From: Mattia Basaglia Date: Thu, 30 Jul 2015 10:08:18 +0000 (+0200) Subject: Remove some cause of crashes (more remain) X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=5a7d09edff38a7cafc52a72731e50cd79535e063;p=xonotic%2Fnetradiant.git Remove some cause of crashes (more remain) --- diff --git a/libs/gtkutil/idledraw.h b/libs/gtkutil/idledraw.h index 6267951d..2eb3d136 100644 --- a/libs/gtkutil/idledraw.h +++ b/libs/gtkutil/idledraw.h @@ -28,33 +28,37 @@ class IdleDraw { -Callback m_draw; -unsigned int m_handler; -static gboolean draw( gpointer data ){ - reinterpret_cast( data )->m_draw(); - reinterpret_cast( data )->m_handler = 0; - return FALSE; -} + Callback m_draw; + unsigned int m_handler; + static gboolean draw( gpointer data ){ + reinterpret_cast( data )->m_draw(); + reinterpret_cast( data )->m_handler = 0; + return FALSE; + } + public: -IdleDraw( const Callback& draw ) : m_draw( draw ), m_handler( 0 ){ -} -~IdleDraw(){ - if ( m_handler != 0 ) { - g_source_remove( m_handler ); + IdleDraw( const Callback& draw ) : m_draw( draw ), m_handler( 0 ){ + } + + ~IdleDraw(){ + if ( m_handler != 0 ) { + g_source_remove( m_handler ); + } } -} -void queueDraw(){ - if ( m_handler == 0 ) { - m_handler = g_idle_add( &draw, this ); + + void queueDraw(){ + if ( m_handler == 0 ) { + m_handler = g_idle_add( &draw, this ); + } } -} -typedef MemberCaller QueueDrawCaller; -void flush(){ - if ( m_handler != 0 ) { - draw( this ); + typedef MemberCaller QueueDrawCaller; + + void flush(){ + if ( m_handler != 0 ) { + draw( this ); + } } -} }; diff --git a/radiant/watchbsp.cpp b/radiant/watchbsp.cpp index cd216afe..bcfc59aa 100644 --- a/radiant/watchbsp.cpp +++ b/radiant/watchbsp.cpp @@ -82,81 +82,81 @@ void message_print( message_info_t* self, const char* characters, std::size_t le class CWatchBSP { private: -// a flag we have set to true when using an external BSP plugin -// the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop -// (in two seperate classes probably) -bool m_bBSPPlugin; - -// EIdle: we are not listening -// DoMonitoringLoop will change state to EBeginStep -// EBeginStep: the socket is up for listening, we are expecting incoming connection -// incoming connection will change state to EWatching -// EWatching: we have a connection, monitor it -// connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle) -enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState; -socket_t *m_pListenSocket; -socket_t *m_pInSocket; -netmessage_t msg; -GPtrArray *m_pCmd; -// used to timeout EBeginStep -GTimer *m_pTimer; -std::size_t m_iCurrentStep; -// name of the map so we can run the engine -char *m_sBSPName; -// buffer we use in push mode to receive data directly from the network -xmlParserInputBufferPtr m_xmlInputBuffer; -xmlParserInputPtr m_xmlInput; -xmlParserCtxtPtr m_xmlParserCtxt; -// call this to switch the set listening mode -bool SetupListening(); -// start a new EBeginStep -void DoEBeginStep(); -// the xml and sax parser state -char m_xmlBuf[MAX_NETMESSAGE]; -bool m_bNeedCtxtInit; -message_info_t m_message_info; + // a flag we have set to true when using an external BSP plugin + // the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop + // (in two seperate classes probably) + bool m_bBSPPlugin; + + // EIdle: we are not listening + // DoMonitoringLoop will change state to EBeginStep + // EBeginStep: the socket is up for listening, we are expecting incoming connection + // incoming connection will change state to EWatching + // EWatching: we have a connection, monitor it + // connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle) + enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState; + socket_t *m_pListenSocket; + socket_t *m_pInSocket; + netmessage_t msg; + GPtrArray *m_pCmd; + // used to timeout EBeginStep + GTimer *m_pTimer; + std::size_t m_iCurrentStep; + // name of the map so we can run the engine + char *m_sBSPName; + // buffer we use in push mode to receive data directly from the network + xmlParserInputBufferPtr m_xmlInputBuffer; + xmlParserInputPtr m_xmlInput; + xmlParserCtxtPtr m_xmlParserCtxt; + // call this to switch the set listening mode + bool SetupListening(); + // start a new EBeginStep + void DoEBeginStep(); + // the xml and sax parser state + char m_xmlBuf[MAX_NETMESSAGE]; + bool m_bNeedCtxtInit; + message_info_t m_message_info; public: -CWatchBSP(){ - m_pCmd = 0; - m_bBSPPlugin = false; - m_pListenSocket = NULL; - m_pInSocket = NULL; - m_eState = EIdle; - m_pTimer = g_timer_new(); - m_sBSPName = NULL; - m_xmlInputBuffer = NULL; - m_bNeedCtxtInit = true; -} -virtual ~CWatchBSP(){ - EndMonitoringLoop(); - Net_Shutdown(); - - g_timer_destroy( m_pTimer ); -} - -bool HasBSPPlugin() const -{ return m_bBSPPlugin; } + CWatchBSP(){ + m_pCmd = 0; + m_bBSPPlugin = false; + m_pListenSocket = NULL; + m_pInSocket = NULL; + m_eState = EIdle; + m_pTimer = g_timer_new(); + m_sBSPName = NULL; + m_xmlInputBuffer = NULL; + m_bNeedCtxtInit = true; + } + virtual ~CWatchBSP(){ + EndMonitoringLoop(); + Net_Shutdown(); -// called regularly to keep listening -void RoutineProcessing(); -// start a monitoring loop with the following steps -void DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName ); -void EndMonitoringLoop(){ - Reset(); - if ( m_sBSPName ) { - string_release( m_sBSPName, string_length( m_sBSPName ) ); - m_sBSPName = 0; + g_timer_destroy( m_pTimer ); } - if ( m_pCmd ) { - g_ptr_array_free( m_pCmd, TRUE ); - m_pCmd = 0; + + bool HasBSPPlugin() const + { return m_bBSPPlugin; } + + // called regularly to keep listening + void RoutineProcessing(); + // start a monitoring loop with the following steps + void DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName ); + void EndMonitoringLoop(){ + Reset(); + if ( m_sBSPName ) { + string_release( m_sBSPName, string_length( m_sBSPName ) ); + m_sBSPName = 0; + } + if ( m_pCmd ) { + g_ptr_array_free( m_pCmd, TRUE ); + m_pCmd = 0; + } } -} -// close everything - may be called from the outside to abort the process -void Reset(); -// start a listening loop for an external process, possibly a BSP plugin -void ExternalListen(); + // close everything - may be called from the outside to abort the process + void Reset(); + // start a listening loop for an external process, possibly a BSP plugin + void ExternalListen(); }; CWatchBSP* g_pWatchBSP; @@ -210,6 +210,7 @@ void BuildMonitor_Construct(){ void BuildMonitor_Destroy(){ delete g_pWatchBSP; + g_pWatchBSP = nullptr; } CWatchBSP *GetWatchBSP(){ @@ -361,29 +362,30 @@ static void saxEndElement( message_info_t *data, const xmlChar *name ){ class MessageOutputStream : public TextOutputStream { -message_info_t* m_data; + message_info_t* m_data; public: -MessageOutputStream( message_info_t* data ) : m_data( data ){ -} -std::size_t write( const char* buffer, std::size_t length ){ - if ( m_data->pGeometry != 0 ) { - m_data->pGeometry->saxCharacters( m_data, reinterpret_cast( buffer ), int(length) ); + MessageOutputStream( message_info_t* data ) : m_data( data ){ } - else - { - if ( m_data->ignore_depth == 0 ) { - // output the message using the level - message_print( m_data, buffer, length ); - // if this message has error level flag, we mark the depth to stop the compilation when we get out - // we don't set the msg level if we don't stop on leak - if ( m_data->msg_level == 3 ) { - m_data->stop_depth = m_data->recurse - 1; + + std::size_t write( const char* buffer, std::size_t length ){ + if ( m_data->pGeometry != 0 ) { + m_data->pGeometry->saxCharacters( m_data, reinterpret_cast( buffer ), int(length) ); + } + else + { + if ( m_data->ignore_depth == 0 ) { + // output the message using the level + message_print( m_data, buffer, length ); + // if this message has error level flag, we mark the depth to stop the compilation when we get out + // we don't set the msg level if we don't stop on leak + if ( m_data->msg_level == 3 ) { + m_data->stop_depth = m_data->recurse - 1; + } } } - } - return length; -} + return length; + } }; template @@ -491,6 +493,7 @@ void CWatchBSP::Reset(){ m_eState = EIdle; if ( s_routine_id ) { gtk_timeout_remove( s_routine_id ); + s_routine_id = 0; } } @@ -562,15 +565,15 @@ void CWatchBSP::DoEBeginStep(){ class RunEngineConfiguration { public: -const char* executable; -const char* mp_executable; -bool do_sp_mp; - -RunEngineConfiguration() : - executable( g_pGameDescription->getRequiredKeyValue( ENGINE_ATTRIBUTE ) ), - mp_executable( g_pGameDescription->getKeyValue( MP_ENGINE_ATTRIBUTE ) ){ - do_sp_mp = !string_empty( mp_executable ); -} + const char* executable; + const char* mp_executable; + bool do_sp_mp; + + RunEngineConfiguration() : + executable( g_pGameDescription->getRequiredKeyValue( ENGINE_ATTRIBUTE ) ), + mp_executable( g_pGameDescription->getKeyValue( MP_ENGINE_ATTRIBUTE ) ){ + do_sp_mp = !string_empty( mp_executable ); + } }; inline void GlobalGameDescription_string_write_mapparameter( StringOutputStream& string, const char* mapname ){