From: Rudolf Polzer Date: Sat, 8 May 2010 18:43:45 +0000 (+0200) Subject: Merge commit 'origin/master' into divVerent/tag_seeker X-Git-Tag: xonotic-v0.1.0preview~638^2~3^2~2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=58b26c0a303456441dbb82e608213d2f86d695d8;p=xonotic%2Fxonotic-data.pk3dir.git Merge commit 'origin/master' into divVerent/tag_seeker --- 58b26c0a303456441dbb82e608213d2f86d695d8 diff --cc balance.cfg index 4d38febcc,0a4d8cf7f..dc4b65459 --- a/balance.cfg +++ b/balance.cfg @@@ -584,59 -584,11 +586,59 @@@ set g_balance_fireball_secondary_force set g_balance_fireball_secondary_laserburntime 0.5 set g_balance_fireball_secondary_laserdamage 30 set g_balance_fireball_secondary_laseredgedamage 20 - set g_balance_fireball_secondary_laserradius 256 - set g_balance_fireball_secondary_lifetime 15 - set g_balance_fireball_secondary_radius 200 - set g_balance_fireball_secondary_refire 0 - set g_balance_fireball_secondary_refire2 4 - set g_balance_fireball_secondary_speed 650 + set g_balance_fireball_secondary_laserradius 110 + set g_balance_fireball_secondary_lifetime 7 + set g_balance_fireball_secondary_refire 2 + set g_balance_fireball_secondary_speed 900 + set g_balance_fireball_secondary_speed_up 100 + set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 // }}} +// {{{ seeker +set g_balance_seeker_flac_ammo 0.5 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_missile_accel 1.05 +set g_balance_seeker_missile_ammo 2 +set g_balance_seeker_missile_animtime 0.3 +set g_balance_seeker_missile_count 4 +set g_balance_seeker_missile_damage 40 +set g_balance_seeker_missile_damageforcescale 4 +set g_balance_seeker_missile_decel 0.9 +set g_balance_seeker_missile_delay 0.25 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_force 250 +set g_balance_seeker_missile_health 5 +set g_balance_seeker_missile_lifetime 15 +set g_balance_seeker_missile_proxy 0 +set g_balance_seeker_missile_proxy_delay 0.2 +set g_balance_seeker_missile_proxy_maxrange 45 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_smart 1 +set g_balance_seeker_missile_smart_mindist 800 +set g_balance_seeker_missile_smart_trace_max 2500 +set g_balance_seeker_missile_smart_trace_min 1000 +set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_up 300 +set g_balance_seeker_missile_speed_max 1250 +set g_balance_seeker_missile_spread 0 +set g_balance_seeker_missile_turnrate 0.65 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.3 +set g_balance_seeker_tag_damageforcescale 4 +set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.7 +set g_balance_seeker_tag_speed 9000 +set g_balance_seeker_tag_spread 0 +// End new seeker diff --cc balance25.cfg index e5880743f,6f36e9bc5..e552c827a --- a/balance25.cfg +++ b/balance25.cfg @@@ -563,79 -568,27 +570,75 @@@ set g_balance_fireball_primary_health 5 set g_balance_fireball_primary_laserburntime 0.5 set g_balance_fireball_primary_laserdamage 80 set g_balance_fireball_primary_laseredgedamage 20 - set g_balance_fireball_primary_laserradius 128 - set g_balance_fireball_primary_lifetime 7 - set g_balance_fireball_primary_refire 1.5 - set g_balance_fireball_primary_speed 700 - set g_balance_fireball_primary_speed_up 100 - set g_balance_fireball_primary_speed_z 0 + set g_balance_fireball_primary_laserradius 256 + set g_balance_fireball_primary_lifetime 15 + set g_balance_fireball_primary_radius 200 + set g_balance_fireball_primary_refire 5 + set g_balance_fireball_primary_refire2 0 + set g_balance_fireball_primary_speed 650 set g_balance_fireball_primary_spread 0 - set g_balance_fireball_secondary_ammo 15 - set g_balance_fireball_secondary_animtime 0.15 - set g_balance_fireball_secondary_bfgdamage 200 - set g_balance_fireball_secondary_bfgforce 0 - set g_balance_fireball_secondary_bfgradius 1500 - set g_balance_fireball_secondary_damage 150 + set g_balance_fireball_secondary_ammo 5 + set g_balance_fireball_secondary_animtime 0.3 + set g_balance_fireball_secondary_damage 40 set g_balance_fireball_secondary_damageforcescale 4 - set g_balance_fireball_secondary_edgedamage 0 - set g_balance_fireball_secondary_force 700 - set g_balance_fireball_secondary_health 50 + set g_balance_fireball_secondary_damagetime 5 + set g_balance_fireball_secondary_force 100 set g_balance_fireball_secondary_laserburntime 0.5 - set g_balance_fireball_secondary_laserdamage 80 + set g_balance_fireball_secondary_laserdamage 50 set g_balance_fireball_secondary_laseredgedamage 20 - set g_balance_fireball_secondary_laserradius 256 - set g_balance_fireball_secondary_lifetime 15 - set g_balance_fireball_secondary_radius 