From: Freddy Date: Fri, 1 Jun 2018 15:04:53 +0000 (+0200) Subject: Mapping: Improve wording, mapinfo example and links to more resources X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=55f60f2732fa7e01178b761d77a97d09ca4b5f34;p=xonotic%2Fxonotic.wiki.git Mapping: Improve wording, mapinfo example and links to more resources --- diff --git a/Creating-Maps.md b/Creating-Maps.md index 817a5c1..a827e0d 100644 --- a/Creating-Maps.md +++ b/Creating-Maps.md @@ -44,6 +44,7 @@ Links to Even More Tutorials - [Alpha Blended Terrain](http://forums.xonotic.org/showthread.php?tid=3237) by tZork - [Basic Tutorials by Ingar](http://ingar.intranifty.net/gtkradiant/index.html) +- [Radiant Tutorial for Quake 3](http://en.ws.q3df.org/level_design) Help ---- @@ -57,3 +58,4 @@ Other resources [Old Creating Maps](Old-Creating-Maps) [Français](Creation-de-cartes) +[q3map2 Shader manual](http://q3map2.robotrenegade.com/docs/shader_manual/) diff --git a/Mapping-FirstMap.md b/Mapping-FirstMap.md index cf40497..720ecb6 100644 --- a/Mapping-FirstMap.md +++ b/Mapping-FirstMap.md @@ -70,7 +70,7 @@ If the spawnpoint is not inside the room, move it just like you move a brush. Compiling and Testing --------------------- -Before a map can be tested ingame, it first needs to be compiled. There are several presets in the `Build` menu. To simply test the layout, +Before a map can be tested ingame, it first needs to be compiled to a `.bsp` file. There are several presets in the `Build` menu. To simply test the layout, `Single: -bsp` is a good choice. It will also not add any lighting information, making it possible to test the map without placing lights or light emiting shaders. The `Final` presets take much longer to compile and should only be used once you're confident in your layout and lighting. diff --git a/Mapping-packaging.md b/Mapping-packaging.md index 3cf5357..21c8620 100644 --- a/Mapping-packaging.md +++ b/Mapping-packaging.md @@ -17,8 +17,19 @@ some other files are needed so that the map works properly. `maps/.bsp` - This is your compiled map file `maps/.mapinfo` - This file has the meta information, artist, global music track, gametype(s) and game settings `maps/.tga|png|jpg` - This file is a screenshot of your map. If you don’t include this, you map doesn’t have a picture in the menu or the voting screen for servers and angels cry. -`maps/.waypoints` - This is required to be added to the game, it’s for bot [waypoints](mapping-Waypoints) -`maps/gfx/_mini.tga|png|jpg` - This is required to be added to the game, it’s a radar of the map. Will be generated by the map compiler. +`maps/.waypoints` - [Waypoints](mapping-Waypoints) for bots +`maps/gfx/_mini.tga|png|jpg` - Minimap, will be generated by the map compiler. + +###Example mapinfo file + +``` +title My First Map +description Mapping tutorial map +author MyName +cdtrack 6 +gametype dm +gametype tdm +``` Recommended files -----------------