From: Samual Lenks Date: Thu, 6 Sep 2012 18:39:04 +0000 (-0400) Subject: Merge remote-tracking branch 'origin/master' into samual/mutator_ctf X-Git-Tag: xonotic-v0.7.0~240^2~38 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=5a80c7ca1221f22c8890c3c144d6a665f807ed83;p=xonotic%2Fxonotic-data.pk3dir.git Merge remote-tracking branch 'origin/master' into samual/mutator_ctf Conflicts: qcsrc/warpzonelib/common.qh --- 5a80c7ca1221f22c8890c3c144d6a665f807ed83 diff --cc qcsrc/server/mutators/gamemode_ctf.qc index 86795ffeb,000000000..866c1c80c mode 100644,000000..100644 --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@@ -1,1417 -1,0 +1,1417 @@@ +// ================================================================ +// Official capture the flag game mode coding, reworked by Samual +// Last updated: March 30th, 2012 +// ================================================================ + +void ctf_FakeTimeLimit(entity e, float t) +{ + msg_entity = e; + WriteByte(MSG_ONE, 3); // svc_updatestat + WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT + if(t < 0) + WriteCoord(MSG_ONE, autocvar_timelimit); + else + WriteCoord(MSG_ONE, (t + 1) / 60); +} + +void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later +{ + if(autocvar_sv_eventlog) + GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : ""))); +} + +string ctf_CaptureRecord(entity flag, entity player) +{ + float cap_time, cap_record, success; + string cap_message, refername; + + if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) + { + cap_record = ctf_captimerecord; + cap_time = (time - flag.ctf_pickuptime); + + refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname")); + refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's")); + + if(!ctf_captimerecord) + { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; } + else if(cap_time < cap_record) + { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; } + else + { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; } + + if(success) + { + ctf_captimerecord = cap_time; + db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time)); + db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname); + write_recordmarker(player, (time - cap_time), cap_time); + } + } + + return cap_message; +} + +void ctf_FlagcarrierWaypoints(entity player) +{ + WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team)); + WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2); + WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent)); + WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team)); +} + + +// ======================= +// CaptureShield Functions +// ======================= + +float ctf_CaptureShield_CheckStatus(entity p) +{ + float s, se; + entity e; + float players_worseeq, players_total; + + if(ctf_captureshield_max_ratio <= 0) + return FALSE; + + s = PlayerScore_Add(p, SP_SCORE, 0); + if(s >= -ctf_captureshield_min_negscore) + return FALSE; + + players_total = players_worseeq = 0; + FOR_EACH_PLAYER(e) + { + if(IsDifferentTeam(e, p)) + continue; + se = PlayerScore_Add(e, SP_SCORE, 0); + if(se <= s) + ++players_worseeq; + ++players_total; + } + + // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse + // use this rule here + + if(players_worseeq >= players_total * ctf_captureshield_max_ratio) + return FALSE; + + return TRUE; +} + +void ctf_CaptureShield_Update(entity player, float wanted_status) +{ + float updated_status = ctf_CaptureShield_CheckStatus(player); + if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only + { + if(updated_status) // TODO csqc notifier for this // Samual: How? + Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0); + else + Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0); + + player.ctf_captureshielded = updated_status; + } +} + +float ctf_CaptureShield_Customize() +{ + if(!other.ctf_captureshielded) { return FALSE; } + if(!IsDifferentTeam(self, other)) { return FALSE; } + + return TRUE; +} + +void ctf_CaptureShield_Touch() +{ + if(!other.ctf_captureshielded) { return; } + if(!IsDifferentTeam(self, other)) { return; } + + vector mymid = (self.absmin + self.absmax) * 0.5; + vector othermid = (other.absmin + other.absmax) * 0.5; + + Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force); + Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0); +} + +void ctf_CaptureShield_Spawn(entity flag) +{ + entity shield = spawn(); + + shield.enemy = self; + shield.team = self.team; + shield.touch = ctf_CaptureShield_Touch; + shield.customizeentityforclient = ctf_CaptureShield_Customize; + shield.classname = "ctf_captureshield"; + shield.effects = EF_ADDITIVE; + shield.movetype = MOVETYPE_NOCLIP; + shield.solid = SOLID_TRIGGER; + shield.avelocity = '7 0 11'; + shield.scale = 0.5; + + setorigin(shield, self.origin); + setmodel(shield, "models/ctf/shield.md3"); + setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs); +} + + +// ==================== +// Drop/Pass/Throw