200 + set g_balance_fireball_secondary_laserradius 110 + set g_balance_fireball_secondary_lifetime 7 set g_balance_fireball_secondary_refire 2 - set g_balance_fireball_secondary_refire2 0 - set g_balance_fireball_secondary_speed 650 + set g_balance_fireball_secondary_speed 900 + set g_balance_fireball_secondary_speed_up 100 + set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 // }}} +// {{{ seeker +set g_balance_seeker_flac_ammo 0.5 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_missile_accel 1.05 +set g_balance_seeker_missile_ammo 2 +set g_balance_seeker_missile_animtime 0.3 +set g_balance_seeker_missile_count 4 +set g_balance_seeker_missile_damage 40 +set g_balance_seeker_missile_damageforcescale 4 +set g_balance_seeker_missile_decel 0.9 +set g_balance_seeker_missile_delay 0.25 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_force 250 +set g_balance_seeker_missile_health 5 +set g_balance_seeker_missile_lifetime 15 +set g_balance_seeker_missile_proxy 0 +set g_balance_seeker_missile_proxy_delay 0.2 +set g_balance_seeker_missile_proxy_maxrange 45 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_smart 1 +set g_balance_seeker_missile_smart_mindist 800 +set g_balance_seeker_missile_smart_trace_max 2500 +set g_balance_seeker_missile_smart_trace_min 1000 +set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_up 300 +set g_balance_seeker_missile_speed_max 1250 +set g_balance_seeker_missile_spread 0 +set g_balance_seeker_missile_turnrate 0.65 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.3 +set g_balance_seeker_tag_damageforcescale 4 +set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.7 +set g_balance_seeker_tag_speed 9000 +set g_balance_seeker_tag_spread 0 +// End new seeker diff --cc balanceSamual.cfg index 57aff3019,c4aa8d5a9..c6d194d85 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@@ -555,88 -555,40 +557,88 @@@ set g_balance_tuba_radius 20 set g_balance_tuba_force 40 // }}} // {{{ fireball - set g_balance_fireball_primary_ammo 5 - set g_balance_fireball_primary_animtime 0.3 - set g_balance_fireball_primary_damage 40 + set g_balance_fireball_primary_ammo 40 + set g_balance_fireball_primary_animtime 0.15 + set g_balance_fireball_primary_bfgdamage 100 + set g_balance_fireball_primary_bfgforce 0 + set g_balance_fireball_primary_bfgradius 1000 + set g_balance_fireball_primary_damage 200 set g_balance_fireball_primary_damageforcescale 4 - set g_balance_fireball_primary_damagetime 5 - set g_balance_fireball_primary_force 100 + set g_balance_fireball_primary_edgedamage 0 + set g_balance_fireball_primary_force 700 + set g_balance_fireball_primary_health 50 set g_balance_fireball_primary_laserburntime 0.5 - set g_balance_fireball_primary_laserdamage 30 + set g_balance_fireball_primary_laserdamage 80 set g_balance_fireball_primary_laseredgedamage 20 - set g_balance_fireball_primary_laserradius 110 - set g_balance_fireball_primary_lifetime 7 - set g_balance_fireball_primary_refire 2 - set g_balance_fireball_primary_speed 900 - set g_balance_fireball_primary_speed_up 100 - set g_balance_fireball_primary_speed_z 0 + set g_balance_fireball_primary_laserradius 256 + set g_balance_fireball_primary_lifetime 15 + set g_balance_fireball_primary_radius 200 + set g_balance_fireball_primary_refire 5 + set g_balance_fireball_primary_refire2 0 + set g_balance_fireball_primary_speed 650 set g_balance_fireball_primary_spread 0 - set g_balance_fireball_secondary_ammo 25 - set g_balance_fireball_secondary_animtime 0.15 - set g_balance_fireball_secondary_bfgdamage 100 - set g_balance_fireball_secondary_bfgforce 500 - set g_balance_fireball_secondary_bfgradius 750 - set g_balance_fireball_secondary_damage 150 + set g_balance_fireball_secondary_ammo 5 + set g_balance_fireball_secondary_animtime 0.3 + set g_balance_fireball_secondary_damage 40 set g_balance_fireball_secondary_damageforcescale 4 - set g_balance_fireball_secondary_edgedamage 0 - set g_balance_fireball_secondary_force 700 - set g_balance_fireball_secondary_health 50 + set g_balance_fireball_secondary_damagetime 5 + set g_balance_fireball_secondary_force 100 set g_balance_fireball_secondary_laserburntime 0.5 - set g_balance_fireball_secondary_laserdamage 30 + set g_balance_fireball_secondary_laserdamage 50 set g_balance_fireball_secondary_laseredgedamage 20 - set g_balance_fireball_secondary_laserradius 256 - set g_balance_fireball_secondary_lifetime 15 - set g_balance_fireball_secondary_radius 200 - set g_balance_fireball_secondary_refire 0 - set g_balance_fireball_secondary_refire2 4 - set g_balance_fireball_secondary_speed 650 + set g_balance_fireball_secondary_laserradius 110 + set g_balance_fireball_secondary_lifetime 7 + set g_balance_fireball_secondary_refire 2 + set g_balance_fireball_secondary_speed 900 + set g_balance_fireball_secondary_speed_up 100 + set g_balance_fireball_secondary_speed_z 0 set g_balance_fireball_secondary_spread 0 // }}} +// {{{ seeker +set g_balance_seeker_flac_ammo 0.5 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_missile_accel 1.05 +set g_balance_seeker_missile_ammo 2 +set g_balance_seeker_missile_animtime 0.3 +set g_balance_seeker_missile_count 4 +set g_balance_seeker_missile_damage 40 +set g_balance_seeker_missile_damageforcescale 4 +set g_balance_seeker_missile_decel 0.9 +set g_balance_seeker_missile_delay 0.25 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_force 250 +set g_balance_seeker_missile_health 5 +set g_balance_seeker_missile_lifetime 15 +set g_balance_seeker_missile_proxy 0 +set g_balance_seeker_missile_proxy_delay 0.2 +set g_balance_seeker_missile_proxy_maxrange 45 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_smart 1 +set g_balance_seeker_missile_smart_mindist 800 +set g_balance_seeker_missile_smart_trace_max 2500 +set g_balance_seeker_missile_smart_trace_min 1000 +set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_up 300 +set g_balance_seeker_missile_speed_max 1250 +set g_balance_seeker_missile_spread 0 +set g_balance_seeker_missile_turnrate 0.65 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.3 +set g_balance_seeker_tag_damageforcescale 4 +set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.7 +set g_balance_seeker_tag_speed 9000 +set g_balance_seeker_tag_spread 0 +// End new seeker diff --cc balanceXPM.cfg index 000000000,d5c048ed1..79bb6151e mode 000000,100644..100644 --- a/balanceXPM.cfg +++ b/balanceXPM.cfg @@@ -1,0 -1,594 +1,644 @@@ + // {{{ weapon replacement + // NOTE: this only replaces weapons on the map + // use g_start_weapon_* to also replace the on-startup weapons! + // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times + // set the cvars to "0" to totally disable a weapon + set g_weaponreplace_laser "" + set g_weaponreplace_shotgun "uzi" + set g_weaponreplace_uzi "shotgun" + set g_weaponreplace_grenadelauncher "" + set g_weaponreplace_electro "" + set g_weaponreplace_crylink "" + set g_weaponreplace_nex "" + set g_weaponreplace_hagar "" + set g_weaponreplace_rocketlauncher "" + set g_weaponreplace_porto "" + set g_weaponreplace_minstanex "" + set g_weaponreplace_hook 0 + set g_weaponreplace_hlac 0 + set g_weaponreplace_campingrifle 0 + set g_weaponreplace_tuba "" + set g_weaponreplace_fireball 0 ++set g_weaponreplace_seeker 0 + set sv_q3acompat_machineshotgunswap 0 + // }}} + + // {{{ starting gear + set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" ++set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" + set g_balance_health_start 125 + set g_balance_armor_start 0 + set g_start_ammo_shells 0 + set g_start_ammo_nails 100 + set g_start_ammo_rockets 0 + set g_start_ammo_cells 0 + set g_start_ammo_fuel 0 + set g_warmup_start_health 200 "starting values when being in warmup-stage" + set g_warmup_start_armor 100 "starting values when being in warmup-stage" + set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" + set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" + set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" + set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" + set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" + set g_lms_start_health 200 + set g_lms_start_armor 100 + set g_lms_start_ammo_shells 30 + set g_lms_start_ammo_nails 210 + set g_lms_start_ammo_rockets 150 + set g_lms_start_ammo_cells 150 + set g_lms_start_ammo_fuel 0 + set g_balance_nix_roundtime 25 + set g_balance_nix_incrtime 1.6 + set g_balance_nix_ammo_shells 15 + set g_balance_nix_ammo_nails 45 + set g_balance_nix_ammo_rockets 15 + set g_balance_nix_ammo_cells 15 + set g_balance_nix_ammo_fuel 0 + set g_balance_nix_ammoincr_shells 2 + set g_balance_nix_ammoincr_nails 6 + set g_balance_nix_ammoincr_rockets 2 + set g_balance_nix_ammoincr_cells 2 + set g_balance_nix_ammoincr_fuel 2 + // }}} + + // {{{ pickup items + set g_pickup_shells 10 + set g_pickup_shells_max 30 + set g_pickup_nails 30 + set g_pickup_nails_max 210 + set g_pickup_rockets 20 + set g_pickup_rockets_max 150 + set g_pickup_cells 50 + set g_pickup_cells_max 150 + set g_pickup_fuel 25 + set g_pickup_fuel_jetpack 50 + set g_pickup_fuel_max 999 + set g_pickup_armorsmall 5 + set