From: Samual Date: Fri, 17 Feb 2012 21:50:52 +0000 (-0500) Subject: Experimenting with switch delays and animtimes, and also work on the electro combo... X-Git-Tag: xonotic-v0.6.0~66^2~4^2~7 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=55632e2d4a8f819a11b6151e63b8a19973a77ee5;p=xonotic%2Fxonotic-data.pk3dir.git Experimenting with switch delays and animtimes, and also work on the electro combo and crylink primary --- diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index c411b883d..b53584f3f 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -147,7 +147,7 @@ set g_balance_fuel_limit 999 // {{{ misc set g_balance_selfdamagepercent 0.65 -set g_balance_weaponswitchdelay 0.15 +set g_balance_weaponswitchdelay 0.2 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" @@ -238,7 +238,7 @@ set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 6000 set g_balance_laser_primary_spread 0 set g_balance_laser_primary_refire 0.7 -set g_balance_laser_primary_animtime 0.3 +set g_balance_laser_primary_animtime 0.2 set g_balance_laser_primary_lifetime 5 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0 @@ -254,7 +254,7 @@ set g_balance_laser_secondary_radius 70 set g_balance_laser_secondary_speed 12000 set g_balance_laser_secondary_spread 0 set g_balance_laser_secondary_refire 0.7 -set g_balance_laser_secondary_animtime 0.3 +set g_balance_laser_secondary_animtime 0.2 set g_balance_laser_secondary_lifetime 5 set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 @@ -404,12 +404,12 @@ set g_balance_electro_primary_edgedamage 20 set g_balance_electro_primary_force 200 set g_balance_electro_primary_force_up 0 set g_balance_electro_primary_radius 100 -set g_balance_electro_primary_comboradius 150 +set g_balance_electro_primary_comboradius 200 set g_balance_electro_primary_speed 2500 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 5 set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_animtime 0.1 +set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 4 set g_balance_electro_primary_range 0 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius @@ -419,10 +419,10 @@ set g_balance_electro_secondary_damage 40 set g_balance_electro_secondary_edgedamage 20 set g_balance_electro_secondary_force 50 set g_balance_electro_secondary_radius 150 -set g_balance_electro_secondary_speed 900 +set g_balance_electro_secondary_speed 1000 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.05 +set g_balance_electro_secondary_spread 0.04 set g_balance_electro_secondary_lifetime 3 set g_balance_electro_secondary_refire 0.2 set g_balance_electro_secondary_refire2 1.5 @@ -432,22 +432,22 @@ set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_damagedbycontents 1 set g_balance_electro_secondary_count 3 -set g_balance_electro_secondary_bouncefactor 0.4 +set g_balance_electro_secondary_bouncefactor 0.3 set g_balance_electro_secondary_bouncestop 0.05 set g_balance_electro_combo_damage 50 set g_balance_electro_combo_edgedamage 25 set g_balance_electro_combo_force 120 set g_balance_electro_combo_radius 175 -set g_balance_electro_combo_comboradius 275 +set g_balance_electro_combo_comboradius 300 set g_balance_electro_combo_speed 2000 set g_balance_electro_combo_safeammocheck 1 set g_balance_electro_reload_ammo 0 //default: 20 set g_balance_electro_reload_time 2 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 10 -set g_balance_crylink_primary_edgedamage 5 -set g_balance_crylink_primary_force -55 +set g_balance_crylink_primary_damage 12 +set g_balance_crylink_primary_edgedamage 6 +set g_balance_crylink_primary_force -60 set g_balance_crylink_primary_radius 80 set g_balance_crylink_primary_speed 2000 set g_balance_crylink_primary_spread 0.08 @@ -507,7 +507,7 @@ set g_balance_crylink_reload_time 2 set g_balance_nex_primary_damage 90 set g_balance_nex_primary_force 400 set g_balance_nex_primary_refire 1.5 -set g_balance_nex_primary_animtime 0.45 +set g_balance_nex_primary_animtime 0.4 set g_balance_nex_primary_ammo 6 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 @@ -605,7 +605,7 @@ set g_balance_rocketlauncher_speedaccel 1300 set g_balance_rocketlauncher_speedstart 1000 set g_balance_rocketlauncher_lifetime 10 set g_balance_rocketlauncher_refire 1.1 -set g_balance_rocketlauncher_animtime 0.35 +set g_balance_rocketlauncher_animtime 0.4 set g_balance_rocketlauncher_ammo 4 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn @@ -741,7 +741,7 @@ set g_balance_tuba_force 40 set g_balance_tuba_pitchstep 6 // }}} // {{{ fireball // this is a superweapon -- lets make it behave as one. -set g_balance_fireball_primary_animtime 0.2 +set g_balance_fireball_primary_animtime 0.4 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 set g_balance_fireball_primary_bfgradius 1000