From: Samual Lenks Date: Thu, 12 Dec 2013 04:49:09 +0000 (-0500) Subject: Shockwave is not a bullet weapon X-Git-Tag: xonotic-v0.8.0~152^2~226 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=5910395d085422c2ad0c5e9b8d37a68fa875689d;p=xonotic%2Fxonotic-data.pk3dir.git Shockwave is not a bullet weapon --- diff --git a/qcsrc/client/damage.qc b/qcsrc/client/damage.qc index 9a61afdf9..5d7c12338 100644 --- a/qcsrc/client/damage.qc +++ b/qcsrc/client/damage.qc @@ -88,7 +88,7 @@ void DamageEffect(vector hitorg, float dmg, float type, float specnum) // if damage was dealt with a bullet weapon, our effect is blood // since blood is species dependent, include the species tag - if(type == WEP_SHOCKWAVE || type == WEP_SHOTGUN || type == WEP_UZI || type == WEP_RIFLE) + if(type == WEP_SHOTGUN || type == WEP_UZI || type == WEP_RIFLE) // WEAPONTODO: when we kill shells and bullets, what happens to this? { if(self.isplayermodel) {