Code +// ==================== + +void ctf_Handle_Drop(entity flag, entity player, float droptype) +{ + // declarations + player = (player ? player : flag.pass_sender); + + // main + flag.movetype = MOVETYPE_TOSS; + flag.takedamage = DAMAGE_YES; + flag.health = flag.max_flag_health; + flag.ctf_droptime = time; + flag.ctf_dropper = player; + flag.ctf_status = FLAG_DROPPED; + + // messages and sounds + Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO); + sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE); + ctf_EventLog("dropped", player.team, player); + + // scoring + PlayerTeamScore_AddScore(player, -autocvar_g_ctf_score_penalty_drop); + PlayerScore_Add(player, SP_CTF_DROPS, 1); + + // waypoints + if(autocvar_g_ctf_flag_dropped_waypoint) + WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team)); + + if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health)) + { + WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health); + WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); + } + + player.throw_antispam = time + autocvar_g_ctf_pass_wait; + + if(droptype == DROP_PASS) + { + flag.pass_sender = world; + flag.pass_target = world; + } +} + +void ctf_Handle_Retrieve(entity flag, entity player) +{ + entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players + entity sender = flag.pass_sender; + + // transfer flag to player + flag.owner = player; + flag.owner.flagcarried = flag; + + // reset flag + setattachment(flag, player, ""); + setorigin(flag, FLAG_CARRY_OFFSET); + flag.movetype = MOVETYPE_NONE; + flag.takedamage = DAMAGE_NO; + flag.solid = SOLID_NOT; + flag.ctf_carrier = player; + flag.ctf_status = FLAG_CARRY; + + // messages and sounds + sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTN_NORM); + ctf_EventLog("recieve", flag.team, player); + + FOR_EACH_REALPLAYER(tmp_player) + { + if(tmp_player == sender) + centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname)); + else if(tmp_player == player) + centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname)); + else if(!IsDifferentTeam(tmp_player, sender)) + centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname)); + } + + // create new waypoint + ctf_FlagcarrierWaypoints(player); + + sender.throw_antispam = time + autocvar_g_ctf_pass_wait; + player.throw_antispam = sender.throw_antispam; + + flag.pass_sender = world; + flag.pass_target = world; +} + +void ctf_Handle_Throw(entity player, entity reciever, float droptype) +{ + entity flag = player.flagcarried; + vector targ_origin; + + if(!flag) { return; } + if((droptype == DROP_PASS) && !reciever) { return; } + + if(flag.speedrunning) { ctf_RespawnFlag(flag); return; } + + // reset the flag + setattachment(flag, world, ""); + setorigin(flag, player.origin + FLAG_DROP_OFFSET); + flag.owner.flagcarried = world; + flag.owner = world; + flag.solid = SOLID_TRIGGER; + flag.ctf_dropper = player; + flag.ctf_droptime = time; + + flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS + + switch(droptype) + { + case DROP_PASS: + { - WarpZone_RefSys_MakeSameRefSys(flag, player); ++ WarpZone_RefSys_Copy(flag, reciever); + targ_origin = WarpZone_RefSys_TransformOrigin(reciever, flag, (0.5 * (reciever.absmin + reciever.absmax))); + flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity); + break; + } + + case DROP_THROW: + { + makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0')); + flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE); + break; + } + + case DROP_RESET: + { + flag.velocity = '0 0 0'; // do nothing + break; + } + + default: + case DROP_NORMAL: + { + flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE); + break; + } + } + + switch(droptype) + { + case DROP_PASS: + { + // main + flag.movetype = MOVETYPE_FLY; + flag.takedamage = DAMAGE_NO; + flag.pass_sender = player; + flag.pass_target = reciever; + flag.ctf_status = FLAG_PASSING; + + // other + sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM); + WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), targ_origin, player.origin); + ctf_EventLog("pass", flag.team, player); + break; + } + + case DROP_RESET: + { + // do nothing + break; + } + + default: + case DROP_THROW: + case DROP_NORMAL: + { + ctf_Handle_Drop(flag, player, droptype); + break; + } + } + + // kill old waypointsprite + WaypointSprite_Ping(player.wps_flagcarrier); + WaypointSprite_Kill(player.wps_flagcarrier); + + if(player.wps_enemyflagcarrier) + WaypointSprite_Kill(player.wps_enemyflagcarrier); + + // captureshield + ctf_CaptureShield_Update(player, 0); // shield player from picking up flag +} + + +// ============== +// Event Handlers +// ============== + +void ctf_Handle_Capture(entity flag, entity toucher, float capturetype) +{ + entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher); + entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper); + float old_time, new_time; + + if not(player) { return; } // without