From: terencehill Date: Sun, 24 Jun 2018 13:55:23 +0000 (+0200) Subject: Bot AI: Attempt to improve freezetag roles (less priority to unfrozen teammates) X-Git-Tag: xonotic-v0.8.5~1923^2~17 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=580499c326841f50267d1c2071d1885d603d56db;p=xonotic%2Fxonotic-data.pk3dir.git Bot AI: Attempt to improve freezetag roles (less priority to unfrozen teammates) --- diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc b/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc index f97638370..2ca0ba6a9 100644 --- a/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc +++ b/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc @@ -220,9 +220,10 @@ float freezetag_isEliminated(entity e) void(entity this) havocbot_role_ft_freeing; void(entity this) havocbot_role_ft_offense; -void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius) +void havocbot_goalrating_ft_freeplayers(entity this, float ratingscale, vector org, float sradius) { - float t; + entity best_pl = NULL; + float best_dist2 = FLOAT_MAX; FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), { if (STAT(FROZEN, it) == 1) { @@ -230,14 +231,24 @@ void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, continue; navigation_routerating(this, it, ratingscale, 2000); } - else if(vdist(it.origin - org, >, 400)) // avoid gathering all teammates in one place + else if (best_dist2 + && GetResourceAmount(it, RESOURCE_HEALTH) < GetResourceAmount(this, RESOURCE_HEALTH) + 30 + && vlen2(it.origin - org) < best_dist2) { // If teamate is not frozen still seek them out as fight better // in a group. - t = 0.2 * 150 / (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR)); - navigation_routerating(this, it, t * ratingscale, 2000); + best_dist2 = vlen2(it.origin - org); + if (best_dist2 < 700 ** 2) + { + best_pl = NULL; + best_dist2 = 0; // already close to a teammate + } + else + best_pl = it; } }); + if (best_pl) + navigation_routerating(this, best_pl, ratingscale / 2, 2000); } void havocbot_role_ft_offense(entity this) @@ -264,9 +275,9 @@ void havocbot_role_ft_offense(entity this) if (navigation_goalrating_timeout(this)) { navigation_goalrating_start(this); - havocbot_goalrating_items(this, 10000, this.origin, 10000); + havocbot_goalrating_items(this, 12000, this.origin, 10000); havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000); - havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000); + havocbot_goalrating_ft_freeplayers(this, 9000, this.origin, 10000); havocbot_goalrating_waypoints(this, 1, this.origin, 3000); navigation_goalrating_end(this); @@ -293,9 +304,9 @@ void havocbot_role_ft_freeing(entity this) if (navigation_goalrating_timeout(this)) { navigation_goalrating_start(this); - havocbot_goalrating_items(this, 8000, this.origin, 10000); + havocbot_goalrating_items(this, 10000, this.origin, 10000); havocbot_goalrating_enemyplayers(this, 5000, this.origin, 10000); - havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000); + havocbot_goalrating_ft_freeplayers(this, 20000, this.origin, 10000); havocbot_goalrating_waypoints(this, 1, this.origin, 3000); navigation_goalrating_end(this);