g_pickup_armorsmall_max 200 + set g_pickup_armormedium 25 + set g_pickup_armormedium_max 200 + set g_pickup_armorbig 50 + set g_pickup_armorbig_max 200 + set g_pickup_armorlarge 100 + set g_pickup_armorlarge_max 200 + set g_pickup_healthsmall 5 + set g_pickup_healthsmall_max 200 + set g_pickup_healthmedium 25 + set g_pickup_healthmedium_max 100 + set g_pickup_healthlarge 50 + set g_pickup_healthlarge_max 100 + set g_pickup_healthmega 100 + set g_pickup_healthmega_max 200 + set g_pickup_respawntime_short 30 + set g_pickup_respawntime_medium 30 + set g_pickup_respawntime_long 30 + set g_pickup_respawntime_powerup 90 + set g_pickup_respawntime_weapon 5 + set g_pickup_respawntime_ammo 30 + set g_pickup_respawntimejitter_short 0 + set g_pickup_respawntimejitter_medium 0 + set g_pickup_respawntimejitter_long 0 + set g_pickup_respawntimejitter_powerup 15 + set g_pickup_respawntimejitter_weapon 0 + set g_pickup_respawntimejitter_ammo 0 + // }}} + + // {{{ regen/rot + set g_balance_health_regen 0 + set g_balance_health_regenlinear 0 + set g_balance_pause_health_regen 0 + set g_balance_pause_health_regen_spawn 0 + set g_balance_health_rot 0 + set g_balance_health_rotlinear 1 + set g_balance_pause_health_rot 1 + set g_balance_pause_health_rot_spawn 0 + set g_balance_health_regenstable 100 + set g_balance_health_rotstable 100 + set g_balance_health_limit 999 + set g_balance_armor_regen 0 + set g_balance_armor_regenlinear 0 + set g_balance_armor_rot 0 + set g_balance_armor_rotlinear 1 + set g_balance_pause_armor_rot 1 + set g_balance_pause_armor_rot_spawn 0 + set g_balance_armor_regenstable 100 + set g_balance_armor_rotstable 100 + set g_balance_armor_limit 999 + set g_balance_armor_blockpercent 0.66 + + set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" + set g_balance_fuel_regenlinear 0 + set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter + set g_balance_fuel_rot 0.05 + set g_balance_fuel_rotlinear 0 + set g_balance_pause_fuel_rot 5 + set g_balance_pause_fuel_rot_spawn 10 + set g_balance_fuel_regenstable 50 + set g_balance_fuel_rotstable 100 + set g_balance_fuel_limit 999 + // }}} + + // {{{ misc + set g_balance_selfdamagepercent 0.75 + set g_balance_weaponswitchdelay 0.05 + set g_weaponspeedfactor 1 "weapon projectile speed multiplier" + set g_weaponratefactor 1 "weapon fire rate multiplier" + set g_weapondamagefactor 1 "weapon damage multiplier" + set g_weaponforcefactor 1 "weapon force multiplier" + set g_weaponspreadfactor 1 "weapon spread multiplier" + set g_balance_firetransfer_time 0.9 + set g_balance_firetransfer_damage 0.8 + set g_throughfloor_damage 0.5 + set g_throughfloor_force 0.7 + set g_projectiles_newton_style 0 + // possible values: + // 0: absolute velocity projectiles (like Quake) + // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) + // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) + // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) + // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) + set g_projectiles_newton_style_2_minfactor 0.7 + set g_projectiles_newton_style_2_maxfactor 5 + set g_projectiles_spread_style 4 + // possible values: + // 0: forward + solid sphere (like Quake) - varies velocity + // 1: forward + flattened solid sphere + // 2: forward + solid circle + // 3: forward + normal distribution 3D - varies velocity + // 4: forward + normal distribution on a plane + // 5: forward + circle with 1-r falloff + // 6: forward + circle with 1-r^2 falloff + // 7: forward + circle with (1-r)(2-r) falloff + set g_balance_falldamage_deadminspeed 150 + set g_balance_falldamage_minspeed 675 + set g_balance_falldamage_factor 0.25 + set g_balance_falldamage_maxdamage 10 + // }}} + + // {{{ powerups + set g_balance_powerup_invincible_takedamage 0.25 + set g_balance_powerup_invincible_time 30 + set g_balance_powerup_strength_damage 4 + set g_balance_powerup_strength_force 4 + set g_balance_powerup_strength_time 30 + set g_balance_powerup_strength_selfdamage 2 + set g_balance_powerup_strength_selfforce 2 + // }}} + + // {{{ jetpack/hook + set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" + set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" + set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" + set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" + set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" + set g_jetpack_fuel 8 "fuel per second for jetpack" + set g_jetpack_attenuation 2 "jetpack sound attenuation" + + set g_grappling_hook_tarzan 2 // 2: can also pull players + set g_balance_grapplehook_speed_fly 1800 + set g_balance_grapplehook_speed_pull 2000 + set g_balance_grapplehook_force_rubber 2000 + set g_balance_grapplehook_force_rubber_overstretch 1000 + set g_balance_grapplehook_length_min 50 + set g_balance_grapplehook_stretch 50 + set g_balance_grapplehook_airfriction 0.2 + set g_balance_grapplehook_health 130 + // }}} + + // {{{ weapon properties + // {{{ laser + set g_balance_laser_primary_damage 22 + set g_balance_laser_primary_edgedamage 0 + set g_balance_laser_primary_force 200 + set g_balance_laser_primary_radius 52 + set g_balance_laser_primary_speed 0 + set g_balance_laser_primary_spread 0 + set g_balance_laser_primary_refire 0.1 + set g_balance_laser_primary_animtime 0.1 + set g_balance_laser_primary_lifetime 0 + set g_balance_laser_primary_shotangle 0 + set g_balance_laser_primary_delay 0 + set g_balance_laser_gauntlet 1 + set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists + set g_balance_laser_secondary_damage 30 + set g_balance_laser_secondary_edgedamage 0 + set g_balance_laser_secondary_force 100 + set g_balance_laser_secondary_radius 3 + set g_balance_laser_secondary_speed 1500 + set g_balance_laser_secondary_spread 0 + set g_balance_laser_secondary_refire 0 + set g_balance_laser_secondary_animtime 0.15 + set g_balance_laser_secondary_lifetime 0.066 + set g_balance_laser_secondary_shotangle 0 + set g_balance_laser_secondary_delay 0 + // }}} + // {{{ shotgun + set g_balance_shotgun_primary_bullets 36 + set g_balance_shotgun_primary_damage 3 + set g_balance_shotgun_primary_force 10 + set g_balance_shotgun_primary_spread 0.18 + set g_balance_shotgun_primary_refire 1 + set g_balance_shotgun_primary_animtime 0.7 + set g_balance_shotgun_primary_ammo 1 + set g_balance_shotgun_primary_speed 12000 + set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu + set g_balance_shotgun_secondary 0 + set g_balance_shotgun_secondary_bullets 22 + set g_balance_shotgun_secondary_damage 2 + set g_balance_shotgun_secondary_force 12 + set g_balance_shotgun_secondary_spread 0.25 + set g_balance_shotgun_secondary_refire 1.5 + set g_balance_shotgun_secondary_animtime 0.2 + set g_balance_shotgun_secondary_ammo 0.5 + set g_balance_shotgun_secondary_speed 12000 + set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu + // }}} + // {{{ uzi + set g_balance_uzi_first 0 + set g_balance_uzi_first_damage 10 + set g_balance_uzi_first_force 50 + set g_balance_uzi_first_spread 0.007 + set g_balance_uzi_first_refire 0.15 + set g_balance_uzi_first_ammo 1 + set g_balance_uzi_sustained_damage 7 + set g_balance_uzi_sustained_force 30 + set g_balance_uzi_sustained_spread 0.02 + set g_balance_uzi_sustained_refire 0.1 + set g_balance_uzi_sustained_ammo 1 + set g_balance_uzi_speed 18000 + set g_balance_uzi_bulletconstant 115 // 13.1qu + // }}} + // {{{ mortar + set g_balance_grenadelauncher_primary2secondary 1 + set g_balance_grenadelauncher_primary_damage 60 + set g_balance_grenadelauncher_primary_edgedamage 10 + set g_balance_grenadelauncher_primary_force 250 + set g_balance_grenadelauncher_primary_radius 100 + set g_balance_grenadelauncher_primary_speed 2000 + set g_balance_grenadelauncher_primary_speed_up 200 + set g_balance_grenadelauncher_primary_speed_z 0 + set g_balance_grenadelauncher_primary_spread 0 + set g_balance_grenadelauncher_primary_lifetime 5 + set g_balance_grenadelauncher_primary_refire 0.7 + set g_balance_grenadelauncher_primary_animtime 0.3 + set g_balance_grenadelauncher_primary_ammo 2 + set g_balance_grenadelauncher_secondary_damage 65 + set g_balance_grenadelauncher_secondary_edgedamage 10 + set g_balance_grenadelauncher_secondary_force 300 + set g_balance_grenadelauncher_secondary_radius 200 + set g_balance_grenadelauncher_secondary_speed 800 + set g_balance_grenadelauncher_secondary_speed_up 0 + set g_balance_grenadelauncher_secondary_speed_z 200 + set g_balance_grenadelauncher_secondary_spread 0 + set g_balance_grenadelauncher_secondary_lifetime 2 + set g_balance_grenadelauncher_secondary_refire 0.8 + set g_balance_grenadelauncher_secondary_animtime 0.5 + set g_balance_grenadelauncher_secondary_ammo 2 + set g_balance_grenadelauncher_secondary_health 0 + set g_balance_grenadelauncher_secondary_damageforcescale 0 + set g_balance_grenadelauncher_secondary_bouncefactor 0.5 + set g_balance_grenadelauncher_secondary_bouncestop 0.075 + // }}} + // {{{ electro + set g_balance_electro_lightning 1 + set g_balance_electro_primary_damage 6 + set g_balance_electro_primary_edgedamage 0 + set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit? + set g_balance_electro_primary_radius 