someone to give the reward to, we can't possibly cap + + // messages and sounds + Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO); + sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE); + + switch(capturetype) + { + case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break; + case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break; + default: break; + } + + // scoring + PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_capture); + PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1); + + old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0); + new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime); + if(!old_time || new_time < old_time) + PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time); + + // effects + if(autocvar_g_ctf_flag_capture_effects) + { + pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1); + shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1); + } + + // other + if(capturetype == CAPTURE_NORMAL) + { + WaypointSprite_Kill(player.wps_flagcarrier); + if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); } + + if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper)) + { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); } + } + + // reset the flag + player.next_take_time = time + autocvar_g_ctf_flag_collect_delay; + ctf_RespawnFlag(enemy_flag); +} + +void ctf_Handle_Return(entity flag, entity player) +{ + // messages and sounds + //centerprint(player, strcat("You returned the ", flag.netname)); + Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO); + sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE); + ctf_EventLog("return", flag.team, player); + + // scoring + PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return + PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns + + TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it + + if(flag.ctf_dropper) + { + PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag + ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag + flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time + } + + // reset the flag + ctf_RespawnFlag(flag); +} + +void ctf_Handle_Pickup(entity flag, entity player, float pickuptype) +{ + // declarations + entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players + string verbosename; // holds the name of the player OR no name at all for printing in the centerprints + float pickup_dropped_score; // used to calculate dropped pickup score + + // attach the flag to the player + flag.owner = player; + player.flagcarried = flag; + setattachment(flag, player, ""); + setorigin(flag, FLAG_CARRY_OFFSET); + + // flag setup + flag.movetype = MOVETYPE_NONE; + flag.takedamage = DAMAGE_NO; + flag.solid = SOLID_NOT; + flag.angles = '0 0 0'; + flag.ctf_carrier = player; + flag.ctf_status = FLAG_CARRY; + + switch(pickuptype) + { + case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs + case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit + default: break; + } + + // messages and sounds + Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO); + sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE); + verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : ""); + + FOR_EACH_REALPLAYER(tmp_player) + { + if(tmp_player == player) + centerprint(tmp_player, strcat("You got the ", flag.netname, "!")); + else if(!IsDifferentTeam(tmp_player, player)) + centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!")); + else if(!IsDifferentTeam(tmp_player, flag)) + centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!")); + } + + switch(pickuptype) + { + case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break; + case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break; + default: break; + } + + // scoring + PlayerScore_Add(player, SP_CTF_PICKUPS, 1); + switch(pickuptype) + { + case PICKUP_BASE: + { + PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base); + break; + } + + case PICKUP_DROPPED: + { + pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1); + pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5); + print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n"); + PlayerTeamScore_AddScore(player, pickup_dropped_score); + break; + } + + default: break; + } + + // speedrunning + if(pickuptype == PICKUP_BASE) + { + flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record + if((player.speedrunning) && (ctf_captimerecord)) + ctf_FakeTimeLimit(player, time + ctf_captimerecord); + } + + // effects + if(autocvar_g_ctf_flag_pickup_effects) + pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1); + + // waypoints + if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); } + ctf_FlagcarrierWaypoints(player); + WaypointSprite_Ping(player.wps_flagcarrier); +} + + +// =================== +// Main Flag Functions +// =================== + +void ctf_CheckFlagReturn(entity flag, float returntype) +{ + if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); } + + if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time)) + { + switch(returntype) + { + case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break; + case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break; + case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break; + case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break; + + default: + case RETURN_TIMEOUT: + { bprint("The ", flag.netname, " has returned to base\n"); break; } + } + sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE); + ctf_EventLog("returned", flag.team, world); + ctf_RespawnFlag(flag); + } +} + +void ctf_CheckStalemate(void) +{ + // declarations + float stale_red_flags, stale_blue_flags; + entity tmp_entity; + + entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs + + // build list of stale flags + for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext) + { + if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate) + if(tmp_entity.ctf_status != FLAG_BASE) + if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate) + { + tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist + ctf_staleflaglist = tmp_entity; + + switch(tmp_entity.team) + { + case COLOR_TEAM1: ++stale_red_flags; break; + case COLOR_TEAM2: ++stale_blue_flags; break; + } + } + } + + if(stale_red_flags && stale_blue_flags) + ctf_stalemate = TRUE; + else if(!stale_red_flags && !stale_blue_flags) + ctf_stalemate = FALSE; + + // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary + if(ctf_stalemate) + { + for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext) + { + if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier)) + WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team)); + } + + if not(wpforenemy_announced) + { + FOR_EACH_REALPLAYER(tmp_entity) + if(tmp_entity.flagcarried) + centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!"); + else + centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!"); + + wpforenemy_announced = TRUE; + } + } +} + +void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +{ + if(ITEM_DAMAGE_NEEDKILL(deathtype)) + { + // automatically kill the flag and return it + self.health = 0; + ctf_CheckFlagReturn(self, RETURN_NEEDKILL); + return; + } + if(autocvar_g_ctf_flag_return_damage) + { + // reduce health and check if it should be returned + self.health = self.health - damage; + ctf_CheckFlagReturn(self, RETURN_DAMAGE); + return; + } +} + +void ctf_FlagThink() +{ + // declarations + entity tmp_entity; + + self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary. + + // captureshield + if(self == ctf_worldflaglist) // only for the first flag + FOR_EACH_CLIENT(tmp_entity) + ctf_CaptureShield_Update(tmp_entity, 1); // release shield only + + // sanity checks + if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished + dprint("wtf the flag got squashed?\n"); + tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self); + if(!trace_startsolid) // can we resize it without getting stuck? + setsize(self, FLAG_MIN, FLAG_MAX); } + + switch(self.ctf_status) // reset flag angles in case warpzones adjust it + { + case FLAG_DROPPED: + case FLAG_PASSING: + { + self.angles = '0 0 0'; + break; + } + + default: break; + } + + // main think method + switch(self.ctf_status) + { + case FLAG_BASE: + { + if(autocvar_g_ctf_dropped_capture_radius) + { + for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext) + if(tmp_entity.ctf_status == FLAG_DROPPED) + if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius) + ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED); + } + return; + } + + case FLAG_DROPPED: + { + if(autocvar_g_ctf_flag_dropped_floatinwater) + { + vector midpoint = ((self.absmin + self.absmax) * 0.5); + if(pointcontents(midpoint) == CONTENT_WATER) + { + self.velocity = self.velocity * 0.5; + + if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER) + { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; } + else + { self.movetype = MOVETYPE_FLY; } + } + else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; } + } + if(autocvar_g_ctf_flag_return_dropped) + { + if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1)) + { + self.health = 0; + ctf_CheckFlagReturn(self, RETURN_DROPPED); + return; + } + } + if(autocvar_g_ctf_flag_return_time) + { + self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE); + ctf_CheckFlagReturn(self, RETURN_TIMEOUT); + return; + } + return; + } + + case FLAG_CARRY: + { + if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord)) + { + self.health = 0; + ctf_CheckFlagReturn(self, RETURN_SPEEDRUN); + + tmp_entity = self; + self = self.owner; + self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set + ImpulseCommands(); + self = tmp_entity; + } + if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate) + { + if(time >= wpforenemy_nextthink) + { + ctf_CheckStalemate(); + wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check) + } + } + return; + } + + case FLAG_PASSING: // todo make work with warpzones + { + vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5); + vector old_targ_origin = targ_origin; + targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin); + WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self); + + print(strcat("self: ", vtos(self.origin), ", old: ", vtos(old_targ_origin), " (", ftos(vlen(self.origin - old_targ_origin)), "qu)"), ", transformed: ", vtos(targ_origin), " (", ftos(vlen(self.origin - targ_origin)), "qu)", ".