From: Mario Date: Wed, 1 Jun 2016 04:34:36 +0000 (+1000) Subject: Fix a reference to a nexball function outside nexball folder X-Git-Tag: xonotic-v0.8.2~891 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=5841676f99c0d361558e57dd90f8b6f6f35df8f7;p=xonotic%2Fxonotic-data.pk3dir.git Fix a reference to a nexball function outside nexball folder --- diff --git a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc index cb9e3f165..a1024542f 100644 --- a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc +++ b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc @@ -87,8 +87,8 @@ void ball_restart(entity this) ResetBall(this); } -void nexball_setstatus() -{SELFPARAM(); +void nexball_setstatus(entity this) +{ this.items &= ~IT_KEY1; if(this.ballcarried) { @@ -721,15 +721,15 @@ void W_Nexball_Think(entity this) void W_Nexball_Touch(entity this) { entity ball, attacker; - attacker = self.owner; - //self.think = func_null; - //self.enemy = world; + attacker = this.owner; + //this.think = func_null; + //this.enemy = world; PROJECTILE_TOUCH(this); if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal) if((ball = other.ballcarried) && !STAT(FROZEN, other) && !IS_DEAD(other) && (IS_PLAYER(attacker))) { - other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force; + other.velocity = other.velocity + normalize(this.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force; UNSET_ONGROUND(other); if(!attacker.ballcarried) { @@ -746,22 +746,22 @@ void W_Nexball_Touch(entity this) GiveBall(attacker, other.ballcarried); } } - remove(self); + remove(this); } -void W_Nexball_Attack(float t) -{SELFPARAM(); +void W_Nexball_Attack(entity actor, float t) +{ entity ball; float mul, mi, ma; - if(!(ball = self.ballcarried)) + if(!(ball = actor.ballcarried)) return; - W_SetupShot(self, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0); + W_SetupShot(actor, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0); tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world); if(trace_startsolid) { - if(self.metertime) - self.metertime = 0; // Shot failed, hide the power meter + if(actor.metertime) + actor.metertime = 0; // Shot failed, hide the power meter return; } @@ -779,7 +779,7 @@ void W_Nexball_Attack(float t) mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power } - DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false)); + DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(actor.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, false)); //TODO: use the speed_up cvar too ?? @@ -787,12 +787,12 @@ void W_Nexball_Attack(float t) vector trigger_push_calculatevelocity(vector org, entity tgt, float ht); -void W_Nexball_Attack2() -{SELFPARAM(); - if(self.ballcarried.enemy) +void W_Nexball_Attack2(entity actor) +{ + if(actor.ballcarried.enemy) { - entity _ball = self.ballcarried; - W_SetupShot(self, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0); + entity _ball = actor.ballcarried; + W_SetupShot(actor, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0); DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32)); setthink(_ball, W_Nexball_Think); _ball.nextthink = time; @@ -802,10 +802,10 @@ void W_Nexball_Attack2() if(!autocvar_g_nexball_tackling) return; - W_SetupShot(self, false, 2, SND_NB_SHOOT2, CH_WEAPON_A, 0); + W_SetupShot(actor, false, 2, SND_NB_SHOOT2, CH_WEAPON_A, 0); entity missile = new(ballstealer); - missile.owner = self; + missile.owner = actor; missile.movetype = MOVETYPE_FLY; PROJECTILE_MAKETRIGGER(missile); @@ -855,32 +855,31 @@ float ball_customize() METHOD(BallStealer, wr_think, void(BallStealer thiswep, entity actor, .entity weaponentity, int fire)) { - SELFPARAM(); TC(BallStealer, thiswep); if(fire & 1) if(weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_balance_nexball_primary_refire)) if(autocvar_g_nexball_basketball_meter) { - if(self.ballcarried && !self.metertime) - self.metertime = time; + if(actor.ballcarried && !actor.metertime) + actor.metertime = time; else weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); } else { - W_Nexball_Attack(-1); + W_Nexball_Attack(actor, -1); weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); } if(fire & 2) if(weapon_prepareattack(thiswep, actor, weaponentity, true, autocvar_g_balance_nexball_secondary_refire)) { - W_Nexball_Attack2(); + W_Nexball_Attack2(actor); weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready); } - if(!(fire & 1) && self.metertime && self.ballcarried) + if(!(fire & 1) && actor.metertime && actor.ballcarried) { - W_Nexball_Attack(time - self.metertime); + W_Nexball_Attack(actor, time - actor.metertime); // DropBall or stealing will set metertime back to 0 weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready); } @@ -990,7 +989,7 @@ MUTATOR_HOOKFUNCTION(nb, PlayerPreThink) } - nexball_setstatus(); + nexball_setstatus(self); return false; } diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 7fc618f4b..1b40046c6 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -2064,7 +2064,6 @@ Called every frame for each client before the physics are run ============= */ .float usekeypressed; -void() nexball_setstatus; .float last_vehiclecheck; .int items_added; void PlayerPreThink ()