850 + set g_balance_electro_primary_comboradius 0 + set g_balance_electro_primary_speed 0 + set g_balance_electro_primary_spread 0 + set g_balance_electro_primary_lifetime 0 + set g_balance_electro_primary_refire 0.066 + set g_balance_electro_primary_animtime 0.066 + set g_balance_electro_primary_ammo 0.66 + set g_balance_electro_secondary_damage 45 + set g_balance_electro_secondary_spread 0.10 + set g_balance_electro_secondary_edgedamage 10 + set g_balance_electro_secondary_force 100 + set g_balance_electro_secondary_radius 150 + set g_balance_electro_secondary_speed 900 + set g_balance_electro_secondary_speed_up 200 + set g_balance_electro_secondary_speed_z 0 + set g_balance_electro_secondary_spread 0.05 + set g_balance_electro_secondary_lifetime 2.5 + set g_balance_electro_secondary_refire 0.1 + set g_balance_electro_secondary_refire2 2 + set g_balance_electro_secondary_animtime 0.2 + set g_balance_electro_secondary_ammo 2 + set g_balance_electro_secondary_health 5 + set g_balance_electro_secondary_damageforcescale 4 + set g_balance_electro_secondary_count 3 + set g_balance_electro_combo_damage 50 + set g_balance_electro_combo_edgedamage 0 + set g_balance_electro_combo_force 100 + set g_balance_electro_combo_radius 250 + set g_balance_electro_combo_comboradius 0 + set g_balance_electro_combo_speed 2000 + // }}} + // {{{ crylink + set g_balance_crylink_primary_damage 18 + set g_balance_crylink_primary_edgedamage 18 + set g_balance_crylink_primary_force 50 + set g_balance_crylink_primary_radius 100 + set g_balance_crylink_primary_speed 1100 + set g_balance_crylink_primary_spread 0.01 + set g_balance_crylink_primary_shots 4 + set g_balance_crylink_primary_bounces 0 + set g_balance_crylink_primary_refire 0.4 + set g_balance_crylink_primary_animtime 0.4 + set g_balance_crylink_primary_ammo 2 + set g_balance_crylink_primary_bouncedamagefactor 0.5 + + set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 + set g_balance_crylink_primary_middle_fadetime 5 + set g_balance_crylink_primary_star_lifetime 3 // range: 700 full, fades to 2450 + set g_balance_crylink_primary_star_fadetime 5 + set g_balance_crylink_primary_other_lifetime 3 // range: 700 full, fades to 2450 + set g_balance_crylink_primary_other_fadetime 5 + + set g_balance_crylink_secondary 0 + set g_balance_crylink_secondary_damage 8 + set g_balance_crylink_secondary_edgedamage 8 + set g_balance_crylink_secondary_force -40 + set g_balance_crylink_secondary_radius 10 + set g_balance_crylink_secondary_speed 4000 + set g_balance_crylink_secondary_spread 0.01 + set g_balance_crylink_secondary_shots 3 + set g_balance_crylink_secondary_bounces 0 + set g_balance_crylink_secondary_refire 0.1 + set g_balance_crylink_secondary_animtime 0.1 + set g_balance_crylink_secondary_ammo 1 + set g_balance_crylink_secondary_bouncedamagefactor 0.5 + + set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 + set g_balance_crylink_secondary_middle_fadetime 5 + set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000 + set g_balance_crylink_secondary_line_fadetime 2 + // }}} + // {{{ nex + set g_balance_nex_damage 100 + set g_balance_nex_force 200 + set g_balance_nex_refire 1.25 + set g_balance_nex_animtime 0.8 + set g_balance_nex_ammo 5 + set g_balance_nex_damagefalloff_mindist 1000 + set g_balance_nex_damagefalloff_maxdist 3000 + set g_balance_nex_damagefalloff_halflife 1500 + set g_balance_nex_damagefalloff_forcehalflife 1500 + // }}} + // {{{ minstanex + set g_balance_minstanex_refire 1 + set g_balance_minstanex_animtime 1 + set g_balance_minstanex_ammo 10 + // }}} + // {{{ hagar + set g_balance_hagar_primary_damage 12 + set g_balance_hagar_primary_edgedamage 5 + set g_balance_hagar_primary_force 70 + set g_balance_hagar_primary_radius 50 + set g_balance_hagar_primary_spread 0 + set g_balance_hagar_primary_speed 1800 + set g_balance_hagar_primary_lifetime 5 + set g_balance_hagar_primary_refire 0.1 + set g_balance_hagar_primary_ammo 1 + set g_balance_hagar_secondary 0 + set g_balance_hagar_secondary_damage 11 + set g_balance_hagar_secondary_edgedamage 4 + set g_balance_hagar_secondary_force 60 + set g_balance_hagar_secondary_radius 70 + set g_balance_hagar_secondary_spread 0.05 + set g_balance_hagar_secondary_speed 1800 + set g_balance_hagar_secondary_lifetime_min 5 + set g_balance_hagar_secondary_lifetime_rand 0 + set g_balance_hagar_secondary_refire 0.1 + set g_balance_hagar_secondary_ammo 1 + // }}} + // {{{ rocketlauncher + set g_balance_rocketlauncher_damage 90 + set g_balance_rocketlauncher_edgedamage 30 + set g_balance_rocketlauncher_force 