\n"); + + if((self.pass_target.deadflag != DEAD_NO) + || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius) + || ((trace_fraction < 1) && (trace_ent != self.pass_target)) + || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit)) + { + ctf_Handle_Drop(self, world, DROP_PASS); + } + else // still a viable target, go for it + { + vector desired_direction = normalize(targ_origin - self.origin); + vector current_direction = normalize(self.velocity); + + self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); + } + return; + } + + default: // this should never happen + { + dprint("ctf_FlagThink(): Flag exists with no status?\n"); + return; + } + } +} + +void ctf_FlagTouch() +{ + if(gameover) { return; } + + entity toucher = other; + + // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces + if(ITEM_TOUCH_NEEDKILL()) + { + self.health = 0; + ctf_CheckFlagReturn(self, RETURN_NEEDKILL); + return; + } + + // special touch behaviors + if(toucher.vehicle_flags & VHF_ISVEHICLE) + { + if(autocvar_g_ctf_allow_vehicle_touch) + toucher = toucher.owner; // the player is actually the vehicle owner, not other + else + return; // do nothing + } + else if(toucher.classname != "player") // The flag just touched an object, most likely the world + { + if(time > self.wait) // if we haven't in a while, play a sound/effect + { + pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1); + sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM); + self.wait = time + FLAG_TOUCHRATE; + } + return; + } + else if(toucher.deadflag != DEAD_NO) { return; } + + switch(self.ctf_status) + { + case FLAG_BASE: + { + if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self)) + ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base + else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time)) + ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag + break; + } + + case FLAG_DROPPED: + { + if(!IsDifferentTeam(toucher, self)) + ctf_Handle_Return(self, toucher); // toucher just returned his own flag + else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay))) + ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag + break; + } + + case FLAG_CARRY: + { + dprint("Someone touched a flag even though it was being carried?\n"); + break; + } + + case FLAG_PASSING: + { + if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender)) + { + if(IsDifferentTeam(toucher, self.pass_sender)) + ctf_Handle_Return(self, toucher); + else + ctf_Handle_Retrieve(self, toucher); + } + break; + } + } +} + +void ctf_RespawnFlag(entity flag) +{ + // reset the player (if there is one) + if((flag.owner) && (flag.owner.flagcarried == flag)) + { + if(flag.owner.wps_enemyflagcarrier) + WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier); + + WaypointSprite_Kill(flag.wps_flagcarrier); + + flag.owner.flagcarried = world; + + if(flag.speedrunning) + ctf_FakeTimeLimit(flag.owner, -1); + } + + if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped)) + { WaypointSprite_Kill(flag.wps_flagdropped); } + + // reset the flag + setattachment(flag, world, ""); + setorigin(flag, flag.ctf_spawnorigin); + + flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS); + flag.takedamage = DAMAGE_NO; + flag.health = flag.max_flag_health; + flag.solid = SOLID_TRIGGER; + flag.velocity = '0 0 0'; + flag.angles = flag.mangle; + flag.flags = FL_ITEM | FL_NOTARGET; + + flag.ctf_status = FLAG_BASE; + flag.owner = world; + flag.pass_sender = world; + flag.pass_target = world; + flag.ctf_carrier = world; + flag.ctf_dropper = world; + flag.ctf_pickuptime = 0; + flag.ctf_droptime = 0; + + wpforenemy_announced = FALSE; +} + +void ctf_Reset() +{ + if(self.owner) + if(self.owner.classname == "player") + ctf_Handle_Throw(self.owner, world, DROP_RESET); + + ctf_RespawnFlag(self); +} + +void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup() +{ + // bot waypoints + waypoint_spawnforitem_force(self, self.origin); + self.nearestwaypointtimeout = 0; // activate waypointing again + self.bot_basewaypoint = self.nearestwaypoint; + + // waypointsprites + WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE)); + WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE)); + + // captureshield setup + ctf_CaptureShield_Spawn(self); +} + +void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc +{ + // declarations + teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1. + self = flag; // for later usage with droptofloor() + + // main setup + flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist + ctf_worldflaglist = flag; + + setattachment(flag, world, ""); + + flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag"); + flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue) + flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough) + flag.classname = "item_flag_team"; + flag.target = "###item###"; // wut? + flag.flags = FL_ITEM | FL_NOTARGET; + flag.solid = SOLID_TRIGGER; + flag.takedamage = DAMAGE_NO; + flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale; + flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100); + flag.health = flag.max_flag_health; + flag.event_damage = ctf_FlagDamage; + flag.pushable = TRUE; + flag.teleportable = TELEPORT_NORMAL; + flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable; + flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable; + flag.velocity = '0 0 0'; + flag.mangle = flag.angles; + flag.reset = ctf_Reset; + flag.touch = ctf_FlagTouch; + flag.think = ctf_FlagThink; + flag.nextthink = time + FLAG_THINKRATE; + flag.ctf_status = FLAG_BASE; + + if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); } + if(!flag.scale) { flag.scale = FLAG_SCALE; } + if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); } + if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); } + if(!flag.passeffect) { flag.passeffect = ((!teamnumber) ? "red_pass" : "blue_pass"); } // invert the team number of the flag to pass as enemy team color + + // sound + if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); } + if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); } + if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag + if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match. + if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); } + if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound + if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here + + // precache + precache_sound(flag.snd_flag_taken); + precache_sound(flag.snd_flag_returned); + precache_sound(flag.snd_flag_capture); + precache_sound(flag.snd_flag_respawn); + precache_sound(flag.snd_flag_dropped); + precache_sound(flag.snd_flag_touch); + precache_sound(flag.snd_flag_pass); + precache_model(flag.model); + precache_model("models/ctf/shield.md3"); + precache_model("models/ctf/shockwavetransring.md3"); + + // appearence + setmodel(flag, flag.model); // precision set below + setsize(flag, FLAG_MIN, FLAG_MAX); + setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET)); + + if(autocvar_g_ctf_flag_glowtrails) + { + flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue + flag.glow_size = 25; + flag.glow_trail = 1; + } + + flag.effects |= EF_LOWPRECISION; + if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; } + if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); } + + // flag placement + if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location + { + flag.dropped_origin = flag.origin; + flag.noalign = TRUE; + flag.movetype = MOVETYPE_NONE; + } + else // drop to floor, automatically find a platform and set that as spawn origin + { + flag.noalign = FALSE; + self = flag; + droptofloor(); + flag.movetype = MOVETYPE_TOSS; + } + + InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION); +} + + +// ============== +// Hook Functions +// ============== + +MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink) +{ + entity flag; + + // initially clear items so they can be set as necessary later. + self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST + | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED); + + // scan through all the flags and notify the client about them + for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) + { + switch(flag.ctf_status) + { + case FLAG_PASSING: + case FLAG_CARRY: + { + if((flag.owner == self) || (flag.pass_sender == self)) + self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag + else + self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag + break; + } + case FLAG_DROPPED: + { + self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map + break; + } + } + } + + // item for stopping players from capturing the flag too often + if(self.ctf_captureshielded) + self.items |= IT_CTF_SHIELDED; + + // update the health of the flag carrier waypointsprite + if(self.wps_flagcarrier) + WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent)); + + return 0; +} + +MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc +{ + if(frag_attacker.flagcarried) // if the attacker is a flagcarrier + { + if(frag_target == frag_attacker) // damage done to yourself + { + frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor; + frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor; + } + else // damage done to everyone else + { + frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor; + frag_force *= autocvar_g_ctf_flagcarrier_forcefactor; + } + } + else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier + { + if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent))) + WaypointSprite_HelpMePing(frag_target.wps_flagcarrier); // TODO: only do this if there is a significant loss of health? + } + return 0; +} + +MUTATOR_HOOKFUNCTION(ctf_PlayerDies) +{ + if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried)) + { + PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill); + PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1); + } + + if(frag_target.flagcarried) + { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); } + + return 0; +} + +MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill) +{ + frag_score = 0; + return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true +} + +MUTATOR_HOOKFUNCTION(ctf_RemovePlayer) +{ + if(self.flagcarried) + { ctf_Handle_Throw(self, world, DROP_NORMAL); } + + return 0; +} + +MUTATOR_HOOKFUNCTION(ctf_PortalTeleport) +{ + if(self.flagcarried) + if(!autocvar_g_ctf_portalteleport) + { ctf_Handle_Throw(self, world, DROP_NORMAL); } + + return 0; +} + +MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey) +{ + entity player = self; + + if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch)) + { + // pass the flag to a team mate + if(autocvar_g_ctf_pass) + { + entity head, closest_target; + head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE); + + while(head) // find the closest acceptable target to pass to + { + if(head.classname == "player" && head.deadflag == DEAD_NO) + if(head != player && !IsDifferentTeam(head, player)) + if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch)) + { + if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) + { + if(clienttype(head) == CLIENTTYPE_BOT) + { + centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); + ctf_Handle_Throw(head, player, DROP_PASS); + } + else + { + centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); + centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); + } + player.throw_antispam = time + autocvar_g_ctf_pass_wait; + return 0; + } + else if(player.flagcarried) + { + if(closest_target) + { + if(vlen(player.origin - WarpZone_UnTransformOrigin(head, head.origin)) < vlen(player.origin - WarpZone_UnTransformOrigin(closest_target, closest_target.origin))) + { closest_target = head; } + } + else { closest_target = head; } + } + } + head = head.chain; + } + + if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; } + } + + // throw the flag in front of you + if(autocvar_g_ctf_drop && player.flagcarried) + { ctf_Handle_Throw(player, world, DROP_THROW); } + } + + return 0; +} + +MUTATOR_HOOKFUNCTION(ctf_HelpMePing) +{ + if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification + { + WaypointSprite_HelpMePing(self.wps_flagcarrier); + } + else // create a normal help me waypointsprite + { + WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0'); + WaypointSprite_Ping(self.wps_helpme); + } + + return 1; +} + +MUTATOR_HOOKFUNCTION(ctf_VehicleEnter) +{ + if(vh_player.flagcarried) + { + if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry) + { + ctf_Handle_Throw(vh_player, world, DROP_NORMAL); + } + else + { + setattachment(vh_player.flagcarried, vh_vehicle, ""); + setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET); + vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE; + //vh_player.flagcarried.angles = '0 0 0'; + } + } + + return 0; +} + +MUTATOR_HOOKFUNCTION(ctf_VehicleExit) +{ + if(vh_player.flagcarried) + { + setattachment(vh_player.flagcarried, vh_player, ""); + setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET); + vh_player.flagcarried.scale = FLAG_SCALE; + vh_player.flagcarried.angles = '0 0 0'; + } + + return 0; +} + +MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun) +{ + if(self.flagcarried) + { + bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n"); + ctf_RespawnFlag(self); + } + + return 0; +} + +MUTATOR_HOOKFUNCTION(ctf_MatchEnd) +{ + entity flag; // temporary entity for the search method + + for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) + { + switch(flag.ctf_status) + { + case FLAG_DROPPED: + case FLAG_PASSING: + { + // lock the flag, game is over + flag.movetype = MOVETYPE_NONE; + flag.takedamage = DAMAGE_NO; + flag.solid = SOLID_NOT; + flag.nextthink = 0; // stop thinking + + print("stopping the ", flag.netname, " from moving.