From: havoc Date: Mon, 14 Aug 2006 05:14:24 +0000 (+0000) Subject: reenabled the quake 'fall out of level' bug, to make the scorpion near the start... X-Git-Tag: xonotic-v0.1.0preview~3836 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=57e64ea4800fdc36b9710f4e027cc303e3d5e78a;p=xonotic%2Fdarkplaces.git reenabled the quake 'fall out of level' bug, to make the scorpion near the start of hip1m2 fall out of the ceiling as it was meant to (this probably fixes a lot of other bugs in various broken maps) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6549 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/sv_phys.c b/sv_phys.c index 00e046b3..36859f3f 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -374,6 +374,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal) Con_Print("\n"); #endif +#if 0 if (trace.bmodelstartsolid) { // LordHavoc: note: this code is what makes entities stick in place @@ -383,6 +384,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal) VectorClear(ent->fields.server->velocity); return 3; } +#endif // break if it moved the entire distance if (trace.fraction == 1)