control point models are used in your map. -Note: If you use spawnfunc_tdm_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too. -Keys: -"netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)... -"cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */ -spawnfunc(tdm_team) -{ - if(!g_tdm || !this.cnt) { delete(this); return; } - - this.classname = "tdm_team"; - this.team = this.cnt + 1; -} - -// code from here on is just to support maps that don't have team entities -void tdm_SpawnTeam (string teamname, int teamcolor) -{ - entity this = new_pure(tdm_team); - this.netname = teamname; - this.cnt = teamcolor - 1; - this.team = teamcolor; - this.spawnfunc_checked = true; - //spawnfunc_tdm_team(this); -} - -void tdm_DelayedInit(entity this) -{ - // if no teams are found, spawn defaults - if(find(NULL, classname, "tdm_team") == NULL) - { - LOG_TRACE("No \"tdm_team\" entities found on this map, creating them anyway."); - - int numteams = autocvar_g_tdm_teams_override; - if(numteams < 2) { numteams = autocvar_g_tdm_teams; } - - int teams = BITS(bound(2, numteams, 4)); - if(teams & BIT(0)) - tdm_SpawnTeam("Red", NUM_TEAM_1); - if(teams & BIT(1)) - tdm_SpawnTeam("Blue", NUM_TEAM_2); - if(teams & BIT(2)) - tdm_SpawnTeam("Yellow", NUM_TEAM_3); - if(teams & BIT(3)) - tdm_SpawnTeam("Pink", NUM_TEAM_4); - } -} - -MUTATOR_HOOKFUNCTION(tdm, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) -{ - M_ARGV(1, string) = "tdm_team"; -} - -MUTATOR_HOOKFUNCTION(tdm, Scores_CountFragsRemaining) -{ - // announce remaining frags - return true; -} -#endif diff --git a/qcsrc/common/gamemodes/gamemode/tdm/tdm.qh b/qcsrc/common/gamemodes/gamemode/tdm/tdm.qh deleted file mode 100644 index 1c8674a01..000000000 --- a/qcsrc/common/gamemodes/gamemode/tdm/tdm.qh +++ /dev/null @@ -1,24 +0,0 @@ -#pragma once - -#ifdef SVQC -#include -int autocvar_g_tdm_point_limit; -int autocvar_g_tdm_point_leadlimit; -bool autocvar_g_tdm_team_spawns; -void tdm_DelayedInit(entity this); - -REGISTER_MUTATOR(tdm, false) -{ - MUTATOR_STATIC(); - MUTATOR_ONADD - { - GameRules_teams(true); - GameRules_spawning_teams(autocvar_g_tdm_team_spawns); - GameRules_limit_score(autocvar_g_tdm_point_limit); - GameRules_limit_lead(autocvar_g_tdm_point_leadlimit); - - InitializeEntity(NULL, tdm_DelayedInit, INITPRIO_GAMETYPE); - } - return 0; -} -#endif