From: havoc Date: Mon, 4 Apr 2011 15:47:46 +0000 (+0000) Subject: removed unused function DPSOFTRAST_Draw_Span_Finish X-Git-Tag: xonotic-v0.6.0~163^2~527 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=556a7730fc195279671d0ff92b6cecbf563c2798;p=xonotic%2Fdarkplaces.git removed unused function DPSOFTRAST_Draw_Span_Finish refactored parts of DPSOFTRAST_Draw_ProcessSpans into two functions - DPSOFTRAST_Draw_DepthTest and DPSOFTRAST_Draw_DepthWrite moved stack variable pixelmask to thread->pixelmaskarray added depthbase and depthslope to span structure, computed at creation git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11019 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/dpsoftrast.c b/dpsoftrast.c index 6f4f45fd..42f08e31 100644 --- a/dpsoftrast.c +++ b/dpsoftrast.c @@ -188,11 +188,14 @@ typedef ALIGN(struct DPSOFTRAST_State_Span_s int startx; // usable range (according to pixelmask) int endx; // usable range (according to pixelmask) unsigned char *pixelmask; // true for pixels that passed depth test, false for others + int depthbase; // depthbuffer value at x (add depthslope*startx to get first pixel's depthbuffer value) + int depthslope; // depthbuffer value pixel delta } DPSOFTRAST_State_Span); #define DPSOFTRAST_DRAW_MAXSPANS 1024 #define DPSOFTRAST_DRAW_MAXTRIANGLES 128 +#define DPSOFTRAST_DRAW_MAXSPANLENGTH 256 #define DPSOFTRAST_VALIDATE_FB 1 #define DPSOFTRAST_VALIDATE_DEPTHFUNC 2 @@ -280,6 +283,7 @@ typedef ATOMIC(struct DPSOFTRAST_State_Thread_s int numtriangles; DPSOFTRAST_State_Span spans[DPSOFTRAST_DRAW_MAXSPANS]; DPSOFTRAST_State_Triangle triangles[DPSOFTRAST_DRAW_MAXTRIANGLES]; + unsigned char pixelmaskarray[DPSOFTRAST_DRAW_MAXSPANLENGTH+4]; // LordHavoc: padded to allow some termination bytes } DPSOFTRAST_State_Thread); @@ -347,7 +351,9 @@ DPSOFTRAST_State dpsoftrast; #define DPSOFTRAST_DEPTHOFFSET (128.0f) #define DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a) (((int)(r * 255.0f + 0.5f) << 16) | ((int)(g * 255.0f + 0.5f) << 8) | (int)(b * 255.0f + 0.5f) | ((int)(a * 255.0f + 0.5f) << 24)) #define DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d) ((int)(DPSOFTRAST_DEPTHSCALE * (1-d))) -#define DPSOFTRAST_DRAW_MAXSPANLENGTH 256 + +static void DPSOFTRAST_Draw_DepthTest(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_State_Span *span); +static void DPSOFTRAST_Draw_DepthWrite(const DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Span *span); static void DPSOFTRAST_RecalcViewport(const int *viewport, float *fb_viewportcenter, float *fb_viewportscale) { @@ -2035,185 +2041,6 @@ void DPSOFTRAST_Draw_Span_Begin(DPSOFTRAST_State_Thread *thread, const DPSOFTRAS } } -void DPSOFTRAST_Draw_Span_Finish(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, const float * RESTRICT in4f) -{ - int x; - int startx = span->startx; - int endx = span->endx; - int d[4]; - float a, b; - unsigned char * RESTRICT pixelmask = span->pixelmask; - unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0]; - if (!pixel) - return; - pixel += (span->y * dpsoftrast.fb_width + span->x) * 4; - // handle alphatest now (this affects depth writes too) - if (thread->alphatest) - for (x = startx;x < endx;x++) - if (in4f[x*4+3] < 0.5f) - pixelmask[x] = false; - // FIXME: this does not handle bigendian - switch(thread->fb_blendmode) - { - case DPSOFTRAST_BLENDMODE_OPAQUE: - for (x = startx;x < endx;x++) - { - if (!pixelmask[x]) - continue; - d[0] = (int)(in4f[x*4+2]*255.0f);if (d[0] > 255) d[0] = 255; - d[1] = (int)(in4f[x*4+1]*255.0f);if (d[1] > 255) d[1] = 255; - d[2] = (int)(in4f[x*4+0]*255.0f);if (d[2] > 255) d[2] = 255; - d[3] = (int)(in4f[x*4+3]*255.0f);if (d[3] > 255) d[3] = 255; - pixel[x*4+0] = d[0]; - pixel[x*4+1] = d[1]; - pixel[x*4+2] = d[2]; - pixel[x*4+3] = d[3]; - } - break; - case DPSOFTRAST_BLENDMODE_ALPHA: - for (x = startx;x < endx;x++) - { - if (!pixelmask[x]) - continue; - a = in4f[x*4+3] * 255.0f; - b = 1.0f - in4f[x*4+3]; - d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255; - d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255; - d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255; - d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255; - pixel[x*4+0] = d[0]; - pixel[x*4+1] = d[1]; - pixel[x*4+2] = d[2]; - pixel[x*4+3] = d[3]; - } - break; - case DPSOFTRAST_BLENDMODE_ADDALPHA: - for (x = startx;x < endx;x++) - { - if (!pixelmask[x]) - continue; - a = in4f[x*4+3] * 255.0f; - d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255; - d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255; - d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255; - d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255; - pixel[x*4+0] = d[0]; - pixel[x*4+1] = d[1]; - pixel[x*4+2] = d[2]; - pixel[x*4+3] = d[3]; - } - break; - case DPSOFTRAST_BLENDMODE_ADD: - for (x = startx;x < endx;x++) - { - if (!pixelmask[x]) - continue; - d[0] = (int)(in4f[x*4+2]*255.0f+pixel[x*4+0]);if (d[0] > 255) d[0] = 255; - d[1] = (int)(in4f[x*4+1]*255.0f+pixel[x*4+1]);if (d[1] > 255) d[1] = 255; - d[2] = (int)(in4f[x*4+0]*255.0f+pixel[x*4+2]);if (d[2] > 255) d[2] = 255; - d[3] = (int)(in4f[x*4+3]*255.0f+pixel[x*4+3]);if (d[3] > 255) d[3] = 255; - pixel[x*4+0] = d[0]; - pixel[x*4+1] = d[1]; - pixel[x*4+2] = d[2]; - pixel[x*4+3] = d[3]; - } - break; - case DPSOFTRAST_BLENDMODE_INVMOD: - for (x = startx;x < endx;x++) - { - if (!pixelmask[x]) - continue; - d[0] = (int)((1.0f-in4f[x*4+2])*pixel[x*4+0]);if (d[0] > 255) d[0] = 255; - d[1] = (int)((1.0f-in4f[x*4+1])*pixel[x*4+1]);if (d[1] > 255) d[1] = 255; - d[2] = (int)((1.0f-in4f[x*4+0])*pixel[x*4+2]);if (d[2] > 255) d[2] = 255; - d[3] = (int)((1.0f-in4f[x*4+3])*pixel[x*4+3]);if (d[3] > 255) d[3] = 255; - pixel[x*4+0] = d[0]; - pixel[x*4+1] = d[1]; - pixel[x*4+2] = d[2]; - pixel[x*4+3] = d[3]; - } - break; - case DPSOFTRAST_BLENDMODE_MUL: - for (x = startx;x < endx;x++) - { - if (!pixelmask[x]) - continue; - d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]);if (d[0] > 255) d[0] = 255; - d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]);if (d[1] > 255) d[1] = 255; - d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]);if (d[2] > 255) d[2] = 255; - d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]);if (d[3] > 255) d[3] = 255; - pixel[x*4+0] = d[0]; - pixel[x*4+1] = d[1]; - pixel[x*4+2] = d[2]; - pixel[x*4+3] = d[3]; - } - break; - case DPSOFTRAST_BLENDMODE_MUL2: - for (x = startx;x < endx;x++) - { - if (!pixelmask[x]) - continue; - d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]*2.0f);if (d[0] > 255) d[0] = 255; - d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]*2.0f);if (d[1] > 255) d[1] = 255; - d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]*2.0f);if (d[2] > 255) d[2] = 255; - d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]*2.0f);if (d[3] > 255) d[3] = 255; - pixel[x*4+0] = d[0]; - pixel[x*4+1] = d[1]; - pixel[x*4+2] = d[2]; - pixel[x*4+3] = d[3]; - } - break; - case DPSOFTRAST_BLENDMODE_SUBALPHA: - for (x = startx;x < endx;x++) - { - if (!pixelmask[x]) - continue; - a = in4f[x*4+3] * -255.0f; - d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;if (d[0] < 0) d[0] = 0; - d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;if (d[1] < 0) d[1] = 0; - d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;if (d[2] < 0) d[2] = 0; - d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;if (d[3] < 0) d[3] = 0; - pixel[x*4+0] = d[0]; - pixel[x*4+1] = d[1]; - pixel[x*4+2] = d[2]; - pixel[x*4+3] = d[3]; - } - break; - case DPSOFTRAST_BLENDMODE_PSEUDOALPHA: - for (x = startx;x < endx;x++) - { - if (!pixelmask[x]) - continue; - a = 255.0f; - b = 1.0f - in4f[x*4+3]; - d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255; - d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255; - d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255; - d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255; - pixel[x*4+0] = d[0]; - pixel[x*4+1] = d[1]; - pixel[x*4+2] = d[2]; - pixel[x*4+3] = d[3]; - } - break; - case DPSOFTRAST_BLENDMODE_INVADD: - for (x = startx;x < endx;x++) - { - if (!pixelmask[x]) - continue; - d[0] = (int)((255.0f-pixel[x*4+2])*in4f[x*4+0] + pixel[x*4+2]);if (d[0] > 255) d[0] = 255; - d[1] = (int)((255.0f-pixel[x*4+1])*in4f[x*4+1] + pixel[x*4+1]);if (d[1] > 255) d[1] = 255; - d[2] = (int)((255.0f-pixel[x*4+0])*in4f[x*4+2] + pixel[x*4+0]);if (d[2] > 255) d[2] = 255; - d[3] = (int)((255.0f-pixel[x*4+3])*in4f[x*4+3] + pixel[x*4+3]);if (d[3] > 255) d[3] = 255; - pixel[x*4+0] = d[0]; - pixel[x*4+1] = d[1]; - pixel[x*4+2] = d[2]; - pixel[x*4+3] = d[3]; - } - break; - } -} - void DPSOFTRAST_Draw_Span_FinishBGRA8(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, const unsigned char* RESTRICT in4ub) { #ifdef SSE_POSSIBLE @@ -4712,81 +4539,89 @@ static const DPSOFTRAST_ShaderModeInfo DPSOFTRAST_ShaderModeTable[SHADERMODE_COU {2, DPSOFTRAST_VertexShader_DeferredLightSource, DPSOFTRAST_PixelShader_DeferredLightSource, {~0}}, }; -void DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread) +static void DPSOFTRAST_Draw_DepthTest(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_State_Span *span) { - int i; int x; int startx; int endx; -// unsigned int c; -// unsigned int *colorpixel; unsigned int *depthpixel; - float w; - float wslope; int depth; int depthslope; unsigned int d; + unsigned char *pixelmask; + DPSOFTRAST_State_Triangle *triangle; + triangle = &thread->triangles[span->triangle]; + depthpixel = dpsoftrast.fb_depthpixels + span->y * dpsoftrast.fb_width + span->x; + startx = span->startx; + endx = span->endx; + depth = span->depthbase; + depthslope = span->depthslope; + pixelmask = thread->pixelmaskarray; + if (thread->depthtest && dpsoftrast.fb_depthpixels) + { + switch(thread->fb_depthfunc) + { + default: + case GL_ALWAYS: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = true; break; + case GL_LESS: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] < d; break; + case GL_LEQUAL: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] <= d; break; + case GL_EQUAL: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] == d; break; + case GL_GEQUAL: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] >= d; break; + case GL_GREATER: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] > d; break; + case GL_NEVER: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = false; break; + } + while (startx < endx && !pixelmask[startx]) + startx++; + while (endx > startx && !pixelmask[endx-1]) + endx--; + } + else + { + // no depth testing means we're just dealing with color... + memset(pixelmask + startx, 1, endx - startx); + } + span->pixelmask = pixelmask; + span->startx = startx; + span->endx = endx; +} + +static void DPSOFTRAST_Draw_DepthWrite(const DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Span *span) +{ + int x, d, depth, depthslope, startx, endx; + const unsigned char *pixelmask; + unsigned int *depthpixel; + if (thread->depthmask && thread->depthtest && dpsoftrast.fb_depthpixels) + { + depth = span->depthbase; + depthslope = span->depthslope; + pixelmask = span->pixelmask; + startx = span->startx; + endx = span->endx; + depthpixel = dpsoftrast.fb_depthpixels + span->y * dpsoftrast.fb_width + span->x; + for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) + if (pixelmask[x]) + depthpixel[x] = d; + } +} + +void DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread) +{ + int i; DPSOFTRAST_State_Triangle *triangle; DPSOFTRAST_State_Span *span; - unsigned char pixelmask[DPSOFTRAST_DRAW_MAXSPANLENGTH+4]; // LordHavoc: padded to allow some termination bytes for (i = 0; i < thread->numspans; i++) { span = &thread->spans[i]; triangle = &thread->triangles[span->triangle]; - if (thread->depthtest && dpsoftrast.fb_depthpixels) - { - wslope = triangle->w[0]; - w = triangle->w[2] + span->x*wslope + span->y*triangle->w[1]; - depthslope = (int)(wslope*DPSOFTRAST_DEPTHSCALE); - depth = (int)(w*DPSOFTRAST_DEPTHSCALE - DPSOFTRAST_DEPTHOFFSET*(thread->polygonoffset[1] + fabs(wslope)*thread->polygonoffset[0])); - depthpixel = dpsoftrast.fb_depthpixels + span->y * dpsoftrast.fb_width + span->x; - startx = span->startx; - endx = span->endx; - switch(thread->fb_depthfunc) - { - default: - case GL_ALWAYS: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = true; break; - case GL_LESS: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] < d; break; - case GL_LEQUAL: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] <= d; break; - case GL_EQUAL: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] == d; break; - case GL_GEQUAL: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] >= d; break; - case GL_GREATER: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] > d; break; - case GL_NEVER: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = false; break; - } - //colorpixel = dpsoftrast.fb_colorpixels[0] + (span->y * dpsoftrast.fb_width + span->x) * 4;; - //for (x = startx;x < endx;x++) - // colorpixel[x] = (depthpixel[x] & 0xFF000000) ? (0x00FF0000) : (depthpixel[x] & 0x00FF0000); - // if there is no color buffer, skip pixel shader - while (startx < endx && !pixelmask[startx]) - startx++; - while (endx > startx && !pixelmask[endx-1]) - endx--; - if (startx >= endx) - continue; // no pixels to fill - span->pixelmask = pixelmask; - span->startx = startx; - span->endx = endx; - // run pixel shader if appropriate - // do this before running depthmask code, to allow the pixelshader - // to clear pixelmask values for alpha testing - if (dpsoftrast.fb_colorpixels[0] && thread->fb_colormask) - DPSOFTRAST_ShaderModeTable[thread->shader_mode].Span(thread, triangle, span); - if (thread->depthmask) - for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) - if (pixelmask[x]) - depthpixel[x] = d; - } - else - { - // no depth testing means we're just dealing with color... - // if there is no color buffer, skip pixel shader - if (dpsoftrast.fb_colorpixels[0] && thread->fb_colormask) - { - memset(pixelmask + span->startx, 1, span->endx - span->startx); - span->pixelmask = pixelmask; - DPSOFTRAST_ShaderModeTable[thread->shader_mode].Span(thread, triangle, span); - } - } + DPSOFTRAST_Draw_DepthTest(thread, span); + if (span->startx >= span->endx) + continue; + // run pixel shader if appropriate + // do this before running depthmask code, to allow the pixelshader + // to clear pixelmask values for alpha testing + if (dpsoftrast.fb_colorpixels[0] && thread->fb_colormask) + DPSOFTRAST_ShaderModeTable[thread->shader_mode].Span(thread, triangle, span); + DPSOFTRAST_Draw_DepthWrite(thread, span); } thread->numspans = 0; } @@ -5141,6 +4976,7 @@ static void DPSOFTRAST_Interpret_Draw(DPSOFTRAST_State_Thread *thread, DPSOFTRAS int yccmask = _mm_movemask_epi8(ycc); int edge0p, edge0n, edge1p, edge1n; int nexty; + float w, wslope; float clip0; if (numpoints == 4) { @@ -5236,7 +5072,11 @@ static void DPSOFTRAST_Interpret_Draw(DPSOFTRAST_State_Thread *thread, DPSOFTRAS span->startx = max(clipx - offset, 0); span->endx = min(endx - offset, DPSOFTRAST_DRAW_MAXSPANLENGTH); if (span->startx >= span->endx) - continue; + continue; + wslope = triangle->w[0]; + w = triangle->w[2] + span->x*wslope + span->y*triangle->w[1]; + span->depthslope = (int)(wslope*DPSOFTRAST_DEPTHSCALE); + span->depthbase = (int)(w*DPSOFTRAST_DEPTHSCALE - DPSOFTRAST_DEPTHOFFSET*(thread->polygonoffset[1] + fabs(wslope)*thread->polygonoffset[0])); if (++thread->numspans >= DPSOFTRAST_DRAW_MAXSPANS) DPSOFTRAST_Draw_ProcessSpans(thread); }