\n"); + break; + } + + default: + case FLAG_BASE: + case FLAG_CARRY: + { + // do nothing for these flags + break; + } + } + } + + return 0; +} + + +// ========== +// Spawnfuncs +// ========== + +/*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24) +CTF Starting point for a player in team one (Red). +Keys: "angle" viewing angle when spawning. */ +void spawnfunc_info_player_team1() +{ + if(g_assault) { remove(self); return; } + + self.team = COLOR_TEAM1; // red + spawnfunc_info_player_deathmatch(); +} + + +/*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24) +CTF Starting point for a player in team two (Blue). +Keys: "angle" viewing angle when spawning. */ +void spawnfunc_info_player_team2() +{ + if(g_assault) { remove(self); return; } + + self.team = COLOR_TEAM2; // blue + spawnfunc_info_player_deathmatch(); +} + +/*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24) +CTF Starting point for a player in team three (Yellow). +Keys: "angle" viewing angle when spawning. */ +void spawnfunc_info_player_team3() +{ + if(g_assault) { remove(self); return; } + + self.team = COLOR_TEAM3; // yellow + spawnfunc_info_player_deathmatch(); +} + + +/*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24) +CTF Starting point for a player in team four (Purple). +Keys: "angle" viewing angle when spawning. */ +void spawnfunc_info_player_team4() +{ + if(g_assault) { remove(self); return; } + + self.team = COLOR_TEAM4; // purple + spawnfunc_info_player_deathmatch(); +} + +/*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37) +CTF flag for team one (Red). +Keys: +"angle" Angle the flag will point (minus 90 degrees)... +"model" model to use, note this needs red and blue as skins 0 and 1... +"noise" sound played when flag is picked up... +"noise1" sound played when flag is returned by a teammate... +"noise2" sound played when flag is captured... +"noise3" sound played when flag is lost in the field and respawns itself... +"noise4" sound played when flag is dropped by a player... +"noise5" sound played when flag touches the ground... */ +void spawnfunc_item_flag_team1() +{ + if(!g_ctf) { remove(self); return; } + + ctf_FlagSetup(1, self); // 1 = red +} + +/*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37) +CTF flag for team two (Blue). +Keys: +"angle" Angle the flag will point (minus 90 degrees)... +"model" model to use, note this needs red and blue as skins 0 and 1... +"noise" sound played when flag is picked up... +"noise1" sound played when flag is returned by a teammate... +"noise2" sound played when flag is captured... +"noise3" sound played when flag is lost in the field and respawns itself... +"noise4" sound played when flag is dropped by a player... +"noise5" sound played when flag touches the ground... */ +void spawnfunc_item_flag_team2() +{ + if(!g_ctf) { remove(self); return; } + + ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue. +} + +/*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32) +Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map. +Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too. +Keys: +"netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)... +"cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */ +void spawnfunc_ctf_team() +{ + if(!g_ctf) { remove(self); return; } + + self.classname = "ctf_team"; + self.team = self.cnt + 1; +} + + +// ============== +// Initialization +// ============== + +// code from here on is just to support maps that don't have flag and team entities +void ctf_SpawnTeam (string teamname, float teamcolor) +{ + entity oldself; + oldself = self; + self = spawn(); + self.classname = "ctf_team"; + self.netname = teamname; + self.cnt = teamcolor; + + spawnfunc_ctf_team(); + + self = oldself; +} + +void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up. +{ + // if no teams are found, spawn defaults + if(find(world, classname, "ctf_team") == world) + { + print("No ""ctf_team"" entities found on this map, creating them anyway.\n"); + ctf_SpawnTeam("Red", COLOR_TEAM1 - 1); + ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1); + } + + ScoreRules_ctf(); +} + +void ctf_Initialize() +{ + ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"))); + + ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore; + ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio; + ctf_captureshield_force = autocvar_g_ctf_shield_force; + + InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE); +} + + +MUTATOR_DEFINITION(gamemode_ctf) +{ + MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY); + MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY); + MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY); + MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY); + MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY); + MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY); + MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY); + MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY); + MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY); + + MUTATOR_ONADD + { + if(time > 1) // game loads at time 1 + error("This is a game type and it cannot be added at runtime."); + g_ctf = 1; + ctf_Initialize(); + } + + MUTATOR_ONREMOVE + { + g_ctf = 0; + error("This is a game type and it cannot be removed at runtime."); + } + + return 0; +}