350 + set g_balance_rocketlauncher_radius 110 + set g_balance_rocketlauncher_speed 1000 + set g_balance_rocketlauncher_speedaccel 0 + set g_balance_rocketlauncher_speedstart 1000 + set g_balance_rocketlauncher_lifetime 10 + set g_balance_rocketlauncher_refire 0.9 + set g_balance_rocketlauncher_animtime 0.7 + set g_balance_rocketlauncher_ammo 3 + set g_balance_rocketlauncher_health 0 + set g_balance_rocketlauncher_damageforcescale 0 + set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time + set g_balance_rocketlauncher_guiderate 0 // max degrees per second + set g_balance_rocketlauncher_guideratedelay 0.01 // immediate + set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) + set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in + set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again + set g_balance_rocketlauncher_laserguided_speed 1000 //650 + set g_balance_rocketlauncher_laserguided_speedaccel 0 + set g_balance_rocketlauncher_laserguided_speedstart 1000 + set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 + set g_balance_rocketlauncher_laserguided_allow_steal 1 + // }}} + // {{{ porto + set g_balance_porto_primary_refire 1.5 + set g_balance_porto_primary_animtime 0.3 + set g_balance_porto_primary_speed 5000 + set g_balance_porto_primary_lifetime 30 + set g_balance_portal_health 200 // these get recharged whenever the portal is used + set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used + // }}} + // {{{ hook + set g_balance_hook_primary_fuel 2 // hook monkeys set 0 + set g_balance_hook_primary_refire 0 // hook monkeys set 0 + set g_balance_hook_primary_animtime 0.3 // good shoot anim + set g_balance_hook_primary_hooked_time_max 0 // infinite + set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free + set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked + set g_balance_hook_secondary_damage 25 // not much + set g_balance_hook_secondary_edgedamage 5 // not much + set g_balance_hook_secondary_radius 500 // LOTS + set g_balance_hook_secondary_force -2000 // LOTS + set g_balance_hook_secondary_ammo 50 // a whole pack + set g_balance_hook_secondary_lifetime 10 // infinite + set g_balance_hook_secondary_speed 0 // not much throwing + set g_balance_hook_secondary_gravity 5 // fast falling + set g_balance_hook_secondary_refire 3 // don't drop too many bombs... + set g_balance_hook_secondary_animtime 0.3 // good shoot anim + set g_balance_hook_secondary_power 3 // effect behaves like a square function + set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds + // }}} + // {{{ hlac + set g_balance_hlac_primary_spread_min 0.01 + set g_balance_hlac_primary_spread_max 0.03 + set g_balance_hlac_primary_spread_add 0.002 + set g_balance_hlac_primary_spread_crouchmod 0.5 + + set g_balance_hlac_primary_damage 6 + set g_balance_hlac_primary_edgedamage 0 + set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit + set g_balance_hlac_primary_radius 850 + set g_balance_hlac_primary_speed 0 + set g_balance_hlac_primary_lifetime 0 + + set g_balance_hlac_primary_refire 0.066 + set g_balance_hlac_primary_animtime 0.066 + set g_balance_hlac_primary_ammo 0.066 + + set g_balance_hlac_secondary 0 + set g_balance_hlac_secondary_spread 0.06 + set g_balance_hlac_secondary_spread_crouchmod 0.5 + + set g_balance_hlac_secondary_damage 11 + set g_balance_hlac_secondary_edgedamage 10 + set g_balance_hlac_secondary_force 60 + set g_balance_hlac_secondary_radius 70 + set g_balance_hlac_secondary_speed 20000 + set g_balance_hlac_secondary_lifetime 5 + + set g_balance_hlac_secondary_refire 0.6 + set g_balance_hlac_secondary_animtime 0.6 + set g_balance_hlac_secondary_ammo 10 + set g_balance_hlac_secondary_shots 5 + // }}} + // {{{ campingrifle + set g_balance_campingrifle_magazinecapacity 0 + set g_balance_campingrifle_reloadtime 2 // matches reload anim + set g_balance_campingrifle_auto_reload_after_changing_weapons 0 + set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries + set g_balance_campingrifle_tracer 1 + set g_balance_campingrifle_primary_damage 50 + set g_balance_campingrifle_primary_headshotaddeddamage 80 + set g_balance_campingrifle_primary_spread 0 + set g_balance_campingrifle_primary_force 0 + set g_balance_campingrifle_primary_speed 35000 + set g_balance_campingrifle_primary_lifetime 5 + set g_balance_campingrifle_primary_refire 0.7 + set g_balance_campingrifle_primary_animtime 0.7 + set g_balance_campingrifle_primary_ammo 10 + set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu + set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time + set g_balance_campingrifle_secondary_damage 15 + set g_balance_campingrifle_secondary_headshotaddeddamage 25 + set g_balance_campingrifle_secondary_spread 0.02 + set g_balance_campingrifle_secondary_force 0 + set g_balance_campingrifle_secondary_speed 20000 + set g_balance_campingrifle_secondary_lifetime 5 + set g_balance_campingrifle_secondary_refire 0.1 + set g_balance_campingrifle_secondary_animtime 0.1 + set g_balance_campingrifle_secondary_ammo 4 + set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu + set g_balance_campingrifle_secondary_burstcost 0.35 + // }}} + // {{{ tuba + set g_balance_tuba_refire 0.05 + set g_balance_tuba_animtime 0.05 + set g_balance_tuba_attenuation 0.5 + set g_balance_tuba_volume 1 + set g_balance_tuba_fadetime 0.25 + set g_balance_tuba_damage 5 + set g_balance_tuba_edgedamage 0 + set g_balance_tuba_radius 200 + set g_balance_tuba_force 40 + // }}} + // {{{ fireball + set g_balance_fireball_primary_ammo 40 + set g_balance_fireball_primary_animtime 0.15 + set g_balance_fireball_primary_bfgdamage 100 + set g_balance_fireball_primary_bfgforce 0 + set g_balance_fireball_primary_bfgradius 1000 + set g_balance_fireball_primary_damage 200 + set g_balance_fireball_primary_damageforcescale 4 + set g_balance_fireball_primary_edgedamage 0 + set g_balance_fireball_primary_force 700 + set g_balance_fireball_primary_health 50 + set g_balance_fireball_primary_laserburntime 0.5 + set g_balance_fireball_primary_laserdamage 80 + set g_balance_fireball_primary_laseredgedamage 20 + set g_balance_fireball_primary_laserradius 256 + set g_balance_fireball_primary_lifetime 15 + set g_balance_fireball_primary_radius 200 + set g_balance_fireball_primary_refire 5 + set g_balance_fireball_primary_refire2 0 + set g_balance_fireball_primary_speed 650 + set g_balance_fireball_primary_spread 0 + set g_balance_fireball_secondary_ammo 5 + set g_balance_fireball_secondary_animtime 0.3 + set g_balance_fireball_secondary_damage 40 + set g_balance_fireball_secondary_damageforcescale 4 + set g_balance_fireball_secondary_damagetime 5 + set g_balance_fireball_secondary_force 100 + set g_balance_fireball_secondary_laserburntime 0.5 + set g_balance_fireball_secondary_laserdamage 50 + set g_balance_fireball_secondary_laseredgedamage 20 + set g_balance_fireball_secondary_laserradius 110 + set g_balance_fireball_secondary_lifetime 7 + set g_balance_fireball_secondary_refire 2 + set g_balance_fireball_secondary_speed 900 + set g_balance_fireball_secondary_speed_up 100 + set g_balance_fireball_secondary_speed_z 0 + set g_balance_fireball_secondary_spread 0 + // }}} ++// {{{ seeker ++set g_balance_seeker_flac_ammo 0.5 ++set g_balance_seeker_flac_animtime 0.1 ++set g_balance_seeker_flac_damage 15 ++set g_balance_seeker_flac_edgedamage 10 ++set g_balance_seeker_flac_force 50 ++set g_balance_seeker_flac_lifetime 0.1 ++set g_balance_seeker_flac_lifetime_rand 0.05 ++set g_balance_seeker_flac_radius 100 ++set g_balance_seeker_flac_refire 0.1 ++set g_balance_seeker_flac_speed 3000 ++set g_balance_seeker_flac_speed_up 1000 ++set g_balance_seeker_flac_spread 0.4 ++set g_balance_seeker_missile_accel 1.05 ++set g_balance_seeker_missile_ammo 2 ++set g_balance_seeker_missile_animtime 0.3 ++set g_balance_seeker_missile_count 4 ++set g_balance_seeker_missile_damage 40 ++set g_balance_seeker_missile_damageforcescale 4 ++set g_balance_seeker_missile_decel 0.9 ++set g_balance_seeker_missile_delay 0.25 ++set g_balance_seeker_missile_edgedamage 10 ++set g_balance_seeker_missile_force 250 ++set g_balance_seeker_missile_health 5 ++set g_balance_seeker_missile_lifetime 15 ++set g_balance_seeker_missile_proxy 0 ++set g_balance_seeker_missile_proxy_delay 0.2 ++set g_balance_seeker_missile_proxy_maxrange 45 ++set g_balance_seeker_missile_radius 80 ++set g_balance_seeker_missile_refire 0.5 ++set g_balance_seeker_missile_smart 1 ++set g_balance_seeker_missile_smart_mindist 800 ++set g_balance_seeker_missile_smart_trace_max 2500 ++set g_balance_seeker_missile_smart_trace_min 1000 ++set g_balance_seeker_missile_speed 700 ++set g_balance_seeker_missile_speed_up 300 ++set g_balance_seeker_missile_speed_max 1250 ++set g_balance_seeker_missile_spread 0 ++set g_balance_seeker_missile_turnrate 0.65 ++set g_balance_seeker_tag_ammo 1 ++set g_balance_seeker_tag_animtime 0.3 ++set g_balance_seeker_tag_damageforcescale 4 ++set g_balance_seeker_tag_health 5 ++set g_balance_seeker_tag_lifetime 15 ++set g_balance_seeker_tag_refire 0.7 ++set g_balance_seeker_tag_speed 9000 ++set g_balance_seeker_tag_spread 0 ++// End new seeker