From: Mario Date: Fri, 1 Mar 2013 10:01:06 +0000 (+1100) Subject: Don't spawn monsters if no spawnpoint was found X-Git-Tag: xonotic-v0.8.0~241^2^2~500 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=567e27b51e564b5a5b09b44a4cef18779bd902e2;p=xonotic%2Fxonotic-data.pk3dir.git Don't spawn monsters if no spawnpoint was found --- diff --git a/qcsrc/server/mutators/gamemode_td.qc b/qcsrc/server/mutators/gamemode_td.qc index 1458d7886..17dcd57ca 100644 --- a/qcsrc/server/mutators/gamemode_td.qc +++ b/qcsrc/server/mutators/gamemode_td.qc @@ -371,6 +371,12 @@ void TD_SpawnMonster(string mnster, string strngth, string type) if(e == world) e = PickSpawn("monster_swarm", ""); + + if(e == world) + { + print("Warning: couldn't find any spawns, no monsters will spawn!\n"); + return; + } mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0); mon.target = e.target;